cse 1301 lecture 11 object oriented programming figures from lewis, “c# software solutions”,...
TRANSCRIPT
CSE 1301
Lecture 11
Object Oriented Programming
Figures from Lewis, “C# Software Solutions”, Addison Wesley
Richard Gesick
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Topics
• Software Development• Identifying Classes & Objects• Static Members• Class Relationships• “this”• Parameters Revisited• Overloading
– Methods– Operators
• Testing
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The Software Life Cycle• The overall life cycle of a program includes use and
maintenance:
• A version of the software that is made available to user is called a release
UseDevelopment
Maintenance
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Development vs. Maintenance
Use andMaintenance
Development
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The Waterfall Model
Establish requirements
Create design
Implement code
Test system
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An Iterative Development Process
Establishrequirements
Createdesign
Implementcode
Testsystem
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Identifying Classes & Objects
• Identify potential classes within the specification
• Nouns
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In Gaming…
• How do you identify the classes within a game?
• What have you seen so far in labs and assignments?
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What Goes in the Class
• How do you decide what should be in the class– Data– Methods
• Not easy, but must be done
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Static Members
• Static methods can be invoked via the class name
• Static variables are stored at the class level (one copy for all instances)
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The static Modifier• Remember that static methods (also called class methods) that
can be invoked through the class name rather than through a particular object
• For example, the methods of the Math class are static:
Math.sqrt (25)
• To write a static method, we apply the static modifier to the method definition
• The static modifier can be applied to variables as well
• It associates a variable or method with the class rather than with an object
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Static Variables• Static variables are also called class variables • Normally, each object has its own data space, but if a variable
is declared as static, only one copy of the variable exists
private static int count;
• Memory space for a static variable is created when the class in which it is declared is loaded
• All objects created from the class share static variables• Changing the value of a static variable in one object changes it
for all others• Local variables cannot be static
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Static Methods
public static int triple (int num){ int result; result = num * 3; return result;}
class Helper
Because it is static, the method can be invoked as:
value = Helper.triple (5);
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Static Methods
• Static methods cannot reference instance variables, because instance variables don't exist until an object exists
• However, a static method can reference static variables or local variables
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Class Relationships
Classes can have various relationships to one another. Most common are:
• Dependency (“uses”)• Aggregation (“has a”)• Inheritance (“is a”)
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Object Relationships• Objects can have various types of relationships to each other
• A general association, as we've seen in UML diagrams, is sometimes referred to as a use relationship
• A general association indicates that one object (or class) uses or refers to another object (or class) in some way
• We could even annotate an association line in a UML diagram to indicate the nature of the relationship
Author Bookwrites
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Dependency
• One class dependent (uses) another class– Game uses ball, paddle– Ship uses bullet
• Sometimes, a class depends on another instance of itself– Is one date equal to another date?– Is one picture equal to another picture?
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Rational Class Design
• Let’s design a class that represents a rational number (fraction)
• What data needs to be stored?• What methods or operations are needed?
• Look at the following client code:
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Rational r1 = new Rational(6, 8); Rational r2 = new Rational(1, 3); Rational r3, r4, r5, r6, r7; Console.Out.WriteLine("First rational number: " + r1); Console.Out.WriteLine("Second rational number: " + r2); if (r1.Equals(r2)) Console.Out.WriteLine("r1 and r2 are equal."); else Console.Out.WriteLine("r1 and r2 are NOT equal.");
r3 = r1.Reciprocal(); Console.Out.WriteLine("The reciprocal of r1 is: " + r3); r4 = r1.Add(r2); r5 = r1.Subtract(r2); r6 = r1.Multiply(r2); r7 = r1.Divide(r2);
Console.Out.WriteLine("r1 + r2: " + r4); Console.Out.WriteLine("r1 - r2: " + r5); Console.Out.WriteLine("r1 * r2: " + r6); Console.Out.WriteLine("r1 / r2: " + r7);
Console.In.ReadLine(); // Wait for enter key
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UML Design
Rational
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Constructor
public Rational (int numer, int denom){
}
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Reciprocal
public Rational Reciprocal ( ){
}
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ToString
public override string ToString ( ){
}
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Reduce
private void Reduce ( ){
if (numerator != 0) { int common = Gcd(Math.Abs(numerator), denominator);
numerator = numerator / common; denominator = denominator / common; }}
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Gcd
private int Gcd (int num1, int num2){
while (num1 != num2) if (num1 > num2) num1 = num1 - num2; else num2 = num2 - num1;
return num1;}
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Add
public Rational Add (Rational op2){
}
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Subtract
public Rational Subtract (Rational op2){
}
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Multiply
public Rational Multiply (Rational op2){
}
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Divide
public Rational Divide (Rational op2){
}
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Equals
public bool Equals (Rational op2){
}
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Aggregation
• One class is “made up” of other classes• “has a” relationship
– Gameboard has a marble– Deck has a card
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Aggregation
• An aggregate object is an object that contains references to other objects
• For example, an Account object contains a reference to a String object (the owner's name)
• An aggregate object represents a has-a relationship
• A bank account has a name
• Likewise, a student may have one or more addresses
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Aggregation in UML• An aggregation association is shown in a UML class
diagram using an open diamond at the aggregate end
StudentBody
+ Main (args : String[]) : void
+ ToString() : String
1 2Student
- firstName : String- lastName : String- homeAddress : Address- schoolAddress : Address
+ ToString() : String
- streetAddress : String
- city : String- state : String
- zipCode : long
Address
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The this Reference• The this reference allows an object to refer to itself
• That is, the this reference, used inside a method, refers to the object through which the method is being executed
• Suppose the this reference is used in a method called tryMe
• If tryMe is invoked as follows, the this reference refers to obj1:
obj1.tryMe();
• But in this case, the this reference refers to obj2:
obj2.tryMe();
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The this reference• The this reference can also be used to
distinguish the parameters of a constructor from the corresponding instance variables with the same names
public Account (String name, long acctNumber, double balance){ this.name = name; this.acctNumber = acctNumber; this.balance = balance;}
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Assignment Revisited• The act of assignment takes a copy of a value and stores it in
a variable
• For primitive types:
num2 = num1;
Before
num1
5
num2
12
After
num1
5
num2
5
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Reference Assignment
• For object references, assignment copies the memory location:
bishop2 = bishop1;
Before
bishop1 bishop2
After
bishop1 bishop2
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Aliases• Two or more references that refer to the same
object are called aliases of each other
• One object (and its data) can be accessed using different reference variables
• Aliases can be useful, but should be managed carefully
• Changing the object’s state (its variables) through one reference changes it for all of its aliases
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ParametersThere are three main types of parameters:1. Value - passes a copy (value) of the variable to the
method. This is the default. 2. Reference - passes a reference to the actual variable.
