dehradun · 2021. 9. 1. · 1. rendering with pen & ink – robert w. gill reference books: 1....

64
FFCBCS Structure & Syllabus of B.Des – UX Applicable for Batch: 2021-2025 Approved by the Academic Council at its 17 th Meeting held on 24.03.2021 DIT UNIVERSITY Dehradun Detailed Course Structure & Syllabus of B.Des – UX

Upload: others

Post on 09-Sep-2021

1 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

DIT UNIVERSITY

Dehradun

Detailed Course Structure & Syllabus

of

B.Des – UX

Page 2: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Structure of B.Des (UX/UI) FFCBCS Program

Basket/ Area Minimum Credits to be taken

Credit per course

Courses

Language & Literature (LL) Core: Professional Communication Elective: Choose any 2 LL course

6 3 2

Discipline Core (DC)

110 - 45

Discipline Elective (DE) Core: None Elective: Choose any 6 DE courses

18 3 6

Skill Enhancement Courses (SEC) Core: None Elective: Choose any 3 SEC courses

6 2 3

Ability Enhancement Courses (AEC) Core: Entrepreneurship & start-ups Elective: Environmental Science, Indian Constitution, Aptitude & Soft Skills

6 2 3

Humanities & Liberal Arts (HL) Core: None Elective: Choose any 2 HL Courses

6 3 2

Free Electives (FE) Core: None Elective: Choose any 2 FE Courses

6 3 2

Total Credits 158

DIT University B.Des (UX/UI) FFCBCS Program Structure Basket/ Area Credits Weightage (%)

Language & Literature (LL) 6 3.8

Discipline Core (DC) 110 69.5

Discipline Elective (DE) 18 11.5

Skill Enhancement Courses (SEC) 6 3.8

Ability Enhancement Courses (AEC) 6 3.8

Humanities & Liberal Arts (HL) 6 3.8

Free Electives (FE) 6 3.8

Total 158 100

Page 3: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Course Baskets (other than DC/DE) for B.Des (UX/UI) Program Course Code

FFCBCS Baskets (Other than DC/DE)

Language & Literature (Min 6 credits to be taken) Contact Hours Credits Name of Courses L T P S C

LAF181 Professional Communication 2 0 2 - 3

LAF182 Indian English Literature 3 0 0 - 3

LAF183 English Language Teaching 3 0 0 - 3

Course Code

Skill Enhancement (Minimum 6 Credits to be taken)

Name of Courses Contact Hours Credits L T P S C

CSFXXX Technical Training 1 0 0 4 - 2

CSFXXX Technical Training 2 0 0 4 - 2

CSFXXX Value Added Training 1 0 0 4 - 2

CSFXXX Value Added Training 2 0 0 4 - 2

DC MOOCS Courses (as advised by the departments) 2 0 0 - 2

Course Code

Ability Enhancement (Minimum 6 Credits to be taken)

Name of Courses Contact Hours Credits L T P S C

CHF201 Environmental Science 2 0 0 - 2

LAF285 Indian Constitution 2 0 0 - 2

MEF483 Entrepreneurship & Start-ups* 0 0 4 - 2

UCF201 Aptitude & Soft Skills 2 0 0 - 2

*Core course for B.Des(UX)

Course Code

Humanities & Liberal Arts (Minimum 6 Credits to be taken)

Name of Courses Contact Hours Credits L T P S C

LAF281 Introduction to Psychology 3 0 0 - 3

LAF381 Positive Psychology & Living 3 0 0 - 3

LAF481 Application of Psychology 3 0 0 - 3

LAF282 Human Values 3 0 0 - 3

LAF283 Literature, Language & Society 3 0 0 - 3

LAF284 Principles of Management 3 0 0 - 3

LAF482 Intellectual Property Rights 3 0 0 - 3

LAF382 Engineering Economics 3 0 0 - 3

Page 4: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Course Code

Free Electives (Minimum 6 Credits to be taken)

Name of Courses Contact Hours Credits L T P S C

ECF481 Analogue Electronics (ECE) 2 0 2 - 3

ECF482 Cellular Communication Networks (ECE) 2 0 2 - 3

ECF381 Microcontroller (ECE) 2 0 2 - 3

ECF382 Bio Medical Instrumentation (ECE) 2 0 2 - 3

ECF483 Digital Image Processing (ECE) 2 0 2 - 3

CSF381 Software Project Management 3 0 0 - 3

CSF345 Introduction to Data Science 3 0 0 - 3

CSF482 Introduction to Cyber Security 3 0 0 - 3

MEF381 Composite Materials 3 0 0 - 3

MEF481 Total Quality Management 3 0 0 - 3

MEF482 Renewable Energy Sources 3 0 0 - 3

PEF381 Carbon Capture & Sequestration 3 0 0 - 3

PEF491 Polymer Technology 3 0 0 - 3

PEF492 Health, Safety & Environment in Industry 3 0 0 - 3

CEF281 Properties of Materials 3 0 0 - 3

CEF382 Disaster Preparedness, Planning & Management 3 0 0 - 3

CEF481 Environmental Management & Sustainability 3 0 0 - 3

CEF482 Natural Dynamics 3 0 0 - 3

CEF483 GIS 3 0 0 - 3

CEF484 Resource Dynamics & Economic Implications 3 0 0 - 3

Page 5: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Course Baskets: B.Des (UX/UI) FFCBCS DC & DE Baskets

Discipline Core (110 Credits)

Name of Courses Pre- requisite Courses

L T P S C

IXF101 Sketching & Drawing None 0 0 2 0 1

IXF102 Introduction to Visual Design None 0 0 2 1 2

IXF103 Fundamentals of Design None 0 0 4 0 2

IXF104 History of Art & Evolution of Design None 2 0 0 0 2

IXF105 Empathy and Understanding Problems None 0 0 2 1 2

IXF106 Introduction to UX Design None 0 0 6 0 3

IXF107 Design Communication & Visualizing Ideas None 0 0 6 0 3

IXF108 Sketching & Drawing Advance S & D 0 0 2 0 1

IXF109 Visual Design Tools IVD 0 0 4 0 2

IXF111 Basics of UI Development None 0 0 4 0 2

IXF112 Technology in Experience Design None 0 0 2 1 2

IXF113 UX Design Advance IUXD 0 0 6 0 3

IXF114 Integrated Studio for UX None 0 0 6 0 3

IXF201 Service Design & Task Flows None 0 0 2 1 2

IXF202 Introduction to UI Design None 0 0 2 1 2

IXF203 Information & Data Study None 0 0 2 1 2

IXF204 Introduction to User Research Empathy 0 0 2 1 2

IXF205 Design Thinking None 0 0 2 1 2

IXF206 Ethnography & People Design None 0 0 6 0 3

IXF207 Information Architecture None 0 0 6 0 3

IXF208 User Research Application IUR 0 0 2 1 2

IXF209 Introduction to Interaction Design None 0 0 2 1 2

IXF211 Data Analytics None 0 0 2 1 2

IXF212 UI Design Advance IVD 0 0 2 1 2

IXF213 Service Design & Task Flows Advance SDTF 0 0 2 1 2

IXF214 Design Thinking Application DT 0 0 4 1 3

IXF215 Introduction to 6D None 0 0 6 0 3

IXF301 Wireframing and Prototyping None 0 0 2 1 2

IXF302 Visual Design Tools Advance VDT 0 0 4 0 2

IXF303 Usability Testing None 0 0 2 1 2

IXF304 Technology in Experience Design Advance TED 0 0 2 1 2

IXF305 UX and Digitalization None 0 0 6 0 3

IXF306 Innovation Management None 0 0 4 1 3

IXF307 Omnichannel Experience Design None 0 0 2 2 3

IXF308 UX Design for Futuristic Technologies None 0 0 2 1 2

IXF309 Interaction Design Advance IID 0 0 6 0 3

IXF311 UX Design for Rural India None 0 0 4 0 2

IXF312 Industry Specific UX Design None 0 0 4 0 2

IXF313 Integrated Studio for UX Advance Studio UX 0 0 6 0 3

IXF401 Business, UX & Design Management None 0 0 2 0 1

IXF402 Product Design & Life Cycle Management None 0 0 2 0 1

IXF403 Gamification and UX None 0 0 4 0 2

IXF404 HMI None 0 0 4 0 2

IXF405 Live Project (Studio) None 0 0 6 0 3

IXF406 Live Project (Client’s Location) Live Project (Studio)

- - - - 12

Page 6: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Discipline Electives (Minimum 18 Credits to be taken)

Name of Courses Pre- requisite Courses

L T P S C

IXF341 Culture and Design None 0 0 2 2 3

IXF342 Sustainable Design None 0 0 2 2 3

IXF343 Applied Ergonomics None 0 0 2 2 3

IXF344 UX Design for Web None 0 0 6 0 3

IXF345 UX Design for Mobile None 0 0 6 0 3

IXF346 UX Design for Physical Product None 0 0 6 0 3

IXF441 Designing for IOT None 0 0 6 0 3

IXF442 Designing for Wearable None 0 0 6 0 3

IXF443 Designing for Smart TV None 0 0 6 0 3

Page 7: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Detailed Syllabus

Program/Branch: B.Des – UX & UI

Subject Code

IXF 101 Subject

Title SKETCHING & DRAWING

LTPS 0,0,2,0 Credit 1 Subject

Category DC Year 1st Semester I

Course Objective:

The course should enable the student to sketch and represent ideas and objects visually from still

life or by memory.

