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Graphics card or video card isdisplay adaptor or hardware
component whose function is to
generate output images to display.
It is also called as dedicatedexpansion card.
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1. GPU Graphics Processing Unit :
A GPU is dedicated graphics
processor optimized for floating
point calculations which are
fundamentals to 3D graphics
rendering.
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2. Video Bios :
The VIDEO BIOS or FIRMWARE
contains basic programs that governs
graphics card operations and provides the
instructions so that computer hardware
and software can interact with card.
It contains information on memory
timing, voltage of graphics processor andRAM, operating speed and other
information.
Like our motherboard BIOS, it is
possible to change VIDEO BIOS of our
graphics card, but it is recommended thatit should be done under experts
supervision, since changing VIDEO BIOS
may improve your graphics cards graphics
performance.
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3. RAMDAC :
RAMDAC is Random access
Memory Digital To Analog Convertor which
converts digital signal to analog signal for use
by computer display which uses analog input
such as CRT display.
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4. Motherboard Interface :It is the connection system which
connects graphics card with
motherboard system.
Although there are many connection
system since 1974.Nowdays AGP and
PCI-Express slot are most widely used
connection system.
5. Cooling Devices:
Graphics card uses lot of electricity
which is converted into heat. If heat
isnt dissipated then card could get
overheated and get damaged. Cooling
devices are incorporated to transfer
heat elsewhere.
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6. Outputs:
These are the connection system which connects graphics card with
display.
1. VGA (D-sub): Analog based standard adopted in 1980s designed for CRT displays.Also called as VGA connector.
2.. S-Video : Analog.Commonly known as
S-Video, Super-video and Y/C.
Usually carries SD video.
Typically used in older TVs
3. DVI: Digital. Digital VisualInterface. Standard designed forflat panel screens such asplasma, LCD display, HDTV,video projectors,etc.
http://en.wikipedia.org/wiki/VGA_connectorhttp://en.wikipedia.org/wiki/D-subminiaturehttp://en.wikipedia.org/wiki/S-Videohttp://en.wikipedia.org/wiki/Digital_Visual_Interfacehttp://en.wikipedia.org/wiki/Digital_Visual_Interfacehttp://en.wikipedia.org/wiki/S-Videohttp://en.wikipedia.org/wiki/S-Videohttp://en.wikipedia.org/wiki/S-Videohttp://en.wikipedia.org/wiki/D-subminiaturehttp://en.wikipedia.org/wiki/D-subminiaturehttp://en.wikipedia.org/wiki/D-subminiaturehttp://en.wikipedia.org/wiki/VGA_connector -
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4. HDMI :Digital. High-Definition Multimedia Interface.
Used in TVs, Monitors etc.Carries Audio and Video.
5. DisplayPort : DisplayPort is a digital display interfacedeveloped by the Video Electronics Standards Association (VESA).The interface is primarily used to connect a video source to a
display device such as a computer monitor, though it can also beused to transmit audio, USB, and other forms of data. VESAdesigned it to replace VGA, DVI, and FPD-Link. Backwardcompatibility to VGA and DVI by using active adapter donglesenables users to use DisplayPort fitted video sources withoutreplacing existing display devices.DisplayPort ports can be made so that they are compatible with
single-link DVI and HDMI 1.4. Compatibility is achieved withDisplayPort Dual-mode ports, which are marked with the ++DP
logo, using attached passive adapters; powered active adapters
allow signal conversion to dual-link DVI and analog VGA. For
manufacturers DisplayPort has an advantage over HDMI in that it is
royalty-free, while there is an annual charge and a royalty fee for
HDMI.
