digital & computing education: connected world: a blueprint
DESCRIPTION
A short presentation on how computing and digital education should be looked in the context of the new industrial revolutionTRANSCRIPT
@dickyadamswww.radams.co.uk [email protected]
DIGITAL & COMPUTING EDUCATION: CONNECTED WORLD: A BLUEPRINTRICHARD ADAMS
@dickyadamswww.radams.co.uk [email protected]
Richard Adams
CONTEXT: 7 PILLARS OF THE CONNECTED ECONOMY
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The second economy
Machine-to-machine technologies are technologies that allow both wireless and wired systems to communicate with other devices of the same ability. As the abilities of machines increase in terms of speed, processing power and connectivity, they are fuelling the growth of the “second economy” a computer-intensive part of the economy that is largely hidden to both organizations and consumers. McKinsey Quarterly article by W. Brian Arthur “The Second Economy”.
The new economics of
money
New ways to pay - digital “currencies” including Bitcoin, crowdfunding, loyalty points and Amazon coins, digital wallets, which are increasingly competing with traditional sources of currency and funding. H (Source: CNET)
The social economy
In July 2012 McKinsey Global Institute released a report showing that only a small portion of the potential value of social technologies has been tapped so far as the real power of these technologies is only just beginning to be understood. In the four industries (consumer packaged goods, consumer financial services, professional services, and advanced manufacturing) analyzed in the report McKinsey suggests that US$ 900 billion – 1.3 trillion untapped value creation potential could be unlocked by social technologies.
Mobile economy
There will be more mobile subscriptions than people in the world by the end of next year (Source: BBC)Businesses can now exist and grow entirely via mobile.
Big Data/Big Analytics
A study from Centre for Economics and Business Research (CEBR) estimates the value of big data to the UK economy alone could be £216 billion and 58,000 jobs in the next 5 years.
Security and IPR
A U.S. Government Accountability Office report published in February 2013 cites a 782% increase in the number of reported security breaches of federal agencies between 2006 and 2012.
Standardised exemplar IPR arrangements needed as collaboration can be difficult to unwind.
Data and context driven, service based “Internet of Things”
@dickyadamswww.radams.co.uk [email protected]
Richard Adams
CONTEXT: NEW LANDSCAPEEcommerce
Big Data, Maths,
Prediction
Hardware and External
Devices
New Architecture
s,
Experience and social
Services/ Cloud
Philosophy, Creativity Finance
Mobile, Context
Sensitivity
Business Models Gameplay
Behaviour and
Psychology
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Successful digital departments prepare students for work in a range of areas.
Computing is no longer a sometimes esoteric discipline, it is THE mainstream.
Students, upon leaving MUST be fluent in skills, intellectual and practical, that address at least one of these areas as shown in the top blocks, right, but their education must be underpinned by my three pillars, Creativity, Science and Business
Creativity Science Business
@dickyadamswww.radams.co.uk [email protected]
Richard Adams
DIGITAL SNAPSHOTData and Emergent
TrendsOnline gaming Persistence
Mobile Multiplatform
External devices
(Occulus Rift etc.)
Services Transmedia Emergence
Intelligence/ Smartness True Agility
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• The game, entertainment and online industries are undergoing a massive evolution from rigid channels/hardware and digital versions of what went before, into new forms that are solely created from the platforms that exist.
• The current consoles will be the last of their kind, the next iteration evolving into something that give novel user experiences (Occulus Rift etc.) and combine that with service based delivery using the potential of the cloud.
• Everything will be data driven; product development, content strategy, experience
• Play and social will be at the heart of most experiences
@dickyadamswww.radams.co.uk [email protected]
Richard Adams
CURRICULUM (RE)DEVELOPMENT
Matching teaching skills
and research to ambitions - retraining
Integration with key
partners/employers/ mentoring
Wiki-ization of curriculum – constantly
evolving (within regulatory framework)
More advisers, closer to the
content
Rapid Iteration of new ideas
through online and short courses
Constant feedback,
Iteration, Quality Assurance
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@dickyadamswww.radams.co.uk [email protected]
Richard Adams
evaluation
Going large Straits of Necessity
the brief
Funnel of Focus
groan zone
selection
Cloud of Potential
Concept/Product V1.0
brainstorming
emergent thinking
mapping
convergentthinkingdivergent
thinking
NEW MODELS OF LEARNING
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@dickyadamswww.radams.co.uk [email protected]
Richard Adams
NEW MODELS OF LEARNING
Diagrams from Gamestorming by Dave Gray Sunni Brown James Macanufo Editor Colleen Wheeler Copyright © 2010 Dave Gray, Sunni Brown, and James Macanufo O'Reilly
Gray, Dave; Sunni Brown; James Macanufo (2010-07-14). Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers . OReilly Media - A. Kindle Edition.
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@dickyadamswww.radams.co.uk [email protected]
Richard Adams
NEW RHYTHMS IN LEARNING: TOWARDS AN AGILE MODEL REFLECTING BEST PRACTICE IN INDUSTRY
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@dickyadamswww.radams.co.uk [email protected]
Richard Adams
STRATEGIC VIEWAudit
Is the current model future proof?
Will the current mode of operation enable the department to thrive and grow?
What segment(s) can we quickly specialise in to lay foundations?
How do we stand out/how do we sustain this?
Who should we partner with?
How do we need to change capabilities and structures to maximise our potential?
How do we make our assets optimised?
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Considerations
What does our high level 3 year plan look like?
What do we need to enable us to manage the transition?
How would we operate the new model?
How do we manage colleagues through the process?
How would we govern and ensure quality?
How would we work with partners and manage those relationships?
How do we protect our brand during the transition
University aims, objectives and mission/values
How we work with back office, admin, management functions
•Education• Courses• Attract/ retain
students• Teach• Assessment• Quality
•Research• Research bids• Secure Funding• Research• Publish• Commercialise
•Partners• Make us IP
friendly• Commercialise
our skills• Seed fund
ChannelsOn campus – Online – Worldwide –
Partners
What we createEducation. – training – research –
products
Customers
@dickyadamswww.radams.co.uk [email protected]
Richard Adams
ENSURING QUALITYMatching teaching skills to
ambitions - retraining
Flexible approach to delivery to suit global reach and changing
work patterns
Increase transparency
of quality process
outputs and communicat
e results
Better collation and extrapolation form student
results, success and perceived
educational quality
Act quickly and firmly in
failing situations –
strong policies and procedures
Promote cooperation
and inclusion from all
stakeholders – feedback becomes
part of the learning and
teaching process
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@dickyadamswww.radams.co.uk [email protected]
Richard Adams
DELIVERY
Multimodal/Blended learning
Short courses online
Deeper online
engagement –
leverage of existing
and private
networks
Collaborative learning –
built in course
development
New forms of
qualifications
externally delivered
In-partner delivery
New tech for
delivery
Lectures/ worskhops
Hangout tutorials
Free, Freemium, Sponsored and Paid
Iterative
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@dickyadamswww.radams.co.uk [email protected]
Richard Adams
FUNDING
Research – REF and
Commercial
Commercial Courses – online and
offline
Product Development – angel, seed, VC
funding
Commercialised interface with student talent
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@dickyadamswww.radams.co.uk [email protected]
Richard Adams
“
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COMPUTER SCIENCE IS NO MORE ABOUT COMPUTERS THAN ASTRONOMY IS ABOUT TELESCOPES
Agatha Christie
Edsger Wybe Dijkstra
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“ 'TO ERR IS HUMAN,' BUT A HUMAN ERROR IS NOTHING TO WHAT A COMPUTER CAN DO IF IT TRIES.”