donjon; the dark halls of worms 1.5

45
2/16/2015 donjon; The Dark Halls of Worms http://donjon.bin.sh/d20/dungeon/index.cgi 1/45 The Dark Halls of Worms Level 1 General Dungeon Walls Hewn Stone (Climb DC 25) Dungeon Floor Hewn Stone (Balance DC 10 to charge or run)

Upload: kevin-lee-elam

Post on 30-Sep-2015

17 views

Category:

Documents


0 download

DESCRIPTION

The Dark Halls of Worms 1.5.pdf

TRANSCRIPT

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 1/45

    The Dark Halls of WormsLevel 1

    General Dungeon Walls Hewn Stone (Climb DC 25)Dungeon Floor Hewn Stone (Balance DC 10 to

    charge or run)

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 2/45

    Temperature CoolIllumination Average (shadowy in corridors,

    lamps or torches in most rooms)

    WanderingMonsters

    1 3 x 1st Level Warrior Goblin,investigating a strange noise

    2 1 x Spider Swarm, tracking the party3 5 x Dire Rat, searching for an object

    stolen from their lair4 1 x Homunculus, scouting from

    another part of the dungeon5 1 x Darkmantle, hunting for food6 1 x Spider Swarm, tracking the party

    Room #1 Room Features A wooden ladder rests against thewest wall, The floor is covered withmud

    Monster 1 x 1st Level Warrior Svirfneblin(gnome)

    1st level warrior svirfneblin: CR 1;Small humanoid (gnome); HD1d8+4; hp 8; Init +1; Spd 15 ft. inbanded mail armor (3 squares); basespeed 20 ft.; AC 23 (+1 size, +1 dex,+4 dodge, +6 banded mail, +1buckler), touch 16, flat-footed 18;Base Atk +1; Grp -3; Atk +2 melee(1d4/x4, heavy pick) or +3 ranged(1d6/19-20, light crossbow); Full Atk+2 melee (1d4/x4, heavy pick) or +3ranged (1d6/19-20, light crossbow);Space/Reach 5 ft./5 ft.; SA Spell-likeabilities; SQ Gnome traits,svirfneblin traits, spell resistance 12;AL N; SV Fort +5, Ref +3, Will +2; Str11, Dex 13, Con 12, Int 10, Wis 11, Cha4Skills and Feats: Hide +2, Listen +2,Spot +2; ToughnessTreasure: Bolt of Gold Cloth set withDeep Blue Spinel (7000 gp);

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 3/45

    Masterwork Light Steel Shield(Medium) (159 gp); hoard total 7159gp

    Room #2 Room Features A narrow pit covered by iron bars liesin the north side of the room,Someone has scrawled "You arealready dead" on the north wall

    Room #3 Monster 1 x 1st Level Warrior Drow (elf)

    1st level warrior drow: CR 1 (seetext); Medium humanoid (elf); HD1d8; hp 4; Init +1; Spd 30 ft. (6squares); AC 16 (+1 dex, +4 chainshirt, +1 light shield), touch 11, flat-footed 15; Base Atk +1; Grp +2; Atk+3 melee (1d6+1/18-20, rapier) or +2ranged (1d4/19-20, hand crossbow);Full Atk +3 melee (1d6+1/18-20,rapier) or +2 ranged (1d4/19-20,hand crossbow); Space/Reach 5 ft./5ft.; SA Poison, spell-like abilities; SQDrow traits, spell resistance 12; ALNE; SV Fort +2, Ref +1, Will -1*; Str13, Dex 13, Con 10, Int 12, Wis 9, Cha10Skills and Feats: Hide +0, Listen +2,Search +4, Spot +3; Weapon Focus(rapier)

    Room #4 Room Features A chute descends from the roominto a magical cyst below, Someonehas scrawled a large X on the southwall

    Monster 1 x Troglodyte Zombie

    Troglodyte zombie: CR 1; Mediumundead; HD 4d12+3; hp 29; Init -2;Spd 30 ft. (6 squares; can't run); AC16 (-2 dex, +8 natural), touch 8, flat-footed 16; Base Atk +2; Grp +3; Atk+3 melee (1d10+1, greatclub) or +3melee (1d4+1, bite) or +3 melee(1d6+1, slam) or +0 ranged (1d6+1,javelin); Full Atk +3 melee (1d10+1,

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 4/45

    greatclub) or +3 melee (1d4+1, bite)or +3 melee (1d6+1, slam) or +0ranged (1d6+1, javelin); Space/Reach5 ft./5 ft; SA -; SQ Single actionsonly, damage reduction 5/slashing,darkvision 60 ft., undead traits; ALNE; SV Fort +1, Ref -1, Will +4; Str 12,Dex 7, Con -, Int -, Wis 10, Cha 1Skills and Feats: -; Toughness

    Hidden Treasure Hidden (Search DC 20) LockedSimple Wooden Chest (Open LockDC 20, break DC 15; hard 5, 10 hp)

    110 gp; hoard total 110 gp

    Room #5 Empty

    Room #6 Monster 1 x Troglodyte

    Troglodyte: CR 1; Medium humanoid(reptilian); HD 2d8+4; hp 13; Init -1;Spd 30 ft. (6 squares); AC 15 (-1 dex,+6 natural), touch 9, flat-footed 15;Base Atk +1; Grp +1; Atk +1 melee(1d6, club) or +1 melee (1d4, claw) or+1 ranged (1d6, javelin); Full Atk +1melee (1d6, club) and -1 melee (1d4,claw) and -1 melee (1d4, bite) or +1melee (1d4, 2 claws) and -1 melee(1d4, bite) or +1 ranged (1d6,javelin); Space/Reach 5 ft./5 ft.; SAStench; SQ Darkvision 90 ft.; AL CE;SV Fort +5, Ref -1, Will +0; Str 10,Dex 9, Con 14, Int 8, Wis 10, Cha 10Skills and Feats: Hide +5*, Listen +3;Multiattack, Weapon Focus (javelin)Treasure: 250 sp; hoard total 25 gp

    Room #7 Room Features The north and west walls have beenengraved with alien symbols, A smalltable and small table sit in the centerof the room

    Room #8 Monster 13 x Rat (animal)

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 5/45

    Rat: CR 1/8; Tiny animal; HD 1/4 d8;hp 1; Init +2; Spd 15 ft. (3 squares),climb 15 ft., swim 15 ft.; AC 14 (+2size, +2 dex), touch 14, flat-footed12; Base Atk +0; Grp -12; Atk +4melee (1d3-4, bite); Full Atk +4 melee(1d3-4, bite); Space/Reach 2-1/2 ft./0ft.; SA -; SQ Low-light vision, scent;AL N; SV Fort +2, Ref +4, Will +1; Str2, Dex 15, Con 10, Int 2, Wis 12, Cha2Skills and Feats: Balance +10, Climb+12, Hide +14, Move Silently +10,Swim +10; Weapon Finesse

    Room #9 Room Features A tapestry of a goddess of fate hangsfrom the west wall, A pile of brokenarrows lies in the south side of theroom

    Monster 1 x 1st Level Warrior Drow (elf)

    1st level warrior drow: CR 1 (seetext); Medium humanoid (elf); HD1d8; hp 4; Init +1; Spd 30 ft. (6squares); AC 16 (+1 dex, +4 chainshirt, +1 light shield), touch 11, flat-footed 15; Base Atk +1; Grp +2; Atk+3 melee (1d6+1/18-20, rapier) or +2ranged (1d4/19-20, hand crossbow);Full Atk +3 melee (1d6+1/18-20,rapier) or +2 ranged (1d4/19-20,hand crossbow); Space/Reach 5 ft./5ft.; SA Poison, spell-like abilities; SQDrow traits, spell resistance 12; ALNE; SV Fort +2, Ref +1, Will -1*; Str13, Dex 13, Con 10, Int 12, Wis 9, Cha10Skills and Feats: Hide +0, Listen +2,Search +4, Spot +3; Weapon Focus(rapier)Treasure: 200 sp; Antitoxin (1 doses,50 gp each); hoard total 70 gp

    Room #10 Room Features Someone has scrawled "Explosive

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 6/45

    runes" on the east wall, A sunderedclub lies in the south-west corner ofthe room

    Monster 1 x Homunculus

    Homunculus: CR 1; Tiny construct;HD 2d10; hp 11; Init +2; Spd 20 ft. (4squares), fly 50 ft. (good); AC 14 (+2dex, +2 size), touch 14, flat-footed12; Base Atk +1; Grp -8; Atk +2 melee(1d4-1 plus poison, bite); Full Atk +2melee (1d4-1 plus poison, bite);Space/Reach 2-1/2 ft./0 ft.; SAPoison; SQ Construct traits,darkvision 60 ft., low-light vision; ALN; SV Fort +0, Ref +4, Will +1; Str 8,Dex 15, Con -, Int 10, Wis 12, Cha 7Skills and Feats: Hide +14, Listen +4,Spot +4; Lightning Reflexes

    Room #11 Monster 1 x Darkmantle

    Darkmantle: CR 1; Small magicalbeast; HD 1d10+1; hp 6; Init +4; Spd20 ft. (4 squares), fly 30 ft. (poor);AC 17 (+1 size, +6 natural), touch 11,flat-footed 17; Base Atk +1; Grp +0;Atk +5 melee (1d4+4, slam); Full Atk+5 melee (1d4+4, slam);Space/Reach 5 ft./5 ft.; SA Darkness,improved grab, constrict 1d4+4; SQBlindsight 90 ft.; AL N; SV Fort +3,Ref +2, Will +0; Str 16, Dex 10, Con13, Int 2, Wis 10, Cha 10Skills and Feats: Hide +10, Listen+5*, Spot +5*; Improved Initiative

    Room #12 Room Features A magical statue in the north-westcorner of the room answersquestions with lies and falsehoods,Several bent copper coins arescattered throughout the room

    Monster 1 x Grimlock

    Grimlock: CR 1; Medium monstroushumanoid; HD 2d8+2; hp 11; Init +1;

