dm qm background mathematics lecture 3

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    Quantum Mechanics for

    Scientists and Engineers

    David Miller

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    Background mathematics 3

    Coordinates and vectors

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    Coordinate axes and vectors

    Ordinary geometry

    Three axesx,y, andzAll at right angles

    Cartesian axes

    (from RenDescartes)

    Lines or directions at rightangles are also called

    orthogonal

    x

    y

    z

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    Coordinate axes and vectors

    Right-handed axes

    Using your right handThumb x

    Index (first) finger y

    Middle finger zNo matter how you now

    rotate your whole hand

    the axes remain right-

    handed

    x

    y

    z

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    Coordinate axes and vectors

    If you use your left hand

    Thumb xIndex (first) finger y

    Middle finger z

    give left-handed axesNo rotation of this entireset of left-handed axes willever make it right-handed

    We use right hand axes unlessotherwise stated

    x

    y

    z

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    Coordinate axes and vectors

    For some point P in space

    The correspondingprojections onto thecoordinate axes give

    Cartesian coordinatesxP,yP, andzP,

    relative to the origin ofthe axes

    Sometimes written(xP,yP,zP)

    P.(xP,yP,zP)

    x

    y

    z

    xP

    yP

    zP

    origin .

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    Coordinate axes and vectors

    A vector is something with

    a magnitudesuch as a length

    and a direction

    Usually written in bold fonte.g., G

    Sometimes G or

    And shown as an arrow

    With length anddirection

    G

    G

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    Coordinate axes and vectors

    A vector could be

    the distanceand

    direction

    you need to walk to getfrom A to BA

    B

    r

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    Coordinate axes and vectors

    A vector could be

    A forcehow hard you are

    pushing

    andwhat direction you arepushing

    F

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    Coordinate axes and vectors

    A vector could be

    A velocityhow fast you are going

    (speed)

    e.g., the number onyour car speedometer

    and

    what direction you are

    going ine.g., on a compass

    v

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    Coordinate axes and vectors

    A vector has components

    along three orthogonal axesGx, Gy, and Gz

    We can also define vectors ofunit length along each axis

    i unit vector alongx

    j unit vector alongy

    k unit vector alongz

    x

    y

    z

    G

    Gx

    Gy

    Gz

    i

    j

    k

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    Coordinate axes and vectors

    Then we can write

    G=Gx i+Gyj+Gzk

    x

    y

    z

    G

    Gx

    Gy

    Gz

    Gxi

    Gyj

    Gzk

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    Coordinate axes and vectors

    Then we can write

    G=Gx i+Gyj+Gzkmaking the final vector upby adding its vectorcomponents

    x

    y

    z

    G

    Gx

    Gy

    Gz

    Gxi

    Gyj

    Gzk

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    Adding vectors

    To add vectors

    graphicallyconnect them head to tail in any

    order

    G

    S

    G + S

    S

    G

    G + S

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    Adding vectors

    To add vectors

    algebraicallyadd them component by

    component

    Gxi

    Sxi

    Gyj

    Syj

    Gzk

    Szk

    G + S

    x

    x

    x x

    z

    z

    y z

    y

    y

    y z

    GS

    GS

    G S G

    S

    G S S

    G

    ii

    i j

    kk

    G S jj

    k

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    Multiplying vectors

    Two kinds of multiplications or products for

    geometrical vectorsDot product

    Gives a scalar resultCross product

    Gives a vector result

    a b

    a b

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    Vector dot product

    One formula for the dot product is

    Here the modulus sign | | meanswe take the length of the vector

    Note that

    Also

    So

    aa

    ab b a

    cos cosab ab ba

    angle

    b

    a

    2

    a a a

    a a a

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    Vector dot product

    One formula for the dot product is

    Note that

    for two vectors at right angles

    and

    so

    the dot product is zero

    cos cosab ab ba

    cos / 2 0

    / 2 90

    a

    b

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    Vector dot product

    The unit vectors along the coordinate

    directions are all orthogonal (atright angles)

    So all their dots products with oneanother are zero

    Also, since these are unit length

    vectors, by definition

    i

    j

    k 0 i j 0 j k0 i k

    0 j i 0 k j0 k i

    1 i i 1 j j 1 k k

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    Vector dot product

    Since

    Forming the dot productalgebraically

    gives

    which is an equivalent formula forthe dot product

    b

    a

    x y z x y za ba a b b b i ja i j k k

    x zzyx ya a bab b ba

    0 i j 0 j k0 i k0 j i 0 k j0 k i

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    Vector dot product

    The components of a vector can be

    found bytaking the dot product

    with the unit vectors along thecoordinate directions

    For example

    G

    i

    x z xy GGG G j k iG ii

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    Vector cross product

    For two vectors

    the vector cross product is

    n is a unit vector with a directiongiven by the

    right hand screw rule

    x y za a a a i j k

    x y zb b b b i j k

    b

    a

    sin sinba na b ban

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    Vector cross product

    Note that

    If we have to turn clockwise to gofrom a to b

    So the corkscrew goes in

    So n points inwards

    Then we have to turn anti-clockwiseto go from b to a

    So the corkscrew goes outSo n point outwards

    b

    a

    a b b a

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    Vector cross product

    An equivalent algebraic formula for the vector

    cross product is

    A short-hand way of writing this is

    which is the same as the determinantnotation used with matrix algebra

    z y x z yx y xy z z xa a a a ab bab b b b ja ib k

    x

    x y z

    y za a

    b b b

    a ak

    bi j

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