dataslates datasheets
TRANSCRIPT
DATASLATES&
DATASHEETSDataslates containcollections of one ormore datasheets. Eachdatasheet lists itsFaction (the codex it is
considered part of), andwill present either anArmy List Entry (therules and point valuesfor a single model,vehicle or unit) or aFormation (a specificgroup of models,vehicles or units thatenable you to usespecial rules when you
include them in yourarmy).
FACTIONEach datasheet will listthe Faction it is part of.The Faction determineswhich codex thedatasheet is consideredpart of for all rules
purposes. For example,a datasheet for a newSpace Marine Army ListEntry can be used inany detachment chosenfrom Codex: SpaceMarines, while adatasheet for a new OrkFormation would betreated as a detachmentfrom Codex: Orks, and
so on.
ARMY LISTENTRIES
An Army List Entryprovides all therelevant information tofield a single unit ingames of Warhammer
40,000, including itspoints value andbattlefield role. Theunit can be used as partof any Detachment thatcorresponds to theFaction listed on thedatasheet (see Factionabove).
FORMATIONSA Formation presents acollection of two ormore units that fightalongside one anotherin a particular way.When you choose anarmy, you can take aFormation as a specialform of Detachment.
Unless otherwisestated, you can take anynumber of Formationsin your army, and eachis considered to be acompletely separateDetachment, regardlessof how many unitsmake it up.
Each Formation will
tell you what units youneed to take and what,if any, options orrestrictions apply to theunits that make up thatFormation. The armylist entries for each unitin the Formation (theunits’ profiles, pointsvalues, unit types, unitcomposition, special
rules, battlefield roleetc.) can either befound in the codexcorresponding to theFaction on thedatasheet, or elsewherein the dataslate itself.
ALLIEDFORMATIONS
Formations do notcount as your army’sAllied Detachment,even if they are madeup of units from adifferent Codex to yourPrimary Detachment,and they do not stopyou from taking anAllied Detachment inthe same army.
However, the Levels ofAlliance rules from theWarhammer 40,000rulebook do apply tothem and units chosenfrom a different codexthat are in the samearmy.
For example, if youincluded an Ork
Formation in the samearmy as a PrimaryDetachment fromCodex: Space Marines,then the units from thetwo Detachmentswould treat each otheras desperate allies.However, the OrkFormation would notstop you taking an
Allied Detachment inthe same army.
FORMATIONSPECIALRULES
Every Formation willinclude one or morespecial rules associated
with the units thatmake up thatFormation. The specialrules for a Formationonly apply to the unitsthat make it up (even ifthere are other units ofthe same type in yourarmy).
FORMATION
POINTSVALUES
Formations do notusually include a pointsvalue; just add up thepoints value of theindividual units andoptions to find out thetotal points value of the
Formation.Occasionally aFormation will requirethat you pay extrapoints in order to use it.In this case, the cost ofthe Formation is thetotal cost of the unitsplus any extra pointsthe datasheet specifiesyou have to pay.
APOCALYPSEFORMATIONS
If a Formation isreferred to as anApocalypse Formation,it can only be used ingames of Warhammer40,000: Apocalypse.
first of his kind. Raisedup from mortality bythe Gods of Chaoscombined, he was givena portion of each oftheir power. Be’lakor’sfate has ever beeninfluenced by theendless strugglebetween the gods, as heis beholden to each of
the Dark Gods equally.At first, Be’lakor usedthe jealousy of theRuinous Powers to gaintheir favours, nevercompletely swearinghis allegiance to anyone of them. For atime, the gods foughtover Be’lakor aschildren might
squabble over afavoured toy. However,they soon realised thefolly of combining theirmight into a singlevessel, as Be’lakor wasnearly uncontrollable.They soon began toraise up new DaemonPrinces, each godchoosing only
champions that wouldbe loyal to them, andthem alone. Be’lakorremained the strongestof the Daemon Princes,though his might wasdiminished as the godsspread their poweramong their otherservants. Nevertheless,Be’lakor remains a
master of shadows,moving behind the veilof history exerting thewill of the Chaos Godsupon the universe.
ANCIENTEVIL
The origins of Be’lakor
are spoken of only aslegends and rumour;tales torn from thetongues of captiveDaemons or forbiddenlore recorded onancient crypt walls.Crude pictographsfound in the caves ofdry, dead worlds orprimitive statues
hidden in the sunkendepths of death worldoceans speak toBe’lakor’s immortalreign within the galaxy.Scholars have beendriven mad looking forhints of the Daemon’spresence woven intothe history of theuniverse, always
lurking in the shadowsbehind the rise andexpansion of the mortalraces. Even thesecretive Grey KnightsSpace Marine Chapter,created by the Emperorto combat thedaemonic forces of theWarp, know little ofBe’lakor’s true history,
only conflicting lies andimpossible fabrications.
Legends tell of Be’lakorruling over mortalempires since the dawnof time, the DaemonPrince conquering aworld and subjugatingits people, forcing themto worship him as a
god. When the racewould fall into decline,ruined by Be’lakor’sgreed and malevolence,the Daemon wouldmove on, finding a newburgeoning race to behis playthings. Severaltimes, the DaemonPrince is said to havebeen the lord of sector
spanning empires, adark, Daemon godruling over a thousandworlds and billions ofloyal followers.
