designing a manufacturing supermarket - november 2016
TRANSCRIPT
Supermarket Design Definitions
Thinking win, Win, WIN
Supermarket DesignSupermarket Design
Marek Piatkowski – November 2016
Thinking win, Win, WIN
Supermarket Design Definitions
Thinking win, Win, WIN
Introduction - Marek Piatkowski Professional Background
Toyota Motor Manufacturing Canada (TMMC) - Cambridge, Ontario from 1987-1994
TPS/Lean Transformation Consulting - since 1994 Professional Affiliations
TWI Network – John Shook, Founder Lean Enterprise Institute (LEI) – Jim Womack Lean Enterprise Academy (LEA) – Daniel Jones CCM/CAINTRA – Monterrey, Mexico SME, AME, ASQ, CME
Lean Manufacturing Solutions - Toronto, Canada
http://twi-network.com
Supermarket Design Definitions
Thinking win, Win, WIN
Supermarkets – Future State Objectives One Purchased Parts Supermarket near Receiving Small WIP Mini-Markets at Point of Use One Finished Goods Supermarket near Shipping WIP Mini-Markets located along main delivery aisles to allow
timely delivery of parts Visual management in place – address locations, min/max levels
identified, parts shortage indicators, inventory controlled by Kanban cards
All ergonomic and safety rules followed
Supermarket Design Definitions
Thinking win, Win, WIN
Who designs Supermarkets?
Design Team
Industrial Engineering Manufacturing
Materials Management
Supermarket Design Definitions
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Design Considerations
Concepts Layout Categorization Storage / Racking Addressing Stock Rotation Couple/De-couple Tugging Rightsizing / Repacking Information Flow System Visual Controls
Enablers Materials Organization Location / Layout PFEP – Plan-for-Every-Part Standard Work WPO – Work Place Organization Receiving Window Compliance Escalation Plans
There are several basic activities that need to be understood in order to develop a material movement/supermarket plan
Supermarket Design Definitions
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Design Principle # 1
All parts, materials and components must be delivered to and stored in single centralized warehouse locations – called Supermarkets
Rule # 1
Insert picture of plant here.Storage
Storage
Storage
Storage
Storage
Storage
Storage
Storage
Storage
Storage
Insert picture of plant here.Storage
Storage
Storage
Storage
Storage
Storage
Storage
Storage
Storage
Storage
Current State
Supermarket Design Definitions
Thinking win, Win, WIN
IM-11 IM-9 IM-7 IM-5 IM-3 IM-1
IM-12 IM-10 IM-8 IM-6 IM-4 IM-2
Paint
Booth
DC-1
DC-2
MC-1
MC-2
ReceivingDock
ShippingDock
Legend
Cell #3 Cell #2 Cell #1
Assembly CellIM Injection MoldingDC Die CastMC Machining Center
Inventory Location
Cell #6 Cell #5 Cell #4
PB Paint Booth
Value stream area
Finished GoodsStorage
Value stream inventory
PurchaseParts
PaintedParts
MoldedParts
Value Stream Market
Open Space
Open Space
Molded
Open Space
IM-11 IM-9 IM-7 IM-5 IM-3 IM-1
IM-12 IM-10 IM-8 IM-6 IM-4 IM-2
Paint
Booth
DC-1
DC-2
MC-1
MC-2
ReceivingDock
ShippingDock
Legend
Cell #3 Cell #2 Cell #1Cell #3 Cell #2 Cell #1
Assembly CellIM Injection MoldingDC Die CastMC Machining Center
Inventory Location
Cell #6 Cell #5 Cell #4Cell #6 Cell #5 Cell #4
PB Paint Booth
Value stream area
Finished GoodsStorage
Value stream inventory
PurchaseParts
PaintedParts
MoldedParts
Value Stream Market
Open Space
Open Space
Molded
Open Space
Current State Layout
Rule # 1
Supermarket Design Definitions
Thinking win, Win, WIN
IM-11 IM-9 IM-7 IM-5 IM-3 IM-1
IM-12 IM-10 IM-8 IM-6 IM-4 IM-2
Paint
Booth
DC-1
DC-2
MC-1
MC-2
ReceivingDock
ShippingDock
Legend
Finished Goods
WIP - PaintWIP - MoldedWIP - Die Cast
Purchase Parts
Raw Material
Assembly Cell
Resin storefor molding
Raw ingotarea for diecast area
Paintedproduct store
Purchasedparts store
Molded Parts(non painted)
Die cast /machined parts
Finished Goods Storage Area
Overflowarea
Aisle Way
IM
DC
MC
Injection MoldingDie CastingMachining
Cell #2 Cell #1
Cell #5
Cell #3Cell #4
Cell #6ReservedReservedOpen
Open
Open
WA Washer
WA
Future State Layout
Rule # 1
Supermarket Design Definitions
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Supermarket Layout
