developing wap- games for gprs networks stefan pettersson director development picofun next...

18
Developing WAP- Games for GPRS Networks Stefan Pettersson Director Development Picofun Next Generation WAP, Stockholm, 7-8 May 2001

Upload: damian-sims

Post on 25-Dec-2015

215 views

Category:

Documents


2 download

TRANSCRIPT

Page 1: Developing WAP- Games for GPRS Networks Stefan Pettersson Director Development Picofun Next Generation WAP, Stockholm, 7-8 May 2001

Developing WAP-Games for GPRS

NetworksStefan Pettersson

Director DevelopmentPicofun

Next Generation WAP, Stockholm, 7-8 May 2001

Page 2: Developing WAP- Games for GPRS Networks Stefan Pettersson Director Development Picofun Next Generation WAP, Stockholm, 7-8 May 2001

About Picofun

• Founded January 2000 in Stockholm, Sweden

• Investors are Softbank, Carphone Warehouse and Startupfactory

• Sven-Christer Nilsson (former CEO of Ericsson Group) is Chairman of the Board

• Founding member of the Mobile Entertainment Forum (MEF)

• Selected by Time Magazine as one of Europe’s 50 hottest tech firms

Page 3: Developing WAP- Games for GPRS Networks Stefan Pettersson Director Development Picofun Next Generation WAP, Stockholm, 7-8 May 2001

About Picofun

• Picofun is the leading provider of mobile games in Europe with special focus on community games

• We develop our own games, publish and distribute 3rd party games from Europe, USA and Asia

• Our projects are based on technologies such as SMS, WAP, Bluetooth, PocketPC, Java, MP4 and location services

• Working with Ericsson, Motorola, France Telecom, Telefonica, Omnitel, KPN, Deutsche Telekom, One2One and more...

Page 4: Developing WAP- Games for GPRS Networks Stefan Pettersson Director Development Picofun Next Generation WAP, Stockholm, 7-8 May 2001

What We Did

• Designed and developed a WAP-based game for GPRS networks

• Tested and verified at MAI and Motorola Magnet center

• Deployed at…» Deutsche Telekom» Ericsson GPRS Containers at >40 operators» Ericsson Local Centers» Various Operator GPRS Trials

Page 5: Developing WAP- Games for GPRS Networks Stefan Pettersson Director Development Picofun Next Generation WAP, Stockholm, 7-8 May 2001

Challenge

• GPRS is the carrier – how does it impact WAP applications?

• Consequences for the users

• Consequences for developers

Page 6: Developing WAP- Games for GPRS Networks Stefan Pettersson Director Development Picofun Next Generation WAP, Stockholm, 7-8 May 2001

Mobile Internet Game Development

• Use the strengths of mobile Internet» Mobility - Play everywhere» Access - Play anytime» Users - Play against anybody

• Design with the environment in mind» Different target audience» Consumer expectations» Design for the payment behaviour

• It’s gameplay that counts!

Page 7: Developing WAP- Games for GPRS Networks Stefan Pettersson Director Development Picofun Next Generation WAP, Stockholm, 7-8 May 2001

GPRS Impact On WAP Game Design

• Always Online

• Increased Bandwidth

• Different Payment Model

• Push

User behaviour changes!

Page 8: Developing WAP- Games for GPRS Networks Stefan Pettersson Director Development Picofun Next Generation WAP, Stockholm, 7-8 May 2001

Always Online

• Connecting no longer takes forever• Connecting is more reliable

• Users play more often• Users play in short bursts

• Game must deliver instant feedback• Game should stimulate frequent login

Page 9: Developing WAP- Games for GPRS Networks Stefan Pettersson Director Development Picofun Next Generation WAP, Stockholm, 7-8 May 2001

Increased Bandwith

• Decreased response time• Shorter load time

• Page transitions not as tedious• User don’t find graphics as slow

• Use graphics to enhance gameplay• Utilize bandwidth where appropriate

Page 10: Developing WAP- Games for GPRS Networks Stefan Pettersson Director Development Picofun Next Generation WAP, Stockholm, 7-8 May 2001

Different Payment Model

• Cost based on volume, not time• No initial startup fee per call

• User not stressed by cents ticking per minute• Cost no longer an obstacle to connect

• Design with payment model in mind• Encourage and support spontaneous use

Page 11: Developing WAP- Games for GPRS Networks Stefan Pettersson Director Development Picofun Next Generation WAP, Stockholm, 7-8 May 2001

Push

• If appropriate designed, may replace SMS• Interact with ”not logged in” users

• Allow ”offline” interaction in game• Use to trigger game play

Page 12: Developing WAP- Games for GPRS Networks Stefan Pettersson Director Development Picofun Next Generation WAP, Stockholm, 7-8 May 2001

Game Comparsion: GPRS vs. Non-GPRS

Fight Arena Picofun Football

Designed for GPRS Designed for traditional WAP

Page 13: Developing WAP- Games for GPRS Networks Stefan Pettersson Director Development Picofun Next Generation WAP, Stockholm, 7-8 May 2001

Fight Arena

Page 14: Developing WAP- Games for GPRS Networks Stefan Pettersson Director Development Picofun Next Generation WAP, Stockholm, 7-8 May 2001

Picofun Football

Page 15: Developing WAP- Games for GPRS Networks Stefan Pettersson Director Development Picofun Next Generation WAP, Stockholm, 7-8 May 2001

Game Comparsion: GPRS vs. Non-GPRS

Fight Arena Picofun Football

Game Feedback Instant Once per day

Gameplay Realtime Turnbased Action

Manager

Graphics Heavy Use of Graphics

Mostly textbased

Interaction with Offline Users

Push

(when available)

In-game Message System

Page 16: Developing WAP- Games for GPRS Networks Stefan Pettersson Director Development Picofun Next Generation WAP, Stockholm, 7-8 May 2001

Get the most out of game development for GPRS

• Think differently• Be innovative• Push the limits

• Learn from the past• Use PC game development techniques

• User perception is everything!

Page 17: Developing WAP- Games for GPRS Networks Stefan Pettersson Director Development Picofun Next Generation WAP, Stockholm, 7-8 May 2001

On The Green

Page 18: Developing WAP- Games for GPRS Networks Stefan Pettersson Director Development Picofun Next Generation WAP, Stockholm, 7-8 May 2001

Questions?

Stefan Pettersson

[email protected]

www.picofun.com

wap.picofun.com