Relics and the ruins ofdead worlds still existthat suggest there maybe some truth to theselegends; whether their
source was Be’lakor ornot is more difficult tosay. The AdeptusMechanicus Tech-Magos Kyber has spenthis life piecing togetherthe history of Be’lakorin his exploration of thegalactic wilderness,hunting down ancientrelics of the Dark Age
of Technology.Following the faint trailleft by Be’lakor’spassage throughhistory, Magos Kyberhas found wingedstatues carved from thefossilised bones ofpsykers, crumblingscrolls of human skinthat show thousands of
tiny figures bowingdown before a darkwinged shape andstygian horn-fragmentssealed in sacredcaskets. Unaware ofBe’lakor’s true nature,Kyber has becomeconvinced that all theseobjects are linked toone alien overlord, an
ancient creature thathas existed for millionsof years in variousguises and is behindcountless vile deeds.
Unknown to Kyber, heis being manipulated byBe’lakor. The DaemonPrince placed the firstclues to his existence in
Kyber’s path, leadingthe Magos to the ruinsof a world he onceruled. From this seed ofcuriosity, Kyber hasdiscovered newsystems, planets andruined empires longforgotten by Be’lakor.While the Daemonhelps Kyber from the
shadows, the Magosgathers up the hiddenand forgotten legacyBe’lakor has leftbehind, ultimatelyreturning to theDaemon Prince his lostobjects of power, whilealso erasing hisexistence from history.
‘He is notmany, he is one,he is the first. Acreature as oldas creationitself, he hasmoved unseenbetween thestars formillennia,twisting the
fates of manyraces andfeeding upontheir misery.But I havefound him, Ihave learnt hisname!’
- Tech-MagosKyber Arbastri
to the Councilof Chalice
HERALD OFTHE END
TIMESLike a petulant first-born son, Be’lakor hasalways had a bitter
jealousy towardanything or anyone thatwins the favour of theDark Gods. Formillennia, the DaemonPrince undermined theplots and schemes ofthe daemonic andmortal servants ofChaos. However, whatBe’lakor mistook for
free will, and a measureof revenge againstthose that haveusurped his power, wasmerely the Great Gamebetween the ChaosGods. When theDaemon brought downa champion of Nurgle,invariably he was doingTzeentch’s bidding, and
while laying a warriorof the Blood God lowhe was the fulfilling thewill of Slannesh.Be’lakor remains blindto these manipulationsof the gods. His ownthirst for power and thepleasure of proving hismastery over rivalchampions of Chaos
seems enough to makehim forget thesorcerous tethers thegods continually tryand wind tightly aroundhis neck.
In more recent times,rumours say Be’lakorhas begun shadowing anew champion of the
Dark Gods: theWarmaster, Abaddonthe Despoiler.Supposedly, theDaemon Prince hasspent centurieswatching over him andinfluencing events asthey ebb and flowaround the Warmaster,knowing on some level
that their fates werebound. During each ofAbaddon’s BlackCrusades, the Master ofShadows has beenlurking in thebackground. During theThird Black Crusade,legends say that it wasBe’lakor whomanipulated the
Daemon PrinceTallomin into aidingthe Despoiler andultimately assaultingCadia. Be’lakor was alsoreputed to be the onewho told Abaddon ofthe treachery ofDrecarth the Sightless,leading to thedestruction of the Sons
of the Eye during theSixth Black Crusade.
In both instances,Be’lakor’s actions seemto have aidedAbaddon’s rise topower, though closerexamination exposespossible darker motivesat work. Though
Tallomin exacted aterrible toil upon thearmies of Cadia, he didso at the cost ofnumerous Black Legionwarbands, much toAbaddon’s ire, whileDrecarth the Sightlesscould in time haveproven a powerful allyfor the Despoiler, had
not Be’lakor fanned theembers of vengeanceburning in Abaddon’sheart. Hidden behind aveil of secrets and lies,it is impossible to knowfor sure if Be’lakor isdoing the bidding of theChaos Gods or workingagainst them. However,his plots and plans have
ultimately beeninstrumental inAbaddon’s ascendanceto power.
As the End Timeshurtle towards theirterrible conclusion,Be’lakor once againstands in Abaddon’sshadow. As the
Warmaster embarksupon his ThirteenthBlack Crusade againstthe Imperium, theDaemon marches withhim. With hatred andjealousy guiding hishand, the DaemonPrince has worked hisway close to theWarmaster, earning a
place in Abaddon’sinner circle and makinghim believe he is theherald of the RuinousPowers. Be’lakor issurely plotting againstAbaddon in some way,seeking to underminethe victory intended forthe Warmaster by theDark Gods and claim
the power and glory ofconquest for himself.Where and when thistreachery will revealitself is known only toBe’lakor himself...
‘Only a fooltrusts aDaemon. Theyare made of the
very stuff ofchange, the rawmadness of theWarp mademanifest.However, likemen, Daemonsare creatures ofgreed, prideand arrogance,and these are
SHADOW OFTHE BEAST
Brother-CaptainAyran could feelthe Daemon withinhis blade as itwrithed andtwisted in his grip.All around him,carnage reigned as
his brother RelictorSpace Marinesstormed the bridgeof the Orgy of Sin.His grey armourspattered withblood, Ayran criedout to the Emperoras he hacked thehead from anotherblack armoured
TraitorLegionnaire, thewarrior’s skull-faced helmet flyinginto the air in ashower of gore.For a moment, thedin of battleseemed to fadeaway for Ayran,his eyes drawn to
the blood on themidnight sword inhis hand as theinky steelconsumed it. As thesword drank in thelife of its latestvictim, the SpaceMarine Captaincould hear thewhispers in his
mind stirring onceagain.
‘You are doingthe Emperor’ssswill’ the voice wassaying in sibilanttones, ‘you wereright to lead yourcompany here,asss you were right
to take up theUmbral Blade. Todefeat Chaosss,you must turnChaosss againssstitssself.’
The voice hadhaunted Ayranever since theRelictors had come
to the Eye ofTerror, slowlyeroding his willand smotheringthe last embers ofhis faith in theEmperor. Here,now, CaptainAyran could nolonger tell if thevoice was that of
the blade or hisown. Moreimportantlyperhaps, he nolonger cared.
