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    Nick Clarke

    Lecturer in Digital Media Design

    The University of Manchester

    Faculty of Engineering and Science

    School of Materials

    Design Thinking 1: Lecture 2

    Design Space, Synectics, Morphological charts,

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    Design space

    what is it?

    complex and large design spaces

    expanding and limiting the design space

    Design by accident

    Synectics

    making the familiar strange

    making the strange familiar

    Analogies

    direct, fantasy, personal, symbolic, biological

    Morphological charts

    Prototypes and proof of conceptExercise

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    Introduction to Synthesis

    Synthesis: the putting together of parts or elements so as to

    make up a complex whole (Oxford English Dictionary)

    So far we have been systematically building up towards a design

    solution

    we worked out what the design should do

    we clarified our objectives and added constraints

    we refined the problem statement and structured the problem

    Now we are seeking to combine the various elements into a

    selection of complete and potentially workable solutions

    the selection between these potential solutions will occur in the analysis

    phase

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    Design Space

    What is design space?

    it is a mental framework encompassing all the potential solutions to a

    design problem

    the concept of space is useful because it conveys the idea of freedom to

    movement

    Hence, a large design space has many potential solutions or

    many parameters, and may be difficult to navigatee.g. a Boeing 747 has approximately 6 million parts

    A small design space is highly constrained, with minimal

    freedom of movement

    e.g. the design of an image sensor pixel

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    Complex design spaces

    A design space can be complex, even if is not large

    Complexity can result from the interdependency of even a few

    parameters

    especially if some of the dependencies are very sensitive to each other

    or if precise conditions cannot be known

    hence the system is hard to optimise

    Complex design spaces by decomposition

    by subdividing the design problem into manageable units

    A new design technique

    the morphological chart which can help us to

    decompose the overall design problem into sub-problems

    identify a means to solve each sub-problem within the design

    synthesise the parts back into a coherent design whole

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    Expanding the design space

    When we talked about creative thinking, we were effectively

    developing techniques for expanding the design space

    Using existing information

    benchmarking competitors products

    reverse engineering products

    Patents

    Design team activities

    brainstorming

    convergent and divergent thinking (explorer and detective)

    statement restatement

    In the same way we had metaphors for thinking explorer,

    engineer, artist, judge etc we can have metaphors for ways to

    expand the design space

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    Synectics

    A method of problem-solving, esp. by groups, which seeks to

    illuminate and utilize the factors involved in creative thinking(OED)

    it is designed as an aid to overcoming the barriers to creativity

    The principal exponent of synectics is W.J.J. Gordon

    Synectics: the Development if Creative Capacity, W.J.J. Gordon, Harper

    & Row 1961 (YUL BF 408 G64)

    Synectic theory is based on three assumptions

    creative efficiency in people can be markedly increased if they

    understand the psychological process by which they operate

    in creative processes, the emotional component is more important than

    the intellectual, the irrational more important than the rational

    it is these emotional, irrational elements which can and must be

    understood in order to increase the probability of success in a problem-

    solving situation

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    Synectics aims to promote creative thinking by two principal

    techniques

    making the strange familiar

    making the familiar strange

    The root of this idea is the recognition that creative thinking is

    impaired in two potential ways

    the problem is so far beyond our everyday experience that we cannotimagine how it could be solved

    or that the situation is so familiar that we cannot conceive of a better

    way of solving the problem, e.g. a paperclip

    see Henry Petroski, The Evolution of Useful things (1992); ISBN

    0679740392 (a history of the evolution of paper clip design)

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    Making the Strange Familiar

    The mind tends to analyse a new situation by forcing the

    problem to fit existing preconceptions

    the strangeness is compared with data previously known to eliminate

    as much of the strangeness as possible

    this is the whole point of the paradigm and the paradigm shift

    it is a reflection of the fact that human thought tends to be conservative

    In design terms, one obstacle in this process is the quantity ofanalysis required for the translation

    Equally, translating everything to the mundane also risks

    losing the innovation inherent in the strange idea

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    Making the Familiar Strange

