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G. Michael McGrath, College of Business, Victoria University
Maddy McWha,Faculty of Higher Education, William Angliss Institute
Leonie Lockstone-Binney, Faculty of Higher Education, William Angliss Institute
Faith Ong, Faculty of Higher Education, William Angliss Institute
Paul Whitelaw, Faculty of Higher Education, William Angliss Institute
Elisabeth Wilson-Evered, College of Business, Victoria University
Coping with Severe Shocks in Regional Tourism Destinations: A
Teaching and Learning Simulation
Computer Game Simulations: Business Education
Business game simulations:
Markstrat, BPG etc.
Long history of use
But – often final year PG units
Softer factors?
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Previous Work
Greta: Power and politics in MIS implementation
The ‘Beer Game’
Leadership: Vroom-Yetton-Jago model
TEPS (Tourism Enterprise Planning System)
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Pedagogical setting
• Learning objective for ‘Destination and Attractions’ unit, WAI
• Learning Objective No. 4: • Examine current economic, environmental and socio-cultural issues
that impact national and international tourism destination and attraction markets.
Pilot aims:
• basic familiarity with system dynamics (SD) in messy problems;
• basic competence with causal-loop diagrams (Maani and Cavana, 2000) and use of the classic SD archetypes (Wolstenholme, 2003)
• understanding how computer-based simulations can assist with destination planning and policy development; and
• basic familiarity with the SD tools, Vensim and Powersim.
Pilot cohort and subject context
• A 12 Week, introductory core subject was selected
• Cornerstone subject which all students commencing the course must take, including those with Advance Standing
• 103 students enrolled in the subject in Semester 2, 2015
• Weekly delivery comprised of 1 hour lecture, 1 hour seminar, 2 hour tutorials (4 groups)
• The overall objective of the subject is to provide students with a holistic view of tourism as a system with particular focus on the interrelationships at a global, national, regional and local level and the role of significant stakeholder groups including governments, enterprises, industry, visitors and hosts.
• Students were introduced to some of the theoretical underpinnings relating to sustainability and planning immediately prior to the simulation taking place.
Implementation
• Introduced in weeks 9 & 10 of the 12 delivery weeks
• Students used computer labs for these sessions where the software was loaded prior to sessions
• Introduced to the parameters and variables
1. Familiarising exercise – students asked to set the variables of the simulator to mirror the individual destinations they had selected for their assessable reports
2. Simulation – students then ran the simulation over a 20 year period in 4 x5 year segments
The Game
Manage GG and tourism development investment decisions:
GG and development investment
Land rezoning
20 years in total
4 by 5-year segments
Performance determined by:
Total tourism revenue and profit
Environmental health
Overall destination attractiveness
Etc.
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User Interface
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Annual GE Expenditure ($millions)
0 2 4 6 8 10
Annual TD Expenditure ($Millions)
0 2 4 6 8 10
1 Jan 2021 1 Jan 2026 1 Jan 2031 1 Jan 2036
0
50
100
150
200
Tourism Development
Tourism Development Quality
Destination Attractiveness
Non-commercial use only!
1 Jan 2021 1 Jan 2026 1 Jan 2031 1 Jan 2036
0
50,000,000
100,000,000
150,000,000
200,000,000
250,000,000
300,000,000
Annual Tourism Revenue
Total TD Expenditure
Total GE Expenditure
Non-commercial use only!
Annual Visitors
1 Jan 2021 1 Jan 2026 1 Jan 2031 1 Jan 2036
0
1,000,000
2,000,000
3,000,000
4,000,000
An
nu
al V
isit
ors
Non-commercial use only!
% Protected/Rural Land to Rezone
0.0 1.0 2.0 3.0 4.0 5.0
1 Jan 2021 1 Jan 2026 1 Jan 2031 1 Jan 2036
0
1,000
2,000
3,000
4,000
Protected and Rural Land
Available Land
Tourism Land Development
Land Development for Locals
Non-commercial use only!
Tutorial: Underlying Models
Land Rezoning: ‘Tragedy of the Commons’ SD Archetype
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protected and rural land land affordability
land development for locals affordable housing
land rezoning
tourism development act ivity tourism p rofits
deatinat ion at tractiveness
+
+
- +
+
++
-
+
visitors+
+
-
Model Evaluation
To what extent have students met learning objectives?
The ‘Simulation Learning Barometer’ of Benkendorff et al. (2015):
The ‘Online Business Simulation’ project
Pre- and post-simulation surveys
Measures:
Attitudes, self-efficacy and cognition (pre-simulation)
Engagement and team dynamics (during simulation)
Objective outcomes (post-simulation)
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STUDENT GAME PERFORMANCE: ANNUAL
REVENUE BY GROUP
Game designed to penalise non-optimum strategies:
Insufficient Capacity (IC) penalty: too little land is rezoned in a period of high growth
Over-development (OD) penalty: too much land rezoned, exceeding the carrying capacity of the land
Most groups incurred OD penalties, but not IC penalties
Capacity & development penalties
Measured in lost visitors due to over-development
Higher losses suffered by groups with better annual visitor numbers, with the exception of G402
Over-development penalties incurred
• Hard to justify differing results for similarly conservative strategies
• Maximum OD penalty = 50,000 visitors or $3 million • Penalty is small in relation to annual revenue • Fine-tuning of this component required
Fine-tuning the program for a better classroom experience
Conclusion
• Students responded to the simulation with enthusiasm
• Displayed a sound understanding of the sustainable tourism system
• Further refinement will be made to the program to more realistically represent the outcomes of sustainable destination management
• Next phase: Analysis of student and staff feedback to improve the simulation as a learning tool and aid students’ understanding of key concepts.
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