dm8106 class4
TRANSCRIPT
Avatars?
What does Wikipedia say?
Avatar (also spelled as avatara) (Sanskrit: , avatra), most commonly refers to the incarnation (bodily manifestation) of a divine being (deva) (...).
The Sanskrit word avatra- literally means "descent" (avatarati) and usually implies a deliberate descent into lower realms of existence for special purposes.
The term is used primarily in Hinduism, for incarnations of Vishnu whom many Hindus worship as God.
Vishnu
Vishnu: the All-Pervading essence of all beings, the master of and beyond the past, present and future, the creator and destroyer of all existences, one who supports, sustains and governs the Universe and originates and develops all elements within.
How does this relate to technological avatars?
People are using virtual space as an interface to experiences where they attempt to
support, sustain and govern a virtual universe and
originate and develops all elements within.
Emerging Simultaneous Culture
Current avatars : shift from representation to experience based meaning
we are moving towards
- a different relationship to time and space
SL : It is an emerging cultural voice that marries
Presentation Media,
Social Media,
Behavioural media,
Simulation Media (which crosses MOOs: MultiUser Object Oriented Systems and gaming) and
Synthetic media and intelligence.
ICT
Presentational Media
Public gets access to information
One way communication
static content,
one way publishing of content
no any real interaction between users
Public=anonymous
Gaming Media
Adaptation of presentation model to a dynamic model
- Synchronous communication : Building of live community of play- Asynchronous communication: pre-scripted narratives- People co-create experiences- relationship exists in the momentEmergence of presence: users have a virtual body
Social Media
- Connect individuals: with past and existing physical
relationships
Exchange of information with each other. I.e. facebook,
delicious
- Agregation of interest: Community of interest: pro-sumer,
viewser
- Non institutionally funded construction of cultural narratives
which impact real life activities : I.e. Copy Right law
- Asynchronous communication: no simultaneous co-presence-
Technological Self emerges which is represented within a -
Cartesian mind-body relationship:
Representation of intellectual processes (Shinkle, 2007)
Simulation Media
MOO and MUDs= Multi-Object Orientation and multi-user role-playing environments.
- Synchronous communication : Building of live community of practice
- People share experiences and content- Co-create of narratives, meaning and culture (performances, interactions, etc)- relationship exists in the moment Avatar: users have a virtual body that exits within a place
- Actualization of Technological identity, with real life connections
Synthetic Intelligence
Global computing creates increasingly complex systems..Researchers are thinking of building computer systems that can act effectively on our behalfThis implies:The ability of computer systems to act independentlyThe ability of computer systems to act in a way that represents our best interests while interacting with other humans or systems,Systems that can cooperate and reach agreements (or even compete) with other systems that have different interests (much as we do with other people)
Global computing creates increasingly complex systems..
Researchers are building Synthetic Intelligence that can act
effectively on our behalf
This implies:
The ability of computer systems to act intelligently
Systems that can cooperate and reach agreements (or even compete) with other systems that have different interests (much as we do with other people)
Human and machine avatars
In common: Move away from semiotic image reading towards an affective (sensorial and emotional based) reading
- Narratives are not created by pre-produced messages * in real
time:move from sequential to parallel time * Embodied
representation:
body reunited with the mind * In a space: community * Co-created by
participants
Redefining Interface
Multiple Environments
Multiple Media
Multiple Types of Interactions
Hybrid Interfaces
Quality of Interface varies
Presentation
Author
Rules of semiotic system
none
Learning languageof the pieceSocial
Shift toward users
Rules of socialsystem
Mind
(normative com)
Learning social/cultural conventions
Interface
Control
Parameters
Feedback
Repeatability
Simulation
-Gaming
Between users
All
Mind-bodyfunctional+normative+Interpersonal
All
Synthetic
Between
Machines
All
Cybernetic communication
???
Behaviorial
Shift toward
users
Rules of mechanicalsystem
Body(functional com)
Learning languageof behaviours
Type of Interaction varies
Presentationnone
none (broadcast)
1 way
none
none
none
none
SocialH-M, H-H
H-M
n ways
yes
yes
no
yes
InteractionFunctional
Intentional
Communication
Functional
Normative
Interpersonal
Interactive
Simulation
H-M, H-H
n ways
yes
yes
yes
yes
Synthetic
M-M
n ways
yes
???
???
yes
BehaviorialH-M
H-M
2 ways
yes
no
no
no
Interactive Communication= Social Interactions
Classic Formal
Institutional
Top-Down
Isolated-Passive
1 way
Institutional
Personal
MarketingNetwork Formal
Communities of Practice
Social Communities
N ways
Professional
Communities of
practice
Experiential
Communities
Informal
Personal Networks
Social Networks
N ways
Informal communitiesof practice
Word of MouthBased on different definition of individuals and economy
Model
Hierarchy
Individual
Com
Social
Network
Marketing
Singularity
Singularity: What does it mean?
For most: Shift in the direction of our civilization
Collective Intelligence: Group LearningConnective Intelligence: Individuals within groups
Intelligent collective: Ai ? Human Collective ?Transhuman future
(uploaded consciousnesses)? Posthuman future (symbiosis of human
and artificial intelligence)?
end of civilization?Birth of electronic Collective Unconsciousness:
mcKenna?Gods?
Muokkaa otsikon tekstimuotoa napsauttamalla
Muokkaa jsennyksen tekstimuotoa napsauttamalla
Toinen jsennystaso
Kolmas jsennystaso
Neljs jsennystaso
Viides jsennystaso
Kuudes jsennystaso
Seitsems jsennystaso
Kahdeksas jsennystaso
Yhdekss jsennystaso