divinity

Upload: john-matley-caampued

Post on 14-Jan-2016

16 views

Category:

Documents


0 download

DESCRIPTION

Game Guide Divinity Original Sin

TRANSCRIPT

  • ===========================================================

    DIVINITY: ORIGINAL SIN (2014, Larian Studios)

    Walkthrough/FAQ

    Copyright 2014 E.C.

    Contact: Jedy678 (at) gmail dot com

    V 1.02 9/2/2014

    ===========================================================

    ==================

    Table of Contents:

    ==================

    Introduction (INTRD)

    Tips for Beginning (TPSBG)

    Some Basic Battle Strategies (BBSTR)

    Full Walkthrough (WLKTH)

    Spoiler-free/bulleted walkthrough (SPFWT)

    Blood Stone Locations (BLSLO)

    Side Quests (SDQST)

    --Side Quests in Cyseal (SQCYS)

    --Side Quests in Silverglen/Hiberheim (SQSLV) *incomplete*

    --Side Quests in Hunter's Mark (SQHMK) *incomplete*

    Most Useful Crafting Recipes (MUCRE)

    List of Crafting Recipes (CRRCP) *not yet added*

    About Blacksmithing Tools (BLKST) *incomplete*

    --Furnace

    --Anvil

    --Whetstone

    List/Description of Homestead Rooms (HMSTD)

    Character Customization (CHARC)

    --Class Listing and Analysis (CLSSS)

    --Analysis of Magic Schools (SKLLS) *incomplete*

    --Talents Listing and Analysis (TLNTS) *Listing only*

    Abilities and Attributes (ABLAT) *not yet added*

    Skillbook Vendor Locations (SKLBK)

    Special Thanks (SPTHK)

    Version History (VERHS)

    Contacting Me (CNTCT)

    ===========================================================

    ====================

    Introduction (INTRD)

    ====================

    Welcome to my walkthrough/FAQ for Divinity: Original Sin! This is a complex

    game with tons to do. As you start the game, I've included several side

    quests that give good experience incorporated into the main guide. As the

    side quests become more varied and with better loot, you may want to pick and

    choose which to do at what time. See the side quests section for a list (not

    yet exhaustive).

    WARNING: This guide contains major spoilers!

    This guide contains solutions to many of the game's puzzles, and as such,

    will

  • not always go into great depth about story matters. If you are simply

    looking

    to advance in the game, then this guide was intended for you. Enjoy the

    story

    and mysteries at your own pace, and consult this guide if you become stuck

    for

    straightforward solutions.

    ===========================================================

    ***********************************************************

    ============================

    Tips for Beginning: (TPSBG)

    ============================

    - Explore everything. All containers (crates, barrels, tree stumps) have the

    chance to contain loot. Most loot outside in towns is free to take, UNLESS

    your mouse icon turns red when hovering over them.

    - Design a balanced party that covers all the major skills. You'll want a

    good crafter/blacksmith.

    - Keep the two main characters as your primary fighters, and use your

    henchmen

    as crafters, pickpockets, lockpicks, or barterers. They do well as

    "support."

    Jahan is a wizard, while Madora is a knight, but you can branch out their

    skills easily.

    - Empty Potion Flask + Penny Bun Mushroom = Minor Healing Potion. This will

    be one of the most frequently used crafting recipes, so steal any and all

    empty flasks you find. You can combine two minor potions to make a medium

    for

    use in battle. As you level up crafting, you can make the biggest healing

    potion by combining any 2 healing potions of the same tier (for example, weak

    + weak or large + large).

    - Crowd control is king. Get as many freezing, stunning, knockdown, and

    poison spells as you can. You'll often fight groups of up to 8 monsters, so

    taking out a few for two turns or so will save your life.

    - Loot and sell all paintings, light gold cups, etc. They have no purpose

    but

    to make you lots and lots of money. They'll be your primary income source,

    along with weapons and armor you can't use or don't need.

    ===========================================================

    ***********************************************************

    ====================================

    Some Basic Battle Strategies (BBSTR)

    ====================================

    If you give both your fastest and slowest (based on initiative points)

    characters the Teleportation skill, you can bring in an enemy, attack it with

    your hardest hitters, then send it away before your turn ends. This ensures

  • maximum damage to them without strong retaliation.

    Midnight Oil creates a circle of oil on the field which slows enemies. Use

    any fire-based spell to turn it into a flaming surface, which will cause good

    damage to anything traveling over it (even you if you walk over it), except

    enemies that are healed by fire (there are not many).

    Man-at-Arms users can use Battering Ram not just to attack, but to close a

    gap

    between them and an enemy, or to escape. The skill can potentially cover a

    very large distance.

    Poison clouds can be ignited with a fire-based spell, but will violently

    explode, dealing more serious fire damage to all contained near or in them.

    Use rain before a fight if you expect to use electric spells. Any parts of

    the terrain that form puddles as a result of rain, when struck by an electric

    spell, will cause the entire puddle to deal damage as well as stun anything

    standing in it.

    If you only have one healer, a weak healer, or your healing skills are on

    cooldown, using any size potion only costs 3 AP and can easily heal more than

    a skill. You could easily make potions your sole source of health recovery,

    provided you can buy enough of them or craft them.

    There is a small distance over which you can walk during battle that will not

    cost any AP. This distance increases with a higher speed stat. You can use

    this to reposition yourself, for example, around a corner, or facing through

    a

    doorway to reach enemies just barely out of your line of sight.

    Finally, always start battles pre-emptively if possible. In other words, you

    can toss oil directly under an enemy without provocation, or use rain just

    before zapping them with electricity. Spells like these that change terrain

    or weather do not cause damage and therefore do not cause battles to begin.

    You can also summon a fighter (several classes can do this) for your party

    just before striking the enemy. Your summon will last only 3-4 turns instead

    of the usual 5, since "turns" pass very quickly outside of battle, but this

    kind of tactic can save you.

    ===========================================================

    ***********************************************************

    ===================

    Walkthrough (WLKTH)

    ===================

    This guide uses X/Y coordinate markings to help guide your adventure. These

    coordinates are always displayed in-game just below the minimap.

    Any time compass directions (north, southeast, etc), given, it's in relation

    to having the minimap displayed with north pointing straight up. Normally

    you

    can only rotate the game camera through a small angle. However, you can and

    should unlock full 360-degree rotation under the Options -> Game menu, as it

    makes orienting and searching much easier.

  • Any time directions are given in common terms (left, right, forward), it is

    from the perspective of the character.

    Let's begin!!

    ==============

    Outside Cyseal

    ==============

    As the game begins, you'll customize your characters using any of the desired

    classes available (for detailed analyses, push Ctrl + F, then type CHARC).

    You can go with the pre-made character builds and they'll serve you fine, but

    feel free to change any and all attributes about the character, including the

    skills they know and what talents they begin with. When you're satisfied

    with

    your characters, move on. Watch the introductory cutscene. You'll begin on a

    beach outside the town of Cyseal.

    Advance forward, checking the various crates and boxes by left-clicking; you

    can auto-loot with the space bar.

    Up ahead, you'll come across a corpse, which you should loot as well, as it

    holds one of the few non-randomized loots in the game, a Rain Spell Scroll.

    Head up the stairs around the corner and you'll engage in a battle.

    =============

    First Battle!

    =============

    This is a simple battle to get you used to using the battle system. Use

    whatever skills you currently have that deal damage to defeat the three

    enemies. Should you lose a lot of health, use the red health button at the

    right-hand end of your skill bar. It costs 3 Action Points (AP).

    ===========================================================

    After this battle, you have access to the optional tutorial dungeon, which

    can

    be accessed by going northeast (from your perspective) after the battle ends.

    If you want to skip the tutorial, simply continue forward. At the branch,

    you

    can head to the left where you'll meet Ishmashell, a giant clam. If you

    choose to return him to the ocean, he'll give you a treasure chest containing

    random treasure. You'll get some experience as well. If you choose to keep

    him and sell the pearl, you'll get him as an inventory item. Sell it!

    Get the waypoint shrine at X: 403 Y: 74. You can quick travel between these

    waypoints at any time as you discover others, by clicking the small icon on

    the far right of the HUD. Continue forward and you'll encounter two drunken

    city guards. If you choose to fight them, you'll get more loot and gold. If

    you don't fight them, they'll help you in the next battle shortly. Since

    they're easy, I usually kill them. Follow the same general idea as in the

    first battle.

    Once you reach the edge of the terrain overlooking the battlefield, you'll

    have the option of engaging the enemy however you wish. You can sneak up

    behind an enemy if you have a rogue, or you can attack from far away with

    ranged or magic users.

  • You'll want to take out the smaller guys and use status effects to your

    advantage in every battle. If you can chill or slow enemies, do so.