With anotherbrutal swing of theUmbral Blade,another traitor fell,Ayran taking grim
satisfaction in howeasily the swordcarved throughceramite andSpace Marineflesh. As the BlackLegionnaire fell tothe blood-slickdeck, the way ontothe ship’s bridgeyawned open and
Ayran led hisRelictors throughthe breach. In theclose confines ofthe command deck,the battle took on adeadly new aspect,point blank bolterfire illuminatingthe shadows asthey tore apart
power-armouredshapes in thedarkness. His boltpistol kicking inhis left hand,Ayran chargedonto the bridge,sweeping hissidearm in a widearc of fire. Boltsexploded as they
found the hunchedforms of Warp-tainted servitorsand cowering cult-crew, or flared tonothing as theystruck the voidshielding over thecathedral-like vistapanels that ringedthe chamber.
From across thesea of warringSpace Marines,Ayran saw theChaos Lord rise upfrom his throne,the twisted hornsof his helmetburning with ablue fire as hisglowing gaze
surveyed thecarnage. Onceagain, the RelictorCaptain heard thevoice speaking inhis mind.
‘Thisss isss theone,’ it said, ‘he issswhy you are here,he isss why you
took up theUmbral Blade, itisss theEmperor’sss willthat you kill him,take hisss lifenow!’
Discarding hisbolt pistol andtaking the Daemon
sword in a double-handed grip,Ayran forged apath through thefray, striking outwherever he sawthe black armourand the profaneeye of the GreatBetrayer. As hedrew close to the
Chaos Lord, thetraitor hefted hisown weapon, ahuge rune coveredchain axe, itsmotor howling asif for blood. Ayranscreamedincoherently as helanded his firstblow, channelling
all his anger andhatred of Chaosinto the bone-shatteringoverhead swing.The Chaos Lordbarely brought hisaxe up in time toparry, and eventhen was driven toone knee by its
force. Yet this foewould not beundone so easily,and the traitorpushed back withunholy strength,smashing ashoulder intoAyran’s chest plate.The blow sent theBrother-Captain
staggering backdown the steps ofthe commandthrone, and gavethe Chaos Lord achance to regainhis feet beforepressing theattack.
In a blur of
whirringadamantium teethand flaming runes,the Chaos Lordhacked wildly atAyran, each swingpushing him backand taking raggedchunks out of hisarmour. TheRelictor Captain
tried to parry eachswing but his foewas too strong,simply batteringpast his defences.With a lightningdownward swing,the chain axefinally brushed hisblade asidecompletely,
scoring a deepfurrow downAyran’s chestplateand sending himcrashing to theground.
Ayran could feelbroken ribs andtorn organsmoving within his
chest, and throughhis agony-cloudedgaze, he saw theaquila upon hisarmour had beensundered in two.From somewhereoverhead, the darkshape of the ChaosLord moved in forthe kill.
‘Not yet,’whispered thevoice, ‘thisss isssnot your time todie, theEmperor’sss workis yet undone, onlywhen your dutyisss complete canoblivion beyoursss…’
Like a jolt oflightning, rawpower flowed fromthe Umbral Bladeinto Ayran, hisarm burning asWarp-energypumped into hisbody. With wetcracks and pops,the Relictor
Captain’s chestwound closed,freshly scarredskin pulledtogether over thebloody rent.Planting his swordin the deck andgripping its hilt,Ayran hauledhimself to his feet.
All this seemed tohappen betweenone moment andthe next, and as theChaos Lorddelivered what hebelieved was akilling blow,Ayran’s sword wasthere to meet it.
Now the battleshifted, and it wasAyran’s turn todrive the ChaosLord back, thrustsand blows rainingdown upon thetraitor as theUmbral Bladeburned darkly.Finally, the
duelling SpaceMarines reachedthe foot of thecommand throne,and the voicescreamed inAyran’s mind.
‘KILL HIM, KILLHIM NOW!’ Thevoice howled.
Consumed bythe power of theDaemon sword,Ayran smashedaside the ChaosLord’s chain axe,sending itclattering to thedeck. Reversing hisgrip upon theUmbral Blade, he
drove it down intothe traitor’s chestuntil thecrossguard metceramite, thesword bit deep intothe deck. In a finalact of rage, theChaos Lord toreoff his helmet,revealing a
mutated bestialface of curvingfangs and yellowanimal eyes.Drooling blackblood from hisdouble-jointed jaw,the traitor cursedAyran in theDaemon tongue,spitting filth into
his face plate as hedied.
As the madnessof the Daemonsword fell awayfrom Ayran’svision, he could seehe stood aloneupon the deck,grey armoured
Relictor SpaceMarines and BlackLegion traitorslying in tangled,broken heaps allaround him.Looking upon thedead he heard thevoice again.
‘You have done
well, CaptainAyran of theRelictorsss, verywell indeed, andnow it isss the timefor your reward.’
Too late, Ayranrealised the voicecame not from hismind but from the
shadows. The lastthing to fill hisvision was twinburning eyes,before darknessclaimed himcompletely.
Be’lakordescended slowlyfrom the darkness
above the bridge,dropping themangled remainsof the RelictorCaptain to join hisbattle-brothers onthe blood-soakeddeck. The SpaceMarine had playedhis part well, andanother of
Abaddon’swarlords had methis end. TheDaemon leaned inclose to where theChaos Lord Eyronhad fallen,savouring thedeath of anotherrival for theattentions of the
Chaos Gods.Taking up theUmbral Blade,Be’lakor reachedout into the weak,pitiful minds of thevessel’s crew.Crushing theirineffectualresistance to hiswill, the Daemon
turned them intohis puppets and setabout triggering aplasma drivecascade that wouldobliterate the Orgyof Sin. Withanother part of hisplan complete,Be’lakordisappeared once
BE’LAKORBe’lakor is an Army ListEntry that can beselected as an HQchoice in a detachmentchosen from eitherCodex: Chaos Daemonsor Codex: Chaos SpaceMarines.