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 7/45

    Spd 30 ft. (6 squares); AC 15 (+1 dex,+4 natural), touch 11, flat-footed 14;Base Atk +2; Grp +4; Atk +4 melee(1d8+3/3, battleaxe); Full Atk +4melee (1d8+3/3, battleaxe);Space/Reach 5 ft./5 ft.; SA -; SQBlindsight 40 ft., immunities, scent;AL NE; SV Fort +1, Ref +4, Will +2;Str 15, Dex 13, Con 13, Int 10, Wis 8,Cha 6Skills and Feats: Climb +4, Hide +3*,Listen +5, Spot +3; Alertness, TrackTreasure: 10 pp; hoard total 100 gp

    Room #13 Empty

    Room #14 Empty

    Room #15 Monster 1 x Darkmantle

    Darkmantle: CR 1; Small magicalbeast; HD 1d10+1; hp 6; Init +4; Spd20 ft. (4 squares), fly 30 ft. (poor);AC 17 (+1 size, +6 natural), touch 11,flat-footed 17; Base Atk +1; Grp +0;Atk +5 melee (1d4+4, slam); Full Atk+5 melee (1d4+4, slam);Space/Reach 5 ft./5 ft.; SA Darkness,improved grab, constrict 1d4+4; SQBlindsight 90 ft.; AL N; SV Fort +3,Ref +2, Will +0; Str 16, Dex 10, Con13, Int 2, Wis 10, Cha 10Skills and Feats: Hide +10, Listen+5*, Spot +5*; Improved Initiative

    Room #16 Room Features A tile labyrinth covers the floor, Alarge kiln and coal bin sit in the westside of the room

    Monster 5 x Dire Rat

    Dire rat: CR 1/3; Small animal; HD1d8+1; hp 5; Init +3; Spd 40 ft. (8squares), climb 20 ft.; AC 15 (+1 size,+3 dex, +1 natural), touch 14, flat-

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 8/45

    footed 12; Base Atk +0; Grp -4; Atk+4 melee (1d4 plus disease, bite);Full Atk +4 melee (1d4 plus disease,bite); Space/Reach 5 ft./5 ft.; SADisease; SQ Low-light vision, scent;AL N; SV Fort +3, Ref +5, Will +3; Str10, Dex 17, Con 12, Int 1, Wis 12, Cha4Skills and Feats: Climb +11, Hide +8,Listen +4, Move Silently +4, Spot +4,Swim +11; Alertness, WeaponFinesse

    Room #17 Monster 3 x Medium Monstrous Centipede(vermin)

    Medium monstrous centipede: CR1/2; Medium vermin; HD 1d8; hp 4;Init +2; Spd 40 ft. (8 squares), climb40 ft.; AC 14 (+2 dex, +2 natural),touch 12, flat-footed 12; Base Atk +0;Grp -1; Atk +2 melee (1d6-1 pluspoison, bite); Full Atk +2 melee (1d6-1 plus poison, bite); Space/Reach 5ft./5 ft.; SA Poison; SQ Darkvision60 ft., vermin traits; AL N; SV Fort+2, Ref +2, Will +0; Str 9, Dex 15,Con 10, Int -, Wis 10, Cha 2Skills and Feats: Climb +10, Hide+10, Spot +4; Weapon Finesse

    Room #18 Empty

    Room #19 Empty

    Room #20 Room Features A shallow pit lies in the south-eastcorner of the room, The floor iscovered in perfect hexagonal tiles

    Room #21 Room Features A large kiln and coal bin sit in thenorth-east corner of the room,Someone has scrawled a drawing ofa sword on the west wall

    Monster 1 x Ghoul

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 9/45

    Ghoul: CR 1; Medium undead; HD2d12; hp 13; Init +2; Spd 30 ft. (6squares); AC 14 (+2 dex, +2 natural),touch 12, flat-footed 12; Base Atk +1;Grp +2; Atk +2 melee (1d6+1 plusparalysis, bite); Full Atk +2 melee(1d6+1 plus paralysis, bite) and +0melee (1d3 plus paralysis, 2 claws);Space/Reach 5 ft./5 ft.; SA Ghoulfever, paralysis; SQ Darkvision 60ft., undead traits, +2 turn resistance;AL CE; SV Fort +0, Ref +2, Will +5;Str 13, Dex 15, Con -, Int 13, Wis 14,Cha 12Skills and Feats: Balance +6, Climb+5, Hide +6, Jump +5, Move Silently+6, Spot +7; Multiattack

    Room #22 Room Features Various torture devices are scatteredthroughout the room, Someone hasscrawled a demonic face on the westwall

    Monster 1 x 1st Level Warrior Svirfneblin(gnome)

    1st level warrior svirfneblin: CR 1;Small humanoid (gnome); HD1d8+4; hp 8; Init +1; Spd 15 ft. inbanded mail armor (3 squares); basespeed 20 ft.; AC 23 (+1 size, +1 dex,+4 dodge, +6 banded mail, +1buckler), touch 16, flat-footed 18;Base Atk +1; Grp -3; Atk +2 melee(1d4/x4, heavy pick) or +3 ranged(1d6/19-20, light crossbow); Full Atk+2 melee (1d4/x4, heavy pick) or +3ranged (1d6/19-20, light crossbow);Space/Reach 5 ft./5 ft.; SA Spell-likeabilities; SQ Gnome traits,svirfneblin traits, spell resistance 12;AL N; SV Fort +5, Ref +3, Will +2; Str11, Dex 13, Con 12, Int 10, Wis 11, Cha4Skills and Feats: Hide +2, Listen +2,Spot +2; Toughness

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 10/45

    Treasure: 120 gp; Antitoxin (1 doses,50 gp each); hoard total 170 gp

    Room #23 Room Features A carved stone statue stands in thewest side of the room, Numerousmonstrous skulls lie within niches inthe east and west walls

    Hidden Treasure Hidden (Search DC 20) Locked IronChest (Open Lock DC 30, break DC28; hard 10, 60 hp)

    Masterwork Sling (Medium) (300gp); hoard total 300 gp

    Room #24 Room Features Spirals of blue stones cover thefloor, A cold spot can be felt in thesouth side of the room

    Monster 1 x 1st Level Warrior Drow (elf)

    1st level warrior drow: CR 1 (seetext); Medium humanoid (elf); HD1d8; hp 4; Init +1; Spd 30 ft. (6squares); AC 16 (+1 dex, +4 chainshirt, +1 light shield), touch 11, flat-footed 15; Base Atk +1; Grp +2; Atk+3 melee (1d6+1/18-20, rapier) or +2ranged (1d4/19-20, hand crossbow);Full Atk +3 melee (1d6+1/18-20,rapier) or +2 ranged (1d4/19-20,hand crossbow); Space/Reach 5 ft./5ft.; SA Poison, spell-like abilities; SQDrow traits, spell resistance 12; ALNE; SV Fort +2, Ref +1, Will -1*; Str13, Dex 13, Con 10, Int 12, Wis 9, Cha10Skills and Feats: Hide +0, Listen +2,Search +4, Spot +3; Weapon Focus(rapier)Treasure: 40 pp; hoard total 400 gp

    Room #25 Monster 1 x Homunculus

    Homunculus: CR 1; Tiny construct;HD 2d10; hp 11; Init +2; Spd 20 ft. (4squares), fly 50 ft. (good); AC 14 (+2

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 11/45

    dex, +2 size), touch 14, flat-footed12; Base Atk +1; Grp -8; Atk +2 melee(1d4-1 plus poison, bite); Full Atk +2melee (1d4-1 plus poison, bite);Space/Reach 2-1/2 ft./0 ft.; SAPoison; SQ Construct traits,darkvision 60 ft., low-light vision; ALN; SV Fort +0, Ref +4, Will +1; Str 8,Dex 15, Con -, Int 10, Wis 12, Cha 7Skills and Feats: Hide +14, Listen +4,Spot +4; Lightning Reflexes

    Room #26 Room Features Someone has scrawled "Secgi washere" in dwarvish runes on thesouth wall, A broken spear lies in thenorth side of the room

    Room #27 Room Features A well lies in the north-west cornerof the room, A tile mosaic of an airgoddess covers the floor

    Monster 1 x 1st Level Warrior Duergar (dwarf)

    1st level warrior duergar: CR 1;Medium humanoid (dwarf); HD1d8+5; hp 9; Init +0; Spd 20 ft. inchainmail (4 squares); base speed20 ft.; AC 17 (+5 chainmail, +2 heavyshield), touch 10, flat-footed 17;Base Atk +1; Grp +2; Atk +2 melee(1d8+1/x3, warhammer) or +1 ranged(1d8/19-20, light crossbow); Full Atk+2 melee (1d8+1/x3, warhammer) or+1 ranged (1d8/19-20, lightcrossbow); Space/Reach 5 ft./5 ft.;SA Duergar traits, spell-like abilities;SQ Darkvision 60 ft., duergar traits;AL LE; SV Fort +4*, Ref +0*, Will -1*;Str 13, Dex 11, Con 14, Int 10, Wis 9,Cha 4Skills and Feats: Appraise +2, Craft(blacksmithing) +2, Craft(stonemasonry) +2, Listen +3, MoveSilently -4, Spot +2; ToughnessTreasure: 120 gp; Masterwork HeavyCrossbow (Small) (350 gp); hoard

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 12/45

    total 470 gp

    Room #28 Monster 1 x Ghoul

    Ghoul: CR 1; Medium undead; HD2d12; hp 13; Init +2; Spd 30 ft. (6squares); AC 14 (+2 dex, +2 natural),touch 12, flat-footed 12; Base Atk +1;Grp +2; Atk +2 melee (1d6+1 plusparalysis, bite); Full Atk +2 melee(1d6+1 plus paralysis, bite) and +0melee (1d3 plus paralysis, 2 claws);Space/Reach 5 ft./5 ft.; SA Ghoulfever, paralysis; SQ Darkvision 60ft., undead traits, +2 turn resistance;AL CE; SV Fort +0, Ref +2, Will +5;Str 13, Dex 15, Con -, Int 13, Wis 14,Cha 12Skills and Feats: Balance +6, Climb+5, Hide +6, Jump +5, Move Silently+6, Spot +7; Multiattack