    Stunning

    and blinding are both great crowd control methods. Once all enemies are

    dead,

    hold down the ALT key to see what loot has dropped and pick it up. Approach

    the bridge leading into the city but head left to a little alcove containing

    more treasure, and you'll be rewarded with "exploration XP." As you cross

    the

    bridge, an NPC named Arhu will speak with you about your purpose in the city.

    Answer however you wish, then head into the city. On the left, you'll see

    the

    harbor with docked ships, including one in the far south of the harbor that

    is

    on fire.

    ===============================================

    SIDE QUEST - Extinguish the flames on the boat!

    ===============================================

    If you've been looting everything, you'll likely have a scroll that causes

    rain. Casting the scroll over the burning ship will cause the flame to die

    out. Alternately, have a hydrosophist use the skill "rain" on it. and you'll

    be rewarded with more experience. If you don't have the scroll, you can find

    it somewhere for sale, or if you've got a hydrosophist, can learn it very

    soon

    (as soon as you get to the vendor, most likely). Return when you've got the

    spell to get some experience.

    ===========================================================

    You can loot many of the crates and boxes in the harbor area, as well as many

    fish racks for food. At the far south-western area, you'll encounter three

    men, Louis, Max, and Philip, looking for work. Speak with them to begin the

    quest "The Shipless Sailors."

    You can also visit the armory, which is directly across from the harbor area

    to the east. If you place your mouse over the objects here you'll see a red

    icon -- this indicates you must steal this item, since it belongs to someone

    else. You can press "C" to enter sneaking mode, and if nobody is looking in

    your direction, steal without difficulty.

    =================================

    STEALING FROM EVERYONE - A Primer

    =================================

    Double click one of your character portraits to take control of that

    character, and then speak to an NPC, coming from the direction opposite that

    of the item you want to steal. The NPC will turn to face you, putting his

    back to the desired object. Double-click on the other character portrait,

    and

    taking control of that character, pilfer the object. Once you get a full

    party of 4, you can "stall" 3 NPCs simultaneously to steal nearly everything

    in every room.

    ===========================================================

    You won't be able to enter the storage vault behind the guard at the moment,

  • since it's sealed with a magical lock. However, you're about to get one (see

    next paragraph). Once you're satisfied, left the armory, head north and

    east,

    and follow the stairs up into the city of Cyseal.

    To advance the story, head to the north-east part of town at X: 357 Y: 234,

    where you'll find the Legion Commander's office. On the first floor, Aureus

    sells skillbooks for Man-of-War users. Talking to him will allow you to

    examine the crime scene at the Inn. He will also give you the side quests

    "The Scaredy Pact," "Lost Archaeologist," "Legionnaires at the Church," and

    "The Undead Scourge.

    Head upstairs to meet Arhu, who suggests you go to see the mortician in the

    northern part of town. If you joined the Fabulous Five, talk to Arhu and

    he'll let you take the operator's manual on the desk in the back of the room.

    Arhu also has a Magical Unlock spell for that door in the armory, but you'll

    have to steal it from him.

    Head to the Inn/Tavern at X: 242 Y: 179 and talk to the man standing just

    outside the entrance. Enlist in his group to receive the quest "The Fabulous

    Five." Next, go to the guard in the back of the first floor to enter the

    crime scene. Upon entering, you'll be transported to The End of Time. Note

    that if you visited Thelyron's place before now, you'll have already done

    this

    part of the story. In this new area, talk to the goblin, then activate the

    shrine behind you to teleport. Walk forward with the goblin to The Weaver of

    Time. Speak with her as well, then report back to the goblin. You'll now

    have access to 2 pyramids that are connected with each other. You can "use"

    them to teleport party members to each other if they are separated, and you

    can throw them across traps and pits and then use the other pyramid to

    teleport past danger.

    Once you return to the crime scene, open the chest by breaking it or picking

    the lock to find evidence. Head to the graveyard at X: 227 Y: 234 to dig up

    Jake's body, using the shovel in the eastern part of the graveyard on his

    grave. Inside you'll find a backpack in the form of a sheep carcass, but no

    Jake. Be careful not to dig up the grave one spot to the right; it's got a

    level 8 enemy. Same goes for the grave behind you at the opposite end of the

    graveyard.

    ====================================

    SIDE QUEST - The Philosophy of Death

    ====================================

    Dig up the grave TWO spots to the right of Jake's, and you'll see a ghost.

    He

    asks you three questions about his book. Choose the second option twice

    (concurring with your partner twice as well), then the first option, and

    you'll have passed the test and be rewarded with a treasure chest.

    ===========================================================

    ================================================

    SIDE QUEST - The Graveyard's Underground Passage

    ================================================

    Dig in the center of the graveyard (where you can mouse over a mound) and

    you'll undercover a passage. There are some enemies down here, and the path

  • branches off. If you take the northeast branch at the fork, you end up

    outside of Cyseal near an abandoned house which has some loot. Notice there

    is a hidden chest next to the black rocks on the left side of the mouth of

    the

    passage where the fork begins. You need high perception to see it. Take the

    southwestern ladder right around the corner from the fork, but be sure to

    grab

    the key in the bucket just next to the ladder. Anyway, you'll end up in a

    room full of traps!

    Send one character in to make this easier. Have one character run straight

    through the door and grab the chest on their right, against the wall. You

    can

    safely walk through the back of the room, and you'll see a lever in the

    northern corner. Behind you is a chest. Walk between the wall and the chest

    to avoid another trap, then unlock the door.

    You can't really avoid the pressure plate in the next room, so just time it

    and run past the fireballs. Grab the key on the shelf (avoiding the

    exploding

    trap directly in front of it on the floor), then unlock the door at the end.

    Grab the stuff in here, then rejoin your party with the pyramids so you're

    all

    in this final small room. Note that you can right click an item and send it

    to another party member regardless of distance. Up the stairs!

    Bet you didn't expect to be here, huh? Grab all the treasure. There is a

    skillbook to the right of fireplace. Exit by clicking the painting near the

    door, then hitting the switch behind it.

    If you return to the passage and take the farther southwest fork, avoid the

    traps by clicking past them on the ground and your characters will

    automatically circle around them. Grab all the loot and treasure chests,

    then

    climb up the ladder. This is a chest you may have seen coming into Cyseal,

    and has skillbooks inside! Now just warp out of here and you're done!

    ===========================================================

    The building northeast of this building is the Cook's House. Look to the

    right of the front entrance for a well hidden chest in the alcove. Inside,

    there's a trapdoor with some good food, and an upstairs floor with a weapons

    vendor.

    Next, go to Esmerelda, who is in the building directly west of the

    Commander's

    Office. Speak with her. Go to the stairs and up to the second floor and

    loot the "key to Esmerelda's place" in the center area. Back downstairs,

    enter the closest door right behind the staircase (sneaking if needed) and

    loot the first room, then go to the second room to find evidence in the form

    of a book about murder. Head down the trapdoor next. Down here, take the

    hams on the right side wall at the entrance and click a hidden switch that

    was

    under them. You'll find a new area and a bloody dagger inside, as well as

    other loot to steal. Go back upstairs and talk to Esmerelda, presenting both

    pieces of evidence. She'll suggest you go to see Evelyn who is at Thelyron's

    place. If you want, you can go to Aureus now and have her arrested, or you

    can go to Esmerelda's place yourself.

  • At Esmerelda's place, talk to Thelyron to learn that she left in a hurry and

    without her bag. Go into the adjacent room to grab her bag, which has a key

    inside. Go to the small building directly west and unlock the door with the

    key. Open the chest inside to learn of a hidden lab. Also grab the journal

    on the shelf.

    Your next destination is her secret lab, northwest of town. Do any final

    shopping, then leave through the North Gate.

    ============================

    Path to Evelyn's Secret Lair

    ============================

    At the broken-down wagon just north of town, head left, sneaking by thea

    zombies if you don't want to battle. At the fork, head north. You're aiming

    for X:272 Y:370, which is the entrance to the passage towards Evelyn's Lair.

    ===================================

    SIDE QUEST - The Lost Archaeologist

    ===================================

    Just west of this northern path at X: 149 Y: 255, there is a building.

    Inside

    you'll find Wulfram, who asks for an escort back to town. Accept, and you'll

    engage in two fights. The first is against a single enemy, while the second

    has several enemies. Both fights are simple. Return Wulfram to town, and

    you

    can later find him at the tavern. Turn in the quest to Aureus for

    experience.

    ===========================================================

    Farther north, you'll engage a large group of undead enemies. Just past them

    you'll see a strange rock formation. Enter the cave.

    =========================================================

    SIDE QUEST - The Fabulous Five / Arhu's Failed Experiment

    =========================================================

    Inside the cave, you'll encounter three NPCs. Advance forward and engage in

    a

    battle. Farther up, you'll find the robot you need to destroy.