Points Value: 350points
Hellforged Artefact:The Blade of Shadows
Warlord Trait:Whilst the Warlord is
alive, all enemy unitshave a -1 penalty totheir Leadership whentaking Fear tests.
Special Rules:Daemon
Eternal Warrior
Fearless
Psyker (MasteryLevel 3)
Shadow Form:Be’lakor has a 4+invulnerable save andthe Shrouded specialrule. Furthermore.Be’lakor automaticallypasses DangerousTerrain tests.
Lord of Torment: Ifone or more enemyunits failed a Moralecheck during theprevious turn, Be’lakorreceives D3 additionalWarp Charge points atthe start of his turn.
Psyker:• Be’lakor knows all of
the powers from theTelepathy discipline.
Hellforged Artefact:The Blade ofShadows: Be’lakorwields a uniqueetherblade, its ghostlyform in eternaltransience betweenshape and shadow;
solidity and silhouette.Mastery of this weaponenables Be’lakor toscythe through armour,scale, flesh and bonewithout resistance, itsessence changing in aninstant from formlessshadow to murderousedge at its master’swhim. Whether the
weapon is a part of theDaemon itself, orperhaps an ancient giftbestowed upon him bythe Dark Gods thatBe’lakor somehowretained in spite of hisfall from favour, nonecan truly say.
Range -
GLOSSARYARMOURBANEIf a model has thisspecial rule, or isattacking with a Meleeweapon that has thisspecial rule, it rolls 2D6for armour penetrationin close combat.
Similarly, if a modelmakes a shootingattack with a weaponthat has this specialrule, it rolls 2D6 forarmour penetration. Ineither case, this specialrule has no effectagainst non-vehiclemodels.
DAEMONModels with theDaemon special rulehave a 5+ invulnerablesave, and also have theFear special rule.
ETERNALWARRIORA model with this
special rule is immuneto the effects of InstantDeath.
FEARLESSUnits containing one ormore models with theFearless special ruleautomatically passPinning, Fear and
Regroup tests andMorale checks, butcannot Go to Groundand cannot choose tofail a Morale check dueto the Our Weapons areUseless rule (pg 26 inthe Warhammer40,000 rulebook).
FLESHBANEIf a model has thisspecial rule, or isattacking with a Meleeweapon that has thisspecial rule, theyalways wound on a 2+in close combat.Similarly, if a modelmakes a shooting
attack with a weaponthat has this specialrule, they alwayswound on a 2+. Ineither case, this specialrule has no effectagainst vehicles.
MASTER-CRAFTED
Weapons with theMaster-crafted specialrule allow the bearer tore-roll one failed roll ToHit per turn with thatweapon.
MELEEWeapons with theMelee type can only be
used in close combat.
SHROUDEDA unit that contains atleast one model withthis special rule countsits cover saves as being2 points better thannormal. Note that thismeans a model with the
Shrouded special rulealways has a cover saveof at least 5+, even ifit’s in the open. Coversave bonuses from theShrouded and Stealthspecial rules arecumulative (to amaximum of a 2+ coversave).
SPECIALISTWEAPONA model fighting withthis weapon does notreceive +1 Attack forfighting with twoweapons unless bothweapons have theSpecialist Weapon rule.
BATTLESCROLLSBattlescrolls containcollections of one ormore battlesheets. Eachbattlesheet lists itsRace (the Warhammerarmy book it isconsidered part of), andwill present either an
Army List Entry (therules and point valuesfor a single model orunit) or a Formation (aspecific group of unitsthat enable you to usespecial rules when youinclude them in yourarmy).
RACEEach battlesheet willlist the Race it is partof. The Racedetermines whichWarhammer army bookthe battlesheet isconsidered part of forall rules purposes. Forexample, a battlesheet
for a new Empire ArmyList Entry can be usedin any army chosenfrom Warhammer:Empire, while abattlesheet for a newOrcs & GoblinsFormation would betreated as a detachmentfrom Warhammer:Orcs & Goblins, and so
on.
ARMY LISTENTRIESAn Army List Entryprovides all therelevant information tofield a single unit ingames of Warhammer,including its points
value. The unit can beused as part of anyarmy that correspondsto the Race listed onthe battlesheet (seeabove).
BATTLESCROLLFORMATIONS
When you choose anarmy, you can take oneor more BattlescrollFormations as part ofyour army. TheBattlescroll will tell youwhat units you need totake in order to fieldthe Formation, andwhat, if any, extraoptions or restrictions
apply to the units thatmake it up. The ArmyList Entries for eachunit in the Formation(the units’ profiles,points values, unit size,options, special rules,battlefield role etc.) canbe found in the armybook for the unit inquestion.
FORMATIONSPECIALRULES
Each Formationincludes one or morespecial rules associatedwith the units thatmake up that
Formation. The specialrules for a Formationonly apply to the unitsthat make it up (even ifthere are other units ofthe same type in yourarmy).
ALLIEDFORMATIONS
Formations do not haveto be chosen from thesame army book as therest of your army. Ifyou decide to do this,then Formations madeup of units fromdifferent army booksfollow the rules forAllied Armies on pages136-139 of the
Warhammer rulebook.
FORMATIONPOINTSVALUES
Formations do notusually include a pointsvalue; just add up thepoints value of the
individual units andoptions to find out thetotal points value of theFormation.Occasionally aFormation will requirethat you pay extrapoints in order to use it.In this case, the cost ofthe Formation is thetotal cost of the units
plus any extra pointsthe Battlescrollspecifies you have topay.