DisplayPort and HDMI
Dual-mode DisplayPort
http://en.wikipedia.org/wiki/HDMIhttp://en.wikipedia.org/wiki/DisplayPorthttp://en.wikipedia.org/wiki/VESAhttp://en.wikipedia.org/wiki/Digital_Visual_Interfacehttp://en.wikipedia.org/wiki/DisplayPorthttp://en.wikipedia.org/wiki/VGAhttp://en.wikipedia.org/wiki/Royalty-freehttp://en.wikipedia.org/wiki/HDMIhttp://en.wikipedia.org/wiki/HDMIhttp://en.wikipedia.org/wiki/HDMIhttp://en.wikipedia.org/wiki/HDMIhttp://en.wikipedia.org/wiki/HDMIhttp://en.wikipedia.org/wiki/HDMIhttp://en.wikipedia.org/wiki/HDMIhttp://en.wikipedia.org/wiki/HDMIhttp://en.wikipedia.org/wiki/HDMIhttp://en.wikipedia.org/wiki/HDMIhttp://en.wikipedia.org/wiki/HDMIhttp://en.wikipedia.org/wiki/HDMIhttp://en.wikipedia.org/wiki/HDMIhttp://en.wikipedia.org/wiki/HDMIhttp://en.wikipedia.org/wiki/HDMIhttp://en.wikipedia.org/wiki/HDMIhttp://en.wikipedia.org/wiki/HDMIhttp://en.wikipedia.org/wiki/Royalty-freehttp://en.wikipedia.org/wiki/Royalty-freehttp://en.wikipedia.org/wiki/Royalty-freehttp://en.wikipedia.org/wiki/VGAhttp://en.wikipedia.org/wiki/DisplayPorthttp://en.wikipedia.org/wiki/DisplayPorthttp://en.wikipedia.org/wiki/DisplayPorthttp://en.wikipedia.org/wiki/DisplayPorthttp://en.wikipedia.org/wiki/DisplayPorthttp://en.wikipedia.org/wiki/Digital_Visual_Interfacehttp://en.wikipedia.org/wiki/VESAhttp://en.wikipedia.org/wiki/DisplayPorthttp://en.wikipedia.org/wiki/HDMI -
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Instructions to install graphics card :
1. Remove your current drivers (read how toremove drivers under the drivers section).2. Open up your case
3. Take out your old card4. Pop in your new one(Make sure it's thecorrect one)5. Lock your case back up6. Boot up
7. Install new drivers from the video cardbrand website (ATI/Nvidia) the drivers on thedisk provided are usually out of date.8. Reboot after drivers are installed
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2.Creating 3D modelsusing CAD software
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OpenGL
OpenGL: Open Graphics Library
Cross-language, Multi-platformAPI for rendering 2D and 3Dcomputer graphics. The API is typically used to interact witha GPU, to achieve hardware-accelerated rendering. OpenGL
was developed by Silicon Graphics Inc. and widely used inCAD, virtual reality, scientific visualization, informationvisualization, flight simulation, and video games. OpenGL ismanaged by the non-profit technology consortiumKhronosGroup.
http://en.wikipedia.org/wiki/OpenGLhttp://en.wikipedia.org/wiki/OpenGLhttp://en.wikipedia.org/wiki/OpenGLhttp://en.wikipedia.org/wiki/OpenGLhttp://en.wikipedia.org/wiki/Language-independent_specificationhttp://en.wikipedia.org/wiki/Cross-platformhttp://en.wikipedia.org/wiki/Application_programming_interfacehttp://en.wikipedia.org/wiki/2D_computer_graphicshttp://en.wikipedia.org/wiki/3D_computer_graphicshttp://en.wikipedia.org/wiki/3D_computer_graphicshttp://en.wikipedia.org/wiki/Graphics_processing_unithttp://en.wikipedia.org/wiki/Hardware_accelerationhttp://en.wikipedia.org/wiki/Silicon_Graphicshttp://en.wikipedia.org/wiki/Computer-aided_designhttp://en.wikipedia.org/wiki/Virtual_realityhttp://en.wikipedia.org/wiki/Flight_simulatorhttp://en.wikipedia.org/wiki/Video_gamehttp://en.wikipedia.org/wiki/Non-profit_organizationhttp://en.wikipedia.org/wiki/Consortiumhttp://en.wikipedia.org/wiki/Khronos_Grouphttp://en.wikipedia.org/wiki/Khronos_Grouphttp://en.wikipedia.org/wiki/Khronos_Grouphttp://en.wikipedia.org/wiki/Khronos_Grouphttp://en.wikipedia.org/wiki/Khronos_Grouphttp://en.wikipedia.org/wiki/Consortiumhttp://en.wikipedia.org/wiki/Non-profit_organizationhttp://en.wikipedia.org/wiki/Non-profit_organizationhttp://en.wikipedia.org/wiki/Non-profit_organizationhttp://en.wikipedia.org/wiki/Video_