    You can destroy the boss by attacking, or use the self-destruct code in the

    manual to instantly end the fight, but you won't get any reward for doing

    that. If you want to destroy it, the boss can be frozen, but is resistant to

    other forms of crowd control (CC).

    After winning the fight, turn in the quests at Cecil's Office (east of the

    tavern) and Arhu (basement of Commander's Office building).

    ===========================================================

    Go forward past the robot and exit the cave, heading down to the beach at X:

    69 Y: 291. You must read the Reveal Spell document in your inventory to open

    the passageway. Enter the new area.

    Inside, you'll be spotted by a single enemy. Engage and kill him before he

  • flees. Up ahead around the corner, you'll see four orcs. Talk to them, and

    you can either let them pass, or attack them for loot. Enter the next area.

    Fight a preliminary battle here. Cultists will come out of both alcoves, so

    position yourself far from them. Afterwards, beef up your defense and head

    down the stairs to the boss.

    =========================

    BOSS - Evelyn and Minions

    =========================

    This is the toughest fight so far in the game. There are exploding monsters

    and heavy-hitters. You can get an edge by placing terrain effects down

    before

    or at the start of battle. Alternatively, summon a monster near the enemies

    so they are lured to it. Just like the Lighthouse battle, take out the

    exploding monsters first because they'll damage the other enemies. You can't

    use fire though, so use other spell types to damage them. Keep your distance

    throughout the fight, taking out the giant next. Finally, whittle down

    Evelyn's HP and win the fight.

    ===========================================================

    There is important story stuff next when you talk to Dead Jake. He returns

    to

    the graveyard afterwards. Loot the room and make sure you have Evelyn's

    Amulet in your inventory. Your next destination is the forest.

    ==============

    Luculla Forest

    ==============

    To get there, warp to Cyseal - North Gate, then exit north. Take a right as

    you exit, then take your second left, which will be just across the river.

    Head north along the riverside path to reach the entrance to Luculla forest.

    At X: 332 Y: 406, you'll encounter an Incandescent Walker. Make sure to use

    water skills, and freeze him with Chill for an easy fight. Just north you'll

    find the Silverglen Waypoint and an Inert Stone. If you now warp to The End

    of

    Time, you'll have access to the Hall of Heroes where you can switch your 2

    henchmen characters.

    At X: 314 and Y: 437, you'll find the bridge to the next part of the map,

    Luculla. First, stop at the waypoint, and you might start a conversation

    with

    Samid. Heading northeast from the Waypoint, you'll find Silverglen on your

    right. If you'd rather just continue, skip over the next section.

    ==========

    Silverglen

    ==========

    Places of interest:

    --Nadia's Shop: X: 66 Y: 88 - Weapons and Armor

    --Tavern (all spellbooks/other item vendors) X: 72 Y: 125

    Directly in front of you you'll find Arhu in his cat form once again. Next,

    enter the nearest building, the chapel, and speak with Loic. He asks you 3

    questions before you can join his group, The Immaculates, so answer 1st, 2nd,

  • then 1st again. He will leave and you can explore the room, but not the

    locked cellar.

    There's not much to do here yet, but you can stop in to talk to Lawrence on

    the raised house on the east side of town. You'll have a new journal entry

    regarding the mines. All in good time.

    ==========================

    To the White Witch's House

    ==========================

    We'll advance the story for now, so head out of Silverglen and head in the

    opposite direction (meaning, head east) from the waypoint until you hit an

    house surrounded by a large sphere. Go talk to the mushroom to the left of

    the house. You can either kill the two to open the sphere, or you can go

    hunt

    down the spell that removes the barriers. Since it's nearly impossible to

    defeat the two mushrooms as every attack on them causes one more to sprout

    up,

    you're better off getting the spell. However, it's worth it to quicksave

    them

    attempt to fight them, as it will save a lot of time.

    To get the spell, go to X: 232 Y: 123. you'll have to fight a pack of drunk

    goblins and two pestilent plants. This is a very tough fight, so try to stay

    at a distance and use crowd control whenever possible. Poison will heal the

    plants, but you can use fire to great advantage if there is poison on the

    terrain. Save stating during the fight is also recommended.

    After the fight, head up to the mound to the left of the battle are. Avoid

    or

    disarm the three mines, then shoot the ooze barrel from a distance to make it

    explode. Either time your run between the fire shot traps or throw your

    pyramid to the chest and use the other pyramid to teleport to it. Open the

    chest and dig just next to it to get the spell, then head back and use it on

    the cottage by warping.

    Next, enter the cottage, loot it, and step through the green mirror. Examine

    the dark northwest corner for a switch, and then click on it to open a new

    path. Inside the tunnel, loop around the western area and you'll engage in a

    group of cultists. It's helpful to sneak attack from the hill, as the

    enemies

    will focus on the boar. If you have Pet Pal, talk to the boar after the

    fight, and he'll help you sniff out the treasure chest. It's difficult to

    keep him alive throughout this floor, but he isn't necessary to progress. As

    you engage in several battles, you'll fight the boss.

    ===============

    BOSS - Vaelanna

    ===============

    Loot: Cultist Spell

    You don't have a lot of room here, so it's useful to retreat if needed. A

    Rain + Chill combo works best here, and the close quarters means lot of

    friendly fire. You'll want Earth or Poison resist spells here because

    Vaelanna will summon at least 2 Earth Elementals. A Destroy Summon spell

    will

  • help out a lot too.

    Vaelanna herself isn't anything special, but the amount of enemies can easily

    overwhelm you. Try to use re-positioning spells and keep the terrain in your

    favor. If you find yourself dying or losing a lot of health, make a few huge

    healing potions before the fight. I ended up using 4 for each of my

    characters.

    ===========================================================

    Loot the spell scroll that teleports you to Hiberheim. Enter the water nearby

    at the end of the passage and use the spell scroll.

    =========

    Hiberheim

    =========

    You'll start off west of the waypoint shrine, so go up east and grab it.

    There

    is a moonstone hidden just to the left of it. Down the hill to the southeast

    there is a chest. The northern passage is blocked for now, so head west.

    The

    path to the west is also blocked off, but there is a pressure plate in the

    rubble in front of it. Have one character stand on the plate and send the

    others through, then use the pyramid to rejoin them. Hitting the switch on

    the other side will disable the gate and also drop down some Mecha-Rodent

    Betas.

    These enemies will self-destruct at random, running into you and exploding.

    Electric spells are the best here, while fire spells do nearly nothing. They

    are also immune to poison.

    At X: 279 Y: 28, you'll find a treasure you need to dig up. Get the Tiny

    Golden Key. Next, head northwest to X: 262, Y: 21 and pull the lever here,

    using the key you just got to unlock it. You'll trigger a fight with 2

    Mecha-Roosters. Teleporting them north past the level will instantly kill

    them, but I don't know if other elements will do the same.

    Up ahead, the poison clouds are timed, or you can use a crate or barrel from

    your inventory to deactivate the pads. You'll encounter Almina here. Just

    past her and the poison cloud is another chest.

    ===========================================

    Hiberheim - To the Winter Forest and Prison

    ===========================================

    Average Enemy Level: 11

    At around X: 403 Y: 108, there is a pack of Level 11 Wolves to fight.

    Head out along the southern path of the map and a statue will set off a trap.

    You'll have to use your pyramids here, so throw one over the trap then use

    the

    other to teleport to it. In front of you are some land mines which you can

    disarm or walk past. Take the northern offshoot for a chest, where you'll be

    ambushed by many Mecha-Rodents. It's well worth it to use Rain and Blitz

    Bolt

    in combination here, because the enemies are grouped so closely that they'll

    likely be stunned in groups. Dust Devil is a great skill to use here to take

  • out several enemies at once as well. When they're gone, head back down and

    go

    east. The far path here at X: 395 Y:34 has lots of boxes but the barrels

    will

    explode if you touch them, so take them out at a distance before looting.

    The

    switch to open the nearby gate is at the top of the hill, so use your pyramid

    trick again to get through. Despite the weather, freezing and burning both

    work great here.

    Southeast at X: 431 Y: 97, you'll come across an elemental frozen in ice.

    Melt the ice with a fire spell and make your selection during the dialogue.

    If you side with the elemental, you'll have to fight the Snow Wardens, who

    are

    invulnerable to freezing, but will frequently freeze your characters.

    They're

    easily knocked down.

    Talk to the elemental and he'll tell you how to find the prison where the

    White Witch may be.

    About halfway up on the left side you'll come across a camp of Immaculates

    and

    their leader. If you place oil on the campfire, you can deal some damage to

    them before they spot you. Since they only have a narrow path to come to

    you,

    you can use piercing ice shard to freeze up to 3 or 4 of them at once, which

    makes the battle much easier.

