cross-platform cross-reality talk deck
TRANSCRIPT
PowerPoint Presentation
True Cross-Platform Cross-RealityAndrew Prell
When I talk to people - What is it? What are you talking about?To explain it..1
What My Team Has DoneWho I amWhy these histories shape the future Problems we want to fixWhat is itHow we get there togetherOverview
Team Credits
Atari (Original)Team Credits
NintendoTeam Credits
SegaTeam Credits
XboxTeam Credits
GarageGamesTeam Credits
Disney QuestTeam Credits
The SimsTeam Credits
Assassins Creed 3Team Credits
Pixar's UpTeam Credits
Star Wars Battlefront ITeam Credits
Star Wars Battlefront IITeam Credits
Mercenaries ITeam Credits
Battlezone IITeam Credits
Dark Reign IITeam Credits
Civilization Call to PowerTeam Credits
Heavy Gear IITeam Credits
Heretic IITeam Credits
Return to ZorkTeam Credits
Jurassic Park 3Team Credits
Star Trek Away TeamTeam Credits
Soldier of Fortune ITeam Credits
Quake IIITeam Credits
etcTeam Credits
The Digital Utopia!27
When I talk to people - What is it? What are you talking about?To explain it..27
Need to work together toward the common goal!28
When I talk to people - What is it? What are you talking about?To explain it..28
First you need to understand how I got here.29
When I talk to people - What is it? What are you talking about?To explain it..29
History of AWTs Out-of-Home VR
To explain that I need to give you some of my background. I created 1st-----I convinced John Carmack to give me his source code I hacked it for tracker made it multi player off of my Blind Device Communication Theory
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History of AWTs Out-of-Home VR
To explain that I need to give you some of my background. I created 1st-----I convinced John Carmack to give me his source code I hacked it for tracker made it multi player off of my Blind Device Communication Theory
31
History of AWTs Out-of-Home VR
To explain that I need to give you some of my background. I created 1st-----I convinced John Carmack to give me his source code I hacked it for tracker made it multi player off of my Blind Device Communication Theory
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History of AWTs Out-of-Home VR
199033
To explain that I need to give you some of my background. I created 1st-----I convinced John Carmack to give me his source code I hacked it for tracker made it multi player off of my Blind Device Communication Theory
33
199234History of AWTs Out-of-Home VR
To explain that I need to give you some of my background. I created 1st-----I convinced John Carmack to give me his source code I hacked it for tracker made it multi player off of my Blind Device Communication Theory
34
199235History of AWTs Out-of-Home VR
To explain that I need to give you some of my background. I created 1st-----I convinced John Carmack to give me his source code I hacked it for tracker made it multi player off of my Blind Device Communication Theory
35
199236History of AWTs Out-of-Home VR
To explain that I need to give you some of my background. I created 1st-----I convinced John Carmack to give me his source code I hacked it for tracker made it multi player off of my Blind Device Communication Theory
36
37History of AWTs Out-of-Home VR
To explain that I need to give you some of my background. I created 1st-----I convinced John Carmack to give me his source code I hacked it for tracker made it multi player off of my Blind Device Communication Theory
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Each device only cares about the control data to manipulate objects in the virtual space NOT what is sending the control data.
Blind Device Communication Theory38
Developers get hung up on single interface design.However, this theory is a foundation for true Cross-platform/cross reality Universe 38
Video Chat between every device at anytime39TodaysConnected World
The internet allows every device to be connected email and skype from anywhere to any where Games not so muchEntertainment looks like this today39
Was not always so.. Back in 199640TodaysConnected World
The internet allows every device to be connected email and skype from anywhere to any where Games not so muchEntertainment looks like this today40
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Igor LivitzAndrew PrellBell LabsCompaqQwestCA43
Igor LivitzAndrew PrellBell LabsCompaqQwestCA44
Connected World
-VS-
Disconnected Game Industry46
The internet allows every device to be connected email and skype from anywhere to any where Games not so muchEntertainment looks like this today46
Disconnected Entertainment Industry TabletsPCs &MACsConsoleCellPhonesArcadeEquipLBEs ThemeParks47
Electronic Entertainment is device dependent mainly separate islands WHY cant it be like this?
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Connected FutureTabletsPCs &MACsConsoleArcadeEquipLBEs ThemeParksCellPhonesInterconnected48
Here is what a cross-platform future looks likeThis will take effort and time so who is working toward this future
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Cross-Platform
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Just communication is not the full answer - Each type of device is drastically different in both functionality and power how do you solve for that?49
True Cross-Platform uses Contextual Based Interfaces
Star Wars Commander Star Wars Battlefront Star Wars Battle POD
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Contextual Based Interfaces each user experiencing the game from a different perspective depending on their type of device!Now lets look at
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Cross-Reality:
RealityVirtual RealityAugmented Reality51
Defs of each How to mixed VR & AR = Storyline.Now that we understand a little about CR/CP how does it come together?
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POWER LEVEL/INTERFACEAdded Power LevelStarterUser Base Theme Parks
Drive Users52
How to blend them together Power Pyramid - adds possibilities to player interactions The value is getting new types of experiences with your avatarsThis takes us
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Playing from your living room with players at a D&B and A Theme park is the Goal To accomplish this it takes
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Infrastructure is hard, and we are working that part out for you to make great content in a CP/CR Universe just turn current game engines into interface enginesThis will take years to build and so you can experience some of it now we are opening a prototype center in the Bay
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Orientation / Entrance Augmented Reality RoomVirtual Reality RoomArcade Device RoomLBE Device RoomMotion Simulator Area57
Walk them through it..Questions.57
Video: https://youtu.be/yYG42RNOvUw
We create infrastructure that works & we manage the creation of great content
Recap
2. One Connected Universe is The Digital UtopiaRecap
3.We get there by Working TogetherRecap
ContactAndrew J. [email protected]: andrew.prell
Thank you!69