design essentials for executives

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Anthony Franco: President, Founder Michael Salamon: Lead Experience Architect Design Essentials for Executives “Behind The Magic” Tweeting our session? Use the hashtag: #effectiveui

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You’ve embarked upon a user experience project – updating your website or creating a Web or mobile app. You know there will be an element of visual and experience design, but do you understand the basics behind why your designers are making the decisions and recommendations they make? It’s important to understand some design basics in order to communicate effectively with the designers on your team. While many of us have an intuitive feel for what works and what doesn’t, developing a vocabulary to describe your issues and feedback and understanding the techniques required to validate your hunches are important skills in order to ensure the success of your project. This session goes in-depth on which design techniques and principles ought to be part of every executive’s vernacular. By the end of the session attendees will understand the basics of both high level interaction design and lower-level visual design in a way that maximizes energy and time in the approval process, including: • Basic design principles to help executives understand a design’s intent. This includes a basic understanding of layout, color theory and typography. • Design vocabulary, heuristics and analysis techniques • The difference between information architecture and interaction design, and how both have a critical yet often unseen influence on the development of the end project • Why incorporating user research is critical to good design

TRANSCRIPT

Page 1: Design essentials For Executives

Anthony Franco: President, FounderMichael Salamon: Lead Experience Architect

Design Essentials for Executives“Behind The Magic”

Tweeting our session?Use the hashtag: #effectiveui

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Why Care About Design

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Imagine you are Dr. Min Kao

CEO of Garmin

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$97.99

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What is Design?

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obligatory Steve Jobs quote“In most people’s vocabularies, design means veneer. It’s interior decorating. It’s the fabric of the curtains and the sofa. But to me, nothing could be further from the meaning of design. Design is the fundamental soul of a man-made creation that ends up expressing itself in successive outer layers of the product or service.”

Steve Jobs in an Interview with Fortune Magazine, 2000

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Design Research

Interaction Design

Graphic Design

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Graphic DesignMaking intent visible and emotional.

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“Effective use of the Language of Form”

Paul Rand

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Dictionary:

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Images from “Paul Rand Retrospective” by Imaginary Forces.

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Images from “Paul Rand Retrospective” by Imaginary Forces.

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Images from “Paul Rand Retrospective” by Imaginary Forces.

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Text

Images from “Paul Rand Retrospective” by Imaginary Forces.

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Images from “Paul Rand Retrospective” by Imaginary Forces.

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Images from “Paul Rand Retrospective” by Imaginary Forces.

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Images from “Paul Rand Retrospective” by Imaginary Forces.

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Images from “Paul Rand Retrospective” by Imaginary Forces.

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Images from “Paul Rand Retrospective” by Imaginary Forces.

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Images from “Paul Rand Retrospective” by Imaginary Forces.

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Images from “Paul Rand Retrospective” by Imaginary Forces.

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Images from “Paul Rand Retrospective” by Imaginary Forces.

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Images from “Paul Rand Retrospective” by Imaginary Forces.

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More than the sum of its parts...

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Interaction DesignExposing intent through actions and feedback.

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Interaction design is the art of making things intuitive

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Don Norman’s Design DictionaryVisibilityAffordancesFeedbackMappingConstraintConsistency

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Visibility

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Affordance

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Feedback

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Mapping

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Constraints

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Consistency

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TakeawaysInteractive elements should be visible, recognizable, reactive (feedback), safe and consistent.

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Design ResearchDefining, validating and auditing an application’s intent.

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Without design research, customers will think your

product sucks

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But what about Steve?

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Without design research, customers will think your

product sucks

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Without customer empathy, customers will think your

product sucks

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Design research gives designers empathy

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Pro-TipsExtras for the Execs.

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Never useComic Sans

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Don’t Put Social Everywhere.

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Don’t ask for Comps in your RFP.

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Never useYellow on

White

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Don’t always copy Apple

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AVOID USING ALL CAPS WITH SCRIPTS

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Don’t put Drop Shadows on EVERYTHING

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Don’t Use Flames

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Never let I.T. make design decisions

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Don’t think re-skinning’s gonna help

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Don’t say “Make it

Image from: http://stephanielittlejohns.files.wordpress.com/2011/03/pop.jpg

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Don’t say “Make the logo bigger”

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Don’t say “Make it Clean”

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And above all else...

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Never, ever quote

Jakob Nielsen

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Jakob Nielsen Ten Usability Heuristics: http://www.useit.com/papers/heuristic/heuristic_list.html Heuristic Evaluation: http://www.useit.com/papers/heuristic/heuristic_evaluation.html

Bill Buxton Sketching User Experience Design

Donald NormanThe Design of Everyday Things

William Lidwell, Kritina Holden, Jill ButlerUniversal Principles of Design

Robin WilliamsThe Non-Designer’s Design Book

Indi YoungMental ModelingRe-imagining the Design of Everyday Things (SlideShare)

Stephen FewInformation Dashboard Design - The Effective Visual Communication of Data

Rudolf Arnheim:To the Rescue of Art - Twenty-six Essays

Lindsay Moore and Austin BrownHuman Centered Design and the Intersection of Physical and Digital Worlds:http://www.slideshare.net/EveFife/humancentered-design-and-the-intersection-of-the-physical-and-digital-worlds?from=ss_embed

Original Paul Rand video:http://imaginaryforces.com/featured/3/415

But you don’t have to take our word for it.

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Thanks!#effectiveui

@anthonyfranco@michael_salamon@effectiveui © EffectiveUI 2011