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I. Background SIQHE_28July2011_DJHwang

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Dae Joon Hwang, Ph.D. Prof., Sungkyunkwan University 28 th July 2011 Smart Innovation for Quality Education and Learning SIQHE_28July2011_DJHwang The 6 th Annual Thailand POD National Conference, 28 July 2011, Bangkok,Thailand Contents I.Background II.Context of Smart Innovation III.Smart Innovation for Quality Education and Learning IV. Conclusion SIQHE_28July2011_DJHwang I. Background SIQHE_28July2011_DJHwang Social Changes Driven by Technology Source: NSF(2002, 2006), Ahlquvist(2005), reformulated by NCA. Smart Era Present Industry fusion SIQHE_28July2011_DJHwang What Smart Society Looks like Source: NCA, SKI presentation material, Jan. 2011, Reformulated by Dae Joon Hwang Techno- logy Work paradigm Manage- ment strategy Virtue Core value SIQHE_28July2011_DJHwang What Drieves Changes Technology Globalization Demography SIQHE_28July2011_DJHwang Generation Y Generation Y Parallel process Parallel process Tech savvy Tech savvy Teamwork Teamwork Outcome oriented Outcome oriented co Mobile communication technology Mobile communication technology Cloud computing Cloud computing web technology web technology Smart media and device technology Smart media and device technology Open networking Open networking Global competence Global competence Open access movement: OER, OCW Open access movement: OER, OCW New responsibility New responsibility Hub of knowledge ecosystem Hub of knowledge ecosystem SIQHE_28July2011_DJHwang Generation Y, Who They Are? Born between 1977 and 1997 The generation of web 2.0 Parallel process Just in time learner Tech savvy Continually connected with IM, SMS Socially connected with devices Random access to interactive media Cosmopolitan Influenced by peers Short attention span Skim text and information quickly Instant access Achievement oriented Seek recognition, fame and feedback Wants meaningful work and a solid learning curve Learning is fun and relevant Teamwork Value teamwork and seek the input an d affirmation of others Loyal, committed and wants to be inclu ded and involved What to Educate/Learn The 4 pillars of education (J. Delors, 1996) Learning to know Learning to do Learning to live together Learning to be New, 2011 Communication skills Critical thinking Analytical reasoning Problem solving Cooperation and collaboration Emotion Multicultural understanding Intellectual flexibility Global citizenship Contextual dimension SIQHE_28July2011_DJHwang * OECD AHELO : Assessment of Higher Education Learning Outcomes Generic skills Discipline specific skills (Economics, Engineering) Contextual dimension Instructors are strongly encouraged to challenge the future education by leveraging technology and diverse educational resources for better quality and more outcomes to bring Instructors are strongly encouraged to challenge the future education by leveraging technology and diverse educational resources for better quality and more outcomes to bring Available Resources for Quality Education/Learning Social Networking Software WIKI Twitter Facebook Open Education Resource Cloud computing Digital Textbook, e-Book How to leverage diverse resources for quality education Semantic Web Simulation Technologies Cloud Service 3D : SecondLife, AR, VR OCW Cloud App. SIQHE_28July2011_DJHwang Global Open Access Movement OER in the globe MERLOT (USA) ARIADNE (EU) Education.au limited-EdNA online A ustralia LORNET Canada EduCommons European Schoolnet LACRO (Latin-American Community o f Learning Objects) NIME- glad (Japan) GLOSS (Open Univ. of Japan) Practices iTunes Univ.:Less text, more video an d animated materials OPAL: Open Educational Practice OLnet international research commu nity on OER Open Course Ware MIT OCW initiative in 2003 OCW Consortia founded(Global C onsortium now with +250 member universities from +45 countries) China: CORE Consortium Japan: JOCW Consortium Korea: KOCW Consortium Spain: OCW Universia France: Paris Tech OCW project African virtual university Other Projects UK: Open Univ Australia: AEShare Net Europe: MORIL SIQHE_28July2011_DJHwang Cloud Computing: What is SaaS? SIQHE_28July2011_DJHwang SaaS Ecosystem Delivery Arc hitecture Consumption Architecture Application Architecture Aggregation Arc hitecture?? SIQHE_28July2011_DJHwang What a Common Message Respond to rapid change Industries are reinventing, renovating and repurposing Creating new opportunities TowardSmart_28Jul2011_DJHwang II. Context of Smart Innovation SIQHE_28July2011_DJHwang What is Your Context of Smart Innovation? ? Government Work Education/Learning Service