    Room #29 Monster 1 x Ghoul

    Ghoul: CR 1; Medium undead; HD2d12; hp 13; Init +2; Spd 30 ft. (6squares); AC 14 (+2 dex, +2 natural),touch 12, flat-footed 12; Base Atk +1;Grp +2; Atk +2 melee (1d6+1 plusparalysis, bite); Full Atk +2 melee(1d6+1 plus paralysis, bite) and +0melee (1d3 plus paralysis, 2 claws);Space/Reach 5 ft./5 ft.; SA Ghoulfever, paralysis; SQ Darkvision 60ft., undead traits, +2 turn resistance;AL CE; SV Fort +0, Ref +2, Will +5;Str 13, Dex 15, Con -, Int 13, Wis 14,Cha 12Skills and Feats: Balance +6, Climb+5, Hide +6, Jump +5, Move Silently+6, Spot +7; Multiattack

    Room #30 Room Features A tile mosaic of ghoulish carnagecovers the floor, Someone hasscrawled "Aniers' Fellowship killed ademon here" in draconic script on

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 13/45

    the east wallMonster 1 x Ghoul

    Ghoul: CR 1; Medium undead; HD2d12; hp 13; Init +2; Spd 30 ft. (6squares); AC 14 (+2 dex, +2 natural),touch 12, flat-footed 12; Base Atk +1;Grp +2; Atk +2 melee (1d6+1 plusparalysis, bite); Full Atk +2 melee(1d6+1 plus paralysis, bite) and +0melee (1d3 plus paralysis, 2 claws);Space/Reach 5 ft./5 ft.; SA Ghoulfever, paralysis; SQ Darkvision 60ft., undead traits, +2 turn resistance;AL CE; SV Fort +0, Ref +2, Will +5;Str 13, Dex 15, Con -, Int 13, Wis 14,Cha 12Skills and Feats: Balance +6, Climb+5, Hide +6, Jump +5, Move Silently+6, Spot +7; Multiattack

    Room #31 Room Features A magical idol in the west side of theroom grants greater strength towhomever sacrifices a gemstone(but only once), A tile labyrinthcovers the floor

    Trap Tripping Chain: CR 2; mechanical;location trigger; automatic reset;multiple traps (tripping and meleeattack); Atk +15 melee touch (trip),Atk +15 melee (2d4+2, spiked chain);Search DC 15; Disable Device DC 18

    Room #32 Room Features A narrow shaft falls into the roomfrom above, A sulphurous odor fillsthe south-east corner of the room

    Room #33 Room Features A magical mirror on the north wallanswers simple questions about thedungeon (yes/no), The floor iscovered with scorch marks

    Monster 1 x Homunculus

    Homunculus: CR 1; Tiny construct;HD 2d10; hp 11; Init +2; Spd 20 ft. (4

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 14/45

    squares), fly 50 ft. (good); AC 14 (+2dex, +2 size), touch 14, flat-footed12; Base Atk +1; Grp -8; Atk +2 melee(1d4-1 plus poison, bite); Full Atk +2melee (1d4-1 plus poison, bite);Space/Reach 2-1/2 ft./0 ft.; SAPoison; SQ Construct traits,darkvision 60 ft., low-light vision; ALN; SV Fort +0, Ref +4, Will +1; Str 8,Dex 15, Con -, Int 10, Wis 12, Cha 7Skills and Feats: Hide +14, Listen +4,Spot +4; Lightning Reflexes

    Room #34 Monster 1 x Spider Swarm

    Spider swarm: CR 1; Diminutivevermin (swarm); HD 2d8; hp 9; Init+3; Spd 20 ft. (4 squares), climb 20ft.; AC 17 (+4 size, +3 dex), touch 17,flat-footed 14; Base Atk +1; Grp -; AtkSwarm (1d6 plus poison); Full AtkSwarm (1d6 plus poison);Space/Reach 10 ft./0 ft.; SADistraction, poison; SQ Darkvision60 ft., swarm traits, tremorsense 30ft., vermin traits; AL N; SV Fort +3,Ref +3, Will +0; Str 1, Dex 17, Con 10,Int -, Wis 10, Cha 2Skills and Feats: Climb +11, Listen+4, Spot +4;

    Room #35 Room Features A chute falls into the room fromabove, A pile of trash lies in thesouth side of the room

    Trap Burning Hands Trap: CR 3; magicdevice; proximity trigger (alarm);automatic reset; spell effect(Burning Hands, 5th level wizard,5d4 fire, DC 11 Reflex save halfdamage); Search DC 26; DisableDevice DC 26

    Room #36 Room Features A mural of legendary monsterscovers the ceiling, Someone hasscrawled "When light becomes

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 15/45

    shadow, the Scarlet Court shall belost" on the south wall

    Monster 1 x 1st Level Warrior Drow (elf)

    1st level warrior drow: CR 1 (seetext); Medium humanoid (elf); HD1d8; hp 4; Init +1; Spd 30 ft. (6squares); AC 16 (+1 dex, +4 chainshirt, +1 light shield), touch 11, flat-footed 15; Base Atk +1; Grp +2; Atk+3 melee (1d6+1/18-20, rapier) or +2ranged (1d4/19-20, hand crossbow);Full Atk +3 melee (1d6+1/18-20,rapier) or +2 ranged (1d4/19-20,hand crossbow); Space/Reach 5 ft./5ft.; SA Poison, spell-like abilities; SQDrow traits, spell resistance 12; ALNE; SV Fort +2, Ref +1, Will -1*; Str13, Dex 13, Con 10, Int 12, Wis 9, Cha10Skills and Feats: Hide +0, Listen +2,Search +4, Spot +3; Weapon Focus(rapier)Treasure: 5000 cp; hoard total 50gp

    Room #37 Room Features A simple fireplace sits against thenorth wall, Chanting fills the room

    Room #38 Monster 3 x Small Monstrous Spider (vermin)

    Small monstrous spider: CR 1/2;Small vermin; HD 1d8; hp 4; Init +3;Spd 30 ft. (6 squares), climb 20 ft.;AC 14 (+1 size, +3 dex), touch 14, flat-footed 11; Base Atk +0; Grp -6; Atk+4 melee (1d4-2 plus poison, bite);Full Atk +4 melee (1d4-2 plus poison,bite); Space/Reach 5 ft./5 ft.; SAPoison, web; SQ Darkvision 60 ft.,tremorsense 60 ft., vermin traits; ALN; SV Fort +2, Ref +3, Will +0; Str 7,Dex 17, Con 10, Int -, Wis 10, Cha 2Skills and Feats: Climb +11, Hide+11*, Jump -2*, Spot +4*; Weapon

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 16/45

    Finesse

    Room #39 Room Features The south and east walls have beenengraved with geometric patterns, Alarge demonic idol with ruby eyessits in the north-east corner of theroom

    Monster 1 x Shrieker (fungus)

    Shrieker: CR 1; Medium plant; HD2d8+2; hp 11; Init -5; Spd 0 ft.; AC 8(-5 dex, +3 natural), touch 5, flat-footed 8; Base Atk +1; Grp -4; Atk -;Full Atk -; Space/Reach 5 ft./0 ft.; SAShriek; SQ Low-light vision, planttraits; AL N; SV Fort +4, Ref -, Will -4;Str -, Dex -, Con 13, Int -, Wis 2, Cha 1Skills and Feats: -; -

    Room #40 Monster 7 x Tiny Monstrous Centipede(vermin)

    Tiny monstrous centipede: CR 1/8;Tiny vermin; HD 1/4 d8; hp 1; Init +2;Spd 20 ft. (4 squares), climb 20 ft.;AC 14 (+2 size, +2 dex), touch 14,flat-footed 12; Base Atk +0; Grp -13;Atk +4 melee (1d3-5 plus poison,bite); Full Atk +4 melee (1d3-5 pluspoison, bite); Space/Reach 2-1/2ft./0 ft.; SA Poison; SQ Darkvision60 ft., vermin traits; AL N; SV Fort+2, Ref +2, Will +0; Str 1, Dex 15, Con10, Int -, Wis 10, Cha 2Skills and Feats: Climb +10, Hide+18, Spot +4; Weapon Finesse

    Room #41 Room Features A magical statue in the east side ofthe room speaks riddles and crypticprophecies, A mural of legendarymonsters covers the ceiling

    Trap Large Net Trap: CR 2; mechanical;location trigger; manual reset; Atk+5 melee (see note); Search DC 20;

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 17/45

    Disable Device DC 25; Note:Characters in 10 ft. square aregrappled by net (Str 18) if they fail aDC 14 Reflex save.

