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Master thesis An Exploration of Delivering Value through Mobile Apps by Mark Hoskam 2013

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This study contributes to research on service quality and value delivery in the context of online and mobile services, with emphasis on services delivered through mobile apps (software applications for smartphones and tablets). It explores the delivering of value through mobile apps.

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Master  thesis  

An  Exploration  of  Delivering  Value    

through  Mobile  Apps  

by  

Mark  Hoskam  

2013  

 

 

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Abstract    

 

This  study  contributes  to  research  on  service  quality  and  value  delivery  in  the  context  of  

online  and  mobile   services,  with  emphasis  on   services  delivered   through  mobile  apps  

(software  applications  for  smartphones  and  tablets).  It  explores  the  delivering  of  value  

through   mobile   apps.   First,   existing   theories   are   reviewed   regarding   value-­‐adding  

strategies,  perceived  value,  customer  satisfaction  and  customer  loyalty.  Second,  based  

on  Kano’s  model  for  measuring  perceived  value,  a  questionnaire  is  conducted  amongst  

customers   of   a  Dutch  mobile   telephone   and   internet   network   provider,   asking   about  

their  experiences  with  and  attitudes  towards  mobile  apps.  Results  reveal  that  different  

customer   segments   have   different   attitudes   towards   mobile   apps,   with   a   significant  

number  of  customers  regarding  a  mobile  app  a  must-­‐have  element  of  the  overall  value  

proposition   offered.   Education,   usage   experience   and   user   status   are   found   to  

significantly  influence  a  customer’s  perceived  value  regarding  a  mobile  app.  First,  higher  

educated   customers   regard   an   app   more   must-­‐have   compared   to   lower   educated  

customers.   Second,   the   more   smartphone   and   app   experience   a   customer   has,   the  

more  must-­‐have  an  app  is  perceived.  Third,  existing  app  users  regard  an  app  as  must-­‐

have,  while  non-­‐users  see  an  app  as  irrelevant.  Fourth,  on  the  app  level,  reliability  was  

found   to   be   a   must-­‐have   attribute   amongst   all   customer   segments,   strongly  

determining  the  success  or  failure  of  an  app.  Finally,  also  on  the  app’s  attributes   level  

different  customer  segments  are  found  to  have  different  needs  and  expectations,  with  

age  and  education  as  significant  influencing  factors.  

 

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TABLE  OF  CONTENTS    

1.  INTRODUCTION  ...................................................................................................................  6  

1.1  Background  ........................................................................................................................................  6  

1.1.1  Customer  service  and  competitive  advantage  ..............................................................  6  

1.1.2  Online  as  a  service  channel  ...........................................................................................  7  

1.1.3  Mobile  as  a  service  channel  ..........................................................................................  8  

1.1.4  Smartphones,  tablets,  apps  .........................................................................................  10  

1.1.5  Core  vs.  augmented  product  .......................................................................................  12  

1.1.6  Summary  .....................................................................................................................  13  

1.2  Problem  definition  ..........................................................................................................................  14  

1.3  Theoretical  relevance  ......................................................................................................................  15  

 

2.  AIM  AND  OBJECTIVES  ........................................................................................................  16  

2.1  Aim  and  objectives  ..........................................................................................................................  16  

2.2  Research  questions  .........................................................................................................................  16  

2.3  Report  structure  ..............................................................................................................................  16  

 

3.  THEORETICAL  FRAMEWORK  ..............................................................................................  18  

3.1  Literature  review  .............................................................................................................................  18  

3.1.1  Value  ...........................................................................................................................  18  

3.1.2  Business  vs.  customer  perspective  ...............................................................................  20  

3.1.3  Utilitarian  vs.  hedonic  value  ........................................................................................  20  

3.1.4  Dynamics  of  perceived  value  .......................................................................................  24  

3.1.5  Measuring  perceived  value  .........................................................................................  27  

3.1.7  Conclusions  on  perceived  value  ...................................................................................  32  

3.2  Definitions  used  for  this  study  ........................................................................................................  33  

3.2.1  Perceived  value  ...........................................................................................................  33  

3.2.2  Value  proposition  ........................................................................................................  34  

3.2.3  Mobile  Service  App  ......................................................................................................  34  

3.3  Hypotheses  ......................................................................................................................................  34  

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3.3.1  Demographics  .............................................................................................................  35  

3.3.2  Behavior:  Usage  experience  and  user  status  ...............................................................  36  

 

4.  METHODOLOGY  ................................................................................................................  38  

4.1  Objectives  ........................................................................................................................................  38  

4.2  Research  design  ...............................................................................................................................  39  

4.3  Sample  strategy  and  sample  size  ....................................................................................................  40  

4.4  Data  collection  .................................................................................................................................  40  

4.4.1  Measuring  the  dynamics  of  perceived  value:  Kano’s  measurement  model  ................  40  

4.4.2  Questionnaire  ..............................................................................................................  42  

 

5.  ANALYSIS  AND  RESULTS  ....................................................................................................  47  

5.1  Analysis  of  questionnaire  data  ........................................................................................................  47  

5.2  Characteristics  of  the  sample  ..........................................................................................................  47  

5.3  Demographics  and  perceived  value  ................................................................................................  49  

5.4  Behavioural  characteristics  and  perceived  value  ...........................................................................  57  

5.5  Main  findings  ...................................................................................................................................  60  

 

6.  DISCUSSION  AND  CONCLUSIONS  .......................................................................................  62  

6.1  Main  conclusions  .............................................................................................................................  62  

6.2  Reflection  on  Kano’s  model  for  measuring  perceived  value  ..........................................................  65  

 

7.  RECOMMENDATIONS  ........................................................................................................  67  

7.1  Limitations  and  recommendations  for  future  research  .................................................................  67  

7.2  Managerial  implications  ..................................................................................................................  68  

 

BIBLIOGRAPHY  ......................................................................................................................  71  

   

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1.  INTRODUCTION  

In   this   chapter   the   background   of   the   research   is   described,   the   problem   definition   is  

stated  and  the  research’s  theoretical  relevance  is  explained.  First,  customer  service  and  

the  importance  of  customer  service  as  means  for  developing  competitive  advantage  are  

stressed.  Second,  the  development  of  online  and  mobile  as  service  channels  is  explained.  

Third,   the   influence  and  evolution  of   smartphones,   tablets  and  apps   is  described,  with  

emphasis  on  the  usage  of  smartphones,  tablets  and  apps  as  a  service  channel.  Fourth,  

the   differences   between   core   products   and   services   and   supporting   services   are   given  

and  described   in  the  perspective  of  mobile  app  services.  Finally,   the  problem  on  which  

this  research  focuses  is  defined  and  its  theoretical  relevance  is  explained.  

1.1  Background  

1.1.1  Customer  service  and  competitive  advantage    

Over   the   last   decades,   customer   service   has   become   a   key   element   of   a   company’s  

marketing   mix.   Especially   for   companies   in   high   competitive   and   matured   markets,  

were   customer   acquisition   costs   are   often   significantly   higher   than   retention   costs,  

resulting   in  defensive  marketing  strategies   (Fornell  and  Wernerfelt  1987;  Mullins  et  al  

2010).   Contrary   to   offensive   marketing   strategies,   focusing   on   acquisition   of   new  

customers,   defensive   marketing   is   concerned   with   increasing   retention   of   existing  

customers.   It   focuses  on  the  creation  of  customer   loyalty,   long-­‐term  relationships  and  

sustainable   profit.   Companies   in   high   competitive   markets   have   shifted   from   a  

transactional  focus  towards  a  relational  focus  and  have  adopted  relationship  marketing  

as   new   strategy  with   customer   satisfaction   and   customer   loyalty   as   key   performance  

indicators  (Anderson  et  al,  1994;  Wilson  et  al,  2012).    As  research  has  shown,   ‘service  

quality  is  almost  always  an  important  driver  of  customer  satisfaction  across  all  types  of  

industries’   (Wilson   et   al,   2012).   Furthermore,   several   studies   concluded   that   high  

quality  customer  service  has  direct  positive  effect  on  customer  satisfaction  and  leads  to  

customer   loyalty  and  word-­‐of-­‐mouth   in   the   long-­‐run  (Anderson  et  al,  1994;  Kuo  et  al,  

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2009).  Thus,  offering  high  quality  service  in  order  to  create  satisfied  customers  provides  

businesses  with  both  a  retention  incentive  (loyalty)  and  an  acquisition  incentive  (word-­‐

of-­‐mouth).  Ultimately,  creating  highly  satisfied  customer  through  high  quality  customer  

service   results   in   increased   financial   performance   for   businesses   (Reichfeld,   1990).  

Moreover,   by   offering   high   quality   and   unique   customer   service,   companies   can   add  

value   to   their   core   product   or   service,   enabling   them   to   distinguish   themselves   from  

competition   in   these   highly   competitive   markets   (Riel   et   al,   2004).   As   a   result,  

companies  have  rapidly  adopted  the  online  and  mobile  channel  as  a  means  to  deliver  

high  quality  and  unique  customer  service,  with  mobile  service  applications  (apps)  as  the  

latest  phenomenon.      

1.1.2  Online  as  a  service  channel  

 

‘The   service   industry   is   one  of   the  most   natural   avenues   for   e-­‐commerce  because   so  

much   of   the   value   in   services   is   based   on   collecting,   storing   and   exchanging  

information,  something  for  which  the  Web  is  ideally  suited’  (Laudon  and  Traver,  2012).  

In   this   perspective,   the   Internet   has   been   rapidly   embraced   by   companies   as   a   new  

channel  to  sell  to  and  service  their  customers.  Traditional  companies  started  developing  

online  extensions  of  their  offline  services  like  online  shops  and  self-­‐care  portals  or  even  

started   creating   new   online   services,   adding   value   to   the   core   product   or   service  

offered.  A  famous  example  of  such  a  new  and  successful  service  is  Apple’s  iTunes  Store.  

Next   to   traditional   players   adopting   online,   new   pure   player   brands   established  

themselves;   companies   which   market,   sell   and   service   solely   through   the   online  

channel.  Some  famous  examples  are  Ebay  (online  auction),  Amazon  (online  warehouse),  

Bol.com  (online  warehouse),  Google  (search  engine),  Facebook  (social  network),  Spotify  

(streaming  music)  and  Netflix  (streaming  movies  and  series).  Both  types  of  companies,  

the   traditional   and   the   pure   players,   are   eager   to   harvest   online   customer   servicing  

opportunities   and   to   conduct   their   sales   and   service   activities   online   as   much   as  

possible.  Traditional  banks  like  ABN  Amro,  employment  agencies  like  Randstad  and  low-­‐

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cost   airlines   like   Ryanair   have   significantly   reduced   their   physical   service   encounters  

and  moved  some  of  their  primary  service  activities  to  the  online  channels;  activities  like  

checking  your  account  balance,  conducting  financial  transactions,  applying  for  jobs  and  

booking  flights.  Main  reasons  for  this  movement  are  the  reduction  of  transaction  costs  

and   the   improvement   of   margins,   but   also   meeting   up   with   changing   customer  

preferences.   From  a  business  perspective,   the  online  channel  provides   them  with   the  

opportunity  to  lower  costs  per  customer  interaction  (Hughes,  2005;  Laudon  and  Traver,  

2012)   and   to   extend   market   reach   regionally,   nationally,   internationally   or   even  

globally,  again  at  relative   low  cost  (Hughes,  2005).  This   in  contrast  to  the  pre-­‐Internet  

age,  when   companies   had   to   sell   and   service   customers   through   their   expensive   call  

centre   and   retail   channels.   Moreover,   the   online   landscape   offers   companies   the  

opportunity   to   meet   the   evolving   customer   behaviour   and   preferences.   Customer’s  

usage  of   the   internet  during  the  purchase  decision  making  process   is   increasing  every  

year.  Computers,  tablets  and  smartphones  are  used  to  search  for  online  information  on  

products   and   services,   to   evaluate   alternatives   and   to   purchase   online.   In   the   post-­‐

purchase   phase,   social   media   platforms   like   Facebook   and   Twitter,   comparison   web  

sites   like   Kieskeurig.nl   and   forums   like   TripAdvisor   are   used   for   post-­‐purchase  

evaluation  and  to  share  user  experiences  of  the  bought  product  or  service  (Laudon  and  

Traver,  2012).  The  website  of  the  company  itself  is  primarily  used  to  find  information  on  

post-­‐purchase  questions  and  issues,  to  up-­‐  or  downgrade  subscriptions  or  to  purchase  

additional  products  or  services.  In  all  these  phases  of  the  customer  lifecycle,  companies  

can  add  value  by  offering  online  services.    

1.1.3  Mobile  as  a  service  channel  

 

With  emerging  mobile  enabling  technologies  like  4G  (high  speed  mobile  networks)  and  

NFC   (near   frequency   communications),   activities   like   high   definition   video   calling   and  

instant  payment  through  mobile  phones  and  tablets  become  available  at  our  fingertips.  

In   line   with   the   rapid   development   of   these  mobile   technologies,   smartphone   usage  

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and   sales   rates   show   fast   and   ongoing   growth.   In   a   relatively   short   period   of   time,  

mobile   technology   has   penetrated   significantly   into   society,   capturing   an   entire   age  

spectrum  of  subscribers,  from  school  children  to  senior  citizens  (Boulos  et  al,  2011).  The  

introduction  of  the  touch  screen  by  Apple  offered  customers  an  easy  to  use  graphical  

user   interface   and   natural   gesture   control,   which   helped   boosting   smartphone  

ownership.   As   a   result,   smartphone   sales   have   exceeded   PC   sales   in   2011   (Canalys,  

2011)   and   in   emerging  markets   like   China   and  Africa,   smartphone  ownership   already  

exceeds   PC   ownership   (TNS   Mobile   Life,   2013).   In   these   emerging   markets,   mobile  

internet   is   often   the   only   internet   access   method   available,   resulting   in   high   mobile  

internet   and   smartphone   penetration   levels   (ITU,   2012).     In   the   Netherlands,  

smartphone  penetration  passed   the   50%  point   and   increased   from  42%   to   58%   from  

2011  to  2012   (Telecompaper,  2012).  The  US   is  expected  to  pass   the  50%  smartphone  

penetration  point  in  2013  and  Western  Europe  in  2014  (eMarketer,  2013).  In  addition,  

2.1   billion   consumers  worldwide  were   actively   using  mobile   internet   subscriptions   in  

2012.  This   is  29,5%  of   the  global  population,  with  adoption  rates  varying  from  11%   in  

Africa   to  67,5%   in  Europe.  Mobile   internet  subscriptions  have  grown  by  40%  annually  

over   three   years   and   already   outnumber   fixed   internet   connections   by   3   to   1   (ITU,  

2012).    Emerging  mobile  enabling   technologies  combined  with   the  ongoing  growth  of  

smartphone   and   mobile   internet   penetration   offer   businesses   new   customer   service  

opportunities   based   on   mobile   technology’s   unique   characteristics.   According   to  

Kleijnen   et   al   (2007);     ‘M-­‐commerce   is   frequently   regarded   as   an   extension   of   e-­‐

commerce,  while  m-­‐commerce  might  also  be  regarded  as  a  separate  channel,  because  

it   can   deliver   a   unique   value   proposition   to   customers   through   the   technological  

differences   it   encompasses,   including   its   communication   mode   and   protocols   and  

access  devices.’  First,  activities  have  become  more  flexible  in  terms  of  time  and  space  as  

a   result   of   mobile   technology   (Balasubramanian   et   al,   2002).   Since   consumers  

experience   utilitarian   value   from   efficient   and   timely   service   delivery   (Childers   et   al,  

2001),   exploitation   of   these   unique   factors   is   expected   to   contribute   positively   to   a  

customer’s  service  experience.  Second,  urgent  and  spontaneous  customer  needs  can  be  

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serviced  instantly  as  a  result  of  these  stretches  in  space  and  time  (Anckar  and  D’Incau  

2002).  Third,   the  mobile   channel  offers  unique  mobile   learning  opportunities   through  

interfaces   of   voice,   text,   icons,   pictures   and   videos   (Aboelmaged   2010).   Fourth,   the  

mobile   technology   significantly   improves   businesses’   contextual   information   on   their  

customers  as  a  result  of  built-­‐in  Global  Positioning  System  (GPS),  enabling  personalized  

mobile  customer  services  (Bouwman  2008).    