delivery Smart Innovation Outcomes Competence Satisfaction Quality SIQHE_28July2011_DJHwang Target of smart innovation Life style Culture Context 16 The Smart Initiative in Korea Network Service/System Prediction Governance Legal foundation Social Infrastructure Service Infrastructure Source: NCA, SKI presentation material, Jan. 2011, Reformulated by Dae Joon Hwang SIQHE_28July2011_DJHwang Competency of Higher Education Institutions SIQHE_28July2011_DJHwang Global competency of HE institutions Quality of Education/Learning Diversity of educational resources Competence of instructors, administration staffs, and decision makers Student centered education Fairness of assessment system Competence nurturing system: instructors, administration staff, tutors, and students System support for stake holders Performance monitoring system Leveraging technologies SIQHE_28July2011_DJHwang Where Smart Innovation to Go SIQHE_28July2011_DJHwang Stages of Innovation SIQHE_28July2011_DJHwang High Low Time Capitals KA 1 O1O1 HC OC RC O2O2 O3O3 KA 2 KA 3 Knowledge Assets Improve EnhanceInnovate III. Smart Innovation for Quality Education and Learning SIQHE_28July2011_DJHwang Scope of Smart Innovation in Education and Learning Size of input Scope Component level Classroom level Institution level Inter-institution level State level Inter-state level (global) Device technology & tools Pedagogy Learning design & management Instruction modes Student management CEO leadership Collaboration & SNT Marketing strategy Financing, Performance management Nurturing competence of HR Contents development Open standards: Learning technology interoperability Recruiting students Quality assurance common framework Open Education Resources Partnership National framework National quality assurance Government support Legal foundation Multicultural understanding Localization support Global partnership SIQHE_28July2011_DJHwang Content Develop quality content Contents for new pedagogy Pedagogy Develop new pedagogy for > Instructional modes: traditional, blended, and flexible Learning design Technologies Diversification of learning platforms Access technologies Technology interoperability One Source Multiple Platforms Strategy for securing resources Open access to educational resources: OER, OCW, OSS, and best practices Cloud computing : SaaS Innovation in organizations Nurturing human resources: faculty, tutors, and administration staffs Develop incentive system Establish performance management system Set up QA guidelines Multicultural understanding Localization support Understanding cultural differences Domains of Smart Innovation in Education/Learning SIQHE_28July2011_DJHwang A Context of Smart Innovation in Education/Learning Instructional modes Performance management Change Management Student factors Learning activities Input constructs Processing Outcomes Smart Innovation in education Learning outcomes Learning skills Student perceived outcomes SIQHE_28July2011_DJHwang Classroom Level How to Relate Student Learning Outcomes SIQHE_28July2011_DJHwang *Source: J. Hamilton, S. Tee, Smart utilization of tertiary instructional modes, Computers & Education 54(2010) Relates student-perceptions of different instructional modes to resultant student-perceived factors Instructional modes Student factors Personal skills Instructional Mode: Traditional, Blended, and Flexible Student learning outcomes Learning activities Learning experience Learning skills and Learning outcomes Classroom Level SIQHE_28July2011_DJHwang Mobile pedagogies Redesign pedagogical tools and resources for mobile learning New temporality New formats New interactions New relationship to the teacher Social pedagogies Individual / collective Networks, collective intelligence, collaborative work Social networks Social pedagogies Community social pedagogies Pedagogy Design for Generation Y Classroom Level *Source: B. Cornu, Technological and Pedagogical Challenges for Higher Education in a Knowledge Digital Society, EICTHE, July 2011, Ulaanbataar, Mongolia. SIQHE_28July2011_DJHwang The pedagogies of time and space The traditional classroom Learn when I want, where I want Invent new formats of time and space The diversity of spaces and times enriches pedagogy From paper pedagogy to digital pedagogies Our pedagogies are strongly linked to paper Paper pedagogies cannot adapt easily to digital tools Invent digital pedagogies Pedagogy Design for Generation Y Classroom Level *Source: B. Cornu, Technological and Pedagogical Challenges for Higher Education in a Knowledge Digital Society, EICTHE, July 2011, Ulaanbataar, Mongolia. SIQHE_28July2011_DJHwang Augmented and enriched pedagogies From