dishmaker by ted selker and leonardo bonanni from mit
TRANSCRIPT
prototype: what?
product
works like
looks like
interacts like
service/experience space story
is the iterative generation of artifacts intended to answer questions that get you closer to your final solution
is creating a concrete embodiment of a concept which become a way to test your hypotheses
is building to think
prototyping . . .
to gain empathy
to explore
to test
to inspire
understand the design space
build to think
test and refine solutions
inspire with your prototype
prototype: why?
“Like this?”
“Mm, yes like that.”Developed for Gyrus ACMI, ENT Division
prototype: scale resolution
prototype resolution should match the progress of your development
identify the variable
you want to explore
let go of yourprototypes
createexperiences
prototype: how?
PROTOTYPE
TODAY:DEEPER EXPLORATION- Prototype using analogous situations- Prototyping intangibles [digital & service]
PROTOTYPE . . .using ANALOGOUS SITUATIONS
-helpful if the context is inaccessible-helpful if you’re stuck-helpful if the problem is intangible