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TRANSCRIPT
H1 FY14 Earnings presentation November 12, 2013
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This statement may contain estimated financial data, information on future projects and transactions and future
business results/performance. Such forward-looking data are provided for estimation purposes only. They are subject
to market risks and uncertainties and may vary significantly compared with the actual results that will be published.
The estimated financial data have been presented to the Board of Directors and have not been audited by the
Statutory Auditors. (Additional information is specified in the most recent Ubisoft Registration Document filed on
June 25, 2013 with the French Financial Markets Authority (l’Autorité des marchés financiers)).
D I S C L A I M E R
Yves Guillemot, President and Chief Executive Officer
Alain Martinez, Chief Financial Officer
Jean-Benoît Roquette, SVP Investor Relations
AGENDA
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POSITIONED TO BE A NEXT-GEN WINNER
H1
H2 & FY14
FY15
OPEN WORLDS, EVER-MORE DOMINANT
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Open worlds take an ever-bigger share of the market
in action-driving
in action-adventure
in RPG
in FPS
OPEN WORLDS, EVER-MORE DOMINANT
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Open worlds will receive a MAJOR BOOST with PS4 & XboxOne
OPEN WORLDS, an IDEAL vehicle to implement
the DIGITAL BREAKTHROUGHS
WHY OPEN WORLDS ARE SO APPEALING
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They ARE playing FIELDS SYSTEMIC and COOP/SOCIAL at their
BEST Player is FREE to define his experience and how he interacts with friends
LOW BARRIERS to entry as players play
at their OWN RYTHM FLEXIBLE by essence
EASIER to integrate UGC and
to allow for PERSONNALIZED CONTENT
MASTERING of the DIGITAL
SKILLS + + +
=
HIGH QUALITY
games
MAJOR
production
CAPACITY
WHAT’S NEEDED TO WIN NEXT GEN?
REGULAR releases of
OPEN WORLDS
UBISOFT is READY to be a WINNER of this new generation
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8 000 LEAD & ASSOCIATE proven organization
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DEVELOPERS
UBISOFT IS READY: MAJOR PRODUCTION CAPACITY
UBISOFT IS READY: HIGH QUALITY GAMES
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3 in the top 7
best rated titles
Average Rating at
85
Based on Metacritic average ratings, all platforms included (exc. Wii & WiiU), as of November 08, 2013
Last 23 consoles titles Average Metacritic Developpers
1 GTA 5 97 TTWO
2 Rayman Legends 90 Ubisoft
3 Rocksmith 2014 88 Ubisoft
4 Diablo III 87 Activision
5 NBA 2K14 86 TTWO
6 FIFA 14 86 EA
7 Assassin's Creed 4 85 Ubisoft
8 Lego Marvel Super Heroes 84 Warner
9 Skylander Swap Force 84 Activision
10 Battlefield 4 83 EA
11 Splinter Cell's Blacklist 83 Ubisoft
12 NHL 14 81 EA
13 Saints Row IV 81 Deep Silver
14 Just Dance 2014 79 Ubisoft
15 Madden NFL 25 78 EA
16 PES 14 78 Konami
17 WWE 2K14 77 TTWO
18 Call of Duty Ghosts 75 Activision
19 Disney Infinity 75 Disney
20 Batman: Arkham Origins 74 Warner
21 Beyond: Two Souls 71 Quantic Dream
22 The Bureau: Xcom Declassified 68 TTWO
23 Lost Planet 3 60 Capcom
CREATE MASSIVE
Ubisoft has been preparing for this
8 massive OPEN WORLDS
released in 7 years!
HUGE & well COORDINATED
production CAPACITIES
OPEN WORLDS
& LIVING
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UBISOFT IS READY: REGULAR RELEASES OF OPEN WORLDS
Ubisoft has been preparing for this
LEVERAGING the EXPERIENCE
accumulated over the last 4 YEARS
Free to play – mobile – Facebook – online platforms – digital distribution …
the Online & Social
BREAKTHROUGHS
DEEP INTEGRATION of
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UBISOFT IS READY: MASTERING OF THE DIGITAL SKILLS
LEVERAGING
the EXPERIENCE Accumulated over the
last 4 years
ANALYTICS
ALGORITHMS
BIG DATA
24/24 SERVERS
ACQUISITION ENGAGEMENT
MONETIZATION
BILLING STRUCTURE
COMMUNITY MANAGEMENT
FREE TO PLAY
DIGITAL DISTRIBUTION
CROSS PLATFORMS
DIGITAL MARKETING
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KPIs
UBISOFT IS READY: MASTERING OF THE DIGITAL SKILLS
NEXTGEN : THE BEST OF CONSOLES AND ONLINE ENTERTAINMENT
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N°1 – Watch Dogs
N°2 – The Division
Best Action Game – Watch Dogs
Best New Franchise – The Division
Best Racing Game – The Crew
WatchDogs - The Crew - The Division
Massive open world games that deeply and seamlessly
integrate online and social innovations into their gameplay
"The Division. How Ubisoft is making the Next Generation’s
hottest project"
EXPAND THE VISIBILITY OF OUR BRANDS
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Estimated 100 MILLION
VIEWERS in the US
LEADER 6 times out of 9 for 2-11 years
old category
LOWERS CPA*!
