distributed embodied team play, a distributed interactive pong playground zondervideo
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Opportunities for learning with ambient play. van Delden, University of Twente 1
CreaTe
a better world
Distributed Embodied Team Play, a Distributed Interactive Pong Playground
Robby van Delden, Steven Gerritsen, Dennis Reidsma, Dirk Heylen
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Motivation….
Distributed Embodied Team Play
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Interactive playgrounds
Technology mediated ambient play
taggerrunner
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Interactive playground setup
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(2x)Depth channel 4 Kinects, 2 Projectors, 2 PCs
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Tracking
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“our” first Interative Pong Playground “connecting people”
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Previous work: The Art of Tug of War
Beelen et al. (2013)The Art of Tug of War: Investigating the Influence of Remote Touch on
Social Presence in a Distributed Rope Pulling Game.Distributed Embodied Team Play
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Motivation: sports over a distance
Mueller et al. e.g. Break out for two Mueller & Agamanolis (2005)
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Motivation: sports over a distance
Mueller et al. (L) An Exploration of Exertion in Mixed Reality Systems via the “Table
Tennis for Three” Game (2009) (R) Remote Impact - Shadowboxing over a Distance (2008)
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Related work: Tele-Armwrestling
Doug Black and Norman White (1986)
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Exploring distributed team play
1. steering coordination2. team division & presence
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Distributed Interactive Pong Playground (DIPP)
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Distributed Interactive Pong Playground (DIPP)
Distributed Embodied Team Play
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DIPP user test – 5 conditions
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Loc A
Loc A
Loc A
Loc B
Loc A
Loc B
Loc A
Loc B
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DIPP user test – 2 setups
5.3 x 5.3 meters2 Kinect microphone arrays
Skype + addonDistributed Embodied Team Play
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DIPP user test – 400m apart
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7,5 min play30-40 min session
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80 participants62 M, 19 F
19-34 yrs, 23 avg.
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Collocated - connected
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Distributed teams - individual
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Distributed team - connected
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DIPP user test – Measurement for coordination
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DIPP user test – Measurement for coordination
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e.g. 2036, 0, 6407, -61, 29800, 1t id, x , y, “z” , loc
Timeslots
Median filter
Interpolation
Average loc
Speed
Threshold
Correlate
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Results – Effect on coordination
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• Higher coordination for connected teammates, in collocated game, #2 > #1 Wr = 36, z =-3.36, p < 0.001
• Higher coordination for collocated teammates, in distributed and connected play, #3 > #5., Wr = 42, z =-2.73, p < 0.01
• Higher coordination for connected teammates, in distributed teammate sessions, #5 > #4., Wr = 41, z =-2.84, p < 0.01
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DIPP user test – Social Presence
Distributed Embodied Team Play
Harms and Biocca (2004)
Co-Presence (CP), Attentional Allocation (AA), Perceived Message Understanding (PMU), Perceived Affective Understanding (PAU), Perceived Emotional Interdependence (PEI), Perceived Behavioral Interdependence (PBI).
e.g. original PMUMy thoughts were clear to (my partner).• (My partner’s) thoughts were clear to me.• It was easy to understand (my partner). • (My partner) found it easy to understand me. • Understanding (my partner) was difficult.• (My partner) had difficulty understanding me.
Aron et al.
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DIPP user test – Social Presence & OIS
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Statistics and exploration….
van Delden, University of TwenteDistributed Embodied Team Play
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“Results”
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Observations & remarks
Turing testGame improvements
Really positive responses
“ This is so strange, this is so cool! ”
<Performances>
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Conclusion
A distributed and concurrent collocated teamplay game
Steering coordination
FW - Social presence
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Thank you for your attention
Distributed Embodied Team Play
distributed and concurrent collocated team play
-a Distributed Interactive Pong Playground
DIPP“ This is so strange, this is so cool! ”
http://www.slideshare.net/[email protected]
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Q & (A)
Distributed Embodied Team Play