Unit 1: Basics of Sketching and Drawing

History of sketching & drawing, Sketching & its types, Drawing & its types, Difference between

sketching and drawing, Common drawing media, Basics of drawing - Line, points, squares,

circles, triangles, 2d sketching & drawing

Unit 2: Shapes and forms

Creating layout, shape, line & shadows, shine, Overlap, Texture detail, 3D sketching & drawing.

Perspective using forms, cuboid, prisms, cones, sphere.

Unit 3: Still and real-life sketching

Application learning with still life, real life sketching

Unit 4: Drawing Techniques

Blind contour drawing, Negative space drawing, One-point perspective, Two-point perspective,

Three-point perspective linear perspective, planar analysis and line variations, contours, freehand

perspective, line into value., Gesture Drawing, Drawing from a photo, Double image drawing.

Unit 5: Drawing human figure

Human Anatomy- Proportion drawing using shapes and drawing human figure composition. John

Muir Laws

LEARNING OUTCOME:

To become familiar with the basic methods, techniques & tools of sketching and drawing

• To take part in a community of artists

• To enjoy the challenging and nuanced process of sketching and drawing

• Developing a working concept of what it means to draw.

• Reinforcing the principles of traditional drawing skills.

• Developing new ways of thinking, seeing, and creating.

• Building confidence through exercises that help explore different types of mark making

Text Books:

1. Rendering with Pen & Ink – Robert W. Gill

Reference Books:

1. Keys to drawing - Bert Dodson

2. 2. Sketching the basics - Koos Eissen and Roselien Steur

3. Artist’s Drawing Techniques - Dorling Kindersley

Page 8: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF102 Subject

Title INTRODUCTION TO VISUAL DESIGN

LTPS 0,0,2,1 Credit 2 Subject

Category DC Year 1st Semester I

Course Objective:

The course should enable the student to understand visual design and composition.

Unit 1: Basic elements of visual design

Introduction to basic elements of visual design – detailed study of color, color wheel, visual

hierarchy, legibility and readability, grid, layout

Unit 2: Typography

What is typography, Typefaces history and study, Types of fonts - serif and non-serif, Font

anatomy, Importance of Typography in modern age UI design, Usage of type for print vs digital,

Latest Trends in Typography

Unit 3: Iconography

What is iconography, visualization of icons, industry standards and specifications for

iconography,

designing for various form factors, trends in iconography, User perception about iconography

Unit 4: Introduction to Visual Tools

Introduction to visual design tools including lab session on elements of visual design and tools

Unit 5: Project work Project work in tools & elements of visual design

LEARNING OUTCOME:

To understand the elements of visual design

• To master the creation of page layouts

• To Obtain and working knowledge of visual design tools

• To comprehend the application of elements and tools of visual design

Text Books:

Reference Books:

1. Graphic Design The New Basics - Ellen Lupton and Jennifer Cole Phillips

2. The Visual Miscellaneum - David McCandless

Page 9: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 103 Subject

Title FUNDAMENTALS OF DESIGN

LTPS 0,0,4,0 Credit 2 Subject

Category DC Year 1st Semester I

Course Objective:

The course should enable the student to to understand and apply principals of design

Unit 1: Elements of Design

Introduction to design, Colour and its attributes, line, shape including categories texture,

space, form.

Unit 2: Design Action Model and Principles of Design

7 Stage model of action cycle for design tools, Unity, harmony and methods, balance and its

types, hierarchy, Scale/proportion, dominance/emphasis, rhythm, similarity and contrast

Unit 3: Laws of Design

Gestalt’s principle – 1, Hick’s law, The Pareto principle - 80/20 rule, The rule of thirds,

Proximity, Feedback, Fitts’ law, The golden ratio, Occam’s razor, Fibonacci sequence, Mental

models, emotional design, Composition of Design

Unit 4: Designing for people

Understanding people’s psychology and Behaviour, Famous Case studies on people centric

design, Things to remember when designing for people

Unit 5: Project Work

Project work on fundamentals of design

LEARNING OUTCOME:

Be able to understand elements and principles of design

• Able to grasp stage model of action cycle

• Be able to understand design laws and their importance in design field

• To comprehend various rules of composition of design

• To gain hands-on experience of fundamentals of design

Text Books:

Reference Books:

1. Universal principles of Design - William Lidwell, Kritina Holden, Jill Butler

2. Design of Everyday life – Don Norman

3. Universal methods of design – Brus hanignton

4. Hundred things every designer needs to know about people – Susan Weins Chenk

Page 10: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 104 Subject

Title

HISTORY OF ART & EVOLUTION OF DESIGN

LTPS 2,0,0,0 Credit 2 Subject

Category DC Year 1st Semester I

Course Objective:

The course should enable the student to understand art forms in history

Unit 1: Art Forms in history

Understanding history of different art forms – modern art, contemporary art, classical art,

renaissance art

Unit 2: Historical interpretation of art

Art appreciation and historical interpretation of art in its cultural contexts.

Unit 3: Evolution of design in everyday things

Understanding the evolution in design through forms and everyday things.

Unit 4: Paradigm Shift in Design from 19th

century to modern time

Journey of design across in the 19th

century to modern times.

Unit 5: Project

Project submission on history of Art & design

LEARNING OUTCOME:

Get to know art forms in history

To understand art in cultural context

Able to comprehend evolution in Design and UX

To envisage the paradigm, shift in design as per the various technology changes

Text Books:

Reference Books:

1. The story of the Art - Ernst Gombrich

2. Gardner’s Art Through the Ages - Helen Gardner

3. Design by Evolution: Advances in Evolutionary Design - Luigi C. Barone

Page 11: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 105 Subject

Title EMPATHY AND UNDERSTANDING PROBLEMS

LTPS 0,0,2,1 Credit 2 Subject

Category DC Year 1st Semester I

Course Objective:

To understand and apply the concept of empathy and empathizing with users effectively

Unit 1: Introduction to Empathy

What is Empathy, learn how to understand users & their problems, techniques to empathize with

users and identify key user problems.

Unit 2: Analysing facts from Empathy to Dig Deeper Learn how to gain insights from empathy and define problems statements

Unit 3: Empathy Tools and Techniques

Empathy tools – techniques for getting empathy insights through interviews

Unit 4: Application of Empathy in design

Empathy maps, emotional mapping, observation, field study with actual users

Unit 5: Project

Project submissions empathy mapping

LEARNING OUTCOME:

• To understand the concept of empathy and empathizing with users effectively

• Discern the facts after dully analyzing the information received from the user

• To learn how to define the problem on the basis of facts

• To grasp various empathy techniques and tools

• To practice various tools to comprehend root cause of the problem leading to correct definition

Text Books:

Reference Books:

1. Empathy: Why it matters, how to get it - Roman Kizanie

2. The Art of Empathy: A complete Guide to life’s most essential skill - Karla McLaren

Page 12: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 106 Subject

Title INTRODUCTION TO UX DESIGN

LTPS 0,0,6,0 Credit 3 Subject

Category DC Year 1st Semester I

Course Objective:

The course should enable the student to understand how UX evolved and works.

Unit 1: Evolution of UX Design

Understand the evolution of UX design as an industry practice and learning about UX

industry experts, Design around us, Job roles and responsibilities in the UX industry

Unit 2: Processes and Methodologies

Understanding UX design processes and methodologies – user centered design, 5S model

Unit 3: Tools and Technology in UX Design

Tools, prototype, Industry standards, Technology, NFC, Chatbot, Siri

Unit 4: Multiple Domains and Trends in UX Design

UX industry trends in various sectors

Unit 5: Project

Project on UX design process and industry trends

LEARNING OUTCOME:

• To understand the concept of UX design and how it has evolved

• Able to understand UX design process and methodology

• Able to understand how UX industry works

• To know the job, roles and responsibilities in UX industry

• To understand the importance of UX in digitalization and different types of industries Text Books:

Reference Books:

1. Designing for Digital Age: How to create human-centered products and services

- Kim Goodwin

2. Sketching the User experiences - Bill Buxton

3. The design of everyday things - Don Norman

4. The elements of user experience - Jesse James Garrett

Page 13: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 107 Subject

Title DESIGN COMMUNICATION & VISUALIZING IDEAS

LTPS 0,0,6,0 Credit 3 Subject

Category DC Year 1st Semester I

Course Objective:

Unit 1: Visualization techniques

Learning visualization techniques through - visual identity design, metamorphism

visualization techniques

Unit 2: Ideation Methods

Brainstorming and mind mapping.