    Genius . . . means little more than the faculty of perceiving in

    an unhabitual way William James, The Principles of Psychology 1890 VOl1/2

    This action is very tough to perform because strangeness and

    uncertainty are uncomfortable

    To overcome this, synectics makes extensive use of analogies

    personal analogy

    direct analogy

    symbolic analogy

    fantasy analogy

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    Analogies

    In the early 1940's, Swiss inventor George de Mestral went on a walk in the Alps

    with his dog... Upon his return home, he noticed that his dog's coat and his

    pants were covered with seed pod burrs . His inventor's curiosity led him tostudy the burrs under their natural hook-like shape.

    This was to become the basis for a unique, two-sided fastener - one side with

    stiff "hooks" like the burrs and the other side with the soft "loops" like the fabric

    of his pants.

    De Mestral named his invention "VELCRO" after the French words velours,

    meaning 'velvet', and crochet, meaning 'hook'.

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    Direct Analogy

    Analogy:

    inference that if two or more things agree with one another in some

    respects they will probably agree in others

    resemblance in some particulars between things otherwise unlike

    The direct analogy makes links between the present problem and

    similar problems that have already been solved

    Sun Tzus The Art of War is used for business strategyLego is analogous to real building bricks

    rip-stop fabrics are derived from parachutes

    to miniaturise an MP3 player, see how digital cameras are miniaturised

    if you want to make a lightweight, strong laptop, look to see how other

    light and strong objects are made (e.g. planes)

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    Fantasy Analogy

    Fantasy in this case is interpreted as beyond belief

    Many of todays commonplace technologies were imagined by

    earlier science fiction/fantasy writers

    escalator moving staircases (Arthur C. Clarke)

    the laws of robotics (Isaac Asimov)

    submarines (Jules Verne)

    Fantasy analogies can be used to remove a block in the design

    process

    imagine the solution to this exists, and lets carry on

    Or can be used to approach a practical solution from the reverse

    When I examine myself and my methods of thought, I come to the conclusion

    that the gift of fantasy has meant more to me than any talent for abstract,

    positive thinking. Albert Einstein

    solution fantasy analogydirect analogy

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    Symbolic Analogy

    The symbolic analogy sums up the objective in a way that is not

    technically accurate but captures the essence of the situationwe want a car that moves like greased lightning

    a seal that is tighter than a clam shell

    a solution that is outside the box

    a basketball shoe that sticks to the floor like glue

    Many of these subconscious similes can suggest ways in whichthe problem can actually be solved

    This can also involve pictorial thinking

    e.g. imagining electrons in an atom to orbit the nucleus like planets

    around a sun

    electrons in a semiconductor to act like balls

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    Bionics Biological Analogies

    In many situations, particularly withinindustrial design nature has solved the

    problem already

    Velcro being a good example

    animal backbones are similar to bridges

    bamboo is similar to (and in some

    countries used for) scaffolding

    tubes are used for mechanical stiffness in

    many applications e.g. truck crank shaft,

    spider legs, many plants, pipes, bones

    artificial neural networks are based on

    models of the brain radar and sonar are similar to the echo

    location of bats, whales and other sea

    mammals

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    Checklisting

    Asking the appropriate questions can often hasten the

    determination of a solution

    Checklisting is one approach to this which combines elements of

    Kepner-Tregoe and statement re-statement

    what is wrong with it?

    what doesnt it do?

    what is similar to it?

    why is it necessary?

    what can be eliminated?

    how can its assembly be improved?

    what new materials could be used?

    in what way is it costly? are there any other applications?

    in what way is it inefficient?

    can it be improved ergonomically?