*Cost per acquisition
AGENDA
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POSITIONED TO BE A NEXT-GEN WINNER
H1
H2 & FY14
FY15
H1 FY14
H1 Sales : 293 M€, +5% (+8% at constant exchange rates)
Driven by back-catalog sales and digital
Back-catalog : 113 M€, +16%
Solid sales from Far Cry 3 and Assassin’s Creed 3
Digital : 71 M€, +29%
24% of total sales
Driven by digital distribution, sale of items and DLCs
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H1 FY14 : Sales
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H1 FY14 : Financial summary
H1 FY14
Gross margin flat at last year high level 69%
Supported by better back-catalog + solid digital gross margins
Non-IFRS Operating Loss : (98) M€ vs (58,2) M€
A 42 M€ increase in R&D due to higher depreciation of H1 titles +
cancellation of projects
Cash flow from operations : stable at (144,8) M€
Reduced gap between R&D investments and R&D charges
Gross margin up 10 M€ and flat in percentage point
Supported by better back catalogue and solid digital gross margins
R&D up 42 M€, + 13 percentage point
SG&A up 7 M€, flat in percentage point
variable marketing expenses slightly up at 88 M€ or 30% of sales (83 M€ and 30% in H1 FY13). Lower than expected as
some expenses related to the Q3 titles were moved to fiscal Q3.
fixed structure costs slightly up at 73 M€ or 25% of sales (71 M€ and 25% in H1 FY13).
Income tax rate of 38%
H1 FY14 : Non-IFRS P&L
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€ million, except for per share data H1 2013-14 H1 2012-13
% %
Sales 293,3 279,2
Gross profit 202,2 68,9 192,7 69,0
R&D expenses (138,9) (47,4) (96,8) (34,7)
Selling expenses (123,5) (42,1) (116,8) (41,8)
G & A expenses (37,8) (12,9) (37,2) (13,3)
SG & A expenses (161,3) (55,0) (154,0) (55,2)
Non-IFRS operating income (98,0) (33,4) (58,1) (20,8)
Net Financial Income (2,4) (2,1)
Income Tax 38,2 22,2
Non-IFRS Net Income (62,1) (38,1)
Non-IFRS Diluted EPS (0,59) (0,40)
Nbr of shares fully diluted (000) 104 508 95 897
45M€ depreciation increase explains the 42M€ increase in total R&D = higher depreciation of H1 titles +
cancellation of projects
Royalties down 3M€ = lower casual sales
7% increase in total cash R&D, or +10% at constant exchange rate
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H1 FY14 : R&D
€ million H1 2013-14 H1 2012-13
Depreciation of in-house software-related production 107,8 61,4
Depreciation of external software-related production and licenses 6,2 7,9
Royalties 9,7 12,8
Non Capitalized R&D & others 15,2 14,8
Total R&D depreciation and royalties 138,9 96,8
Capitalized in-house software-related production 189,8 171,5
Capitalized external software-related production and licenses 18,7 19,5
(excluding future commitments)
Royalties 9,7 12,8
Non Capitalized R&D & others 15,2 14,8
Total development investment 233,3 218,5
IFRS Non-Current expenses and income : (12) M€
• Includes: 11.7 M€ goodwill amortization and brand depreciation
IFRS Net financial income : 13 M€
• Includes: 4.4 M€ profit on sale of Gameloft shares + 11.4 M€ (non-cash) from adjustment of earn-out liabilities
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H1 FY14 : IFRS / non-IFRS reconciliation
€ million,
except for per share data
H1 2013-14 H1 2012-13
IFRS Adjustment Non-IFRS IFRS Adjustment Non-IFRS
Sales 293,3 293,3 279,2 279,2
Total Operating expenses (407,3) 16,0 (391,3) (339,5) 2,1 (337,4)
Stock-based compensation (4,3) 4,3 0,0 (2,1) 2,1 0,0
Non-Current expenses and income (11,7) 11,7 0,0 0,0 0,0