On  the  other  hand,  mobile  technologies  can  also  negatively  impact  a  customer’s  service  

experience   due   to   ‘cost’   or   ‘give’   factors.     Two   of   these   potential   cost   factors   are  

customer’s  perceived  risk  of  using  mobile  technologies  and  cognitive  efforts  demanded  

from   the   customer   (Kleijnen   et   al,   2007).   Cognitive   effort   in   this   case   can   also   be  

translated  as  information  search  costs,  the  effort  it  asks  from  the  customer  to  fulfill  his  

information  needs  (Suoranta  et  al,  2005).  

Thus,   from   one   perspective   ,   these   unique   features   of   mobile   technology   enable  

businesses   to   enhance   their   customer   services.   By  offering   their   services   through   the  

mobile   channel,   businesses   aim   at   creating   added   value   for   the   customer   and   as   a  

result,   create   competitive   advantage.   Although,   the   negative   consumer   beliefs  

regarding  mobile  technologies  based  on  perceived  risk  and  cognitive  effort  must  not  be  

overlooked.    

1.1.4  Smartphones,  tablets,  apps    

 

Smartphones,   in   contrast   to   feature   phones,   are   phones   which   not   only   offer   users  

voice   and   texting   services   (SMS),   but   which   also   enable   mobile   internet   access,   e-­‐

mailing,   voice   recording,   music   playing,   photographing,   GPS   tracking   (for   navigation)  

and  measurement  of  movements   (speed,  distance,  height)   through  built-­‐in  gyroscope  

techniques.  Due  to  their  powerful  on-­‐board  computing  capability,  capacious  memories  

and   large   screens   enabling   these   unique   mobile   functions,   the   latest   generation   of  

smartphones   is   increasingly  seen  as  handheld  computers   instead  of  phones.  They  can  

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easily   process   tasks  which   formerly   could   only   be   processed   by   PC’s   and   laptops.   An  

additional   important  characteristic  distinguishing  smartphones   from  feature  phones   is  

the   ability   to   download   and   install   mobile   applications,   otherwise   known   as   apps  

(Dickinson  et  al,  2012).  Apps  are  tailor  made  software  packages  for  smartphones  which  

improve   the   delivery   of   mobile   services   by   utilizing   the   unique   features   of   a  

smartphone.   The   numbers   of   apps   available   and   used   and   the   general   popularity   of  

mobile  apps  has  grown  extensively  over  the  past  years,  as  a  result  of  the  rapid  adoption  

of  smartphones  and  tablets.  Portio  Research  (2013):  ‘1.2  billion  people  worldwide  were  

using  mobile  apps  at   the  end  of  2012.  This   is   forecast   to  grow  at  a  29.8  percent  each  

year,  to  reach  4.4  billion  users  by  the  end  of  2017.  Much  of  this  growth  will  come  from  

Asia,   which   will   account   for   almost   half   of   app   users   in   2017.’   In   addition,   Portio  

Research  (2013)  expects  approximately  82  billion  apps  to  be  downloaded  worldwide  in  

2013,  exceeding  the  point  of  200  billion  annual  downloads  by  2017.  Apple   iTunes  and  

Google  Play  are   the  world’s  biggest  and  most   famous  app   stores  and  both  offer  over  

800.000  apps  in  their  stores  (Canalys  2013).  Some  of  the  most  popular  apps  to  date  are  

Facebook   (social   network),   WhatsApp   (instant   messaging),   Gmail   (email   client)   and  

Google  Maps   (navigator).   We   can   distinguish   between   B2B   apps   and   B2C   apps.   B2B  

apps   are   concerned   with   internal   business   processes   like   customer   relationship  

management   (CRM),  warehouse  management  and  sales-­‐force  management.  B2C  apps  

are   aimed   at   consumers   and   can   be   categorized   as   content-­‐,   marketing-­‐   or   service  

oriented   (Cortimiglia   et   al,   2011).   Content-­‐oriented   apps   fulfill   individual   needs   for  

information,   entertainment,   communication,   productivity,   socialization   and   instant  

messaging.   Marketing-­‐oriented   apps   are   mostly   used   by   companies   for   brand  

advertising   or   promotion.   Service-­‐oriented   apps   offer   users   with   self-­‐service  

functionalities   like   booking   a   flight,   buying   goods   at   an   online   shop   or   looking   up  

current  mobile  data  usage  of  the  user’s  mobile  internet  subscription.  Smartphone  and  

tablet   users   are   using   apps   as   a   gateway   to   online   services,   as   a   fast   and   more  

convenient  alternative  to  accessing  these  services  through  their  (mobile)  web  browser  

(Xu  et  al,  2011).  

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1.1.5  Core  vs.  augmented  product    

Like   the   Internet,   smartphones   and   apps   have   changed   the   way   in   which   customers  

interact  with  companies  and  created  opportunities  for  companies  to  deliver  enhanced  

or   totally   new   services.   Both   companies   offering   products   and   companies   offering  

services  have  adopted  apps  as  a  new  channel  to  service  their  customers,  next  to  their  

(mobile)  website.  Service  companies  like  banks  (f.e.  ABN  Amro,  Rabobank)  are  offering  

mobile  payment  apps,  telecom  operators  (f.e.  KPN,  Vodafone)  and  utility  providers  (f.e.  

Essent,   Nuon)   are   offering   self-­‐service   and   usage  management   portals   and   insurance  

companies   (f.e.   Interpolis)   are   offering   self-­‐service   portals.   More   product   oriented  

companies  like  sports  apparel  manufacturer  Nike  and  car  manufacturer  Volkswagen  use  

apps   also   in   the   post-­‐purchase   phase,   offering   self-­‐service   functionality   (f.e.  

Volkswagen’s   Service   app).   Moreover,   they   use   apps   to   deliver   unique   value   added  

services   like   the  Nike+  Running  app.  This  app  offers   the  users  of  Nike+   running  shoes  

access   to   a   unique   social   network   for   runners,   enabling   the   user   to   track   their   own  

performance,   set   targets,  monitor   progress   and   set-­‐up   running   challenges  with   other  

Nike+  users.  Looking  at  these  examples  from  service  and  product  companies  using  apps  

to  deliver  services  to  their  customers,  we  can  define  these  apps  as  peripheral  services,  

forming   the   augmented  product.   The  main  purpose  of   these  peripheral   services   is   to  

increase   the   value   of   the   total   offer,   they   add   value   to   the   core   product   or   service  

offered  (Riel  et  al,  2004).  By  adding  more  value  to  their  core  product,  companies  aim  to  

improve   customer   satisfaction   and   thereby   customer   loyalty   (Ravald   and   Gronroos,  

1996).  Added  value  can  be  created  by  revolutionary  or  evolutionary  means.  An  example  

of  revolutionary  added  value  is  the  Nike+  example.  More  evolutionary  examples  are  the  

self-­‐service  apps  of  banks  and  telecom  operators,  which  in  the  basis  are  similar  to  the  

traditional  services   they  offer,  but  digitalized.  The  purpose  of  peripheral  services   is   to  

enhance   the   complete   product   offering.   Peripheral   services   are   often   used   to  

distinguish  products  and  services  in  commodity  or  homogeneous  markets,  in  which  the  

core   products   and   services   of   different   brands   look   very   familiar   to   each   other.  

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According   to   research   on   value   enhancing   online   services   (Riel   et   al,   2004),   these  

peripheral   services   are   only   of   value   if   customers   find   them   useful   and   unique  

compared   to   alternatives.   They   state:   ‘Companies   need   to   investigate   what   type   of  

value   they   are   currently   creating,   but   also   what   type   of   value   is   lacking.   Customers  

could  be  segmented  according  to  the  type  of  experienced  value  and  services  could  be  

designed  to   increase   the  preference  value  of  each  segment.’  But,  according   to  Ravald  

and  Gronroos  (1996):  ‘Far  too  many  companies  alienate  themselves  from  the  customers  

and   the   value   added   has   consequently   nothing   to   do   with   the   actual   needs   of   the  

customers’.   In   other  words,   companies   seeking   to   increase   customer   satisfaction   and  

customer  loyalty  by  developing  value  added  service  often  forget  to  put  the  customer’s  

needs   central   to   the   development   of   these   services.     If   companies   are   planning   to  

develop  apps  to  create  sustainable  added  value  for  their  customers,  they  must  first  find  

out   how   their   different   customers   are   actually   evaluating   app   services   and  how  apps  

can   add   value   to   the   core   product   or   service   offered   from   different   customer  

perspectives.  Additionally,  when  companies  finally  have  decided  to  start  developing  an  

app  service,  they  must  understand  the  needs  and  preferences  of  the  specific  customer  

segment(s)   regarding   an   app   service   in   order   to   develop   an   app  which   is   really   adds  

value  for  the  customer.  

1.1.6  Summary    

As  a   result  of   the  rapid  adoption  of  smartphones  and  tablets  amongst  customers  and  

based   on   the   unique   based   opportunities   offered   by   mobile   technology   and   apps,  

mobile   commerce   (m-­‐commerce)   and   mobile   service   (m-­‐service)   have   become   the  

latest  areas  of  business  interest.  The  mobile  channel  is  seen  as  a  serious  opportunity  for  

businesses   to   create   extra   value   for   the   customer   and   to   reduce   operational   costs.  

Businesses   have   started   adopting   the  mobile   channel   as   an   alternative   or   additional  

service  channel  next  to  their  call  centers,  retail  stores  and  websites.  Examples  are  banks  

like  Rabobank  and  ABN  Amro  and  telecom  providers  like  KPN.  During  the  past  decade,  

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banks   started   offering   mobile   banking   services   on   its   customers’   smartphones   and  

tablet  computers.  This,  as  a  more  convenient  alternative  to  their  website  based  banking  

services.   Telecom   providers   started   self-­‐service   environments   offering   mobile   text-­‐

based   chat   solutions   to   their   customers   enabling   instant   contact   with   their   service  

agents  through  a  customer’s  smartphone  or  tablet  computer.  Primary  reasons  for  this  

movement   are   lower   operational   costs   and   to   provide   customers   with   a   more  

convenient   alternative   to   call   center   services.  But,   according   to   research  by  Riel   et   al  

(2004)   on   value   enhancing   online   services,   apps   offering   peripheral   services   are   only  

valuable  if  customers  find  them  useful  and  unique  compared  to  alternatives.  They  state:  

‘Companies  need  to  investigate  what  type  of  value  they  are  currently  creating,  but  also  

what  type  of  value  is   lacking.  Customers  could  be  segmented  according  to  the  type  of  

experienced   value   and   services   could   be   designed   to   increase   the   preferred   value   of  

each  segment.’    

 

1.2  Problem  definition  

Customers   are   adopting   smartphones   and   mobile   apps   rapidly   (Boulos   et   al,   2011;  

Canalys,   2011)   and   companies   are   significantly   increasing   investments   in   mobile  

strategies   (Forrester,   2011)   and   are   starting   to   develop   apps   to   create   added   value.  

Costs  of  developing  apps  are  significant,  ranging  between  $  25.000  and  $  100.000  per  

app   for   relative   simple   mobile   functionalities   increasing   to   $   100.000   and   more   for  

complex   mobile   functionalities   (BusinessNewsDaily,   2013).   Since   customers   are  

becoming  more  experienced  with  smartphones  and  apps  and  businesses  are  allocating  

significant  amounts  of  resources  to  app  development  and  maintenance,  it  has  become  

important  to  increase  the  understanding  of  the  value  of  an  app  within  the  total  product  

or  service  package  offered  to  the  customer.  Companies  need  to  ask  themselves;  do  our  

customers   demand   mobile   app   services,   and   if   so,   which   problems   do   these   app  

services   need   to   solve   and   how   important   are   these   services   compared   to   other  

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customer  demands?  Asking  these  questions  helps  a  company  to  allocate   its   resources  

to   the  development  of   services  which  have  high   impact  on   customer   satisfaction  and  

loyalty.   In   addition,  when   companies   are   actually   starting   to   developing   an   app,   it   is  

important   to   understand   customer   needs   and   preferences   of   the   different   user  

segments  regarding  apps  and  to  develop  apps  accordingly.  This,  to  ensure  that  the  app  

really   adds   value   for   its   users   by   fulfilling   a   need   or   solving   a   problem.   Only   when  

developed  accordingly,  a  value  added  service  app  could  help  companies  improve  their  

customer  satisfaction  and  loyalty  levels.  

1.3  Theoretical  relevance  

While   service   delivery   in   e-­‐commerce   and   e-­‐service   context   has   been   researched  

extensively,   little   scientific   research   seems   to  be   conducted  yet  on   service  delivery   in  

mobile   commerce   (m-­‐commerce)   and   mobile   service   (m-­‐service)   environments.  

Especially,   few   studies   have   investigated   the   delivery   of   services   through   mobile  

applications   (apps)  on   smartphones  and   tablets.  As  Riel  et  al   (2004)  already   stated   in  

their   study   on   online   support   services:   ‘Next   generation   mobile   phones   are   already  

opening  up  many  new  opportunities  as  a  channel  for  online  support  and  the  value  and  

enjoyment   of   receiving   various   supporting   services   through   that   channel   should   be  

investigated’.   Therefore,   this   research   project   aims   to   increase   the   understanding   of  

creating   added   value   by   developing   mobile   applications   (apps)   from   the   theoretical  

perspective   of   perceived   value,   customer   satisfaction   and   customer   loyalty   and   from  

the   perspective   of   different   customer   segments   having   different   needs,   preferences  

and  expectations.  

