donjon; the dark halls of worms 3

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2/16/2015 donjon; The Dark Halls of Worms http://donjon.bin.sh/d20/dungeon/index.cgi 1/42 The Dark Halls of Worms Level 2 General Dungeon Walls Natural Stone (Climb DC 15) Dungeon Floor Smooth Stone Temperature Cool

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Page 1: Donjon; The Dark Halls of Worms 3

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The Dark Halls of Worms

Level 2

General Dungeon Walls Natural Stone (Climb DC 15)

Dungeon Floor Smooth Stone

Temperature Cool

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Illumination Shadowy (witchlight every 20 ft.)

WanderingMonsters

1 1 x Ghast (ghoul), hunting for food

2 5 x Human Commoner Zombie,actively patrolling their territory

3 1 x Allip, investigating a strange noise

4 1 x Wight, investigating a strangenoise

5 1 x Wolf Skeleton, trying to lure theparty into an ambush

6 4 x Human Commoner Zombie,tracking the party

Room #1 Room Features A tile labyrinth covers the floor, Alarge kiln and coal bin sit in thenorth side of the room

Room #2 Room Features A tapestry of arcane patterns hangsfrom the south wall, A stone daisand throne sits in the north-westcorner of the room

Monster 1 x Bugbear Zombie

Bugbear zombie: CR 2; Mediumundead; HD 6d12+3; hp 42; Init +0;Spd 30 ft. (6 squares; can't run); AC16 (+5 natural, +1 light woodenshield), touch 10, flat-footed 16;Base Atk +3; Grp +6; Atk +6 melee(1d8+3, morningstar) or +6 melee(1d6+3, slam) or +3 ranged (1d6+2,javelin); Full Atk +6 melee (1d8+3,morningstar) or +6 melee (1d6+3,slam) or +3 ranged (1d6+2, javelin);Space/Reach 5 ft./5 ft.; SA -; SQSingle actions only, damagereduction 5/slashing, darkvision 60ft., undead traits; AL NE; SV Fort +2,Ref +2, Will +5; Str 17, Dex 10, Con -,Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

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Room #3 Monster 5 x Kobold Zombie

Kobold zombie: CR 1/2; Smallundead; HD 2d12+3; hp 16; Init +0;Spd 30 ft. (6 squares; can't run); AC13 (+1 size, +2 natural), touch 11, flat-footed 13; Base Atk +1; Grp -4; Atk +1melee (1d6-1/x3, spear) or +1 melee(1d4-1, slam) or +2 ranged (1d6/19-20, light crossbow); Full Atk +0melee (1d6-1/x3, spear) or +0 melee(1d4-1, slam) or +1 ranged (1d6/19-20, light crossbow); Space/Reach 5ft./5 ft.; SA -; SQ Single actions only,damage reduction 5/slashing,darkvision 60 ft., undead traits; ALNE; SV Fort +0, Ref +0, Will +3; Str8, Dex 11, Con -, Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #4 Empty

Room #5 Room Features A large kiln and coal bin sit in thesouth-east corner of the room, A pileof spoiled meat lies in the north sideof the room

Room #6 Monster 1 x Bugbear Zombie

Bugbear zombie: CR 2; Mediumundead; HD 6d12+3; hp 42; Init +0;Spd 30 ft. (6 squares; can't run); AC16 (+5 natural, +1 light woodenshield), touch 10, flat-footed 16;Base Atk +3; Grp +6; Atk +6 melee(1d8+3, morningstar) or +6 melee(1d6+3, slam) or +3 ranged (1d6+2,javelin); Full Atk +6 melee (1d8+3,morningstar) or +6 melee (1d6+3,slam) or +3 ranged (1d6+2, javelin);Space/Reach 5 ft./5 ft.; SA -; SQSingle actions only, damagereduction 5/slashing, darkvision 60ft., undead traits; AL NE; SV Fort +2,Ref +2, Will +5; Str 17, Dex 10, Con -,Int -, Wis 10, Cha 1

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Skills and Feats: -; Toughness

Room #7 Room Features Several iron cages are scatteredthroughout the room, Someone hasscrawled "Ran out of rope" on theeast wall

Room #8 Room Features A wooden ladder rests against theeast wall, Mysterious levers andmechanisms cover the east wall

Monster 1 x Bugbear Zombie

Bugbear zombie: CR 2; Mediumundead; HD 6d12+3; hp 42; Init +0;Spd 30 ft. (6 squares; can't run); AC16 (+5 natural, +1 light woodenshield), touch 10, flat-footed 16;Base Atk +3; Grp +6; Atk +6 melee(1d8+3, morningstar) or +6 melee(1d6+3, slam) or +3 ranged (1d6+2,javelin); Full Atk +6 melee (1d8+3,morningstar) or +6 melee (1d6+3,slam) or +3 ranged (1d6+2, javelin);Space/Reach 5 ft./5 ft.; SA -; SQSingle actions only, damagereduction 5/slashing, darkvision 60ft., undead traits; AL NE; SV Fort +2,Ref +2, Will +5; Str 17, Dex 10, Con -,Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #9 Room Features Someone has scrawled "Mind thegap" on the west wall, A pile ofrotten fruit lies in the east side of theroom

Monster 1 x Owlbear Skeleton

Owlbear skeleton: CR 2; Largeundead; HD 5d12; hp 32; Init +6;Spd 30 ft. (6 squares); AC 13 (-1 size,+2 dex, +2 natural), touch 11, flat-footed 11; Base Atk +2; Grp +11; Atk+6 melee (1d6+5, claw); Full Atk +6melee (1d6+5, 2 claws) and +1 melee(1d8+2, bite); Space/Reach 10 ft./5

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ft.; SA -; SQ Damage reduction5/bludgeoning, darkvision 60 ft.,immunity to cold, undead traits; ALNE; SV Fort +1, Ref +3, Will +4; Str21, Dex 14, Con -, Int -, Wis 10, Cha 1

Skills and Feats: ; Improved Initiative

Room #10 Empty

Room #11 Room Features Part of the ceiling has collapsed intothe room, The floor is covered inperfect hexagonal tiles

Room #12 Monster 1 x Shadow

Shadow: CR 3; Medium undead(incorporeal); HD 3d12; hp 19; Init+2; Spd Fly 40 ft. (good) (8squares); AC 13 (+2 dex, +1deflection), touch 13, flat-footed 11;Base Atk +1; Grp -; Atk +3 melee (1d6Str, incorporeal touch); Full Atk +3melee (1d6 Str, incorporeal touch);Space/Reach 5 ft./5 ft.; SA Createspawn, strength damage; SQDarkvision 60 ft., incorporeal traits,+2 turn resistance, undead traits; ALCE; SV Fort +1, Ref +3, Will +4; Str -,Dex 14, Con -, Int 6, Wis 12, Cha 13

Skills and Feats: Hide +8*, Listen +7,Search +4, Spot +7; Alertness, Dodge

Room #13 Monster 5 x Kobold Zombie

Kobold zombie: CR 1/2; Smallundead; HD 2d12+3; hp 16; Init +0;Spd 30 ft. (6 squares; can't run); AC13 (+1 size, +2 natural), touch 11, flat-footed 13; Base Atk +1; Grp -4; Atk +1melee (1d6-1/x3, spear) or +1 melee(1d4-1, slam) or +2 ranged (1d6/19-20, light crossbow); Full Atk +0melee (1d6-1/x3, spear) or +0 melee(1d4-1, slam) or +1 ranged (1d6/19-20, light crossbow); Space/Reach 5

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ft./5 ft.; SA -; SQ Single actions only,damage reduction 5/slashing,darkvision 60 ft., undead traits; ALNE; SV Fort +0, Ref +0, Will +3; Str8, Dex 11, Con -, Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Trap Extended Bane Trap: CR 3; magicdevice; proximity trigger (detectgood); automatic reset; spell effect(Extended Bane, 3rd level cleric, DC13 Will save negates); Search DC 27;Disable Device DC 27

Hidden Treasure Unlocked Good Wooden Chest (hard5, 15 hp)

1000 sp; hoard total 100 gp

Room #14 Monster 1 x Ghast (ghoul)

Ghast: CR 3; Medium undead; HD4d12+3; hp 29; Init +3; Spd 30 ft. (6squares); AC 17 (+3 dex, +4 natural),touch 12, flat-footed 14; Base Atk +2;Grp +5; Atk +5 melee (1d8+3 plusparalysis, bite); Full Atk +5 melee(1d8+3 plus paralysis, bite) and +3melee (1d4+1 plus paralysis, 2claws); Space/Reach 5 ft./5 ft.; SAGhoul fever, paralyis, stench; SQDarkvision 60 ft., undead traits, +2turn resistance; AL CE; SV Fort +1,Ref +4, Will +6; Str 17, Dex 17, Con -,Int 13, Wis 14, Cha 16