augmented and enriched technologies to augmented and enriched pedagogies 3D, AR, VR, ans simulation technology Personalized pedagogies Tailored A Knowledge Society is a Learning Society A learning organization , enriching its own collective knowledge through permanent learning Classroom Level Pedagogy Design for Generation Y *Source: B. Cornu, Technological and Pedagogical Challenges for Higher Education in a Knowledge Digital Society, EICTHE, July 2011, Ulaanbataar, Mongolia. Educational technology Learning platforms: m-Learning, Problem-based Learning, Scenario-based Learning, Simulation-based Learning, Anchored instruction, and Action learning Learning design tools Instructional design tools Instructional systems design tools Performance technology Exploit Available Resources for Help SIQHE_28July2011_DJHwang MethodsApplication Areas Mobile-distance learning e-learning, m-learning, distance education Problem-based learning Seriously applied in medical education Adapted to engineering education Scenario-based learning Heavily used to forecast and solve Business problems in abruptly changing situation Simulation-based learning Spaceship, Aviation, Military training Anchored Instruction Integration of diverse contents including math, culture, social studies and language Action learning Corporate training and problem solving for urgent issues Classroom Level Implementation of Discovery Model Allows the learner to establish his/her own learning strategies and self-reflections Learners are allowed to search for and access to the learning objects SIQHE_28July2011_DJHwang Classroom Level Implementation of Knowledge Creation Model Truly constructivist alternative Allows the learner and colleagues to identify their learning needs and selection of contents (LOs) and sequences SIQHE_28July2011_DJHwang Classroom Level Implementation of Parallel Learning Model A mixture of behaviorist and constructivist model An operational model SIQHE_28July2011_DJHwang Classroom Level Learning Design: LAMS SIQHE_28July2011_DJHwang Classroom Level Graphical Learning Design: TELOS *Source : Dae Joon Hwang, OSS based learning design system development, KERIS, 2010, Seoul, Korea. SIQHE_28July2011_DJHwang Classroom Level Quality Content Development Rich multimedia and technology: 3D, Augmented Reality, Virtual reality Collaboration through virtual lab., and remote lab Open access to educational resources Content packaging: coarse-grained (SCORM), fine-grained (IMS CC) Sharing and reusability: One source multiple platform SIQHE_28July2011_DJHwang Classroom Level Outcomes of Smart Innovation in Education SIQHE_28July2011_DJHwang a: Average number of students b: Average outcome h: Higher outcome l: Lower failure rates Number of Students Outcome Distribution a1 b1b2 a2 l1l1 l2 h2h1 Institution Level *Source: Jung & Latchem, A model for e-education: Extended teaching spaces and extended learning spaces. British Journal of Educational Technology, Integration of Extended Teaching and Learning Spaces SIQHE_28July2011_DJHwang Institution Level Nurture Competency of Instructors Aspects of attitude Communication (20) Cooperation (20) Open mind (12) Sprit of professional (7) Understanding of learners (2) e-Competence_7Jun2011_DJHwang Aspects of technology Counseling/advice (16) Media design (21) Development of e-Learning system (23) Management of e-Learning system (22) Management of learning (4) Data and information retrieval (11) Use of information (15) Use of computer SW (10) Evaluation (6) Inspection (19) Monitoring (13) Aspects of knowledge Teaching-learning theory (8) Adult learning theory (18) Instruction strategy (3) Understanding of e-Learning system (13) Knowledge of subject (1) Organization of content (5) Requirement analysis (9) Source: Soon-jung, Hong et. all, The study of identifying competency model for professor in distance education, pp , Vol.10, No. 2., 2004 Institution Level Tasks Digital material Solution Quick Question/Answer Quick Poll myVoice Learning Dashboard Digital Debate Solution Debate Mgmt Debate Technique: BS, BW, ST Decision Making Matrix Mindmap Remote lecture solution video lecture between Group/Company institutes video lecture between local/overseas Educational PC Management Solution Internet restriction Net-book S/W update Develop creative concepts Tool Creative Develop educational tool that drives creative ideas for digital native Improve Participation/Communicate Interactive Provide better communication for instructor/students and educational institute/site Provide intuitive and sharp design Smart User friendly design, no needs for guidance SIQHE_28July2011_DJHwang A Smart Innovation Initiative in u-Education