gamehttp://en.wikipedia.org/wiki/Video_gamehttp://en.wikipedia.org/wiki/Video_gamehttp://en.wikipedia.org/wiki/Flight_simulatorhttp://en.wikipedia.org/wiki/Flight_simulatorhttp://en.wikipedia.org/wiki/Flight_simulatorhttp://en.wikipedia.org/wiki/Virtual_realityhttp://en.wikipedia.org/wiki/Virtual_realityhttp://en.wikipedia.org/wiki/Virtual_realityhttp://en.wikipedia.org/wiki/Computer-aided_designhttp://en.wikipedia.org/wiki/Silicon_Graphicshttp://en.wikipedia.org/wiki/Silicon_Graphicshttp://en.wikipedia.org/wiki/Silicon_Graphicshttp://en.wikipedia.org/wiki/Silicon_Graphicshttp://en.wikipedia.org/wiki/Silicon_Graphicshttp://en.wikipedia.org/wiki/Silicon_Graphicshttp://en.wikipedia.org/wiki/Hardware_accelerationhttp://en.wikipedia.org/wiki/Hardware_accelerationhttp://en.wikipedia.org/wiki/Hardware_accelerationhttp://en.wikipedia.org/wiki/Graphics_processing_unithttp://en.wikipedia.org/wiki/3D_computer_graphicshttp://en.wikipedia.org/wiki/3D_computer_graphicshttp://en.wikipedia.org/wiki/3D_computer_graphicshttp://en.wikipedia.org/wiki/3D_computer_graphicshttp://en.wikipedia.org/wiki/3D_computer_graphicshttp://en.wikipedia.org/wiki/3D_computer_graphicshttp://en.wikipedia.org/wiki/2D_computer_graphicshttp://en.wikipedia.org/wiki/2D_computer_graphicshttp://en.wikipedia.org/wiki/Application_programming_interfacehttp://en.wikipedia.org/wiki/Cross-platformhttp://en.wikipedia.org/wiki/Cross-platformhttp://en.wikipedia.org/wiki/Cross-platformhttp://en.wikipedia.org/wiki/Language-independent_specificationhttp://en.wikipedia.org/wiki/Language-independent_specificationhttp://en.wikipedia.org/wiki/Language-independent_specificationhttp://en.wikipedia.org/wiki/OpenGLhttp://en.wikipedia.org/wiki/OpenGLhttp://en.wikipedia.org/wiki/OpenGLhttp://en.wikipedia.org/wiki/OpenGLhttp://en.wikipedia.org/wiki/OpenGLhttp://en.wikipedia.org/wiki/OpenGLhttp://en.wikipedia.org/wiki/OpenGL -
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Direct3D
Microsoft Direct3D:
Direct3D is part of Microsoft's DirectX applicationprogramming interface (API). Direct3D is available for
Microsoft Windows operating systems (Windows 95and above)
http://en.wikipedia.org/wiki/Microsoft_Direct3Dhttps://en.wikipedia.org/wiki/Microsofthttps://en.wikipedia.org/wiki/DirectXhttps://en.wikipedia.org/wiki/Application_programming_interfacehttps://en.wikipedia.org/wiki/Application_programming_interfacehttps://en.wikipedia.org/wiki/Microsoft_Windowshttps://en.wikipedia.org/wiki/Operating_systemhttps://en.wikipedia.org/wiki/Windows_95https://en.wikipedia.org/wiki/Windows_95https://en.wikipedia.org/wiki/Windows_95https://en.wikipedia.org/wiki/Windows_95https://en.wikipedia.org/wiki/Operating_systemhttps://en.wikipedia.org/wiki/Operating_systemhttps://en.wikipedia.org/wiki/Operating_systemhttps://en.wikipedia.org/wiki/Microsoft_Windowshttps://en.wikipedia.org/wiki/Microsoft_Windowshttps://en.wikipedia.org/wiki/Microsoft_Windowshttps://en.wikipedia.org/wiki/Application_programming_interfacehttps://en.wikipedia.org/wiki/Application_programming_interfacehttps://en.wikipedia.org/wiki/Application_programming_interfacehttps://en.wikipedia.org/wiki/Application_programming_interfacehttps://en.wikipedia.org/wiki/Application_programming_interfacehttps://en.wikipedia.org/wiki/DirectXhttps://en.wikipedia.org/wiki/Microsofthttp://en.wikipedia.org/wiki/Microsoft_Direct3Dhttp://en.wikipedia.org/wiki/Microsoft_Direct3Dhttp://en.wikipedia.org/wiki/Microsoft_Direct3Dhttp://en.wikipedia.org/wiki/Microsoft_Direct3Dhttp://en.wikipedia.org/wiki/Microsoft_Direct3D -
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OpenGL vs Direct3D
http://www.cprogramming.com/tutorial/openglvsdirectx.html
http://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over/
