Download - Addams Family Values - ohwow-arcade.com
MID WA YJanuary 1994
16-60022A-101
9-6r tiOperations & Adjustments l Testing 8 Problem Diagnosis
PaRs information l Reference Diagrams & Schematics
Mldway Manufacturing Company3401 North California Avenue
Chicago, Illinois 60616
SOLENOID TABLE
05 Ticket Lamp
06 Coin Meter
General Purpose J104-1 Q22 J108-5 Vio-Gm A-14208
General Purpose Jlffi-1 Q25 J1088 Vio-Blu 5580-12476-00
07 Coin DropI
High Power J103-1 Q5 J108-8 Vie-Blk AE-23-800 II I I I I I
08 1 Bell Low Power J103-2 07 J108-9
General lllumlnatlon
(0; 1 String1 (Marquee) 1 G.I. 1 ~115 1 --- 1 J115 / Wht-Bm/24%788#555r
ADDAMS FAMILY VALUES
Midway Manufacturing Company reserves the rights to make modifications andimprovements to its products.
The specifications and parts identified in this manual are subject to change withoutnotice.
TABLE OF CONTENTS
Section 1 - Game Operation & Test Information ......................... l-1(System WPC) ROM Summery ...........................................................................I -1
Game Assembly Instructions.. ........................................................................... .1-z
Game Control Locations .................................................................................... 1-4
GamePhy.. ...................................................................................................... t-s
Coin and Ticket Meters.. .................................................................................... l -6
Service Tickets.. ............................................................................................... l-6
Ticket Dispenser.. ............................................................................................. l -6
Option Switches.. ............................................................................................. 1-9
Diagnostics.. .................................................................................................... t-11
LampTest.. ................................................................................................ t-11
SwilchTest.. ............................................................................................. ,1-12
Coil Test....................................................................................................l-13
Sound Test.. .............................................................................................. l-14
Error Messages.. .............................................................................................. l-15
CPU Board Error Codes.. ............................................................................ t-15
SoundBoard ErrorCodes.. ......................................................................... l-15
Opto Theory............................................................................................... 1-15
Test Lamps.. .............................................................................................. l -16
LED List .................................................................................................... .l-16
Fuse List. ................................................................................................... 1-19
Maintenance Information.. ........................................................................... l-20
Section 2 - Game Parts Information.. ................................................... 2-lCabinet Assembfy.. ..................................................................................... 2-2
Cabinet Parts.. .......................................................................................... ..2 -3
Upper & Lower Playfield Parts.. .................................................................... 2-4
Sound Board Assembly.. ........................................................................... .2-5
Novetty Power Driver Board Assembly.. ........................................................ 2-6
Stepper Motor P.C.B. Assembfy. ................................................................. 2-6
wPccPUSoardAssembty.. .................... . .................................................. 2-9
16-Opt0 Board Assembly.. ....................................................................... .,.2-l 0
Ramp Opto Switch P.C.B. Assembly.. ................................ ......................... 2-l 1
Coin Door Interface Board.. ........................................................................ ,2-12
Carousel Assembly .................................................................................... .2- 13
Diagnostic Switch Assembly.. ..................................................................... .2-14
Coil 8 Bracket Assembly.. ........................................................................... .2-14
Retractor Assembly ..................................................................................... 2-15
Lamp Matrix.. ............................................................................................. .2-l 6
Lamp Locations.. ........................................................................................ 2-17
Switch Matrix .............................................................................................. 2-16
Switch Locations ........................................................................................ 2-l 9
Notes ......................................................................................................... Z-20
Section 3 - Wiring Diagrams and Schematics.. .............................. 3-lComponent Identification.. .......................................................................... 3-1
Switch Matti & Circuit Drawings ................................................................... 3-2
Lamp Mat& 8 Circuit Drawing ................. ................................................... 3-4
Solenoid Table & Circuit Drawings.. .......................... . ..... .......................... ,3-5
Solenotd Wiring.. ........................................ . .............................................. .3-6
LED & Photo Transistor P.C.B. Assemblies .................................................. 3-9
Stepper Motor P.C.B. Wiring.. ...................................................................... 3-l 0
Stepper Motor P.C.B. Schematic ................................................................. 3-l 1
Opto Ramp Switch Board Wiring .................................................................. 3-l 2
Opto Ramp Switch Board Schematic ............................................................ 3-l 3
l&Opt0 Assembly Wiring ............................................................................. 3-l 4
16Opto Assembly Circuit Drawing ............................................................... 3-15
l&Opt0 Assembty Schematic.. .................................................................. .3-16
CPU Board Wiling.. .......... . ......................................................................... .3-l 7
Novelty Power Driver Board Wking .............................................................. .3-l 8
Coin DoOr Interface Wiring.. ........................................................................ .3-20
Coin Door Interface Schematic.. .................................................................. .3-21
TEket Dinser Assembly Wiring ............................................................. ..3-2 2
Ticket Dispenser Assembly Schematic.. ....................................................... 3-23
Sound Board Wiring .................................................................................... 3-24
I c/lm
Operation 1 2
and Test gInformation m
WPCl ROM SummaQIC TYPE BOARD LOCATION PART NUMBER
Game1 27cO40 CPU U6 A-B-1 FPROMMueicJStxech 27cO40 Sound U 2 PROM
NOTICEOrder replacement EPROMs from your authorized MIDWAY MANUFACTURINGCO. distributor. Specify: (1) part number; (2) EPROM level (number) on the label;(3) game in which EPROM is used.
Addams Family Values 1-l
GAME ASSEMBLY INSTRUCTIONS
Power:
Lemn:
Domestic 120V 8 60 HzForeign 23OV B 50 HzJapanlOOV85OHz
32°Fto1000F
. .: width: 25”AqXox.
Depth without base: 19 l/2” Appmx.Depthwithbase: 31’Appfox.Hei@ w+tM base: 58’ Appmx.Height with lzaee 62” Approx.
(oocto38oc)Humlditv: Not to exceed 96% relative. MUIhI: ApQrox. 200 Lbs. (crated)
2. Remove keys fmm envelqm tqed to conN panel. Mock and open the win door. ‘(Leg levelersarkTleparepsltsarestolsdilthecashbox.)
3. Attach Meg Levelereit is recommended thst thr base bs instsllsd for all locations except those whichopsciallze only in small childron’s sntortsinmsnt.
Without bass:Tilt or lay the cabinet down. Locate the four threaded holes on the bottom of the cabinet andinstall leg levelers with 3’6-16 hex nuts.
With bass:Tilt or lay the cabinet down. Locate the four threaded holes on the bottom of the cabinet andattach the base using the four bolts, 8-32x1 nuts, and flat washers.
Install the leg levefers with hex nuts, to the bottom of the base.
4. Extend each leg leveler slightly bebw the bottom of the baseAmft, 50 that all four foot pads protrudeapproximately the same distance.
5. Stand the cabinet upright and make certain that it is in a stable position. Adjust leg levelers ifnecessary. Wheels are provided on both the base and the unit itsetf, for ease in moving the game.Do not remove them.
6. Install cashbox. and lock win door.
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7. To attach line cord, remove the four Phil@-head screws that mount the line cord cover plate to therear cabinet. Match the prongs on the plug with the holes in the receptacle and push line cordsecurely into place. Make sure cord aligns with the indentation of plate (indentation should pointtoward bottom of cabinet). Remount line cord cover plate. If desired, tamper resistant screws areprovided in an envelope marked ‘Security Screws’ to remount cover plate.
A CAUTIONThis game must be plugged into a properly grounded outlet to prevent shockhazard, and to assure proper game operation. DO NOT use a ‘cheater’ plug todefeat the ground pin on the llno cord. DO NOT cut off the ground pin.
8. Move the game into the desired b&on and plug it into a proper& grounded outlet.
9. Unlock the marquee (locks are located on the upper sides of the cabinet). Open by Ming upward onfrom the botiom of the glass. Tilt playfield out by the top. lnspeci boards and wire jacks for looseconnections.
10. Make sure the game is OFF. Clear memory setting from factory testing. Pull one battery out of theCPU Board. Reinstall battery.
11. Check the DIP Switch oplions. Make sure the configuration you want for your location matches thesettings on the CPU Board. The DIP Switch chart is located on the left inside cabinet panel (seepage l-9 for more information).
Setting option exarrple: Attract Mcde Sounds On or Off?
12. I- the Spinning Wheel Assetily for free movement. Some settling may have occurred duringshipping, possibly causing the wheel lo bind. If wheel does not spin freely, see page 1-17 fortroublshooting information.