    Room #42 Room Features A magical mosaic on the west walldepicts the gruesome death ofwhomever views it, A well lies in thesouth side of the room

    Monster 1 x Darkmantle

    Darkmantle: CR 1; Small magicalbeast; HD 1d10+1; hp 6; Init +4; Spd20 ft. (4 squares), fly 30 ft. (poor);AC 17 (+1 size, +6 natural), touch 11,flat-footed 17; Base Atk +1; Grp +0;Atk +5 melee (1d4+4, slam); Full Atk+5 melee (1d4+4, slam);Space/Reach 5 ft./5 ft.; SA Darkness,improved grab, constrict 1d4+4; SQBlindsight 90 ft.; AL N; SV Fort +3,Ref +2, Will +0; Str 16, Dex 10, Con13, Int 2, Wis 10, Cha 10Skills and Feats: Hide +10, Listen+5*, Spot +5*; Improved Initiative

    Room #43 Room Features A faded and torn tapestry hangsfrom the west wall, A fountain ofwater sits against the north wall

    Room #44 Room Features Numerous pillars line the north wall,A grinding noise can be heard in thesouth-east corner of the room

    Monster 1 x Darkmantle

    Darkmantle: CR 1; Small magicalbeast; HD 1d10+1; hp 6; Init +4; Spd20 ft. (4 squares), fly 30 ft. (poor);AC 17 (+1 size, +6 natural), touch 11,flat-footed 17; Base Atk +1; Grp +0;Atk +5 melee (1d4+4, slam); Full Atk+5 melee (1d4+4, slam);Space/Reach 5 ft./5 ft.; SA Darkness,improved grab, constrict 1d4+4; SQBlindsight 90 ft.; AL N; SV Fort +3,

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 18/45

    Ref +2, Will +0; Str 16, Dex 10, Con13, Int 2, Wis 10, Cha 10Skills and Feats: Hide +10, Listen+5*, Spot +5*; Improved Initiative

    Room #45 Room Features A group of demonic faces have beencarved into the east wall, Someonehas scrawled an arrow pointing upon the east wall

    Room #46 Empty

    Room #47 Room Features A magical idol in the north-westcorner of the room grants the abilityto conjure light (once per day) towhomever sacrifices a gemstone(but only once), Someone hasscrawled "Malotso stands here, slainby a basilisk" in dwarvish runes onthe west wall

    Room #48 Room Features Spirals of black stones cover thefloor, Several iron cages arescattered throughout the room

    Room #49 Empty

    Room #50 Room Features Someone has scrawled "The thiefwill betray you" in orcish runes onthe north wall, The floor is coveredwith humanoid bones

    Trap Arrow Trap: CR 3; mechanical;location trigger; manual reset; Atk+12 ranged (1d6/x3); Search DC 22;Disable Device DC 22

    Hidden Treasure Hidden (Search DC 25) LockedStrong Wooden Chest (Open LockDC 25, break DC 25; hard 5, 20 hp)

    6000 cp; hoard total 60 gp

    Room #51 Monster 1 x 1st Level Warrior Duergar (dwarf)

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 19/45

    1st level warrior duergar: CR 1;Medium humanoid (dwarf); HD1d8+5; hp 9; Init +0; Spd 20 ft. inchainmail (4 squares); base speed20 ft.; AC 17 (+5 chainmail, +2 heavyshield), touch 10, flat-footed 17;Base Atk +1; Grp +2; Atk +2 melee(1d8+1/x3, warhammer) or +1 ranged(1d8/19-20, light crossbow); Full Atk+2 melee (1d8+1/x3, warhammer) or+1 ranged (1d8/19-20, lightcrossbow); Space/Reach 5 ft./5 ft.;SA Duergar traits, spell-like abilities;SQ Darkvision 60 ft., duergar traits;AL LE; SV Fort +4*, Ref +0*, Will -1*;Str 13, Dex 11, Con 14, Int 10, Wis 9,Cha 4Skills and Feats: Appraise +2, Craft(blacksmithing) +2, Craft(stonemasonry) +2, Listen +3, MoveSilently -4, Spot +2; ToughnessTreasure: 4000 cp; hoard total 40gp

    Trap Arrow Trap: CR 3; mechanical;location trigger; manual reset; Atk+10 ranged (3d6/x3); Search DC 20;Disable Device DC 22

    Room #52 Hidden Treasure Hidden (Search DC 30) LockedSimple Wooden Chest (Open LockDC 30, break DC 15; hard 5, 10 hp)

    140 gp; hoard total 140 gp

    Room #53 Monster 1 x Medium Monstrous Spider(vermin)

    Medium monstrous spider: CR 1;Medium vermin; HD 2d8+2; hp 11;Init +3; Spd 30 ft. (6 squares), climb20 ft.; AC 14 (+3 dex, +1 natural),touch 13, flat-footed 11; Base Atk +1;Grp +1; Atk +4 melee (1d6 pluspoison, bite); Full Atk +4 melee (1d6plus poison, bite); Space/Reach 5ft./5 ft.; SA Poison, web; SQ

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 20/45

    Darkvision 60 ft., tremorsense 60ft., vermin traits; AL N; SV Fort +4,Ref +3, Will +0; Str 11, Dex 17, Con12, Int -, Wis 10, Cha 2Skills and Feats: Climb +11, Hide +7*,Jump +0*, Spot +4*; WeaponFinesse

    Room #54 Room Features Someone has scrawled "The WhiteHounds looted this place" in goblinrunes on the south wall, The southand west walls are covered withbloodstains

    Trap Burning Hands Trap: CR 2; magicdevice; proximity trigger (alarm);automatic reset; spell effect(Burning Hands, 1st level wizard, 1d4fire, DC 11 Reflex save half damage);Search DC 26; Disable Device DC 26

    Room #55 Room Features The floor is covered in perfecthexagonal tiles, Someone hasscrawled "Lightning comes beforethunder" on the north wall

    Monster 1 x Spider Swarm

    Spider swarm: CR 1; Diminutivevermin (swarm); HD 2d8; hp 9; Init+3; Spd 20 ft. (4 squares), climb 20ft.; AC 17 (+4 size, +3 dex), touch 17,flat-footed 14; Base Atk +1; Grp -; AtkSwarm (1d6 plus poison); Full AtkSwarm (1d6 plus poison);Space/Reach 10 ft./0 ft.; SADistraction, poison; SQ Darkvision60 ft., swarm traits, tremorsense 30ft., vermin traits; AL N; SV Fort +3,Ref +3, Will +0; Str 1, Dex 17, Con 10,Int -, Wis 10, Cha 2Skills and Feats: Climb +11, Listen+4, Spot +4;

    Room #56 Room Features A set of demonic war masks hangson the west wall, Several pieces of

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 21/45

    torn paper are scattered throughoutthe room

    Room #57 Room Features Lit candles are scattered across thefloor, A foul odor fills the room

    Room #58 Room Features Someone has scrawled "Mind thegap" in draconic script on the northwall, A putrid odor fills the room

    Room #59 Monster 1 x Medium Monstrous Spider(vermin)

    Medium monstrous spider: CR 1;Medium vermin; HD 2d8+2; hp 11;Init +3; Spd 30 ft. (6 squares), climb20 ft.; AC 14 (+3 dex, +1 natural),touch 13, flat-footed 11; Base Atk +1;Grp +1; Atk +4 melee (1d6 pluspoison, bite); Full Atk +4 melee (1d6plus poison, bite); Space/Reach 5ft./5 ft.; SA Poison, web; SQDarkvision 60 ft., tremorsense 60ft., vermin traits; AL N; SV Fort +4,Ref +3, Will +0; Str 11, Dex 17, Con12, Int -, Wis 10, Cha 2Skills and Feats: Climb +11, Hide +7*,Jump +0*, Spot +4*; WeaponFinesseTreasure: 2 pp; hoard total 20 gp

    Room #60 Room Features The floor is covered in perfecthexagonal tiles, Someone hasscrawled "This paladin is dead" onthe south wall

    Monster 1 x Troglodyte

    Troglodyte: CR 1; Medium humanoid(reptilian); HD 2d8+4; hp 13; Init -1;Spd 30 ft. (6 squares); AC 15 (-1 dex,+6 natural), touch 9, flat-footed 15;Base Atk +1; Grp +1; Atk +1 melee(1d6, club) or +1 melee (1d4, claw) or+1 ranged (1d6, javelin); Full Atk +1

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 22/45

    melee (1d6, club) and -1 melee (1d4,claw) and -1 melee (1d4, bite) or +1melee (1d4, 2 claws) and -1 melee(1d4, bite) or +1 ranged (1d6,javelin); Space/Reach 5 ft./5 ft.; SAStench; SQ Darkvision 90 ft.; AL CE;SV Fort +5, Ref -1, Will +0; Str 10,Dex 9, Con 14, Int 8, Wis 10, Cha 10Skills and Feats: Hide +5*, Listen +3;Multiattack, Weapon Focus (javelin)Treasure: 45 gp; hoard total 45 gp

    Room #61 Room Features A mural of legendary monsterscovers the ceiling, An iron chandelierhangs from the ceiling in the north-east corner of the room

    Room #62 Room Features A stair ascends to a wooden platformin the west side of the room, Asimple fireplace sits against thenorth wall

    Monster 1 x Homunculus

    Homunculus: CR 1; Tiny construct;HD 2d10; hp 11; Init +2; Spd 20 ft. (4squares), fly 50 ft. (good); AC 14 (+2dex, +2 size), touch 14, flat-footed12; Base Atk +1; Grp -8; Atk +2 melee(1d4-1 plus poison, bite); Full Atk +2melee (1d4-1 plus poison, bite);Space/Reach 2-1/2 ft./0 ft.; SAPoison; SQ Construct traits,darkvision 60 ft., low-light vision; ALN; SV Fort +0, Ref +4, Will +1; Str 8,Dex 15, Con -, Int 10, Wis 12, Cha 7Skills and Feats: Hide +14, Listen +4,Spot +4; Lightning Reflexes

    Room #63 Room Features A narrow pit covered by iron bars liesin the east side of the room, Burningtorches in iron sconces line thenorth and south walls

    Monster 3 x Small Monstrous Spider (vermin)

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 23/45

    Small monstrous spider: CR 1/2;Small vermin; HD 1d8; hp 4; Init +3;Spd 30 ft. (6 squares), climb 20 ft.;AC 14 (+1 size, +3 dex), touch 14, flat-footed 11; Base Atk +0; Grp -6; Atk+4 melee (1d4-2 plus poison, bite);Full Atk +4 melee (1d4-2 plus poison,bite); Space/Reach 5 ft./5 ft.; SAPoison, web; SQ Darkvision 60 ft.,tremorsense 60 ft., vermin traits; ALN; SV Fort +2, Ref +3, Will +0; Str 7,Dex 17, Con 10, Int -, Wis 10, Cha 2Skills and Feats: Climb +11, Hide+11*, Jump -2*, Spot +4*; WeaponFinesse

    Trap Well-Camouflaged Pit Trap: CR 2;mechanical; location trigger; repairreset; DC 20 Reflex save avoids; 10ft. deep (1d6, fall); Search DC 27;Disable Device DC 20

    Room #64 Room Features A magical mirror on the south wallspeaks riddles and crypticprophecies, A narrow shaft falls intothe room from above