Skills and Feats: Balance +7, Climb+9, Hide +8, Jump +9, Move Silently+8, Spot +8; Multiattack, Toughness

Treasure: 300 gp; hoard total 300gp

Room #15 Room Features A group of monstrous faces havebeen carved into the north wall, Aniron chandelier hangs from theceiling in the south side of the room

Room #16 Room Features A tile mosaic of vile acts covers the

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floor, A pile of broken arrows lies inthe south-east corner of the room

Room #17 Room Features A stream of water flows along achannel in the floor, Someone hasscrawled "Symas' Marauders lootedthis place" on the east wall

Monster 1 x Troll Skeleton

Troll skeleton: CR 3; Large undead;HD 6d12; hp 39; Init +7; Spd 30 ft.(6 squares); AC 14 (+3 dex, -1 size, +2natural), touch 12, flat-footed 11;Base Atk +3; Grp +13; Atk +8 melee(1d6+6, claw); Full Atk +8 melee(1d6+6, 2 claws) and +3 melee(1d6+3, bite); Space/Reach 10 ft./10ft; SA -; SQ Damage reduction5/bludgeoning, darkvision 60 ft.,immunity to cold, undead traits; ALNE; SV Fort +2, Ref +5, Will +5; Str23, Dex 16, Con -, Int -, Wis 10, Cha 1

Skills and Feats: ; Improved Initiative

Room #18 Room Features Mysterious levers and mechanismscover the south wall, A pile of bentcopper coins lies in the south-westcorner of the room

Room #19 Monster 1 x Bugbear Zombie

Bugbear zombie: CR 2; Mediumundead; HD 6d12+3; hp 42; Init +0;Spd 30 ft. (6 squares; can't run); AC16 (+5 natural, +1 light woodenshield), touch 10, flat-footed 16;Base Atk +3; Grp +6; Atk +6 melee(1d8+3, morningstar) or +6 melee(1d6+3, slam) or +3 ranged (1d6+2,javelin); Full Atk +6 melee (1d8+3,morningstar) or +6 melee (1d6+3,slam) or +3 ranged (1d6+2, javelin);Space/Reach 5 ft./5 ft.; SA -; SQSingle actions only, damagereduction 5/slashing, darkvision 60ft., undead traits; AL NE; SV Fort +2,

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Ref +2, Will +5; Str 17, Dex 10, Con -,Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #20 Room Features A rotting carpet and simple woodentable sit in the south-west corner ofthe room, Clouds of flying insects fillthe west side of the room

Monster 4 x Kobold Zombie

Kobold zombie: CR 1/2; Smallundead; HD 2d12+3; hp 16; Init +0;Spd 30 ft. (6 squares; can't run); AC13 (+1 size, +2 natural), touch 11, flat-footed 13; Base Atk +1; Grp -4; Atk +1melee (1d6-1/x3, spear) or +1 melee(1d4-1, slam) or +2 ranged (1d6/19-20, light crossbow); Full Atk +0melee (1d6-1/x3, spear) or +0 melee(1d4-1, slam) or +1 ranged (1d6/19-20, light crossbow); Space/Reach 5ft./5 ft.; SA -; SQ Single actions only,damage reduction 5/slashing,darkvision 60 ft., undead traits; ALNE; SV Fort +0, Ref +0, Will +3; Str8, Dex 11, Con -, Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Hidden Treasure Hidden (Search DC 20) Trapped andUnlocked Good Wooden Chest (hard5, 15 hp)

Poison Needle Trap: CR 2;mechanical; touch trigger; repairreset; lock bypass (Open Lock DC30); Atk +17 melee (1 plus poison,needle); poison (blue whinnis[injury, Fort DC 14, 1Con/unconscious]); Search DC 22;Disable Device DC 17

280 gp; Fine Steel Box set with RoseQuartz (500 gp), Gold Cloth Tabard(1800 gp); Arcane Scroll (EnlargePerson (25 gp)) (total 25 gp); hoardtotal 2605 gp

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Room #21 Room Features A well lies in the west side of theroom, A group of monstrous faceshave been carved into the north wall

Monster 3 x Human Commoner Zombie

Human commoner zombie: CR 1/2;Medium undead; HD 2d12+3; hp 16;Init -1; Spd 30 ft. (6 squares; can'trun); AC 11 (-1 dex, +2 natural),touch 9, flat-footed 11; Base Atk +1;Grp +2; Atk +2 melee (1d6+1, slam)or +2 melee (1d6+1, club); Full Atk +2melee (slam) and (1d6+1) or +2melee (1d6+1, club); Space/Reach 5ft./5 ft; SA -; SQ Single actions only,damage reduction 5/slashing,darkvision 60 ft., undead traits; ALNE; SV Fort +0, Ref -1, Will +3; Str 12,Dex 8, Con -, Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Trap Collapsing Column: CR 4;mechanical; touch trigger(attached); no reset; Atk +15 melee(6d6, stone blocks); Search DC 20;Disable Device DC 24

Room #22 Room Features Someone has scrawled "The Demonsof Wostone killed thirteen orcs here"on the east wall, A ruined gauntletlies in the north-west corner of theroom

Monster 1 x Ghast (ghoul)

Ghast: CR 3; Medium undead; HD4d12+3; hp 29; Init +3; Spd 30 ft. (6squares); AC 17 (+3 dex, +4 natural),touch 12, flat-footed 14; Base Atk +2;Grp +5; Atk +5 melee (1d8+3 plusparalysis, bite); Full Atk +5 melee(1d8+3 plus paralysis, bite) and +3melee (1d4+1 plus paralysis, 2claws); Space/Reach 5 ft./5 ft.; SAGhoul fever, paralyis, stench; SQDarkvision 60 ft., undead traits, +2

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turn resistance; AL CE; SV Fort +1,Ref +4, Will +6; Str 17, Dex 17, Con -,Int 13, Wis 14, Cha 16

Skills and Feats: Balance +7, Climb+9, Hide +8, Jump +9, Move Silently+8, Spot +8; Multiattack, Toughness

Treasure: 2300 sp; Average Lock (40gp), Masterwork Two-bladed Sword(Small) (700 gp); hoard total 970 gp

Trap Collapsing Column: CR 4;mechanical; touch trigger(attached); no reset; Atk +15 melee(6d6, stone blocks); Search DC 20;Disable Device DC 24

Room #23 Monster 4 x Kobold Zombie

Kobold zombie: CR 1/2; Smallundead; HD 2d12+3; hp 16; Init +0;Spd 30 ft. (6 squares; can't run); AC13 (+1 size, +2 natural), touch 11, flat-footed 13; Base Atk +1; Grp -4; Atk +1melee (1d6-1/x3, spear) or +1 melee(1d4-1, slam) or +2 ranged (1d6/19-20, light crossbow); Full Atk +0melee (1d6-1/x3, spear) or +0 melee(1d4-1, slam) or +1 ranged (1d6/19-20, light crossbow); Space/Reach 5ft./5 ft.; SA -; SQ Single actions only,damage reduction 5/slashing,darkvision 60 ft., undead traits; ALNE; SV Fort +0, Ref +0, Will +3; Str8, Dex 11, Con -, Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #24 Room Features The room has a high domed ceiling,An altar of evil sits in the south-westcorner of the room

Room #25 Empty

Room #26 Monster 5 x Human Commoner Zombie

Human commoner zombie: CR 1/2;Medium undead; HD 2d12+3; hp 16;

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Init -1; Spd 30 ft. (6 squares; can'trun); AC 11 (-1 dex, +2 natural),touch 9, flat-footed 11; Base Atk +1;Grp +2; Atk +2 melee (1d6+1, slam)or +2 melee (1d6+1, club); Full Atk +2melee (slam) and (1d6+1) or +2melee (1d6+1, club); Space/Reach 5ft./5 ft; SA -; SQ Single actions only,damage reduction 5/slashing,darkvision 60 ft., undead traits; ALNE; SV Fort +0, Ref -1, Will +3; Str 12,Dex 8, Con -, Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Trap Wall Blade Trap: CR 1; mechanical;touch trigger; automatic reset;hidden switch bypass (Search DC25); Atk +10 melee (2d4/x4, scythe);Search DC 22; Disable Device DC 22

Hidden Treasure Hidden (Search DC 25) Trapped andLocked Iron Chest (Open Lock DC20, break DC 28; hard 10, 60 hp)

Extended Bane Trap: CR 3; magicdevice; proximity trigger (detectgood); automatic reset; spell effect(Extended Bane, 3rd level cleric, DC13 Will save negates); Search DC 27;Disable Device DC 27