13. Locate the ON/OFF switch in the back of the cabinet on the lower-left side and turn the game ON.The wheel will spin in self-test. and as kxq as the memory has been cleared, all lights will turn ON.
14. If necessary clear tickets from dispenser (see page l-6 for more information).
All games an factory shipped with a country specific coin acceptors. Whentokens are used, if is nocaasafy to install a token acceptor.
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GAME CONTROL LOCATIONS
Cabinet SwitchesThe On-Off switch is located on the back of the cabinet. Face the game and reach around to the left,approximately the same height the control panel.
Diagnostics SwitchesThe operator diagnoses problems using the four push-button switches mounted on the inside of thecabinet.
Them button exits out of diagnostics.
The !JQ (+) button steps forward through diagnostics and increases sound volume.
The !&y~ (-) button steps backward through diagnostics and decreases sound volume.
The m button accessas diagnostics
Switch Test Lamp
\ I
Coils Teat Lamp
Lamps Test Lamp , , Sounds Test Lamp
Service CreditsThe game will play normaUy with service credits, but will not dispense tickets when played with servicecredits.
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GAME PLAY
Dropping a coin (or token) through the coin slot at the top of the game starts game play. The win dropsdown to the coin ledge and roils down along the ledge. The player pulls in the coin ledge by pressingthe COIN DROP SUTTON. If the player doas not drop the coin, it will rotI off the end of the shelf.
As the coin falls down among the pins on the ptayfiekl, it drops into a mouse hole or through a slot at thebottom of the game.
MOUSE HOLES:Dropping into a mouse hole when it is lit turns off the lamp and awards a spin of themystery wheel. The point award is indiited on the wheel. Turning off the lamps onall three mouse holes relights all the holes.
Dropping into a mouse hole when it is not lit awards three points and (left or rightholes, respectively), and spots a letter in ADDAMS or FAMILY. Lighting ADDAMSAwards 25 points. Lighting FAMILY awards 50 points.
BOTTOM SLOTS:Dropping into a slot without a lamp awards 1 point.
Dropping into a sbt with a lamp (THING-A-MAJIG) when it is not lit awards 2 points
Dropping into a sbt with a lamp when it is lit awards the value printed on the playfieldand turns off the lamp. Turning off all the lamps in THING-A-MA-JIG awards theJACKPOT (JACKPOT value is adjustable).
While the coin is dropping down the playfield. the ptayer may rotate the lamps abovethe bdtom slots by pressing the COIN DROP BUTTON.
LAMPS:The CPU stores the lamp states in banery backed-up memory, so that they arerestored when the game is powered OFF and ON.
After a long period of inactivii, the game will turn on several tamps in THING-A MA-JIG, when 4 of fewer tamps are lit.
WHEEL:The mystery wheel award is selected randomly before each spin of the wheel. Theoption swttches must be correctly set to reflect which wheel sticker is installed. (seeOption Switches on page 1-9 for details).
If the wheel is detected to be broken, or is disabled by option setting, the wheelaward is a faed amount based upon the average value of awards on the wheel.
TILT:Tilting of the game causes a warning sound and temporarity shuts off all the tamps.Game play is inhibited while the game is tilted. The game WIII remarn t&d as long asthe plumb bob tift is closed.
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COIN AND TICKET METERSThe coin meter (located under the cashbox) counts coins (or tokens) through the coin clot (acceptedcoins onty). Service credits are not counted.
The ticket meter (located behind the marquee glass) counts tickets dispensed. The tickets are notcounted until the dispenser actually emts them.
SERVICE CREDITSThe game will play normally with service credtts, but will not dispense tickets when played with servicecredits.
TICKET DISPENSERThe ticket dispenser motor and tan-p are controlled by the CPU. The CPU detects ticket movement bywatching the notches between tickets with an opto switch.
The lamp on the dispenser provides three indications:
LAMP OFFThis is nom1 operation.
LAMP ONThis indicates a ‘ticket tow’ conditit. The micro switch on the ttcket hopper detectswhen the ticket stack is getting low, and the CPU turns on the lamp.
LAMP BLINKINGThis indicates either a “tickets empty’ or ‘tickets jammed’ condition.
While the ticket dispenser is empty or jammed, the game will still keep track of ticketsto be dispensed. This count is kept in battery backed-up memory. so that the gamemay be turned off while servicing the dii.
The TICKET TEST BUITON located on the dispenser serves severaffunctions:
Pressing TICKET TEST BUTTON dispenses one ticket.
PRESS and HOLD TICKET TEST BUTTON to dispense multiple tickets.
When clearing a ticket JAM, pressing TICKET TEST BUTTON will dispense remaining ticketswaiting to be dispensed.
PRESS and HOLD TICKET TEST BUTTON to abort a dispensing operation in progress.
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Slots for Ticket Guide
Metal Ticket Guide Tabs
Tickets must have notches
between each ticket
licket Guide Spring
I- Ticket Notch Sensor
Ticket Dlsponser Assembly
TO LOAD TICKETS:
NOTF: T&&m&we notches between wU&!L
1, Insert tickets as indited and feed tickets past the ticket guide spring until they step.
2. Place fingers as shown and squeeze, this opens the feed rollers.
3. Feed tickets until the first ticket prot~des approximately 1116’ beyond the dispatch slot.
4. Release rollers. T&et Dispenser is now loaded and ready for use.
Spring
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TO CLEAR JAMMED OR TORN TICKETS:
1. Remove metal ticket guide by spreading the frame skfes slightly and twisting guide clockwise
2. Keeping guide parallel to bottom plastic guide, Ml and slide out
3. Clear tickets and reinsert guide. insert guide parallel to bottom plastic guide, above sensor andticket guide spring until right tab slides within frame sides. Continue sliding guide parallel. Whencut-outs on ticket guide align with sensor tabs engage with mounting slots in frame sides. Makesure that the front of the guide extends through the slot in front panel of dispenser.
TICKET DISPENSER ADJUSTMENTS:
Roller Tonrlon SpringThe roller tension spring deeps constant tension on tickets, which insures proper delivery andprevents tickets from being pulled trough when the dispenser is idle. To increase tension,loosen screw and move spring forward. Tension is adjusted correctly when tickets cannot bepulled from dispenser.
Ticket Guide SpringThe ticket guide spring insures that the notches in the tickets pass through the opto-beambreaker sensor. To increase tension, bosen screw and move outer spring up. This changesthe tension on the inner spring. Tickets should be snug between spring and side plate but notdeformed by excess tension. The spring is adjusted for 1 3/M’ wide tickets.
Ticket StopThe ticket stop adjustment allows positioning of tickets while the machine is off. The ticketshould protrude through the slot approximately l/16’. The ticket dispenser P.C. Board ismounted with 2 screws in 2 slotted holes. Loosening the screws and moving the boardforward, will allow the tickets to stopfartherout beyond the edge of the slot.
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SW
:LiOFFOFF
SYAONOFF
Wheel Values = 50, 25, 20, 15. 10Wheel Values = 100, 50. 40. 30, 20Wheel Values = 25, 13. 10, 8. 5Wheel is Disabled
MLI
::OFFOFF
SW
%FONOFF
Jackpot = 100Jackpot = 75Jackpot = 150Jackpot = 200
e Sell EnabledOFF Sell Disabled
ZF
S WONOFF
OPTION SWITCHES(located on CPU 9oard)
(Factory Setting)
(Factory Setting)
(Factory Setting)
Attract Mode Sounds ONAttract Mode Sounds OFF
1 Point Per Ticket10 Points Per Ticket
Normal OperationAutoCycle Burn-In
(Factory Setting)
(Factory Setting)
(Factory Setting)
Who.1 Values:Set switches 1 and 2 to indicate whiih wheel sticker is installed. When installing a wheel sticker,make sure that the index mark lines up with the index notch on the plastic wheel.
Jackpot:The j&pot is collected when the player turns off all the lights in THING-A MAJIG. Change switches3 and 4 to adjust the jackpot value.
Bell:Set switch 5 to OFF to disable the bell. This setting also adjusts the sound effect timing tocompensate for the disabled bell.
Attract Mode Sounds:Set Switch 6 to OFF to disable sounds during attract mode.
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Points Per Ticket:The default operation is to dispense 1 ticket for every point collected. By setting switch 7 to OFF,the game will dispense 1 ticket for every 10 points collected.
This setting does not change any rules of the game, only the dispensing of tickets. The game willkeep track of points internally, and emit one ticket every time the player wins 10 points. No ticket willbe dispensed for less than 10 points, and no dispensing is performed for fractional amounts.