Supermarket layout must optimize Man/Machine/Material flow Material – family groupingd, overflow, safety stock, normal, stock
rotation, parts utilization, cardboard, empty containers Man /Machine - minimize walk patterns (shopping), minimize
mixing of Tugger (Milk Run) and forklift traffic, create “one-way streets”, information flow management
1 2 3 4 5 6 7 8 9
1 2 3 4 5 6 7 8 9
1 2 3 4 5 6 7 8
9
1 2 3 4 5 6 7 8 9
Stocking Aisle
Stocking Aisle
Picking Aisle
Picking Aisle Traffic Flow
Traffic Flow
Rule # 1
Supermarket Design Definitions
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Storage Methodology
“Picking Level”Static Designated Locations
Bulk Storage LevelDynamic Random Locations
Supermarket Design Definitions
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Design Principle # 2
All parts, materials and components must be grouped into some sort of logical fashion: Either by family type, frequency of use, destination or suppliers
Rule # 2
Supermarket Design Definitions
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Design Principle # 3
Each part (container) must have a unique, designated, well identified storage location and address
BadGood
Duplicate Storage Address
Rule # 3
Supermarket Design Definitions
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8 16 20 28 32 36
3 7 11 154 198 27
2 6 14 22 26 30 34
25 29 33N4
N3
N2
N1
1
1 2 3 4 5
24
6 87 9
1311333332
124
A1
DCBA
DCBA
1 2 3 4 5 6 7 8 9 10 111 2 3 4 5 6 7 8 9 10 11
This part number’s
address is D10
This part number’s address is C5
This part number’s address is C3
This part number’s address i B2
Supermarket Addressing System
Rule # 3
Supermarket Design Definitions
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Storage Address System
Level Indicator Location Indicator
Rule # 3
Supermarket Design Definitions
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Storage Address Labels
Rule # 3Good and BadGood
Are these parts in a right location? This location only.
Supermarket Design Definitions
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Storage Address Labels
Rule # 3Good and BadGood
What parts do we keep in this location?
Supermarket Design Definitions
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Rack Labeling System
Rule # 3
Supermarket Design Definitions
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All boxes and containers stored in the Supermarket must be “Line or Customer Ready”: meaning right size and weight 100% Quality acceptable any re-packing, to make boxes Customer Ready must be done in a centralized
location outside the Supermarket.
Design Principle # 4
BadGood
Rule # 4
Supermarket Design Definitions
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Repacking - Not acceptable
Repacking
Rule # 4
Supermarket Design Definitions
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Single Box Flow Rack
Advantages: Maximum utilization of
storage space Disadvantages:
Double handling of boxes Safety / Ergonomics
Best application: Low volume consumption Small / light boxes
FullSkid
Individual Boxes -Hand loaded
Full skids storedon upper levels
Rollers
FullSkid
Fo r k T ruc k
Supermarket Racks
Supermarket Design Definitions
Thinking win, Win, WIN
Single Box Flow Rack
Supermarket Racks
Supermarket Design Definitions
Thinking win, Win, WIN
Single Box Flow Rack
Supermarket Racks
Supermarket Design Definitions
Thinking win, Win, WIN
Bulk Flow Racks
Advantages: Elimination of unnecessary
double handling of boxes (loading and unloading the rack)
Disadvantages: Not the best utilization of floor
space Best application:
High volume demand
FullSkid
FullSkid
Open skids storedon a floor level
Full skids storedon upper levels
Rollers
FullSkid
FullSkid
FullSkid
F or k T r uck
Supermarket Racks
Supermarket Design Definitions
Thinking win, Win, WIN
Bulk Flow Racks
Supermarket Racks
Supermarket Design Definitions
Thinking win, Win, WIN
Bulk Flow Racks
Supermarket Racks
Supermarket Design Definitions
Thinking win, Win, WIN
Bulk Shelf Storage
Advantages: Elimination of double
handling of boxes Disadvantages:
Material Handler (Tugger) and Forklift working in the same aisle
Best application: Low volume consumption (ex.