200 gp; hoard total 200 gp

Room #27 Monster 1 x Shadow

Shadow: CR 3; Medium undead(incorporeal); HD 3d12; hp 19; Init+2; Spd Fly 40 ft. (good) (8squares); AC 13 (+2 dex, +1deflection), touch 13, flat-footed 11;Base Atk +1; Grp -; Atk +3 melee (1d6Str, incorporeal touch); Full Atk +3melee (1d6 Str, incorporeal touch);Space/Reach 5 ft./5 ft.; SA Createspawn, strength damage; SQDarkvision 60 ft., incorporeal traits,+2 turn resistance, undead traits; ALCE; SV Fort +1, Ref +3, Will +4; Str -,

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Dex 14, Con -, Int 6, Wis 12, Cha 13

Skills and Feats: Hide +8*, Listen +7,Search +4, Spot +7; Alertness, Dodge

Room #28 Room Features A well lies in the east side of theroom, A fountain decorated withthree gargoyles sits in the north-eastcorner of the room

Room #29 Room Features Spirals of red stones cover the floor,A stone sarcophagus sits in the westside of the room

Room #30 Monster 5 x Human Warrior Skeleton

Human warrior skeleton: CR 1/3;Medium undead; HD 1d12; hp 6; Init+5; Spd 30 ft. (6 squares); AC 15 (+1dex, +2 natural, +2 heavy steelshield), touch 11, flat-footed 14; BaseAtk +0; Grp +1; Atk +1 melee(1d6+1/18-20, scimitar) or +1 melee(1d4+1, claw); Full Atk +1 melee(1d6+1/18-20, scimitar) or +1 melee(1d4+1, 2 claws); Space/Reach 5 ft./5ft.; SA -; SQ Damage reduction5/bludgeoning, darkvision 60 ft.,immunity to cold, undead traits; ALNE; SV Fort +0, Ref +1, Will +2; Str13, Dex 13, Con -, Int -, Wis 10, Cha 1

Skills and Feats: ; Improved Initiative

Trap Lightning Bolt Trap: CR 4; magicdevice; proximity trigger (alarm);automatic reset; spell effect(Lightning Bolt, 5th level wizard, 5d6electricity, DC 14 Reflex save halfdamage); Search DC 28; DisableDevice DC 28

Room #31 Empty

Room #32 Room Features A tapestry of geometric patternshangs from the east wall, Someonehas scrawled "There is no way out"

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on the east wall

Monster 2 x Human Commoner Zombie

Human commoner zombie: CR 1/2;Medium undead; HD 2d12+3; hp 16;Init -1; Spd 30 ft. (6 squares; can'trun); AC 11 (-1 dex, +2 natural),touch 9, flat-footed 11; Base Atk +1;Grp +2; Atk +2 melee (1d6+1, slam)or +2 melee (1d6+1, club); Full Atk +2melee (slam) and (1d6+1) or +2melee (1d6+1, club); Space/Reach 5ft./5 ft; SA -; SQ Single actions only,damage reduction 5/slashing,darkvision 60 ft., undead traits; ALNE; SV Fort +0, Ref -1, Will +3; Str 12,Dex 8, Con -, Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #33 Room Features A stack of barrels filled with rottingfruit stands against the north wall,Groaning fills the room

Monster 1 x Owlbear Skeleton

Owlbear skeleton: CR 2; Largeundead; HD 5d12; hp 32; Init +6;Spd 30 ft. (6 squares); AC 13 (-1 size,+2 dex, +2 natural), touch 11, flat-footed 11; Base Atk +2; Grp +11; Atk+6 melee (1d6+5, claw); Full Atk +6melee (1d6+5, 2 claws) and +1 melee(1d8+2, bite); Space/Reach 10 ft./5ft.; SA -; SQ Damage reduction5/bludgeoning, darkvision 60 ft.,immunity to cold, undead traits; ALNE; SV Fort +1, Ref +3, Will +4; Str21, Dex 14, Con -, Int -, Wis 10, Cha 1

Skills and Feats: ; Improved Initiative

Room #34 Room Features Spirals of red stones cover the floor,Someone has scrawled "Ten stepsforward, ten steps back" in goblinrunes on the east wall

Monster 3 x Kobold Zombie

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Kobold zombie: CR 1/2; Smallundead; HD 2d12+3; hp 16; Init +0;Spd 30 ft. (6 squares; can't run); AC13 (+1 size, +2 natural), touch 11, flat-footed 13; Base Atk +1; Grp -4; Atk +1melee (1d6-1/x3, spear) or +1 melee(1d4-1, slam) or +2 ranged (1d6/19-20, light crossbow); Full Atk +0melee (1d6-1/x3, spear) or +0 melee(1d4-1, slam) or +1 ranged (1d6/19-20, light crossbow); Space/Reach 5ft./5 ft.; SA -; SQ Single actions only,damage reduction 5/slashing,darkvision 60 ft., undead traits; ALNE; SV Fort +0, Ref +0, Will +3; Str8, Dex 11, Con -, Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #35 Room Features The floor is covered in perfecthexagonal tiles, Several shatteredweapons are scattered throughoutthe room

Monster 1 x Bugbear Zombie

Bugbear zombie: CR 2; Mediumundead; HD 6d12+3; hp 42; Init +0;Spd 30 ft. (6 squares; can't run); AC16 (+5 natural, +1 light woodenshield), touch 10, flat-footed 16;Base Atk +3; Grp +6; Atk +6 melee(1d8+3, morningstar) or +6 melee(1d6+3, slam) or +3 ranged (1d6+2,javelin); Full Atk +6 melee (1d8+3,morningstar) or +6 melee (1d6+3,slam) or +3 ranged (1d6+2, javelin);Space/Reach 5 ft./5 ft.; SA -; SQSingle actions only, damagereduction 5/slashing, darkvision 60ft., undead traits; AL NE; SV Fort +2,Ref +2, Will +5; Str 17, Dex 10, Con -,Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #36 Empty

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Room #37 Empty

Room #38 Room Features A set of demonic war masks hangson the south wall, A carved stonestatue stands in the east side of theroom

Room #39 Room Features A simple fireplace sits against theeast wall, The floor is covered withrotting straw

Monster 1 x Bugbear Zombie

Bugbear zombie: CR 2; Mediumundead; HD 6d12+3; hp 42; Init +0;Spd 30 ft. (6 squares; can't run); AC16 (+5 natural, +1 light woodenshield), touch 10, flat-footed 16;Base Atk +3; Grp +6; Atk +6 melee(1d8+3, morningstar) or +6 melee(1d6+3, slam) or +3 ranged (1d6+2,javelin); Full Atk +6 melee (1d8+3,morningstar) or +6 melee (1d6+3,slam) or +3 ranged (1d6+2, javelin);Space/Reach 5 ft./5 ft.; SA -; SQSingle actions only, damagereduction 5/slashing, darkvision 60ft., undead traits; AL NE; SV Fort +2,Ref +2, Will +5; Str 17, Dex 10, Con -,Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #40 Empty

Room #41 Room Features A chute descends from the roominto the next dungeon level down,Someone has scrawled "six, nine,seven, ten" on the west wall

Room #42 Room Features A simple fireplace sits against theeast wall, An unidentifiable odor fillsthe east side of the room

Monster 1 x Bugbear Zombie

Bugbear zombie: CR 2; Medium

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undead; HD 6d12+3; hp 42; Init +0;Spd 30 ft. (6 squares; can't run); AC16 (+5 natural, +1 light woodenshield), touch 10, flat-footed 16;Base Atk +3; Grp +6; Atk +6 melee(1d8+3, morningstar) or +6 melee(1d6+3, slam) or +3 ranged (1d6+2,javelin); Full Atk +6 melee (1d8+3,morningstar) or +6 melee (1d6+3,slam) or +3 ranged (1d6+2, javelin);Space/Reach 5 ft./5 ft.; SA -; SQSingle actions only, damagereduction 5/slashing, darkvision 60ft., undead traits; AL NE; SV Fort +2,Ref +2, Will +5; Str 17, Dex 10, Con -,Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #43 Room Features A forge and anvil sit in the west sideof the room, Someone has scrawled"Beware the elves" on the north wall

Monster 5 x Kobold Zombie

Kobold zombie: CR 1/2; Smallundead; HD 2d12+3; hp 16; Init +0;Spd 30 ft. (6 squares; can't run); AC13 (+1 size, +2 natural), touch 11, flat-footed 13; Base Atk +1; Grp -4; Atk +1melee (1d6-1/x3, spear) or +1 melee(1d4-1, slam) or +2 ranged (1d6/19-20, light crossbow); Full Atk +0melee (1d6-1/x3, spear) or +0 melee(1d4-1, slam) or +1 ranged (1d6/19-20, light crossbow); Space/Reach 5ft./5 ft.; SA -; SQ Single actions only,damage reduction 5/slashing,darkvision 60 ft., undead traits; ALNE; SV Fort +0, Ref +0, Will +3; Str8, Dex 11, Con -, Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #44 Room Features A magical idol in the center of theroom conjures a tankard of ale forwhomever offers a prayer to a god ofdwarves (but only once), Skeletonshang from chains and manacles