The points value of theunits in the Formationcount against the totalpoints allowed for yourarmy, but are notincluded when working
out the percentage ofpoints spent ondifferent categories ofunit. For example, aFormation with 500points worth of modelswould count as 500points towards the totalnumber of pointsallowed for your army,but would not count
towards the number ofpoints spent on lords,heroes, core units,special units or rareunits in your army.
If you wish, you canfield an army made upexclusively ofFormations chosenfrom Battlescrolls. If
you choose to do this,then you do not have tospend 25% of the pointsfor your army on coreunits, and you do nothave to select a modelas the General if theFormations that youuse do not include anycharacter models.
of Be’lakorFirst-Damned,may hisforgotten true-name beforever cursed.In hisarrogance, hedrew the gazeof the ChaosGods to this
world, bringingdamnationupon us all.’
- FrederichWeirde,
Chronicler ofthe End Times
Be’lakor was the veryfirst mortal raised to
the exalted rank ofDaemon Prince, thoughwhat sacrifices he madeand what horrors heinflicted to do so arelost even to the oldesttales. However it wasBe’lakor that drew theChaos Gods’ gaze – hesomehow managed tointrigue all four of the
dark brotherssufficiently that eachgranted him a portionof their godly might.This soon proved amistake. The ChaosGods seldom shareanything for long, andso it was with Be’lakor.
As the first – and at
that time, the only –Daemon Prince,Be’lakor was anincomparable prize.Thus did the ChaosGods war for control ofBe’lakor’s tainted soul,each one determined toforce his brothers torelinquish their claim.As battle raged, each of
the Chaos Gods offeredBe’lakor ever greaterpower, if he wouldsimply consent to leadtheir armies to victory.Such a bargain waslittle to Be’lakor’sliking, so he trickedeach of the Chaos Godsinto granting theirproffered gifts and then
fled to the mortal worldwithout fulfilling hispart of the bargains.
Be’lakor arrived at atime rife withopportunity for onesuch as he. The greatpolar gates hadcollapsed, and magiccoursed across the
world. Daemons hadfollowed in the magic’swake, and Be’lakorwrested many of themto his will, forging anarmy to serve his ownpurpose, rather thanthose of the ChaosGods. Thus did theDaemon Princeconquer the primitive
humans of the north,though many tribescame willingly to hisservice, for they hadalready pledgedthemselves to theChaos Gods, and rightlysaw their reflection inBe’lakor’s dark majesty.He was a creature ofliving shadows, tangible
only when he wished tobe, a master of terrorand illusion whofeasted upon mortalfears.
‘He is the First,the Harbingerof Doom.Where hetreads, the
shadowswrithe, and thelight flees interror. Speaknot his name.’
- from the Bookof Shadows,
translated fromArabyan by
Albrecht Anroth
For many generationsof the barbarians,Be’lakor revelled in hisnew station. Hecrushed races whosenames are now longforgotten, and broughtwar upon the nascentrealms of the Elves andthe Dwarfs. Few couldwithstand Be’lakor, for
the stuff of Chaos blewstrong across the world,and it was his weaponand sustenance both.Cities fell beneath hiswrath, their nameserased from history andtheir peoples trampledinto dust. With eachvictory, Be’lakorordered monuments
raised to his glory. Thuswere the toppled stoneshewn into new shapes:thrones, statues andskull-set monoliths,and they throbbed withthe power of Chaos.Winding stairs reachedinto the sky, the betterfor the Daemon Princeto bask in the life-
giving Winds of Magic,and wells were sunkdeep into the ground,so that he might supfrom the chaoticenergies that hadseeped into thebedrock.
However, eachconquest not only made
Be’lakor morepowerful, it also edgedhim closer to downfall,for even in rebellion, hehad unwittinglyperformed the ChaosGods’ bidding. Be’lakorhad done much tospread the creed ofChaos across the world.In time, the Daemon
Prince’s mightiestmortal followers drewthe unblinking gaze ofthe Chaos Gods, andwere raised to DaemonPrincehood themselves.This time, the darkbrothers made no effortto share their mortalprizes, and nor wasthere any need, for
there was no shortageof suitable champions.In a comparativeeyeblink, Be’lakorbecame but oneDaemon Princeamongst many. Wherehe had once ruledwithout challenge, henow found himselfbeset by dozens of
would-be usurpers.Worse, with each newDaemon Prince whoascended, Be’lakor felthis own powers ebb, asthe gifts bestowed uponhim were stripped awayand granted to moreloyal servants.
For long years, battle
raged across the mortallands Be’lakor hadclaimed, as thenewborn DaemonPrinces sought to carveout their ownterritories. Yet nonecould achievedominance, not evenBe’lakor, for all his witand guile. Countless
thousands of humansperished in the wars ofthe Daemon Princes,yet out of this greatevil, some goodemerged. So manydaemonic legions hadbeen drawn into thisconflict that the realmof Ulthuan was not sobeset as it might have
been, and this allowedthe Elves theopportunity to marshalone last desperateattempt to stem thetide of Chaos – a GreatVortex that wouldsiphon magic from theworld.
The Elves’ great success
was the DaemonPrinces’ downfall. Asmagic faded from theworld, the Daemonswere drawn back intothe Realm of Chaos.Be’lakor was the last tobe banished, for hisconnection to themortal plane wasgreater than any, but
even he could not resistthe vortex’s pull. With athin, screeching wail,the Daemon Princedeparted the mortalworld. In the momentof Be’lakor’sbanishment, hismonuments collapsed,the ruins swallowed bythe hills as if they had
never been. No trace ofhis dominion remained.
