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CONAN THE RPGComplete List of Spells 8-4-05

From Mongoose Forums: http://www.mongoosepublishing.com/forum.php

No new spells in these products: Aquilonia - Flower of the West The Road of Kings Tales of the Black Kingdoms Hyboria's Fiercest The Black Stones of Kovag-Re The Coming of Hanuman Shadizar - City of the Wicked

Conan The Roleplaying Game Core Rulebook

CounterspellsWardingGreater WardingIncantation of Amalric's WitchmanRune of Jhebbal Sag

CursesLesser Ill-FortuneAweful Rite of the Were-BeastCurse of YizilDance of the Changing SerpentDraw Forth the SoulGelid BonesGreater Ill-FortuneIll-Fortune

DivinationAstrological PredictionDream of WisdomMind-ReadingPsychometrySorcerous NewsGreater Sorcerous NewsVisionsVisions of Torment and Enlightenment

HypnotismEntranceDance of the CobrasDominationDread SerpentHypnotic SuggestionMass Hypnotic SuggestionRanged HypnotismSavage Beast

Nature MagicSummon BeastAnimal AllyChildren of the NightGreater Summon BeastSorcerous Garden

NecromancyRaise CorpseAgonising DoomBlack PlagueGreater Black PlagueDeath Touch

Draw Forth the Heart

Oriental MagicCalm of the AdeptDarting SerpentShape-ShifterWarrior TranceYimsha's Carpet

PrestidigitationConjuringBurst BarrierTelekinesisGreater Telekinesis

SummoningsMaster-Words and SignsDemonic PactGreater Demonic PactSummon DemonSummon Elemental

Signs & Portents #9NecromancyLegions of the Dead

The Scrolls of SkelosCosmic SorceryThe Time is RightThe Stars are Right

CounterspellsMaster Warding

CursesDoom of the DollInvocation of XuthallaShrinking Doom

DivinationProjection

HypnotismBoundaryDance of AtaliEnslaveIllusionSwellTormentVoice of PowerVoice of Power, Greater

ImmortalityWitch’s VigourEternal YouthLife DrainUnnatural StrengthVampire Transformation

Nature MagicBones of LifeControl Magical BeastControl Monstrous HumanoidFruit of Air

PrestidigitationAnimate StatueAnimate SwordsMagic Builder

SummoningsBanish OutsiderBind DemonForm Demon

The Pirate IslesCursesCurse of Broken BloodWind's Hated Son

Nature MagicChoke HarbourChild of the WavesDeep's Wrath

NecromancyDerketa's DhowDrum of the Dead

Sea WitcheryBlood and WaterGrip of the DeepJaws of AtlantisRolling WavesSense CurrentsSet's BlessingStorm of WavesTentacles of the Deep

Weather WitchingBottle StormsBottle ThunderCall the Northern WindCall the Southern WindKnot WindWind's Wrath

The Free CompaniesCounterspellsHand of the WitchIncantation of Fog and Shadow

CursesFoxing

HypnotismDreams of EcstacyDreams of HorrorDreams of Victory

Nature MagicBlood of BeastsRage from Before Time

NecromancyCorrupted TouchMemories of the DeadScent of Rot and Fear

Oriental MagicMirror of the Strategic MindMirror of the Tactical Mind

PrestidigitationLoft to the Sky

Across Thunder RiverCounterspellsDance of the Skull

CursesPut Them Into the Swamp

HypnotismCall of DamballahCrimson Portents

Nature MagicSummon Swarm

SummoningsBag of Demons

Messantia - City of RichesDivinationShade

NecromancyAmenkuhn's GolemBlackblood Plaque

SummoningLesser PossessionGreater PossessionSpawn of the Black Heart

Unknown School(Rec.Nature Magic)Fangs of the Night

Fangs of the Night(Spell not included in printed book)PP Cost: 3 pointsComponents: S, VCasting Time: 1 minuteRange: touchTargets: one target touched per useDuration: instantaneous once releasedSaving Throw: Fortitude negatesPrerequisites: Magical attack bonus 4+Magic Attack Roll: Sets DC for target’s saving throws.

Some sorcerers find it within themselves to invoke a venomous bite, which will unleash a deadly poison in their target. The boldest and most feral of sorcerers find this tactic useful, and some sects make it a centrepiece to their rituals.

The sorcerer must have in his possession a creature that is known for its deadly bite, such as an asp or spider. The creature must be killed, eaten alive or dead as the spell is invoked in an ecstatic dance. Once done, the sorcerer is imbued with the essence of the creature’s venomous bite. This bite may be held and used at a later date, after which the spell must be recast.

If the sorcerer makes a successful touch attack against a target, then he has bitten his foe, which must make a Fortitude saving throw to resist the effects of the poison. If the saving throw is failed, the target takes 1d4 immediate Constitution damage, and must make an additional saving throw the following round to avoid taking additional 1d3 Constitution damage. The foe also takes 1d3 points of normal damage from the bite regardless of the saving throw.


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