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Design Games: Draft SummaryTag line: Come PlayCharacters: Imago, Ggis, Hera, and people from each location

Imago pops up in Design Games all over. She becomes a leader and good and bad ensue through her often terrible, sometimes good, but always funny leadership. Ggis and Hera are usually with her.

Imago, Ggis and Hera follow a participatory Design process: the 5 steps of Organizing, Fact Finding, Generating Ideas, Creating a Design, and Building it.

How Imago arrives: She pops up through holes, behind rocks, in a dream, in a book, in art, on a show, through a crack in the sidewalk. She takes a pivotal role and becomes an organizer.

How Imago leaves: She slips away, sometimes in the middle of the game, without people noticing and they dont remember her. They continue the game without her.

When a place reaches a certain size and when a certain number of kids come to events, Corporate Vultures appear. Imago battles them, takes their money and gives it to the kids robin hood style, kids get exploited, then Imago battles the corporate vultures some more. When Imago is playing the game at the same time as a Corporate Vulture, Imagos a wild card, and shes totally inconsistent. Corporate Vultures are consistent.

In Church vs. State game play you receive no tax revenue from the Church, and the Church wants to use the public places your people build for fundamentalist religion uses. The Church is interchangeable with the Mosque and the Synagogue.

Chapter 1. Garden and skate spot in Brooklyn (our front steps, our street, the dead end)Chapter 2. Artist workshop in Haiti Chapter 3. Greenhouse in HarlemChapter 4. Bioremediation of a park in the Lower East SideChapter 5. Skate park and storm water ponds in ManhattanChapter 6. Housing in Mexico City after the earthquakeChapter 7. Playground in Queens, NYCChapter 8. Food garden in Staten Island. Chapter 9. Composting in MicronesiaChapter 10. Squat in the Lower East Side. Chapter 11. Farm in VermontChapter 12: Microgrid Energy in IndiaChapter 13: Biogas Digester in New York State

Each chapter is a self contained story and is set in a real place. People from the place play the design games with Imago. A base map of the place and templates representing the design options come with each chapter.

Design Game: Skatepark and Stormwater ponds in a contaminated lot in the Lower East SideIn this design game you will use information from a real place to create design ideas.Goal:You will design a bioremediation plan for a park. The soil is contaminated with oil. Cars and buildings surround it. The park will be open to the public for active play, art, growing organic food, experiments, events, composting, and to be with nature. The park design may include lights and electricity for pumps, lights, and heat, and it may include water and sinks. Energy and electricity can come from the school building next door, from solar, biogas, wind power, or other sources. When your design is finished you'll take a digital photo of it, or draw it. Youll show it to other teams and make changes to your design based on their response. Rules: Everyone plays the design game together equally. Everyone moves pieces at the same time.This game follows a 5 step Participatory Design Process:1)Organizing2)Fact Finding3)Generating Design Ideas4)Creating aDesign5)Buildingthe Place.1. OrganizingImagine your design team has already been elected by members of your community to design the park. You've organized your plan, and you've set up your scheduled times to meet.2. Fact Finding:Your team has learned the following information from surveys, interviews, and studies of the land and neighborhood. The land is shaped like a square 200 long by 200 wide. Apartment buildings, schools, a mosque, a church, restaurants, dry cleaners, and stores surround it. The school is 70 high and the other buildings are 50 high. The wind blows across the center. For 10 years the land has been abandoned, and its covered with plants and soil which all are permeable (allow rain through the soil). Oil tanks were buried in all four corners, so these areas have contaminated soil. The center has clean soil. Dust settles around the edges from trucks and cars driving by. The new park will be cared for by the community, and will be used for all-ages events, gardening, very active recreation, and environmental sessions. It will be used after school, summer and weekends, year round, in all weather. In surveys about the garden Kids and Teenssaid they would love to have a place to get warm in the winter, make art, sit and eat, raise plants, and have beautiful clean areas. They'd also love to have a place to climb trees and equipment, swing, play basketball, skateboard and ride bikes. They'd like to raise food plants after school and summer to sell, and for the community. Community Groups and Schools want a place where they can take kids for very active play as well as intensive environmental programs, a place to have events and performances,gardenbeds, and a place where educational projects can take place.Neighbors would like to have access every day, to have many different kinds of areas to play and hold events, to have a place where people can go to get peace and quiet to read a book, and a place to grow plants, socialize, and be alone with nature.