   

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2.  AIM  AND  OBJECTIVES  

In  this  chapter  the  aim  and  objectives  of  this  study  are  explained,  the  research  questions  are  stated  and  the  report’s  structure  is  briefly  explained.  

2.1  Aim  and  objectives  

This   research   aims   to   increase   the   understanding   of   value   creation   through   the  

development   of   mobile   apps   (applications   on   smartphones   and   tablets)   from   the  

theoretical  perspective  of  perceived  value,  customer  satisfaction  and  customer   loyalty  

and   from   the   perspective   of   different   customer   segments   having   different   needs,  

preferences  and  expectations.  First,  its  objective  is  to  determine  the  perceived  value  of  

a   mobile   service   app   within   the   overall   value   proposition   offered   to   the   customer.  

Second,   it   aims   to   determine   the   key   attributes   of   the   app   influencing   its   perceived  

value.  

2.2  Research  questions  

• What   is   the   value   of   a   mobile   service   app   within   the   overall   value   proposition  

offered   to   the   customer,   and   how   does   the   value   differ   between   customer  

segments?  

• What   are   the   key   attributes   to   the   app's   perceived   value,   and   how   do   these  

attributes  differ  between  customer  segments?  

2.3  Report  structure  

The  paper  is  structured  as  follows.  First,  existing  theories  are  reviewed  regarding  value-­‐

adding   strategies,   perceived   value,   customer   satisfaction   and   customer   loyalty.  

Additionally,  the  definitions  of  a  value  proposition,  a  mobile  service  app  and  perceived  

value  are  explained  and  a  mobile  app’s  value  attributes  are  described.  Hypotheses  are  

formulated   and   tested   based   on   a   customer   survey   amongst   users   of   a   smartphone  

service   application   (app).   To   conclude,   results   and   findings   will   be   discussed,  

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recommendations   and  managerial   implications  will   be   given   and  directions   for   future  

research  are  proposed.    

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3.  THEORETICAL  FRAMEWORK  

In  this  chapter,  we  summarize  existing  theories  and  literature  on  value  creation  from  a  

business  perspective  and  perceived  value   from  a  customer  perspective.  Utilitarian  and  

hedonistic   value   and   their   underlying   drivers   are   described   and   the   dynamics   of  

perceived   value   are   explained.   In   addition,   we   establish   the   definitions   for   perceived  

value,   a   value   proposition   and   a   mobile   service   app   and   describe   the   different  

measurement  models  available   for  measuring  perceived  value.   Finally,   the  hypotheses  

are  developed  which  must  help  in  answering  the  main  research  questions.  

3.1  Literature  review  

3.1.1  Value    

Value  is  an  important  driver  of  relationship  marketing  and  delivering  superior  customer  

value   to   customers   is   regarded   an   important   competitive   strategy.   Companies   are  

adding  value  to  their  products  by  improving  product  quality,  developing  and  improving  

supporting  services  and  by  developing  additional   services  enhancing   the  core  product  

(Ravald  and  Gronroos,  1996).  In  other  words,  they  are  trying  to  improve  the  total  value  

proposition   offered   to   the   customer.   This,   in   order   to   improve   customer   satisfaction  

with   their   products   and   to   strengthen   customer   loyalty   (Ravald   and  Gronroos,   1996).  

Research   by   Cronin   Jr.   et   al   (2000)   underline   these   cause   and   effect   links   between  

value,  satisfaction  and  customers’  behavioral   intentions   ‘loyalty’  and   ‘word-­‐of-­‐mouth’,  

as   shown   in   figure   1.   They   state   that   ‘numerous   studies   have   specified   relationships  

between   quality,   value,   satisfaction   and   consequences   as   customer   loyalty,   positive  

word-­‐of-­‐mouth   and   repurchase   intentions’.   Their   research   amongst   six   service  

industries  has  proven  direct  links  between  value,  satisfaction  and  behavioral  intentions.  

Value  was  found  to  be  directly  related  to  satisfaction  and  satisfaction  directly  related  to  

the   behavioral   intentions   of   re-­‐purchasing   and   spreading   positive   word-­‐of-­‐mouth  

(Cronin   Jr.   et   al,   2000).   In   other   words,   by   increasing   value,   companies   can   increase  

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satisfaction   and   increased   value   and   satisfaction   result   in   increased   customer   loyalty  

(Ravald  and  Gronroos,  1996;  Woodruff,  1997;  Cronin  Jr.  et  al,  2000).  

 

Figure  1:  The  relationship  between  quality,  value,  satisfaction  and  loyalty  (Cronin  Jr.  et  al,  2000)  

 

However,  added  value  is  only  realized  when  customers  perceive  the  improved  or  added  

product   or   service   as   important   to   solve   their   problem(s)   or   fulfill   their   need(s)   and  

when  it  meets  or  exceeds  their  expectations  (Riel  et  al,  2004;  Witell  and  Fundin,  2005).  

In  this  perspective,  Ravald  and  Gronroos  (1996)  define  customer  perceived  value  as  the  

ratio  between  perceived  benefits  and  perceived  sacrifice.  Benefits  are  perceived  when  a  

product   or   service   fulfils   the   customer’s   needs.   Sacrifices   are   perceived   when   a  

customer  has  to  pay  in  order  to  use  the  product  or  service  (monetary  sacrifices),  when  a  

customer  has  to  invest  time  or  effort  in  order  the  be  able  to  use  a  product  or  service  or  

when   a   customer   perceives   inconvenience   or   risk   in   using   a   product   or   service   (non-­‐

monetary  sacrifices)  (Ravald  and  Gronroos,  1996;  Boksberger  and  Melsen,  2011).  When  

the   ratio   between   perceived   benefits   and   sacrifices   is   positive,   this   will   result   in  

customer  satisfaction  with  the  product  or  service  (Ravald  and  Gronroos,  1996).  As  such,  

perceived   value   is   found   to   directly   influence   customer   satisfaction   (Woodruff,   1997;  

Cronin  Jr.  et  al,  2000).  In  addition,  previous  research  found  that  not  only  the  perceived  

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value  of  the  total  value  proposition  offered  influences  the  customer’s  satisfaction  with  a  

product  or  service,  but  also  at  attribute-­‐level  customer  satisfaction  is  influenced  (Oliver,  

1993).  Thus,  when  analyzing  the  customer’s  perceived  value  of  a  product  or  service,  it  is  

important   to   focus   on   both   the   overall   value   proposition   as   well   as   on   the   specific  

attributes  included  in  the  value  proposition.  

3.1.2  Business  vs.  customer  perspective    

Since   there   is   little   consensus   with   regards   to   the   definition   and   the   concept   of  

perceived  value  (Boksberger  and  Melsen,  2011),  it  is  important  to  establish  a  definition  

of   perceived   value  which   fits   this   study.   Value   literature   (Zeithaml,   1988;   Ravald   and  

Gronroos,   1996;   Kleijnen   et   al,   2007,   Boksberger   and  Melsen,   2011)   describes   value  

from  both   a   business   and   a   customer   perspective.   The   business’   value   perspective   is  

often  concerned  with  a  customer’s  lifecycle  value;  the  net  worth  of  a  customer  from  its  

acquisition  phase,  through  its  development  and  retention  phases  and  finally,  to  its  exit  

phase.   The   customer’s   value   perspective   is   often   described   by   the   utilitarian  

perspective  of  perceived  value  where  perceived  value  is  considered  a  trade-­‐off  between  

a   customer’s   perceived   benefits   of   using   a   product   or   service   and   the   perceived  

sacrifices   made   to   use   the   service   (Boksberger   and   Melsen,   2011).   In   line   with   the  

customer’s   value  perspective,   Zeithaml   (1988)   states:   ‘Value   is   the   customer’s   overall  

assessment   of   the   utility   of   a   product   based   on   perceptions   of  what   is   received   and  

what  is  given.’  Sacrifices  include  monetary  costs  (purchase  price,  acquisition  costs)  and  

non-­‐monetary   costs   of   a   service,   in   which   the   factors   ‘time,   effort,   search   costs,  

convenience   and   perceived   risk   are   considered   as   non-­‐monetary   sacrifices   in   value  

literature  (Ravald  and  Gronroos,  1996;  Boksberger  and  Melsen,  2011).    

3.1.3  Utilitarian  vs.  hedonic  value    

In   literature  on  value  we  find  two  types  of  customer  perceived  value;  utilitarian  value  

and   hedonic   value   (Kleijnen   et   al,   2007).   First,   according   to   Kleijnen   et   al   (2007),  

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utilitarian  value   is  concerned  with  the  goal  of  a  customer  of  completing  a  task.  When  

looking   at   literature   on   service   quality,   perceived   value,   customer   satisfaction   and  

customer  loyalty  in  the  perspective  of  online  and  mobile  services,  divisions  of  utilitarian  

value  into  different  dimensions  are  made.  Based  on  these  existing  studies,  we  propose  

a   division   of   utilitarian   value   into   the   following   five   different   utilitarian   value  

dimensions;  usefulness,  ease  of  use,  availability  and  speed,  reliability,  and  support.  An  

overview   of   these   different   utilitarian   dimensions   and   its   measurements   is   given   in  

figure  2.    As  figure  2  shows,  usefulness  is  regarded  to  as  the  functionality  of  the  service  

as  perceived  by  the  user  and  is  measured  by  the  relevance  of  the  service’s  information  

and   features,   the   service’s   completeness,   the   frequency   of   updates,   the   actuality   of  

information  and  the  relative  advantage  of  the  service  compared  to  alternatives  (Choi  et  

al,  2008;  Pura,  2005;  Sahadev  and  Purani,  2008;  Wu  and  Wang,  2005;  Yang  et  al,  2003;  

Zhang  and  Von  Dran,  2002).  Ease  of  use  is  concerned  with  the  ease  if  using  the  service  

as  perceived  by  the  user  and  depend  on  the  intuitiveness  of  operations  (Aladwani  and  

Palvia,  2002;  Bauer  et  al,  2006;  Choi  et  al,  2008;  Cyr  et  al,  2006;  Lee  and  Lin,  2005;  Pura,  

2005;  Santos,  2003;  Wu  and  Wang,  2005;  Zhang  and  Von  Dran,  2002).  Availability  and  

speed  describe  the  ease  of  access  to  the  service  as  perceived  by  the  user  and  depend  

on   the   availability   and   the   response   time   of   the   service   (Aladwani   and   Palvia,   2002;  

Ancar  and  D'Incau,  2003;  Bauer  et  al,  2006;  Choi  et  al,  2008;  King  and  Liuo,  2004;  Lee  

and  Lin,  2005;  Loiacono  et  al,  2002;  Parasuraman  et  al,  2005;  Pura,  2005;  Sahadev  and  

Purani,   2008;   Yen   and   Lu,   2008;   Zhang   and   Von   Dran   2002).   Reliability   is   about   the  

trustworthiness   of   the   service   as   perceived   by   the   user   and   depends   on   the   level   of  

security  included  in  the  service  (Aladwani  and  Palvia,  2002;  Bauer  et  al,  2006;  Choi  et  al,  

2008;   Lee  and   Lin,   2005;   Lin  and  Wang,  2006;  Parasuraman  et   al,   2005;   Sahadev  and  

Purani,  2008;  Santos,  2003;  San  Martin  Gutierrez  et  al,  2012;  Wu  and  Wang,  2005;  Yang  

et  al,  2003;  Yen  and  Lu,  2008;  Zhang  and  Von  Dran,  2002).  Support   is  concerned  with  

the  help  provided  by  the  system  to  the  user,   in  order  to  complete  the  user’s  task  and  

depends  on  the  availability  of  a  friendly  user  manual  and  service  supporting  personnel  

(Bauer  et  al,  2006;  Parasuraman  et  al,  2005;  Santos,  2003;  Yen  and  Lu,  2008).    

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Second,  according  to  Kleijnen  et  al   (2007),  hedonic  value   is  concerned  with  emotional  

involvement,   the   extent   to   which   the   user   becomes   emotionally   involved   through  

interacting   with   a   product   or   service.   When   looking   at   literature   on   service   quality,  

perceived  value,  customer  satisfaction  and  customer  loyalty  in  the  perspective  of  online  

and  mobile  services,  divisions  of  hedonistic  value  into  different  measures  are  made.  An  

overview   of   these   measurements   can   be   found   in   figure   2.   As   figure   2   shows,   we  

propose  hedonistic  value  to  depend  on  a  user’s  emotional  involvement  which  depends  

on   the   measurements   fun   of   using   a   service,   visual   appeal   of   a   service   and  

innovativeness  of  a  service  (Bauer  et  al,  2006;  Cyr  et  al,  2006;  King  and  Liuo,  2004;  Lee  

and  Lin,  2005;  Loiacono  et  al,  2002;  Pura,  2005;  Zhang  and  Von  Dran  2002).    

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Figure  2:  Value  attributes  of  a  service  mobile  app  

3.1.4  Dynamics  of  perceived  value    

Existing   theories   on   perceived   value   (Zeithaml,   1988;   Webster,   1989;   Ravald   and  

Gronroos,  1996;  Mittal  and  Katrichis,  2000;  Kano,  2001;  Witell  and  Fundin,  2005;  Zhao  

and  Dholakia,   2009;  Kim  and  Hwang,   2012)   state   that  perceived   value  has   a  dynamic  

nature   and   is   influenced   by   demographic   variables   (f.e.   age   and   education),  

psychographic  variables  (f.e.  social  class  and  lifestyle)  and  behavioral  variables  (f.e.  user  

experience  and  user  status).  The  following  paragraph  covers  existing   literature  on  this  

dynamic  nature  of  perceived  value.  

Demographics  

Zeithaml  (1988)  studied  consumer’  perceptions  of  value  and  found  that  perceived  value  

is   subjective   and   individual   and   therefore   varies   amongst   customers   and   customer  

segments.   Ravald   and   Gronroos   (1996)   suggest   these   differences   are   a   result   of  

different  personal  values,  needs  and  preferences.  This,  in  line  with  previous  studies  on  

service   quality   which   have   shown   demographics   are   influencing   service   quality  

expectations  (Webster,  1998;  Kim  and  Hwang,  2012).  Webster  (1989)  studied  whether  

customers   could  be   segmented  based  on   their   service  quality   expectations.  Based  on  

this   study,   it   can   be   concluded   that   customers   can   be   segmented   into   different  

categories  of  service  needs,  based  on  demographic  variables  like  age  and  education.  In  

a   mobile   specific   context,   Kim   and   Hwang   (2012)   studied   the   effect   of   mobile  

consumers’   value   tendency   on   their   perception   of   mobile   internet   service   quality.  