    Room #65 Room Features Someone has scrawled a draconicface on the west wall, A bent daggerlies in the south-east corner of theroom

    Room #66 Room Features A fountain of water sits against thenorth wall, Several broken arrowsare scattered throughout the room

    Room #67 Monster 1 x Ghoul

    Ghoul: CR 1; Medium undead; HD2d12; hp 13; Init +2; Spd 30 ft. (6squares); AC 14 (+2 dex, +2 natural),touch 12, flat-footed 12; Base Atk +1;Grp +2; Atk +2 melee (1d6+1 plusparalysis, bite); Full Atk +2 melee(1d6+1 plus paralysis, bite) and +0melee (1d3 plus paralysis, 2 claws);

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 24/45

    Space/Reach 5 ft./5 ft.; SA Ghoulfever, paralysis; SQ Darkvision 60ft., undead traits, +2 turn resistance;AL CE; SV Fort +0, Ref +2, Will +5;Str 13, Dex 15, Con -, Int 13, Wis 14,Cha 12Skills and Feats: Balance +6, Climb+5, Hide +6, Jump +5, Move Silently+6, Spot +7; Multiattack

    Trap Pit Trap: CR 3; mechanical; locationtrigger; manual reset; DC 20 Reflexsave avoids; 60 ft. deep (6d6, fall);Search DC 20; Disable Device DC 20

    Room #68 Empty

    Room #69 Empty

    Room #70 Trap Stone Blocks from Ceiling: CR 3;mechanical; location trigger; repairreset; Atk +10 melee (4d6, stoneblocks); Search DC 25; DisableDevice DC 20

    Hidden Treasure Hidden (Search DC 30) LockedGood Wooden Chest (Open Lock DC30, break DC 18; hard 5, 15 hp)

    20 pp; Hematite (11 gp); hoard total211 gp

    Room #71 Room Features A stone dais sits in the west side ofthe room, Several pieces of trash arescattered throughout the room

    Monster 1 x 1st Level Warrior Duergar (dwarf)

    1st level warrior duergar: CR 1;Medium humanoid (dwarf); HD1d8+5; hp 9; Init +0; Spd 20 ft. inchainmail (4 squares); base speed20 ft.; AC 17 (+5 chainmail, +2 heavyshield), touch 10, flat-footed 17;Base Atk +1; Grp +2; Atk +2 melee(1d8+1/x3, warhammer) or +1 ranged(1d8/19-20, light crossbow); Full Atk

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 25/45

    +2 melee (1d8+1/x3, warhammer) or+1 ranged (1d8/19-20, lightcrossbow); Space/Reach 5 ft./5 ft.;SA Duergar traits, spell-like abilities;SQ Darkvision 60 ft., duergar traits;AL LE; SV Fort +4*, Ref +0*, Will -1*;Str 13, Dex 11, Con 14, Int 10, Wis 9,Cha 4Skills and Feats: Appraise +2, Craft(blacksmithing) +2, Craft(stonemasonry) +2, Listen +3, MoveSilently -4, Spot +2; Toughness

    Room #72 Room Features A magical mural on the east wall canbe used as a portal to any knownlocation within the dungeon, A brinyodor fills the room

    Hidden Treasure Hidden (Search DC 25) UnlockedStrong Wooden Chest (hard 5, 20hp)

    30 gp; hoard total 30 gp

    Room #73 Room Features A balcony hangs from the west wall,A carved stone statue stands in thewest side of the room

    Monster 5 x Dire Rat

    Dire rat: CR 1/3; Small animal; HD1d8+1; hp 5; Init +3; Spd 40 ft. (8squares), climb 20 ft.; AC 15 (+1 size,+3 dex, +1 natural), touch 14, flat-footed 12; Base Atk +0; Grp -4; Atk+4 melee (1d4 plus disease, bite);Full Atk +4 melee (1d4 plus disease,bite); Space/Reach 5 ft./5 ft.; SADisease; SQ Low-light vision, scent;AL N; SV Fort +3, Ref +5, Will +3; Str10, Dex 17, Con 12, Int 1, Wis 12, Cha4Skills and Feats: Climb +11, Hide +8,Listen +4, Move Silently +4, Spot +4,Swim +11; Alertness, WeaponFinesse

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 26/45

    Room #74 Room Features A group of draconic faces have beencarved into the west wall, Someonehas scrawled "Praise Mono thePossessed" in dwarvish runes on theeast wall

    Room #75 Room Features A tile labyrinth covers the floor,Several corpses are impaled uponiron spikes on the ceiling

    Room #76 Room Features Several iron cages are scatteredthroughout the room, Severalcandles are scattered throughoutthe room

    Room #77 Room Features A whistling noise can be heard in thesouth side of the room, A pile oftrash lies in the south-west corner ofthe room

    Monster 12 x Rat (animal)

    Rat: CR 1/8; Tiny animal; HD 1/4 d8;hp 1; Init +2; Spd 15 ft. (3 squares),climb 15 ft., swim 15 ft.; AC 14 (+2size, +2 dex), touch 14, flat-footed12; Base Atk +0; Grp -12; Atk +4melee (1d3-4, bite); Full Atk +4 melee(1d3-4, bite); Space/Reach 2-1/2 ft./0ft.; SA -; SQ Low-light vision, scent;AL N; SV Fort +2, Ref +4, Will +1; Str2, Dex 15, Con 10, Int 2, Wis 12, Cha2Skills and Feats: Balance +10, Climb+12, Hide +14, Move Silently +10,Swim +10; Weapon Finesse

    Room #78 Monster 8 x Rat (animal)

    Rat: CR 1/8; Tiny animal; HD 1/4 d8;hp 1; Init +2; Spd 15 ft. (3 squares),climb 15 ft., swim 15 ft.; AC 14 (+2size, +2 dex), touch 14, flat-footed12; Base Atk +0; Grp -12; Atk +4melee (1d3-4, bite); Full Atk +4 melee(1d3-4, bite); Space/Reach 2-1/2 ft./0

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 27/45

    ft.; SA -; SQ Low-light vision, scent;AL N; SV Fort +2, Ref +4, Will +1; Str2, Dex 15, Con 10, Int 2, Wis 12, Cha2Skills and Feats: Balance +10, Climb+12, Hide +14, Move Silently +10,Swim +10; Weapon Finesse

    Room #79 Monster 1 x Spider Swarm

    Spider swarm: CR 1; Diminutivevermin (swarm); HD 2d8; hp 9; Init+3; Spd 20 ft. (4 squares), climb 20ft.; AC 17 (+4 size, +3 dex), touch 17,flat-footed 14; Base Atk +1; Grp -; AtkSwarm (1d6 plus poison); Full AtkSwarm (1d6 plus poison);Space/Reach 10 ft./0 ft.; SADistraction, poison; SQ Darkvision60 ft., swarm traits, tremorsense 30ft., vermin traits; AL N; SV Fort +3,Ref +3, Will +0; Str 1, Dex 17, Con 10,Int -, Wis 10, Cha 2Skills and Feats: Climb +11, Listen+4, Spot +4;

    Room #80 Room Features A tile labyrinth covers the floor,Several iron cages are scatteredthroughout the room

    Monster 1 x Spider Swarm

    Spider swarm: CR 1; Diminutivevermin (swarm); HD 2d8; hp 9; Init+3; Spd 20 ft. (4 squares), climb 20ft.; AC 17 (+4 size, +3 dex), touch 17,flat-footed 14; Base Atk +1; Grp -; AtkSwarm (1d6 plus poison); Full AtkSwarm (1d6 plus poison);Space/Reach 10 ft./0 ft.; SADistraction, poison; SQ Darkvision60 ft., swarm traits, tremorsense 30ft., vermin traits; AL N; SV Fort +3,Ref +3, Will +0; Str 1, Dex 17, Con 10,Int -, Wis 10, Cha 2Skills and Feats: Climb +11, Listen

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 28/45

    +4, Spot +4;

    Room #81 Monster 1 x Shrieker (fungus)

    Shrieker: CR 1; Medium plant; HD2d8+2; hp 11; Init -5; Spd 0 ft.; AC 8(-5 dex, +3 natural), touch 5, flat-footed 8; Base Atk +1; Grp -4; Atk -;Full Atk -; Space/Reach 5 ft./0 ft.; SAShriek; SQ Low-light vision, planttraits; AL N; SV Fort +4, Ref -, Will -4;Str -, Dex -, Con 13, Int -, Wis 2, Cha 1Skills and Feats: -; -

    Room #82 Room Features A magical mural on the south wallcan be used to scry upon any knownindividual within the dungeon, A pileof rotten apples lies in the north-east corner of the room

    Monster 1 x Troglodyte Zombie

    Troglodyte zombie: CR 1; Mediumundead; HD 4d12+3; hp 29; Init -2;Spd 30 ft. (6 squares; can't run); AC16 (-2 dex, +8 natural), touch 8, flat-footed 16; Base Atk +2; Grp +3; Atk+3 melee (1d10+1, greatclub) or +3melee (1d4+1, bite) or +3 melee(1d6+1, slam) or +0 ranged (1d6+1,javelin); Full Atk +3 melee (1d10+1,greatclub) or +3 melee (1d4+1, bite)or +3 melee (1d6+1, slam) or +0ranged (1d6+1, javelin); Space/Reach5 ft./5 ft; SA -; SQ Single actionsonly, damage reduction 5/slashing,darkvision 60 ft., undead traits; ALNE; SV Fort +1, Ref -1, Will +4; Str 12,Dex 7, Con -, Int -, Wis 10, Cha 1Skills and Feats: -; Toughness

    Room #83 Room Features The floor is covered in square tiles,alternating white and black, An ironchandelier hangs from the ceiling inthe east side of the room

    Hidden Treasure Hidden (Search DC 20) Locked Iron

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 29/45

    Chest (Open Lock DC 20, break DC28; hard 10, 60 hp)

    1000 cp; hoard total 10 gp

    Room #84 Room Features Several headless statues arescattered throughout the room, Acrater has been blasted into the floorin the east side of the room