Other operating income and expenses 0,0 0,0 0,0 0,0 0,0
Operating Income (114,0) 16,0 (98,0) (60,3) 2,1 (58,2)
Net Financial income 13,4 (15,8) (2,4) 5,1 (7,2) (2,1)
Income tax 38,2 0,0 38,2 22,9 (0,8) 22,2
Net Income (62,3) 0,2 (62,1) (32,3) (5,8) (38,1)
Diluted earnings per share (0,60) 0,00 (0,59) (0,34) (0,06) (0,40)
H1 FY14 : Cash flows and closing cash position
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Despite 40 M€ drop in EBIT, Cash flows from Operations flat, reflecting reduced gap between R&D
investments and R&D charges (94 M€ vs 122 M€ in H1 FY13)
WCR increase due to Rayman and Splinter Cell releases at end of quarter
€ million H1 2013-14 H1 2012-13
Opening cash position 104,5 84,6
Cash flows from operations (144,8) (146,4)
Change in WCR (115,9) (98,4)
Cash flows from operating activities (260,7) (244,8)
Net investment in capital assets (16,3) (10,9)
Net free cash flow (276,9) (255,7)
Net acquisitions/disposals (3,0) (0,1)
Proceeds from issue of capital and other financial flows 36,3 0,7
Disposal of Gameloft Shares 6,0 10,7
Effect of exchange rate fluctuations (8,7) 7,4
Decrease/(increase) in net debt (246,3) (237,0)
Closing cash position (141,8) (152,4)
AGENDA
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POSITIONED TO BE A NEXT-GEN WINNER
H1
H2 & FY14
FY15
FY14 : TARGETS
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FY 14
Sales : 995 M€ 1 045 M€
Non-IFRS Operating Loss : (70) M€ (40) M€
Q3 sales : between 500 M€ and 540 M€
ASSASSIN'S CREED 4 BLACK FLAG, ANOTHER MAJOR ENTRY IN THE FRANCHISE
““Black Flag’s world is built to amaze.
The fantasy it delivers sets new benchmarks
for open-world gaming”
Edge, Nov. 2013
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The best rated Christmas title
PS4, XboxOne, 360, PS3, WiiU, PC
Lead/Associate studios : Montreal – Annecy – Singapore
Quebec City – Sofia – Bucharest
“The most ambitious AC game in years,
an incredible adventure by any standard”
Gamespot, Nov. 2013
CASUAL: MANAGING THE TRANSITION
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Casual over 20% of total FY14 sales
Great business : 7 very profitable years for Ubisoft
Committed and adaptative approach
Next generation to bring back casual gamers
to living room
FISCAL Q4 : SOUTH PARK + RE-ORDERS OF NEXTGEN SKUS
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+
Re-orders of NextGen skus
FY14 DIGITAL/ONLINE : BROADER DISTRIBUTION AND STRONGER LINE-UP
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DIGITAL DISTRIBUTION
PC FREE-TO-PLAY, eSPORT
MOBILE & CONSOLE DIGITAL (Paymium & Free to Play)
+ DLCS FROM CONSOLES & PC GAMES
AGENDA
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POSITIONED TO BE A NEXT-GEN WINNER
H1
H2 & FY14
FY15
FY15 : A significantly stronger line-up
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FY 15
Calendar 2014 : consoles market expected to grow again Much stronger line up for Ubisoft (franchises and new brands) Starting in Q1 with Watch Dogs Non-IFRS Operating Income : minimum 150 M€
APPENDICES
"We believe that our major
production capacity, strong of a
network of 26 international studios and
over 8 000 developers, now optimized
with our lead and associate
organization, will allow us to come
with an enhanced pipeline of
increasingly high quality franchises
and new IPs. We will be able to release
our franchises more and more
regularly, providing solid visibility on
our future revenue and profitability
streams.