Unit 3: Information Visualization

Information visualization through infographics and designing brand communication.

Unit 4: Communicating Design Ideas

Documenting and communicating design ideas through presentations, role play and group

activities.

Unit 5: Project

Project in design communication and visualization

LEARNING OUTCOME:

• Get to know different visualization techniques

• To learn to generate new ideas

• To grasp the methods of presenting complex information visually

• To comprehend and effectively communicate the design ideas

• To apprehend the application of design communication and visualization

Text Books:

Reference Books:

1. Cool Infographics: Effective Communication with Data Visualization and Design – Randy

Krum

2. Information Visualization: Perception for Design - Colin Ware

Page 14: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 108 Subject

Title SKETCHING & DRAWING ADVANCE

LTPS 0,0,2,0 Credit 1 Subject

Category DC Year 1st Semester II

Course Objective:

The course should enable the student to sketch and represent ideas and objects visually from still

life or by memory.

Unit 1: Exploring mediums

Exploring color mediums like colored papers, color pencils, chalk, charcoal, ink etc.

Unit 2: Perspectives in Sketching and drawing

One-point perspective, Two point perspective, Three point perspective, lettering, typo and

Calligraphy

Unit 3: Illusions and human anatomy

Creating tessellation, Human anatomy, Print making, drawing – anatomy, storyboarding,

illustration, painting

Unit 4: Real Life sketching

Application learning with still life, real life sketching, still life,

Nature, Geometry in professional practice

Unit 5: Project

Advanced Project on sketching & drawing

LEARNING OUTCOME:

• Draw from objects out of your head

• Understand the fundamentals of art

• Draw the human face and figure

• Draw realistic light and shadow

• Draw perspective drawings

Text Books:

Reference Books:

1. Universal principles of Design - William Lidwell, Kritina Holden, Jill Butler

2. Design of Everyday life – Don Norman

3. Universal methods of design – Brus hanignton

4. Hundred things every designer needs to know about people – Susan Weins Chenk

Page 15: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 109 Subject

Title VISUAL DESIGN TOOLS

LTPS 0,0,4,0 Credit 2 Subject

Category DC Year 1st Semester II

Course Objective:

The course should enable the student to sketch and represent ideas and objects visually from still

life or by memory virtually

Unit 1: Photoshop

Photoshop – Interface & Workspace, modifying workspace, tools and layers, blending

options

Unit 2: Photoshop Continued

Photoshop – layer effect filters, Image editing and enhancing, mixing, layer masking,

External Plug-ins

Unit 3: Illustrator

Illustrator - Interface & Workspace, modifying workspace, tools and layers, blending

options

Unit 4: Illustrator Continued

Illustrator – working with vectors, object libraries, layer effect filters, Image editing and

enhancing, mixing, layer masking, drawing, External Plug-ins

Unit 5: Project

Lab work on visual design tools, Project on visual design tools

LEARNING OUTCOME:

Be able to Design vector artwork

• Able to prepare graphics for web and print

• To implement useful keyboard shortcuts

• Learn illustrator the way a professional would use it

• Practice everything you learn during the course

Text Books:

Reference Books:

1. The Adobe Photoshop CC Book for Digital Photographers - Scott Kelby

2. Adobe Illustrator CC Classroom in a Book ( 2017 release) - Brian Wood

Page 16: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 111 Subject

Title BASICS OF UI DEVELOPMENT

LTPS 0,0,4,0 Credit 2 Subject

Category DC Year 1st Semester II

Course Objective:

The course should enable the student make website UI

Unit 1: Basic Development

Learning front-end development technologies – HTML, Css, JavaScript, JQuery.

Unit 2: HTML Pages

Structure of HTML Page, Mandatory tags in html page (html, head, body).

Unit 3: CSS

What is CSS, Different ways of applying CSS for elements, and priority chain of CSS.

Unit 4: Attributes

Heading tags (H1...H6), Tags and attributes (Class, Id, style etc.). Inline and block level elements

Unit 5: Project

Project and lab in front-end-development

LEARNING OUTCOME:

To understand the basic structure of the web page

• To learn the basic concepts of HTML and CSS

• To learn CSS’ role in creating user interfaces for mobiles and websites

• A deeper understanding of the DOM (document object model) and how CSS interacts

with it.

Text Books:

Reference Books:

1 1. Responsive web design with HTML 5 and CSS 3 - Ben Frain

2. CSS mastery: Advance web standards Solutions - Andy Budd

3. HTML and CSS: Design and Build Websites - Jon Duckett

Page 17: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 112 Subject

Title TECHNOLOGY IN EXPERIENCE DESIGN

LTPS 0,0,2,1 Credit 2 Subject

Category DC Year 1st Semester II

Course Objective:

The course should enable the student to understand the use of technology in latest UX

developments

Unit 1: Technology for digital experience

Understanding technology for digital experience and product ecosystems – form factors,

operating systems, wifi, Bluetooth, sensors and other hardware components.

Unit 2: Technological feasibility and viability

Understanding technological feasibility and viability. Technology constraints on design.

Unit 3: Futuristic Technologies

Learning about futuristic technologies and their implementation in design, Wearable

medical devices

Unit 4: Futuristic Technologies Continued

Details of Internet of Things, Augmented reality and virtual reality, ATM,

KIOSK

Unit 5: Research Project

Research project on upcoming technologies and defining product ecosystems and constraints of

key technologies

LEARNING OUTCOME:

• Get to know futuristic technologies and their implementation in design

• Able to comprehend technology constraints on design

• To Understand technology for digital experience and product ecosystems

• Research project in design using latest technology

Text Books:

Reference Books:

1. Emotions, technology and design - Sharon Y. Tettegah

2. Augmented Reality: Principles and Practice - Dieter Schmalstieg

3. Augmented Reality: An emerging technologies guide - Gregory Kipper and Joseph

Rampolla

Page 18: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 113 Subject

Title UX DESIGN ADVANCE

LTPS 0,0,6,0 Credit 3 Subject

Category DC Year 1st Semester II

Course Objective:

The course should enable the student to comprehend and make an UX Project

Unit 1: UX methodologies

Deep-dive in UX methodologies

Unit 2: Case Studies

Case studies in UX design

Unit 3: Heuristic evaluation

Heuristic evaluation

Unit 4: Product UX Lifecycle

Understanding product UX lifecycle.

Unit 5: Project

Project on UX design

LEARNING OUTCOME:

• To be able to understand how UX works in different sectors

• Capable of comprehending real scenario in digital industries and understand

effectiveness of UX design

• To comprehend evaluation method and benefits in project

• Able to document and present evaluation data effectively

Text Books:

Reference Books:

1. 100 things every designer needs to know about people - Susan Weinschenk

2. Don’t make me think - Steve Krug

3. The UX Book - Rex Hartson and Pardha Pyla

Page 19: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 114 Subject

Title INTEGRATED STUDIO FOR UX

LTPS 0,0,6,0 Credit 3 Subject

Category DC Year 1st Semester II

Course Objective:

The course should enable the student to apply the concepts of UX design to the live problem of organization.

Unit - Project on UX design implementation with industry relevant problem statement.

LEARNING OUTCOME: • Able to effectively apply the concepts of UX design to the live problem of organization. Text Books:

Reference Books:

Page 20: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 201 Subject

Title SERVICE DESIGN & TASK FLOWS

LTPS 0 0 2 1 Credit 2 Subject

Category DC Year 2nd Semester III

Course Objective:

The course should enable the student to understand task flow for operators

Unit 1: Introduction to service design Introduction to Service design, History with case studies

Unit 2: Basics of task flows What are task flows, basics to create task flows, Implementing into simple problems

Unit 3: Methodology of service design

Defining the users involved with analytical tools, define the requirements for the service and its

logical and organizational structure, Representation of the service by means of techniques that

illustrate all the components of the service, including physical elements, interactions, logical

links

Unit 4: System Design for Public sector

Public services include public goods and governmental services such as

the military, police, infrastructure (public roads, bridges, tunnels, water

supply, sewers, electrical grids, telecommunications, etc.), public transit, public education,

along with health care and those working for the government itself, such as elected officials.