For example, the table below illustrates a possible game scenario:
# of Point Vypn Tickets Paid Points CarriedQW
8 0 85
25 : ;2 1 0
Buri+ln:To initiate auto-cycle burn-in, turn switch 8 OFF, and press the diagnostic ENTER BUlTON. Thegame will cycle through the burn-in tests continuously for approximately 9 hours, or until thediagnostic ESCAPE BUlTON is pressed.
Leave switch 8 ON for normal operation.
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DIAGNOSTICSDiagnostic tests are controlled by the ESCAPE / DOWN / UP / ENTER buttons located within the gamecabinet. The lamps located beneath the diagnostic buttons indicate which test is active.
Entering diagnostics: Press ENTER. All diagnostic lamps light for a moment, then the 1st lamp willblink. Press the Up and Down buttons to step the blinking lamp through the diagnostic lamps.
To exit diagnostics, press ESCAPE.
LAMP TESTWith the first diagnostic lamp blinking, press ENTER. The diagnostic lamp will light solidfy, indicatingthat LAMP TEST is active.
The first step of LAMP TEST is to blink ALL the switched lamps on the game.
The other LAMP TEST steps individually blink each lamp in the game. Press UP and DOWN tocycle through the indwidual lamps. Refer to Figure 1 for the order in which the lamps are tested.
To exit LAMP TEST, press ESCAPE.
27 = Coin Drop Button (on control panel)
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SWITCH TESTWith the second diagnostic lamp blinking, press ENTER. The diagnostic lamp will light solidly,indicating that SWITCH TEST is active.
In SWITCH TEST the state of each switch is indited by a lamp on the game. When a switch isactivated, a noise is made, and the associated lamp is lit.
See Figure 2 for the switch to lamp mapping for SWITCH TEST.
If the CPU has not seen a closure for a switch after several games, it will ffag that switch as bad. Tosee which switches have been flagged as bad, press and hold ENTER while in SWITCH TEST. Thelamps for the bad switches will blink while the ENTER button is held.
To exit SWITCH TEST, press ESCAPE.
Wheel index
Ticket Test
Tickets Low
Ticket Notch
Bottom Slot 7
Bottom Slot 1
;.; . . :I :. ..’
0
0
0
n
Plumb Bob Tilt
Not Used
Coin Slot
Bottom Slot 9
Bottom Slot 12
Bottom Slot 16
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COIL TESTWith the third diagnostic tamp blinking, press ENTER. The diagnostic lamp will light solidly,indicating that COIL TEST is active.
In COIL TEST a lamp is used to indiite which coil is being tested. While the associated lamp is onsolidly, the coil is being pulsed. While the associated lamp is blinking, the coil is inactive.
Use UP and DOWN to cycle through which coil is selected.Use ENTER to toggle between the coil being pulsed and inactive.
See Figure 3 for the coil to iamp mapping.
To exit COIL TEST, press ESCAPE.
Coin Drop
Bell
Ticket Motor
Ticket Lamp
Spinner Wheel
0
O .Q:0
.
000000 0 00 000
-I Figure 3; Coil Test L
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SOUND TESTWith the fourth diagnostic lamp blinking, press ENTER. The diagnostic lamp will light solidly,irdiiting that SOUND TEST is active.
In SOUND TEST a lamp is used to indicate which sound will be made. While the associated lamp ison solidly, the sound will be made repetitively. While the associated lamp is blinking, no sound ismade.
Use UP and DOWN to cycle through which scursd is selected.Use ENTER to toggle between the sound on and off.
See Figure 4 for the sound to lamp mapping,
To adjust volume while in SOUND TEST, use UP and DOWN while holding down the COIN DROPBUlTON on front of cabinet.
To exit SOUND TEST, press ESCAPE.
-_.
“....,
Sound 1 0 ~.
Sound 2 0
Sound 3 0
Sound 4 0 0 Q~ O)
0
000000 0 00 000
Flgum 4; Sound Test ‘--
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ERROR MESSAGES
CPU L.E.D.‘sThe CPU has three L.E.D.‘s located on the upper left side of the board: D19, D20. and D21.On game power-up D19 and D21 turn on for a moment then, D19 turns off and 020 starts toblink rapidly. D21 remains on. The system has deteoted a problem I the following happens:
CPU Board L.E.D. Error CodesCenter L.E.D. blinks one time ROM Error U6Center L.E.D. blinks two times RAM Error UBCenter L.E.D. blinks three times - Custom Chip Failure U9
Sound Board Beeo Frror Codas. -
1 Beep = Sound Board O.K.2 Beeps = U2 Failure10 Beeps = Ram Failure
OPT0 THEORYThe opto receiver (detector) should be approximately 0.1-0.7 ,volts when the opto beam isunblocked and -ximatelv 11-l 3 volts when the ooto beam is blocked. The OD!O transmitter(emitter or L.E.D:jshould always be approximately i .4 volts. Note, the transmiher (L.E.D.) islarger than the receiver (it prdtudes further from its case).
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Lamp 2\ /mp3
At power up, the four diagnostic lamps (above the diagnostic switches) turn of briefly, and thenturn off. If any errors are detected during normal game operation, an error cede is indicated onthe diagnostic lamps. If more than one ermr is found, the error codes are cycled on the lamps.The error, and their associated codes, are shown below.
_. -. . _.CIFF I nhl 1 nFF 1 I_. * _.. _. . _.. U6 Checksum ErrorrXEE I AU I c-al 1 OFF Sound Board Error“I I I VI. ION I OFF 1 -‘-
3N Mystew Wheel BrokenOFF 1 OFF Mvlstery Wheel Disabled
Switch Row StucL:This error indicates that a switch wire is touching a grounded part on the playfield or coin door.The following should be checked:
1) Metal parts shorting eledfical parts on the playfield andlor cabinet.
2) Switch cable insulatii pierced or damaged allowing bare wire mntact with a grounded part.
3) All switches in a row closing at the same time. NOm This is NOT a switch problem; however,fcfmostgamesitisaveryrarepossbility.
Plumb Tilt Stuck:This error will be indited while the game is tilted. Check to make sure the game is level, andthat the plumb tilt is not jammed.
No Switches Closed:This error indicates that the CPU has found no switches in the matrix closed. This is most likelycaused by either of fuses F106 and F103 being blown.
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Broken Switches Found:This error indicates that the CPU has not seen some switches after several games played Usethe built-in switch test to find which switches are detected as broken.
U6 Checksum Error:The game ROM checksum is invalid. If this occurs, replace the game ROM.
Sound Board Error:The CPU has detected a sound board error. This can be either a sound board ROM checksumerror, or a sound board interface error. The sound board will report errors through beeps atpower-up. Check the ribbon cable between the CPU and sound board for proper installation.
Mystery Wheel Broken:This error indicates that the CPU has found an ermr in the mystery spinner wheel. The mostlikely cause of error is a binding of the wheel. Make sure that the wheel has not shted, causingit to bind against the playfield cutout. Also make sure that the wheel sticker is securely affixedto the wheel and is not causing binding.
Also check the mystery wheel electrical connections, and fuse F103 if the wheel ismatfunctioning.
Mystery Wheel Disabled:This is not an error, It is an indicator that the mystery spinner wheel has been disabled by theoption DIP switches. See the Option Switches Section (page 1-9) for more information.
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LED List
blau4U8 U8 u9
019 0 2 0 M l0 0 0 CPU Board
CPU BoardD19. BlankingD20, DiagnosticD21, +5vdcAt Game Turn-On = D19 & 021 On, D20 CflDuring Normal Operation = D19 Off, D20 flashing, 021 On
Novelty PowerDriver Board
LED5 LED3000
LED4
Power Driver BoardLED 1, +5OV (DC), Power Circuit (Solenoids). Normally OnLED 2. +12V (DC), Power Circuit (Motors. Relays, Etc.), Normally OnLED 3, +5V (DC), Diikal Circuit. Normally OnLED 4, +18V (DC), Laqs Circuit. Normally OnLED 5, +12V (DC), Digital Circuk Normally On
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Fuse List
Audio BoardIFE!F502
Novelty PowerDriver Board
LAudio BoardF501 -25V Circuii 3A. 250V. S.0.F502 +25V Circuit 3A, 25OV. S.B.