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All that, combined with the Open-World
and Online expertise/know-how that
we have been growing steadily
internally make us believe that we will
benefit disproportionally from the
arrival of the new generation and from
the continued growth of the online
market"
Yves Guillemot, Ubisoft CEO
KEY LEARNINGS
FRANCHISES =
LG TERM VISIBILITY
KEY FACTORS OF SUCCESS
– Quality
– Regular Releases
– Deep Production Capacity
NEW CYCLES =
OPPORTUNITY FOR NEW BRANDS
CURRENT GEN KEY SUCCESS FACTORS : QUALITY & REGULAR RELEASES
Physical retail sales : NPD, GFK
Cumulated WW Sales (value) XBOX360 / PS3 / WII / PC
2005-2012 (8 years) Publishers
1 CALL OF DUTY ACTIVISION BLIZZARD F 2 MARIO NINTENDO F
3 FIFA SOCCER EA F
4 WII FIT* NINTENDO NB
5 ASSASSIN'S CREED UBISOFT NB
6 GUITAR HERO* ACTIVISION BLIZZARD NB 7 HALO MSFT F
8 MADDEN NFL EA F
9 THE SIMS EA F
10 NEED FOR SPEED EA F
11 BATTLEFIELD EA F
12 JUST DANCE UBISOFT NB 13 ROCK BAND EA NB 14 MARIO KART WII NINTENDO F
15 LEGO TELLTALE NB
16 GRAND THEFT AUTO TAKE-TWO F
17 WORLD OF WARCRAFT ACTIVISION BLIZZARD F 18 WWF/WWE THQ F
19 ELDER SCROLLS BETHESDA F
20 SONIC SEGA F
1 BRAND IN THE TOP 5 !
2 BRANDS IN THE TOP 12 !
2 OF THE 4 BIGGEST NEW IPS !
*includes hardware
Far Cry – Watch Dogs – The Division – The Crew strong contenders for Next-Gen top 20
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F: Franchise NB: New Brands
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Ubisoft Core brands Ubisoft Casual Brands
A highly committed, growing audience > 1 billion people
On consoles
On PC, mobile, tablet (Free to Play model)
Social interactions
Value
added
for player
Multi-screens gaming
Item based model
Grow ARPU and each brand’s profitability
Ubisoft’s
benefits
Drive players acquisition
Increase players engagement & therefore monetization
Expand to new territories (Asia, Turkey…) and to new platforms (mobile, tablet)
Direct relation with player = knowledge (through analytics)
LONG TERM OPPORTUNITIES FOR OUR CORE AND CASUAL BRANDS
SYSTEMIC LOW BARRIERS
ANALYTICS =
1 2 3
4 5
GAMEPLAY & SOCIAL TO ENTRY
PERSONALIZED EXPERIENCE
BREAKTHROUGHS (details in appendices)
COOP
ONLINE & SOCIAL
USER GENERATED CONTENT
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5
The BEST and MOST LUCRATIVE online games
are built on SOLID SYSTEMIC FOUNDATIONS
COMMON RESOURCES for INFINITE entertainment combinations
SYSTEMIC 1 GAMEPLAY
Huge world
Retention
LONG GAMING HOURS
LOWER development COST
per hour played
ONLINE & SOCIAL
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PROGRESS and interact WITH FRIENDS
Requires Updates in real time
(things 360 & PS3 could not do)
COOP 2 & SOCIAL
Players COME BACK REGULARLY
to the world
Players spend MORE TIME
playing
LOWER
the COST Per Acquisition (CPA)
ONLINE & SOCIAL
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3
TRY for FREE and KEEP
your PROGRESS when you start to PAY
LOW BARRIERS TO ENTRY
Seamless
& FRICTIONLESS ACCESSIBLE
to non gamers
Asynchronous,
an EASY ACCESS to MULTIPLAYER
COOL
ASYNCHRONOUS, WHENEVER with your FRIENDS
ULTRA-ACCESSIBLE : INSTANT-ON platforms
MOBILE interfaces
SMALL SESSIONS that add to A LOT OF TIME
CROSS PLATFORM
ONLINE & SOCIAL
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MORE CONTENT 4 FROM UGC
ENHANCED MODING & UGC
due to cross platform SHARING
& to ALWAYS ON
UGC CREATORS become
SUPER AMBASSADORS (Lower Cost Per Acquisition)
INCREASES LIFESPAN of gaming experience
ONLINE & SOCIAL
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KNOW PLAYERS (profile, what they play, what interests them most),
track their sessions
= Offer CONTENT that MEETS their NEEDS
ANALYTICS 5
STRONGER
RELATIONSHIP with gamers
a PERSONNALIZED
experience increases
ENGAGEMENT and
RETENTION
TARGETED MARKETING
ONLINE & SOCIAL
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