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Avatars?

What does Wikipedia say?

Avatar (also spelled as avatara) (Sanskrit: , avatra), most commonly refers to the incarnation (bodily manifestation) of a divine being (deva) (...).

The Sanskrit word avatra- literally means "descent" (avatarati) and usually implies a deliberate descent into lower realms of existence for special purposes.

The term is used primarily in Hinduism, for incarnations of Vishnu whom many Hindus worship as God.

Vishnu

Vishnu: the All-Pervading essence of all beings, the master of and beyond the past, present and future, the creator and destroyer of all existences, one who supports, sustains and governs the Universe and originates and develops all elements within.

How does this relate to technological avatars?

People are using virtual space as an interface to experiences where they attempt to

support, sustain and govern a virtual universe and

originate and develops all elements within.

Emerging Simultaneous Culture

Current avatars : shift from representation to experience based meaning

we are moving towards

- a different relationship to time and space
SL : It is an emerging cultural voice that marries

Presentation Media,

Social Media,

Behavioural media,

Simulation Media (which crosses MOOs: MultiUser Object Oriented Systems and gaming) and

Synthetic media and intelligence.

ICT

Presentational Media

Public gets access to information

One way communication

static content,

one way publishing of content

no any real interaction between users

Public=anonymous



Gaming Media

Adaptation of presentation model to a dynamic model

- Synchronous communication : Building of live community of play- Asynchronous communication: pre-scripted narratives- People co-create experiences- relationship exists in the momentEmergence of presence: users have a virtual body

Social Media

- Connect individuals: with past and existing physical relationships
Exchange of information with each other. I.e. facebook, delicious
- Agregation of interest: Community of interest: pro-sumer, viewser
- Non institutionally funded construction of cultural narratives which impact real life activities : I.e. Copy Right law

- Asynchronous communication: no simultaneous co-presence- Technological Self emerges which is represented within a - Cartesian mind-body relationship:
Representation of intellectual processes (Shinkle, 2007)

Simulation Media

MOO and MUDs= Multi-Object Orientation and multi-user role-playing environments.

- Synchronous communication : Building of live community of practice

- People share experiences and content- Co-create of narratives, meaning and culture (performances, interactions, etc)- relationship exists in the moment Avatar: users have a virtual body that exits within a place

- Actualization of Technological identity, with real life connections

Synthetic Intelligence

Global computing creates increasingly complex systems..Researchers are thinking of building computer systems that can act effectively on our behalfThis implies:The ability of computer systems to act independentlyThe ability of computer systems to act in a way that represents our best interests while interacting with other humans or systems,Systems that can cooperate and reach agreements (or even compete) with other systems that have different interests (much as we do with other people)

Global computing creates increasingly complex systems..

Researchers are building Synthetic Intelligence that can act

effectively on our behalf

This implies:

The ability of computer systems to act intelligently

Systems that can cooperate and reach agreements (or even compete) with other systems that have different interests (much as we do with other people)

Human and machine avatars

In common: Move away from semiotic image reading towards an affective (sensorial and emotional based) reading

- Narratives are not created by pre-produced messages * in real time:move from sequential to parallel time * Embodied representation:
body reunited with the mind * In a space: community * Co-created by participants

Redefining Interface

Multiple Environments

Multiple Media

Multiple Types of Interactions

Hybrid Interfaces

Quality of Interface varies

Presentation

Author

Rules of semiotic system

none

Learning languageof the pieceSocial

Shift toward users


Rules of socialsystem

Mind
(normative com)

Learning social/cultural conventions

Interface

Control

Parameters

Feedback

Repeatability

Simulation
-Gaming
Between users

All


Mind-bodyfunctional+normative+Interpersonal

All

Synthetic

Between
Machines

All


Cybernetic communication

???

Behaviorial

Shift toward
users

Rules of mechanicalsystem

Body(functional com)

Learning languageof behaviours

Type of Interaction varies

Presentationnone

none (broadcast)

1 way

none

none

none

none

SocialH-M, H-H
H-M

n ways

yes

yes

no

yes

InteractionFunctional

Intentional

Communication

Functional

Normative

Interpersonal

Interactive

Simulation
H-M, H-H

n ways

yes

yes

yes

yes

Synthetic
M-M


n ways

yes

???

???

yes

BehaviorialH-M

H-M

2 ways

yes

no

no

no

Interactive Communication= Social Interactions

Classic Formal

Institutional
Top-Down

Isolated-Passive

1 way

Institutional
Personal

MarketingNetwork Formal

Communities of Practice

Social Communities
N ways

Professional
Communities of
practice

Experiential
Communities

Informal

Personal Networks

Social Networks

N ways

Informal communitiesof practice

Word of MouthBased on different definition of individuals and economy

Model

Hierarchy

Individual

Com

Social
Network

Marketing

Singularity

Singularity: What does it mean?

For most: Shift in the direction of our civilization

Collective Intelligence: Group LearningConnective Intelligence: Individuals within groups

Intelligent collective: Ai ? Human Collective ?Transhuman future (uploaded consciousnesses)? Posthuman future (symbiosis of human and artificial intelligence)?
end of civilization?Birth of electronic Collective Unconsciousness: mcKenna?Gods?

Muokkaa otsikon tekstimuotoa napsauttamalla

Muokkaa jsennyksen tekstimuotoa napsauttamalla

Toinen jsennystaso

Kolmas jsennystaso

Neljs jsennystaso

Viides jsennystaso

Kuudes jsennystaso

Seitsems jsennystaso

Kahdeksas jsennystaso

Yhdekss jsennystaso