    Room #85 Room Features A group of draconic faces have beencarved into the south wall, The flooris covered with dust

    Room #86 Room Features A set of demonic war masks hangson the south wall, Someone hasscrawled an incomplete drawing of afire-breathing dragon on the eastwall

    Room #87 Room Features A wooden platform hangs over adeep pit in the north-west corner ofthe room, A tile labyrinth covers thefloor

    Hidden Treasure Hidden (Search DC 25) Locked GoodWooden Chest (Open Lock DC 30,break DC 18; hard 5, 15 hp)

    80 gp; hoard total 80 gp

    Room #88 Room Features A faded and torn tapestry hangsfrom the north wall, Someone hasscrawled "Run away!" on the northwall

    Monster 1 x Homunculus

    Homunculus: CR 1; Tiny construct;HD 2d10; hp 11; Init +2; Spd 20 ft. (4squares), fly 50 ft. (good); AC 14 (+2dex, +2 size), touch 14, flat-footed12; Base Atk +1; Grp -8; Atk +2 melee(1d4-1 plus poison, bite); Full Atk +2melee (1d4-1 plus poison, bite);Space/Reach 2-1/2 ft./0 ft.; SA

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 30/45

    Poison; SQ Construct traits,darkvision 60 ft., low-light vision; ALN; SV Fort +0, Ref +4, Will +1; Str 8,Dex 15, Con -, Int 10, Wis 12, Cha 7Skills and Feats: Hide +14, Listen +4,Spot +4; Lightning Reflexes

    Room #89 Room Features Burning torches in iron sconces linethe south wall, Someone hasscrawled "It's a trap" on the southwall

    Monster 1 x 1st Level Warrior Svirfneblin(gnome)

    1st level warrior svirfneblin: CR 1;Small humanoid (gnome); HD1d8+4; hp 8; Init +1; Spd 15 ft. inbanded mail armor (3 squares); basespeed 20 ft.; AC 23 (+1 size, +1 dex,+4 dodge, +6 banded mail, +1buckler), touch 16, flat-footed 18;Base Atk +1; Grp -3; Atk +2 melee(1d4/x4, heavy pick) or +3 ranged(1d6/19-20, light crossbow); Full Atk+2 melee (1d4/x4, heavy pick) or +3ranged (1d6/19-20, light crossbow);Space/Reach 5 ft./5 ft.; SA Spell-likeabilities; SQ Gnome traits,svirfneblin traits, spell resistance 12;AL N; SV Fort +5, Ref +3, Will +2; Str11, Dex 13, Con 12, Int 10, Wis 11, Cha4Skills and Feats: Hide +2, Listen +2,Spot +2; ToughnessTreasure: 800 sp; hoard total 80 gp

    Room #90 Room Features A jingling sound can be faintly heardnear the east wall, A pile of candleslies in the north side of the room

    Room #91 Room Features An altar of evil sits in the south-westcorner of the room, Someone hasscrawled "You cannot kill it withmagic" on the west wall

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 31/45

    Monster 1 x Medium Monstrous Spider(vermin)

    Medium monstrous spider: CR 1;Medium vermin; HD 2d8+2; hp 11;Init +3; Spd 30 ft. (6 squares), climb20 ft.; AC 14 (+3 dex, +1 natural),touch 13, flat-footed 11; Base Atk +1;Grp +1; Atk +4 melee (1d6 pluspoison, bite); Full Atk +4 melee (1d6plus poison, bite); Space/Reach 5ft./5 ft.; SA Poison, web; SQDarkvision 60 ft., tremorsense 60ft., vermin traits; AL N; SV Fort +4,Ref +3, Will +0; Str 11, Dex 17, Con12, Int -, Wis 10, Cha 2Skills and Feats: Climb +11, Hide +7*,Jump +0*, Spot +4*; WeaponFinesseTreasure: 100 cp; Arcane Scroll(Flare (12 gp 5 sp), Protection fromChaos/Evil/Good/Law (25 gp), FogCloud (150 gp)) (total 187 gp 5 sp);hoard total 188 gp 5 sp

    Room #92 Room Features A large demonic idol with ruby eyessits in the south-east corner of theroom, Mournful weeping can beheard in the south-west corner ofthe room

    Room #93 Room Features A stack of barrels filled with sandstands against the east wall, A pile oftrash lies in the north-east corner ofthe room

    Room #94 Empty

    Room #95 Room Features A tile mosaic of ancient mythologycovers the floor, A carved stonestatue stands in the north side of theroom

    Monster 1 x Ghoul

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 32/45

    Ghoul: CR 1; Medium undead; HD2d12; hp 13; Init +2; Spd 30 ft. (6squares); AC 14 (+2 dex, +2 natural),touch 12, flat-footed 12; Base Atk +1;Grp +2; Atk +2 melee (1d6+1 plusparalysis, bite); Full Atk +2 melee(1d6+1 plus paralysis, bite) and +0melee (1d3 plus paralysis, 2 claws);Space/Reach 5 ft./5 ft.; SA Ghoulfever, paralysis; SQ Darkvision 60ft., undead traits, +2 turn resistance;AL CE; SV Fort +0, Ref +2, Will +5;Str 13, Dex 15, Con -, Int 13, Wis 14,Cha 12Skills and Feats: Balance +6, Climb+5, Hide +6, Jump +5, Move Silently+6, Spot +7; Multiattack

    Room #96 Monster 1 x Medium Monstrous Spider(vermin)

    Medium monstrous spider: CR 1;Medium vermin; HD 2d8+2; hp 11;Init +3; Spd 30 ft. (6 squares), climb20 ft.; AC 14 (+3 dex, +1 natural),touch 13, flat-footed 11; Base Atk +1;Grp +1; Atk +4 melee (1d6 pluspoison, bite); Full Atk +4 melee (1d6plus poison, bite); Space/Reach 5ft./5 ft.; SA Poison, web; SQDarkvision 60 ft., tremorsense 60ft., vermin traits; AL N; SV Fort +4,Ref +3, Will +0; Str 11, Dex 17, Con12, Int -, Wis 10, Cha 2Skills and Feats: Climb +11, Hide +7*,Jump +0*, Spot +4*; WeaponFinesseTreasure: 20 sp; Electrum ClothRobe (1400 gp); hoard total 1402 gp

    Room #97 Room Features A carved stone statue stands in thewest side of the room, A pile ofbroken glass lies in the west side ofthe room

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 33/45

    Room #98 Room Features A group of demonic faces have beencarved into the north wall, Agrinding noise can be faintly heardnear the west wall

    Monster 1 x Spider Swarm

    Spider swarm: CR 1; Diminutivevermin (swarm); HD 2d8; hp 9; Init+3; Spd 20 ft. (4 squares), climb 20ft.; AC 17 (+4 size, +3 dex), touch 17,flat-footed 14; Base Atk +1; Grp -; AtkSwarm (1d6 plus poison); Full AtkSwarm (1d6 plus poison);Space/Reach 10 ft./0 ft.; SADistraction, poison; SQ Darkvision60 ft., swarm traits, tremorsense 30ft., vermin traits; AL N; SV Fort +3,Ref +3, Will +0; Str 1, Dex 17, Con 10,Int -, Wis 10, Cha 2Skills and Feats: Climb +11, Listen+4, Spot +4;

    Room #99 Monster 1 x Shrieker (fungus)

    Shrieker: CR 1; Medium plant; HD2d8+2; hp 11; Init -5; Spd 0 ft.; AC 8(-5 dex, +3 natural), touch 5, flat-footed 8; Base Atk +1; Grp -4; Atk -;Full Atk -; Space/Reach 5 ft./0 ft.; SAShriek; SQ Low-light vision, planttraits; AL N; SV Fort +4, Ref -, Will -4;Str -, Dex -, Con 13, Int -, Wis 2, Cha 1Skills and Feats: -; -

    Room #100 Monster 1 x Troglodyte

    Troglodyte: CR 1; Medium humanoid(reptilian); HD 2d8+4; hp 13; Init -1;Spd 30 ft. (6 squares); AC 15 (-1 dex,+6 natural), touch 9, flat-footed 15;Base Atk +1; Grp +1; Atk +1 melee(1d6, club) or +1 melee (1d4, claw) or+1 ranged (1d6, javelin); Full Atk +1melee (1d6, club) and -1 melee (1d4,claw) and -1 melee (1d4, bite) or +1

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 34/45

    melee (1d4, 2 claws) and -1 melee(1d4, bite) or +1 ranged (1d6,javelin); Space/Reach 5 ft./5 ft.; SAStench; SQ Darkvision 90 ft.; AL CE;SV Fort +5, Ref -1, Will +0; Str 10,Dex 9, Con 14, Int 8, Wis 10, Cha 10Skills and Feats: Hide +5*, Listen +3;Multiattack, Weapon Focus (javelin)Treasure: 15 gp; hoard total 15 gp

    Room #101 Monster 1 x 1st Level Warrior Svirfneblin(gnome)

    1st level warrior svirfneblin: CR 1;Small humanoid (gnome); HD1d8+4; hp 8; Init +1; Spd 15 ft. inbanded mail armor (3 squares); basespeed 20 ft.; AC 23 (+1 size, +1 dex,+4 dodge, +6 banded mail, +1buckler), touch 16, flat-footed 18;Base Atk +1; Grp -3; Atk +2 melee(1d4/x4, heavy pick) or +3 ranged(1d6/19-20, light crossbow); Full Atk+2 melee (1d4/x4, heavy pick) or +3ranged (1d6/19-20, light crossbow);Space/Reach 5 ft./5 ft.; SA Spell-likeabilities; SQ Gnome traits,svirfneblin traits, spell resistance 12;AL N; SV Fort +5, Ref +3, Will +2; Str11, Dex 13, Con 12, Int 10, Wis 11, Cha4Skills and Feats: Hide +2, Listen +2,Spot +2; Toughness

    Room #102 Monster 1 x 1st Level Warrior Svirfneblin(gnome)