http://en.wikipedia.org/wiki/Comparison_of_OpenGL_and_Direct3D
http://www.cprogramming.com/tutorial/openglvsdirectx.htmlhttp://www.cprogramming.com/tutorial/openglvsdirectx.htmlhttp://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over/http://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over/http://en.wikipedia.org/wiki/Comparison_of_OpenGL_and_Direct3Dhttp://en.wikipedia.org/wiki/Comparison_of_OpenGL_and_Direct3Dhttp://en.wikipedia.org/wiki/Comparison_of_OpenGL_and_Direct3Dhttp://en.wikipedia.org/wiki/Comparison_of_OpenGL_and_Direct3Dhttp://en.wikipedia.org/wiki/Comparison_of_OpenGL_and_Direct3Dhttp://en.wikipedia.org/wiki/Comparison_of_OpenGL_and_Direct3Dhttp://en.wikipedia.org/wiki/Comparison_of_OpenGL_and_Direct3Dhttp://en.wikipedia.org/wiki/Comparison_of_OpenGL_and_Direct3Dhttp://en.wikipedia.org/wiki/Comparison_of_OpenGL_and_Direct3Dhttp://en.wikipedia.org/wiki/Comparison_of_OpenGL_and_Direct3Dhttp://en.wikipedia.org/wiki/Comparison_of_OpenGL_and_Direct3Dhttp://en.wikipedia.org/wiki/Comparison_of_OpenGL_and_Direct3Dhttp://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over/http://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over/http://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over/http://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over/http://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over/http://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over/http://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over/http://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over/http://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over/http://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over/http://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over/http://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over/http://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over/http://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over/http://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over/http://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over/http://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over/http://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over/http://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over/http://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over/http://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over/http://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over/http://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over/http://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over/http://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over/http://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over/http://www.cprogramming.com/tutorial/openglvsdirectx.htmlhttp://www.cprogramming.com/tutorial/openglvsdirectx.htmlhttp://www.cprogramming.com/tutorial/openglvsdirectx.htmlhttp://www.cprogramming.com/tutorial/openglvsdirectx.htmlhttp://www.cprogramming.com/tutorial/openglvsdirectx.htmlhttp://www.cprogramming.com/tutorial/openglvsdirectx.htmlhttp://www.cprogramming.com/tutorial/openglvsdirectx.htmlhttp://www.cprogramming.com/tutorial/openglvsdirectx.htmlhttp://www.cprogramming.com/tutorial/openglvsdirectx.htmlhttp://www.cprogramming.com/tutorial/openglvsdirectx.htmlhttp://www.cprogramming.com/tutorial/openglvsdirectx.html -
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GPGPU
GPGPU
General-Purpose computing on Graphics ProcessingUnits is the utilization of a GPU (which typically handlescomputation only for computer graphics), to perform computationin applications traditionally handled by the CPU
DirectCompute Microsoft DirectCompute wich is a part of the Microsoft DirectX
collection and is an API that supports GPGPU on Windows operatingsystems.