Unit 5: Project on System design for public sector Project based

LEARNING OUTCOME: Understanding tasks, processes and systems

Be able to find and execute user touch points, ecosystem diagram, value proposition map

Using CJM to understand user flows

Understanding task flows, creating task flows and systems engineering

Learning KPIs for efficiency in service design and systems engineering

Shortest path Service design in different domains Be able to understand the importance of User research

Understanding the different user research methodologies

Able to grasp hands-on experience of tools for user research

Understanding cognitive psychology and user behavior

Text Books:

Reference Books:

Page 21: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

SUBJECT

CODE IXF 202

SUBJECT

TITLE INTRODUCTION TO UI DESIGN

LTPS 0 0 2 1 Credit 2 Subject

Category DC Year 2nd Semester III

Course Objective:

The course should enable the student to make UI design through Digital tools

Unit 1: Basic elements of UI design

Introduction to basic elements of visual design – detailed study of color, color

wheel, visual

hierarchy, legibility and readability, grid, layout

Unit 2: Typography

What is typography, Typefaces history and study, Types of fonts - serif and non-serif, Font

anatomy, Importance of Typography in modern age UI design, Usage of type for print vs digital,

Latest Trends in Typography

Unit 3: Iconography

What is iconography, visualization of icons, industry standards and

specifications for iconography,

designing for various form factors, trends in iconography, User perception

about iconography

Unit 4: Introduction to Visual Tools

Introduction to visual design tools including lab session on elements of

visual design and tools

Unit 5: Project work

Project work in tools & elements of visual design

LEARNING OUTCOME:

Learning UI design guidelines for different platforms and operating systems

Understanding the principles and fundamentals of UI Design.

To be able to learn and get hands on Iconography & typography for interface design.

To fundamentals of screen design based on design guidelines and Cross platform screen

design.

To master with the practical training in UI design for digital screens

Text Books:

Reference Books: 1. Graphic Design The New Basics - Ellen Lupton and Jennifer Cole Phillips

2. The Visual Miscellaneous - David Mc Candless

Page 22: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 203 Subject

Title INFORMATION & DATA STUDY

LTPS 0 0 2 1 Credit 2 Subject

Category DC Year 2nd Semester III

Course Objective:

The course should enable the student to identify and analyses information and data study

Unit 1: Industry driven by data

Pharma- R&D driven by data, retail- shopping driven by data, E-

commerce- what to show driven

data, Banking- Personal finance management

Unit 2: Sources of Data

Learn how to gain Google analytics, company internal data

Unit 3: Defining Data driven UX

Learning how to define the data for the User experience, Case study on

data driven UX

Unit 4: Basics of Data analysis and information

What is information, actionable input from data collection, process of data analysis, parameters

that UX designer can use (location, time, direction), data in the new IOT world-connected device

data, what is big data and its effect on users/ux design

Unit 5: Defining parameters for UX

Parameter for UX ROI, Parameters that can be collected and used about user, parameters about

customer, how to define parameters

LEARNING OUTCOME:

To understand the need of information and data study

Discern the facts after dully analyzing the information received from the user

To learn how to define the problem based on facts

To grasp various ecosystems for data

To practice various tools to comprehend root cause of the problem leading to correct

data study

Text Books:

Reference Books:

Page 23: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 204 Subject

Title INTRODUCTION TO USER RESEARCH

LTPS 0 0 2 1 Credit 2 Subject

Category DC Year 2nd Semester III

Course Objective:

The course should enable the student to understand user and design accordingly

Unit 1: Introduction to User Research

Introduction to User Research and its Importance, Understanding User

interactions

Unit 2: User Research methodologies

Planning for a User Research User Segment, defining persona for research & recruiting

users, preparing a Questionnaire for user research, Focus group discussion - do and don'ts,

Online surveys - tools, do and don'ts, Analysis Interview Tips & Techniques

Unit 3: Field study: Hands on practice of methodologies Preparing and Conducting Stakeholder workshop, Preparing questionnaire for

Interviews, and

Online surveys

Unit 4: Tools of Empathy and analysis Tools of empathy like Persona, Empathy Map and User Journey Map,

Documenting Qualitative Research, Documenting Quantitative Research

Unit 5: Project Work

Project work on User research

LEARNING OUTCOME:

Be able to understand the importance of User research

Understanding the different user research methodologies

Able to grasp hands-on experience of tools for user research

Understanding cognitive psychology and user behavior.

Performing a user research with users on a chosen problem

Text Books:

Reference Books:

Page 24: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 205 Subject

Title DESIGN THINKING

LTPS 0 0 2 1 Credit 2 Subject

Category DC Year 2nd Semester III

Course Objective:

The course should enable the student to understand wicked problems and using design to solve

them

Unit 1: Introduction to Design thinking and Wicked problems Learning the meaning of design thinking and how it has evolved to solve wicked

problems

around the world, four pillars of wicked problems

Unit 2: Design thinking process

Deep dive into the 5D process

Unit 3: Case studies in Design thinking Getting to know the real-world applications and success stories of different

industries

Unit 4: Tools and techniques in Design thinking

Learning the tools and getting hands on practice on each tool

Unit 5: Project Project on Design thinking

LEARNING OUTCOME:

Get to know what design thinking and wicked problem is

To learn to generate new ideas

To grasp the methods of the design thinking 5d process

To comprehend and effectively use the tools and techniques to solve wicked problems

To apprehend the application of design thinking with case studies

Text Books:

Reference Books:

Page 25: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 206 Subject

Title ETHNOGRAPHY & PEOPLE DESIGN

LTPS 0 0 6 0 Credit 3 Subject

Category DC Year 2nd Semester III

Course Objective:

The course should enable the student to understand different classes of users and design for

humans

Unit 1: Introduction to Ethnography and its Importance in UX

History and Origin of Ethnography, How people think and feel, what motivates them, People

are social, form and features of Ethnographic anthropology of India

research, Theory and ethnography in modern

Unit 2: Ethnography as method

Conducting ethnographic research, Understanding cognitive and organizational psychology,

evaluating ethnographic research data

Unit 3: Introduction to semiotics

History and meaning of semiotics, Basics of semiotics, Understanding Symbol, sign and Icon,

difference between symbol, icon and sign, Signifier, signified and signification. Applications in real

time world in the form of storytelling

Unit 4: Elective- Ethnography study on Globalization

Plutchiks wheel of emotion, K-pop culture effect on design, Bollywood globalization, Study on

how colonization changed the ethnography of regions, Nation branding around the world.

Unit 5: Representation of Ethnographic data

Pictorial representation of the study in the form of painting, installation, product, etc.

Assignments: Project in each unit 24 Hours

LEARNING OUTCOME:

To understand the users

To understand the user’s interaction with the environment, people and culture

To take part in different UX domains and societies

Creating ethnography mood boards, user scenarios, storyboards

Understanding research problems, data gathering techniques

Perform field study to understand people design

Text Books:

Reference Books:

Page 26: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF207 Subject

Title INFORMATION ARCHITECTURE

LTPS 0 0 6 0 Credit 3 Subject

Category DC Year 2nd Semester III

Course Objective:

The course should enable the student to understand and implement information architecture.

Unit 1: Introduction to Information Architecture

What is Information architecture, Structure, hierarchy and types of Information architecture,

Principles and steps of Information Architecture

Unit 2: Tools and Techniques of Information architecture

Learning affinity mapping, Card sorting, Analysis of Information architecture, Using excel as a tool

for card sorting, Activity based.

Unit 3: Dream hooks

Understanding the meaning of dream hooks, Tools like how might we, Idea generation tools and

Methodology of dream hooks, Implementing dream hooks

Unit 4: Implementing Dream hooks with Information architecture

Unit 5: Project

Project submission on Dream hooks implemented with Information architecture on any Industry

LEARNING OUTCOME:

Understanding Information architecture

Tools and techniques of Information architecture

Hands on using excel as a tool for card sorting

Creating IA for different industries,

Learning types and structures and structures of IA

Text Books:

Reference Books:

Page 27: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 208 Subject

Title USER RESEARCH APPLICATION

LTPS 0 0 2 1 Credit 3 Subject

Category DC Year 2nd Semester IV

Course Objective:

The course should enable the student to enquire and understand users

Unit 1: User research characteristics

What is user research and how is it performed?

Unit 2: User research methodologies

Detailed orientation on user research methodologies comprising of, Personas for research,

preparing questioners, defining focus groups, dos and don’ts, survey tools

Unit 3: Introduction to the tools for user research

Detailed approach into the implementation of user research tools through workshops

Unit 4: Use of cognitive psychology and user behavior

Use of empathy mapping and customer journey mapping to understand user needs

Unit 5: Field research

Solving a pre chosen user problem performing an actual user research

LEARNING OUTCOME:

The phenomenon of user research is learnt through hands on training

Exploring different user research methodologies ensuring appropriate solution

The tools for user research become familiar

Introduction to basic cognitive psychology and user behavior

Field experience on user researching through a pre-selected problem

Text Books:

Reference Books:

Page 28: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 209 Subject

Title INTRODUCTION TO INTERACTION DESIGN

LTPS 0 0 2 1 Credit 2 Subject

Category DC Year 2nd Semester IV

Course Objective:

The course should enable the student design interactive products

Unit 1: Introduction to Interaction design

Understanding scope and history of interaction in design, case studies

Unit 2: User Centered design

What is User Centered Design? User-Centered Design Process, UCD is an Iterative Process,

UCD Considers the Whole User Experience, Investment in UCD Pays off, Benefits of UCD and

UX,

UCD Waterfall process map

Unit 3: Design of interactive products

Ergonomics (Physical, cognitive and organizational)

Unit 4: Methods of interaction design

Learning the different methods which includes tools and techniques of interaction design,