Service Parts) Heavy boxes
FullSkid
FullSkid
FullSkid
FullSkid
FullSkid
FullSkid
Full skids storedon upper levels
Open skids storedon a f loor level
Supermarket Racks
Supermarket Design Definitions
Thinking win, Win, WIN
Bulk Shelf Storage
Supermarket Racks
Supermarket Design Definitions
Thinking win, Win, WIN
Bulk Shelf Storage
Supermarket Racks
Supermarket Design Definitions
Thinking win, Win, WIN
• Well organized material storage• Timely material deliveries• Reduced inventory levels• Zero down time due to parts
shortage
TPS - 5S Process
1. SEIRISEPARATE
Separate the necessary items from the unnecessary
2. SEITONORGANIZE
Organize each item in its optimal position in the storage area and label it.
3. SEISOCLEAN
Clean thoroughly the relevant work items and the surrounding environment
4. SEIKETSUSTANDARDIZE
Standardize work procedures in order to assure correct material deliveries and withdrawals ( pulls) . Define inventory levels – Min/ Max
5. SHITSUKEDISCIPLINEDisciplined application of the previous steps to maintain a well organized Supermarket
Supermarket Design Definitions
Thinking win, Win, WIN
Supermarket - Design Principles
All materials must be delivered to and stored in centralized warehouse locations – called Supermarkets.
All parts must be stored in a unique (designated) storage locations.
All boxes and containers stored in the Supermarket must be “Customer Ready” - meaning right size and weight and 100% Quality acceptable Any re-packing, to make boxes Customer Ready must be done in a
centralized location outside the Supermarket.
34
Supermarket Design Definitions
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35
Supermarket - Design Principles
Once parts are produced and identified with a Master Label (Pallet/Skid Label) they are immediately moved to the Supermarket
The system must be designed so the oldest parts are moved first – FIFO.
A very strong effort should be made to eliminate any unnecessary pedestrian traffic in the Supermarket.
Supermarket Design Definitions
Thinking win, Win, WIN
37
Storage Rack Label
Master Shipping Label – Production Week Number
Supermarket Design Definitions
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Purpose of a Supermarket
The purpose of a Supermarket is to create a Buffer of inventory (Purchased Parts, WIP or Finished Goods) in order to safeguard against process or delivery variations
Process variation can be caused by: Batch (large lot) production process Variation in working hours Equipment breakdown or problems Etc …
Delivery variation can be caused by: Large lot and non-frequent deliveries Transportation costs and distance Delivery schedule changes Weather Etc …
Supermarket Design Definitions
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Supermarket and Lean Transformation
Supermarket is NOT a final stage of Lean Transformation Supermarkets are constructed at the beginning of Lean
Transformation in order to: Stabilize the operation by eliminating parts shortages “Protect the Customer” – short Lead Time and 100% on time
Customer deliveries Gain control of inventory problems – not enough of what we need
and too much of what we do not need Ideal State is - No Supermarket !!!
Supply chain able to move at pace of manufacturing in component model, sequence, and mix.
Therefore, the little inventory that exists would be a ‘rolling inventory” delivered frequently to point of use in the manufacturing facility
Supermarket Design Definitions
Thinking win, Win, WIN
Changing the World. One Transformation at a timeThis presentation is an intellectual property of W3 Group Canada Inc.
No parts of this document can be copied or reproducedwithout written permission from:
Marek PiatkowskiW3 Group Canada Inc.iPhone: 416-235-2631
Cell: 248-207-0416
[email protected]://twi-network.com
Supermarket Design Definitions
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