Power Dr iverFl 00 Solenoid (AC) 7A. 25OV, SE.F101 Solenoid (DC) 3A, 25ov. S.B.F102 12V (AC) 3A, 250V. S.B.F103 12V (AC) 3A, 25OV. S.B.F104 5V Logic (AC) 5A, 25OV, S.B.F105 18V Lamp Matrix (AC) 0A. 32V, S.E.F106 12V Switch Matrix (DC) 3i4A. 250VF107 G.I. String 1 (AC) 5A, 25OV, S.B.F109 G.I. String 2 (AC) 5A, 25OV, S.E.F109 G.I. String 3 (AC) 5A, 25OV, S.E.
I ine FmDomestic Game 9A
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MAINTENANCE INFORMATION
LUBRICATION
Because of the functional design (an-actuated via solenoid plunger operation). the pivot points of thecoil operated assembly requires lubrication as a regular servicing procedure. Also lubricate the sfx pivotpoints of the retractor assembly. Magnalube, (Dally part number of El 204) is the recommendedlubricant for this mechanism.
CLEANING
Good action and extended playfield life are the results of regular playfield cleaning. During eachcollection stop, the play-field glass should be renxrved and thoroughly cleaned, and the playfield shouldbe wiped off with a clean, lint-free cloth.
Regular, more extensive, playfiekf cleaning is recommended. However, avoid excessive use of waterand caustic or abrasive cleaners because they tend to damage the playfield surface. Playfiild wax (orany carnauba based wax), or polish may be used sparingly, to prevent a buildup on the pfayffftd surface,Do not use cleaners containing petroleum distillates on any playfield plastks because they may diiethe plastic material or damage the artwork.
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GameParts
Information
Addams Family Values 2-1
Cabinet Assembly
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Upper & Lower Playfiled Parts
61 la _---I I [=I3
le e 8 8 8 e eILL. . cE=l
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A-l 6917-60022Sound Board Assembly
Fl48la. FEZ. R3(1R.50w. weRss. WARMR29 Fua. R4QR3s.Fu3Cl5 Cl& ClS. csz. cmcc%?cm. c21c*. cuc22lx. c5, CWCl3. Cal,c35. c31). cw.a.¶. UT.c50 -c79c37. usCIB. Cl7c4UQc33cw c-42cso. css. c40cac,. c21. CL?+CL?. c3. c9, c27, c29C8. cz?, c25, c28Cl. lxW-W
Addams Family Values 2-5
w5&?a“17La?lta“15lm, “W“13. “14“24m-us2“IO- “12ua. ll2.2un. “20“20“,Y,Ll“16Us?-“9lw. “28
A-l 7453Novelty Power Driver Assembly
.I104J1o5.Jl14.J115;~O~J,O,. J108. J110. Jill
Flo(. FlWFlOgFlO,-F,WFIOOF,ul
zzw.w.R411
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A-l 7453Novelty Power Driver Assembly
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D-l 2046Stepper Motor PCS Assembly
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A-l 2742-60022WPC CPU Board Assembly
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A-l 699816-Opto PCB Assembly
5043-06996-005040-13102-005791-13630-105791-10962-135671-13732-005010-12926-00
501 O-09999-00
5010-06774-00501 O-091 62-00
5010-09024-005010-10631-005370-12272-005070-09054-00
Cl -ixCBJl -J4J5LED1Rl-R4, R23-R30.R47-Ft50RS-R12, R15-R22,R31 -R46R13, R14, R51R52, R54. R56, R50,R59R53, R55R57Ul-u5Dl-D19
Capacitor, O.lpF, 50~ (i20%) AxialCapacitor, 47OpF, 35~ (GO%)Connector, lo-pin Header Str Sq. Lck ,100Connector, 13-pin Header Str Sq. Lck ,156Display LED RedResistor, 27OQ 2w, 5%
Resistor, 2KQ_ 1/4w. 5%
Resistor, 22Kn. 1/4w, 5%Resistor. IOOUB, 114~ 5%
Resistor, 1 OKn, 114~ 5%Resistor, 1.2Kn. 1/2w, 5%IC LM339 Quad CompDiode 1 N4004. 1 .OA.
Addams Family Values 2-10
A-l 7042-3Ramp Opto Switch PCB Assembly
/000X0\ \aamooJ / a*oaol
5010-09774-00 RlO,R135010-09034-00 R145010-09162-00 Rll.Rl25010-OQQQQ-OO Rl-R4,RB.RQ5010-12733-00 R5-R75040-12298-00 Cl5043-08980-00 B5070-09054-00 N-D45370-12272-00 Ul5791-12273-05 J2-J45791.12273-07 Jl
Resistor.22Kfl. 114~. 5%Resistor. lOKR, 114~. 5%Resistor. iOOW, 1/4w,5%Resistor, 2KR, 1/4w, 5%Resistor, 220R, lwCapacilor,100~d,40v(+50,-10%)Capacitor..Ollrfd,5OvDiode. ln4004. l.OA.I.C.LM33Q QuadConnector, 5-pin Header Sq. HdConn&or,7-pin Header Sq. Hd
Addams Family Values 2-l 1
A-17051-1Coin Door Interface PCB Assembly
5791-l 0862-03 J85791-l 0862-05 J2. JO5791-10882-11 Jl. J75791-10862-12 J 35791-10862-13 J55791-10862-15 J65645-09025-00 S W 55070-09054-00 Dl - Dl 15791-l 1000-10 J4
Connector, 3-pin Header Str Sq. pin ,156Connector, 5-pin Header Str Sq. pin ,156Connector, 1 l-pin Header Str Sq. pin ,156Connector, 12-pin Header Str Sq. pin ,156Connector, 15pin Header Str Sq. pin ,156Connector, 15pin Header Str Sq. pin ,156SW DIP 8 PasDiode. 1 N4004, 1 .OA.Connector, lo-pin Header Str Sq. pin .156
Addams Family Values 2-12
C-12036-6Carousel Assembly
==+I lh
1. B-1 2036 Motor Plate Assembty2. B-12066 Motor h Connector Assembly3. 20.9670 Hex. Nut M3 x .54. 4701-00023-00 Lock-washer X5 Split5. D-12046 Stepper Mdor PCS Assy. (See p.2.6)6. 4006-01003-06 Mach. Screw, 6-32 x Y6 P-PH-S7. 03-6161-l Carousel Wheel6. 4006-01076-04 Set Screw, 6-32 x1/4’
* 9. 31-1621-1 D.9Cai
l Not available for individual sale. Order Decal Set 31-1621
Addams Family Values 2-l 3
A-l 7500Diagnostic Switch Assembly
u 56
1. 01-121462. A-160333. A-174094. 4406-01117-005. 20-9676-26. 4106.OlllM6Y7. 4006-01166-l 2
Br?&.e¶ Diagnostic SwitchDiagnostic Switch Assembly4-Lamp Board AssemblyNut, 6-32 Hex.StandoffSh. Metal Screw. X6-32 x 3/6 PL-HWH-YELMach. Screw, 6-32 x 314 PL-HWH-S
A-l 7493Coil 81 Bracket Assembly
1. A-l 7495 Stop Bracket Assembly2. A- 17494 Bracket. Coil3. AE-23-600 Coil Assembly4. 03-7066 Coil Tubing5. 4406-01119-00 Nut 6-32 ESNA
Addams Family Values 2-l 4
A-1 7325Retracter Assembly
l&m-
l. Of-12146 Shelf. Retracting2. 01.12147 Mounting Bracket3. A-17496 Link Assembly4. A-l 7499 Crank Assembty5. 03-8065 Armature Link6. 02-3407-2 Solenoid Plunger7. 20-6716-5 Roll Pin. l/6 x 7/l 6’
SFCTlON A-A
6. 02-49009. 4700~0@330-0010. 12-622711. 4700-00103-0012. 4006-01003-0613. 4700~OOOl l -00
Pivot PinFlatwasher, 17/64 x l/2 x 15ga.Hairpin ClipFlatwasher, 17/64x 1/2x ZBga.Mach. Screw. 6-32 x ?J6 PPH-SFlatwasher, 1 l/64 x 7/l 6 x 16ga.
Ar(rlwnc Familv Values 2-15
ADDPCdum
\ROWRod-Brnwll’ J116.1027
Rad-Black
’ Jlio-2Q28
Red-ONngl
3 J116-3a26
Rd-YOIIOW
4 J116-5G36
Rod-GW
5 Jll6.6931
Rd.mm
6 JIIQ7G32
Rd-VlOM
7 Jl16-6a33
IS FAI1
5111-lla36
FAMILY‘F’
11
FAMILY‘A’
12
FAMILY‘M’
13
FAMILY.I
14
FAMILY‘L
15
FAMILY‘ Y
16
NOTUSED
17
NOTUSED
LY VALUES Iv3a Yd3kw-Rd *w5111-2 Jll1-3Q37 G36
ADDAMS JIG‘Al’ ‘0
21 31
ADDAMS JIG‘Dl’ .I.