    1st level warrior svirfneblin: CR 1;Small humanoid (gnome); HD1d8+4; hp 8; Init +1; Spd 15 ft. inbanded mail armor (3 squares); basespeed 20 ft.; AC 23 (+1 size, +1 dex,+4 dodge, +6 banded mail, +1buckler), touch 16, flat-footed 18;Base Atk +1; Grp -3; Atk +2 melee

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 35/45

    (1d4/x4, heavy pick) or +3 ranged(1d6/19-20, light crossbow); Full Atk+2 melee (1d4/x4, heavy pick) or +3ranged (1d6/19-20, light crossbow);Space/Reach 5 ft./5 ft.; SA Spell-likeabilities; SQ Gnome traits,svirfneblin traits, spell resistance 12;AL N; SV Fort +5, Ref +3, Will +2; Str11, Dex 13, Con 12, Int 10, Wis 11, Cha4Skills and Feats: Hide +2, Listen +2,Spot +2; ToughnessTreasure: Crowbar (2 gp); hoardtotal 2 gp

    Room #103 Room Features The walls have been engraved withendless spirals, A circle of tall stonesstands in the east side of the room

    Room #104 Room Features The south and west walls have beenengraved with geometric patterns, Abroken spear lies in the center of theroom

    Room #105 Empty

    Room #106 Room Features A mural of arcane patterns coversthe ceiling, Someone has scrawled"The curse can never be broken" onthe north wall

    Room #107 Empty

    Room #108 Monster 1 x 1st Level Warrior Svirfneblin(gnome)

    1st level warrior svirfneblin: CR 1;Small humanoid (gnome); HD1d8+4; hp 8; Init +1; Spd 15 ft. inbanded mail armor (3 squares); basespeed 20 ft.; AC 23 (+1 size, +1 dex,+4 dodge, +6 banded mail, +1buckler), touch 16, flat-footed 18;Base Atk +1; Grp -3; Atk +2 melee(1d4/x4, heavy pick) or +3 ranged

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 36/45

    (1d6/19-20, light crossbow); Full Atk+2 melee (1d4/x4, heavy pick) or +3ranged (1d6/19-20, light crossbow);Space/Reach 5 ft./5 ft.; SA Spell-likeabilities; SQ Gnome traits,svirfneblin traits, spell resistance 12;AL N; SV Fort +5, Ref +3, Will +2; Str11, Dex 13, Con 12, Int 10, Wis 11, Cha4Skills and Feats: Hide +2, Listen +2,Spot +2; ToughnessTreasure: 140 gp; hoard total 140 gp

    Room #109 Monster 5 x 1st Level Warrior Goblin

    1st level warrior goblin: CR 1/3; Smallhumanoid (goblinoid); HD 1d8+1; hp5; Init +1; Spd 30 ft. (6 squares); AC15 (+1 size, +1 dex, +2 leather armor,+1 light shield), touch 12, flat-footed14; Base Atk +1; Grp -3; Atk +2 melee(1d6, morningstar) or +3 ranged(1d4, javelin); Full Atk +2 melee (1d6,morningstar) or +3 ranged (1d4,javelin); Space/Reach 5 ft./5 ft.; SA -;SQ Darkvision 60 ft.; AL NE; SV Fort+3, Ref +1, Will -1; Str 11, Dex 13, Con12, Int 10, Wis 9, Cha 6Skills and Feats: Hide +5, Listen +2,Move Silently +5, Ride +4, Spot +2;AlertnessTreasure: 310 gp; Half-plate(Medium) (600 gp); hoard total 910gp

    Room #110 Room Features A mural of geometric patterns coversthe ceiling, A ring of keys lies in thesouth-west corner of the room

    Room #111 Room Features A thumping sound fills the room, Acharred wooden shield lies in thesouth-east corner of the room

    Room #112 Empty

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 37/45

    Room #113 Room Features A magical statue in the south-eastcorner of the room answers simplequestions about the dungeon(points directions), Howling can beheard in the north-east corner of theroom

    Monster 4 x 1st Level Warrior Goblin

    1st level warrior goblin: CR 1/3; Smallhumanoid (goblinoid); HD 1d8+1; hp5; Init +1; Spd 30 ft. (6 squares); AC15 (+1 size, +1 dex, +2 leather armor,+1 light shield), touch 12, flat-footed14; Base Atk +1; Grp -3; Atk +2 melee(1d6, morningstar) or +3 ranged(1d4, javelin); Full Atk +2 melee (1d6,morningstar) or +3 ranged (1d4,javelin); Space/Reach 5 ft./5 ft.; SA -;SQ Darkvision 60 ft.; AL NE; SV Fort+3, Ref +1, Will -1; Str 11, Dex 13, Con12, Int 10, Wis 9, Cha 6Skills and Feats: Hide +5, Listen +2,Move Silently +5, Ride +4, Spot +2;AlertnessTreasure: 140 gp; hoard total 140 gp

    Trap Wall Blade Trap: CR 1; mechanical;touch trigger; automatic reset;hidden switch bypass (Search DC25); Atk +10 melee (2d4/x4, scythe);Search DC 22; Disable Device DC 22

    Hidden Treasure Hidden (Search DC 30) Locked IronChest (Open Lock DC 20, break DC28; hard 10, 60 hp)

    80 gp; hoard total 80 gp

    Room #114 Room Features A rope ascends to a balcony hangingfrom the south wall, The floor iscovered with bones

    Room #115 Room Features A tile mosaic of legendary monsterscovers the floor, Someone hasscrawled "left, straight, left" on thenorth wall

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 38/45

    Monster 3 x Small Monstrous Spider (vermin)

    Small monstrous spider: CR 1/2;Small vermin; HD 1d8; hp 4; Init +3;Spd 30 ft. (6 squares), climb 20 ft.;AC 14 (+1 size, +3 dex), touch 14, flat-footed 11; Base Atk +0; Grp -6; Atk+4 melee (1d4-2 plus poison, bite);Full Atk +4 melee (1d4-2 plus poison,bite); Space/Reach 5 ft./5 ft.; SAPoison, web; SQ Darkvision 60 ft.,tremorsense 60 ft., vermin traits; ALN; SV Fort +2, Ref +3, Will +0; Str 7,Dex 17, Con 10, Int -, Wis 10, Cha 2Skills and Feats: Climb +11, Hide+11*, Jump -2*, Spot +4*; WeaponFinesse

    Hidden Treasure Hidden (Search DC 20) Trapped andLocked Strong Wooden Chest (OpenLock DC 25, break DC 25; hard 5, 20hp)Symbol of Petrification: CR 2; magicdevice; proximity trigger (alarm); noreset; petrification (petrified, DC 12Fort save negates); multiple targets(all targets in a 10 ft. radius burst);Search DC 20; Disable Device DC 22

    800 sp; Fine Steel Cloth Gloves (70gp); hoard total 150 gp

    Room #116 Room Features Lit candles are scattered across thefloor, A rusted axe lies in the south-west corner of the room

    Monster 1 x Darkmantle

    Darkmantle: CR 1; Small magicalbeast; HD 1d10+1; hp 6; Init +4; Spd20 ft. (4 squares), fly 30 ft. (poor);AC 17 (+1 size, +6 natural), touch 11,flat-footed 17; Base Atk +1; Grp +0;Atk +5 melee (1d4+4, slam); Full Atk+5 melee (1d4+4, slam);Space/Reach 5 ft./5 ft.; SA Darkness,improved grab, constrict 1d4+4; SQ

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 39/45

    Blindsight 90 ft.; AL N; SV Fort +3,Ref +2, Will +0; Str 16, Dex 10, Con13, Int 2, Wis 10, Cha 10Skills and Feats: Hide +10, Listen+5*, Spot +5*; Improved Initiative

    Room #117 Monster 1 x Troglodyte Zombie

    Troglodyte zombie: CR 1; Mediumundead; HD 4d12+3; hp 29; Init -2;Spd 30 ft. (6 squares; can't run); AC16 (-2 dex, +8 natural), touch 8, flat-footed 16; Base Atk +2; Grp +3; Atk+3 melee (1d10+1, greatclub) or +3melee (1d4+1, bite) or +3 melee(1d6+1, slam) or +0 ranged (1d6+1,javelin); Full Atk +3 melee (1d10+1,greatclub) or +3 melee (1d4+1, bite)or +3 melee (1d6+1, slam) or +0ranged (1d6+1, javelin); Space/Reach5 ft./5 ft; SA -; SQ Single actionsonly, damage reduction 5/slashing,darkvision 60 ft., undead traits; ALNE; SV Fort +1, Ref -1, Will +4; Str 12,Dex 7, Con -, Int -, Wis 10, Cha 1Skills and Feats: -; Toughness

    Room #118 Empty

    Room #119 Room Features A ladder ascends to a catwalkhanging between the east and westwalls, Lit candles are scatteredacross the floor

    Room #120 Room Features A magical mirror on the south wallanswers questions with lies andfalsehoods, A tile labyrinth coversthe floor

    Monster 11 x Rat (animal)

    Rat: CR 1/8; Tiny animal; HD 1/4 d8;hp 1; Init +2; Spd 15 ft. (3 squares),climb 15 ft., swim 15 ft.; AC 14 (+2size, +2 dex), touch 14, flat-footed12; Base Atk +0; Grp -12; Atk +4

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 40/45

    melee (1d3-4, bite); Full Atk +4 melee(1d3-4, bite); Space/Reach 2-1/2 ft./0ft.; SA -; SQ Low-light vision, scent;AL N; SV Fort +2, Ref +4, Will +1; Str2, Dex 15, Con 10, Int 2, Wis 12, Cha2Skills and Feats: Balance +10, Climb+12, Hide +14, Move Silently +10,Swim +10; Weapon Finesse

    Room #121 Room Features A magical mosaic on the east walldepicts the betrayal of whomeverviews it, A tile labyrinth covers thefloor