Consumers  can  have  a  more  hedonistic  value   tendency   (pleasure-­‐oriented)  or  a  more  

utilitarian   value   tendency   (productivity-­‐oriented).   They   studied   the   relationship  

between   maturity   and   value   tendency.   Maturity   was   measured   through   the  

demographic  variables  age  and  education.  The  older  of  age  and/or  the  higher  educated,  

the  more  mature  a  customer  was  defined.  Their  study  found  a  direct  relationship;  the  

more  mature  a  consumer,  the  higher  the  level  of  tendency  towards  utilitarian  value.  In  

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other  words,  mature  customers  have  a  more  productivity-­‐oriented  tendency  in  contrast  

to   less  mature   customers,  which  have  a  more  pleasure-­‐oriented   value   tendency   (Kim  

and  Hwang,  2012).  Moreover,  research  on  the  use  of  mobile  information  systems  in  the  

insurance   industry   found   higher   educated   insurance   agents   to   perceive   mobile  

information  systems  more  valuable  than  lower  educated  customers  (Lee  et  al,  2005).  

Psychographics  

Several  studies  distinct  between  functional  value  (utilitarian)  and  social  and  emotional  

value   (Day   and   Crask,   2000;   Pura,   2005;   Boksberger   and   Melsen,   2009).   Social   and  

emotional  value  are  concerned  with  psychographics  (f.e.  social  class  and  lifestyle).  First,  

social  value  is  defined  as  the  perceived  utility  of  using  a  product  or  service,  through  the  

association   of   that   product   or   service   with   specific   demographic,   socioeconomic   and  

cultural-­‐ethnic   groups.   In   this   perspective,   research   found   that   mobile   phones   are  

linked   to   Maslow’s   hierarchy   of   needs,   creating   a   sense   of   belonging,   especially  

amongst   the   younger   generations   which   see   ‘being   mobile’   in   sense   of   ‘being’   cool  

(Kolsaker  and  Drakatos,  2009).  Second,  emotional  value  is  concerned  with  the  impact  of  

using  a  product  or   service  on   the   consumer’s  emotional   state.  Kolsaker  and  Drakatos  

(2009)  revealed  that  users  of  mobile  devices  are  emotionally  attached  to  their  devices.  

This,  since  their  mobile  devices  enable  an  always  and  everywhere  online  mode,  making  

it   possible   to   keep   in   touch   with   family,   friends   and   colleagues   regardless   of   their  

proximity.  Next  to  that,  emotional  attachment  is  developed  by  using  the  mobile  devices  

as   a   personal   management   device   for   both   personal   and   work   life.   In   other   words,  

consumers  derive  emotional  value  from  using  their  mobile  devices,  as   it  as   in   integral  

part  of  their   lifestyle.  Unfortunately,  psychographic  research  has  been  criticised  for   its  

problems   associated  with  measurement   and   validity   and   its   practical   limitations   as   a  

result   of   lacking   psychographic   segmentation   opportunities   available   for   marketers  

(Gilbert  et  al,  1995).  

Behavior  

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Woodruff  (1997)  found  differences  in  value  perceptions  between  existing  and  potential  

customers   and   found   usage   experience   to   be   influencing   the   customer’s   value  

perceptions.  Additionally,  Mittal  and  Katrichis  (2000)  argue  that  the  service  or  product  

attributes   important   to   existing   customers   are   not   necessarily   the   same   as   for   non-­‐

customers.   In   line   with   these   findings,   Zeithaml   (1988)   states   that   a   person   might  

evaluate  the  same  product  differently  on  different  occasions.  Thus,  the  attributes  which  

make   the   customer   purchase   are   not   similar   to   the   attributes   perceived   important  

during  the  usage  of  a  product  or  service,  or  even  after  usage  of  the  product  or  service.  A  

customer’s   actual   usage   experience   with   a   product   or   service   is   considered   to   be  

influencing  these  perceptions,  resulting  in  different  value  perceptions  between  existing  

customers  and  potential  customers  (Zhao  and  Dholakia,  2009).  Kano  (2001)  states  that  

customer’s   perception   of   service   attributes   vary   over   time,   depending   on   the  

customer’s  position   in  the  product   lifecycle.  His  study  found  customer’s  perception  of  

remote   TV   controls   to   change  over   time.   In   1983   a   remote   control  was   considered   a  

nice  to  have  attribute,  while  in  1998  it  has  become  a  must-­‐have  attribute,  resulting  in  

dissatisfaction  when  absent.  Based  on  these  findings,  Kano  (2001)   identified  a  specific  

pattern  of  change  over  time:  indifferent  attribute  !  attractive  attribute  !  must-­‐have  

attribute  (Zhao  and  Dholakia,  2009).  In  other  words,  service  attributes  are  dynamic  and  

will   change   over   time   from   being   unimportant   to   customer   satisfaction   to   ultimately  

become   a   must   have   requirement   in   order   to   satisfy   customers.   In   other   words,  

customers  who  do  not  have  usage  experience  with  a  certain  service  value  the  service  as  

unimportant.  But,  customer’s  which  frequently  have  used  the  service  value  it  as  a  must-­‐

have   requirement   (Witell   and  Fundin,  2005).  Extending  on  Kano’s   findings,  Witell   and  

Fundin  (2005)  found  the  same  pattern  to  be  true  for  online  ordering  of  cinema  tickets.  

Although,  in  this  context,  the  customer’s  perception  of  the  service  transforms  from  nice  

to   have   to   must   have   after   only   five   times   of   usage.   In   other   words,   customers’  

adoption  speed  of  services  highly  influences  their  value  perceptions  of  services.  Based  

on   these   studies,   we   conclude   that   it   is   important   for   companies   to   understand   the  

needs   and   expectations   of   their   different   customer   segments   (existing   and   potential  

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customers),   with   different   levels   of   usage   experience,   at   different   moments   in   the  

product   lifecycle,   in   order   to   provide   the   right   value   to   the   right   customer   segment.  

Additionally,  companies  must  be  aware  of  impact  of  adoption  speed  on  customer  value  

perceptions   of   services,   in   order   to   provide   value   to   the   customer   at   the   right   time.  

Then  only,  a  company  will  be  able  to  deliver  sustainable  added  value  to   its  customers  

and  enhance  customer  satisfaction  and  loyalty  levels  (Ravald  and  Gronroos;  1996).  

3.1.5  Measuring  perceived  value    

Different  models  are  developed  which  can  be  applied  to  assess  the  perceived  value  of  

products  and  services.  Most  models  measure  perceived  value  at   the  overall   level  of  a  

value   proposition   (Zeithaml,   1988;   Cronin,   2000;   Parasuraman   and   Grewal,   2000;  

Petrick,  2002).  Zeithaml  (1988)  and  Cronin  Jr.  et  al   (2000)  measure  perceived  value  as  

perceived  quality  minus  perceived  monetary  and  non-­‐monetary  sacrifices.   In  addition,  

Parasuraman  and  Grewal  (2000)  propose  a  distinction  of  perceived  quality  in  two  sub-­‐

drivers  of  quality;  product  quality  and   service  quality.   They   state:   ‘In   instances  where  

the  core  of  what  the  seller  offers  to  the  buyer  is  a  service,  there  is  no  tangible  product  

and,  as  such,  product  quality  and  service  quality  overlap.’  Also,  their  distinction  enables  

the   inclusion   of   value   added   services   (f.e.   after   sales   support)   when   determining  

perceived   value.   Sweeney   and   Soutar   (2001)   developed   the   PERVAL   model,   which  

measures  customer’s  perceived  value  of  a  product  at  brand  level.  Their  model  suggests  

perceived  value  is  driven  by  four  sub-­‐dimensions  of  value;  emotional  value,  social  value,  

functional  value  in  terms  of  value  for  money  and  functional  value  in  terms  of  perceived  

versus  expected  performance.  Petrick’s  SERV-­‐PERVAL  (2002)  measures  perceived  value  

as  the  sum  of  the  emotional  outcome  of  using  a  service,  the  quality  experienced  during  

usage   of   the   service,   the   reputation   of   the   service   or   service   provider   and   the  

(monetary)  sacrifices  involved  with  using  the  service.    

For   measuring   perceived   value   at   the   attribute   level,   the   Kano   model   (Matzler   and  

Hinterhuber,  1998)  can  be  applied.  Kano’s  theory  of  attractive  quality  helps  companies  

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in   analyzing   the   role   of   different   product   or   service   attributes   in   relation   to   the  

customer’s  perceived  value  and  satisfaction  regarding  the  product  or  service.  Although  

the  model  was  developed  by  the  Japanese  professor  Kano  back  in  1984,  over  20  years  

ago,   it   still   is   relevant  and  widely  used.   From  1998   to  2012,   the  number  of   academic  

articles   covering  Kano’s  model   actually   increased   (Luor   et   al,   2012).   It   has   been  used  

extensively   in   quality   management,   product   and   service   development,   strategic  

thinking,   employee  management,   business   planning   and   service  management   (Witell  

and   Lofgren,   2007).   In   addition,   it   has   successfully   been   applied   to   assess   the  

classification   of   website   attributes   (Zhang   and   Von   Dran,   2002),   web   community  

attributes   (Kuo,   2004)   and   e-­‐learning   services’   attributes   (Chen   and   Kuo,   2011).  

According  to  Matzler  and  Hinterhuber  (1998),  the  strength  of  the  Kano  methodology,  in  

relation  to  other  methods,  is  that  it  can  provide  guidance  in  trade-­‐off  situations  and  it  

can  point  out  opportunities  for  service  differentiation.  Moreover,  Kano’s  model  is  able  

to   capture   the   dynamic   nature   of   customer   perceptions   and   expectations   regarding  

products   and   services.   Thus,   Kano’s   model   is   able   to   identify   changes   in   customer’s  

perception  and  expectations  over  time,  based  on  variables  like  usage  experience  and  a  

user’s  status  in  the  product  lifecycle  (Zhang  and  Von  Dran,  2002).  The  model  is  based  on  

Herzberg’s   Motivator-­‐Hygiene   Theory   in   behavioral   science,   which   states   that   the  

factors  causing  satisfaction  are  different  from  the  factors  causing  dissatisfaction  (Witell  

and   Fundin,   2004).  As   figure  3   shows,   Kano  distinguishes   five   categories  of   product   /  

service   attributes   which   influence   customer   satisfaction,   which   may   differ   between  

customer  segments  and  differ  over  time,  due  to  the  dynamics  of  perceived  value;    

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Figure  3:  The  Kano  model  

 

1. Must-­‐be   attributes;   an   attribute   which   absence   will   result   in   customer  

dissatisfaction,   but   whose   presence   does   not   significantly   contribute   to  

customer  satisfaction.  

 

2. Attractive  attributes;  an  attribute  that  gives  satisfaction  when  present,  but  that  

produce  no  dissatisfaction  when  absent.  

 

 

3. One-­‐dimensional  attributes;  an  attribute  that  is  positively  and  linearly  related  to  

customer  satisfaction.  

 

4. Indifferent  attributes  an  attribute  which  presence  or  absence  does  not  cause  any  

satisfaction  or  dissatisfaction  to  customers.  

 

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5. Reverse  attributes;  an  attribute  which  presence  causes  customer  dissatisfaction,  

and  whose  absence  results  in  customer  satisfaction.  

Must-­‐be  attributes  

Must-­‐be  attributes  are  the  basic  requirements  for  a  product  and  very  important  in  the  

customer’s   evaluation   of   alternatives.   If   these   requirements   are   not   fulfilled,   the  

customer   will   not   purchase   and/or   use   the   product   at   all.     Or,   when   the   customer  

acquires  and/or  uses  the  product,  he  or  she  will  become  extremely  dissatisfied.  On  the  

other  hand,   the   customer   takes   ‘must-­‐be’   attributes   for   granted  and  do  not  explicitly  

demand   them,   therefore   fulfilling   of   these   requirements   will   not   increase   customer  

satisfaction  (Matzler  and  Hinterhuber,  1998;  Witell  and  Fundin,  2005).  An  example  of  a  

must-­‐be  attribute   is   the  network  coverage  of  a  mobile  telephony  and   internet  service  

provider.   A   customer   takes   network   coverage   for   granted   and   expects   to   be   able   to  

have  connection  everywhere,  anytime.  Customers  do  not  explicitly  demand  this.  When  

the  network  coverage  is  good,  this  does  not  result  in  increased  satisfaction.  But,  when  

the  coverage  is  bad,  this  will  result  in  dissatisfaction.  

Attractive  attributes  

Attractive  attributes  are  the  product  requirements  which  have  the  greatest   impact  on  

customer  satisfaction  (Matzler  and  Hinterhuber,  1998;  Witell  and  Fundin,  2005).  These  

attributes  are  not  explicitly  demanded  or  expected  by  the  customer,  fulfill  unconscious  

customer  needs  and  can  be  regarded  as  surprise  and  delight  attributes.  Fulfillment  of  

attractive   requirements   positively   influences   customer   satisfaction.   On   the   contrary,  

when  an  attractive  attribute  is  missing  this  will  not  result   in  dissatisfaction.  This,  since  

the   customer   did   not   expect   or   demand   the   requirement.   By   delivering   attractive  

attributes,   companies   can   increase   the  perceived   value  of   their   offering   and   increase  

customer   satisfaction   (Matzler   and   Hinterhuber,   1998;   Witell   and   Fundin,   2005).  

Attractive   attributes   can   become   must-­‐have   attributes   over   time   (Matzler   and  

Hinterhuber,  1998).   For  example,   an  attractive  attribute   could  be   the  offering  of   free  

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wireless   internet  on  airports.  When   these   facilities  were  not  offered,   customers  were  

not   expected   to   be   dissatisfied.   This,   since   these   facilities   were   not   fulfilling   the  

travelers  primary  need;  travelling.  But,  since  free  wireless  internet  has  become  globally  

available  at  almost  every  airport,  customers  are  probably  starting  to  expect  this  service  

to  be  delivered.  As  a  result,  free  wireless  internet  on  airports  is  expected  to  shift  from  

an   attractive   requirement   into   a   must-­‐have   requirement.   Other   attributes   such   as  

‘airbags  in  automobiles  have  experienced  similar  shifts  (Zhao  and  Dholakia,  2009).  

‘One-­‐dimensional’  attributes  

One-­‐dimensional   attributes   are   often   explicitly   demanded   by   the   customer.   These  

attributes   have   a   direct   linear   relationship   with   customer   satisfaction.   When   one-­‐

dimensional  requirements  are  fulfilled,  this  positively  influences  customer  satisfaction.  

But,   when   unfulfilled,   customer   satisfaction   is   negatively   influenced.   In   case   of   a  

negative  relationship  between  an  attribute  and  satisfaction,  the  attribute  is  regarded  as  

reverse   attribute.   (Matzler   and   Hinterhuber,   1998;   Witell   and   Fundin,   2005).   An  

example  of  a  one-­‐dimensional  attribute  is  the  size  of  the  mobile  data  bundle  offered  by  

a  mobile   internet  provider.  The  bigger   the  data  bundle,   the  higher   the   satisfaction  of  

the  customer  with  the  service  offered.  An  example  of  a  reverse  attribute  is  the  cost  of  a  

mobile   telephony   and   internet   subscription.   The   higher   the   monthly   costs   of   the  

subscription,  the  higher  the  dissatisfaction  of  the  customer  with  the  service  offered.  