22 3:
ADDAMS JIG‘DT ‘J
23 33
ADDAMS MA‘AT ‘ A
24 34
ADDAMS MA‘M’ ‘M’
26 36
,a-
I
Imp MatrixY.kw- Y.%wBlack GIUUIJ l l l . 4 Jill4G35 G42
THING GOBBLE‘0 RIGHT
41 51
THING GOBBLE‘N CENTER
42 51
THING GOBBLE.I. LEFT
43 53
THING NOT‘H’ USED
U 54
THING NOT‘r USED
45 51
NOT NOTUSED USED
4 56
NOT NOTUSED USED
47 n
NOT NOT
-t-
USED USED
u 56
-Y*llow (B+)
6 7
NOTUSED
NOT NOTUSED USED
NOT NOT NOTUSED USED USED
63 73
NOT NOTUSED USED
64 74
NOT NOTUSED USED
66 76
NOT NOTUSED USED
66 76
NOT NOTUSED USED
67 77
NOT NOTUSED USED
68 76
Y&low-GWJ1114G36
NOTUSED
81
NOTUSED
82
83
TESTLAMP 4
64
TESTLAMP 3
a5
TESTLAMP 2
86
TESTIAMP 1
a7
COINDROP
SUTTON
86
- R6d
Addams Family Values 2-16
LAMP LOCATIONS
L
8 45 44 43 42 41 36 36 34 33 32 31 @
0 0 0 0 0 0 0 0 0 0 0r L
itENs-11 268766 A-l 746712 24-8766 A-l 746713 24-6760 A-1746714 24-8768 A-t 746715 24-8768 A-l 746716 24-8768 A-l 746717-16 - - __
21 24-8768 A-1746722 24-6768 A-1746723 24-8768 A-1746724 24-8768 A-1746725 248768 A-l 746726 24-8768 A-l 746727-28 - - - -
Family ‘FFamily ‘A’Family ‘MFamily ‘IFamily ‘LFamily YNot UsedAddams ‘Al ”Addams ‘Dl’Addams ‘D2’Addams ‘A2Addams “MAddams ‘SNot Used
24-8768 = t555 Bulb+ Not shown. located on control panel.
31 24-876832 24-676833 24-876834 24-876835 24-876836 24-876837-38 - -41 24-876842 24-676843 24-876844 24-876846 24-876846-48 --51 24-876852 24-876853 24-87685 4 - 8 3 .-84 24-876885 24876866 26876887 26876688 ---
A-17466A-17466A-17466A-17466A-17466A-17466
.__A-17466A-17466A-17466A-17466A-l 7466
__.A-l 7466A-l 7466A-l 7466
__A-l 7409A-17409A-l 7409A-1740920-9663-M
_
Jig “G”Jig “I”Jig “JMa ‘AMa ‘MA-ANot UsedThino “GThin; “N’Thing “I”Thing ‘Y-i’Thing “TNot UsedGobble RightGobble CenterGobble LeftNot Used‘Test Lamp 4Test Lamp 3Test Lamp 2Test Lamp 1‘Coin Drop Button
Addams Family Values 2-17
NOTUSED
6
NOTUSED
62
NOT“SE0
53
“EL64
No*USED
66
NOT“SE0
85
NOT“SE0
67
“El2
SWITCH LOCATIONS
E11-12131415161716
bYb- u-d*Slam Tilt;Ci;s~dor Closed
‘Alwavs ClosedNot U&lWheel IndexBottom Slot 16
SW-lA-1175643-os288-00
__ Not Used2&9663-B-5 ‘Coin Drop ButtonA-l 5381 ‘Plurrb Bob Tilt
_- Not Used.- ‘Ticket Notch_- ‘Ticket Low_- ‘Ticket Test
232425-272631
32
5643-092aa-00
Bottom Slot 15
Bottom Slot 14
Bottom Slot 13
D-l 2046A-17761 (Photo Trans.)A-177m (LED)A-17761 (Photo Trans.)A-l 7760 (LED)A-17761 (Photo Trans.)A-l 77m (LED)A-17761 (Photo Trans.)A-17760 (LED)
I 33
I 34* Not shown.
Addams Family Values 2-18
SWITCH LOCATIONS Continued..~.’ “..
. .,, .,.,. y.:.?
0
0
O .Q0 53 :
0
0
~0: O_ .~;51 i 0
0 000000 0 00 000
A 4 6 4 7 4 6 4 5 4 4 4 3 4 2 4 1 3637L
35
36
37
38
41
42
43
44
A-17761 (Photo Trans.) BotlOm Slot 1.2A-l 7760 (LED)A- 17761 (Photo Trans.) BottOm Slot 11A-l 7760 (LED)A-17761 (Photo Tans.) Bottom Slot 10A-l 7760 (LED)A-17761 (Photo Trans.) BOtIOIn Slot 9A-17760 (LED)A-l 7762 (Photo Trans.) Bottom Slot 8A-l 7759 (LED)A-17762 (Photo
(LED)Trans.) Bottom Slot 7
A-l 7759A-l 7762 (Photo Trans.) Bottom Slot 6A-l 7759 (LED)A-17762 (Photo Trans.) Bottom Slot 5A-l 7759 (LED)
45
46
47
48
51
52
53
54-88
A-l 7762 (Photo Trans.) Bottom Slot 4A-l 7759 (LED)A-l 7762 (Photo Trans.) Bottom Slot 3A-17759 (LED)A-17762 (Photo Trans.) Bottom Slot 2A-17759 LLEDIA-l n62 (Phoio Trans.) Bottom Slot 1A-l 7759 (LED)A-l 6908 (LED) Gobble RightA-l 6909 (Trans)A-16908 (LED) Gobble CenterA-l 6909 (Trans)~-16908 (LED) Gobble LeftA-l 6909 (Trans)
._- Not Used
* Not shown
Addams Family Values 2-19
GameWiring and
SchematicsCONNFCTOR & COMPONEtjT IDENTIFICATIONEach plug or jack-except the Sound Board and Coin Door Interface Board-receives anumber that identifies the circuit board and position on that board that it connects to.J-designations refer to the male part of a connector. P-designations refer to the femalepart of a connector. For example, JlOl designates jack 1 of board 1 (a Power DriverBoard jack); P206 designates plug 6 of board 2 (a CPU Board plug). Identifying thespecific pin number of a connector involves a hyphen, which separates the pin numberfrom the plug or jack designation. For example, JIOI-3 refers to pin 3 of @ck 1 on board 1.
Other game components may also have similar numbers to clarity their locations or relatedcircuits. For example, F501 refers to a fuse located on the Sound Board.
Prefix numbers for the WPC circuit boards are listed below.
1 -Novelty Power Driver Board2-CPU Board
The Coin Door Interface Board and Sound Board do not have an identification nUmber.
Schematics for standard WPC backbox boards are found In the WPC SchematicsManual. Playfold, cabinet, and all other backbox board achomatics arm found in thissection.
Addams Family Values 3-1
ADDAMS
When a switch clooss, the row side of tie circuit actiates. The ‘+’ input to the LM339 drcps below +5V causing its output togo low. Corresponding row and cdumn swlkhea must be low at the same time. for the switch to be considered closed bythe mkfoprccessor. When the switch opens, the .+. input k the LM33g is above +SV, its output is high and the row isinact&*.
Addams Family Values 3-2
~___________________________.,cPu9oard ~--cdnDoor 1
I- ’
-ed lrQ”
‘________’r
____________________--_____--
The dedicated switches operate Similar to switd1ea in the matdx except that instead of a cdumn circuit there is a direct tie toground. Therefore. Ihe cdumn side Is constantly actlve (10~).
When a switch closes the row side (dedicated input) of the circuit activates. The ‘+’ input to the LM339 drops below +5Vcausing its output to go low. Since the row circuit (dedicated input) is tied directly to grwnd through the switch. the switch isconsidered closed by the microprocessor. When the switch opens. the ‘+’ input to the LM339 is above +5V, its ouQ~~t Is highand the TOW is inactive.
