CAPTURING, ENCODING AND RENDERING GESTURES USING THE
KINECTby
Adan Patience
Supervisor: Mr Mehrdad Ghazi-Asgar
OVERVIEW
• Introduction
• Requirements Analysis
• High Level Design
• Expectations
• Related Work
• Project Plan
INTRODUCTION
SA average internet connection speed is 2.32 Mbps
Video calling requires 400 kbps
Solution, asynchronous communication by capturing gestures using the Kinect
USER REQUIREMENTS
CaptureGestures
Encode Send to Server
Render Gestures
High Level Design
USER REQUIREMENTS
Expectations
• Expected to be robust to complex backgrounds
• Expected to capture the motion, shape and the orientation of user’s hands and render using an avatar
• Not expected to recognise any gestures
USER REQUIREMENTS
Related Work
• Christoph Bregler and Jitendra Malik, Tracking People with Twists and Exponential Maps
• Abhishek Kar, Skeletal Tracking using Microsoft Kinect,
PROJECT PLAN
Term 1 Proposal, User Requirements and Requirements Analysis
Term 2 Prototype
Term 3 Implementation
Term 4 Testing
QUESTIONS ?