‘Indifferent’  attributes  

Indifferent  attributes  are  attributes  which  do  not  influence  customer  satisfaction  at  all.  

These   attributes   can   become   attractive   attributes   over   time.   Therefore,   companies  

should  always  take  the  development  of   indifferent  attributes   into  consideration,  since  

these  can  provide  strategic  means  for  customer  acquisition  and  customer  retention  in  

the  future  (Yang,  2005).  

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Yang  (2005)  states  that  ‘for  any  quality  attribute,  its  influence  on  customer  satisfaction  

is  closely  related  to  the  degree  of  importance  attached  to  it  by  customers.  For  example,  

in   a   car,   an   automatic   gearbox   and   a   luggage   carrier   are   both   attractive   quality  

requirements.   However,   most   customers   consider   an   automatic   gearbox   to   be  more  

important   than  a   luggage   carrier.   Therefore,   adding   an   automatic   gearbox  will   create  

greater  customer  value  than  adding  a  luggage  carrier’  (Yang,  2005).  In  other  words,  it  is  

important  to  not  only  measure  the  Kano  category  of  an  attribute,  but  also   its   relative  

importance  compared  to  other  attributes.  As  figure  4  shows,  Yang’s  refined  Kano  model  

takes   importance   into   account   and   splits   attractive   attributes   into   highly   and   less  

attractive,  one-­‐dimensional  attributes  into  high  value-­‐added  and  low-­‐value  added,  must  

be   attributes   into   critical   and   necessary   and   indifferent   attributes   into   potential   and  

care  free,  based  on  customer’s  self-­‐stated  importance.  

 

Figure  4:  The  refined  Kano  model,  including  importance  (Yang,  2005)  

 

3.1.7  Conclusions  on  perceived  value    

Based   on   this   literature   study   on   perceived   value   we   find   Zeithaml’s   customer  

perspective   (1988)   on   value   to   best   fit   the   research:   ‘Value   is   the   customer’s   overall  

assessment   of   the   utility   of   a   product   based   on   perceptions   of  what   is   received   and  

what   is  given.’  This  assessment  of  value   is  based  on   two   factors;  utilitarian  value  and  

hedonistic  value  (Kleijnen  et  al,  2007).  Utilitarian  value   is  concerned  with  the  goal  the  

customer  wants  to  accomplish  when  using  a  service  or  product  and  the  convenience  in  

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achieving   this   goal   through   the   service   or   product.   Hedonistic   value   concerning  

emotional   involvement  when  using  a  service  or  product.  As   figure  2   shows,  utilitarian  

value   and   emotional   value   can   be   split   into   sub-­‐dimensions,   which   enable   us   to  

measure  perceived  value  on  the  attribute  level  of  a  service.  The  overall  perceived  value  

of  a  customer   is   found  to  be  dynamic  and   is   influenced  by  demographic  variables   like  

age  and  education,  psychographic  variables  like  social  class  and  lifestyle  and  behavioral  

variables  like  usage  experience  user  status  (Zeithaml,  1988;  Webster,  1989;  Ravald  and  

Gronroos,  1996;  Mittal  and  Katrichis,  2000;  Kano,  2001;  Witell  and  Fundin,  2005;  Zhao  

and   Dholakia,   2009;   Kim   and   Hwang,   2012).   Therefore,   Kano’s   methodology   for  

measuring   customer   value  will   used   as   analysis   tool;   it   helps   us   determine   if   specific  

service   attributes   are   must-­‐have,   attractive   or   irrelevant   from   a   customer’s   point   of  

view  and  it  captures  the  dynamic  nature  of  perceived  value  (Matzler  and  Hinterhuber,  

1998;  Zhang  and  Von  Dran,  2002).  This,  in  order  to  find  answer’s  to  our  main  research  

questions:    

• What   is   the   value   of   a   mobile   service   app   within   the   overall   value   proposition  

offered   to   the   customer,   and   how   does   the   value   differ   between   customer  

segments?  

• What   are   the   key   attributes   to   the   app's   perceived   value,   and   how   do   these  

attributes  differ  between  customer  segments?  

3.2  Definitions  used  for  this  study  

3.2.1  Perceived  value    

As  the  aim  of  this  study   is   to  determine  the  perceived  value  of  an  mobile  service  app  

and  its  attributes  from  a  customer’s  perspective,  the  value  definition  of  Zeithaml  (1988)  

will  be  used  for  the  rest  of  this  research:  ‘Value  is  the  customer’s  overall  assessment  of  

the  utility  of  a  product  based  on  perceptions  of  what  is  received  and  what  is  given.’  

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3.2.2  Value  proposition    

A   value   proposition   is   the   complete   product   or   service   a   company   offers   to   its  

customer.  It  consists  of  a  core  product  or  service  and  is  often  extended  with  additional  

services,  creating  the  augmented  product  (Riel  et  al,  2004).  The  core  product  represents  

the  customer’s  minimal  purchase  conditions  (Witell  and  Fundin,  2005).  An  example  of  a  

core   service   is  a  banking  offering  customers   the  opportunity   to   save  and   lend  money  

and  to  conduct  financial  transactions.  The  augmented  product  exceeds  the  customer’s  

basic   needs   or   expectations   (Witell   and   Fundin,   2005).   A   bank’s   augmented   product  

consists  of  value  adding  services   like  online  payment  portals  and  mobile  payment  (m-­‐

payment)  portals,  services  enhancing  the  customer’s  banking  experience  and  reducing  

the   bank’s   costs.   The   core   and   augmented   product   together   are   considered   as   the  

bank’s   value  proposition.   For   this   research,  we  will   focus  on   the  perceived  value  of  a  

mobile  service  app  as  part  of  the  total  value  proposition  offered.  

3.2.3  Mobile  Service  App    

A  mobile  app  is  defined  as  a  software  application  on  a  smartphone  or  tablet,  enabling  

anywhere,   anytime   interaction   between   a   company   and   its   customers.   It   offers  

customers  a  mobile  gateway  to  online  services  (Xu  et  al,  2011).  In  light  of  this  study,  the  

app   investigated  can  be  categorized  as  a   service-­‐oriented  app  and  must  be   seen  as  a  

peripheral  service,  part  of   the  augmented  product,  aimed  at  adding  value  to  the  core  

offering  of  the  company  to  the  customer.  This,  contrary  to  stand-­‐alone  apps  which  are  

the  core  product  by  themselves  (f.e.  instant  messaging  apps,  game  apps).    The  research  

will   focus  on   the  perceived  value  of   the  mobile   service  app  as  part  of   the   total   value  

proposition   offered.   In   addition,   it   will   analyze   the   perceived   value   of   the   different  

attributes  of  a  mobile  service  app.  

3.3  Hypotheses  

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Zeithaml  (1988)  states  that  ‘perceived  value  is  the  customer’s  overall  assessment  of  the  

utility  of  a  product  based  on  perceptions  of  what  is  received  and  what  is  given’  and  that  

it   varies   amongst   customers   as   a   result   of   the   individual   and   subjective   nature   of  

perceived   value.   In   addition,   perceived   value   is   found   to   be   transforming   over   time  

(Kano,  2001;  Witell   and  Fundin,  2005).  Based  on   these  definitions  of  perceived  value,  

we  will  adopt  a  segmentation  approach  to  determine  the  perceived  value  of  a  mobile  

service  app  and  its  attributes  within  different  customer  segments.  Segmentation  will  be  

based  on  demographic  and  behavioral  characteristics.  The  effect  of   the  demographics  

age   and   education   will   be   analyzed.   In   addition,   the   effect   of   the   behavioural  

characteristics   user   status   and   usage   experience  will   be   investigated,   in   line  with   the  

concept  of  perceived  value  transforming  over  time.    

Because   of   the   theoretical   and   practical   problems   associated   with   psychographic  

segmentation   (Gilbert  et  al,  1995),  we  will  not   include  psychographic  variables   in   this  

study.  

3.3.1  Demographics    

Based   on   previous   studies   on   perceived   value   and   service   quality   (Zeithaml,   1988;  

Webster,   1989;   Ravald   and   Gronroos,   1996;   Lee   et   al,   2005;   Kim   and   Hwang,   2012),  

different   segments   of   users   are   expected   to   have   different   value   perceptions   of   a  

mobile   service  app.  Age  and  education  are  expected   to  be  of   significant   influence  on  

customers’  perceived  value  of  the  app.  Therefore,  we  hypothesize;  

H1a:  Customers  classify  the  mobile  service  app  into  different  Kano  categories  

H1b:   The   mobile   service   app’s   Kano   classification   differs   between   customer  

segments  based  on  age  

H1c:   The   mobile   service   app’s   Kano   classification   differs   between   customer  

segments  based  on  education  

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In  addition,  the  mobile  service  app  consists  of  different  attributes  which  can  add  value  

for   the   customer.   These   elements   are;   usefulness   of   the   service,   ease   of   use   of   the  

service,  ease  of  accessing  the  service,  reliability  of  the  service,  supporting  services  and  

emotional   involvement  of   the  customer  when  using  the  service   (see   literature  review,  

figure  2).  Based  on  the  expectation  of  different  segments  of  users  having  different  value  

perceptions,  we  expect  these  attributes  within  the  mobile  service  app  to  be  perceived  

differently  by  different  customer  segments;  

H2a:   Customers   classify   the  mobile   service   app’s   attributes   into  different   Kano  

categories  

H2b:   The   mobile   service   app   attributes’   Kano   classification   differs   between  

customer  segments  based  on  age  

H2c:   The   mobile   service   app   attributes’   Kano   classification   differs   between  

customer  segments  based  on  education  

3.3.2  Behavior:  Usage  experience  and  user  status    

Previous   studies   (Zeithaml,   1988;   Kano,   2001;   Witell   and   Fundin,   2005;   Zhao   and  

Dholakia,   2009)   found   differences   in   a   customer’s   perceived   value   of   a   service   or  

technology  based  his  or  her   level  of  usage  experience  with   the  service  of   technology.  

Therefore,   we   expect   smartphone   usage   to   directly   influence   the   app’s   Kano  

classification  category.  We  hypothesize;  

 

H3a:   Smartphone  usage  experience  directly   influences   the  mobile   service  app’s  

Kano  classification.  

H3b:  Frequency  of  app  usage   (in  general)  directly   influences   the  mobile  service  

app’s  Kano  classification  

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H3c:  The  number  of  apps  in  use  directly  influences  the  mobile  service  app’s  Kano  

classification.  

In   addition,   based   on   previous   studies   on   differences   in   perceived   value   between  

existing  users   and  non-­‐users  of   services   (Woodruff,   1997;  Mittal   and  Katrichis,   2000),  

we  expect  that  the  perceived  value  of  a  mobile  service  app  is  more  valuable  to  existing  

app  users  than  to  non  app-­‐users.  Therefore,  we  hypothesize:  

 

H3d:  Existing  app  users  classify  a  mobile  service  app  into  a  different  Kano  category  

compared  to  non  app-­‐users    

 

 

   

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4.  METHODOLOGY  

This   chapter   covers   the   operationalization   of   the   research.   It   explains   the   research  

design,  sample  strategy  and  sample  size  and  the  data  collection  method.  Kano’s  model  

for  measuring  perceived  value   is  used   to  operationalize   the   research  on   the  perceived  

value   of   a  mobile   service   app  and   the   operationalization   process   is   described.   Finally,  

the   development   and   execution   of   the   questionnaire   used   to   collect   the   data   is  

described.  

4.1  Objectives    

This  research  aims  to  determine  the  perceived  value  of  a  mobile  service  app  within  the  

overall  value  proposition  offered  to  the  customer.  Second,  it  aims  to  determine  the  key  

attributes   influencing  the  app’s  perceived  value.   In  our  research,  we  suggest  a  mobile  

service   app   to   be   part   of   the   augmented   product,   aimed   at   adding   value   to   a   core  

product   or   service   in   order   to   distinguish   the   product   or   service   from   competition.  

Kano’s  model  of  customer  satisfaction  (Matzler  and  Hinterhuber,  1998;  Yang,  2005)  will  

be  used  to  find  answers  to  the  research  questions;  

 

• What   is   the   value   of   a   mobile   service   app   within   the   overall   value   proposition  

offered   to   the   customer,   and   how   does   the   value   differ   between   customer  

segments?  

• What   are   the   key   attributes   to   the   app's   perceived   value,   and   how   do   these  

attributes  differ  between  customer  segments?  

 

Kano’s  methodology  makes  it  possible  to  classify  service  attributes  based  on  customer  

perceptions.   Using   this   model   will   enable   us   to   determine   the   perceived   value   of   a  

mobile  service  app  within  the  overall  value  proposition  offered.  This,  in  order  to  find  if  a  

mobile   app   is   really   adding   value   for   the   customer   and   if   the   app’s   perceived   value  

varies  between  customer  segments.  Second,   it  enables  us  to  determine  the  perceived  

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value   of   the   different   attributes   of   a   mobile   service   app,   for   different   customer  

segments.  This,   in  order  to  find  the  app’s  attributes  which  are  of  key  influence  on  the  

app’s  value  for  its  users.  

4.2  Research  design  

We   tend   to   execute   the   research   in   such   a   way   that   conclusions   could   be   generally  

applied,  to  different  kinds  of  businesses  and  situations.  Therefore,  this  study  adopts  a  

deductive   approach,   based   on   a   survey,  with   a   descriptive   and   explanatory   aim.   The  

questionnaire  approach  enables  us   to  generalizing  outcomes  and  to   find  relationships  

between  variables  (Saunders  et  al,  2009),  which  fits  with  the  research  questions  and  the  

wish   for   the  outcomes  to  be  generally  applicable.  This,  contrary   to   inductive  research  

methods  like  focus  groups  and  interviews,  which  aim  to  build  new  theories  and  which  

are   less   concerned   with   a   need   for   generally   applying   theory   to   practical   situations  

(Saunders  et  al,  2009).    

We  develop  and  test  hypotheses  based  on  existing  theories  and  aim  to  extend  existing  

theories  on  perceived  value  with  specific  findings  on  perceived  value  regarding  mobile  

apps.  Through  the  hypotheses,  different  perspectives  of  customer’  perceived  value  of  a  

mobile  app  are  examined  and  described  and  relations  between  variables  are  analyzed  

in  order  to  explain  these  different  perspectives.  