Addams Family Values 3-3
4DDAMS FAMILY VP
c
_______---- _________---- ______:-PcwwmvwBoud
fz.&mM me)
x
BQYt
izzNRar(s=mw
____________________---- ___---
ADDAMS FAMILY VALUES Solenoid TableFunction Vonage Drive Drive DrlVe Selenold
Connectlone xfeter Connectlone wire Pert #Color
07 Coin Drop
0 8 EelI
High Power J103-1 05
Low Power J103-2 Q7
J106-6 Vio-Elk A E - 2 3 . 8 0 0
JlOE-9 Vio-Gry SM.26.600.DC
Generel lllumlnetlon I I I I I 1 LampPartw 1
01 String 1 (Marquee) 1 G.I. 1 J,,5 1 -_- 1 J115 1 Wht-Sm/24-876tld555 1Jlxx = Nweny power Dher Beard
______________________........FPOWER DRIVER 80ARD
_ _ _ _ _ _
I________ ___________________.--_____
The microprocessor toggles the output of the 74LS374. When point ‘A’ drops low, point ‘a’ the collector of the 2N5401transistor is high. A high at point ‘B’ causes point ‘c’ the collector of the TIP102 transistor, and point ‘D’ the emitter ofthe TIP36 transistor to drop low. When point ‘0’ is low the coil is grounded through the transistor and the coil turns OnThe coil shuts Off when point ‘A’ toggles high.
Addams Family Values 3-S
,_____- ___________-________--_----POWER DRIVER BOARD +m :
POWW
The mkrcprccessor toggles the output of the 74LS374. When point ‘A’ is low, point ‘B’the collector ofthe 2N5401 transistw is driven high. A high at point ‘B’turns On the TIP102 transistor and cause.5 point‘C’ to drop low. When point ‘c’ is Ibw the coil is grounded through the transistor and the coil turns On.The coil shuts On when point ‘A’toggles high.
Gensrsl Put~ooo Solenoid Cimu&__-________________ _---____-________
: POWER DRIVER BOARD
Pow-F
‘_ _ - _ _ - ____.____. _ _ _ _ - _ _ _ - ___-- ___._J
The micrqwozessor toggles the output of the 74LS374. When point ‘A’ is low, point ‘8’ the collector ofthe 2N5401 transistor is high. Once point ‘8’ is high, point ‘c’ the coilact~r of the TIP102 transistor islow. When Point ‘c’ is low the flashlamp is grounded through the transistof and the flashlamp tUmS On.When point ‘A-toggles high the circuit shuts Off.
Addams Family Values 3-6
Genwd ~uminatiin Circuit
________________________________-____: POWER DRIVER BOARD
__________________._................
umination Circuit
I-
II‘ I---+--_
When point “A” toggles low. then points “B” and “c” are high. This turns On the triac and the desiredGeneral Illumination string lights.
Addams Family Values 3-7
SOLENOID WIRING
I
.-
Ti
(
ii’
J103
2L1
J104
E
J106
E
PoweDriveBoars
Violet Yellow SOVDCViolet~Yellow l5OVDC
tZrav-Yellow +12VDC,
jrav +SVDC
TICKETDISPENSER
OUTPUT
Sol 04
J106
STEPPERMOTOR-DRIVE 1
I BELL
2 I Q6so
-
J
1“TICKET
LOWLAMP
COIN DROPSTEPPERMOTOR-DRIVE 2
TICKETMETER
5Sol 03
?--
bYelIT+ I ( 1
t-Blackpiolet-Grav
Addams Family Values 3-B
solder side
c I”, E
L$“‘Bsolder side
LED PCB As~,p~8(transmitter)_
Green Mask
GUY
WHTBlack
schematic
Photo Trsnsistor;:K9;sembly (receiver)
White
’ ELKGreen
1
schematic
component side
component side
Addams Family Values 3-9
Stepper Mo;;;~:~B. Assembly_
Pl-1 Black Ground from J104-6Pi -2 KeyPI-3 Gray-Yellow, +12VDC from J104-1Pi -4 Viol&Red, from Ji 06-2Pt -6 Violet-Orange. from JlO6-3Pl-6 Green-Red, from J207-2Pi -7 White-Gray, from J209-9
P2-1 Yellow, to motorP2-2 Blue, to motorP2-3 KeyP2-4 Not UsedP2-5 Red. to motorP2-6 White, to motor
r-------iI CPU BOARD ,
6 q oonfoo 1
P2
i__---_____-i, POWERDRIYER I
I aoARD II I
STEPPER
Addams Family Values 3-10
Stepper Motor Driver P.C.B. SchematicD-l 2046
Addams Family Values 3-l 1
Opto Ramp Switch Board AssemblyA-l 7042-3
Jl-I Black, Ground from J164-6Jl-2 Gray-Yellow. +12VDC from J164-1Ji-3 KeyJl-4 White-Orange. from J2@3-3Jl-5 White-Red, from J209-2Ji-6 White-Brown. from J209-1Jl-7 Green-Black, from J207-5
J2-1 Gray-Yellow, +12VDCJ2-2 KeyJ2-3 Orange-Brown. to opto receiver SW #51J24 Gray-Brown, to opto trenemitter SW X51J2-5 Black, Ground
J3-1 Gray-Yellow, +12VDCJ3-2 Orange-Red. to of80 receiver SW X52J3-3 KeyJ3-4 Gray-Red, to opt0 transmitter SW X52J3-5 Black, Ground
J4-1 Gray-Yellow, +12VDCJ4-2 Orange-Black, to opto receiver SW #53J4-3 Gray-Orange, to opto transmitter SW #53J4-4 KeyJ4-5 Black, Ground
J5. J6 & J7 Not Used
; 5207I I I
L_“‘_____@___i i-______!--r
oP70 R4MPSWKCH
-O 8
I
Addams Family Values 3-12
5 A
3l
T--L
'103
w
-
zr
l&Opt0 AssemblyA-l 6998
Jl-1 Gray-White. to opto transmitter SW C36Jl-2 Gray-Violet, to opto transrM’ler SW C37Jl-3 Gray-Blue, to opto transmitter SW X36Jl-4 Gray-Green. to opto transmitter SW #35Jl-5 Gray-Black, to opto transmitter SW C34Jl -6 Gray-Orange, to opto transmitter SW #33Jl-7 Gray-Red, to opto transmitter SW %32Jl-6 KeyJl-9 Gray-Brown, to opto transmitter SW #31Jl-10 Black, Ground
J2-1 Gray-Yellow, +12VDCJ2-2 Orange-Gray, to cpto receiver SW #36J2-3 Orange-Violet, to opto receiver SW #37J2-4 Orange-Blue, to opto receiver SW 136J2-5 KeyJ2-6 Orange-Green, to opto receiver SW f35J2-7 Orange-Yellow, to opto receiver SW W34J2-8 Orange-Black, to opto receiver SW X33J2-9 Orange-Red, to opto receiver SW #32J2-10 Orange-Brown, to opto receiver SW IMl
J3-1 Black, GroundJ3-2 KeyJ3-3 Gray-Erowri. to opto transmitter SW MlJ3-4 Gray-Red, to *to transminer SW x42J3-5 Gray-Orange, to opt0 transmilter SW #43J3-6 Gay-Black to opt0 transmitter SW U44J3-7 Gray-Green, to opto transmitter SW #45J3-6 Gray-BlueJo opto transmitter SW x48J3-9 Gay-Violet. to opto transmitter SW 1147J3-10 Gray-White. to opto transnMter SW #46
J4-1 Gray-Yellow. +lZVDCJ4-2 Orange-Brown, to opto receiver SW 841J4-3 Orange-Red, to opto receiver SW #42J4-4 KeyJ4-5 Orange-Black_ to cpto <waiver SW X43J4-6 Orange-Yellow, to opto receiver SW t44JC7 Orange-Green, to opto receiver SW #45J4-6 Orange-Blue, to opto receiver SW #46J4-9 Orange-Violet, to opto receiver SW #47Jd10 Orange-Gray, to opto receiver SW 846
J5-1 White-Brown, from J2OP1J5-2 White-Red. from J2042J5-3 White-Orange, from 32043J5-4 White-Yellow, from J20Q-4J5-5 White-Green, from J2045J5-6 White-Blue, from J2OQ-7J5-7 While-Videt. from J2OQ-6J5-6 White-Gray, from J2OBBJ5-9 Green-Orange. from J207-3J5-10 Green-Yellow, from J207-4J5-11 KeyJ5-12 Gray-Yellow, +lWDC from J104-1J5-13 Black, Ground from J104-6
