capturing, encoding and rendering gestures using the kinect by adan patience supervisor: mr mehrdad...
TRANSCRIPT
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CAPTURING, ENCODING AND RENDERING GESTURES USING THE
KINECTby
Adan Patience
Supervisor: Mr Mehrdad Ghazi-Asgar
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OVERVIEW
• Introduction
• Requirements Analysis
• High Level Design
• Expectations
• Related Work
• Project Plan
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INTRODUCTION
SA average internet connection speed is 2.32 Mbps
Video calling requires 400 kbps
Solution, asynchronous communication by capturing gestures using the Kinect
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USER REQUIREMENTS
CaptureGestures
Encode Send to Server
Render Gestures
High Level Design
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USER REQUIREMENTS
Expectations
• Expected to be robust to complex backgrounds
• Expected to capture the motion, shape and the orientation of user’s hands and render using an avatar
• Not expected to recognise any gestures
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USER REQUIREMENTS
Related Work
• Christoph Bregler and Jitendra Malik, Tracking People with Twists and Exponential Maps
• Abhishek Kar, Skeletal Tracking using Microsoft Kinect,
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PROJECT PLAN
Term 1 Proposal, User Requirements and Requirements Analysis
Term 2 Prototype
Term 3 Implementation
Term 4 Testing
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QUESTIONS ?