Understanding micro-interactions

Unit 5: Project

Project on Ergonomics

LEARNING OUTCOME:

Learning the Importance and scope of Interaction design,

User centered design

Design of interactive products

Methods of interaction design

Tools for interaction design

Get to know futuristic technologies and their implementation in design

Text Books:

Reference Books:

Page 29: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 211 Subject

Title DATA ANALYTICS

LTPS 0 0 2 1 Credit 2 Subject

Category DC Year 2nd Semester IV

Course Objective:

The course should enable the student to analyses, comprehend and design for big data

Unit 1: Data in UX Design

Revisit of data driven UX, data driven card sorting, data driven user research, data driven user

testing

Unit 2: Data in service design

Task flows and data, Efficiency and data, case study

Unit 3: Data in decision for leadership

How to create actionable dashboard, drill down of data (layers)

Unit 4: Gamification and Data analysis

Scores in gamification, badges and data

Unit 5: Engagement and data analysis

How to provide engagement and personalization with data

Unit 6: Project

LEARNING OUTCOME:

Able to effectively apply the concepts and phycology to analyze big and complex data

To be able to understand the tool and fetch data in a structured form

To able to read, structure, segment and conclude the heavy information

Text Books:

Reference Books:

Page 30: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 212 Subject

Title UI DESIGN ADVANCE

LTPS 0 0 2 1 Credit 2 Subject

Category DC Year 2nd Semester IV

Course Objective:

The course should enable the student made advance user interfaces

Unit 1: Advance UI Interface design

Creation of cross platform interface design and responsive design

Unit 2: UI Concept, design guidelines and tools

Introduction to UI design concept and guidelines and Zeplin

Unit 3: UI design documentation

The process of UI design documentation and design delivery documentation

Unit 4: Practical Project

Hands on training through Project on interface designing

LEARNING OUTCOME:

Advance UI interface designing

Cross platform interface design and responsive design

UI concept and design guidelines

UI design documentation and design delivery documentation

Understanding how UI/UX work in different sectors together

Text Books:

Reference Books:

Page 31: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 213 Subject

Title SERVICE DESIGN & TASK FLOWS ADVANCE

LTPS 0 0 2 1 Credit 2 Subject

Category DC Year 2nd Semester IV

Course Objective:

The course should enable the student understand methodologies of service design

Unit 1: Complex service design case studies

Follow through on various Case studies and success stories

Unit 2: Deep dive into task flows

Learning to build complex task flows, Implementing into complex problems

Unit 3: Methodology of service design

Learning analytical tools and systems engineering

Unit 4: System Design for private sector

Learning through projects of MNC’s, Hospitals, private roadway services etc.

LEARNING OUTCOME:

Case studies

Introduction to task flows

Methodologies of service design

Hands on training with private sector companies

Text Books:

Reference Books:

Page 32: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 214 Subject

Title DESIGN THINKING APPLICATION

LTPS 0 0 4 1 Credit 3 Subject

Category DC Year 2nd Semester IV

Course Objective:

The course should enable the student to understand how to apply design thinking in real world

problems

Unit 1: Advance tools in Design thinking

Learning tools like value proposition mapping and canvas, Feature mapping and ROI mapping

Unit 2: Business advantage of Design thinking

Case studies and aspects of design thinking on business of various sectors, Design Management,

Product lockdown

Unit 3: Practicing product lockdown

UI design documentation, design delivery documentation

Unit 4: Strategic design thinking

Project based: Strategic Product design (prototypes) and making wearable devices with UX in it

LEARNING OUTCOME:

Deep dive into complex wicked problems to solve them through strategies

To be able to understand the various ways in which innovative products can be built

To be able to follow the 5d process from scratch

Understanding in the way of business advantages

Text Books:

Reference Books:

Page 33: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 215 Subject

Title INTRODUCTION TO 6D

LTPS 0 0 6 0 Credit 3 Subject

Category DC Year 2nd Semester IV

Course Objective:

The course should enable the student to understand and implement the 6D process in UX & UI

Unit: Project

Project on implementation of 6D process in any service/product

LEARNING OUTCOME:

Learning to design with 6D process

Implementation of different tools and techniques at correct form and place

Use of advance technology and hands-on implementation on the project

Practice sessions to concretize the skills learnt

Text Books:

Reference Books:

Page 34: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 301 Subject

Title WIRE FRAMING AND PROTOTYPING

LTPS 0 0 2 1 Credit 2 Subject

Category DC Year 3rd Semester v

Course Objective:

The course should enable the student to make wireframes and prototypes

Unit 1: Basics guidelines of Wire framing

Unit 2: Designing wireframes on paper

Unit 3: Designing wireframes on Axure/In vision

Unit 4: Designing digital wireframes for different UI platforms

Practice and Project based- Web, Mobile Application, IOS, wearable

LEARNING OUTCOME:

Practice to learn the tools required to design wireframes and prototypes.

Design wireframes on paper and translate paper concepts into digital wireframes.

Understand and practice the techniques involved in designing digital wireframes for UI

Platforms.

Understand and practice the techniques involved in designing digital wireframes for HMI and

other digital screens.

Understand and practice the techniques involved in creating digital prototypes. Tools to be

taught – AxureRP, invision

Text Books:

Reference Books:

Page 35: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 302 Subject

Title VISUAL DESIGN TOOLS ADVANCE

LTPS 0 0 4 0 Credit 2 Subject

Category DC Year 3rd Semester v

Course Objective:

The course should enable the student to use digital drawing and graphics tools

Unit 1: Illustrator

Learning and Practicing Advance level tool practice in visual concepts, typography, iconography,

Visual elements

Unit 2: Photoshop

Advance level tool practice in interface design for cross-platform, responsive, and web.

Project on the subject

LEARNING OUTCOME: To be able to master the tools like illustrator and Photoshop for advance level concepts

Text Books:

Reference Books:

Page 36: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 303 Subject

Title USABILITY TESTING

LTPS 0 0 2 1 Credit 2 Subject

Category DC Year 3rd Semester v

Course Objective:

The course should enable the student to learn the process of conducting usability tests and

documenting it

Unit 1: Process of Usability testing

What is Usability testing, Types of testing, Learning the steps to test different types of

products/service/methods- planning, executing, information gathering and documentation, case

studies

Unit 2: Usability testing for Digital products

Learn how to create questionnaires, test cases and test moderation. Preparing for the testing of

products, Understanding people’s psychology and Behavior

Unit 3: Tools and Techniques of Usability Testing

Usability testing methodologies – task-based user testing, A/B testing, lab based user testing,

remote user testing, moderated & un-moderated user testing

Unit 4: Project Work

Project work on Usability Testing- students will pick up a real-life digital application and

conduct end-to-end usability testing on the product and submit a report for evaluation.

LEARNING OUTCOME:

Learn the process of conducting usability tests

Learning steps for digital products

Learning Preparations for usability testing

Understanding Usability testing methodologies

To able to Conduct the Usability testing and document it

Text Books:

Reference Books:

Page 37: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 304 Subject

Title

TECHNOLOGY IN EXPERIENCE DESIGN

ADVANCE

LTPS 0 0 2 1 Credit 2 Subject

Category DC Year 3rd Semester v

Course Objective:

The course should enable the student to understand the role of technology in UX and UI and how

it acts as an enabler for the same

Unit 1: Introduction to software teams

Understand how software teams work, roles of different profiles; front end and back end, types of

technologies for back end and front end, constraints of each technology

Unit 2: Introduction to SDLC

Types, pros and cons of SDLC, what are the processes that they use and frameworks that they

use. Learn SDLC methodologies such as agile, lean, and traditional/waterfall – pros & cons of

each process.

Unit 3: Agile and design thinking Framework

Deep dive into agile process, case studies, Framework of agile, The State of UX

Agile Development, Agile Process Is Flexible, Top 10 Tips for UX Success From Agile

Practitioners

Unit 4: Ecosystem project

Understanding product ecosystems for futuristic technologies – industry 4.0,

Practice – Project in SDLC in any one domain (eg; E-commerce, healthcare, BFSI,

Manufacturing)

LEARNING OUTCOME:

Text Books:

Reference Books:

Page 38: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 305 Subject

Title UX AND DIGITILIZATION

LTPS 0 0 6 0 Credit 3 Subject

Category DC Year 3rd Semester v

Course Objective:

The course should enable the student to understand the aspects of digital media experience

Unit 1: UX and digitalization in different industry segments

Understand by case studies how technology and digitalization is transforming different industry

segments

– BFSI, manufacturing, retail, automotive, media, FMCG, logistics, oil & gas. Learning to

Project Work

Project work on any one industry

LEARNING OUTCOME: Understanding different technologies

Be able to find and execute technologies keeping in mind user

To be able to perform Research and design for all industry segments using a toolkit.