First,   literature   review   has   been   conducted   to   establish   a   good   overview   on   existing  

theories   of   perceived   value   and   to   determine   the   attributes   of   a  mobile   service   app  

which  customers’  perceive  valuable.  Second,  the  measurement  method  for  measuring  

perceived   value   was   determined   and   hypotheses   have   been   developed,   based   on  

existing   value   theories.   Third,   in   order   to   test   these   hypotheses,   a   questionnaire   has  

been   set-­‐up.   Development   and   execution   of   this   questionnaire   are   explained   in   the  

following  paragraphs.  

 

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4.3  Sample  strategy  and  sample  size  

To  determine  the  perceived  value  of  a  mobile  service  app  and  the  value  of  the  mobile  

app’s   attributes,   we   will   sample   amongst   customers   of   a   Dutch   mobile   network  

provider  offering  mobile  telephony  and  internet  network  services.  The  company  offers  

its  mobile  customers  a  mobile  service  app  for  smartphones,  which  provides  customers  

information   on   monthly   bills   and   actual   usage   of   their   bundle   (call   minutes,   text  

messages,   data  bundle),   and  offers   the  possibility   to   instantly   upgrade  or   downgrade  

the  subscription  and  to  purchase  value  added  services.  In  that  sense,  the  mobile  service  

app  should  be  considered  part  of  the  augmented  product,  aimed  at  adding  value  to  the  

core   product;   a   mobile   telephony   and   internet   network   service.   This   fits   with   our  

research   context.   We   have   contacted   a   random   set   of   customers   the   company’s  

subscriber  base  by  email   and   through  an  online  questionnaire  we  asked   them   if   they  

have  usage  experience  with  smartphones  and  with  mobile  apps  in  general.  In  addition,  

we  asked  if  they  have  usage  experience  with  the  company’s  mobile  My  service  app.      

The   company’s   customer   base   includes   more   than   1   million   subscribers.   For   a   95%  

confidence   level   of   the   data   collected   and   5%  margin   of   error,  we   need   at   least   384  

complete   responses   (Saunders   et   al,   2009).   This,   to   ensure   that   the   characteristics   of  

the   sample  data   collected  will   represent   the  characteristics  of   the   total  population.  A  

simple   random   sampling   approach   (probability   sampling)   has   been   adopted   to   select  

the  sample.  

4.4  Data  collection  

4.4.1  Measuring  the  dynamics  of  perceived  value:  Kano’s  measurement  model    

Kano’s  measurement  model   for  measuring   product   attribute   classifications   is   used   to  

collect   and   analyze   the   data.   The   model   suggests   a   specific   method   to   collect   data  

which  involves  a  functional-­‐dysfunctional  form  of  asking  the  customer’s  perceived  value  

of   the   different   attributes   of   a   product   or   service   (Sauerwein   et   al,   1996).   This,  

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reflecting  Herzberg’s  Motivator-­‐Hygiene  Theory,  which   states   that   the   factors   causing  

satisfaction   are   different   from   the   factors   causing   dissatisfaction   (Witell   and   Fundin,  

2004).   The   functional   question   analyzes   the   customer’s   perception   if   the   product   or  

service  offers  a  specific  attribute.  For  example,  it  asks;  ‘How  do  you  feel  if  attribute  X  is  

present   in  a  mobile   service  app?’  The  dysfunctional  question  analyzes   the  customer’s  

perception  if  the  product  or  service  lacks  a  specific  attribute.  For  example,  it  asks;  ‘How  

do   you   feel   if   attribute   X   is   not   present   in   a  mobile   service   app?’   As   figure   5   shows,  

respondents  can  give  five  different  answers  to  the  functional/dysfunctional  questions:  

1.  I  like  it,  2.  I  require  it  (must-­‐be),  3.  neutral,  4.  I  don’t  mind  (live  with),  5.  I  don’t  like  it  

(dislike).  Kano’s  attribute  classification  table  (Matzler  and  Hinterhuber,  1998)  in  figure  5  

combines   the   answers   to   the   functional   and   dysfunctional   question   and   classifies   an  

attribute   to   one   of   the   Kano   attribute   categories;   must   have,   attractive,   one-­‐

dimensional,  reverse,  indifferent  or  questionable  (see  literature  review  for  explanation).  

A   questionable   classification   shows   us   that   the   question   concerning   an   attribute   has  

been   phrased   incorrect   or   has   been  misunderstood   by   the   respondent   (Matzler   and  

Hinterhuber,  1998).  

 

Figure  5:  Kano’s  attribute  classification  table  

Other  methodologies   for  classification  of  product  and  service  attributes  are  the  direct  

classification  method  and  Kano’s  3-­‐level  questionnaire  (Witell  and  Lofgren,  2007).  First,  

the  direct  classification  method  directly  asks  customers  to  classify  attributes  into  Kano’s  

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various  categories  themselves.  Main  advantage  of  this  method  is  that  fewer  questions  

need   to   be   asked,   which   shortens   the   questionnaire   length   and   stimulates   response  

(Mikulic   and   Prebežac,   2011).     But,   according   to   Mikulic   and   Prebežac   (2011)   this  

method  is  only  preferred  in  situations  where  the  respondents’  understanding  of  Kano’s  

different  categories  is  guaranteed.  In  addition,  the  direct  classification  method  is  found  

to  overestimate  the  role  of  must  be  attributes  and  underestimate  the  role  of  attractive  

attributes  (Witell  and  Lofgren,  2007).  Second,  Kano’s  3-­‐level  questionnaire  is  similar  to  

Kano’s   5-­‐level   questionnaire,   but  only  measures  on  a  3-­‐point   scale   (satisfied,   neutral,  

dissatisfied).   This   increases   the   ease   of   completing   the   questionnaire   for   the  

respondent,  stimulating  response.  But,  like  the  direct  classification  method,  the  Kano  3-­‐

level  questionnaire   is  also   is  found  to  overestimate  the  role  of  must  be  attributes  and  

underestimate   the   role   of   attractive   attributes   (Witell   and   Lofgren,   2007).   Since   our  

sample  is  not  expected  to  be  known  with  the  Kano  methodology,  we  chose  to  apply  the  

most   commonly   used   Kano   5-­‐level   classification   method,   asking   both   functional   and  

dysfunctional   questions,   accepting   that   the   extra   questions   result   in   a   lengthier  

questionnaire.  

4.4.2  Questionnaire    

75.000  mobile  subscribers  have  been  contacted  by  email  and  asked  if  they  would  like  to  

participate  in  a  questionnaire  on  smartphone  and  app  usage.  An  incentive  was  used  to  

stimulate  responses.  Data  has  been  collected  through  an  online  questionnaire  based  on  

SurveyMonkey.com’s   online   questionnaire   tool.   In   total,   1.016   customers   responded  

and  shared  their  smartphone  and  apps  experience  with  us.    

The   questionnaire   was   constructed   according   to   the   Kano   model   (Sauerwein   et   al,  

1996).  First,  in  order  to  determine  the  overall  proposition’s  attributes  to  be  investigated  

through   the   questionnaire,   we   conducted   exploratory   desk   research   on   the   value  

proposition  attributes  of  a  mobile  telephony  and  internet  subscription.  These  attributes  

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have  been  based  on  research  within  the  company’s  mobile  customers  base.  See  figure  6  

for  an  overview  of  these  attributes.    

 

 

Second,   in   order   to   determine   the   value   attributes   of   the   mobile   service   app   to   be  

investigated   through   the   questionnaire,   we   conducted   exploratory   desk   research   on  

value   attributes   in   online   and   mobile   service   contexts   (see   chapter   3,   theoretical  

framework).  Based  on  the  value  attributes  found,  a  set  of  value  attributes  for  a  mobile  

service  app  has  been  constructed.  An  overview  of  this  set  is  given  in  figure  7.  

Third,  to  increase  the  respondents’  understanding  of  the  questions  asked  and  increase  

the  value  of  the  data  to  be  collected,  a  couple  of  pilot  questionnaires  were  distributed  

amongst   the   target  group.  Feedback  on   these  pilot  questionnaires  has  been  collected  

and  used  to  develop  the  final  questionnaire.      

Variable

Promotions  /  discounts

Mobile  Service  App

Internet  speed

Size  of  internet  bundle  (MB's  /  GB's)

Size  of  calling  &  texting  bundle  (minutes  &  SMS-­‐es)

Free  WiFi  Hotspots

Brand  (image  /  trustworthiness)

Price  /  monthly  subscription  costs

Network  coverage

Service  quality  (website,  helpdesk,  store)

Figure  6:  Attributes  of  a  mobile  telephony  and  internet  subscription  

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Figure  7:  Value  attributes  of  a  service  mobile  app    

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5.  ANALYSIS  AND  RESULTS  

In  this  chapter,  we  describe  the  data  analysis  process,  the  characteristics  of  the  sample  

analyzed  and  the  main  results  of  our  analysis  regarding  perceived  value  and  differences  

in  perceptions  based  on  demographic  factors  age  and  education  and  behavioural  factors  

user  status  and  usage  experience.  

5.1  Analysis  of  questionnaire  data  

The  data  has  been  collected  through  SurveyMonkey.com’s  online  questionnaire  tool.  In  

Excel,  Kano  categories  have  been  determined  based  on  the  acquired  data.  Afterwards,  

the   enriched   data   was   exported   to   SPSS   20.0   for   analysis.   Where   applicable,   a   0,05  

criterion   of   statistical   significance   has   been   used   to   determine   if   hypotheses   were  

significantly  supported  or  not.  

 

5.2  Characteristics  of  the  sample  

Figure  8  gives  an  overview  of  the  characteristics  of  the  study’s  respondents.  The  sample  

consists  of  63%  male  and  37%  female  respondents.  8%  of  the  respondents  was  between  

15  and  24  years  of  age,  15%  between  25  and  34  years  of  age,  19%  between  35  and  44  

years  of  age,  20%  between  45  and  54  years  of  age  and  38%  was  55  years  or  older.  This  

relative  high  age  can  be  explained  by  the  relative  old  customers  of  the  population  from  

which  the  sample  was  selected;  the  company’s  subscriber  base.  The  sample’s  education  

level   shows   2%   of   the   respondents   did   not   have   any   higher   education   at   all,   17%  

finished  high  school,  34%  finished  MBO,  35%  finished  HBO  and  13%  finished  university.  

The  sample’s  general  level  of  smartphone  experience  can  be  considered  high,  with  only  

13%   of   the   sample   lacking   smartphone   experience.   5%   had   less   than   half   a   year   of  

smartphone  experience,  9%  half  a  year  to  a  year,  24%  one  to  two  years  and  50%  had  

over  2  years  of   smartphone  experience.  This   can  also  be  explained  by   the  population  

from  which  the  sample  has  been  selected;  company’s  mobile  subscriber  base.  Of  these  

smartphone  experience  respondents,  only  3%  did  not  use  mobile  apps  at  all.  The  other  

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97%  uses  apps  at  least  once  a  month  or  more  with  22%  of  the  respondents  using  apps  

over  100  times  a  month.  Amongst  the  app  users,  10%  only  uses  1  to  2  apps,  39%  uses  3  

to  5  apps,  36%  uses  6  to  10  apps  and  16%  uses  more  than  10  apps  a  month.  In  addition,  

59%  of  the  respondents  use  the  My  service  app  at  least  once  a  month,  while  the  other  

41%  does  not  use  this  mobile  service  app.  

 

Figure  8:  Sample  characteristics    

Count %Male 642 63%Female 374 37%15  years  or  younger 3 0%15  -­‐  24  years 77 8%25  -­‐  34  years 148 15%35  -­‐  44  years 190 19%45  -­‐  54  years 207 20%55  years  or  older 391 38%No  education 16 2%High  school 168 17%MBO 343 34%HBO 358 35%WO  /  University 131 13%No  experience 134 13%<  1/2  year 50 5%1/2  -­‐  1  year 90 9%1  -­‐  2  years 239 24%2  years  + 503 50%Never 28 3%<  1x  per  month 38 4%1  -­‐  10x  per  month 113 11%11  -­‐  50x  per  month 264 26%51  -­‐  100x  per  month 210 21%100x  per  month  or   226 22%N/A 137 13%1  -­‐  2  apps 82 10%3  -­‐  5  apps 331 39%6  -­‐  10  apps 301 36%10  apps  + 132 16%Never 351 41%<  1x  per  month 143 17%1  -­‐  2x  per  month 137 16%3  -­‐  5x  per  month 112 13%6  -­‐  10x  per  month 61 7%10x  per  month  + 42 5%

Gender

Age

Education

Smartphone  experience

Frequency  of  app  usage

MyKPN  usage

Number  of  apps  in  use

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5.3  Demographics  and  perceived  value  

The  first  set  of  hypotheses  concern  the  effects  of  demographics  on  the  perceived  value  

of  a  mobile  service  app  within  the  overall  value  proposition  and  the  perceived  value  of  

the  app’s  different  attributes.    

First,   we   analyze   the   perceived   value   of   the   mobile   service   app   on   the   level   of   the  

overall   value   proposition   offered.   As   figure   9   shows,   generally,   respondents   consider  

the  mobile  service  app  a  one-­‐dimensional  attribute  within  the  Kano  classification  and  a  

low-­‐value   added   attribute   within   Yang’s   classification.   Yang’s   classification   distinct  

between   high   and   lower   importance   items,   in   which   all   items   rated   above   the  

importance   mean   (7,74)   are   ranked   as   high   important   and   all   items   below   the  

importance  mean  are   ranked   less   important.  But,  as   figure  10   shows,   classification  of  

the   mobile   service   app   is   highly   dispersed   amongst   customers.   In   total,   49%   of   the  

respondents  consider  the  app  as  an  interesting  attribute,  with  13%  classifying  the  app  

as   must-­‐have   attribute,   23%   as   one-­‐dimensional   attribute   and   13%   as   attractive  

attribute.   Based   on   these   results,   hypothesis   1a   is   supported;   customers   classify   the  

mobile  service  app  into  different  Kano  categories.  

 

Figure  9:  Value  proposition  attribute  classification  

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Figure  10:  Mobile  app  attribute  classification  

 

In  order  to  answer  hypothesis  1b,  a  bivariate  correlation  analysis  has  been  conducted  in  

SPSS,  in  order  to  determine  if  Kano  classification  of  the  mobile  service  app  is  correlated  

with  a  respondent’s  age.  A  two-­‐tailed  test  is  applied,  since  we  cannot  predict  if  age  has  

a  positive  or  negative  effect  on  the  app’s  classification.  Kendall’s   tau   is  used  to   find   if  

there  is  the  correlation  between  app  classification  and  age  exists,  which  is  suggested  a  

better  estimate  of   the  correlation   in  a  population   than   the  more  popular  Spearman’s  

correlation   coefficient   (Field,   2009).   Figure   11   shows   the   dispersion   in   the   app’s  

classification   between   different   age   segments   and   the   outcome   of   the   analysis.  