Addams Family Values 3-14
16-Opto CircuitA-l 6996
r
PLAYFIELD
PLArnELD,_____________.____--------’
Addams Family Values 3-15
16-Opto Board SchematicA-l 6996
II/I/Ilr
Addams Family Values 3-l 6
16-Opto Board SchematicA-l 6996
II/I/Ilr
Addams Family Values 3-l 6
CPU BOARDA-l 2742-60022
J201 Not Used
J202 Ribbon Cable, Data to Pl Sound Board
J203 Not Used
J204 Not Used
J2051 Orange-&own, Dir SW 1, Left Coin to Jl-6J2052 Not UsedJ2053 Not UsedJ205-4 Not UsedJ205-5 KeyJ205-6 Orange-Green, Dir SW 5, EscapdService to Jl -4J205-7 Orange-Blue, Dir SW 6, Down/Volume Down to Jl-3J2056 Orange-Violet, Dir SW 7. UprVolume Up to Jl-2J2059 Orange-Gray, Dir SW 6, Enter/Test to Jl-1J205-10 Black. Ground to Jl-10J205-11 Not UsedJ205-12 Orange-White, Enable to Jl-11
J206 Not Used
J207-1 Not UsedJ207-2 Green-Red, SW Cal 2 to Playfield SwitchesJ207-3 Green-Orange, SW Co13 to Playfield SwitchesJ207-4 Green-Yellow, SW Cal 4 to Playfield SwitchesJ207-5 Green-Black, SW Cal 5 to Playfield SwitchesJ207-6 Not UsedJ207-7 Not UsedJ207-6 KeyJ207-g Not Used
J206 Not Used
J2091 White-Brown, SW Row 1 to Playfield SwiichesJ2092 White-Red, Sw Row 2 to Playfiefd SwitchesJ2Og-3 Whke-Orange, Sw Row 3 to Playfield SwitchesJ2044 White-Yellow, SW Row 4 to Playfiild SwkchesJ2045 White-Green. SW Row 5 to Playfield SwitchesJ2Og6 KeyJ2047 Whke-Blue, SW Row 6 to Pfayfiild SwitchesJ2Og6 Whii-W&t, SW Row 7 to Playfield SwitchesJ20&9 White-Gray, Sw Row 6 to Playfield Switches
J210-1 Black. Ground from J3-5 Sound Board, J105-5J2 1 O-2 KeyJ210-3 Bfack. Ground from J3-4 Sound Board, J105-7J210-4 Gray, +6VDC from Jr?-3 Sound Board, J105-3J21 O-5 Gray, +5VDC from J3-1 Sound Board, J105-4J210-6 Gray-Green, +12VDC from 5105-lJ21 O-7 GrayGreen. +12VDC from J105-2
J211 Ribbon Cable, Data from J113
J212-1 Green-Brown, SW Col 1 to Jl-1J212-2 Green-Red, SW Co12 to Jl-7J212-3 GreeniDange, SW Cal 3 to Jl-7J212-4 Whne-Brown, SW Row 1 to Jl-6J212-5 KeyJ212-6 White-Red, SW Row 2 to Jl-5J212-7 White-Orange, SW Row 3 to Jl-4J212-6 White-Yellow, SW Row 4 to Jl-3
Addams Family Values 3-17
JlOl-1 Blue-White. 13VAC from transformer secondaryJlOl-2 Blue-Whtie. loop from JlOl-1JlOl-3 Blue-White, 13VAC from transformer secondaryJlOl-4 Blue-White, Iwp from JlOl-3JlOl-5 KeyJl 01-6 Red, QVAC from transformer secondaryJlOl-7Red,9VACloopfromJ101-6Jl 01-B Red. QVAC from transformer secondaryJiOl-9 Red. QVAC loop from JlOl-8
JlO2-1 White-Green, 16VAC from transformer secondaryJ102-2 White-Green, loop fmm J102-1JlO2-3 Whiie-Gnen. 18VAC from trannfoner s@xmiatyJ102-4 WhiteGreen, bopfrom J102-3JlO2-5 Black-Yellow, 16VAC from transfomwr secondaryJ102-6 Black-Yellow, loop lrom J102-5J102-7 KayJ102-8 Black-Yellow, 18VAC from transformer secondaryJlO2-9 Black-Yellow, Iwpfrom JlO2-7
J103-1 Violet-Yellow, 5OV to playfield coilJ103-2 Violet-Yellow, 5OV 10 Cabinet Coil
JlO3-3 KeyJlO3-4 Not UsedJt 03-5 Not Used
J104-1 Gray-Yellow, d2VDC to playfLM cpto boardJl Od2 KeyJ104-3 Not UsedJ104-4 Not UsedJlO4-5 Not UsedJl OC6 Black, Ground to playfield opto board
JlO5-1 Gray-Graan. +12VDC to J210-6J105-2 GrayOreen, +12VDC to J210-7J105-3 Gray, +5VDC to J53 Sound Board, J210-4J105-4 Gray, +5VDC to J3-1 Sound Board, J210-5JlO5-5 Black. Ground to J55 Sound Board, J21 O-1JlO5-6 KeyJlO5-7 Slack, Grwnd to J3-4 Sound Board, J210-3
Addams Family Values 3-18
NOVELTY POWER DRIVER BOARD Continued
JlO6-1 Gray, +SVDC to coin metersJ 106-Z KeyJlO6-3 Gray-Yellow. +12VDC to J2-2 Coin Door PCBJlO6-4 Black, Ground to J2-1 Coin Door PCB
J107 Not Used
J106-1 Violet-Brown, Sol 1 to cabinet coilJIOE-2 Violet-Red, Sol 2 to cabinet coilJ106-3 Violet-Orange. Sol 3 to cabinet coilJlO6-4 Violet-Yellow, Sol 4 to cabinet coilJ106-5 Violet-Green, Sol 5 to cabinet coilJlO6-6 Violet-Blue, Sol 6 to cabinet coilJI OE-7 KeyJlO6-6 Violet-Black. Sol 7 to playfield coilJ106-9 Violet-Gray, Sol 6 to cabinet coil
Jl 09 Not Used
Jl 1 O-l Red-Brown. Row 1 to playfield lampsJl 1 O-2 Red-Black, Row 2 to playfield lampsJl 1 O-3 Red-Orange, Row 3 to playfield lanpsJl 1 O-4 KeyJl 1 O-5 Red-Yellow, Row 4 to playfield lampsJl IO-6 Red-Green, Row 5 to playfield lampsJllO-7 Red-Blue, Row 6 to playfield lampsJllO-6 Red-Violet, Row 7 to playfield lampsJl lO-9 Red-Gray. Row 8 to playfield lamps
Jl 1 l-l Yellow-Brown, Col 1 to playfield lampsJl l l-2 Yellow-Red, Col 2 to playfield lanpsJl 1 l-3 Yellow-Orange, Co13 to playfiild lampsJl 1 l-4 Yellow-Black, Cal 4 to playfield lampsJll l-5 KeyJlll-6 Yellow-Green, Col 5 to playfield lampsJlll-7 Not UsedJl 11-6 Not UsedJill-9 Yellow-Gray, Col 6 to playfield lamps
Jl12 Ribbon Cable. Data toifrom J211
J113 Not Used
J114.1 White-Brown, 6.6VAC from transformer secondaryJl14-2 White-Orange, 6.6VAC from transformer secondaryJll4-3 White-Yellow, 6.6VAC from transformer secondaryJll4-4 Brown, 6.6VAC from transformer secondayJll4-5 KeyJll4-6 Orange, 6.8VAC from transformer secondaryJll4-7 Yellow, 6.6VAC from transformer secondary
J115-1 Brown, Return GI to playfieldJll5-2 Not UsedJll5-3 Not UsedJ115-4 KeyJ115-5 White-Brown, 6.6VAC to playfieldJll5-6 Not UsedJll5-7 Not Used
Addams Family Values 3-19
Coin Door Interface PCB AssemblyA-17051 -1
Jl-1 Orange-Gray, dedicated row 6 from J205-9 J5-1 Net UsedJi-2 Orange-Violet. dedicated row 7 from J205-8 J5-2 Net Used
J5-3 Black, ground to coin dwrJ5-4 Orange-Brown, dedicated SW. row 1 to coin entryJ5-5 Not UsedJ5-6 Net UsedJ5-7 Orangs-Gmen, dedicated SW. row 5 to diag. SW.55-6 Orange-Blue, dedicated SW. row 6 to diag. SW.55-Q Orange-Violet. dedicated SW. row 7 to diag. SW.J5-10 KeyJ5-11 OrangsQray, dedicated SW. row 6 to diag. SW.J5-12 Net UsedJ5-13 Not Used
Jl-3 Orange-Blue, dedicated row 6 from J205-7Jl-4 Orange-Green. dedicated row 5 from J205-6Jl-5 Net UsedJl-6 Net UsedJl-7 Not UsedJl-6 Orange-Brown, dedicated row 1 from J205-1Jl-9 KeyJl -10 Black, ground from J205-10Jl-11 Orange-White, SW. enable from J205-12
J2-1 Black, ground from J1064J2-2 Gray-Yellow, +12VAC from J106-3J2-3 Not UsedJ2-4 KeyJ2-5 Not Used