Text Books:

Reference Books:

Page 39: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 306 Subject

Title INNOVATION MANAGEMENT

LTPS 0 0 4 1 Credit 3 Subject

Category DC Year 3rd Semester v

Course Objective:

The course should enable the student to understand the roles of innovation in creative

environment

Unit 1: Innovation & Creativity

What is Innovation? What is creativity? Difference between innovation and creativity,

dynamics of creative thinking, becoming creatively fit as an individual, creative insight,

idea generation

Unit 2: Innovation in organizations

Learn what is innovation and how leading organization across the world are implementing

innovation, Role of creativity and innovation in organizations, idea evaluation, creativity in

teams,

team’s environment and creativity, creating climate for creativity and an enterprise, creating an

environment that keeps creative people creating, managing creative employees, leading for

creativity and innovation, creativity to innovation, Success stories

Unit 3: innovation Management Process

Understanding what Innovation management is, Learn the 4 pillars of innovation, innovation

maturity matrix and the innovation management process – problem identification, ideation, and

implementation. Understanding innovation as a culture Innovation management tools – user

study,

social listening, customer care reports, data analytics, hackathons, paper prototyping, digital

roadmap, market gap analysis, commercialization.

Unit 4: Project

Research and implementing innovation management process for different industry segments.

LEARNING OUTCOME:

Understand the roles of skill, experience, motivation and culture in creative endeavor

Appreciate how the perspective taken on creativity affects the policy used to engender it

Differentiate between radical and incremental innovation

Identify some potential disruptive innovations and take advantage of ‘open’ innovation

Reflect on experiences of creativity and innovation at work

Text Books:

Reference Books:

Page 40: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF307 Subject

Title OMNICHANNEL EXPERIENCE DESIGN

LTPS 0 0 2 2 Credit 3 Subject

Category DC Year 3rd Semester v

Course Objective:

The course should enable the student to understand the concept of Omni channel design and build

upon it

Unit 1: Introduction to Omni channel experience design

What is Omni-channel experience design, Why do we need omni channel ux , Understanding all

Omni-channel experiences will use multiple channels, but not all multi-channel experiences are

Omni-channel. Multichannel vs. Omni channel

Unit 2: Case studies

Bank of America’s Omni-channel UX, Sephora’s Omni channel UX,

Walgreens’ Omni channel UX, caratlane and tanishq, fab furnish and home center at future

groups

Unit 3: Building Omni channel experiences

Elements of Omni channel experiences, Learn how to design omni-channel experiences –

Mobile, web, wearable, cloud.

Customer service and offline touch points. Designing omni-channel product ecosystems and

Design multi-channel interaction patterns.

Project: Practice – Omni-channel User Experience Best Practices to Increase Customer

Engagement

LEARNING OUTCOME:

To understand the concept of Omni channel design

To learn how to build omni channel experience

To grasp various key elements of building an Omni-channel experience

To practice and create Omni-channel User Experience to Increase Customer Engagement

Text Books:

Reference Books:

Page 41: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 308 Subject

Title UX DESIGN FOR FUTURISTIC TECHNOLOGIES

LTPS 0 0 2 1 Credit 2 Subject

Category DC Year 3rd Semester VI

Course Objective:

The course should enable the student to have an understanding on futuristic technologies and

design for virtual and augmented reality and for IOT.

Unit 1: Designing for AR

What is augmented reality, Examples, Case studies on augmented reality, implementing

augmented

reality in different industry domains

Project based

Unit 2: Designing for VR

What is virtual reality, Examples, Case studies on virtual reality, implementing augmented reality

in different industry domains

Project based

Unit 3: Introduction to Internet of things (IOT)

What is Internet of things, Examples, Case studies on IOT, Implementing IOT in different

industry

domains

Project based

Project

LEARNING OUTCOME:

To be able to have an understanding on futuristic technologies

To be able to practice and implement technologies in new ideas

To be able to implement after understanding on different platforms

Text Books:

Reference Books:

Page 42: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 309 Subject

Title INTERACTION DESIGN ADVANCE

LTPS 0 0 6 0 Credit 3 Subject

Category DC Year 3rd Semester VI

Course Objective:

The course should enable the student to understand and develop for micro interactions

Unit 1: Introduction to micro-interactions

To evoke emotions and activity (to compel the user to do something), four triggers of micro-

interactions.

Unit 2: Rapid prototyping techniques

Tools and methods of rapid prototyping for idea generation

Crazy 8, Scamper, 6 thinking hats

Unit 3: Multi-Screen Interaction design

Service design case studies - ATM/Healthcare for multi-screen interaction design

Practice & Project based

Unit 4: Designing for futuristic technologies

Interaction design for gesture controls. Designing interactions for futuristic technologies – voice,

AI.

Project based on sound/voice and gesture controls

Unit 5: Emotional Design

7 types of emotions- Example as case study for each emotion. Develop your own emotional study

on any product/situation. How to manage emotions in interaction design. E.g.: Nostalgic in social

media (Facebook feature)

Project

LEARNING OUTCOME:

To be able to understand micro-interactions in detail

Have a hands on tools and prototyping practice

To be able to generate new ideas

Get to understand technologies and connect with emotional design

Text Books:

Reference Books:

Page 43: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF311 Subject

Title UX DESIGN FOR RURAL INDIA

LTPS 0 0 4 0 Credit 2 Subject

Category DC Year 3rd Semester VI

Course Objective:

The course should enable the student to understand the need for rural innovation and develop

products for them

Project based:

Ethnographic study of rural India. Creating UX for low bandwidth regions. Digitalization for the

bottom of the pyramid. Localization of experience

LEARNING OUTCOME:

Understanding the need of innovation in rural areas

To be able to understand the users and suggest ideas

To able to create ethnography study and analyze it

Improve the experience with digitalization

Text Books:

Reference Books:

Page 44: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 312 Subject

Title INDUSTRY SPECIFIC UX DESIGN

LTPS 0 0 4 0 Credit 2 Subject

Category DC Year 3rd Semester VI

Course Objective:

The course should enable the student to make projects for the industry

Project based:

Experience design case studies in banking, retail, insurance, media, healthcare,

pharma, logistics & travel, education

LEARNING OUTCOME: To be able to implement the grasp the different industries

To be able grasp the working and concepts of different domains

Text Books:

Reference Books:

Page 45: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 313 Subject

Title INTEGRATED STUDIO FOR UX ADVANCE

LTPS 0 0 6 0 Credit 3 Subject

Category DC Year 3rd Semester VI

Course Objective:

The course should enable the student to work for the industry projects

Project based:

On UX design implementation with industry relevant problem statement including 6D process

LEARNING OUTCOME: To be able to implement the learnings in a project on any one industry

Text Books:

Reference Books:

Page 46: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subjec

t Code

IXF

341 Subject

Title CULTURE AND DESIGN

LTPS 0,0,2,2 Credit 3 Subject

Categor

y

DE Year 3rd

Semester

Course Objectives:

1. To understand design in cultural context

2. To learn cultural design principles and their implementation

3. To comprehend the evolution of Design with cultural Thinking

4. To learn the relevance of cultural design by studying the case studies of Multi-cultural User

experience design.

Unit-1 Introduction to concepts of culture and Design

Cross cultural Design

What is cross cultural design, How cross cultural design psychology affects UX Domains,

different cultural models and dimensions as design guidelines, Understanding cross cultural

design principles and culturally responsive experiences- Internationalization and Localization

Inclusive design

What is Inclusive Design, Why is it known for building Responsible experiences, what are

inclusive design principles, examples like inclusive Skype.

Unit-2 The Evolution of UX design with culture Thinking

What is cultural thinking? , Why cultural thinking revolves around behavior centered design,

Cultural Evolution impacting the Design process.

Unit-3 Cultural Trends in UX Industry

● Learn how cross cultural design affecting the Interface Design, bidirectional design, colors,

fonts, icons, graphics

● Exploring different terminologies like Cultural Immersion, Design for inclusivity etc.

Unit-4 Case studies of Multi - cultural User experience Design

Starbucks in the US, Japan, Middle East and Austria; Ikea search field in Sweden, Saudi Arabia,

the US and Japan.

Unit-5 Project

Cultural Research and implementation of cross cultural and inclusive design principles to

improvise the user experience products of different sectors.

LEARNING OUTCOME:

Page 47: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Implement cross cultural design and inclusive design principles into products.

Able to integrate accessible design features into products and services for

multi-cultural audience

To envisage the paradigm shift in design as per the various cultural models

REFERENCE BOOKS:

1. Cross cultural Design by Senongo Akpem

2. Design for Real Life by Eric Meyer & Sara Wachter-Boettcher

3. Inclusive Design by Heydon Pickering

4. Inclusive: A Microsoft Toolkit

5. An introduction to Design and Culture by Penny Sparke

Page 48: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subjec

t Code

IXF

342 Subject

Title SUSTAINABLE DESIGN

LTPS 0,0,2,2 Credit 3 Subject

Categor

y

DE Year 3rd

Semester

Course Objective:

1. To make students empathize with the environment and understand a 360-degree perspective of

sustainability

2. To make students understand that design sustainability = design responsibility

3. To learn the tools used for making a sustainable design

4. To able to innovate a sustainable solution for an existing problem

Unit 1: Understanding Sustainability (6 hours)

Learning Sustainability and it’s aspects(what is sustainability, history, why it is needed), case

studies on sustainable designs, exercise on recognising a sustainable design. Understand Recycle,

Reuse and Upcycle. Sustainable lifecycle.