    Notice that there is a Prison Hatch identified on your map. You need to dig

    it up, right by the big rock formation. There's also a chest around the bend

    to the north. You may be ambushed here by a big pack of Wolves and a Snow

    Shaman after getting the chest.

    The following lists other battles and optional treasures to be found in this

    area:

    At X: 411 Y: 147, you'll run into a small group of travelers. If you use

    charm in the dialogue, you won't have to fight, and you'll learn a new recipe

    for future use.

    At X: 439 Y: 208, you'll come across another jailed prisoner, Haizea, and

    will

    have to fight more Snow Wardens. He'll help you for this fight. Note that

    the Snow Wardens can be silenced to make this fight a lot easier. Haizea is

    after a rift spell, which you'll need to find first before he tells you where

    the prison is.

    At X: 409 Y: 207, you'll see an Ice Crystal which you can melt with a fire

    spell to reveal a chest.

    At X: 331 Y 234, you'll find another waypoint. To the east you'll find some

    elementals attacking each other, so you can sit back while they kill each

    other and then pick off who's left. If you can manage to teleport the ice

    elementals into the corpse of the fire elemental, you'll deal significant

    damage to them.

  • Move north past them to find a waypoint in the northeastern corner where the

    flames and spikes are. To the west, you'll see more elementals engaged in

    battle.

    Just north, you'll see a Level 12 boss, The Guardian. He's not worth killing

    right now since you'll do about 20 damage per attack and he has an insanely

    high HP. If you want to try, read on.

    ===========================================

    BOSS (Optional) - The Guardian (HP - ~2700)

    ===========================================

    This boss can be tamed like you learned earlier using Tenebrium Ore and a

    branch, but you'll lose out on the XP if you do this. He's weak to fire

    damage and not much else, but he has incredible defense. The best strategy

    here is to use distancing spells like Teleport to keep him from attacking you

    physically. Use all fire spells you have and keep outrunning him if

    possible.

    If you have trouble, come back later when you're stronger or have that taming

    stick.

    ===========================================================

    Even farther north you'll see two fire elementals. Piercing Ice Shard will

    freeze both of them indefinitely!

    To the west of here is yet another waypoint shrine. At the point north and

    equidistant between the Hiberheim North and Hiberheim Castle waypoints is a

    goblin who will tell you more about the area.

    North of the Castle waypoint is a group of immaculates, whom if you talk to

    using reason, you can trade with.

    When you're all finished here, head back to the secret hatch that leads to

    the

    prison.

    ======

    PRISON

    ======

    Guaranteed Loot: Ice Wall Skillbook (Near chest at entrance)

    Hang a right (character's perspective) to come across a chest on ice, which

    you can safely walk across by sneaking with "C."

    The path ahead is full of mirage traps, but also has many real traps that

    will

    kill you quickly. Your best bet is to take them out in groups, using any

    spells you can to set them off. Afterwards, get rid of the fire with Rain

    and

    blow up the poison with fire spells, or simply use Tornado (a spell scroll is

    more likely to have been found by this point than the skillbook).

    The path ahead diverges into two paths that will quickly rejoin at a

    lightning

    cloud. Use one of the barrels or the chest down the slope to place on the

  • pressure plate that disables the cloud. Continue blowing up any mines, then

    climb the ladder at the end.

    To escape this cell, use the character with Pet Pal to talk to the rat, then

    give him cheese. If you don't have any cheese, go to town and buy some.

    Alternatively, dig at the eastern corner of the cell to move over to the next

    cell, then exit. You can actually speak with the Iron Maiden in the northern

    corner here! Do that, then attack it, because it's hiding a blood stone.

    You

    have to loot the Imp inside of it (ew...)

    Up the stairs to the southwest, you'll meet a quick death if you move in

    front

    of the statues. Make sure to save here (F5). Use a character with sneaking

    or

    invisibility. Another way to get past this is to use Featherfall or Teleport

    as long as 2 characters have either ability. Move one character to the

    central, circular gate on the floor then have him teleport or featherfall the

    other 3 from the lower stairs to the higher stairs, then use the pyramids or

    another teleport to move your last character past the trap.

    For getting past this annoying trap, you'll be rewarded with a waypoint

    shrine, Hiberheim Prison.

    At the landing, you can easily grab the chest by using Featherfoot or

    Teleport

    instead of attempting to sneak or throw the chest away from the statue. Up

    ahead you'll come across the witch. We need a special item to free her, so

    warp back to the Hiberheim Castle waypoint.

    ===========================

    Hiberheim - Into the Castle

    ===========================

    Average Enemy Level: 12

    Head northwest to where the statues are and you'll trigger 2 fights with Ice

    Elementals on the bridge. You can also sneak past these fights, but they are

    easy and the XP is great.

    The door above is locked, so you need to head north to find a way to open it.

    Warp to Hiberheim North. At X: 351 Y: 380, you'll see a group of 8 Level 11

    Immaculates with 2 wolves guarding a door. You must defeat them to progress.

    AoEs are crucial here, so use Cursing or Blessing spells and heal frequently.

    An elemental at your side can help too. You'll be facing a lot of physical

    attacks so armour potions are good here too.

    Move inside the forge and talk to the people at the end.

    ===================================

    BOSS FIGHT - 4 Enlightened Initiate

    ===================================

    Fire does almost nothing here, so stick to other spells. Note that these

    guys

    can still be poisoned, so use that to your advantage. They can't be frozen or

    stunned either.

  • Get the chest on the right side after the fight. You'll also get the spell

    you need to take down the barrier, so head back to the castle gate. Head in

    and speak with the boss.

    ========================

    BOSS FIGHT - King Boreas

    ========================

    Level 12

    Notice the four statues around the outside of the area. If you destroy them,

    they will nullify the boss's resistance to that element. If you speak to the

    boss with one character and then send the other 3 around the room breaking

    the

    statues, you'll start with a huge advantage.

    Boreas will summon Ice Elementals onto the field during his second turn.

    You're pretty much stuck using either Physical or Poison attacks if you

    didn't

    break the statues, as all other elements will only heal him.

    A few more turns in, he'll summon fire elementals and change the terrain to

    fire, which you should put out with Rain. Just keep beating on him paying

    little attention to the summons.

    In 2 or 3 turns he'll summon Lightning elementals, and then Ice elementals

    again after that. The pattern will repeat like this forever, so you need to

    manage the elementals while you whittle down the boss.

    After the fight, you need to get the blood stone here. From the doorway

    that's still glowing blue and is locked, look to the right near the green

    statue, and look on the wall. There is a part you can click on. The answer

    to its question is "Lurrean." Enter the treasure room, but don't go up the

    stairs. On the right side, there is a switch all the way at the end on the

    right-hand side. Flip the hidden switch (you may need to increase your

    perception via potion/spell). You can now run straight through towards the

    back gate, which will open. Also of note are the notes concerning Weresheep

    and Well Teleportation, both of which are side quests you can complete.

    There's one more secret in here. At the top of the stairs, you can open the

    chest using a book from Victoria's library in Cyseal. It is a Faerie book

    bought from her.

    Additionally, there is a path we skipped earlier for obvious reasons. It

    was

    the lava path at X: 254 Y: 149. Hopefully you've found a Tornado scroll or

    a

    spellbook, because you have to cast it here. Use the teleporter, and use

    Tornado a second time inside to clear up the chest area. Use featherfall to

    send a character over the gate and retrieve the chest, then use the pyramids

    to join up your party.

    Anyway, from the fight, you'll get the staff you can use to free the White

    Witch. Warp back to Hiberheim North, since you need to use the staff at the

    forge first by dragging it over the forge from your inventory. Warp back to

    Hiberheim Prison. Use the Fire Rune in front of the witch. You'll need to

    warp to The End of Time after this.

    ===========================

  • INTERLUDE - The End of Time

    ===========================

    Talk with everyone here to advance the story and check out any new rooms.

    When you're ready, warp to Silverglen. Take this time to make new weapons

    and

    clear out your inventory.

    ========================

    Path to Silverglen Mines

    ========================

    Average Enemy Level: 12

    Warp to Silverglen - Cabin of the White Witch. Go north and to the right,

    passing by the couple and the sick animal, then head south, killing the

    goblins along the way. You're looking for the mines here, which is just

    across that broken bridge and a little north, but you'll need to take the

    long

    way around. At the fork at X: 310 Y: 104, head east. You'll come upon a

    camp, where several goblins will ambush you along with Garkulda Nightbringer.

    Piercing Ice Arrow is a lifesaver here because you're in a narrow area and

    you

    can freeze up to 3 enemies at once. They all hit very hard.

