Download - Asset modelling
In the process of
designing the tavern
model I used the cylinder
shape, extended it and
added a surface to it to
give the impression of a
beer keg that resides in
the tavern, I also added
metal bracing around the
keg to make it look like
it is holding the keg
together.
Further into the process
of making the tavern I
have added pillars on
either side of the tavern
and changing the
texture of them, I have
also designed stools
and bar serving table
also retexturing them.
And in final stages I have retextured the whole building, added a roof which will later be changed into a different variation of a roof which will have window attached to it, you can see the final result of the model on the first slide of the tavern design process.
In the process of the
designing the house I
have created a box, cut
out the inside polygons
making it hallow and
then created a bed
using different sized
cube shapes.
Later on in the design
process I have textured
the inside of the house,
added pillars at the
corners and either side
of the door frame and
finally created table
model to be placed
opposite of the bed .
The final part I have
added a carpet inside
the house, created and
texture the door and
finally added a roof
onto the top of the
building.
In the modelling process
of the tree I have
created several sphere’s
and placed into one
another, and created the
cylinder but used the
bevel tool when
increasing the length of
the trunk and varying
the width as looking at a
normal tree trunk they
are not completely flat.
And the final part I
have added a smaller
branch on the side of
the tree and added
foliage to the end of it
and textured it to
match the same colour
as the other larger part
of the tree.
In the design process of
the church I created
several cubes and
changed the shape by
selecting the points on
each shape and
dragged them to
manipulate the shape
and to progress the
design of this church
model.