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against the north and south walls

Monster 5 x Human Commoner Zombie

Human commoner zombie: CR 1/2;Medium undead; HD 2d12+3; hp 16;Init -1; Spd 30 ft. (6 squares; can'trun); AC 11 (-1 dex, +2 natural),touch 9, flat-footed 11; Base Atk +1;Grp +2; Atk +2 melee (1d6+1, slam)or +2 melee (1d6+1, club); Full Atk +2melee (slam) and (1d6+1) or +2melee (1d6+1, club); Space/Reach 5ft./5 ft; SA -; SQ Single actions only,damage reduction 5/slashing,darkvision 60 ft., undead traits; ALNE; SV Fort +0, Ref -1, Will +3; Str 12,Dex 8, Con -, Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #45 Empty

Room #46 Empty

Room #47 Room Features Someone has scrawled "I'd rather beat the Minstrel's House" on the westwall, Several pieces of rotten ropeare scattered throughout the room

Room #48 Room Features A narrow shaft descends from theroom into a plundered tomb below,The floor is covered with cracks

Room #49 Room Features A narrow ledge runs along the walls,Someone has scrawled "Asuildamedied here, not quick enough" inorcish runes on the east wall

Monster 1 x Ghast (ghoul)

Ghast: CR 3; Medium undead; HD4d12+3; hp 29; Init +3; Spd 30 ft. (6squares); AC 17 (+3 dex, +4 natural),touch 12, flat-footed 14; Base Atk +2;Grp +5; Atk +5 melee (1d8+3 plusparalysis, bite); Full Atk +5 melee

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(1d8+3 plus paralysis, bite) and +3melee (1d4+1 plus paralysis, 2claws); Space/Reach 5 ft./5 ft.; SAGhoul fever, paralyis, stench; SQDarkvision 60 ft., undead traits, +2turn resistance; AL CE; SV Fort +1,Ref +4, Will +6; Str 17, Dex 17, Con -,Int 13, Wis 14, Cha 16

Skills and Feats: Balance +7, Climb+9, Hide +8, Jump +9, Move Silently+8, Spot +8; Multiattack, Toughness

Treasure: 200 gp; Fiery YellowCorundum (900 gp); Ring ofCounterspells (4000 gp); hoardtotal 5100 gp

Room #50 Room Features Part of the south wall has collapsedinto the room, A sundered club liesin the west side of the room

Monster 3 x Kobold Zombie

Kobold zombie: CR 1/2; Smallundead; HD 2d12+3; hp 16; Init +0;Spd 30 ft. (6 squares; can't run); AC13 (+1 size, +2 natural), touch 11, flat-footed 13; Base Atk +1; Grp -4; Atk +1melee (1d6-1/x3, spear) or +1 melee(1d4-1, slam) or +2 ranged (1d6/19-20, light crossbow); Full Atk +0melee (1d6-1/x3, spear) or +0 melee(1d4-1, slam) or +1 ranged (1d6/19-20, light crossbow); Space/Reach 5ft./5 ft.; SA -; SQ Single actions only,damage reduction 5/slashing,darkvision 60 ft., undead traits; ALNE; SV Fort +0, Ref +0, Will +3; Str8, Dex 11, Con -, Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #51 Monster 1 x Owlbear Skeleton

Owlbear skeleton: CR 2; Largeundead; HD 5d12; hp 32; Init +6;Spd 30 ft. (6 squares); AC 13 (-1 size,+2 dex, +2 natural), touch 11, flat-footed 11; Base Atk +2; Grp +11; Atk

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+6 melee (1d6+5, claw); Full Atk +6melee (1d6+5, 2 claws) and +1 melee(1d8+2, bite); Space/Reach 10 ft./5ft.; SA -; SQ Damage reduction5/bludgeoning, darkvision 60 ft.,immunity to cold, undead traits; ALNE; SV Fort +1, Ref +3, Will +4; Str21, Dex 14, Con -, Int -, Wis 10, Cha 1

Skills and Feats: ; Improved Initiative

Room #52 Room Features A set of demonic war masks hangson the north wall, A crushed helmlies in the north-east corner of theroom

Hidden Treasure Hidden (Search DC 25) UnlockedSimple Wooden Chest (hard 5, 10hp)

250 gp; Masterwork StuddedLeather (Medium) (175 gp); hoardtotal 425 gp

Room #53 Monster 2 x Kobold Zombie

Kobold zombie: CR 1/2; Smallundead; HD 2d12+3; hp 16; Init +0;Spd 30 ft. (6 squares; can't run); AC13 (+1 size, +2 natural), touch 11, flat-footed 13; Base Atk +1; Grp -4; Atk +1melee (1d6-1/x3, spear) or +1 melee(1d4-1, slam) or +2 ranged (1d6/19-20, light crossbow); Full Atk +0melee (1d6-1/x3, spear) or +0 melee(1d4-1, slam) or +1 ranged (1d6/19-20, light crossbow); Space/Reach 5ft./5 ft.; SA -; SQ Single actions only,damage reduction 5/slashing,darkvision 60 ft., undead traits; ALNE; SV Fort +0, Ref +0, Will +3; Str8, Dex 11, Con -, Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #54 Room Features Chanting can be heard in the centerof the room, Several pieces of rottenleather are scattered throughout the

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room

Monster 5 x Kobold Zombie

Kobold zombie: CR 1/2; Smallundead; HD 2d12+3; hp 16; Init +0;Spd 30 ft. (6 squares; can't run); AC13 (+1 size, +2 natural), touch 11, flat-footed 13; Base Atk +1; Grp -4; Atk +1melee (1d6-1/x3, spear) or +1 melee(1d4-1, slam) or +2 ranged (1d6/19-20, light crossbow); Full Atk +0melee (1d6-1/x3, spear) or +0 melee(1d4-1, slam) or +1 ranged (1d6/19-20, light crossbow); Space/Reach 5ft./5 ft.; SA -; SQ Single actions only,damage reduction 5/slashing,darkvision 60 ft., undead traits; ALNE; SV Fort +0, Ref +0, Will +3; Str8, Dex 11, Con -, Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #55 Room Features An iron chandelier hangs from theceiling in the center of the room, Abloody journal lies in the south-westcorner of the room

Room #56 Room Features A toppled statue lies in the east sideof the room, The ceiling is coveredwith crystalline stalactites

Monster 3 x Human Commoner Zombie

Human commoner zombie: CR 1/2;Medium undead; HD 2d12+3; hp 16;Init -1; Spd 30 ft. (6 squares; can'trun); AC 11 (-1 dex, +2 natural),touch 9, flat-footed 11; Base Atk +1;Grp +2; Atk +2 melee (1d6+1, slam)or +2 melee (1d6+1, club); Full Atk +2melee (slam) and (1d6+1) or +2melee (1d6+1, club); Space/Reach 5ft./5 ft; SA -; SQ Single actions only,damage reduction 5/slashing,darkvision 60 ft., undead traits; ALNE; SV Fort +0, Ref -1, Will +3; Str 12,Dex 8, Con -, Int -, Wis 10, Cha 1

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Skills and Feats: -; Toughness

Room #57 Monster 1 x Owlbear Skeleton

Owlbear skeleton: CR 2; Largeundead; HD 5d12; hp 32; Init +6;Spd 30 ft. (6 squares); AC 13 (-1 size,+2 dex, +2 natural), touch 11, flat-footed 11; Base Atk +2; Grp +11; Atk+6 melee (1d6+5, claw); Full Atk +6melee (1d6+5, 2 claws) and +1 melee(1d8+2, bite); Space/Reach 10 ft./5ft.; SA -; SQ Damage reduction5/bludgeoning, darkvision 60 ft.,immunity to cold, undead traits; ALNE; SV Fort +1, Ref +3, Will +4; Str21, Dex 14, Con -, Int -, Wis 10, Cha 1

Skills and Feats: ; Improved Initiative

Room #58 Empty

Room #59 Room Features A magical statue in the south side ofthe room answers questions withlies and falsehoods, Part of theceiling has collapsed into the room

Room #60 Room Features A fountain engraved with endlessspirals sits in the north-west cornerof the room, The walls are coveredwith scorch marks