For thousands of years,Be’lakor’s essencedrifted through theRealm of Chaos. Heyearned to set footupon the mortal worldonce more and,feigning repentance,
beseeched the ChaosGods to send him forthonce more. Yet the darkbrothers rememberedall too well howBe’lakor had oncedeceived them, and haddevised a suitablepunishment. Thus, forthe second time in hisexistence, Be’lakor had
succeeded in unitingthe Chaos Gods with acommon goal, thoughhe found the secondoccasion less to hisliking than the first.
Unlike other Daemons,Be’lakor would not bepermitted to cross tothe mortal world
whenever the Winds ofMagic blew strong.Instead, he would leavethe Realm of Chaosonly at the Dark Gods’wish. This was a boonthey granted sparingly,and then only to crowna mortal as theEverchosen of Chaos –a ceremony which
served to assure thecelebrant of his Gods’favour, and tormentBe’lakor with his fallfrom grace. Each timethe coronation wasconcluded, Be’lakor wascompelled to visit hisrage upon the world asadvisor to theEverchosen. Infused
with unwantedsubservience, Be’lakorled daemonic armies atthe command of thisEverchosen, only to bebanished once morewhen his unwantedmortal liege wasdefeated.
Yet once again, Be’lakor
proved his guile, andfound ways to stretchforth his will upon themortal world. In histimes of formlessness,he whispered throughthe dreams of madmenand warlords, offeringhis service if only theywould summon himinto the mortal realm.
Too often, such menaccepted Be’lakor’spromises, foolishlybelieving that theycould control theDaemon Prince fortheir own ends. Oncegiven a gateway to themortal world,invariably Be’lakor slewhis liberator, seized the
fool’s followers as hisown and set them torebuilding the glories ofhis halcyon days. Yetsuch freedom seldomlasted long. Be’lakor’spower was but afraction of that whichhe had commanded inancient days, and hisambition ever
outstripped his ability.Thus, time after time, amortal champion laidBe’lakor low and sentthe Daemon Prince’swounded spirit back tothe Realm of Chaos,there to plot anotherescape, or await the riseof the next Everchosen.
Twelve times now hasBe’lakor fulfilled hisdestiny as harbinger,each time attempting toescape his pre-ordainedfate, but ultimatelymeeting with failure.Now, as the hour of thethirteenth coronationdraws near, Be’lakor isdriven as never before
to throw off hisshackles. He isdetermined that thistime, the daemoniclegions will not marchat the whims ofArchaon Everchosen,but in accordance withhis own plan, whetherthe Chaos Gods wish itor no.
Mannfred vonCarstein slippeddeeper into thefrozen caverns, thesounds of battlefading behind him.The fur-cladnorthlanders hadbeen as easilydistracted as ever.Even now, they
strove with therisen corpses oftheir own victims,little knowing thatthe battle was buta distraction. Thezombies werehardly a match forthe northlanderbrutes, but magiclay heavy in the
caves, andMannfred fanciedhe could keep thecorpses dancing aslong as he neededto.
The vampirefollowed the spoorof dark magicthrough the maze
of stalagmites andice crystals. Thetaint of sorcerywas thick in theair, and evenMannfred’s witch-sight could notpierce the gloomfor more than afew paces ahead.Yet the prize was
close, and it drovehim onwards.
At last, a roughdolmen loomedout of the darknessof the cavern wall,and Mannfredknew he hadreached hisdestination. This
entire labyrinthhad once been thestronghold of aNecromancer self-titled ‘Moroslavthe Great’. In truth,any greatnessMoroslav hadpossessed hadsprung more fromhis chance finding
of a certain book ofancient lore thanany real ability.Passing beneaththe lintel-stone,Mannfred stalkedinside.
As he hadsuspected, thenorthlanders had
already ransackedthe tomb, takinganything they haddeemed of value.He had seen someof the trinketsabout the throatsand wrists of thebarbarians in theupper levels. Thefools wore them
for their gems,never realising thepower theycontained.Mannfred didn’tcare. He hadamulets enough,and valued onlythe one item thatthe labyrinth’s newowners had not
dared to disturb –the flesh-boundbook in thewithered grasp ofMoroslav’s corpse.
Bones splinteredas Mannfred torethe book free. Itwas warm to thetouch. The vampire
strode from thetomb and backinto the cavernbeyond. But as hedid so, a vastswathe of shadowdetached itselffrom the all-consumingdarkness, andmoved to bar his
path.
‘Ssso, I read themagicsss true. Athief isss come.’
The figure wasvast, at least twicethe vampire’sheight. Mannfredcould make out theshape of
monstrous wingsfurled at thecreature’s back,but little else, forthe shadowwrithed about thecreature like athing alive.
At once, Mannfredbegan whispering
fresh resilienceinto his protectivecharms. He hadencountered – andvanquished –Daemons manytimes before, butthe aura of darkpower about thiscreature farovershadowed any
he hadencountered. Still,he would fight forhis prize if he hadto.
‘Ssstay yourtongue,’ theDaemon hissed. ‘IfI wished youssslain, you would
already be ssso.Asss for myminionsss in thechamber above,they have all butoutlived theirusssefullnesss.Their deathsssconcern me not,and you interessstme. We both
ssserve unworthymassstersss, whenwe ssshould rule.’
‘I serve no one,’Mannfredrejoined. Not sinceVlad had met withhis ‘unfortunate’end, at least, heconceded silently.
‘Not yet,’ theDaemon allowed,‘but a ssshadowliesss upon yourfuture. You willnot essscape it.’
‘And I supposethat you wish tooffer your aid, atthe most generous
of prices?’ saidMannfredscornfully. ‘I amnot some rottingmortal you cantempt into yourweb of lies.’
