copyright © 2007, dr. yesha sivan the material in this presentation is private information and is...

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Copyright © 2007, Dr. Yesha Sivan The material in this presentation is private information and is not to be copied or transmitted. © Yesha Y. Sivan Metaverse standards challenge Feb 2007 Metaverse Intro for Software Workshop (sadna) Spring 2007 (0368-3500-19) Presented by: Presented by: Dr. Yesha Y. Sivan Dr. Yesha Y. Sivan [email protected] [email protected] http://dryesha.blogspot.com http://dryesha.blogspot.com Queen, Dragon and Turing Machine In my Living Room

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Page 1: Copyright © 2007, Dr. Yesha Sivan The material in this presentation is private information and is not to be copied or transmitted. © Yesha Y. Sivan Metaverse

Copyright © 2007, Dr. Yesha Sivan

The material in this presentation is private informationand is not to be copied or transmitted.

© Yesha Y. Sivan Metaverse standards challenges

Feb 2007

MetaverseIntro for Software Workshop (sadna)

Spring 2007 (0368-3500-19)

Presented by:Presented by:Dr. Yesha Y. SivanDr. Yesha Y. Sivan

[email protected]@afeka.ac.ilhttp://dryesha.blogspot.comhttp://dryesha.blogspot.com

Queen, Dragon and Turing MachineIn my Living Room

Page 2: Copyright © 2007, Dr. Yesha Sivan The material in this presentation is private information and is not to be copied or transmitted. © Yesha Y. Sivan Metaverse

2 Page

© Yesha Y. Sivan Metaverse standards challenges

Feb, 2007

Focus of Talk

• Inform: share some ideas about the Metaverse; show some concrete examples;

• Excite; fun.• Tips.

Page 3: Copyright © 2007, Dr. Yesha Sivan The material in this presentation is private information and is not to be copied or transmitted. © Yesha Y. Sivan Metaverse

3 Page

© Yesha Y. Sivan Metaverse standards challenges

Feb, 2007

Page 4: Copyright © 2007, Dr. Yesha Sivan The material in this presentation is private information and is not to be copied or transmitted. © Yesha Y. Sivan Metaverse

4 Page

© Yesha Y. Sivan Metaverse standards challenges

Feb, 2007

Page 5: Copyright © 2007, Dr. Yesha Sivan The material in this presentation is private information and is not to be copied or transmitted. © Yesha Y. Sivan Metaverse

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© Yesha Y. Sivan Metaverse standards challenges

Feb, 2007 http://slurl.com/secondlife/Campus/72/198/27

Page 6: Copyright © 2007, Dr. Yesha Sivan The material in this presentation is private information and is not to be copied or transmitted. © Yesha Y. Sivan Metaverse

6 Page

Contents:

1. Introduction: Background

2. Review: Metaverse Cases

3. Analysis: Concept Map

4. Action Items

© Yesha Y. Sivan Metaverse standards challenges

Feb, 2007

Page 7: Copyright © 2007, Dr. Yesha Sivan The material in this presentation is private information and is not to be copied or transmitted. © Yesha Y. Sivan Metaverse

7 Page

Contents:

1. Introduction: Background

2. Review: Metaverse Cases

3. Analysis: Concept Map

4. Action Items

© Yesha Y. Sivan Metaverse standards challenges

Feb, 2007

Page 8: Copyright © 2007, Dr. Yesha Sivan The material in this presentation is private information and is not to be copied or transmitted. © Yesha Y. Sivan Metaverse

8 Page

© Yesha Y. Sivan Metaverse standards challenges

Feb, 2007

Background: me1. Lego

2. Learning (gaining new knowledge)

3. Harvard Research into knowledge age standards

1. Rail Roads

2. Elevators

3. ASCII (space=32)

4. 9 keys to a knowledge infrastructure

5. Enterprise Portals

6. Tree of knowledge

Page 9: Copyright © 2007, Dr. Yesha Sivan The material in this presentation is private information and is not to be copied or transmitted. © Yesha Y. Sivan Metaverse

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© Yesha Y. Sivan Metaverse standards challenges

Feb, 2007

Background: the big picture: singularity

Metaverse

Page 10: Copyright © 2007, Dr. Yesha Sivan The material in this presentation is private information and is not to be copied or transmitted. © Yesha Y. Sivan Metaverse

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© Yesha Y. Sivan Metaverse standards challenges

Feb, 2007

Background: Metaverse• The Metaverse, a phrase coined by Neal Stephenson's science

fiction novel Snow Crash (1992) constitutes Stephenson's vision of how a virtual reality-based Internet might evolve in the near future.

