design research
DESCRIPTION
Taxonomy: What is Design research? Practicability: When to use Design research? Generalisability: What is a design?TRANSCRIPT
Design Research (DR): A Critical Review
C.VoigtCentre for Social Innovation
- MASI 2013
Three Questions
• Taxonomy: What is DR?
• Practicability: When to use DR?
• Generalisability: What is a design?
C.Voigt - MASI 2013
1st Question: What is DR ?
Motivation:• Research uses different categories for its instruments. The category
tells you what to expect and what not to expect. This is important to know in order to evaluate DR against the appropriate standards.
Question:• What category does DR belong to? Is it a methodology, a method, a
framework, a theory or something else?
Answer:• Formalistic; define and compare
C.Voigt - MASI 2013
Definitions ‘Jog-Through’
• Methodology: specifies a general set of assumptions about what can be observed vs what is inferred, how do we justify our inferences and how do we justify our research (Onto-, Epistemo-, Axio-logy)(Sarantakos 1998, p.33)
• Method: describes the interplay between data collection, data reduction, data display and conclusion drawing/verification (Miles & Huberman 1994, p.10)
• Framework: graphical or textual description of key constructs to be studied and their presumed relationship. They may be commonsensical, theory- or data driven. (Miles & Huberman 1994, p.18)
• Theory (e.g. about design improvement) is a framework plus agreed upon standards to evaluate its content, e.g. comprehensiveness, parsimony and conservatism (Quine 1978, Web of beliefs)
C.Voigt - MASI 2013
Maturity of DRMethodology Method Theory
Ontology Axiology Data Collection
Data Display
Conclusion
Verification
Key constructs &
Relationships
Pos. - ** pragmatic
user centered
*Iterative
Reactive
*algorithms
prototypes
*Artifact
centered
Replication
*Design
Pos. and negative Design
knowledge
Neg. No Definition
what a design is.
Partially technolog.
Deter-ministic
No guidelines about what data to collect? E.g. Use-cases, User-feedback
Etc.
No guidelines about how to visualize design changes over time.
At times:
One-sided
Deterministic
Lacks construct definitions
C.Voigt
2nd Question: When to use DR?
Motivation:• Every research involves a design. Does this mean you do design
research?
Question:• What are DR’s strengths?
Answer:• Good for developmental research, aimed at mainly technical
systems. There might be better alternatives for socio-technical
systems.
C.Voigt - MASI 2013
Focus on emergent, multidisciplinary design issues
What can researchers tell practitioners who want to implement effective online collaboration in a virtual meeting room (Features: VoIP, shared applications, opinion poll etc.) ?
Critical success factors:
a) Functionalities of an application (RE, SE)
b) The interface of an application (HCI)
c) Users knowledge of the interface (HCI)
d) Shared understanding of objectives (Cognitive sciences)
e) Practice of online collaboration (Social sciences)
f) Institutional backup (Organisational sciences)
g) ...
C.Voigt - MASI 2013
Artefact centred: Between Edison and Pasteur
Quest for fundamental understanding?
Considerations of use?
Research is inspired by:
Stokes, D. E. (1997). Pasteur's quadrant: Basic science and technological innovation. Washington Brookings Institution Press (available online).
(Prescriptive)
(Descriptive)
Design needs to develop generalisable knowledge.
C.Voigt - MASI 2013
DR: Interventionist, Iterative and Contextual
• Improvements of technology (any form of practical implementations)
C.Voigt - MASI 2013
Vijay Vaishnavi or Bill Kuechler (2006)
Negative Design Knowledge
Epistemic Cultures: how the sciences make knowledge By K. (Karin) Knorr-Cetina
C.Voigt - MASI 2013
3rd Question: What is design?
Motivation: • Design can be understood as a process or as product.
Question: • Does the definition of design matter?
Answer: • Different definitions suggest different means of design.
C.Voigt - MASI 2013
Design Definitions
• A design is a plan to transform a given situation into a desired one (Simon 1996).
– a procedure
• A design is the fixation of knowledge (Perkins 1986). – a knife (shape, sawing function etc)
C.Voigt - MASI 2013
Design Implications
Situated Design – Context Dependency (Winograd 1987)
Embodied Design – Proactive Users, Multiple Meaning Designs
(Dourish 2004)
Shared Design – The usage of a design is negotiated(Hutchinson 1995)
None of the above design approaches thinks of design as an isolated artifact.
C.Voigt - MASI 2013
References
• Dourish, P. (2004). Where the action is : the foundations of embodied interaction. Cambridge, Mass.: MIT Press.
• Hutchins, E. (1995). Cognition in the wild. Cambridge, Mass.: MIT Press.• Knorr-Cetina, K. (1999). Epistemic cultures : how the sciences make
knowledge. Cambridge, Mass.: Harvard University Press.• Perkins, D. N. (1986). Knowledge as design. Hillsdale, N.J.: L. Erlbaum
Associates.• Sarantakos, S. (1998). Social Research (2nd ed.): Macmillan Education
Australia.• Simon, H. A. (1996). The sciences of the artificial (Third edition ed.).
Cambridge, Mass.: MIT Press.• Stokes, D. E. (1997). Pasteur's quadrant: Basic sience and technological
innovation. Washington: Brookings Institution Press.• Voigt, C. & Swatman, P. M. C. (2006). Learning through Interaction:
improving practice with design-based research. International Journal of Interactive Technology and Smart Education, 3(3), 207-224.
• Winograd, T. & Flores, C. F. (1987). Understanding computers and cognition : a new foundation for design. Reading, Mass. Sydney: Addison-Wesley.
C.Voigt - MASI 2013