Unit 2: Sustainable Design as a Responsibility (15 hours)

What is a responsible design?, Sustainable Design is not only environmentally responsible but also

consumer responsible. How a designer can develop a design sustainably? Factors to create a

sustainable design. Sustainability indicators

Unit 3: Tool for Designing Sustainably (18 hours)

Causal loop diagram, Life Cycle Assessment (LCA), Whole system mapping,

Unit 4: Project (21 hours)

Design a solution (physical or digital) for an existing environmental problem

Learning outcome:

To understand the core of sustainability

To learn how sustainable design is the need of the hour

To realize their environmental roles as a responsible designer

A deeper understanding of a product’s environmental

lifecycle

Reference Books:

Cause and Effect by Robert Klanten

Cradle to Cradle: Remaking the Way We Make Things by William McDonough

Design for a Living World by Ellen Lupton and J. Abbott Miller, eds.

The Sustainable Design Book by Rebecca Proctor.

Page 49: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject

Code

IXF

343 Subject

Title APPLIED ERGONOMICS

LTPS 0,0,2,2 Credit 3 Subject

Category DE Year 3

rd Semester

Course Objectives:

1. To gain the conceptual understanding of applied ergonomics

2. To explore the relationship between applied ergonomics and functionality of the products.

3. To learn the importance of comfort design in UI/UX Industry

4. To build a deeper understanding of integration of applied ergonomics guidelines into web and

mobile UX Design.

Unit-1: Introduction to Applied Ergonomics.

Definition of Ergonomics/Human Factors?; Fundamentals of Ergonomics; Domains of

ergonomics – Physical, cognitive and organizational; difference between applied and cognitive

ergonomics; significance of Ergonomics – Factors affecting human performance when interacting

with products; Theories and frameworks of ergonomic design- High level models: Distributed

cognition, Activity Theory, situated action and Fitts’ Law.

Unit-2: Applied ergonomics and User Interface Design

Ergonomic Guidelines for Interface Design – Consistency, simplicity, cognitive directness,

modality, display issues.

Unit-3: Ergonomics for Mobile UX

Mobile UI Ergonomics- easy and hard tap zones of mobile interface, how do users hold mobile

devices – one hand, cradled two hand, thumb length for phone UI single hand use;

Relationship between form factors and the application of ergonomics in mobile UI; Correlation of

Mobile User Interface Guidelines and ergonomics or comfort design.

Unit-4: Project

Review various case studies to understand the applied ergonomics in products and services of

different sectors and implement the best practices of applied ergonomics to enhance the user

experience of badly designed products.

Learning Outcome:

Implement the best practices of applied ergonomics to enhance the user experience Design

Able to integrate comfort design features keeping ergonomics design guidelines as the

basis.

Page 50: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

To be able to analyze those features affecting the ergonomic aspect of the

design.

Able to execute the design not only from the aesthetical point of view but also

from the functional point of view.

Page 51: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subjec

t Code

IXF

344

Subject

Title UX Design for WEB

LTPS 0,0,6,0 Credit 3

Subject

Categor

y

DE Year

3RD Semester VI

Course Objective:

1. To understand what are the consumer’s need when they visit a website and how to fulfill them

2. To make students learn about the purpose of website

3. To able to design a website using coding and software

Unit 1: Understanding UX for Web (7 hours)

Aesthetics and principles of Web designing,

who your website users are and what they expect from the website.

how business goals — yours or your client's — have to be uncovered and addressed for site

success

Information Architecture (IA) for Web

Unit 2: Website Design for Business (6 hours)

how to design your website depending upon who your visitors are,

Including all three: whether your website is B2B (business-to-business), B2C (business-to-

consumer), or an ecommerce site for selling products online.

Unit 3: Coding and Software (17 hours)

HTML, Photoshop, Dreamweaver, Illustrator and exploring wordpress, wix etc

Unit 4: Project (15 hours)

A full-fledged website designed on either of three:

B2B

B2C

E-commerce

LEARNING OUTCOME:

A good understanding of how websites solve a business purpose

Knowing how to design for web

Reference Books:

Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (Steve Krug) ...

Thinking, Fast And Slow (Daniel Kahneman)

Page 52: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subjec

t Code

IXF

345

Subject

Title UX Design for Mobile

LTPS 0,0,6,0 Credit 3 Subject

Category DE Year

3RD Semester

Course Objective:

1. To understand designing for touch

2. To learn a mobile environment

3. To able to design a app for mobile

Unit 1: Understanding UX for Mobile (15 hours)

Aesthetic and principle of mobile designing.

Designing for android vs ios.

Android sensors, Android APIs

Information Architecture (IA) for Mobile Design

Understanding the five big constraints: limited data, finite battery, hand-held usage, divided user

attention(include design for interruption) and small screens

Understanding navigation, screen orientation, touch area, Text, content, Forms, Thumb positions,

minimising user input, consistency, margins, icons/symbols, importance of back button, colors,

sizing, gestures,

Understanding the importance of on-boarding experience

Unit 2: Advanced Wireframing (12 hours)

How to make Skelton screens?

Prototyping on: Invision, Marvel, Adobe XD, Proto.io, Origami Studio (any one of the

mentioned)

Unit 3: Project (18 hours)

Designing an app from scratch for any field of student’s interest

LEARNING OUTCOME:

A good understanding of details of mobile app

Knowing how to design for mobile

Reference Books:

UX Design for Mobile by Pablo Perea Pau Giner

Designing The User Interface 5th Edition by Steven Jacobs and Ben Shneiderman and Catherine

Plaisant and Maxine Cohen, Pearson Education.

Page 53: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subjec

t Code

IXF

346 Subject

Title UX Design for Physical Products

LTPS 0,0,6,0 Credit 3 Subject

Categor

y

DE Year 3rd

Semester

Course Objective:

1. To understand the past, present and future of UX in physical products

2. To identify the various research methods to make a good physical product in UX

3. To identify types and roles of UX products

4. To be able to work on a product that solves a real problem

Unit 1: Introduction to Physical products (6Hours)

Introduction to UX in physical products and its types.

Sketching and drawing and creating the concepts

Unit 2: User research in Product design (15 Hours)

Type of user research tools such as day in a life, persona, interviews, empathy maps, and journey

maps.

Creating scenarios and analyze user touch points and interaction points.

Methodology and applied research, tools and designs.

Ergonomics and cognitive psychology

Unit 3: User interface and material study (15 Hours)

User behavior and his desirability for types of physical products

Different industries and role of UX designers.

Material study such as plastic, paper, digital device, screens, GUI and so on with 3D modeling

using blender.

Designing big scale products and role of emerging technology in Physical products

Unit 4: Project (9 Hours)

Research and design a device using real users and used cases. Apply 3D modeling and design

interface using design tools.

LEARNING OUTCOME:

Understand the roles of skill, experience and meaning of physical products

Ideate for a real user, empathy and its tools and differentiate between good and bad design

Prototype and design using ergonomics and basic design guidelines, understand materail and

digital tools to design it.

Identify some potential in real life scenario and industry relevant problem and design a physical

product and its interface.

Page 54: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Text Books:

1. Design of everyday things, Don Norman

2. Design for How People Think: Using Brain Science to Build Better Products

3. Don’t make me think, Steve Krug

Page 55: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 401 Subject

Title BUSINESS, UX & DESIGN MANAGEMENT

LTPS 0 0 2 0 Credit 1 Subject

Category DC Year 4th Semester VII

Course Objective:

The course should enable the student to understand how UX can help businesses

Unit 1: Business UX

Understanding How a UX approach can help any business, The Business Value of UX Design,

Strategy building, Aspects of key guidelines in UX business, values and emotions of user

Behavior and cognitive psychology of market and business, Design policies

Unit 2: Design Management

What is design management, Different types, Taking Charge of Processes and People

The Evolution of Design Management, Areas of Design Management, Why Does

Design Management Matter? Where Does Design Management Fall Within Businesses?

Unit 3: Project

Understanding Design management and UX business

LEARNING OUTCOME:

Understanding business in UX

Understanding the strategy involved in UX business

Understanding design management

Implementing design management in product design and business

Text Books:

Reference Books:

Page 56: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 402 Subject

Title PRODUCT DESIGN & LIFE CYCLE MANAGEMENT

LTPS 0 0 2 0 Credit 1 Subject

Category DC Year 4th Semester VII

Course Objective:

The course should enable the student to design products for users

Unit 1: Introduction to Product lifecycle management

What is Product Lifecycle Management (PLM)? What is the Product Life Cycle?

