creating and assessing a virtual patient player in second life david burden managing director

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Creating and Assessing a Virtual Patient Player in Second Life David Burden Managing Director

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Page 1: Creating and Assessing a Virtual Patient Player in Second Life David Burden Managing Director

Creating and Assessing a Virtual Patient Player in

Second Life

David BurdenManaging Director

Page 2: Creating and Assessing a Virtual Patient Player in Second Life David Burden Managing Director

© 2008 www.daden.co.uk

PREVIEW

JISC Funded Partners:

St Georges UoCoventry Kingston Uni

Problem based learning in virtual worlds

Audience Paramedics Care Professionals

Page 3: Creating and Assessing a Virtual Patient Player in Second Life David Burden Managing Director

© 2008 www.daden.co.uk

Avatar Based Scenarios

Care Professionals Robot Avatars as:

Actors in Machinema Actors in eDrama Scenario lead-ins Scenario focus

Open ended PBL scenarios

Daden Discourse AI engine

Page 4: Creating and Assessing a Virtual Patient Player in Second Life David Burden Managing Director

© 2008 www.daden.co.uk

Information Based Scenarios

Paramedics Patient assessment and

treatment Using Medbiquitous

Virtual Patient standard Fixed end PBL scenarios Daden MVP cross-world

player

Page 5: Creating and Assessing a Virtual Patient Player in Second Life David Burden Managing Director

© 2008 www.daden.co.uk

PREVIEW Video

Page 6: Creating and Assessing a Virtual Patient Player in Second Life David Burden Managing Director

© 2008 www.daden.co.uk

MVP Activity Map

Page 7: Creating and Assessing a Virtual Patient Player in Second Life David Burden Managing Director

© 2008 www.daden.co.uk

The MVP System

`

Manifest

Activity Model

Data Availability Model

Virtual Patient Data

MVPPlayer

WEB XMLSL

SL Controller

SL Objects

MedBiquitous Virtual Patient

Page 8: Creating and Assessing a Virtual Patient Player in Second Life David Burden Managing Director

© 2008 www.daden.co.uk

The SL MVP Flow

`

Manifest(media)

Activity Model

Data Availability

Model

Virtual Patient Data

MVPPlayer

SL ControllerSL Object

SL Web

Object touched, generates

hidden chat message

containing Node ID

Relays Node ID to web-based

player

Looks up Node ID in AM, and gets data from

DAM and VPD/Manifest

Builds web page with response for

display, and sends data

packet into SL with response

Displays web page from URL, sends response data on hidden chat channel to

object, and chats any text

response on public chat

Displays any text response,

changes any internal state, and reflects in

loc/appearance

Node ID Node ID

Data+URL

Data

Page 9: Creating and Assessing a Virtual Patient Player in Second Life David Burden Managing Director

© 2008 www.daden.co.uk

Web Based Player

Page 10: Creating and Assessing a Virtual Patient Player in Second Life David Burden Managing Director

© 2008 www.daden.co.uk

MVP Scenario

Page 11: Creating and Assessing a Virtual Patient Player in Second Life David Burden Managing Director

© 2008 www.daden.co.uk

MVP Controller

Page 12: Creating and Assessing a Virtual Patient Player in Second Life David Burden Managing Director

© 2008 www.daden.co.uk

MVP Virtual Mannequin

Page 13: Creating and Assessing a Virtual Patient Player in Second Life David Burden Managing Director

© 2008 www.daden.co.uk

MVP Interactive Objects

Page 14: Creating and Assessing a Virtual Patient Player in Second Life David Burden Managing Director

© 2008 www.daden.co.uk

MVP Media

Page 15: Creating and Assessing a Virtual Patient Player in Second Life David Burden Managing Director

© 2008 www.daden.co.uk

MVP Web Resources

Page 16: Creating and Assessing a Virtual Patient Player in Second Life David Burden Managing Director

© 2008 www.daden.co.uk

System Trials

3 groups of 4 students simultaneously Should have been through SL orientation 1 - 2hrs SL familiarisation with SGUL orientation Test scenario Rotate through 3 virtual patient cases

2 “object based” 1 “screen based”

Facilitators in SL and RL Test text and voice chat, same and different

rooms Additional refinement/testing followed Video and text chat capture & debrief

Page 17: Creating and Assessing a Virtual Patient Player in Second Life David Burden Managing Director

© 2008 www.daden.co.uk

Feedback

Student Saw as valid addition to actor-based patient Wanted single user scenarios for revision Screen-based scenario not liked

Tutor Good task focus Mixed student ability New team dynamics

Technical – MVP model worked well Pedagogical – open nature of SL supported PBL Communications – voice best

Page 18: Creating and Assessing a Virtual Patient Player in Second Life David Burden Managing Director

© 2008 www.daden.co.uk

Future Developments – MVP

Project completes Mar 09 JISC funding for Benefits Realisation Taking Open Source over next 3 months

Tidy & Document Editor Place into Google Code Place into SL vendor/area Wiki Awareness events Training

PIVOTE – PREVIEW Immersive Virtual Training Environment

Page 19: Creating and Assessing a Virtual Patient Player in Second Life David Burden Managing Director

© 2008 www.daden.co.uk

Feedback

“Sometimes too much going on if you were the clicker, and sometimes easy to get carried away. Would be something you'd get used to.”

“Liked extra resources such as ECG. Would be useful to have more externalresources e.g. JCAL guidelines to look up drug dosage.”

“Making decisions helped learning. Decisions would be better if affectedscenario more.”

“Sometimes hard to realise what could and couldn't do. Quite impressed byfunctionality.”

“Good learning experience to mix trusts and look at other policies. Haspotential to train for major incident.”

“With refinement the scenarios would be really good.”

“The students seem to enjoy the scenarios and engaged in the scenarios well..”

“I found that students assessed the patient as they should. The students were able to talk about ways to assess the patient and discuss each step in detail before moving on. “

“Everyone had a good attitudethroughout the day”

“with text that you can go back and see what everyone has said”.

“Scenarios much easier to use with voice to collaborate, more natural”

Page 20: Creating and Assessing a Virtual Patient Player in Second Life David Burden Managing Director

David BurdenManaging Director

[email protected]

www.daden.co.uk

IM: Corro Moseley