OpenCL: Open Computing Language
CUDA: Compute Unified Device Architecture
FireStream
http://en.wikipedia.org/wiki/GPGPUhttp://en.wikipedia.org/wiki/DirectComputehttp://en.wikipedia.org/wiki/DirectComputehttp://en.wikipedia.org/wiki/DirectXhttp://en.wikipedia.org/wiki/Application_programming_interfacehttp://en.wikipedia.org/wiki/OpenCLhttp://en.wikipedia.org/wiki/CUDAhttp://en.wikipedia.org/wiki/AMD_FireStreamhttp://en.wikipedia.org/wiki/AMD_FireStreamhttp://en.wikipedia.org/wiki/CUDAhttp://en.wikipedia.org/wiki/OpenCLhttp://en.wikipedia.org/wiki/Application_programming_interfacehttp://en.wikipedia.org/wiki/DirectXhttp://en.wikipedia.org/wiki/DirectComputehttp://en.wikipedia.org/wiki/DirectComputehttp://en.wikipedia.org/wiki/DirectComputehttp://en.wikipedia.org/wiki/GPGPU -
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CUDA, OpenCL, Stream
CUDA: nVidia
FireStream : AMD OpenCL: Open Standard (mainly used in AMD)
Usually GPUs have many Cores unlike CPUs. CPUs has few but powerfulcores (2, 4 etc) and GPUs has Hundreds of less powerful cores. This makes
certain operations are more efficient in GPUs than in CPUs.(CPUs better for Scalar operations, GPUs better for Vector operations)
Typical Core i5 CPUs has 2 or 4 cores
A mid range nVidia GPU has more than 96 CUDA Cores
A mid range AMD GPU has more than 400 Stream Processors +ROP Units and Texture Units
AMD and nVidia uses different techniques
nVidia uses less number of Powerful cores
AMD uses huge number of less powerful cores
http://en.wikipedia.org/wiki/CUDAhttp://en.wikipedia.org/wiki/AMD_FireStreamhttp://en.wikipedia.org/wiki/AMD_FireStreamhttp://en.wikipedia.org/wiki/OpenCLhttp://localhost/var/www/apps/conversion/tmp/scratch_3/en.wikipedia.org/wiki/Scalar_(computing)http://en.wikipedia.org/wiki/Vectorhttp://en.wikipedia.org/wiki/Vectorhttp://localhost/var/www/apps/conversion/tmp/scratch_3/en.wikipedia.org/wiki/Scalar_(computing)http://en.wikipedia.org/wiki/OpenCLhttp://en.wikipedia.org/wiki/AMD_FireStreamhttp://en.wikipedia.org/wiki/AMD_FireStreamhttp://en.wikipedia.org/wiki/CUDA -
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Hardware Acceleration
In computing, hardware acceleration isthe use of computer hardware to performsome function faster than software
running on the general-purpose CPU.Examples of hardware accelerationinclude blitting acceleration functionalityin GPUs and instructions for complex
operations in CPUs
http://en.wikipedia.org/wiki/Hardware_accelerationhttp://en.wikipedia.org/wiki/Computer_softwarehttp://en.wikipedia.org/wiki/Central_processing_unithttp://en.wikipedia.org/wiki/Blittinghttp://en.wikipedia.org/wiki/Graphics_processing_unithttp://en.wikipedia.org/wiki/Graphics_processing_unithttp://en.wikipedia.org/wiki/Blittinghttp://en.wikipedia.org/wiki/Central_processing_unithttp://en.wikipedia.org/wiki/Computer_softwarehttp://en.wikipedia.org/wiki/Hardware_accelerationhttp://en.wikipedia.org/wiki/Hardware_accelerationhttp://en.wikipedia.org/wiki/Hardware_acceleration -