Marked with "ref", use this when you want to pass a value in and have any change to that value be persistent when the method is complete
3. Out - passes a reference to the actual variable. Marked with "out", use this when you want the method to generate a value and place it for later use in the actual variable (persists when the method is complete)
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using System; namespace ParameterTester {
public class Num {
private int value;
public Num (int update) { value = update; }
public void SetValue (int update) { value = update; }
public override string ToString ( ) { return value + ""; }
} }
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using System;namespace ParameterTester { class ParameterPassing {
static void Main(string[] args) { ParameterModifier modifier = new
ParameterModifier(); int a1 = 111; Num a2 = new Num(222); Num a3 = new Num(333);
Console.Out.WriteLine("Before calling changeValues:"); Console.Out.WriteLine("a1\ta2\ta3"); Console.Out.WriteLine(a1 + "\t" + a2 + "\t" + a3 + "\n");
modifier.ChangeValues(a1, a2, a3);
Console.Out.WriteLine("After calling changeValues:"); Console.Out.WriteLine("a1\ta2\ta3"); Console.Out.WriteLine(a1 + "\t" + a2 + "\t" + a3 + "\n"); Console.In.ReadLine(); // Wait for enter key } }}
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using System;
namespace ParameterTester { public class ParameterModifier {
public void ChangeValues(int f1, Num f2, Num f3) { Console.Out.WriteLine("Before changing the values:"); Console.Out.WriteLine("f1\tf2\tf3"); Console.Out.WriteLine(f1 + "\t" + f2 + "\t" + f3 + "\n");
f1 = 999; f2.SetValue(888); f3 = new Num(777);
Console.Out.WriteLine("After changing the values:"); Console.Out.WriteLine("f1\tf2\tf3"); Console.Out.WriteLine(f1 + "\t" + f2 + "\t" + f3 + "\n"); Console.In.ReadLine(); } }}
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Example 1static void Main() {
int a = 42; Console.WriteLine (a); B (a); Console.WriteLine (a);
} static void B (int x) {
x += 9; Console.WriteLine (x);
}
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Example 2static void Main() {
int a = 42; Console.WriteLine (a); B (ref a); Console.WriteLine (a);
} static void B (ref int x) {
x += 9; Console.WriteLine (x);
}
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Example 3static void Main() {
int a; B (out a); Console.WriteLine (a);
} static void B (out int x) {
x = 9; Console.WriteLine (x);
}
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Example 4class Z { public int y; } static void Main() {
Z myZ = new Z(); myZ.y = 42; Console.WriteLine (myZ.y); B (myZ); Console.WriteLine (myZ.y);
} static void B (Z x) {
x.y += 9; Console.WriteLine (x.y);
}
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Example 5class Z { public int y; } static void Main() {
Z myZ = new Z(); myZ.y = 42; Console.WriteLine (myZ.y); B (ref myZ); Console.WriteLine (myZ.y);
} static void B (ref Z x) {
x = new Z(); x.y = 1; Console.WriteLine (x.y);
}
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• Be careful to note the difference between a pass-by-reference parameter and a parameter of a reference type.
• Use the activation stack to track local variables and how parameters of the above types affect the variables from one stack frame to the next.
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Overloading Methods• Method overloading is the process of using the same method
name for multiple methods
• The signature of each overloaded method must be unique
• The signature includes the number, type, and order of the parameters
• The compiler determines which version of the method is being invoked by analyzing the parameters
• The return type of the method is not part of the signature
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Overloading Methods
float tryMe (int x){ return x + .375;}
Version 1
float tryMe (int x, float y){ return x*y;}
Version 2
result = tryMe (25, 4.32f)
Invocation
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Overloading Operators
• In C#, not only can methods be overloaded, operators can be overloaded as well.
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