    Monster 1 x Homunculus

    Homunculus: CR 1; Tiny construct;HD 2d10; hp 11; Init +2; Spd 20 ft. (4squares), fly 50 ft. (good); AC 14 (+2dex, +2 size), touch 14, flat-footed12; Base Atk +1; Grp -8; Atk +2 melee(1d4-1 plus poison, bite); Full Atk +2melee (1d4-1 plus poison, bite);Space/Reach 2-1/2 ft./0 ft.; SAPoison; SQ Construct traits,darkvision 60 ft., low-light vision; ALN; SV Fort +0, Ref +4, Will +1; Str 8,Dex 15, Con -, Int 10, Wis 12, Cha 7Skills and Feats: Hide +14, Listen +4,Spot +4; Lightning Reflexes

    Room #122 Room Features A faded and torn tapestry hangsfrom the south wall, Someone hasscrawled a diagram of a mechanicaltrap on the west wall

    Room #123 Room Features A faded and torn tapestry hangsfrom the west wall, Someone hasscrawled "The dwarf will betray you"on the south wall

    Monster 1 x Troglodyte

    Troglodyte: CR 1; Medium humanoid(reptilian); HD 2d8+4; hp 13; Init -1;

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 41/45

    Spd 30 ft. (6 squares); AC 15 (-1 dex,+6 natural), touch 9, flat-footed 15;Base Atk +1; Grp +1; Atk +1 melee(1d6, club) or +1 melee (1d4, claw) or+1 ranged (1d6, javelin); Full Atk +1melee (1d6, club) and -1 melee (1d4,claw) and -1 melee (1d4, bite) or +1melee (1d4, 2 claws) and -1 melee(1d4, bite) or +1 ranged (1d6,javelin); Space/Reach 5 ft./5 ft.; SAStench; SQ Darkvision 90 ft.; AL CE;SV Fort +5, Ref -1, Will +0; Str 10,Dex 9, Con 14, Int 8, Wis 10, Cha 10Skills and Feats: Hide +5*, Listen +3;Multiattack, Weapon Focus (javelin)

    Room #124 Monster 1 x 1st Level Warrior Duergar (dwarf)

    1st level warrior duergar: CR 1;Medium humanoid (dwarf); HD1d8+5; hp 9; Init +0; Spd 20 ft. inchainmail (4 squares); base speed20 ft.; AC 17 (+5 chainmail, +2 heavyshield), touch 10, flat-footed 17;Base Atk +1; Grp +2; Atk +2 melee(1d8+1/x3, warhammer) or +1 ranged(1d8/19-20, light crossbow); Full Atk+2 melee (1d8+1/x3, warhammer) or+1 ranged (1d8/19-20, lightcrossbow); Space/Reach 5 ft./5 ft.;SA Duergar traits, spell-like abilities;SQ Darkvision 60 ft., duergar traits;AL LE; SV Fort +4*, Ref +0*, Will -1*;Str 13, Dex 11, Con 14, Int 10, Wis 9,Cha 4Skills and Feats: Appraise +2, Craft(blacksmithing) +2, Craft(stonemasonry) +2, Listen +3, MoveSilently -4, Spot +2; ToughnessTreasure: 60 gp; hoard total 60 gp

    Room #125 Room Features Someone has scrawled an evil glyphon the north wall, Several shatteredweapons are scattered throughoutthe room

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 42/45

    Room #126 Room Features A narrow pit covered by iron bars liesin the west side of the room, A tilelabyrinth covers the floor

    Monster 5 x 1st Level Warrior Goblin

    1st level warrior goblin: CR 1/3; Smallhumanoid (goblinoid); HD 1d8+1; hp5; Init +1; Spd 30 ft. (6 squares); AC15 (+1 size, +1 dex, +2 leather armor,+1 light shield), touch 12, flat-footed14; Base Atk +1; Grp -3; Atk +2 melee(1d6, morningstar) or +3 ranged(1d4, javelin); Full Atk +2 melee (1d6,morningstar) or +3 ranged (1d4,javelin); Space/Reach 5 ft./5 ft.; SA -;SQ Darkvision 60 ft.; AL NE; SV Fort+3, Ref +1, Will -1; Str 11, Dex 13, Con12, Int 10, Wis 9, Cha 6Skills and Feats: Hide +5, Listen +2,Move Silently +5, Ride +4, Spot +2;AlertnessTreasure: 230 gp; Thunderstones (4stones, 30 gp each); hoard total 350gp

    Room #127 Room Features Someone has scrawled "Saveyourself, kill the others" on thesouth wall, A pile of sunderedshields lies in the south-west cornerof the room

    Monster 1 x Troglodyte

    Troglodyte: CR 1; Medium humanoid(reptilian); HD 2d8+4; hp 13; Init -1;Spd 30 ft. (6 squares); AC 15 (-1 dex,+6 natural), touch 9, flat-footed 15;Base Atk +1; Grp +1; Atk +1 melee(1d6, club) or +1 melee (1d4, claw) or+1 ranged (1d6, javelin); Full Atk +1melee (1d6, club) and -1 melee (1d4,claw) and -1 melee (1d4, bite) or +1melee (1d4, 2 claws) and -1 melee(1d4, bite) or +1 ranged (1d6,javelin); Space/Reach 5 ft./5 ft.; SAStench; SQ Darkvision 90 ft.; AL CE;

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 43/45

    SV Fort +5, Ref -1, Will +0; Str 10,Dex 9, Con 14, Int 8, Wis 10, Cha 10Skills and Feats: Hide +5*, Listen +3;Multiattack, Weapon Focus (javelin)Treasure: 55 gp; hoard total 55 gp

    Room #128 Monster 3 x Dire Rat

    Dire rat: CR 1/3; Small animal; HD1d8+1; hp 5; Init +3; Spd 40 ft. (8squares), climb 20 ft.; AC 15 (+1 size,+3 dex, +1 natural), touch 14, flat-footed 12; Base Atk +0; Grp -4; Atk+4 melee (1d4 plus disease, bite);Full Atk +4 melee (1d4 plus disease,bite); Space/Reach 5 ft./5 ft.; SADisease; SQ Low-light vision, scent;AL N; SV Fort +3, Ref +5, Will +3; Str10, Dex 17, Con 12, Int 1, Wis 12, Cha4Skills and Feats: Climb +11, Hide +8,Listen +4, Move Silently +4, Spot +4,Swim +11; Alertness, WeaponFinesse

    Room #129 Monster 1 x Ghoul

    Ghoul: CR 1; Medium undead; HD2d12; hp 13; Init +2; Spd 30 ft. (6squares); AC 14 (+2 dex, +2 natural),touch 12, flat-footed 12; Base Atk +1;Grp +2; Atk +2 melee (1d6+1 plusparalysis, bite); Full Atk +2 melee(1d6+1 plus paralysis, bite) and +0melee (1d3 plus paralysis, 2 claws);Space/Reach 5 ft./5 ft.; SA Ghoulfever, paralysis; SQ Darkvision 60ft., undead traits, +2 turn resistance;AL CE; SV Fort +0, Ref +2, Will +5;Str 13, Dex 15, Con -, Int 13, Wis 14,Cha 12Skills and Feats: Balance +6, Climb+5, Hide +6, Jump +5, Move Silently+6, Spot +7; Multiattack

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 44/45

    Room #130 Room Features Someone has scrawled "Run away!"in orcish runes on the south wall, Asundered helm lies in the west sideof the room

    Monster 5 x Small Monstrous Centipede(vermin)

    Small monstrous centipede: CR 1/4;Small vermin; HD 1/2 d8; hp 2; Init+2; Spd 30 ft. (6 squares), climb 30ft.; AC 14 (+1 size, +2 dex, +1natural), touch 13, flat-footed 12;Base Atk +0; Grp -7; Atk +3 melee(1d4-3 plus poison, bite); Full Atk +3melee (1d4-3 plus poison, bite);Space/Reach 5 ft./5 ft.; SA Poison;SQ Darkvision 60 ft., vermin traits;AL N; SV Fort +2, Ref +2, Will +0; Str5, Dex 15, Con 10, Int -, Wis 10, Cha2Skills and Feats: Climb +10, Hide+14, Spot +4; Weapon Finesse

    Room #131 Empty

    Room #132 Room Features A magical mirror on the east wallanswers questions with insults, Anarrow pit covered by iron bars liesin the south-west corner of the room

    Room #133 Hidden Treasure Hidden (Search DC 25) Trapped andUnlocked Strong Wooden Chest(hard 5, 20 hp)Fire Trap: CR 3; spell; spell trigger;no reset; spell effect (Fire Trap, 3rdlevel druid, 1d4+3 fire, DC 13 Reflexsave half damage); Search DC 27;Disable Device DC 27

    700 sp; Masterwork Light WoodenShield (Medium) (153 gp); hoardtotal 223 gp

  • 2/16/2015 donjonTheDarkHallsofWorms

    http://donjon.bin.sh/d20/dungeon/index.cgi 45/45

    Room #134 Room Features A magical statue in the north side ofthe room answers simple questionsabout the dungeon (pointsdirections), A pile of sunderedshields lies in the north-east cornerof the room

    Monster 1 x 1st Level Warrior Svirfneblin(gnome)

    1st level warrior svirfneblin: CR 1;Small humanoid (gnome); HD1d8+4; hp 8; Init +1; Spd 15 ft. inbanded mail armor (3 squares); basespeed 20 ft.; AC 23 (+1 size, +1 dex,+4 dodge, +6 banded mail, +1buckler), touch 16, flat-footed 18;Base Atk +1; Grp -3; Atk +2 melee(1d4/x4, heavy pick) or +3 ranged(1d6/19-20, light crossbow); Full Atk+2 melee (1d4/x4, heavy pick) or +3ranged (1d6/19-20, light crossbow);Space/Reach 5 ft./5 ft.; SA Spell-likeabilities; SQ Gnome traits,svirfneblin traits, spell resistance 12;AL N; SV Fort +5, Ref +3, Will +2; Str11, Dex 13, Con 12, Int 10, Wis 11, Cha4Skills and Feats: Hide +2, Listen +2,Spot +2; ToughnessTreasure: 80 gp; Aquamarine (600gp); hoard total 680 gp

    d20 Random Dungeon Generator http://donjon.bin.sh/

    Some content used under the terms of the Open Gaming License