designing around the user just isn't enough anymore

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Paradigm shift from Design as a solo discipline to Design that requires partnerships with other disciplines such as Technology, Fashion, Psychology, etc. This is especially true in the emerging industry of Wearable Technology where not only will innovation occur with this "overlap" of disciplines, but requires close attention to specific design factors.

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Page 1: Designing around the user just isn't enough anymore

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flex interactive

experience design

Designing around the User just isn’t enough anymore Wearables London March 2014

#cindysoo

linkedin/in/cindysoo

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design for engaging & meaningful experiences

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Confidential 5 Hobbies (sports, travel, dance, shopping)

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SO WHAT?

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to improve my game

LPGA Tour

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+  games +  analysis apps +  club technology +  practice tools +  online education +  performance wear

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design factors

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comfort appearance intuitive meaningful

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design factors

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discreet personalized tech-advanced wearable & durable

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challenges

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privacy & security control social norms sustainability

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overlap FASHION PSYCHOLOGY

NEW IX PARADIGMS DATA & TECHNOLOGY

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“Wearable Technology”

FAD

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“Smart Wear”

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Confidential 23 Hobbies (sports, travel, dance, shopping)

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OVERLAP 2014 marks a paradigm shift