Monster 1 x Bugbear Zombie

Bugbear zombie: CR 2; Mediumundead; HD 6d12+3; hp 42; Init +0;Spd 30 ft. (6 squares; can't run); AC16 (+5 natural, +1 light woodenshield), touch 10, flat-footed 16;Base Atk +3; Grp +6; Atk +6 melee(1d8+3, morningstar) or +6 melee(1d6+3, slam) or +3 ranged (1d6+2,javelin); Full Atk +6 melee (1d8+3,morningstar) or +6 melee (1d6+3,slam) or +3 ranged (1d6+2, javelin);Space/Reach 5 ft./5 ft.; SA -; SQSingle actions only, damage

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reduction 5/slashing, darkvision 60ft., undead traits; AL NE; SV Fort +2,Ref +2, Will +5; Str 17, Dex 10, Con -,Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #61 Room Features A stone dais and throne sits in thesouth-east corner of the room, Thefloor is covered with mud

Monster 2 x Kobold Zombie

Kobold zombie: CR 1/2; Smallundead; HD 2d12+3; hp 16; Init +0;Spd 30 ft. (6 squares; can't run); AC13 (+1 size, +2 natural), touch 11, flat-footed 13; Base Atk +1; Grp -4; Atk +1melee (1d6-1/x3, spear) or +1 melee(1d4-1, slam) or +2 ranged (1d6/19-20, light crossbow); Full Atk +0melee (1d6-1/x3, spear) or +0 melee(1d4-1, slam) or +1 ranged (1d6/19-20, light crossbow); Space/Reach 5ft./5 ft.; SA -; SQ Single actions only,damage reduction 5/slashing,darkvision 60 ft., undead traits; ALNE; SV Fort +0, Ref +0, Will +3; Str8, Dex 11, Con -, Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #62 Monster 4 x Human Commoner Zombie

Human commoner zombie: CR 1/2;Medium undead; HD 2d12+3; hp 16;Init -1; Spd 30 ft. (6 squares; can'trun); AC 11 (-1 dex, +2 natural),touch 9, flat-footed 11; Base Atk +1;Grp +2; Atk +2 melee (1d6+1, slam)or +2 melee (1d6+1, club); Full Atk +2melee (slam) and (1d6+1) or +2melee (1d6+1, club); Space/Reach 5ft./5 ft; SA -; SQ Single actions only,damage reduction 5/slashing,darkvision 60 ft., undead traits; ALNE; SV Fort +0, Ref -1, Will +3; Str 12,Dex 8, Con -, Int -, Wis 10, Cha 1

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Skills and Feats: -; Toughness

Room #63 Monster 3 x Kobold Zombie

Kobold zombie: CR 1/2; Smallundead; HD 2d12+3; hp 16; Init +0;Spd 30 ft. (6 squares; can't run); AC13 (+1 size, +2 natural), touch 11, flat-footed 13; Base Atk +1; Grp -4; Atk +1melee (1d6-1/x3, spear) or +1 melee(1d4-1, slam) or +2 ranged (1d6/19-20, light crossbow); Full Atk +0melee (1d6-1/x3, spear) or +0 melee(1d4-1, slam) or +1 ranged (1d6/19-20, light crossbow); Space/Reach 5ft./5 ft.; SA -; SQ Single actions only,damage reduction 5/slashing,darkvision 60 ft., undead traits; ALNE; SV Fort +0, Ref +0, Will +3; Str8, Dex 11, Con -, Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #64 Monster 4 x Kobold Zombie

Kobold zombie: CR 1/2; Smallundead; HD 2d12+3; hp 16; Init +0;Spd 30 ft. (6 squares; can't run); AC13 (+1 size, +2 natural), touch 11, flat-footed 13; Base Atk +1; Grp -4; Atk +1melee (1d6-1/x3, spear) or +1 melee(1d4-1, slam) or +2 ranged (1d6/19-20, light crossbow); Full Atk +0melee (1d6-1/x3, spear) or +0 melee(1d4-1, slam) or +1 ranged (1d6/19-20, light crossbow); Space/Reach 5ft./5 ft.; SA -; SQ Single actions only,damage reduction 5/slashing,darkvision 60 ft., undead traits; ALNE; SV Fort +0, Ref +0, Will +3; Str8, Dex 11, Con -, Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #65 Room Features The floor is covered in perfecthexagonal tiles, Someone hasscrawled "seven, eight, eight" on the

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west wall

Room #66 Room Features Several square holes are cut into theceiling and floor, Someone hasscrawled "Explosive runes" indraconic script on the south wall

Trap Acid Spray: CR 1; magic device;proximity trigger (alarm); no reset;acid spray (1d6 acid damage, DC 12Reflex save for half damage); SearchDC 20; Disable Device DC 22

Room #67 Room Features An iron chandelier hangs from theceiling in the west side of the room,Someone has scrawled "The wallslisten" in draconic script on thenorth wall

Monster 1 x Wolf Skeleton

Wolf skeleton: CR 1; Mediumundead; HD 2d12; hp 13; Init +7; Spd50 ft. (10 squares); AC 15 (+3 dex, +2natural), touch 13, flat-footed 12;Base Atk +1; Grp +2; Atk +2 melee(1d6+1, bite); Full Atk +2 melee(1d6+1, bite); Space/Reach 5 ft./5 ft.;SA -; SQ Damage reduction5/bludgeoning, darkvision 60 ft.,immunity to cold, undead traits; ALNE; SV Fort +0, Ref +3, Will +3; Str13, Dex 17, Con -, Int -, Wis 10, Cha 1

Skills and Feats: ; Improved Initiative

Room #68 Room Features A narrow pit covered by iron bars liesin the north side of the room, Thefloor is covered in perfect hexagonaltiles

Room #69 Monster 1 x Ogre Zombie

Ogre zombie: CR 3; Large undead;HD 8d12+3; hp 55; Init -2; Spd 40 ft.(8 squares; can't run); AC 15 (-1 size,-2 dex, +8 natural), touch 7, flat-footed 15; Base Atk +4; Grp +14; Atk

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+9 melee (2d8+9, greatclub) or +9melee (1d8+9, slam) or +1 ranged(1d8+6, javelin); Full Atk +9 melee(2d8+9, greatclub) or +9 melee(1d8+9, slam) or +1 ranged (1d8+6,javelin); Space/Reach 10 ft./10 ft.; SA-; SQ Single actions only, damagereduction 5/slashing, darkvision 60ft., undead traits; AL NE; SV Fort +2,Ref +0, Will +6; Str 23, Dex 6, Con -,Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #70 Trap Magic Missle Trap: CR 3; magicdevice; visual trigger (true seeing);no reset; magic missile (1d6 forcedamage); never miss; Search DC 20;Disable Device DC 22

Room #71 Monster 1 x Owlbear Skeleton

Owlbear skeleton: CR 2; Largeundead; HD 5d12; hp 32; Init +6;Spd 30 ft. (6 squares); AC 13 (-1 size,+2 dex, +2 natural), touch 11, flat-footed 11; Base Atk +2; Grp +11; Atk+6 melee (1d6+5, claw); Full Atk +6melee (1d6+5, 2 claws) and +1 melee(1d8+2, bite); Space/Reach 10 ft./5ft.; SA -; SQ Damage reduction5/bludgeoning, darkvision 60 ft.,immunity to cold, undead traits; ALNE; SV Fort +1, Ref +3, Will +4; Str21, Dex 14, Con -, Int -, Wis 10, Cha 1

Skills and Feats: ; Improved Initiative

Hidden Treasure Hidden (Search DC 30) Locked IronChest (Open Lock DC 25, break DC28; hard 10, 60 hp)

Full Plate (Medium) (1500 gp);hoard total 1500 gp

Room #72 Empty

Room #73 Room Features A chute descends from the room

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into a natural cavern below, A pile ofwax blobs lies in the south-westcorner of the room

Monster 4 x Human Commoner Zombie

Human commoner zombie: CR 1/2;Medium undead; HD 2d12+3; hp 16;Init -1; Spd 30 ft. (6 squares; can'trun); AC 11 (-1 dex, +2 natural),touch 9, flat-footed 11; Base Atk +1;Grp +2; Atk +2 melee (1d6+1, slam)or +2 melee (1d6+1, club); Full Atk +2melee (slam) and (1d6+1) or +2melee (1d6+1, club); Space/Reach 5ft./5 ft; SA -; SQ Single actions only,damage reduction 5/slashing,darkvision 60 ft., undead traits; ALNE; SV Fort +0, Ref -1, Will +3; Str 12,Dex 8, Con -, Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #74 Empty

Room #75 Room Features A large demonic idol with ruby eyessits in the south-west corner of theroom, Someone has scrawled"Lightning comes before thunder"on the west wall

Room #76 Room Features A fountain of water sits against theeast wall, A sour odor fills the southside of the room