3. Generating Design Ideas: You areHere:Today you will generate design ideas that represent all the ideas gathered from surveys, interviews, and neighborhood studies. Have everyone on the team move pieces around on the model.4. Creating a Design:The design on the model will keep changing until you all decide the design meets the needs of all the groups. If one group is still not having its needs met in your design, work on your design until it works for everyone. If you disagree keep going back to the land & people information to make your point.5. Building the PlaceWhen your design meetsall of thegroups needs you have won the game. Imagine your team will now build this beautiful place for your community.Design Game: Seward Campus Rooftop, 350 Grand Street, ManhattanIn this design game you will use information from a real place to create design ideas.Goal:You will design an imaginary park. This place will grow food that can be served in the school cafeteria and in SummerMeals in the neighborhood, while meeting the needs of teenagers and teachers,during the school year, after school, and summer. You'll work as a team to create a design. When your design is finished you'll take a digital photo of it, or draw it. Youll show it to other teams and make changes to your design based on their response. Rules: Everyone plays the design game together equally. Everyone moves pieces at the same time.This game follows a 5 step Participatory Design Process:1)Organizing2)Fact Finding3)Generating Design Ideas4)Creating aDesign5)Buildingthe Place.1. OrganizingImagine your design team has already been elected by members of your community to design food gardens on the rooftop at the Seward Campus. You've organized your plan, and you've set up your scheduled times to meet.2. Fact Finding:Your team has learned the following information from surveys, interviews, and studies of the roof and neighborhood: The roof is shaped like an E, with North at the top of the E. The long part of the E is 285 long by 60 wide, and each of the shorter parts are 60 by 100. The area has full sun all day. The wind blows from south tonorth westacross the site. There are drains, but some are blocked and puddles form in the northern part of the roof. The roof is used by all 5 schools in the building for student events, gardening, physical education, and classes. Its used after school, summer and weekends for events. The school sits right on the border of Chinatown and the Lower East Side and is culturally diverse. Nearby are food stores, small businesses, parks and hundreds of neighbors. In surveys about the roofTeenagerssaid they would love to have art, seating, plants, and beautiful clean areas. They'd also love to have a place to play a variety of sports. They'd like to raise food plants after school and summer to sell, and for the cafeteria. Teacherswant a place where they can take students for classes, a place to have performances,gardenbeds, and a place where educational projects can take place.Neighbors would like to have access at times to the roof, to have a place where people can go to get peace and quiet to read a book, a place to grow plants, and lie on grass.Look at a map fromwww.oasisnyc.org to learn additional information about this site. 3. Generating Design Ideas: You areHere:Today you will generate design ideas that represent all the ideas gathered from surveys, interviews, and neighborhood studies. Have everyone on the team move pieces around on the model.4. Creating a Design:The design on the model will keep changing until you all decide the design meets the needs of all the groups. If one group is still not having its needs met in your design, work on your design until it works for everyone. If you argue or disagree, stay respectful, and keep going back to the site & people information to make your point.5. Building the PlaceWhen your design meetsall of thegroup's needs you have won this game. Imagine your team will now build this beautiful place for your community.copyright 2000 Participatory Design by Paula Hewitt

Design Game: Greenhouse in HarlemIn this design game you will use information from a real place to create design ideas.Goal:You will design a greenhouse inside of a garden. The greenhouse will be used for play and classroom space, experiments and work space, presentations (projector/screen, white board, chalk board), hydroponic growing systems, composting, and a plant nursery. The greenhouse design may include lights and electricity for pumps, lights, and heat, and it may include water and sinks. Electricity can come from the Bro/Sis building, from solar, and from wind power. When your design is finished you'll take a digital photo of it, or draw it. Youll show it to other teams and make changes to your design based on their response. Rules: Everyone plays the design game together equally. Everyone moves pieces at the same time.This game follows a 5 step Participatory Design Process:1)Organizing2)Fact Finding3)Generating Design Ideas4)Creating aDesign5)Buildingthe Place.1. OrganizingImagine your design team has already been elected by members of your community to design the greenhouse. You've organized your plan, and you've set up your scheduled times to meet.2. Fact Finding:Your team has learned the following information from surveys, interviews, and studies of the garden and neighborhood: The garden is shaped like a rectangle 100 long by 60 wide. Tall buildings surround the garden, blocking a lot of the sun. The wind blows across the center of the garden. There are pathways and structures, otherwise the garden has grass, woodchip, plants, and soil which all are permeable (allow rain through the soil). The garden is cared for by the community and by member of Bro Sis, and is used for youth events, gardening, very active recreation, and environmental sessions. Its used after school, summer and weekends, year round, in all weather. The garden is in Harlem, and nearby are food stores, small businesses, and hundreds of neighbors. In surveys about the garden Teenagerssaid they would love to have a place to get warm in the winter, make art, sit and eat, raise plants, and have beautiful clean areas. They'd also love to have a place to play a variety of group building games. They'd like to raise food plants after school and summer to sell, and for the community. Bro Sis staffwant a place where they can take kids for very active play as well as intensive environmental programs, a place to have events and performances,gardenbeds, and a place where educational projects can take place.Neighbors would like to continue to have access every day to the garden, to have a place where people can go to get peace and quiet to read a book, a place to grow plants, and socialize.Look at a map fromwww.oasisnyc.org to learn additional information about this site. 3. Generating Design Ideas: You areHere:Today you will generate design ideas that represent all the ideas gathered from surveys, interviews, and neighborhood studies. Have everyone on the team move pieces around on the model.4. Creating a Design:The design on the model will keep changing until you all decide the design meets the needs of all the groups. If one group is still not having its needs met in your design, work on your design until it works for everyone. If you argue or disagree, stay respectful, and keep going back to the site & people information to make your point.5. Building the PlaceWhen your design meetsall of thegroup's needs you have won this game. Imagine your team will now build this beautiful place for your community.Design Game: A greenhouse in Harlem Pictures of community built greenhouseshttp://issuu.com/openroad/docs/greenhouse_design___buildThis Base Map is the Playing Board. Youll Move around the Game Pieces on the Base Map.