    Just past their camp are two statues. You can head up the hill here and

    fight

    2 Orc Troopers. Take them out with a freezing and poison combination. Past

    them is a corpse, and straight down the hill and to the right you'll see a

    chest with a trap guarding it. Carefully take the chest and blow up the mine

    at a distance. Going across the nearby bridge, you can sneak past the enemy

    or just kill him quickly. I assume he calls other enemies but I managed to

    kill him in one turn so it didn't matter. Behind him is the waypoint for

    Troll

    King Cave, and a moonstone hides behind that waypoint.

    Cross the next bridge and take out the Orcs here. Farther on you'll see a

    camp of sleeping Orcs. To the right, however, is a chest hidden in a bush up

    the hill. You can choose to ignore them for now or attempt to sneak past

    them.

    The rest of the path here is entirely linear and is easy if you ambush small

    mobs of enemies. Try to separate them and attack them when they're farthest

    apart and you can usually only fight 1-2 at a time. At one point the path

    splits - the right side has a chest and a few land mine traps, as well as a

    pressure plate poison trap. Use any object to disable the poison clouds just

    ahead as well. Eventually you'll make your way to X: 115 Y: 179, which

    follows

    the path down into the mines.

    ================

    Silverglen Mines

    ================

    At the entrance to the mines directly to your left is a "cave-in" that you

    can

  • attack while holding down control. Go inside and get the huge mineral vein

    on

    your right, then the one across from it. Be careful of the vein at the end

    of

    the path, because it is Tenebrium Ore, and the character who mines it will

    get

    Rot, which can't be cured at the moment. You'll see a bunch of NPCs on the

    right hand side. Inside, talk to the NPCs, and you can get by without

    fighting if your charisma is high enough. But, you'll need to destroy the

    totem, so you'll end up killing them anyway. After the battle, kill the

    totem

    to wake the undead. Return to the entrance and talk to the group of NPCs to

    get the password to progress into the temple.

    You can advance around the corner, but not too far. Watch out for the death

    knight that is with the first pack of enemies. He's invulnerable. Just

    before the death knight is a cell with some goblins. You can pull the nearby

    lever to free them but you'll have to kill them. If you go back to where you

    found the first group of NPCs, you can hit the fusebox that will explode

    inside the cell and probably kill a bunch of them. Take Dreksis's head when

    you're finished, as it is needed for a quest.

    You need to sneak past or use an invisibility spell or potion to pass the

    death knights. You'll need to have one character head towards the second

    waypoint, then go south and loop the long way around, destroying the fires

    that are blocking your path. Once you get to the temple gates, say the

    password and you'll have to outrun some more death knights. Move your

    characters up the stairs and destroy the chairs and debris in the way. Reach

    the green portal at the end.

    If any of your characters die during this chase, just leave them -- in a few

    minutes, all characters whether dead or alive will be regrouped in a better

    position.

    First, head to the library and loot everything along the way. At the end,

    take the portal to the Director's Office. There you'll find great weapons

    and

    lots of notes detailing death knights. You can revive any dead characters

    here, then go to the crypt. Explore here then talk to the same green portal

    to go to the entrance hall. Here, go south for a chest, then loop farther

    south and use the green portal to move outside. You're done here for now.

    Next we have to go and finish the Immaculate Trials to obtain the Chapel Key.

    It's a good idea to go back to town and clear out your inventory, as well as

    return Dreksis's head to Lawrence.

    =================

    Immaculate Trials

    =================

    The entrance is directly north of the mines entrance, at X: 39 Y: 265.

    You'll loop around to the west, then make your way northeast.

    The entrance will be marked on your map.

    Continue down the path here. You'll find there is only one path

    through this dungeon, so don't worry about getting lost. Head straight

    through, past the statue, and you'll suddenly get Rot.

  • Keep going forward to the next room. You'll find the first puzzle

    room, dealing with weights.

    Keep in mind that you can sort your inventory items by weight.

    This will help immensely in the next section.

    There are four pressure plates here. The one closest to you now

    is the southwestern one. It needs a weight of 5 on it. Any of the

    empty vases around here will do. If you did it right, you'll see

    a little *click* on the plate.

    To the northeast in this same room is another plate. This requires

    a weight of 2 to be placed on it. I used a magical sword in my

    inventory, but you can choose however you'd like to add it up.

    Pass by the flag and into the other half of the room. At the

    northeast end of this part of the room, the weight must equal 1.

    If you have a hammer, just use that, but many things could work.

    Finally, the one to the southwest needs a weight of 7.5. You can

    use a vase plus some potions, or a few weapons. Enter the now

    unlocked door to the north and head around the corner. This next

    room has some levers in the central area. If you look at the western

    wall, you'll see some strange marks - these correspond to the

    positions that you must put the levers into. If you keep the camera

    angle the same between looking at the clues and moving the levers,

    then the left-most clue is the left-most lever, and so on.

    The southwest door will unlock allowing you to progress. This next

    room is large and windy, but you will find a blood shard on a

    pedestal here. Keep moving up the stairs and you'll see an

    NPC. If the blood stone did not cure your rot, you have to

    manually use it from your inventory. Then, talk to the NPC.

    He will begin to walk away, so QUICKSAVE YOUR GAME HERE.

    Follow him into the next room for a small fight. It's best

    to work on Loic first here, because he'll be the most

    damaging over the long term. Rush him or teleport him to

    you, then wail on him as much as possible. With him out

    of the way, this fight is reduced to little more than a

    standard battle against enemies your level.

    After the fight, you must pick up the Chapel Key as well as

    a special amulet. The key will allow you to open the locked

    trapdoor in the chapel at Silverglen. We're all finished

    here, so warp back to Silverglen!

    ============================

    Silverglen and Luculla Again

    ============================

    Head to the chapel and open the trapdoor with the key. You'll find 2 blood

    stones here for any characters who were infected with rot in the mines. Use

    them, as they will also open up new Homestead areas. There's a portal here.

    Take it! Now you have access to a huge new part of the map to explore!

    At X: 338 Y: 321, you'll find the Mysterious Stranger who was outside Cyseal

  • before. He sells a book that increases one of your stats, so buy it before

    he

    disappears!!

    At the northeast part of the map, you'll see a bridge leading to the next

    area

    as well as a group of Immaculates. Follow them. You'll come upon a waypoint,

    Luculla Prison, and other areas. In the prison, you can fight the guards to

    free the prisoners. The back of the prison also leads to the Immaculate

    Academy, but you'll have to break down the door. Enter either here or

    through

    the front door.

    You can make short work of them by grouping them together with teleport, then

    using a poison spell, which will explode with the candles on a desk and wipe

    out most of the enemies. Either way, the waypoint is just outside down the

    slope, next to the prison entrance. The Tenebrium Smith's Shop has 2

    enemies,

    but you can't loot anything because you'll get the Rot. That is, however,

    until you go into the house next door. Kill the elementals and Immaculates

    and you'll see a book called "How to Handle Tenebrium." You can use it on

    any

    one character to allow them to handle and use Tenebrium Ore and weapons. If

    you have a weapon for the character you chose, give it to them -- Tenebrium

    weapons are great.

    Your next destination is the ruins to the west. Take the northwestern path.

    Att the fork, head right and battle two orcs. Down the stairs at the end of

    the path, show the Immaculates the amulet you got from Loic to proceed.

    Inside, you'll have to light all 4 torches to proceed forward. Head down the

    winding path to reach the back of the cathedral. Head up to the front and

    you'll face some more monsters. These guys hit like trucks so you need to

    keep your distance. You'll be killed in just a few turned with their

    combination of poison and fire. Use Ice spells if possible.

    Once they're dead, go up and grab the Star Stone, and your Rotted characters

    will be healed as well. Now's a good time to visit The End of Time to check

    out new rooms. Before that though, let's finish up here.

    Facing the front of the room, check in the rubble to your right to find a

    lever, which opens the altar to a new area.

    The only objects of note here are the many books on the bookshelves, and you

    can find regular books, spell scrolls, and skillbooks, so check everywhere.

    To progress, you'll have to solve a puzzle given in "The Necronomicon of

    Cooking," found in this room. If you don't have that book, just follow these

    steps.

    The first switch is on the landing with the compass. Face the rest of the

    room, and you'll see it on the base of the railing, dead center (the

    compass's

    "West" points right to it). The second switch is found on the small square

    walls in the center of the room. Go down the right set of stairs from the

    compass landing, and approach the central room from the right side. You'll

    see a large candleholder, which you can move out of the way to reveal the

    second switch.

  • The third switch is found by heading around the front of this small room, to

    the other side so you are on the western alcoves. The switch is on the far

    wall in the back alcove, right next to the desk, but closer to the edge of

    the

    alcove. Finally, head to the back of the room, past the small central room,

    and find the switch on the left-hand side of the first alcove you come to.