Institution Level An integrated u-Education/Learning environment developed for job training Provide education service for digital natives through Open Learning Platform Make education services avail anytime, anywhere, and with the Blue What Creative Intelligent Campus is About System & SolutionDevice The Blue 1.0/2.0 Smart Learning Station Galaxy-S Galaxy-Tab Tablet PC Integrated u-Education/L earning platform Wireless LAN 60 kinds of systems/solutions -Digital discussion, diagnosis etc. 10 kinds of systems -Digital textbook, PC manage etc. 50 kinds of solutions Educational Contents Knowledge Contents Insight Contents ContentsInfrastructure SIQHE_28July2011_DJHwang Institution Level CIC (Creative Intelligence Campus) Systems & Solutions Focus on developing various education tools that are based on digital technology, are easy to use, and that enable creative, real-time communication. More on CIC Class Home 1.Agenda 2.Open DB 3.Q&A 4.Reports 5.Photo 6.UCC 7.Team Blog 8.Peer Reflection 9.Business Card 10.My Space 11.Survey 12.Pop-up Notice Digital Textbook 1.Textbook Viewer 2.Note 3.Memo 4.Quick Question 5.Quick Answer 6.Quick Poll 7.My Voice 8.Bookshelf 9.Audience Report 10.Dashboard 11.Video lecturer Course Management 1.Total Control Management 2.Lecturer management 3.Standard of course managing Training Institute Management 1.Electronic Key 2.Students management 3.Residence management 4.DID management The Blue Management 1.I.D. Certification 2.Access present condition 3.Internet control 4.Image distribution 5.Inventory control Digital Diagnosis 1.Total Control Management 2.Lecturer management 3.Standard of course managing Digital Discussion 1.Electronic Key 2.Students management 3.Residence management 4.DID management Action Learning 1.I.D. Certification 2.Access present condition 3.Internet control 4.Image distribution 5.Inventory control 8 Systems & 45 Solutions Learning Platform SIQHE_28July2011_DJHwang Institution Level Support various learning platforms running on diverse devices Diversification of learning platform: smart phones, tablet PC, Tabs Integration of learning services: Mobile devices + IPTV + Computer -> N Screen Flexibility in Learning SIQHE_28July2011_DJHwang Institution Level Implementation Strategy of University Information Infrastructure: Isolation SIQHE_28July2011_DJHwang Internet Inter university Network Inter-Institution Level SIQHE_28July2011_DJHwang University Information Sharing Framework OER repository Internet Inter university Network Inter-Institution Level Implementation Strategy of University Information Infrastructure: Collaboration SIQHE_28July2011_DJHwang Cloud: SaaS OER repository Inter university Network Internet Delivery Architecture Consumption Architecture Application Architecture Aggregation Architecture Inter-Institution Level Implementation Strategy of University Information Infrastructure: Smart collaboration Harness Ideology and Technology SIQHE_28July2011_DJHwang Global Level Understanding Differences in Cultures Awareness to cultural diversity Way of thinking Way of living Way of doing: digital Native vs. digital immigrant Religion Racism Moral principles Location SIQHE_28July2011_DJHwang Global Level Initiatives in Smart Innovation Scale Department International Institutions School College Country-wide Institutions Goal and objectives Technology Pedagogy Playfulness Performance management International standards Multiculturalism implementation Innovation Readiness e-Teacher Training Information System Cyber Home Learning System Korean Mobile Campus Projects TOCW Digital Textbook In Korea SCU Mobile Learning Platform SIQHE_28July2011_DJHwang JOCW MIT OCW UNESCO OER TCU CORE OpenLearn KOCW IV. Conclusion SIQHE_28July2011_DJHwang Conclusion Smart innovation is new paradigm of life, society, and sustainable growth of HE institutions More attention to smart innovation as a way to quality HE Quality HE can be achieved by holistic approaches to harness technologies and resources of education Leveraging the resources from inside and outside is the core part of success of smart innovation Performance management system becomes important to exploit outcomes of innovation Nurturing human resources is the last mile to quality HE SIQHE_28July2011_DJHwang Thank You Dae Joon Hwang, Ph.D., Prof., Sungkyunkwan University SIQHE_28July2011_DJHwang The 6 th Annual Thailand POD National Conference, 28 July 2011, Bangkok,Thailand Smart Education/Learning Smart education/learning is about how to implement education and learning by exploiting open and closed innovation to achieve the context of innovation in education and learning. by Dae Joon Hwang SIQHE_28July2011_DJHwang