Monster 3 x Human Commoner Zombie

Human commoner zombie: CR 1/2;Medium undead; HD 2d12+3; hp 16;Init -1; Spd 30 ft. (6 squares; can'trun); AC 11 (-1 dex, +2 natural),touch 9, flat-footed 11; Base Atk +1;Grp +2; Atk +2 melee (1d6+1, slam)or +2 melee (1d6+1, club); Full Atk +2melee (slam) and (1d6+1) or +2melee (1d6+1, club); Space/Reach 5ft./5 ft; SA -; SQ Single actions only,damage reduction 5/slashing,

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darkvision 60 ft., undead traits; ALNE; SV Fort +0, Ref -1, Will +3; Str 12,Dex 8, Con -, Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #77 Empty

Room #78 Room Features The floor is covered in square tiles,alternating white and black, Severalwax blobs are scattered throughoutthe room

Room #79 Monster 4 x Kobold Zombie

Kobold zombie: CR 1/2; Smallundead; HD 2d12+3; hp 16; Init +0;Spd 30 ft. (6 squares; can't run); AC13 (+1 size, +2 natural), touch 11, flat-footed 13; Base Atk +1; Grp -4; Atk +1melee (1d6-1/x3, spear) or +1 melee(1d4-1, slam) or +2 ranged (1d6/19-20, light crossbow); Full Atk +0melee (1d6-1/x3, spear) or +0 melee(1d4-1, slam) or +1 ranged (1d6/19-20, light crossbow); Space/Reach 5ft./5 ft.; SA -; SQ Single actions only,damage reduction 5/slashing,darkvision 60 ft., undead traits; ALNE; SV Fort +0, Ref +0, Will +3; Str8, Dex 11, Con -, Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #80 Room Features An altar of evil sits in the north sideof the room, A pile of broken arrowslies in the south-east corner of theroom

Monster 5 x Kobold Zombie

Kobold zombie: CR 1/2; Smallundead; HD 2d12+3; hp 16; Init +0;Spd 30 ft. (6 squares; can't run); AC13 (+1 size, +2 natural), touch 11, flat-footed 13; Base Atk +1; Grp -4; Atk +1melee (1d6-1/x3, spear) or +1 melee(1d4-1, slam) or +2 ranged (1d6/19-

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20, light crossbow); Full Atk +0melee (1d6-1/x3, spear) or +0 melee(1d4-1, slam) or +1 ranged (1d6/19-20, light crossbow); Space/Reach 5ft./5 ft.; SA -; SQ Single actions only,damage reduction 5/slashing,darkvision 60 ft., undead traits; ALNE; SV Fort +0, Ref +0, Will +3; Str8, Dex 11, Con -, Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #81 Room Features Someone has scrawled "This paladinis dead" in orcish runes on the northwall, Several torches are scatteredthroughout the room

Room #82 Monster 2 x Kobold Zombie

Kobold zombie: CR 1/2; Smallundead; HD 2d12+3; hp 16; Init +0;Spd 30 ft. (6 squares; can't run); AC13 (+1 size, +2 natural), touch 11, flat-footed 13; Base Atk +1; Grp -4; Atk +1melee (1d6-1/x3, spear) or +1 melee(1d4-1, slam) or +2 ranged (1d6/19-20, light crossbow); Full Atk +0melee (1d6-1/x3, spear) or +0 melee(1d4-1, slam) or +1 ranged (1d6/19-20, light crossbow); Space/Reach 5ft./5 ft.; SA -; SQ Single actions only,damage reduction 5/slashing,darkvision 60 ft., undead traits; ALNE; SV Fort +0, Ref +0, Will +3; Str8, Dex 11, Con -, Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #83 Room Features A shallow pit lies in the north-westcorner of the room, A carved stonestatue stands in the north side of theroom

Room #84 Room Features The sound of footsteps can be faintlyheard near the north wall, Acorroded mace lies in the south sideof the room

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Monster 2 x Human Warrior Skeleton

Human warrior skeleton: CR 1/3;Medium undead; HD 1d12; hp 6; Init+5; Spd 30 ft. (6 squares); AC 15 (+1dex, +2 natural, +2 heavy steelshield), touch 11, flat-footed 14; BaseAtk +0; Grp +1; Atk +1 melee(1d6+1/18-20, scimitar) or +1 melee(1d4+1, claw); Full Atk +1 melee(1d6+1/18-20, scimitar) or +1 melee(1d4+1, 2 claws); Space/Reach 5 ft./5ft.; SA -; SQ Damage reduction5/bludgeoning, darkvision 60 ft.,immunity to cold, undead traits; ALNE; SV Fort +0, Ref +1, Will +2; Str13, Dex 13, Con -, Int -, Wis 10, Cha 1

Skills and Feats: ; Improved Initiative

Room #85 Room Features A rope ascends to a balcony hangingfrom the west wall, Someone hasscrawled "Run away!" on the westwall

Monster 1 x Owlbear Skeleton

Owlbear skeleton: CR 2; Largeundead; HD 5d12; hp 32; Init +6;Spd 30 ft. (6 squares); AC 13 (-1 size,+2 dex, +2 natural), touch 11, flat-footed 11; Base Atk +2; Grp +11; Atk+6 melee (1d6+5, claw); Full Atk +6melee (1d6+5, 2 claws) and +1 melee(1d8+2, bite); Space/Reach 10 ft./5ft.; SA -; SQ Damage reduction5/bludgeoning, darkvision 60 ft.,immunity to cold, undead traits; ALNE; SV Fort +1, Ref +3, Will +4; Str21, Dex 14, Con -, Int -, Wis 10, Cha 1

Skills and Feats: ; Improved Initiative

Room #86 Monster 1 x Owlbear Skeleton

Owlbear skeleton: CR 2; Largeundead; HD 5d12; hp 32; Init +6;Spd 30 ft. (6 squares); AC 13 (-1 size,

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+2 dex, +2 natural), touch 11, flat-footed 11; Base Atk +2; Grp +11; Atk+6 melee (1d6+5, claw); Full Atk +6melee (1d6+5, 2 claws) and +1 melee(1d8+2, bite); Space/Reach 10 ft./5ft.; SA -; SQ Damage reduction5/bludgeoning, darkvision 60 ft.,immunity to cold, undead traits; ALNE; SV Fort +1, Ref +3, Will +4; Str21, Dex 14, Con -, Int -, Wis 10, Cha 1

Skills and Feats: ; Improved Initiative

Room #87 Empty

Room #88 Empty

Room #89 Room Features The floor is covered in square tiles,alternating white and black,Someone has scrawled "Gylew washere" on the south wall

Monster 1 x Bugbear Zombie

Bugbear zombie: CR 2; Mediumundead; HD 6d12+3; hp 42; Init +0;Spd 30 ft. (6 squares; can't run); AC16 (+5 natural, +1 light woodenshield), touch 10, flat-footed 16;Base Atk +3; Grp +6; Atk +6 melee(1d8+3, morningstar) or +6 melee(1d6+3, slam) or +3 ranged (1d6+2,javelin); Full Atk +6 melee (1d8+3,morningstar) or +6 melee (1d6+3,slam) or +3 ranged (1d6+2, javelin);Space/Reach 5 ft./5 ft.; SA -; SQSingle actions only, damagereduction 5/slashing, darkvision 60ft., undead traits; AL NE; SV Fort +2,Ref +2, Will +5; Str 17, Dex 10, Con -,Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #90 Empty

Room #91 Empty

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Room #92 Room Features A forge and anvil sit in the north sideof the room, A pile of rotten fruit liesin the center of the room

Room #93 Room Features A well lies in the east side of theroom, Numerous humanoid skullsare scattered throughout the room

Room #94 Empty

Room #95 Monster 1 x Owlbear Skeleton

Owlbear skeleton: CR 2; Largeundead; HD 5d12; hp 32; Init +6;Spd 30 ft. (6 squares); AC 13 (-1 size,+2 dex, +2 natural), touch 11, flat-footed 11; Base Atk +2; Grp +11; Atk+6 melee (1d6+5, claw); Full Atk +6melee (1d6+5, 2 claws) and +1 melee(1d8+2, bite); Space/Reach 10 ft./5ft.; SA -; SQ Damage reduction5/bludgeoning, darkvision 60 ft.,immunity to cold, undead traits; ALNE; SV Fort +1, Ref +3, Will +4; Str21, Dex 14, Con -, Int -, Wis 10, Cha 1

Skills and Feats: ; Improved Initiative

Room #96 Room Features Someone has scrawled "Anor Jamerdstands here, slain by a basilisk" indraconic script on the east wall, Thenorth and east walls are coveredwith mold

Monster 1 x Bugbear Zombie

Bugbear zombie: CR 2; Mediumundead; HD 6d12+3; hp 42; Init +0;Spd 30 ft. (6 squares; can't run); AC16 (+5 natural, +1 light woodenshield), touch 10, flat-footed 16;Base Atk +3; Grp +6; Atk +6 melee(1d8+3, morningstar) or +6 melee(1d6+3, slam) or +3 ranged (1d6+2,javelin); Full Atk +6 melee (1d8+3,morningstar) or +6 melee (1d6+3,slam) or +3 ranged (1d6+2, javelin);