    It's positioned in the alcove the same way as the third switch. Now you can

    enter the central room. Save your game and head inside, because there's a

    fight here.

    ======================================

    BOSS FIGHT - Mongoth & Summoned Beasts

    ======================================

    You're immediately surrounded here. It's good to take out the other mobs

    here

    first because they hit so hard. You'll need to make good use of scrolls and

    buff potions to win this one. I recommend taking out the Void Supplicants

    first, followed by the bigger guys, then finally Mongoth. Note that the

    Supplicants can be knocked down and are extremely weak to ice. If you think

    you can take Mongoth out within 2 turns or so with a strong melee fighter, go

    for him first, or if he gets burning or poison on him, add to that with the

    opposite to deal good damage.

    If you have any Death Punch Scrolls, they will take a Supplicant down to

    about

    3% HP.

    These guys like to used Bleeding a lot, so if any of your characters have

    Leech, the fight will be much smoother. A summon here can help take the hits

    off of you as provide some more attack, but not that elementals will probably

    heal the enemy. You're better off with an undead swordsman-type summon.

    This fight might seem insurmountable at first, but if you quick save every

    turn or 2, eventually you'll come out on top.

    ===========================================================

    You'll get a huge amount of great loot for winning, including many magical

    and

    a few legendary items. Head inside the small room and take all the spoils.

    Combine Leandra's Blood with the Death Knight Vulnerability Spell you got in

    the mines. Teach it to someone in your party. Head to The End of Time and

    talk to the NPCs here to advance the story. Your next stop is in Hunter's

    Edge, east of the Luculla area. To get there, Warp to Silverglen - Sacred

    Stone and head south just a bit. The bridge is to the east.

    ===========================

    Dark Forest / Hunter's Edge

    ===========================

    First thing's first, get the waypoint off to the right side as you enter.

    There's a bridge at X: 120 Y: 41 where you have to help the humans cross the

    bridge. If you pay their way, you'll get the amulet you need to enter the

    village. The entrance is the bridge at X: 243 Y: 72.

  • To the right as you enter you'll see Arhu. Speak to him, then to the other

    cat

    for a side quest. Past them you'll see the guards of the city. Show them the

    amulet or talk your way into entering. Inside Glen's house, you'll get a

    quest for finding the Armory key. Near the central fountain, you'll talk to

    an undead. Make your choice to get some experience. A bit farther south on

    the world map, you'll see the waypoint for this area. To the east of this

    building here is Stabigg, a vendor. He stands next to the big building with

    Grutilda, who stands out front. Talk to her and a guard will walk down to

    the

    warehouse next to you. Head inside and talk/loot. Jarhl is now sitting to

    the left of the entrance, so make sure you talk with him.

    You have to catch the mice here, so use a piece of cheese you can buy at

    Cyseal. But combine it with a poison flask to kill them! Place it near one

    of the clickable mouse holes in the town (there's on around the corner from

    the waypoint). You can kill the king mouse (he summons a cat ghost), or talk

    to him to get you to kill the cat instead. It's better to talk with him than

    kill him, but the choice is yours.

    Talk to him with a Pet Pal character, and he'll go to the tavern cellar. He

    also sell some awesome gear. Go to the Tavern next and talk to the warrior

    standing by the armory. He'll give you the key. The only thing inside is a

    chest for now. Go to the Tavern near this building and talk with Hershel on

    the main floor, then win at a RPS game against him to learn the real key is

    downstairs in the cellar, in the southeast small room of the tavern. Go down

    there and also speak with the Rat King. Click on the Rat Palace on the

    column

    in the largest room to talk with him. Anyway, open the chest, but watch out

    because it explodes. Grab the key from within, then talk to Grutilda

    upstairs. If you talk to Hershel again you'll have to fight him.

    If you killed the rat king, return to the cat near the fountain and you'll

    get

    the location of the refugees. If you didn't kill the Rat King, talk to

    Jarhl,

    then to the mountain warrior standing by the hatch on the other side of the

    room. Go into this cellar and into the room behind the stairs. You can

    charisma the orcs out of here or just kill them. Talk to Nolan, and a fight

    will begin anyway. You can get the key once they're dead. If Nolan died,

    you

    have no other choice but to kill the Rat King. If he didn't die, talk to the

    other prisoners, then go to the farthest cell with the lone enemy. Hit the

    switch on the wall in the back left corner to open a passageway.

    Up ahead you'll have to fight 5 mushrooms and 2 spore-infected guards. You

    need to use rain here, because the mushrooms are healed by all elements and

    will explode if attacked. If you use Rain, like exploskeletons, they can't

    explode. Beat down on them with physical attacks only, and summon an undead

    swordsman to soak up all their poison attacks, since it will deal no damage.

    Enter the cave at the end of the tunnel. Go talk to Nolan again to allow you

    to proceed.

    Next, head towards the southeastern part of town where it's not so gloomy.

    Inspect the 4 beehives behind the only building here to get the key. Now

    return to the darker part of town, and look on your map to see the hidden

    cellar: head here now. There's a boulder you can destroy, then go down the

  • trapdoor. Talk to the NPCs, then enter the green mirror.

    You can use tornado on the electric cloud to get up the stairs, and avoid the

    fireballs. Go into the left room and light all 4 candles, then take the

    mirror

    to the next room over. Pull the level to disable the doors and trap. Go into

    the larger room to get the waypoint and pull another lever to get some

    experience and fully disable the house. Don't forget to grab the amulet next

    to his personal waypoint. Go back down and leave through the mirror. Tell

    the refugees that it's safe to go. Leave the hidden cellar to the map.

    Before the next area, I strongly recommend you getting a hold of "nullify

    resistances," a Man-at-war skill. The next few fights are a pain if you

    don't

    have that to use.

    ==============

    Phantom Forest

    ==============

    Next, warp to Phantom Forest and head back towards the town, but you'll see a

    giant hollowed-out tree. Go through this with the character holding the

    amulet ONLY, and enter the forest.

    Head straight forward from the entrance to the unpoisoned ground area and

    call

    your team with your pyramids. Fight the group to the north. The knight here

    has insane resistance to almost every element, and this fight will take

    forever if you don't have hints or Loremaster L. 5. He is weak only to

    crushing and strongly resistant to everything else. This is why Nullify

    Resistance is crucial to winning this fight (if not, expecting a 30-45 minute

    boring battle).

    Past this group, you'll see a group of ghosts. This will also be a tough

    fight

    because you'll face 8 enemies at once. Consider doing some side quests now

    if

    you think gaining a level will help you out, as it did for me.

    North of this battle area is a large tree with a victim stuck inside of it.

    Talk to her. Then follow the compass North until you enter a hidden area

    with

    bodies everywhere. Talk to Cassandra. You must now kill Arhu. Before you

    go, head out of Cassandra's path and head southeast to find a waypoint for

    easy returning. Return to Cyseal and finish the job there.

    Since it's such a tough battle, you're probably better off killing Cassandra

    instead, but it's a longer quest. Go to the Titan Head at X:136 Y: 202 in

    the

    Forest, and speak to it with the character holding "Titan Dictionary" (in the

    Wizard's house on the 2nd floor. Search thoroughly for books as it doesn't

    show up holding down the ALT key). Next stop is the Temple of the Dead.

    It's

    just southwest of you, and marked on your map. You'll see those stone

    sentinels from before. Use the Death Knight Bane spell to destroy them

    instantly. You'll want to go to the raised platform with the lever that

    corresponds to the diamond marker on the minimap. Have one character with a

  • pyramid stand separate from the party, and then kill that lone party member

    on

    the platform. Make sure it's one of your 2 main characters, not a companion,

    so you don't lose attitude points. When they're dead flip the switch, then

    use your pyramid to teleport to them. Enter the cave here.

    Inside, head across the narrow bridge and then northeast to the dead end.

    Next to you is a skull. Click on it to lower the bridge. Move forward and

    repeat the process with a 2nd bridge, which then summons some wolves. A good

    strategy is to use Rain then beat down on one of them at a time, and since

    there are only 4 it won't be too hard.

    Go past them and notice two paths, each with smoke. Go through the north

    path, placing barrels on each pressure pad if needed, or just run along one

    edge. Move forward into a hallway, where a desk at the end holds lots good

    loot. Retreat back to the fork with the smoke, and take the other smoky

    path.

    At the end, there is a door on the left that you can simply walk through.

    In

    here you'll find Cassandra's grave, so dig up her bones. Grab the key off of

    the body, then burn the bones with a fire spell. You can now return to her

    in

    the forest and kill her. Note that there is a blood stone directly behind

    her

    grave, in the eye of the giant stone head. Head to Phantom Forest North.

