digital media & the participation gap

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Digital Media & The Participation Gap Jolene Zywica Carnegie Mellon University

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Presentation from UCLA, 2013

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Page 1: Digital media & the participation gap

Digital Media &

The Participation Gap

Jolene ZywicaCarnegie Mellon University

Page 2: Digital media & the participation gap

Problem = the participation gap

Solutionsparticipatory culturesmedia literacyconnected learning…and games?

Page 3: Digital media & the participation gap

Differences in Internet UseJune 2000 August 2011

18-29 61 94

30-49 57 87

50-64 41 74

65+ 12 41

Less than $30,000 28 62

$30,000-$49,000 50 83

$50,000-$74,999 67 90

$75,000+ 79 97

No HS diploma 16 43

HS grad 33 71

Some College 62 88

College+ 76 94

% of adults who use the internet

PEW, 2012 http://pewinternet.org/~/media/Files/Reports/2012 PIP_Digital_differences_041312.pdf

Page 4: Digital media & the participation gap

What’s the main reason you don’t use the internet or email?

Just not interested 31%Don’t have a computer 12%Too expensive 10%Too difficult 9%It’s a waste of time 7%Don’t have access 6%Don’t have time to learn 6%

Page 5: Digital media & the participation gap

The Problem - The Participation Gap

unequal access to the opportunities, experiences,

skills, and knowledge that will prepare youth for full participation in the world of tomorrow

–Henry Jenkins

Access vs. ExperienceLess about access to tools (ipads, phone, laptop)More about how those tools are used (to stream

music, chat, explore interests, create & share products)

Page 6: Digital media & the participation gap

Solutions

Participatory culturesMedia literacyConnected LearningGaming

Page 7: Digital media & the participation gap

Solution – Participatory Culture

Low barriers to artistic expression and civic engagement

Strong support for creating and sharing

Informal mentorship

Belief that contributions matter

Social connection

Page 8: Digital media & the participation gap

What are examples of participatory cultures?

Page 9: Digital media & the participation gap

What are examples of participatory cultures?

World of

Warcraft

Page 10: Digital media & the participation gap

What are examples of participatory cultures?

Fanfiction.net

Page 11: Digital media & the participation gap

What are examples of participatory cultures?

The Digital Youth Network(DYN)

Page 12: Digital media & the participation gap

Participatory Cultures…

Low barriers to artistic expression and civic engagement

Strong support for creating and sharing

Informal mentorship

Belief that contributions matter

Social connection

Page 13: Digital media & the participation gap

Participatory culture shifts the focus of literacy from one of individual expression to community

involvement.-Henry Jenkins

Page 14: Digital media & the participation gap

Solution – Media Literacy

Page 15: Digital media & the participation gap

What are media literacies?

A set of cultural competencies and social skills that young people need in the new media landscape

– Henry Jenkins

Page 16: Digital media & the participation gap

Media Literacy & Skills(According to Jenkins)

Play — the capacity to experiment with one’s surroundings as a form of problem-solvingPerformance — the ability to adopt alternative identities for the purpose of improvisation

and discoverySimulation — the ability to interpret and construct dynamic models of real-world

processesAppropriation — the ability to meaningfully sample and remix media contentMultitasking — the ability to scan one’s environment and shift focus as needed to salient

details.Distributed Cognition — the ability to interact meaningfully with tools that expand mental

capacitiesCollective Intelligence — the ability to pool knowledge and compare notes with others

toward a common goalJudgment — the ability to evaluate the reliability and credibility of different information

sourcesTransmedia Navigation — the ability to follow the flow of stories and information across

multiple modalitiesNetworking — the ability to search for, synthesize, and disseminate informationNegotiation — the ability to travel across diverse communities, discerning

Page 17: Digital media & the participation gap

Example - DYN

New Media Citizens are…

Critical consumers of digital mediaConstructive producers of digital mediaSocial advocates for better futures

Page 18: Digital media & the participation gap

New Media Citizens communicate through 5 modes…

Example - DYN

Mode Description

Verbal Use of written and spoken text in digital media. This mode provides a bridge from traditional print literacy to the multiliteracies required by digital media.

Visual Graphics and images in digital media, including basic elements and principles of visual design.

Musical The use of music and sound in digital media.

Cinematic Motion in media, including film, animation, and video.

Procedural Interactive experiences in digital media and innovation in building and design of technologies, for example those used in video games, simulations, or virtual worlds.

Page 19: Digital media & the participation gap

New Media Citizens excel at…

Example - DYN

Task Role Artifact

Writing Writer, Editor Song lyrics, movie script, game instructions

Designing Artist, Programmer Newspaper, robot, product packaging

Performing Model, Singer Speech, music video, podcast

Building Engineer, Programmer Digital song, robot, webpage

Managing Producer, Project manager, Distributor

Magazine, CD, digital game

Page 20: Digital media & the participation gap

Media literacy is not an end state but a continuous process of inquiry, investigation and self-reflection

-Kurt Squire

Media literacy is an extension of traditional literacy.

How can we acquire/develop the necessary literacies through our experiences?

Page 21: Digital media & the participation gap

Solution - Connected Learning

Page 22: Digital media & the participation gap
Page 23: Digital media & the participation gap

http://vimeo.com/dmlresearchhub/connectedlearning

Digital technologies “bring people together who want to learn together”.

We need to move away from the current model of “how can we deliver content more effectively from a single source to many listeners”

Rather, how do we motivate kids to want to learn?

Through this shift, literacy becomes a group or collaborative experience.

Page 24: Digital media & the participation gap

Examples

DYN

Page 25: Digital media & the participation gap

Family Involvement

What does “connected learning” look like for kindergarten children?

Family involvementSharing and telling storiesLearning across contexts

Are schools ready to support families and family involvement?

Page 26: Digital media & the participation gap

Solution – Games?

Page 27: Digital media & the participation gap

Games

PlayingDesigningGame-like learning

Page 28: Digital media & the participation gap

Playing Games

What can we learn from playing games?problem-solving

collaborationOvercoming challenges (persistence)

Gaming literacies?“Gaming is the production of meaning within the semiotic

resources of the game” – Jim Gee

Page 29: Digital media & the participation gap

Playing Games

Two things are important: the design of the game and the experience with the game.

ChallengesPoor design - educational games lack research on

learningBoring & meaningless experiences - games

designed for learning aren’t fun There’s a lot of garbage to sort through

Page 30: Digital media & the participation gap

Designing Games

What can we learn from designing games?

Systems thinking (logics, debugging)Mechanics (rules & features that work)Iterative design – planning & executingStorytelling & audience

Page 31: Digital media & the participation gap

Game-like Learning

Badges Awards and recognition for accomplishing quests

Quest to Learn https://www.youtube.com/watch?v=jqMiNDyxmPk

Engagement http://www.nytimes.com/video/2008/11/21/magazine/1194833565213/immersion.html

How can we leverage the motivational features of games to design other learning environments?

Page 32: Digital media & the participation gap

Working Examples

Explore what people are doing and creatingConnect with researchers, educators, designers and

other studentsShare an idea for a game or learning environmentImpact the field of digital media and learning

http://www.workingexamples.org

Page 33: Digital media & the participation gap

Discussion Questions

Do you think technology can help close the participation gap or is it making it worse? Explain.

Why are participatory cultures important for literacy development? What do you think of Jenkin’s definition of media

literacy and skills that are important for media literacy?

Why are schools falling behind in such a connected world? How do you see formal education evolving in the next 20 years?

What can we learn from playing games? Provide examples from your own experiences.

Do games have a place in formal education? Explain.