Kendall’s   tau   shows   there   is   no   significant   correlation   with   0,735   significance.   Thus,  

hypothesis   1b   is   not   supported;   age   does   not   significantly   influence   the   app’s   Kano  

classification.  

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Figure  11:  Age  vs.  app  classification  

In  order  to  answer  hypothesis  1c,  a  bivariate  correlation  analysis  has  been  conducted  in  

SPSS,  in  order  to  determine  if  Kano  classification  of  the  mobile  service  app  is  correlated  

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with   a   respondent’s   level   of   education.   A   two-­‐tailed   test   is   applied,   since  we   cannot  

predict   if  education  has  a  positive  or  negative  effect  on  the  app’s  classification.  Again,  

Kendall’s   tau   is  used   to   find   if   there   is   the   correlation  between  app  classification  and  

education   exists.   Figure   12   shows   the   dispersion   in   the   app’s   classification   between  

different   education   segments   and   the   outcome   of   the   analysis.   Kendall’s   tau   shows  

there   is   a   significant   correlation   with   0,047   significance.   Thus,   hypothesis   1c   is  

supported;  education  does  significantly  influence  the  app’s  Kano  classification.  

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Figure  12:  Education  vs.  app  classification  

 

Second,   we   analyze   the   perceived   value   of   the   app’s   attributes.   As   figure   13   shows,  

generally,  respondents  consider  security  of  the  app’s  information  exchanged  as  a  must-­‐

be   attribute   based   on   Kano’s   classification   and   a   critical   attribute   based   on   Yang’s  

classification.  Yang’s  classification  distinct  between  high  and  lower  importance  items,  in  

which  all   items  rated  above  the  importance  mean  (7,38)  are  ranked  as  high  important  

and   all   items   below   the   importance   mean   are   ranked   less   important.   Availability,  

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actuality,   relevance   and   speed   are   considered   one-­‐dimensional   attributes   in   Kano’s  

classification  and  high  value-­‐added  in  Yang’s  classification.  Ease  of  use  is  considered  an  

attractive   attribute   in   Kano’s   classification   and   highly   important   according   to   Yang’s  

model.  The  other  features  of  the  app  are  less  important  when  considering  the  general  

perspective  of   the   respondents.  But,   as   figure  14   shows,   also   the   classification  of   the  

mobile  service  app’s  attributes  is  highly  dispersed  amongst  customers.  Based  on  these  

results,   hypothesis   2a   is   supported;   customers   classify   the   mobile   service   app’s  

attributes  into  different  Kano  categories.  

 

Figure  13:  App  attribute  classification  

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Figure  14:  App  attribute  classification    

In  order  to  answer  hypothesis  2b,  a  bivariate  correlation  analysis  has  been  conducted  in  

SPSS,  in  order  to  determine  if  Kano  classification  of  the  mobile  service  app’s  attributes  

is  correlated  with  a  respondent’s  age.  Again,  a  two-­‐tailed  Kendall’s   tau  test   is  used  to  

find  if  there  is  the  correlation.  Figure  15  shows  the  correlation  coefficients  for  the  app’s  

attributes  classification  and  age.  Kendall’s  tau  shows  there  is  no  significant  correlation  

between  age  and  one  or  more  of   the  app’s  attributes  classifications.  Thus,  hypothesis  

2b   is   not   supported;   age   does   not   significantly   influence   the   app   attributes’   Kano  

classification.  

 

Figure  15:  Age  vs.  app  attribute  classification  

 

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Although,   when   analyzing   importance   ratings   on   a   1-­‐10   scale   with   Spearman’s  

correlation   coefficient   for   such   parametric   scales   (Field,   2009)   shows   us   correlations  

between  age  and  importance  rating.  As  figure  16  shows,  the  importance  of  availability  

(significance   of   0,021)   and   a   user   manual   (significance   of   0,001)   are   significant  

correlated  with  age.  For  the  attribute  availability,  the  correlation   is  negative,  meaning  

the  younger  the  respondent  the  more  important  availability   is  rated.  For  the  attribute  

user  manual,   the   correlation   is   positive,  meaning   the  older   the   respondent   the  more  

important  the  user  manual  becomes.  

 

Figure  16:  Age  vs.  importance  of  availability  and  user  manual  

 

In  order  to  answer  hypothesis  2c,  a  bivariate  correlation  analysis  has  been  conducted  in  

SPSS,  in  order  to  determine  if  Kano  classification  of  the  mobile  service  app’s  attributes  

is   correlated   with   a   respondent’s   education.   Again,   a   two-­‐tailed   Kendall’s   tau   test   is  

used  to  find  if  there  is  the  correlation.  Figure  17  shows  the  correlation  coefficients  for  

the   app’s   attributes   classification   and   education.   Kendall’s   tau   shows   there   is   a  

significant   correlation   between   education   and   the   classifications   of   a   number   of   the  

app’s   attributes;   relevance   (0,000   significance),   completeness   of   features   (0,007  

significance),   actuality   (0,018   significance),   relative   benefit   (0,009   significance),  

availability   (0,003   significance),   speed   (0,001   significance)   and   security   (0,000  

significance).   Thus,   hypothesis   2c   is   supported;   education   does   significantly   influence  

the  app  attributes’  Kano  classification.  

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Figure  17:  Education  vs.  app  attribute  classification  

5.4  Behavioural  characteristics  and  perceived  value  

The  second  set  of  hypotheses  concern  the  effects  of  behavioural  characteristics  ‘usage  

experience’  and  ‘user  status’  on  the  perceived  value  of  a  mobile  service  app  within  the  

overall  value  proposition  and  the  perceived  value  of  the  app’s  different  attributes.    

First,  we  analyze  the  effects  of   the  behaviour  characteristic   ‘usage  experience’  on  the  

level  of   the  mobile   service  app’s  Kano  classification.  A   two-­‐tailed  Kendall’s   tau   test   is  

used  to  find  if  there  is  the  correlation.  Figure  18  shows  the  correlation  coefficients  for  

the  app’s  classification  and  smartphone  usage  experience.  Kendall’s  tau  shows  there  is  

a   significant   correlation,  with  0,004   significance.  The  more  experienced  a  user   is  with  

his  or  her  smartphone,  the  more  the  app  shifts  towards  Kano’s  must-­‐have  classification.  

Thus,  hypothesis  3a  is  supported;  smartphone  usage  experience  directly  influences  the  

app  attributes’  Kano  classification.  

 

Figure  18:  Smartphone  usage  experience  vs.  app  classification  

 

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Second,   we   analyze   the   effects   of   the   behaviour   characteristic   ‘usage   experience’   in  

terms   of   ‘frequency   of   app   usage’   on   the   level   of   the   mobile   service   app’s   Kano  

classification.  The  two-­‐tailed  Kendall’s  tau  test  is  used  to  find  if  there  is  the  correlation.  

Figure  19   shows  the  correlation  coefficients   for   the  app’s  classification  and  app  usage  

frequency.  Kendall’s  tau  shows  there  is  a  significant  correlation,  with  0,043  significance.  

The  more  a  customer  uses  apps  on  his  or  her  smartphone,  the  more  the  mobile  service  

app   shifts   towards   Kano’s  must-­‐have   classification.   Thus,   hypothesis   3b   is   supported;  

app  usage  frequency  directly  influences  the  app  attributes’  Kano  classification.  

 

Figure  19:  Frequency  of  app  usage  vs.  app  classification  

 

Third,  we  analyze  the  effects  of  the  behaviour  characteristic  ‘usage  experience’  in  terms  

of  ‘amount  of  apps  in  use’  on  the  level  of  the  mobile  service  app’s  Kano  classification.  

The   two-­‐tailed   Kendall’s   tau   test   is   used   to   find   if   there   is   the   correlation.   Figure   20  

shows  the  correlation  coefficients  for  the  app’s  classification  and  the  number  of  apps  in  

use.  Kendall’s   tau  shows  there   is  a  significant  correlation,  with  0,324  significance.  The  

higher  the  number  of  apps  used,  the  more  the  mobile  service  app  shifts  towards  Kano’s  

must-­‐have  classification.  Thus,  hypothesis  3c   is  not   supported;   the  number  of  apps   in  

use  does  not  influence  the  app  attributes’  Kano  classification.  

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Figure  20:  Number  of  apps  in  use  vs.  app  classification  

 

However,   when   analyzing   importance   ratings   on   a   1-­‐10   scale   with   Spearman’s  

correlation   coefficient,   figure   21   shows   a   significant   (0,000   significance)   correlation  

between  number  of  apps  used  and  importance  rating.  Thus,  the  more  apps  in  use,  the  

more  important  a  mobile  service  app  is  perceived.  

 

Figure  21:  Number  of  apps  in  use  vs.  app  importance  

 

Finally,  we  analyze  the  effects  of  the  behaviour  characteristic  ‘user  status’,  in  terms  of  

‘existing  or  non-­‐existing  My  service  app  user’,  on  the  level  of  the  mobile  service  app’s  

Kano  classification.  The  two-­‐tailed  Kendall’s  tau  test  is  used  to  find  if  there  is  the  

correlation.  Figure  22  shows  the  correlation  coefficient  for  the  app’s  classification  and  

user  status.  Kendall’s  tau  shows  there  is  a  significant  correlation,  with  0,000  

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significance.    

 

Figure  22:  User  status  vs.  app  classification  

As  figure  23  shows,  existing  users  of  the  My  service  app  consider  the  app  more  as  a  

one-­‐dimensional  attribute,  where  non-­‐users  value  it  more  as  indifferent  and  thus  less  

important.  In  addition,  figure  23  shows  that  the  more  the  My  service  app  is  used,  the  

more  the  app  shifts  towards  the  must-­‐have  Kano  category  and  thus,  the  more  

important  it  becomes.  Hypothesis  3d  is  supported;  existing  My  app  users  classify  the  

mobile  service  app  more  as  a  must-­‐have  attribute,  where  non-­‐users  consider  a  mobile  

service  app  irrelevant.  

 

Figure  23:  User  status  vs.  app  classification  

 

5.5  Main  findings  

The   research   results   reveal   that  different   customer   segments  have  different  attitudes  

towards  mobile  apps,  with  a  significant  number  of  customers  regarding  a  mobile  app  a  

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must-­‐have   element   of   the   overall   value   proposition   offered.   Education,   usage  

experience  and  user  status  are  found  to  significantly   influence  a  customer’s  perceived  

value  regarding  a  mobile  app.  On  the  other  hand,  age  was  found  to  be  not  significantly  

influencing  an  app’s  perceived  value.    

 

First,   education   is   found   to   influence   an   app’s   perceived   value;   higher   educated  

customers   regard   an   app   more   must-­‐have   compared   to   lower   educated   customers.  

Second,   usage   experience   is   found   to   influence   an   app’s   perceived   value;   the   more  

smartphone   and   app   experience   a   customer   has,   the   more   must-­‐have   an   app   is  

perceived.  Third,  user  status  is  found  to  influence  an  app’s  perceived  value;  existing  app  

users  regard  an  app  as  must-­‐have,  while  non-­‐users  see  an  app  as  irrelevant.  Fourth,  on  

the   app   level,   security   was   found   to   be   a  must-­‐have   attribute   amongst   all   customer  

segments.   Finally,   also   on   the   app’s   attributes   level   different   customer   segments   are  

found   to   have   different   needs   and   expectations.   Age   and   education   are   significantly  

influencing   needs   and   expectations   regarding   the   app’s   attributes;   younger  

respondents   perceive   availability   of   the   app   as   more   important   than   do   older  

respondents,   while   older   respondents   perceive   providence   of   a   user’s   manual   more  

important  than  do  younger  respondents.  

 

 

 

   

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6.  DISCUSSION  AND  CONCLUSIONS  

In   this  chapter,  we  summarize   the  research’s  aim  and  objectives,   the  research  process  

and  the  main  findings  of  our  study.  In  addition,  we  reflect  on  the  use  of  Kano’s  model  for  

measuring  perceived  value  and  on  the  research  project  as  a  whole.  

6.1  Main  conclusions  

This  study  contributes  to  research  on  service  quality  and  value  delivery  in  the  context  of  

online  and  mobile   services,  with  emphasis  on   services  delivered   through  mobile  apps  

(software   applications   for   smartphones   and   tablets).   It   aimed   to   increase   the  

understanding   of   value   creation   through   the   development   of   mobile   apps   from   the  

theoretical  perspective  of  perceived  value,  customer  satisfaction  and  customer   loyalty  

and   from   the   perspective   of   different   customer   segments   having   different   needs,  

preferences   and   expectations.     First,   we   reviewed   existing   theories   regarding   value-­‐

adding   strategies,   perceived   value,   customer   satisfaction   and   customer   loyalty   and  

reviewed  the  measurement  models  available  to  measure  perceived  value.  Second,  we  

formulated   the   hypotheses   which   help   us   find   the   answers   to   the   main   research  

questions  of  this  study;  

 

• What   is   the   value   of   a   mobile   service   app   within   the   overall   value   proposition  

offered   to   the   customer,   and   how   does   the   value   differ   between   customer  

segments?  

• What   are   the   key   attributes   to   the   app's   perceived   value,   and   how   do   these  

attributes  differ  between  customer  segments?  

To   answer   these   hypotheses,   we   have   developed   and   conducted   an   online  

questionnaire  amongst  users  of  a  smartphone  service  application  (app).  Analysis  of  the  

questionnaire’s  responses  helped  us  answer  the  main  research  questions.    

 

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Based   on   an   extensive   literature   review   on   perceived   value   we   found   Zeithaml’s  

customer  perspective  (1988)  on  value  to  best  fit  the  research:  ‘Value  is  the  customer’s  

overall  assessment  of  the  utility  of  a  product  based  on  perceptions  of  what  is  received  

and  what   is  given.’  The  overall  perceived  value  of  a  customer   is   found  to  be  dynamic  

and   is   influenced   by   demographic   variables   like   age   and   education,   psychographic  

variables   like   social   class   and   lifestyle   and   behavioral   variables   like   usage   experience  

user   status   (Zeithaml,   1988;   Webster,   1989;   Ravald   and   Gronroos,   1996;   Mittal   and  

Katrichis,  2000;  Kano,  2001;  Witell  and  Fundin,  2005;  Zhao  and  Dholakia,  2009;  Kim  and  

Hwang,  2012).  Therefore,  Kano’s  methodology  for  measuring  customer  value  is  used  as  

analysis  tool;  it  helped  us  determine  the  value  of  a  mobile  service  app  and  its  attributes  

from  a  customer’s  point  of  view  and  it  captures  the  dynamic  nature  of  perceived  value  

(Matzler   and   Hinterhuber,   1998;   Zhang   and   Von   Dran,   2002).   This,   in   order   to   find  

answer’s   to  our  main   research  questions.  After  developing  and  conducting   the  online  

questionnaire,   we   have   analyzed   the   results   and   looked   for   insights   on   the   value  

proposition  level  and  on  the  app’s  attributes  level.  