    Meet up with Cassandra and you'll have some undead to deal with, as she

    summons 5 more minions.

    ======================

    BOSS FIGHT - Cassandra

    ======================

    HP: 2779

    Weak to: Earth (30% resist)

    Use fire spells or earth if possible, or Rain + electric spells, grouping

    enemies together. The headless corpse can be taken out with 2 or 3 good

    electric attacks. Cassandra herself is strong, so it's a good idea to take

    her out of the fight somehow, either by teleporting her far away, stunning,

    or

    whatever method you prefer. Crushing Fist on a melee character has a very

    good chance to knock down Cassandra and any of the minions, so make good use

    of that. If you can keep Cassandra permanently unable to act, she won't

    summon more minions. If you're having trouble doing this, consider using the

    Lava scroll spell, or just rushing her during the first few turns.

    =========

    Interlude

    =========

    After defeating her, you'll get the spell you need for the forge. Now's a

    good time to do "Closing the Rift" if you got this quest already, which you

    should have upon entering the forest or through another method. Head back to

    Silverglen and go up, through the desert, and to the lava area to the

    northeast. You need to reach the teleport at X: 38 Y: 435, until you see the

    group of Void Rams. You need to sneak past here without fighting! Use

    invisible or a potion, then go past them towards the blood stone at X: 97 Y:

  • 484. You need to break it using a Tenebrium weapon, and then the Homestead

    will be safe again, and you can resume using Blood Stones to open up new

    areas. Warp to Phantom Forest once more.

    ===============

    Into the Temple

    ===============

    We didn't get the waypoint on the way here, so let's get that now. It's

    already marked on your map, so head there first. We need to enter the Source

    Temple now. There's more to do in the Forest, so warp back to Phantom Forest

    North. You need to go to X: 171 Y 108 to find Greal, the elemental. Talk to

    him/her. Turn around and run from Greal towards the east part of the forest,

    labeled on the map as "Abandoned Shack." As you head there you'll find

    several paths being patrolled by Death Knights. Take the one that has stone

    steps leading down and use Death Knight Bane to defeat them.

    It will take some time and some fighting but you will get to the shack. Your

    next stop is through the trapdoor in the bedroom. Talk to Balberith, and the

    fight begins!

    ======================

    BOSS FIGHT - Balberith

    ======================

    First thing's first here. You need to take out the feared souls first,

    because they heal the boss. Work on crowd controlling and whittling down the

    other bigs mobs (not the boss though), and take out the souls one by one.

    The

    problem is they're fully resistant to all magic, but only weakly to physical

    attacks. You're going to make good use of Nullify Resistances here, I

    guarantee it. The cyclops should be easiest to kill, and then you'll finish

    off the ghosts. After this, just keep any new summons at bay by killing them

    ASAP, and then nullify the resists of the boss. It will be a long fight, but

    it won't be super challenging.

    ===========================================================

    Grab the Key that the boss drops and open the central cage, then talk to the

    elemental there. Now we can finally get into the Source Temple, but we'll

    have to fight 3 bosses along the way. Gear up as much as you can then head

    out of the shack the way you came in. Head along the path west from the

    waypoint, up the stairs, then turn around and head towards those ruins at X:

    227 Y: 217. Here you'll fight the first boss.

    ==============================

    BOSS 1 - Kalgruda Cloudpiercer

    ==============================

    You want to get rid of her first and fast. Drag her over with teleport then

    lower her resists and hack away with melee. Once she's gone, the rest of the

    group goes down pretty fast. Location matters here, so stay back and try to

    separate her from the group.

    ===========================================================

    Up ahead there's a lone death knight. Just after is another boss.

    ====================

  • BOSS 2 - Zuridraskaz

    ====================

    HP: 1661

    Healed by all magics

    Moderately resistant to all physical

    Unless you can nullify resists, only your melee and ranged can really harm

    the

    boss. It's better to focus on the enemy support here, because the boss will

    be healed and the spells cast on you will make it really tough. Work on the

    shaman and spellcasters since they're weakest, then the sentinels, and

    finally

    wail on the boss. Another long boss fight but it's actually easier than the

    last one.

    ===========================================================

    Once again, get the loot, save, then take a few more steps forward for the

    final boss.

    =================================

    BOSS 3 - Death Knight and Minions

    =================================

    Kill the spellcasters first, as usual. Try to hold off the death knight

    while

    you kill the rest of the enemies, and definitely work on the priest, who

    resurrected a guy I killed on turn one during his second turn. Thanks.

    Spend the first turn buffing your guys. Potions, scrolls, haste, fortify,

    whatever. A summon between you and the death knight will take the edge off

    (Undead Decapitator is the summon of choice for me). If the big death

    knight

    gets near you, push it away with featherfoot or teleport.

    Finally, you'll be all alone with the big death knight. Keep away from him,

    summon a monster to take all of your hits, then don't hold back. You'll need

    every trick you can think of to get through it. You'll get a whopping 57,000

    experience for killing this guy.

    ===========================================================

    Down the stairs from this circular stone in the middle of the battlefield is

    the Temple entrance. Open it with the character holding the rune, then go

    inside to get a waypoint.

    ===========================================================

    =============

    Source Temple

    =============

    Head down the stairs to the big cracked rock on the left side. To the right

    of the rock is one of those tiny little switches. Hit it and the path will

    open. At the end is a talking door.

    NOTE: If the door does not let you pass, it means you have 1 or more

    Star/Blood Stones to collect in the game, and you cannot pass. Go back and

    do

  • the correct quest to get the stone. You don't need to get every single one,

    I

    believe, but most of them. If you need Blood Stone locations, see the "Blood

    Stone Locations" (BLSLO)

    Everything in here is locked, so we need to solve a puzzle. The big head

    looking at you when you enter has a little floor switch in front of it. Step

    on it, then run off it to open the door on your right. In the next little

    room, do the same, then enter the door on the left. In this very small room,

    DO NOT step on the switch, as it is a trap. Instead, hit the little switch

    on

    the wall next to the door straight across from where you entered.

    Head down the steps to the bridge. You need to throw a pyramid over the gap

    then teleport to it. Open the wooden door at the end, and then you have to

    warp to "Source Temple Vault" because you can't just walk in due to the

    rubble. Once inside, destroy the statue on the left (it may be random, but

    the right statue was incorrect for me). Now, throw one of your pyramids

    through the gate to your left (it worked the most easily on the gate farther

    from the statues for me). Teleport to it. Go through the green teleporter.

    Grab the Earth Gate key right in front of you, then warp out to "Source

    Temple

    Central Room."

    Go up the stairs closest to the waypoint, then through the door (it was

    glitched for me, it said "locked" but if I clicked past it into the room, I

    could pass), then use the earth gate key. In the next room, do not go near

    the statue. Use the Death Knight Bane spell and then kill it to pass.

    Repeat

    once more. Do not step on the floor switches until you reach the end, then

    run over, off the switch, and into the room in one smooth motion, as it will

    set off flaming traps that you will get killed from if you stand still.

    Inside, destroy the (at least for me) left statue. Go back to the central

    room once more.

    Enter the room on the right again by standing on the floor switch facing the

    big head in the center of the floor. Drop a teleporter pyramid in this next

    room. Stand on the switch, then go left into the smaller room from before.

    Stand on the switch in this room, then quickly use the pyramids to teleport

    to

    the now unlocked Air door area. Go forward until you get to the room with

    the

    orange trapdoors.

    It's worth exploring every possible room become most have good loot. If you

    start from the trapdoor on the far right as you enter the room, you'll come

    upon the Purple Room Chest Key after the 3rd or 4th hatch. You'll end up in

    a

    central room with a gate. Make sure you're at the right one: press B to make

    an overhead view. Are you at coordinates X: 186 Y: 216? Good! So toss a

    pyramid through the and teleport there. A character with good perception

    will

    spot a switch one tile to the left of the trapdoor at around eye level. Hit

    it and go through the door. Use the trapdoor and a huge boomy musical cue

    will tell you that you did it right!! Up ahead, attack one of the statues

    (it

    has to be a main character). It was the right statue for me this time. To

  • the left of the two statues is another green teleporter. Go through it. If

    the door is opened for you, great; it wasn't for me, and I warped back to the

    main hall.

    Now, grab the three books that surround the big head in the main area here.

    Now go all the way up the northwestern-most stairs where the circle of

    candles

    is. The three books give us hints on how to light candles. Have one

    separated character light all the outer candles only and wait a few seconds.

    You'll see a flash of lightning and a journal update. This time, only light

    the center candle. Wait a few seconds until you see the lightning flash

    again. Finally, light any three candles, then wait. The bookcase next to

    you

    will slide open. Go aaaaaallllll the way down the long hall to find Zandalor

    at the end. Talk with him.