Game Pieces. Cut these out and put them on the Base Map.

Model GameGoal:Each team will design an imaginary park. This place will meet the needs of teens, kids, teachers,andneighborsof all ages. You'll work as a team to create a design. When your design is finished you'll present it to the other teams and show how it meets the needs of each group of people.Rules:Teenagers, kids, and adults play together equally. Everyone moves pieces at the same time.This game follows a 5 step Participatory Design Process:1)Organizing2)Fact Finding3)Generating Design Ideas4)Creating aDesign5)Buildingthe Place.1. OrganizingImagine your design team has already been elected by members of your community, you've chosen a site, you've organized your plan, and you've set up your scheduled times to meet.2. Fact Finding:Your team has learned the following information from surveys, interviews, and studies of your lot and neighborhood: Your vacant lot is 160ft by 128ft with nothing on it but weeds. The area has full sun all day. The wind blows from south tonorth westacross the site. There are no drains and puddles form in the center. No one uses this lot now. Next to this lot are a high school, a mosque, a church, small businesses, day care centers, drug dealing and gangs, youth groups, and hundreds of neighbors.Teenagerssaid they would love to have an area where they can chill outside with friends, but in shady areas. They'd also love to have a place to play real sports, because their school does not have a gym. They'd like to raise and sell plants to make some money, and see wildlife.Teacherswant a place where they can take kids for recess, have a class in session, a place to have performances,gardenbeds, and a place where educational projects can take place.Neighborswant a place for young kids & teens to play, and a place where people can go to get peace and quiet to read a book, a place to grow plants, and lie on grass.Childrenwant to play in water, sand, dirt, and also like running and rolling on grass, but there's no grass in the neighborhood. They'd also like to climb, jump, and swing.Look at a map fromwww.oasisnyc.org or www.mapquest.com. Find the streets and parks nearby.3. Generating Design Ideas: You areHere:Today you will generate design ideas that represent all the ideas you gathered from surveys, interviews, and neighborhood studies. Have everyone on the team move pieces around on the model.4. Creating a Design:The design on the model will keep changing until you all decide the design meets the needs of all the groups. If one group is still not having its needs met in your design, work on your design until it works for everyone. If you argue or disagree, stay respectful, and keep going back to the site & people information to make your point.5. Building the PlaceWhen your design meetsall of thegroup's needs you have won this game. Imagine your team will now build this beautiful place for your community.

Design Game: Microgrid Energy in IndiaMicrogrid installation may be easy, but that is often where the simplicity ends. Some high-caste farmers demand that lines be rerouted because they can't bear to have electricity flowing from the house of the low-caste cobbler next door. Some Hindu neighborhoods don't want to be on the same grid as Muslims. One resident who breaks the rules and takes too much power, for a ceiling fan or television, can make the whole grid crash

Character Background InformationImagoGgisHeraCorporate Vultures

Character Playing Options

Corporate VulturesTwo playing options. 1) You can pit one corporation against the other, one wins. 2) You can be anti corporate.

Examples Nike and Adidas

Knight is now the chairman of the board atNike(NKE). That one goal at the Bernabu started with a Nike cleat on the right foot of Cristiano Ronaldo, who fed Coentro with a threaded pass from midfield. Im at the stadium because Nike offered me tickets. And Im in Spain because after several requests to speak to executives in Oregon, Nike insisted I meet them here in Madrid.

Nike has rented out the 380-year-old Saln de Reinos, the slightly shabby remains of a palace built by Philip IV. For two days, Nike has parked generators outside and installed stage sets inside. In 2013, Ronaldo won the Ballon dOr, the golden ball. This makes him the best player in the world. Nike invited 250 journalists from around the globe to Madrid because it wants us to see Ronaldos new shoes.

Nike is now the largest sportswear company in the world, with $25 billion in revenue and a 17percent market share. The second-largest, Germany-based Adidas, has $20billion in revenue and 12percent of the market. These share numbers soar for soccer gear, where together the two comprise 70percent of the market. According to FIFA, the organization that governs international soccer, 300million people play the game and a billion watch it. The sport is expanding in Asia and is the rare product for which the U.S. is still a growing market. Smaller American sportswear providers such asUnder Armour(UA)and Warrior Sports have begun sponsoring teams in the U.K.s Barclays Premier League, recognizing that a company without a cleat on this turf cannot aspire to be global.

Nike says it brought in $1.9 billion in soccer revenue in 2013. Adidas declined to share its number, but according to Peter Rohlmann, a sports marketing consultant based in Rheine, last year the company had $2.4 billion in soccer revenue. That this is even a contest is a problem for Adidas. Nike didnt do soccer until 1994, when the World Cup came to the U.S. And even when Adidas lost its advantage in other sports, it held on to it in soccer. Herbert Hainer, the companys CEO, likes to say that the game is part of our DNA. Adidas relies more on the European market, where soccer is the only sport that matters. Nike wants soccer. Adidas needs it.