‘I make nosssuch offer,’ theDaemon replied. ‘I
asssk only that youremember I triedto warn you, forwe may yet findourselvesss with assshared goal.Perhapsss then youwill think Be’lakora worthy ally.’ Thislast wasaccompanied by
empty laughter.‘You keep the bookasss a reminder,’Be’lakor went ondismissively. ‘Ihave no ussse forit.’
The shadowflowed like wateras the Daemon
stepped to oneside, leavingMannfred free tocontinue hisescape. Clutchingthe book tight tohis chest, thevampire madestrode back intothe cold night. Letthe Be’lakor
Daemon play hisgames – the fourthBook of Nagashnow belonged toMannfred vonCarstein!
The Dwarf line met thatof the northlanders
with a clamour thatshook the valley. At
once, the booming war-song of the Dwarfs
melded with the harshcries of the plate-cladChaos Warriors. The
clash of steel upongromril and the firstcries of the woundedsounded soon after.
Be’lakor watchedit all from the topof the MagewrathThrone, and hissedwith amusement.Of all mortalcreatures, Dwarfswere amongst hisfavourite totorment. Fewcreatures had such
brittle pride as theChildren ofGrungni, whorefused toacknowledge theterror Be’lakorevoked even as itconsumed theirwill to fight.
The Daemon
Prince did notknow how theDwarfs hadlearned he soughtto raise the throne,to release themagics bound tohis former glories,but he was gladthey had come,nonetheless.
Be’lakor knew thatArchaon wouldsoon demand hispresence oncemore, and relishedthe opportunity fora malevolence ofhis own choosing.
With a gutturallaugh, the Daemon
Prince drew uponthe magic buried inhis skull-borneeyrie. At once, theshadows of thevalley floor cameto life. Somecrawled across thewithered grasslandas flickeringtendrils, grasping
at dwarfen legs,and holding thestocky creaturesfast as northlanderaxes hacked down.Others becamevaporous cloudsthat forced theirway through close-set helms andsmothered their
victims. Dwarfsdropped theirweapons andclawed uselessly attheir throats,ravaged lungsgasping for airthat would notcome.
As the shadows
struck home, thetrickle of terrorbecame a flood,and Be’lakor drankit in like theheadiest of wines.He could feel thepanic rising in theminds of his foes,could sense limbsgrowing numb and
reactions slowingas fear set in. YetBe’lakor saw adefiant soul sparkbrightly amongstthe growingdarkness.Consumed byindignant wrath,the Daemon Princetook wing,
resolving to slaythe wretch himself.
A crack ofhandguns soundedas Be’lakor spedacross thebattlefield, but theheavy bulletspassed harmlesslythrough his
intangible form,skeins of smoke-like essencespiralling in theirwake. In response,the Daemon Princecalled forth a greatshadowy scytheand sent it arcingthrough theThunderers’ ranks.
A dozen Dwarfsfell dead as theblade passedthrough them, theirbodies unmarked,but each facefrozen in a rictusof terror.
With a sweep ofwings, Be’lakor
landed behind hischosen prey, a red-bearded fool whostrode to battlenaked save for histattoos. There wasno sound to heraldhis coming, but theDwarf knew it allthe same.Wrenching his axe
free from thebloody ruin of aChaos Warrior’sskull, he spun onhis heel and swungat the DaemonPrince. The runesupon the axe-headglowed blue as theblade touchedBe’lakor’s
billowing form,and the DaemonPrince snarled insudden pain. Hisreturn blow wouldhavedisembowelled theDwarf, had only itconnected, but theSlayer hadforeseen the attack,
and stepped out ofthe blade’s swing.
The Dwarf waslaughing now,making unlikelyclaims about theDaemon Prince’sparentage, andbesmirching hisprowess in other
endeavours. Theinsults matteredlittle to Be’lakor,but the Dwarf’scontinued defiancewas anothermatter. TheDaemon Princecould sense thenearby warriorstaking heart from
their fellow’scourage – amalaise that couldnot be permitted.
As the Slayerswung his axe onceagain, Be’lakorcaught the Dwarf’sstrike on his ownblade and willed
the shadows withinhis owndaemonsword tolife. They came atonce, oozing fromthe sword toentwine the axe-blade, locking it inan unbreakablegrip. Thus, whenBe’lakor swept his
sword away, theaxe was torn fromthe Slayer’s hands,leaving himdefenceless beforethe Daemon. Eventhen, the Dwarf didnot lose his valour,but came forwardwith meaty handsballed into fists. A
moment later, hedied as defiantlyas he had lived, thepoint of Be’lakor’ssword lancingthrough his belly.Steaming, blood-slicked innardsslid across theground. The Slayermade one
involuntarymewling noise,then fell still.
At once, thecourage awakenedby the Slayer’sdefiance wassmothered like acandleflamebeneath an ocean.
Be’lakor gave asavage smile, andtook wing insearch of freshprey. There wastime for a littlemore torment yet,before theEverchosensummoned him.
BE’LAKORBe’lakor can be selectedas a Lord choice in anarmy chosen fromWarhammer: Daemonsof Chaos orWarhammer: Warriorsof Chaos.
Fly
Loremaster (Lore ofShadow)
Daemonic AttacksAttacks made by amodel with this specialrule are magical. Thisincludes any special,ranged or Stompattacks they make.
The Dark Master: Allenemy units within 12"of Be’lakor suffer a -1penalty to theLeadershipcharacteristic on theirprofile. This penalty iscumulative with othermodifiers.
Shadow Form:
Be’lakor has a 4+ wardsave. Furthermore,attacks that targetBe’lakor in theShooting phase have a -2 To Hit modifier.