    Now we can go to The End of Time for a new area. Follow Zixzax up the long

    flight of stairs.

    THIS IS THE POINT OF NO RETURN! Make sure you have everything you need to

    finish the game, and make a save file too.

    ============

    First Garden

    ============

    Go up the stairs and make a choice during the conversation. If you side with

    Icara, you won't have to do as much fighting. Follow the super long path all

    the way around and your game will autosave. Get ready for a fight!

    ==========================

    BOSS - The Trife + Minions

    ==========================

    HP: 2912

    Fully resistant to air, moderately resistant to all other magics

    Minions weak to fire, water, earth

    Both of his minions are very weak to fire, so use it as much as you can. The

    Trife is really only susceptible to physical damage, so you should use

    Nullify

    Resistances to be able to damage him with many kinds of spells. Take out the

    minions first. Astarte will help you out here greatly.

    He'll continue to summon more minions as the fight goes on, but they're

    easily

    taken out again. Just keep his resistance low and the fight will go by with

    no problems.

    ===========================================================

    Stand away from the chest and Astarte! This is the final part of the game.

    Make all necessary preparations in the area where you came in, then go

    towards

    Astarte. The final fight begins now!

    ========================

    FINAL BOSS - Void Dragon

  • ========================

    HP: 8160

    Moderately resistant to all magics

    Weak to Tenebrium

    Minions weak to fire, water, earth

    You need a solid battle plan here. Having a summon up is almost a necessity,

    because the boss will do 450-500 damage per swing. It's important to have a

    tank to eat up his attacks.

    Special note: If Astarte dies during the fight, you will lose as if your

    party

    had died (but you get to see an amazingly awesome cutscene, so it's worth

    seeing at least once, seriously, it's mind-blowing). Keep her alive at all

    costs as if she were a primary party member.

    Try to get the dragon attacking a very buffed melee character (I used Madora,

    buffed her with Constitution potions, and had her heal herself with Cure

    Wounds). The rest of your party should focus on controlling his minions and

    debuffing him. His minions will die in just a few strong attacks, so they're

    not really worth debuffing. Any time you can, move near the dragon and use

    "Nullify Resistance," then unleash on him. Use all your most powerful spell

    scrolls and such here. This fight can easily last over a half hour because

    of

    the huge amount of HP the boss has, and he's no pushover to begin with.

    Frequently quicksave and you won't be caught off-guard.

    If you want the easy way out, just use the lava scroll on the final boss to

    one-shot him.

    Once he's dead, you've finished this amazing game. Sit back and enjoy the

    credits!

    ===========================================================

    ***********************************************************

    =========================================

    Spoiler-free/Bulleted Walkthrough (SPFWT)

    =========================================

    Outside Cyseal:

    Customize your characters.

    Move forward around the corner to the stairs.

    Fight the enemies.

    Move forward to the bridge with guards.

    Loop around to the battlefield.

    Enter Cyseal from the bridge/speak to Arhu

    Cyseal:

    Talk to Aureus at Legionnaire HQ 1F.

    Go to the Tavern and talk to the guard at the crime scene.

    Open the door/enter the crime scene.

    Talk to Zixax, look through the telescope.

    Enter the portal, talk with Weaver of Time.

    Warp to Cyseal.

  • Use the teleport pyramid/grab the second one.

    Open the chest at the crime scene.

    Talk to Esmerelda, take the key on 2F of her shop.

    Enter locked door on 1F, find trapdoor.

    Find hidden switch and evidence.

    Talk to Esmerelda.

    Go to Thelyron's, talk to him.

    Grab Evelyn's bag and key.

    Grab the reveal spell at Evelyn's house.

    Secret Lair:

    Enter the lair at X: 272 Y: 370 using the reveal spell.

    Get key and unlock door.

    Fight cultists, open side door.

    Fight Evelyn, talk to Jake.

    Enter Luculla from X: 314 Y: 437 on Cyseal map.

    Luculla:

    Head east to the White Witch's house. Talk to the mushroom.

    Fight enemies at X: 232 Y: 123. Go up the hill to the left.

    Get the barrier spell.

    Use the barrier spell, enter the witch's house.

    Take the portal.

    Hit hidden switch in NW corner.

    Explore until you reach a boss fight.

    Get Rift Scroll. Enter water and use the scroll.

    Hiberheim:

    Stand on the pressure plate at the western path.

    Send the other party members through. Fight enemies.

    Dig at X: 279 Y: 28, use at X: 262 Y: 21. Leave.

    Dig up the Prison entrance near castle.

    Enter and proceed down the path. Climb ladder.

    Dig at eastern corner of cell. Walk out.

    Destroy Iron Maiden.

    sneak past Sentinels. Move forward.

    Approach the White Witch.

    Fight at X: 351 Y: 380 on Hiberheim map.

    Enter forge and talk to NPCs at the end.

    Loot barrier removal spell.

    Enter Hiberheim Castle.

    Defeat King Boreas.

    Combine Staff with forge. Get Fire Rune.

    Use Rune at White Witch.

    *To be concluded next update*

    =============================

    BLOOD STONE LOCATIONS (BLSLO)

    =============================

  • 1. Thelyron's Place OR Crime Scene at Tavern (whichever you go to first)

    2. Go to the other place mentioned above.

    3. Cyseal, Abandoned Church, looted from Braccus Rex

    4. Cyseal, northeastern lava flows area of map near transition to Luculla map

    5. The treasure room of King Boreas

    6. Silverglen, Immaculate Trials area

    7. Hiberheim Prison, hiding inside an iron maiden (can be attacked)

    8. Black Cove, in a chest following the fight with Pontius

    9. Silverglen, Cellar underneath the chapel

    10. Same as above.

    11. Central Silverglen, Goblin Village, Totem

    12. Hunter's Edge, Knight's Tomb near Wizard's house

    13. Maradino's Lair, Use the book titled "Book."

    14. Cassandra's Grave, inside the statue

    15. Source Temple, hiding behind a teleportation mirror, requires digging

    16. Silverglen, Immaculate Trials area (where Cassandra's Blood was obtained)

    ***********************************************************

    ============================

    SIDEQUESTS IN CYSEAL (SQCYS)

    ============================

    =================

    Warming the Crowd

    =================

    At the very southern point of Cyseal City, you'll see a bunch of flags,

    chairs, and festival decorations. There are two stages across from each

    other

    here, and one has no audience members watching. Talk to Cedric, the lonely

    entertainer here, and he'll ask you about Reginald's act, which is drawing in

    all the people. Turn around and go to Reginald. You'll notice the overly

    excited audience member here, Gallagher. After talking to him, you'll learn

    he was paid to pretend to enjoy Reginald's show.

    Head back to Cedric and tell him about this, and you'll then have to go back

    to Gallagher and get him to go to Cedric's stage instead. This will involve

    a

    game of RPS, so get your charima stat high! Once this is done, the crowd

    will

    leave and Reginald will follow them, leaving his stand all alone and

    completing the quest.

    The head sitting atop the stage can talk to you, but you can only take it

    from

    the stage once you've talked to Nick and his daughter in Black Cove (see

    quest

    "Headless Nick.")

    ===================

    The Wishing Brother

    ===================

    Outside Cyseal at X: 433 Y: 316, you'll come upon a well. His brother was

    taken by a king. He can teleport you to that location, so talk to his

    brother

  • there and break the chest in the northwest corner to get some loot and the

    Royal Guard Talisman. You can't complete this quest until you arrive at

    Hiberheim in the story, so hold off if needed.

    Once you kill King Boreas as part of the story, access his treasure room for

    the scroll you need. When you have it, use the well in Cyseal to teleport

    back to Hiberheim, and have one of your 2 main characters read the Well

    Teleportation Scroll in front of this well. Now go back to Cyseal and talk

    to

    them at that same location to finish the quest. You can give them money to

    make a wish, but I'm not certain that it actually does anything :-p

    ==================

    Elf-Orc Blood Feud

    ==================

    You'll meet Eglandaer on the raised path behind the Morgue, at X: 212 Y: 204.

    He'll ask you to meet him at the inn for an offer. Go to the middle room on

    the second floor of the inn and he'll ask you to kill Victoria at the Town

    Hall. You can either 1) Kill him, 2) Kill Victoria, or 3) Go talk to

    Victoria

    and she'll give you the amulet. Show it to Eglandaer as "proof."

    ==========================

    The Jumping Treasure Chest

    ==========================

    X: 229 Y: 350

    As you approach this chest, you'll see it's on fire. Use Rain to put out the

    fire and the chest will start to run away. Follow it down the hill and

    you'll

    end up right next to an Exploskeleton. If you have teleport, simply teleport

    the monster away from you and it will explode, or move all your characters

    before attacking with fi