Product life cycle stages, Benefits, areas of PLM

Unit 2: Product Development Platform

PLM, Supply Chain Collaboration, ALM and QMS, Multi-Tenant Cloud-Based

PLM Software, How Arena Provided the All-In-One Product Development Platform

Apical Instruments Needed. Phases of product lifecycle and corresponding technologies.

Unit 3: Product Lifecycle Management Integration 1

Rootstock Product Lifecycle Management Integration, Shared Product Information,

How the Integration Works,

Unit 4: Project Work

Project work on PLM

LEARNING OUTCOME:

Understanding the cycle of product design

Be able to find and execute the technology required

Understanding the importance of product management

To be able to execute the cycle of product management

Text Books:

Reference Books:

Page 57: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 403 Subject

Title GAMIFICATION & UX

LTPS 0 0 4 0 Credit 2 Subject

Category DC Year 4th Semester VII

Course Objective:

The course should enable the student to understand and apply the strategy of gamification

Unit 1: Introduction to Gamification

What is Gamification? Why is gamification so popular? Key ingredients of gamification –

Motivation, mastery and triggers, Why and how gamification is not the same as game design

Unit 2: Strategy of Gamification

The appeal of gamification in UX Design, Challenges in gamification, the power of gamification

and how it can increase user engagement and fulfilment, How to manage, monitor, and measure

of the impact of gamification work

Unit 3: Gamification – The play centered design

Gamification in UX -Increasing User Engagement, Types of game mechanics for UX

improvement, Player-Centred Design: Moving Beyond User-Centred Design for Gamification

Unit 4: Project

Implementing Gamification in banking, healthcare, retail or management portal

LEARNING OUTCOME:

To understand the strategy of gamification

To learn the key ingredients of gamification

To implement gamification for customer engagement

Creating appeal in UX design by gamification

Text Books:

Reference Books:

Page 58: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 404 Subject

Title HUMAN MACHINE INTERFACE

LTPS 0 0 4 0 Credit 2 Subject

Category DC Year 4th Semester VII

Course Objective:

The course should enable the student to understand and create human machine interfaces

Unit 1: Introduction to HMI

What is HMI? Who Uses HMI? Common Uses of HMI, What is the Difference between HMI and

SCADA?

Unit 2: Trends in HMI Technology

Understanding the different technologies of HMI, Past trends and current technologies, High

Performance HMIs, Touch Screens and Mobile Devices, Remote Monitoring, Edge-of-Network

and Cloud HMIs

Case studies in detail

Unit 3: Futuristic HMI’s

Understanding the current trends, exploring ways to implement Augmented Reality (AR)

and Virtual Reality (VR) to visualize manufacturing functions.

Unit 5: Project Work

Project work on HMI which includes current trends

LEARNING OUTCOME:

Able to grasp hands-

Implementing the study to create interfaces for human machine interactions

Text Books:

Reference Books:

Page 59: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 405 Subject

Title LIVE PROJECT (STUDIO)

LTPS 0 0 6 0 Credit 3 Subject

Category PRJT Year 4th Semester VII

Course Objective:

Live Project should be in any one domain and should be technology driven and aesthetically done

to be able to strategically prove its importance in the real-time world.

LEARNING OUTCOME:

Text Books:

Reference Books:

Page 60: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject Code

IXF 406 Subject

Title LIVE PROJECT (ON CLIENT'S LOCATION)

LTPS _ _ _ _ Credit 12 Subject

Category PRJT Year 4th Semester VIII

Course Objective:

Final Degree project in the industry.

Degree Project in Industry

LEARNING OUTCOME:

Industry project to be completed in semester 8 as an internship.

Projects reports are to be submitted in a set format and mentors are assigned to

each student for guidance through the project.

The project is evaluated as the end-term examination in the form of a jury

conducted by an industry and academic panel

Text Books:

Reference Books:

Page 61: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subjec

t Code

IXF

441 Subject

Title DESIGNING FOR IOT

LTPS 0,0,6,0 Credit 3 Subject

Categor

y

DE Year 4th

Semester

Course Objective:

1. To understand the past, present and future of emerging technology

2. To identify the various sectors and industries and how they have implemented it

3. To understand the tools used in IOT

4. To be able to innovate and apply IOT to an existing problem

Unit 1: Introduction to Internet of things (6Hours)

What is IoT? The 5 internet revolutions? Evolution and its application. Past present and future of

IOT.

Unit 2: IOT in various industries (12 Hours)

IOT used in various sectors such as education, construction, healthcare, agriculture. Famous

works in the field of IOT. How does IOT help in solving a big problem and case study. Role of a

UX designer, developer and other experts in IOT. Job roles and opportunities.

Unit 3: Tools and innovation (9 Hours)

Tools used to design an IOT interface, sensors, connectivity and function

Data and IOT and cloud computing

Design and code, interfaces and problem solving with IOT.

IOT devices and its functions, hardware, software, used cases (seebo.com), ergonomics.

Unit 4: Project (18 Hours)

Research and working on an industry relevant problem. How can we provide solutions using IOT

in any sector or a house problem? Explain the mechanics.

LEARNING OUTCOME:

Understand the roles of skill, experience and meaning of IOT

Ideate for a technology driven future

Jobs roles, tools and role in UX/UI

Identify some potential in real life scenario and industry relevant problem

Text Books:

The Amazon Way on IoT: 10 Principles for Every Leader from the World's Leading Internet of

Things Strategies

Book by John Rossman

User Experience Design for the Internet of Things by Claire Rowland

Page 62: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subjec

t Code

IXF

442 Subject

Title Designing for Wearables

LTPS 0,0,6,0 Credit 3 Subject

Categor

y

DE Year 4th

Semester

Course Objective:

1. To understand the past, present and future of wearable devices

2. To identify the various sectors and industries and how they have implemented it

3. To identify types and roles of wearable devices

4. To be able to conceptualize a wearable device

Unit 1: Introduction to Wearable devices (6Hours)

What is a wearable device? History and evolution. Companies manufacturing and how has it

impacted a customer.

Unit 2: Types of wearable devices (6 Hours)

Types of wearable devices.

Technologies used in designing them.

Case study and Industry constrains

Unit 3: Tools and innovation (15 Hours)

Use persona, empathy maps and CJM to understand the various touchpoints.

User behavior and his desirability for wearable devices

Gestures-Bite sized information, non-intrusive design.

Synchronization, design and aesthetics of a wearable design from a user’s point of view

Unit 4: Project (18 Hours)

Research and design a device using real users and used cases. Apply 3D modeling and design

interface using design tools.

LEARNING OUTCOME:

Understand the roles of skill, experience and meaning of wearable devices

Ideate for a real user, empathy and its tools

Prototype and design using ergonomics and basic design guidelines

Identify some potential in real life scenario and industry relevant problem and design a wearable

device and its interface.

Page 63: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Text Books:

1. Designing for wearable devices. Effective UX for Current and Future Devices author Scott Sullivan

2. Design for How People Think: Using Brain Science to Build Better Products

Page 64: Dehradun · 2021. 9. 1. · 1. Rendering with Pen & Ink – Robert W. Gill Reference Books: 1. Keys to drawing - Bert Dodson 2. 2. Sketching the basics - Koos Eissen and Roselien

FFCBCS Structure & Syllabus of B.Des – UX

Applicable for Batch: 2021-2025

Approved by the Academic Council at its 17th Meeting held on 24.03.2021

Subject

Code IXF 443

Subject

Title Designing for Smart TVs

LTPS 0,0,6,0 Credit 3 Subject

Category DE Year 4th Semester

Course Objective:

1. To understand how a Smart TV works

2. To learn smart TV environment

3. To be able to design an app for Smart TVs

Unit 1: Introduction to Smart TVs (12 hours)

What is a smart TV, Evolution and history(generation of TV and contents), what purpose do TVs

solve today in the era of Netflix, youtube, online channels, laptops and mobile phones along with

deeply understanding the consumer group of smart TVs. Understanding that TV is a shared

device.

TVs and Gaminng - Xbox

Remote control in a smart TV. Bluetooth Keyboard/mouse

Understanding TV UI and its Importance.

Case studies on smart TVs talking about LG, Samsung, Korean Tech, Apple TV, Android TV,

Roku TV, Panasonic etc

Unit 2: Application of designing interactive TV experience (12 hours)

TV appropriate apps and Designing for TV Apps, Smart TV interface, Information Architecture

for TV.

Understanding navigation, screen, contrast, focus state, different standards among various

platforms, content, screen size and resolution, color, typography, list view vs detail view, visual

hierarchy, search and density.

10-foot UI

Unit 3: Project (21 hours)

Designing an app for smart TV that can also be controlled via smart phones.

Learning Outcome:

A good understanding of details of a Smart TV from UX point of view

Knowing how to design for Smart TV screens

Reference Books:

Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design

Guidelines by Jeff Johnson

Designing Multi-Device Experiences: An Ecosystem Approach to User Experiences across

Devices by Michal Levin.