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Space/Reach 5 ft./5 ft.; SA -; SQSingle actions only, damagereduction 5/slashing, darkvision 60ft., undead traits; AL NE; SV Fort +2,Ref +2, Will +5; Str 17, Dex 10, Con -,Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #97 Room Features Part of the south wall has collapsedinto the room, A pile of broken glasslies in the center of the room

Room #98 Trap Burning Hands Trap: CR 2; magicdevice; proximity trigger (alarm);automatic reset; spell effect(Burning Hands, 1st level wizard, 1d4fire, DC 11 Reflex save half damage);Search DC 26; Disable Device DC 26

Hidden Treasure Hidden (Search DC 20) UnlockedIron Chest (hard 10, 60 hp)

270 gp; Obsidian (7 gp), Tourmaline(120 gp); hoard total 397 gp

Room #99 Empty

Room #100 Room Features A balcony hangs from the west wall,Several iron cages are scatteredthroughout the room

Monster 4 x Kobold Zombie

Kobold zombie: CR 1/2; Smallundead; HD 2d12+3; hp 16; Init +0;Spd 30 ft. (6 squares; can't run); AC13 (+1 size, +2 natural), touch 11, flat-footed 13; Base Atk +1; Grp -4; Atk +1melee (1d6-1/x3, spear) or +1 melee(1d4-1, slam) or +2 ranged (1d6/19-20, light crossbow); Full Atk +0melee (1d6-1/x3, spear) or +0 melee(1d4-1, slam) or +1 ranged (1d6/19-20, light crossbow); Space/Reach 5ft./5 ft.; SA -; SQ Single actions only,damage reduction 5/slashing,

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darkvision 60 ft., undead traits; ALNE; SV Fort +0, Ref +0, Will +3; Str8, Dex 11, Con -, Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #101 Monster 1 x Owlbear Skeleton

Owlbear skeleton: CR 2; Largeundead; HD 5d12; hp 32; Init +6;Spd 30 ft. (6 squares); AC 13 (-1 size,+2 dex, +2 natural), touch 11, flat-footed 11; Base Atk +2; Grp +11; Atk+6 melee (1d6+5, claw); Full Atk +6melee (1d6+5, 2 claws) and +1 melee(1d8+2, bite); Space/Reach 10 ft./5ft.; SA -; SQ Damage reduction5/bludgeoning, darkvision 60 ft.,immunity to cold, undead traits; ALNE; SV Fort +1, Ref +3, Will +4; Str21, Dex 14, Con -, Int -, Wis 10, Cha 1

Skills and Feats: ; Improved Initiative

Hidden Treasure Hidden (Search DC 30) LockedSimple Wooden Chest (Open LockDC 20, break DC 15; hard 5, 10 hp)

1000 sp; hoard total 100 gp

Room #102 Monster 1 x Ghoul

Ghoul: CR 1; Medium undead; HD2d12; hp 13; Init +2; Spd 30 ft. (6squares); AC 14 (+2 dex, +2 natural),touch 12, flat-footed 12; Base Atk +1;Grp +2; Atk +2 melee (1d6+1 plusparalysis, bite); Full Atk +2 melee(1d6+1 plus paralysis, bite) and +0melee (1d3 plus paralysis, 2 claws);Space/Reach 5 ft./5 ft.; SA Ghoulfever, paralysis; SQ Darkvision 60ft., undead traits, +2 turn resistance;AL CE; SV Fort +0, Ref +2, Will +5;Str 13, Dex 15, Con -, Int 13, Wis 14,Cha 12

Skills and Feats: Balance +6, Climb+5, Hide +6, Jump +5, Move Silently+6, Spot +7; Multiattack

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Room #103 Room Features A tile labyrinth covers the floor,Someone has scrawled "Joane'sCouncil looted this place" on thewest wall

Trap Fire Trap: CR 3; spell; spell trigger;no reset; spell effect (Fire Trap, 3rdlevel druid, 1d4+3 fire, DC 13 Reflexsave half damage); Search DC 27;Disable Device DC 27

Room #104 Room Features A large kiln and coal bin sit in theeast side of the room, The floor iscovered with mold

Monster 1 x Allip

Allip: CR 3; Medium undead(incorporeal); HD 4d12; hp 26; Init+5; Spd Fly 30 ft. (perfect) (6squares); AC 15 (+1 dex, +4deflection), touch 15, flat-footed 14;Base Atk +2; Grp -; Atk +3 melee (1d4Wisdom drain, incorporeal touch);Full Atk +3 melee (1d4 Wisdomdrain, incorporeal touch);Space/Reach 5 ft./5 ft.; SA Babble,madness, Wisdom drain; SQDarkvision 60 ft., incorporeal traits,+2 turn resistance, undead traits; ALNE; SV Fort +1, Ref +4, Will +4; Str -,Dex 12, Con -, Int 11, Wis 11, Cha 18

Skills and Feats: Hide +8, Intimidate+7, Listen +7, Search +4, Spot +7,Survival +0 (+2 following tracks);Improved Initiative, LightningReflexes

Room #105 Room Features Burning torches in iron sconces linethe north and south walls, Mournfulweeping can be faintly heard nearthe south wall

Room #106 Room Features A tapestry of ancient mythologyhangs from the west wall, A pierced

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breastplate lies in the south-eastcorner of the room

Room #107 Empty

Room #108 Room Features The room has a high domed ceiling,Several shattered weapons arescattered throughout the room

Monster 4 x Human Commoner Zombie

Human commoner zombie: CR 1/2;Medium undead; HD 2d12+3; hp 16;Init -1; Spd 30 ft. (6 squares; can'trun); AC 11 (-1 dex, +2 natural),touch 9, flat-footed 11; Base Atk +1;Grp +2; Atk +2 melee (1d6+1, slam)or +2 melee (1d6+1, club); Full Atk +2melee (slam) and (1d6+1) or +2melee (1d6+1, club); Space/Reach 5ft./5 ft; SA -; SQ Single actions only,damage reduction 5/slashing,darkvision 60 ft., undead traits; ALNE; SV Fort +0, Ref -1, Will +3; Str 12,Dex 8, Con -, Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #109 Room Features Someone has scrawled a diagram ofa mechanical trap on the west wall,Ghostly wailing fills the room

Room #110 Room Features A magical mirror on the north wallspeaks riddles and crypticprophecies, A set of demonic warmasks hangs on the west wall

Room #111 Room Features A well lies in the north-east corner ofthe room, Someone has scrawled"The Foxes of Gaburh killed a greendragon here" on the south wall

Room #112 Room Features A tile labyrinth covers the floor,Someone has scrawled "The Wolvesof Agbanddalr looted this place" onthe east wall

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Room #113 Empty

Room #114 Monster 1 x Troglodyte Zombie

Troglodyte zombie: CR 1; Mediumundead; HD 4d12+3; hp 29; Init -2;Spd 30 ft. (6 squares; can't run); AC16 (-2 dex, +8 natural), touch 8, flat-footed 16; Base Atk +2; Grp +3; Atk+3 melee (1d10+1, greatclub) or +3melee (1d4+1, bite) or +3 melee(1d6+1, slam) or +0 ranged (1d6+1,javelin); Full Atk +3 melee (1d10+1,greatclub) or +3 melee (1d4+1, bite)or +3 melee (1d6+1, slam) or +0ranged (1d6+1, javelin); Space/Reach5 ft./5 ft; SA -; SQ Single actionsonly, damage reduction 5/slashing,darkvision 60 ft., undead traits; ALNE; SV Fort +1, Ref -1, Will +4; Str 12,Dex 7, Con -, Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #115 Empty

Room #116 Room Features A ladder ascends to a balconyhanging from the north wall, Afountain engraved with strangesymbols sits in the south-westcorner of the room

Monster 1 x Owlbear Skeleton

Owlbear skeleton: CR 2; Largeundead; HD 5d12; hp 32; Init +6;Spd 30 ft. (6 squares); AC 13 (-1 size,+2 dex, +2 natural), touch 11, flat-footed 11; Base Atk +2; Grp +11; Atk+6 melee (1d6+5, claw); Full Atk +6melee (1d6+5, 2 claws) and +1 melee(1d8+2, bite); Space/Reach 10 ft./5ft.; SA -; SQ Damage reduction5/bludgeoning, darkvision 60 ft.,immunity to cold, undead traits; ALNE; SV Fort +1, Ref +3, Will +4; Str21, Dex 14, Con -, Int -, Wis 10, Cha 1

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Skills and Feats: ; Improved Initiative