• In Snow Crash, the Metaverse can be accessed through public-access terminals in reality. However, using them carries a social stigma among Metaverse denizens, in part because of the low visual quality of the rendered avatar; the Metaverse representations of a user in virtual-reality. Entering the Metaverse through a private terminal, making it possible to customize your avatar, is possible from almost any location using portable devices. In the Metaverse, status is a function of two things: access to restricted environments (such as the Black Sun, an exclusive Metaverse club) and technical acumen (often demonstrated by the sophistication of one's avatar). The Metaverse is frequented mainly by the upper and middle classes.

Page 11: Copyright © 2007, Dr. Yesha Sivan The material in this presentation is private information and is not to be copied or transmitted. © Yesha Y. Sivan Metaverse

11 Page

Contents:

1. Introduction: Background

2. Review: Metaverse Cases

3. Analysis: Concept Map

4. Action Items

© Yesha Y. Sivan Metaverse standards challenges

Feb, 2007

Page 12: Copyright © 2007, Dr. Yesha Sivan The material in this presentation is private information and is not to be copied or transmitted. © Yesha Y. Sivan Metaverse

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© Yesha Y. Sivan Metaverse standards challenges

Feb, 2007

The Case of Google Maps

• All the world• Visual• Business Information• Next Level: Google Earth• Next Level: Sketch• Business application• Google-ware

• http://www.google.com/maps

Page 13: Copyright © 2007, Dr. Yesha Sivan The material in this presentation is private information and is not to be copied or transmitted. © Yesha Y. Sivan Metaverse

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© Yesha Y. Sivan Metaverse standards challenges

Feb, 2007

Page 14: Copyright © 2007, Dr. Yesha Sivan The material in this presentation is private information and is not to be copied or transmitted. © Yesha Y. Sivan Metaverse

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© Yesha Y. Sivan Metaverse standards challenges

Feb, 2007

AntWeb – mapping of ants.

Page 15: Copyright © 2007, Dr. Yesha Sivan The material in this presentation is private information and is not to be copied or transmitted. © Yesha Y. Sivan Metaverse

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© Yesha Y. Sivan Metaverse standards challenges

Feb, 2007

Build your own stadium.. Google sketch up

Page 16: Copyright © 2007, Dr. Yesha Sivan The material in this presentation is private information and is not to be copied or transmitted. © Yesha Y. Sivan Metaverse

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© Yesha Y. Sivan Metaverse standards challenges

Feb, 2007

The case of virtual worlds: WOW

• WOW:World of Warcraft– Mutli User game– 15$ a month– Client– Over 7.5 million users.

• Url:– http://video.google.co

m/videoplay?docid=-1183166541829744835

Shortcut to Official BURNING CRUSADE TRAILER NEW RACE--DRAENEI.gvi.lnk

Shortcut to Intro O.OWow.gvi.lnk

Page 17: Copyright © 2007, Dr. Yesha Sivan The material in this presentation is private information and is not to be copied or transmitted. © Yesha Y. Sivan Metaverse

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© Yesha Y. Sivan Metaverse standards challenges

Feb, 2007

The case of virtual world lineage II

• Movie• http://video.google.com/videoplay?docid=-

3200106929562119843&q=lineage

Page 18: Copyright © 2007, Dr. Yesha Sivan The material in this presentation is private information and is not to be copied or transmitted. © Yesha Y. Sivan Metaverse

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© Yesha Y. Sivan Metaverse standards challenges

Feb, 2007

How many users?Source: http://www.mmogchart.com/

Page 19: Copyright © 2007, Dr. Yesha Sivan The material in this presentation is private information and is not to be copied or transmitted. © Yesha Y. Sivan Metaverse

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© Yesha Y. Sivan Metaverse standards challenges

Feb, 2007

A new kind of player: Second Life

• Second Life– Free, basic and more accounts (0-500$)

– Build stuff

– Business on line

– First Version of the Metaverse

• URL– http://video.google.com/videoplay?docid=1826

032096934378600Shortcut to Second Life Promo Video.gvi.lnk

Page 20: Copyright © 2007, Dr. Yesha Sivan The material in this presentation is private information and is not to be copied or transmitted. © Yesha Y. Sivan Metaverse

