computer games development & design
TRANSCRIPT
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BTEC Level 3Extended Diploma
Year 2 StreamsComputer Game Design & Development
Course Team Leader: Wayne Taylor
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Units & Delivery Plan• Semester 1:
– Unit 15: Object Oriented Programming (OOP)– Unit 30: Digital Graphics (DG)– Unit 36: Computer Games Platforms and Technologies (CGPT)– Unit 40: Computer Game Design (CGD)
• Semester 2:– Unit 22: Developing Computer Games (DCG)– Unit 23: Human Computer Interaction (HCI) – Unit 31: Computer Animation (CA)– Unit 41: 3D Modelling (3DM)
• Semester 1 & 2:– Unit 26: Mathematics for IT Practitioners (MITP)
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Unit 15Object Oriented Programming (OOP)
• This Unit will involve:– Understanding the features of object
oriented programming– Using the tools and techniques of an
object oriented language– Designing object oriented
applications– Implementing object oriented
applications
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Unit 30Digital Graphics (DG)
• This Unit will involve:– Knowing the hardware and software
required to work with graphic images– Understanding types of graphic
images and graphical file formats– Using editing tools to edit and
manipulate images– Creating and modifying graphic
images to meet user requirements
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Unit 36Computer Games Platforms and Technologies (CGPT)
• This Unit will involve:– Understanding game platform types– Understanding hardware
technologies for game platforms– Understanding software
technologies for game platforms– Connecting and configuring
platforms and devices to enable gameplay
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Unit 40Computer Game Design (CGD)
• This Unit will involve:– Understanding the principles of game
design– Generating ideas for a game concept– Preparing game design
documentation– Presenting a game concept to
stakeholders
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Unit 22Developing Computer Games (DCG)
• This Unit will involve:– Understanding the impact of the
gaming revolution on society– Knowing the different types of
computer game– Designing and developing computer
games– Testing and documenting computer
games
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Unit 23Human Computer Interaction (HCI)
• This Unit will involve:– Knowing the impact of HCI on
society, the economy and culture– Understanding the fundamental
principles of interface design– Designing and implementing user
interfaces
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Unit 31Computer Animation
• This Unit will involve:– Understanding the types and uses of animation– Knowing the software techniques used in
animation– Designing and implementing digital animations
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Unit 413D Modelling (3DM)
• This Unit will involve:– Understanding theory and
applications of 3D– Devising 3D models– Creating 3D models following
industry practice
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Unit 26Mathematics for IT Practitioners
• This Unit will involve:– Applying matrix methods– Applying sequences and series,
probability and recursion– Applying number systems– Interpreting data