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DXVA: DirectX Video Acceleration
DXVA is a Microsoft API specification for theMicrosoft Windows and Xbox 360 platforms thatallows videodecoding to be hardware accelerated
Most Media Players and Codecs Support Different
DXVA methods
Nvidia PureVideo
AMD UVD(Unified Video Decoder)
ATI Avivo Intel Clear Video
Intel Quick Sync
http://en.wikipedia.org/wiki/DirectX_Video_Accelerationhttp://en.wikipedia.org/wiki/Microsofthttp://en.wikipedia.org/wiki/APIhttp://en.wikipedia.org/wiki/Microsoft_Windowshttp://en.wikipedia.org/wiki/Xbox_360http://en.wikipedia.org/wiki/Digital_videohttp://en.wikipedia.org/wiki/Codechttp://en.wikipedia.org/wiki/Nvidia_PureVideohttp://en.wikipedia.org/wiki/Unified_Video_Decoderhttp://en.wikipedia.org/wiki/Unified_Video_Decoderhttp://en.wikipedia.org/wiki/ATI_Avivohttp://en.wikipedia.org/wiki/Intel_Clear_Videohttp://en.wikipedia.org/wiki/Intel_Quick_Sync_Videohttp://en.wikipedia.org/wiki/Intel_Quick_Sync_Videohttp://en.wikipedia.org/wiki/Intel_Quick_Sync_Videohttp://en.wikipedia.org/wiki/Intel_Quick_Sync_Videohttp://en.wikipedia.org/wiki/Intel_Quick_Sync_Videohttp://en.wikipedia.org/wiki/Intel_Quick_Sync_Videohttp://en.wikipedia.org/wiki/Intel_Clear_Videohttp://en.wikipedia.org/wiki/Intel_Clear_Videohttp://en.wikipedia.org/wiki/Intel_Clear_Videohttp://en.wikipedia.org/wiki/Intel_Clear_Videohttp://en.wikipedia.org/wiki/Intel_Clear_Videohttp://en.wikipedia.org/wiki/ATI_Avivohttp://en.wikipedia.org/wiki/ATI_Avivohttp://en.wikipedia.org/wiki/ATI_Avivohttp://en.wikipedia.org/wiki/Unified_Video_Decoderhttp://en.wikipedia.org/wiki/Unified_Video_Decoderhttp://en.wikipedia.org/wiki/Unified_Video_Decoderhttp://en.wikipedia.org/wiki/Nvidia_PureVideohttp://en.wikipedia.org/wiki/Nvidia_PureVideohttp://en.wikipedia.org/wiki/Nvidia_PureVideohttp://en.wikipedia.org/wiki/Codechttp://en.wikipedia.org/wiki/Digital_videohttp://en.wikipedia.org/wiki/Xbox_360http://en.wikipedia.org/wiki/Xbox_360http://en.wikipedia.org/wiki/Xbox_360http://en.wikipedia.org/wiki/Microsoft_Windowshttp://en.wikipedia.org/wiki/Microsoft_Windowshttp://en.wikipedia.org/wiki/Microsoft_Windowshttp://en.wikipedia.org/wiki/APIhttp://en.wikipedia.org/wiki/Microsofthttp://en.wikipedia.org/wiki/DirectX_Video_Acceleration -
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multi-GPU solutions
AMD CrossFireX
nVidia SLI(Scalable Link Interface)
http://en.wikipedia.org/wiki/AMD_CrossFireXhttp://en.wikipedia.org/wiki/Scalable_Link_Interfacehttp://en.wikipedia.org/wiki/Scalable_Link_Interfacehttp://en.wikipedia.org/wiki/Scalable_Link_Interfacehttp://en.wikipedia.org/wiki/Scalable_Link_Interfacehttp://en.wikipedia.org/wiki/AMD_CrossFireXhttp://en.wikipedia.org/wiki/AMD_CrossFireX -
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GPU Vendors
AMD
Radeon
nVidia
GeForce
Intel(CPU Graphics)
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Video Card Vendors
XFX
EVGA
BFG
Sapphire
Asus+++
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