J3-1 Green-Brown, SW. ccl. 1 from J207-1J3-2 Green-Red, SW. ccl. 2 from J207-2J3-3 White-Brown. SW. row 1 from J209-1J3-4 White-Red, SW. row 2 from J204253-5 White-Orange. SW. row 3 from J2QO-3J3-6 White-Yellow. SW. row 4 from J209-4J3-7 KeyJ3-8 Yellow-Gray. lamp cd. 8 from J137-9J3-9 Red-Blue, lamp row 6 from J133-7J%10 Red-Viol@ lamp row 7 from J133-6J3-11 Red-Gray, lamp row 6 from Jl33-9J3-12 Not Used
J4- Net Used
J6- Net Used
J7-1 Yellow-Gray, lamp ccl. 6 to cabinetJ7-2 Red-Gray. lamp row 8 to cabinetJ7-3 Not UsedJ7-4 Net UsedJ7-5 Key57-6 Green-Brown, SW. ccl. 1 to cabinetJ7-7 Net Used57-6 White-Orange, SW. row 3 to cabinet57.9 Not UsedJ7-10 Net UsedJ7-11 Not Used
JB-1 Net Used
JB-1 Green-Brown, SW. ccl. 1 to Plumb Bob tiltJQ-2 KeyJQ-3 White-Yellow. 8~. row 4 to Pluti Bob tiltJQ-4 Net UsedJ9-5 Net Used
Addams Family Values 3-20
Coin Door Interface PCB Schematic
.J, DEOICATEO IN
sr
ECACOINDOOR
.,Z POWER IN
JJ SWITCH AAMP IN
PLUMS BOSICOIN OGOR
NOTE: ALL DIODES IN4W4
Addams Family Values 3-21
Ticket Dispenser AssemblyA-l 4206
JlJiJiJlJiJlJlJlJl
- 1 White, to Motor Board- 2 Blue. to Motor Board_ 3 Green-Slack, Switch Col. 1-4Key_ 5 White-Blue, Switch Row 6- 6 Blue-Red. Lamp ~.- 7 Gray-Yellow, +12VDC- 8 Red. to Motor Board- 9 Black, Ground
J2-1 NotUsedJ2 - 2 Not UsedJ2 - 3 Gray-Yellow, +12VDC from JlC4-1J2 - 4 Blue-Yellow, from J108-5J2-5NotUsedJ2-6NotUeedJ2-7NotUsedJ2 - 8 WhbGray, Switch ROW 8J2 - 9 White-Violet, Switch Row 7J2 - 10 Green-Red, Switch Column 2J2-11 KeyJ2 - 12 White-Orange. Switch Row 3J2 - 13 BlueOrange, from J108-4J2-14NotUeedJ2 - 15 Slack, Ground
/,A’
r
Addams Family Values 3-22
Ticket Dispenser SchematicA-l 4206
R2 R352 1.2K 1.2K Jl, 3 MOTOR ENABLE RlO
w1.2K MOTOR ENABLE ,
Rlv c c2.2K o I
11 KEY
,2 ROW WHT/GRN TICKET NOTCH R61.2K
TICKET NOTCH 2
lN4004 03 R5470,. COL. GRNIBLK OR SIGNAL GND IPI u
n9 ROW WHTBLU 1 SW. LOW TICKET 3
D2 lN4004SW1-
3 ROWWHTNIO u ’ 0-
7 TICKET DISP. SWAQ _ 1TICKET DISP. SW.
D4lN4004 1um I T
SW. LOW TICKET 5
I I3 _Z!G!~A~Z’~~___________________J I
5 _syowIIc_KE_TM__________~_________: KEY 4
14 N/c4 -mifrDRIVFR LIGHT DRIVER 6
05 MR501 ‘Cc R73 +12VDC u n LOW TICKET LT
1
,
27Q5W07 MR501
HEAT SINKr---y I
MT MR501’, +23VDuAC u R3 R9
15 PoWFR GND.5n low 1ol-I low
1 +FD 2Klk’
Dl1 N52438
Addams Family Values 3-23
SOUND BOARDA-1691 760022
Pl 34-pin Ribbon Cable, Data t&cm J202
Jl-1 Black-Yellow, signal to speakerJi-2 Not UsedJl-3 KeyJl -4 Black. Ground
J2-1 Not Used
J3-1 Gray, +SV ttimm J105-4, J21 O-5J3-2 KeyJ3-3 Gray, +5V from tdfrom JlO5-3, J210-4J3-4 Black, Ground tw’from JlO5-7, J210-3J3-5 Black, Ground tdfrom JlOS-5, J210-1
J4-1 Gray-Green, 18VAC from transformer secondaryJ4-2 Gray-Green, 18VAC loop from J4-1J4-3 KeyJ4-4 Gray, 1BVAC from transformer secondaryJ4-5 Gray, 18VAC laq from J4-4J4-8 Gray-White. 1BVAC from transformer secondary54-7 hay-White, 1 BVAC loop from J4-6
SPEAKER WIRING DIAGRAM
I CABINETL__---------+ ____-_------7
Addams Family Values 3-24
ADDP
ADDAMS
WARNINGS & NOTICESWARNINGFOR SAFETY AND RELIABILITY, substitute parts and equipment modifications are not recommended.Use of Non-BALLY parts or modifications of game circuilty, may adversely affect game play, or may cause injuries.
SUBSTITUTE PART OR EQUIPMENT MODIFICATIONS may void FCC Type Acceptance.
BECAUSE THIS GAME IS PROTECTED by Federal copyright, trademark, and patent laws, unauthorizedgame conversions may be illegal under Federal law.
THIS ‘CONVERSION’ PRINCIPLE ALSO APPLIES to unauthorized facsimiles of BALLY equipment,logos, designs, publications, assemblies and games (or game feature not deemed to be public domain), whethermanufactured with BALLY components or not.
Not iceMIDWAY@ is a registered trademark of Midway Manufacturing Company. ADDAMS FAMILY VALUESTMandBALLY@ are trademarks used by Midway with permission. WILLIAMS, Lane-change and Multi-ball are trademarksof WILLIAMS Electronics Games, Inc. Entire contents of this manual 01993 MIDWAY MANUFACTURINGCOMPANY, manufacturers of BALLY Amusement Games. All rights resewed.
WARNINGNOTE: This equipment has been tested and found to comply with the limfis for a Class A digital device,pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection againstharmful interference when the equipment is operated in a commercial environment. This equipment generated,uses, and can radiate radio frequency energy and if not installed and used in accordance with the instructionmanual, may cause harmful interference to radio oommunicatti. Cpetation of this equipment in a residentialarea is likeb to cause harmful interference in which case the user will be required to correct the intetference at hiown expense.
I RF interference NoticeCABLE HARNESS PLACEMENTS and ground strap routing on this game have been designed to keep RFradiation and condtiiocl withii levels acx+ed by the FCC Rules.
II
TO MAINTAIN THESE LEVELS, reposaion harnesses and reconnect ground straps to their original placements,if they become diinected during maintenance.
IFCC STICKER. Check the back of your game to verify that an FCC-certification sticker was attached to yourgame at the factory. All Games that leave the BALLY plant have been tested and found to comply with FCCRules. Because the sticker is proof of this fact, legal repercussions to the owner and distributor may result, if thesticker is missing. If you receive a game, manufactured after December 1982, that has no FCC sticker, call BALLYfor advice or write us a note on your Game Registration Card. Be sure that the card bears your game’s serialnumber.
FOR SERVICE... MIDWAY Manufaduring CompanyCAl.Lyour&hofiz~ 3401 N. Mania
B A L L Y D i i ChicagJ. IL 60618
Motion Picture Elements:@ & 01993 Paramount Pictures
All Rights Reserved.” THE ADDAMS FAMILY@”is a Registered Trademark
of Paramount PicturesTheme Music: Novelty Game:
aUnison Music Company 01993 Midway Manufacturing CompanyAdministered by Next Decade Entertainment ALL RIGHTS RESERVED
CAUTION: Transport this game ONLYwith hinged backbox DOWN!