Transcript
Page 1: Android apps for Fun and Profit

Creating Android appsfor Fun & Profit

Mathijs Vogelzang, AppTornado GmbHDroidCon Amsterdam 2011

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Overview● Short intro● Get attention!

○ Optimize your Android market listing○ Generate buzz around your app○ Measure your success & iterate

● Generate revenue○ Paid vs. in-app payment vs. ad-supported○ How to make a choice between revenue models○ Best strategies within each revenue model

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Swiss Codemonkeys & AppBrain ● Android apps & AppBrain, app discovery and promotion

system● >40 apps, >25M downloads● Started in January 2009, part time● Founded company in November 2009● Team: 3 software engineers, 1 UI/UX designer

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Swiss Codemonkeys apps● First app "DeskBell" in January 2009● Steamy Window● Funny Jokes, Love Poems, Android Forum ● Live Chat ● Camera Pro, Color Touch, Photo Effects● Camera Effects, Best Wallpapers● ●

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Get attention for your app

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App discovery and promotion on Android is difficult

● Users are using apps 80-90 mins/day, download 9 new apps/month (source: Admob mobile metrics)

● Android market has grown to ~315,000 apps, 20,000 new apps / month, around 1/3 is of very low quality

● Discovery options are relatively limited (but improving recently)

● For users: difficult to discover good apps

● Developers: difficult to make apps stand out

Source: appbrain.com/stats

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Rule #1: Listen to your users

● Try to have rating > 4.0, investigate when the average < 3.5● Android market comments unfortunately not always helpful

anymore...

● Always investigate the crashreports on the Google dashboard

Source: appbrain.com/stats

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What kind of user do you want to reach?

● How is he most likely to hear about your app?○ Discovery in the Android market○ Hear it from other user○ Read it on a blog / app magazine

● What kind of keywords will the user use to search?● In which categories of the market will he browse?

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Optimizing the market listing

● First, make icon and title as descriptive and attractive as possible

● Follow the official Android iconguidelines whenever possiblehttp://developer.android.com/guide/practices/ui_guidelines/icon_design.html

● Do: "featured graphic", for low chance of being featured

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Market app page

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Build buzz around your app

● Try to get reviews on important Android blogs● Leverage social media (Facebook, Twitter, Google+)● Even better: let users be your app's advocates,

very easy to implement using SEND Intent.

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Measure your success!

● Track installs, keep track of phones & android versions

Official market stats are useful, but are based on overall install base.

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It's really about new installs

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Even better: track sources

And you get:

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Plus: countries, languages, phones & SDK versions by usage

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Build a quick stats check into your daily routine

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Generate revenue

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Three main models

● Paid app○ Pro: no implementation required!○ Con: few users, high expectations by users

● In-app billing○ More difficult implementation, MUCH higher revenue

potential● Free (ad-supported)

○ When not done right,can be very annoying

○ Fluctuating revenues

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Top grossing apps: free + in-app billing!

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Considerations

● Focus on the average revenue / user● Does your app provide a value many users will want to pay

for directly?● If not, ads are probably a better model

○ How many times does a user come back? How many minutes does he spend per session?

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Paid app model

● Users usually don't just buy an app out of nothing○ -> good to have a free app from which to upsell users○ free app should be a useful app by itself

● Be prepared to release occasional updates with new functionality

● A higher price point is usually a better choice

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In-app billing

● Two modes: Managed and Unmanaged● Managed:

○ Android market keeps track whether user purchased the item

○ User can only buy once● Unmanaged:

○ More complicated: you have to keep track○ User can buy many times (e.g., virtual currency)

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● Banner ads○ +: Low effort○ -: Low revenue, annoying to have on every screen

● Consider the engagement of the user

Free ad-supported apps

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Summary● A great app is most important● Track your different channels of user acquisition● If possible, use in-app billing or ad-supported model● Ad units: think about the context

○ good for banners: apps for reading & browsing, user looking for entertainment & new content

○ good for other types: users focused on completing a task, all screen space needed

● AppBrain SDK is in private beta, sign up here:http://bit.ly/applift

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____________________________questions?

Contact: [email protected]


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