Room #117 Room Features A stream of quicksilver flows along achannel in the floor, Iron chainshang from the ceiling in the east sideof the room

Monster 1 x Bugbear Zombie

Bugbear zombie: CR 2; Mediumundead; HD 6d12+3; hp 42; Init +0;Spd 30 ft. (6 squares; can't run); AC16 (+5 natural, +1 light woodenshield), touch 10, flat-footed 16;Base Atk +3; Grp +6; Atk +6 melee(1d8+3, morningstar) or +6 melee(1d6+3, slam) or +3 ranged (1d6+2,javelin); Full Atk +6 melee (1d8+3,morningstar) or +6 melee (1d6+3,slam) or +3 ranged (1d6+2, javelin);Space/Reach 5 ft./5 ft.; SA -; SQSingle actions only, damagereduction 5/slashing, darkvision 60ft., undead traits; AL NE; SV Fort +2,Ref +2, Will +5; Str 17, Dex 10, Con -,Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #118 Empty

Room #119 Room Features A large kiln and coal bin sit in thenorth side of the room, A stream ofacid flows into the room through ahole in the ceiling

Monster 4 x Human Commoner Zombie

Human commoner zombie: CR 1/2;Medium undead; HD 2d12+3; hp 16;Init -1; Spd 30 ft. (6 squares; can'trun); AC 11 (-1 dex, +2 natural),touch 9, flat-footed 11; Base Atk +1;Grp +2; Atk +2 melee (1d6+1, slam)or +2 melee (1d6+1, club); Full Atk +2melee (slam) and (1d6+1) or +2melee (1d6+1, club); Space/Reach 5ft./5 ft; SA -; SQ Single actions only,

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damage reduction 5/slashing,darkvision 60 ft., undead traits; ALNE; SV Fort +0, Ref -1, Will +3; Str 12,Dex 8, Con -, Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #120 Monster 4 x Kobold Zombie

Kobold zombie: CR 1/2; Smallundead; HD 2d12+3; hp 16; Init +0;Spd 30 ft. (6 squares; can't run); AC13 (+1 size, +2 natural), touch 11, flat-footed 13; Base Atk +1; Grp -4; Atk +1melee (1d6-1/x3, spear) or +1 melee(1d4-1, slam) or +2 ranged (1d6/19-20, light crossbow); Full Atk +0melee (1d6-1/x3, spear) or +0 melee(1d4-1, slam) or +1 ranged (1d6/19-20, light crossbow); Space/Reach 5ft./5 ft.; SA -; SQ Single actions only,damage reduction 5/slashing,darkvision 60 ft., undead traits; ALNE; SV Fort +0, Ref +0, Will +3; Str8, Dex 11, Con -, Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #121 Room Features A stone dais and throne sits in thenorth side of the room, Severalpieces of torn paper are scatteredthroughout the room

Room #122 Room Features A chute falls into the room fromabove, The sound of drums can befaintly heard near the west wall

Monster 5 x Human Warrior Skeleton

Human warrior skeleton: CR 1/3;Medium undead; HD 1d12; hp 6; Init+5; Spd 30 ft. (6 squares); AC 15 (+1dex, +2 natural, +2 heavy steelshield), touch 11, flat-footed 14; BaseAtk +0; Grp +1; Atk +1 melee(1d6+1/18-20, scimitar) or +1 melee(1d4+1, claw); Full Atk +1 melee(1d6+1/18-20, scimitar) or +1 melee

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(1d4+1, 2 claws); Space/Reach 5 ft./5ft.; SA -; SQ Damage reduction5/bludgeoning, darkvision 60 ft.,immunity to cold, undead traits; ALNE; SV Fort +0, Ref +1, Will +2; Str13, Dex 13, Con -, Int -, Wis 10, Cha 1

Skills and Feats: ; Improved Initiative

Room #123 Room Features A carved stone statue stands in thesouth-east corner of the room,Someone has scrawled "Don't sleep"on the north wall

Monster 3 x Kobold Zombie

Kobold zombie: CR 1/2; Smallundead; HD 2d12+3; hp 16; Init +0;Spd 30 ft. (6 squares; can't run); AC13 (+1 size, +2 natural), touch 11, flat-footed 13; Base Atk +1; Grp -4; Atk +1melee (1d6-1/x3, spear) or +1 melee(1d4-1, slam) or +2 ranged (1d6/19-20, light crossbow); Full Atk +0melee (1d6-1/x3, spear) or +0 melee(1d4-1, slam) or +1 ranged (1d6/19-20, light crossbow); Space/Reach 5ft./5 ft.; SA -; SQ Single actions only,damage reduction 5/slashing,darkvision 60 ft., undead traits; ALNE; SV Fort +0, Ref +0, Will +3; Str8, Dex 11, Con -, Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #124 Room Features The ceiling is covered with cracks,Several iron spikes are scatteredthroughout the room

Room #125 Room Features Someone has scrawled "Abandon allhope" on the east wall, A scratchingsound can be faintly heard near thenorth wall

Monster 1 x Ghoul

Ghoul: CR 1; Medium undead; HD2d12; hp 13; Init +2; Spd 30 ft. (6

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squares); AC 14 (+2 dex, +2 natural),touch 12, flat-footed 12; Base Atk +1;Grp +2; Atk +2 melee (1d6+1 plusparalysis, bite); Full Atk +2 melee(1d6+1 plus paralysis, bite) and +0melee (1d3 plus paralysis, 2 claws);Space/Reach 5 ft./5 ft.; SA Ghoulfever, paralysis; SQ Darkvision 60ft., undead traits, +2 turn resistance;AL CE; SV Fort +0, Ref +2, Will +5;Str 13, Dex 15, Con -, Int 13, Wis 14,Cha 12

Skills and Feats: Balance +6, Climb+5, Hide +6, Jump +5, Move Silently+6, Spot +7; Multiattack

Room #126 Room Features A magical statue in the south-eastcorner of the room speaks riddlesand cryptic prophecies, A mural ofancient mythology covers the ceiling

Monster 3 x Human Commoner Zombie

Human commoner zombie: CR 1/2;Medium undead; HD 2d12+3; hp 16;Init -1; Spd 30 ft. (6 squares; can'trun); AC 11 (-1 dex, +2 natural),touch 9, flat-footed 11; Base Atk +1;Grp +2; Atk +2 melee (1d6+1, slam)or +2 melee (1d6+1, club); Full Atk +2melee (slam) and (1d6+1) or +2melee (1d6+1, club); Space/Reach 5ft./5 ft; SA -; SQ Single actions only,damage reduction 5/slashing,darkvision 60 ft., undead traits; ALNE; SV Fort +0, Ref -1, Will +3; Str 12,Dex 8, Con -, Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #127 Monster 1 x Bugbear Zombie

Bugbear zombie: CR 2; Mediumundead; HD 6d12+3; hp 42; Init +0;Spd 30 ft. (6 squares; can't run); AC16 (+5 natural, +1 light woodenshield), touch 10, flat-footed 16;Base Atk +3; Grp +6; Atk +6 melee

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(1d8+3, morningstar) or +6 melee(1d6+3, slam) or +3 ranged (1d6+2,javelin); Full Atk +6 melee (1d8+3,morningstar) or +6 melee (1d6+3,slam) or +3 ranged (1d6+2, javelin);Space/Reach 5 ft./5 ft.; SA -; SQSingle actions only, damagereduction 5/slashing, darkvision 60ft., undead traits; AL NE; SV Fort +2,Ref +2, Will +5; Str 17, Dex 10, Con -,Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #128 Room Features Burning torches in iron sconces linethe south and east walls, Someonehas scrawled "Don't sleep" on theeast wall

Monster 5 x Kobold Zombie

Kobold zombie: CR 1/2; Smallundead; HD 2d12+3; hp 16; Init +0;Spd 30 ft. (6 squares; can't run); AC13 (+1 size, +2 natural), touch 11, flat-footed 13; Base Atk +1; Grp -4; Atk +1melee (1d6-1/x3, spear) or +1 melee(1d4-1, slam) or +2 ranged (1d6/19-20, light crossbow); Full Atk +0melee (1d6-1/x3, spear) or +0 melee(1d4-1, slam) or +1 ranged (1d6/19-20, light crossbow); Space/Reach 5ft./5 ft.; SA -; SQ Single actions only,damage reduction 5/slashing,darkvision 60 ft., undead traits; ALNE; SV Fort +0, Ref +0, Will +3; Str8, Dex 11, Con -, Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #129 Room Features A magical altar in the north-westcorner of the room conjures a vial ofpoison for whomever offers a prayerto a god of death (but only once),The north and west walls are coveredwith goblin graffiti

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Room #130 Room Features A magical shrine in the east side ofthe room grants greater charisma towhomever offers a prayer to a god ofwealth (but only once), Part of thewest wall has collapsed into theroom

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