Lord of Torment: Ifone or more enemyunits failed a Panic orBreak test during the
previous turn (after anyre-rolls for special rulessuch as a BattleStandard Bearer’s HoldYour Ground! rule),Be’lakor receives D3additional power dice inthe Magic phase. Thesebonus power dice donot count towards themaximum number of
dice in the power pool,and only Be’lakor canmake use of them. Anyunused power dice arediscarded at the end ofthe Magic phase asnormal.
Magic:• Be’lakor is a Level 4Wizard. He uses spells
from the Lore ofShadow.
Magic Items:The Blade ofShadows: Be’lakorwields an esoteric,daemonic blade, itsghostly form in eternaltransience betweenshape and shadow;
solidity and silhouette.Mastery of this weaponenables Be’lakor toscythe through armour,scale, flesh and bonewithout resistance, itsessence changing in aninstant from formlessshadow to murderousedge at its master’swhim. Whether the
weapon is a part of theDaemon itself, orperhaps an ancient giftbestowed upon him bythe Dark Gods thatBe’lakor somehowretained in spite of hisfall from favour, nonecan truly say.
Magic Weapon. No
GLOSSARYDAEMONICATTACKSAttacks made by amodel with this specialrule are magical. Thisincludes any special,ranged or Stompattacks they make.
FLYWhether they fly ormove on the ground, allflyers have theSwiftstride special rule.In addition, because oftheir loose fightingstyle, flying unitsconsisting of more thanone model have the
Skirmishers specialrule.
Moving FlyersIn Warhammer, flightis represented by aswoop or glide of up to10”. The flyer starts offon the ground, takesoff, flies to where itwishes to go, and then
lands. Flyers, therefore,begin and end theirmovement on theground. This is chieflybecause it’s impracticalto suspend models overthe battlefield, so weuse the ‘glide’ for thesake of simplicity.Units made up entirelyof models that can fly
can move or chargenormally on theground, using theirMovement value, orinstead choose to fly. Aunit that flies can moveover other units andterrain as it does so,treating the entiremove as taking placeover open ground. It
may not finish themove on top of anotherunit or in impassableterrain. Depending onthe flying model’sheight and/or position,it will sometimes beable to draw a line ofsight over interveningunits to a more distanttarget and make a
flying charge over theintervening unit. A unitthat makes a flyingcharge does so usingthe glide move of 10” asits Movementcharacteristic.
Flying MarchA unit that is flying canmarch as normal,
doubling its flyingmove to 20”,representing aparticularly long swoopor glide.
Flee and PursueFlyers always move onthe ground whenattempting to flee orpursue – there simply
is no time for them totake off properly. Notethat they still benefitfrom their Swiftstriderule as they flee andpursue.
Flying CavalrySome units, such as thenoble BretonnianPegasus Knights, have
the Flying Cavalryspecial rule – aparticularly effectivetype of flying unit. Inrules terms, flyingcavalry are treated asFast Cavalry with theFly special rule.
LOREMASTER
A Wizard with theLoremaster special ruleknows all the spellsfrom his chosen lore –he does not need to rollrandomly. The lore inquestion is normallygiven in brackets aspart of the Loremasterspecial rule. Forexample, a model with
Loremaster (Fire)would know all thespells from the Lore ofFire.
MONSTERMonsters have a moredestructive version ofStomp, calledThunderstomp.
Monsters andBuildingsMonsters are far tooenormous to enterbuildings, though theycan still assault them.
Ridden MonstersSome characters canride monsters, asexplained on page 104
of the Warhammerrulebook.
StompA model with thisspecial rule can make aStomp in addition to itsother close combatattacks. A Stomp hasthe Always Strikes Lastspecial rule, and inflicts
1 automatic hit, at themodel’s Strength, onone enemy infantry,war beasts or swarmunit in base contactwith the model. Thisrepresents the creaturecrushing the foebeneath its ponderousfeet, or knocking theirbroken bodies aside
with one sweep of itsmighty tail (probablywhile it’s roaring in amost intimidatingfashion).
ThunderstompA Thunderstomp makesD6 hits on the targetunit, rather than thesingle hit for a normal
Stomp. It is otherwisetreated exactly likeanormal Stomp.
SPECIALCHARACTERSpecial Characters areexceptional individualsbut, more importantlyfor our army selection
purposes, they areunique – each can beincluded in an armyonly once.
TERRORModels that causeTerror also cause Fear.In addition, a modelthat causes Terror is so,
well, terrifying, thatother rules also apply.It should be noted atthis point that Fear-causing models, beingquite scary themselves,treat Terror-causingmonsters as causingFear, rather than Terror– this is an exception tothe rule that makes
Fear-causing creaturesimmune to Fear.Terror-causing modelsare themselvesimmune to both Fearand Terror. Thisincludes charactersriding Terror-causingmounts, which count ascausing Terrorthemselves (see page
105 of the Warhammerrulebook).
RUN FOR YOURLIVES! When a unit ischarged by a Terror-causing creature, thereis a chance that thewarriors will abandontheir position, fleeingbefore the creature
rather than fighting it.If a Terror-causingcreature declares acharge, the target unitmust immediately takea panic test to quelltheir Terror. If the testis passed, all is well andthe unit can declarecharge reactionsnormally. If the test is
failed, the unit mustmake a Flee! chargereaction. Unitscomposed entirely ofFear- or Terror-causingmodels are immune toTerror and so do nottake this test. Note that,if the target unit is notallowed to take anycharge reaction (if, for
example, the Terror-causing unit charged asa result of a pursuit or arandom move), thenthe target does not takethis test.
UNBREAKABLEA unit composedentirely of Unbreakable
models is Immune toPsychology and passesBreak testsautomatically, nomatter the odds!Characters that are notthemselvesUnbreakable are notpermitted to join unitsthat are (even if acharacter was to
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