conan spells rpg
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CONAN SPELLS rpgTRANSCRIPT
CONAN THE RPGComplete List of Spells 8-4-05
From Mongoose Forums: http://www.mongoosepublishing.com/forum.php
No new spells in these products: Aquilonia - Flower of the West The Road of Kings Tales of the Black Kingdoms Hyboria's Fiercest The Black Stones of Kovag-Re The Coming of Hanuman Shadizar - City of the Wicked
Conan The Roleplaying Game Core Rulebook
CounterspellsWardingGreater WardingIncantation of Amalric's WitchmanRune of Jhebbal Sag
CursesLesser Ill-FortuneAweful Rite of the Were-BeastCurse of YizilDance of the Changing SerpentDraw Forth the SoulGelid BonesGreater Ill-FortuneIll-Fortune
DivinationAstrological PredictionDream of WisdomMind-ReadingPsychometrySorcerous NewsGreater Sorcerous NewsVisionsVisions of Torment and Enlightenment
HypnotismEntranceDance of the CobrasDominationDread SerpentHypnotic SuggestionMass Hypnotic SuggestionRanged HypnotismSavage Beast
Nature MagicSummon BeastAnimal AllyChildren of the NightGreater Summon BeastSorcerous Garden
NecromancyRaise CorpseAgonising DoomBlack PlagueGreater Black PlagueDeath Touch
Draw Forth the Heart
Oriental MagicCalm of the AdeptDarting SerpentShape-ShifterWarrior TranceYimsha's Carpet
PrestidigitationConjuringBurst BarrierTelekinesisGreater Telekinesis
SummoningsMaster-Words and SignsDemonic PactGreater Demonic PactSummon DemonSummon Elemental
Signs & Portents #9NecromancyLegions of the Dead
The Scrolls of SkelosCosmic SorceryThe Time is RightThe Stars are Right
CounterspellsMaster Warding
CursesDoom of the DollInvocation of XuthallaShrinking Doom
DivinationProjection
HypnotismBoundaryDance of AtaliEnslaveIllusionSwellTormentVoice of PowerVoice of Power, Greater
ImmortalityWitch’s VigourEternal YouthLife DrainUnnatural StrengthVampire Transformation
Nature MagicBones of LifeControl Magical BeastControl Monstrous HumanoidFruit of Air
PrestidigitationAnimate StatueAnimate SwordsMagic Builder
SummoningsBanish OutsiderBind DemonForm Demon
The Pirate IslesCursesCurse of Broken BloodWind's Hated Son
Nature MagicChoke HarbourChild of the WavesDeep's Wrath
NecromancyDerketa's DhowDrum of the Dead
Sea WitcheryBlood and WaterGrip of the DeepJaws of AtlantisRolling WavesSense CurrentsSet's BlessingStorm of WavesTentacles of the Deep
Weather WitchingBottle StormsBottle ThunderCall the Northern WindCall the Southern WindKnot WindWind's Wrath
The Free CompaniesCounterspellsHand of the WitchIncantation of Fog and Shadow
CursesFoxing
HypnotismDreams of EcstacyDreams of HorrorDreams of Victory
Nature MagicBlood of BeastsRage from Before Time
NecromancyCorrupted TouchMemories of the DeadScent of Rot and Fear
Oriental MagicMirror of the Strategic MindMirror of the Tactical Mind
PrestidigitationLoft to the Sky
Across Thunder RiverCounterspellsDance of the Skull
CursesPut Them Into the Swamp
HypnotismCall of DamballahCrimson Portents
Nature MagicSummon Swarm
SummoningsBag of Demons
Messantia - City of RichesDivinationShade
NecromancyAmenkuhn's GolemBlackblood Plaque
SummoningLesser PossessionGreater PossessionSpawn of the Black Heart
Unknown School(Rec.Nature Magic)Fangs of the Night
Fangs of the Night(Spell not included in printed book)PP Cost: 3 pointsComponents: S, VCasting Time: 1 minuteRange: touchTargets: one target touched per useDuration: instantaneous once releasedSaving Throw: Fortitude negatesPrerequisites: Magical attack bonus 4+Magic Attack Roll: Sets DC for target’s saving throws.
Some sorcerers find it within themselves to invoke a venomous bite, which will unleash a deadly poison in their target. The boldest and most feral of sorcerers find this tactic useful, and some sects make it a centrepiece to their rituals.
The sorcerer must have in his possession a creature that is known for its deadly bite, such as an asp or spider. The creature must be killed, eaten alive or dead as the spell is invoked in an ecstatic dance. Once done, the sorcerer is imbued with the essence of the creature’s venomous bite. This bite may be held and used at a later date, after which the spell must be recast.
If the sorcerer makes a successful touch attack against a target, then he has bitten his foe, which must make a Fortitude saving throw to resist the effects of the poison. If the saving throw is failed, the target takes 1d4 immediate Constitution damage, and must make an additional saving throw the following round to avoid taking additional 1d3 Constitution damage. The foe also takes 1d3 points of normal damage from the bite regardless of the saving throw.