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© Yesha Y. Sivan Metaverse standards challenges

Feb, 2007

Second Life Cases

1. Queen

2. Singer/club

3. Club

4. Dancing

5. Ohh yes..

6. My island

7. IBM & circuit city

8. Toyota

9. Dragon Lady

Page 21: Copyright © 2007, Dr. Yesha Sivan The material in this presentation is private information and is not to be copied or transmitted. © Yesha Y. Sivan Metaverse

22 Page

Contents:

1. Introduction: Background

2. Review: Metaverse Cases

3. Analysis: Concept Map

4. Action Items

© Yesha Y. Sivan Metaverse standards challenges

Feb, 2007

Page 22: Copyright © 2007, Dr. Yesha Sivan The material in this presentation is private information and is not to be copied or transmitted. © Yesha Y. Sivan Metaverse

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© Yesha Y. Sivan Metaverse standards challenges

Feb, 2007

Metaverse Basic Model

Servers ClientsNetworks

Social Design

Page 23: Copyright © 2007, Dr. Yesha Sivan The material in this presentation is private information and is not to be copied or transmitted. © Yesha Y. Sivan Metaverse

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© Yesha Y. Sivan Metaverse standards challenges

Feb, 2007

Standards

Metaverse Basic Model need…

Servers ClientsNetworks

Social Design

Page 24: Copyright © 2007, Dr. Yesha Sivan The material in this presentation is private information and is not to be copied or transmitted. © Yesha Y. Sivan Metaverse

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© Yesha Y. Sivan Metaverse standards challenges

Feb, 2007

Metaverse Basic Model: review

• Servers– Database– Scaling– 3D engine– Physics

• Client– Computing (3D motion CPU)– Smart caching– Voice, Video, sensors

• Network– Latency– Speed– Caching– Peer-to peer (IMVU)

Page 25: Copyright © 2007, Dr. Yesha Sivan The material in this presentation is private information and is not to be copied or transmitted. © Yesha Y. Sivan Metaverse

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© Yesha Y. Sivan Metaverse standards challenges

Feb, 2007

Metaverse Basic Model: review

• Social Design– User created content– Rules– Grieving– Democracy– Economy– Justice

Page 26: Copyright © 2007, Dr. Yesha Sivan The material in this presentation is private information and is not to be copied or transmitted. © Yesha Y. Sivan Metaverse

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© Yesha Y. Sivan Metaverse standards challenges

Feb, 2007

Second life: the other side

• Numbers• Technical problems• Business as not as usual• Does not really work• Yet – and this is interesting… still popular

Sat, 02-Feb-2007 20:08

Mon, 15-Jan-2007 19:00

Page 27: Copyright © 2007, Dr. Yesha Sivan The material in this presentation is private information and is not to be copied or transmitted. © Yesha Y. Sivan Metaverse

30 Page

Contents:

1. Introduction: Background

2. Review: Metaverse Cases

3. Analysis: Concept Map

4. Action Items

© Yesha Y. Sivan Metaverse standards challenges

Feb, 2007

Page 28: Copyright © 2007, Dr. Yesha Sivan The material in this presentation is private information and is not to be copied or transmitted. © Yesha Y. Sivan Metaverse

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© Yesha Y. Sivan Metaverse standards challenges

Feb, 2007

Action Item – Pre Game

• Warning: SL is Addictive. Plan your action carefully.• You need a reasonable computer (with Graphics

Card). See • Review Second Life Official sites.• Review blogs• Be aware of the sexual content• Focus on building (both objects and scripts)• Review Linden Scripting WIKI• Find about elf community that left second life• Be aware it is BUGGY!!

Page 29: Copyright © 2007, Dr. Yesha Sivan The material in this presentation is private information and is not to be copied or transmitted. © Yesha Y. Sivan Metaverse

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© Yesha Y. Sivan Metaverse standards challenges

Feb, 2007

Conclusion

• A universal Turing machine is emerging.

• We must deal with the dragons…

• So all of us become happy…

Dr. Yesha Y. SivanDr. Yesha Y. Sivan

[email protected]@afeka.ac.il

http://dryesha.blogspot.comhttp://dryesha.blogspot.com