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    Limiting the Design Space

    All the previous examples were intended to expand the design

    spacebut instead we sometimes need to limit the design space so we can reach

    a manageable solution

    Here we can use some of the tools already introduced for

    structuring the search for a solution

    general constraints (safety etc) objectives and specific constraints (design goals)

    order and structure our objectives (trees and Kepner-Tregoe)

    eliminate impossible solutions

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    Morphological Charts

    Morphological charts are a widely used technique for getting an

    idea of the size of the design space and for synthesisingpartial solutions to the problem

    morphology is the study of structure or form (Webster)

    again, the start of the process is similar to the objectives tree, except

    we are primarily interested in features and functions rather than

    objectivesThe morph chart is a means to select ideas that really work

    The list of functions and/or features should be at the same level

    of detail in the objectives tree

    and now we include all the possible ways of achieving these

    functions/features

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    Beverage Container Objectives Tree

    Features and functions of the

    container might include contain beverage

    material for container

    access to juice

    display product information

    sequence manufacture of juiceand container

    These are identified with the

    general objective to promote

    sales

    How might we implement eachitem on the list?

    C.L. Dym & P. Little, "Engineering Design: A Project-Based

    Approach", Wiley, 2000

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    Contain beverage can, bottle, bag, box

    Material for container aluminium, plastic, glass, waxed

    cardboard, lined cardboard, Mylar filmProvide access to juice pull-tab, inserted straw, pop-up straw,

    twist-top, tear corner, unfold

    container, zipper

    Display product information shape of container, labels, colour of

    material

    Sequence of manufacture serial, concurrent

    Implementation

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    Beverage Container Morph Chart

    The morph chart shows this information in a visually useful way

    All we need to do is choose one option (1,2,3 ) for each feature, as

    above

    1 2 3 4 5 6

    Contain beverage can bottle bag box

    Material forcontainer aluminium plastic glass waxedcard linedcard mylar

    Provide access to

    juicepull tab

    inserted

    straw

    twist

    top

    tear

    cornerunfold zipper

    Display product

    informationshape labels colour

    Sequence of

    manufactureconcurrent serial

    means

    feature/function

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    Design Space and Morph Charts

    How many potential design options are there?

    4 x 6 x 6 x 3 x 2 =864!

    Of course, not all of these 864 solutions are feasible

    e.g. glass can with a tear-off corner

    Hence the morph chart can be used to highlight impossible

    solutions and hence to limit the design space

    constraints etc. can also be employed in the same way

    also incompatible pairs can be eliminated (e.g. card and zipper)

    this is effectively the activity of synthesis

    Note that the functions and features were all identified with a

    fairly high (less detailed) level in the objectives tree

    means of achieving shock and temperature resistance would beincluded on a separate morph chart because they were considered to

    be at much more detailed

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    Prototypes

    The next stage of the design process might be to build a

    prototype of the outcome of the morph chartor to perform modelling or simulation of several of the options

    A prototype is a working example of the finished design, or part

    of a design

    it should resemble the final design as far as possible in its functioning

    although the method of manufacture may be different (e.g. individuallycrafted rather than moulded or stamped hand produced instead of

    mass-produced)

    Extensive testing of the prototype identifies behaviours that were

    not anticipated in the original design and provides an

    opportunity to fix themprototypes may also be used to obtain data for improved modelling theoryand simulation

    Pre-production models (equivalents of beta versions of software)

    may also be tested on eventual users of the product

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    Proof of Concept

    Proofs of concept are similar to prototypes but are usually closer

    to the R end of R&D

    They are typically versions of a final object that are restricted in

    some way

    they are used to prove that an idea works and is worth exploring further

    the idea should, in principle at least, be expandable or scaleable to the

    final objectFor example

    Marconis first transatlantic radio transmission

    Bells first telephone call

    Bardeen, Brattain, and Shockleys first transistor

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    Summary

    In this lecturer, we have explored the concept of design space

    and how synthesis fits within the design process

    We looked again at how the design space could be expanded to

    increase the number of new design options

    synectics is one technique for expanding the design space

    we also considered analogies as a means to understand and solve

    problemsMorphological charts provide a good way to reorganise design

    possibilities

    to help identify new combinations and to eliminate impossible

    combinations

    Prototypes and proofs of concept are often essential ways ofdemonstrating and evaluating new designs

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    Exercise Forklift Truck

    Use the morphological chart technique to design a forklift

    truck used for lifting and carrying heavy loads in factories and warehouses