 

What  is  the  value  of  a  mobile  service  app  within  the  overall  value  proposition  offered  to  

the  customer,  and  how  does  the  value  differ  between  customer  segments?  

 

On  the  overall  value  proposition  level,  we  found  customers  generally  perceive  a  mobile  

service   app   as   a   one-­‐dimensional   Kano   attribute,   contributing   positively   to   customer  

satisfaction   when   present,   but   with   relative   low-­‐added   value   compared   to   other  

attributes.  However,   significant  differences  were   found  between   customers   regarding  

the  perceived  value  of  an  app  within  the  total  value  proposition.  A  significant  number  of  

customers   (13%)   perceived   the   app   as   must-­‐have   attribute,   followed   by   one-­‐

dimensional  (23%)  and  attractive  classification  (13%).  Education  was  found  to  influence  

a  customer’s  perceived  value  of  a  mobile  service  app,  with  higher  educated  customer  

segments   regarding   a   mobile   service   app   as   more   must-­‐have   compared   to   lower  

educated  customer  segments.  Additionally,  usage  experience  and  user   status   strongly  

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influence   the   customer’s   perceived   value  of   a  mobile   service   app.   The  more   years   of  

smartphone  experience  and   the  more   frequent  apps  are  used,   the  more  must-­‐have  a  

mobile  service  app  becomes  for  a  customer.  In  line  with  these  findings,  existing  users  of  

a  mobile  app  service  perceive  this  service  as  must-­‐have  while  non-­‐users  perceive   it  as  

irrelevant.   These   findings   match   with   earlier   studies   regarding   the   impact   of   usage  

experience   (Zeithaml,  1988;  Kano,  2001;  Witell   and  Fundin,  2005;  Zhao  and  Dholakia,  

2009)  and  user  status  on  the  perceived  value  of  services  and  technologies   (Woodruff,  

1997;  Mittal  and  Katrichis,  2000).    

 

What  are  the  key  attributes  to  the  app's  perceived  value,  and  how  do  these  attributes  

differ  between  customer  segments?  

 

On   the   app’s   attributes   level,   customers   perceive   security   as   must-­‐have   and   critical  

attribute.   In   other   words,   the   reliability   of   a   mobile   service   app   is   a   critical   success  

factor.   These   findings   match   with   earlier   research   regarding   the   perceived   value   of  

reliability   and   security   in   services   contexts   like   online   shopping   and   mobile   banking  

(Aladwani  and  Palvia,  2002;  Bauer  et  al,  2006;  Choi  et  al,  2008;  Lee  and  Lin,  2005;  Lin  

and  Wang,  2006;  Parasuraman  et  al,  2005;  Sahadev  and  Purani,  2008;  Santos,  2003;  San  

Martin  Gutierrez  et  al,  2012;  Wu  and  Wang,  2005;  Yang  et  al,  2003;  Yen  and  Lu,  2008;  

Zhang  and  Von  Dran,  2002).  When  the  mobile  app  service  is  perceived  by  its  customer  

as  not  reliable,   the  service  will  not  be  used  at  all,  or  existing  users  will   stop  using  the  

service.   Ease   of   use   is   considered   an   attractive   attribute   and   high-­‐value   added.   This  

feature   is   not   explicitly   demanded   by   customers,   but   when   present   it   will   result   in  

delight   and   increase   customer   satisfaction.   Availability   (ease   of   access),   actuality  

(usefulness),   relevance   (usefulness)   and   speed   (ease   of   access)   are   regarded   as   one-­‐

dimensional   and   high-­‐value   added.   The  more   these   attributes   are   fulfilled,   the  more  

satisfied  the  customer  will  be  with  the  mobile  app  service.  Also  on  the  app’s  attributes  

level,   differences   between   customer   segments   are   found.   Younger   respondents  

perceive   availability   of   the   app   as  more   important   than   do   older   respondents,   while  

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older   respondents   perceive   providence   of   a   user’s   manual   more   important   than   do  

younger   respondents.     Moreover,   the   level   of   education   not   only   influences   the  

perceived  value  of  the  mobile  service  app  within  the  overall  value  proposition,  but  also  

the  perceived   value  of   the  different   attributes  of   the  app.   In  other  words,   customers  

have  varying  needs  and  expectations  regarding  the  features  offered  in  a  mobile  service  

app.      

 

6.2  Reflection  on  Kano’s  model  for  measuring  perceived  value  

Kano’s   model   (Matzler   and   Hinterhuber,   1998)   was   used   for   measurement   of   the  

perceived   value   of   the   app   within   the   overall   value   proposition   offered   and   for   the  

perceived   value   of   the   different   attributes   of   the   app.   First,   because   Kano’s   model  

enables   measurement   of   perceived   value   at   the   attribute   level   (Matzler   and  

Hinterhuber,  1998),  in  order  to  answer  our  research  questions.  Second,  since  the  model  

was   found   to   be   able   to   capture   the   dynamic   nature   of   customer   perceptions,  

identifying   changes   in   customers’   perceptions   and   expectations   over   time,   based   on  

variables   like  usage  experience  and  a  user’s  status   in  the  product   lifecycle  (Zhang  and  

Von  Dran,  2002).  

We   found   the   Kano   model   to   be   capable   of   delivering   both   objectives,   measuring  

perceived  value  at  the  attribute  level  and  measuring  the  dynamics  of  perceived  value.  

Although,  developing  a  survey  based  on  Kano’s  measurement  model  was   found  to  be  

difficult   and   time   consuming.   First,   we   needed   some   rounds   of   pilot   questionnaires  

before  developing  the  final  questionnaire,  in  order  to  stimulate  response  volumes  and  

completion  rates.  Second,  the  method  of  asking  functional  and  dysfunctional  questions  

felt  strange  for  most  respondents,  which  asked  for  extra  explanation  in  the  introduction  

text   of   the   questionnaire.   Third,   the   method   of   asking   functional   and   dysfunctional  

questions   results   in  a   lengthy  questionnaire,  which  gave   limited  room  for  questions   if  

we  wanted  to  pursue  a  high  number  of  responses  and  a  high  completion  rate.  Finally,  

the   manual   coding   of   the   questionnaires   answers   into   Kano   categories   is   time  

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consuming  and  due   to   its  manual  processing,  prone   to  errors.  Despite   these   remarks,  

we   found   the   Kano   model   to   be   a   very   strong   tool   for   measuring   perceived   value,  

delivering  findings  which  are  easy  to  interpret  and  use.  

   

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7.  RECOMMENDATIONS  

In   this   final   chapter  of  our   research,  we  describe   the   limitations  of  our   study  and  give  

suggestions  for  further  research,  which  can  build  upon  our  findings.  To  summarize,  we  

explain   the   managerial   implications   of   the   findings   of   our   study.   We   stress   the  

importance   for   businesses   to   understand   the   value   of   mobile   app’s   and   explain   how  

businesses   could   developed   real   and   sustainable   added   value   for   their   customers   by  

providing  apps  which  fulfil  customer  needs  and  expectations,  adding  real  value  for  the  

customer.    

7.1  Limitations  and  recommendations  for  future  research  

Some   limitations  of   this  study  must  be  kept   in  mind  to  put   its   findings   in  perspective.  

First,   the   product   lifecycle   for   smartphones   and   apps   is   still   in   its   growth   phase,  

especially  in  emerging  markets  like  Asia  and  Africa,  but  also  in  Western  countries.  Based  

on   the   dynamics   of   perceived   value   of   new   services   and   technologies,   with   time  

influencing   customers’   perceptions,  we   expect   the   value   of  mobile   apps   to   have   just  

passed  its  infancy  stage  and  that  it  will  be  rising  over  the  coming  years.  Therefore,  we  

recommend  to  further  investigate  the  potential  changes  in  customers’  perceived  value  

of   mobile   apps   over   time.   Second,   the   research   focuses   on   mobile   service   apps  

delivering  added  value  to  customers  in  the  context  of  the  telecom  industry.  To  be  more  

precise,  it  studied  the  perceived  value  of  a  mobile  service  app  amongst  customers  of  a  

Dutch  mobile   telephony  and   internet  network  provider.   In   that  sense,   findings  should  

not   be   generalized   to   other   service   businesses   like   banking,   insurance   agencies   and  

utility   providers.   Further   research   on   the   use   of  mobile   service   apps   in   other   service  

industries  is  recommended,  in  order  to  see  if  there  is  consistency  with  our  findings  and  

if  our  conclusions  can  be  applied  to  the  service  industry  in  general.  Moreover,  findings  

should  not  be  generalized  on  a  global  scale.  Additional  research  on  the  value  of  mobile  

service  apps   in  other  countries,   regions  and  cultures   is   recommended   in  order  to   find  

potential  differences  in  perception  based  on  these  geographic  and  cultural  dimensions.  

Third,  the  research  focused  on  mobile  service  apps  as  part  of  the  augmented  product,  

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delivering  supporting  services  to  an  intangible  core  service  offering.  Further  research  on  

mobile   apps   as   part   of   the   augmented   product   of   a   tangible   product   offering   is  

recommended.  This,  in  order  to  investigate  if  there  are  differences  between  the  added  

value  of  a  mobile  app  as  tangible  extension  of  an  intangible  service  offering  (f.e.  mobile  

telephony  subscription)  and  the  added  value  of  a  mobile  app  as  extension  of  a  tangible  

product  (f.e.  Nike+  mobile  app,  linked  to  running  shoes).  Fourth,  this  study  investigated  

the  value  of  a  utilitarian  and  productivity-­‐oriented  service  app.  Future  research  should  

investigate  the  perceived  value  of  hedonistic  and  more  pleasure-­‐oriented  mobile  apps.  

Finally,   this   study   focused   around   an   evolutionary   mobile   app   services,   offering  

traditional   services  digitalized   in   the   form  of   a  mobile   app,  delivering   value  based  on  

relative   benefit   compared   to   traditional   service   channels.   Therefore,   we   recommend  

the   investigation   of   revolutionary   mobile   app   services,   services   which   did   not   exist  

before   and   which   are   designed   around   the   unique   characteristics   of   mobile  

technologies   (f.e.  Nike+  mobile   app).   This,   to   find   if   evolutionary  mobile   service   apps  

deliver  different  value  to  customers  than  do  revolutionary  service  apps.  

 

7.2  Managerial  implications  

Results   of   this   study  provide   several   implications   for   businesses.  When  managers   are  

developing   value-­‐adding   strategies   and   are   considering   the   development   of   a  mobile  

app   to   deliver   added   value   to   its   customers,   they   must   be   aware   of   the   different  

attitudes  of  their  different  customer  segments  regarding  mobile  app  services  and  must  

base   their   value-­‐adding   strategies   on   thorough   understanding   and   analysis   of   their  

different  customer  segments’  needs  and  expectations.  This,  in  line  with  earlier  research  

on  value  creation,   relationship  marketing  and  customer   loyalty   (Ravald  and  Gronroos,  

1996;  Riel  et  al,  2004).  In  general,  apps  can  be  considered  as  irrelevant  or  of  low-­‐added  

value,   but   when   zooming   onto   specific   customer   segments   like   higher-­‐educated  

customers,  a  mobile  service  app   is  perceived  as  must-­‐have  element  within  the  overall  

value  proposition.  Moreover,  customers  who  are  more  mature  in  terms  of  smartphone  

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and   app   usage   consider   a  mobile   app   as   a  must-­‐have   element,   adding   high   value,   in  

contrast   to   less   mature   users,   which   consider   app’s   as   irrelevant.   This,   in   line   with  

earlier   studies   regarding   the   perceived   value   of   new   services   and   technologies  

(Zeithaml,   1988;   Kano,   2001;  Witell   and   Fundin,   2005;   Zhao   and  Dholakia,   2009).   For  

these  customer  segments,  the  higher-­‐educated  and  more  mature  smartphone  and  app-­‐

experienced   customers,   offering   a   mobile   service   app   as   part   of   the   total   value  

proposition   could   make   or   break   the   purchase   of   the   product   or   service,   or   the  

customer’s   loyalty   to   the   product   or   service   (Ravald   and   Gronroos,   1996).   In   other  

words,   for   these   customers,   a   mobile   service   app   can   be   used   as   strategic   weapon,  

creating   competitive   advantage   to   fight   of   competitors’   offerings   and   stimulating   the  

acquisition  of  new  customers  and  the  loyalty  of  existing  customers  (Yang,  2005).  In  line  

with  the  findings  on  a  value  proposition  level,  not  only  the  perceived  value  of  the  app  

itself   varies   amongst   customers,   but   also   the   perceived   value   of   the   app’s   attributes  

varies.  In  general,  reliability  of  the  app  can  be  seen  as  a  critical  success  factor.  But,  for  

other   attributes,   their   perceived   value   varies   between   customer   segments   based   on  

factors  like  age  and  education.  Therefore,  it  is  important  for  companies  to  analyze  and  

understand  the  needs  and  expectations  of  their  different  customer  segments  regarding  

the  app’s  attributes  in  other  to  develop  a  successful  mobile  app  service,  adding  real  and  

long-­‐term  value  for  the  customer.  

 

Finally,  the  adoption  of  smartphones,  tablets  and  mobile  internet  and  the  usage  of  apps  

is   still   increasing   year   by   year,   especially   in   developing   markets   like   Asia   and   Africa  

where  smartphone  usage  is  exceeding  PC  usage,  but  also  in  Western-­‐Europe  and  the  US  

(Canalys,   2011;   ITU,   2012;   Telecompaper,   2012;   eMarketer,   2013;   TNS   Mobile   Life,  

2013).   Emerging   technology   is   continuously   creating   new   opportunities   for   both  

smartphone  and  app  developers  as  well  as  their  customers.  Consumers  (B2C)  are  using  

their   smartphones   and   apps   to   fulfill   a   wide   variety   of   needs   for   information,  

entertainment,   communication,   productivity,   socialization   and   instant   messaging.  

Businesses   (B2B)   are   using   smartphones,   tablets   and   apps   for   tasks   like   customer  

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relationship   management   (CRM),   warehouse   management   and   sales-­‐force  

management  (Cortimiglia  et  al,  2011).  The  combination  of  increasing  adoption  rates  of  

mobile   devices   and   mobile   internet   and   emerging   technologies   is   expected   to   push  

boundaries  for  smartphone  and  app  functionalities  and   increase  maturity  of  both  B2C  

and  B2B  customers   regarding   the  usage  of  smartphones  and  apps.   In   line  with  earlier  

studies  on  the  change  of  perceived  value  of  new  services  and  products  over  time  (Kano,  

2001;  Zhao  and  Dholakia,  2009),  this  curve  in  the  product  lifecycle  of  smartphones  and  

apps  will  definitely  push  the  perceived  value  of  service  apps  to  more  and  more  must-­‐

have,   offering   businesses   growing   opportunities   for   the   delivery   of   value   through  

mobile  apps.  

 

 

   

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