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    Contra: FAQ/Walkthrough by RobGVersion: 1.0 | Last Updated: 2001-03-26 | View/Download Original File Hosted byReturn to Contra (NES) FAQs & GuidesLiked this FAQ? Click here to recommend this item to other users. ========== // \\ || || || __||__

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    --+ CONTRA +-- FOR THE NINTENDO ENTERTAINMENT SYSTEM

    Author: RobG

    Contact: [email protected] updated: 3/26/01

    ____________________I. Table of Contents--------------------

    I. Table of ContentsII. Version HistoryIII. Author's NoteIV. Introduction to ContraV. Weapons/ItemsVI. WalkthroughVII. Secrets/CodesVIII. Acknowledgements

    IX. Copyright___________________II. Version History-------------------

    0.7 - 1/29/01 - Walkthrough completed for the first half of the game (a.k.a.levels 1-4). Also completed all the other sections.

    0.8 - 3/22/01 - Walkthrough completed for stages 5 and 6.

    1.0 - 3/26/01 - Walkthrough completed for stage 7 -- all stages completed.

    __________________III. Author's Note------------------

    This is my first FAQ to write. I still own and play the original 8-bit NintendoEntertainment System (a.k.a. NES). Contra is a game that I loved before I ever

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    got my NES, and I got it for myself soon after getting the system. I've beatenthis game countless times, both singly and with a partner.

    __________________________IV. Introduction to Contra--------------------------

    Contra was released for the NES by Konami way back in 1988. This game soonbecame a classic side-scrolling shooter, with a variety of weapons, challenginggameplay, and 1 and 2 player-simultaneous modes. The object of this game is todestroy the Red Falcon, and alien who, along with its minions, has invaded theearth. It's just you (or you and your partner) against the whole alien army.The game can be quite a challenge as you die after taking 1 hit, and you onlystart the game (normally) with 3 lives. The controls for the game are verysimple:

    A - JumpB - ShootControl Pad - Move left and right, crouch, aim weapon(Note: To shoot straight down, you must jump up with A, then hold down whilepressing B.)Down + A - Drop down a level (if possible)Start - PauseSelect - Pick between 1 and 2 players

    Also, I'm not claiming to call everything by its official name, but hopeufllymost people won't care.

    ________________V. Weapons/Items----------------

    You start out the game with just a basic single-shot rifle. Fortunately, youcan get more powerful weapons (otherwise this game would be extremelydifficult). You can only hold down B to fire multiple shots if you have amachine gun or laser, and this is probably the best way to fire these. Allbullets strike targets with the same force. The laser strikes with the force of

    4 bullets. Upgrades are found by shooting flying capsules, shooting upgradeboxes, or by shooting brownish-red colored soldiers in the bases.

    R - rapid fire - This only affects the standard rifle and the spread gun. Quiteobviously, it just speeds up your bullets.

    M - machine gun - Has the advantage of auto fire. Just hold down B for aconstant stream of bullets.

    F - fireball - The bullets of this weapon move in a circle about as tall as your

    player while they travel forward. I don't particularly like it because thebullets travel the slowest of any weapon, but you can hit enemies that arecrouched.

    L - laser - The laser strikes hard and is equivalent to an extremely fast-firingstandard rifle. Don't hit B rapidly with this one, or your current laser beamwill disappear and a new one will launch.

    S - spread - This one's my favorite (especially when combined with rapid fire).

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    Bullets come out diagonally up and down as well as straight ahead, giving you avery wide range. In a 2-player game where both players are armed with rapidspreads, heads will roll.

    B - barrier - The barrier makes you invincible for a little bit. You'll flashbetween red and blue. Be very careful with it, though, because it gives you nowarning when it's about to end.

    There is also an item in the shape of a falcon that destroys everythingcurrently on the screen. However, it appears only once, about midway throughstage 6.

    _______________VI. Walkthrough---------------

    LEVEL 1: JUNGLE

    You start out the game landing on a cliff, armed with a standard rifle. Sinceyou have no ammo limit, feel free to jump around and shoot and all directions toget the feel of things (if this is your first time to play). You can fall downinto the water without being hurt/killed, so go for it if you like. While in

    the water, you can duck as long as you like to avoid enemy fire. If you'replaying a 2-player game, notice that your fire won't hurt the other player (nowthat would REALLY suck!) and that you can pass right through each other.

    Once you're ready, just walk forward firing your rifle. You'll blast a soldier,and right after this, shoot diagonally down to take out a general and to get anM, which is in a box (you can only shoot these when they open up). Right afterthis an R will fly by (left to right), which won't do anything for you if youhave the M, but it'll be great for a second player. Keep walking forward whileshooting. Take out another general down below just as you did before.

    Soon you will come across a bridge which will explode as you cross. Don't

    worry... the explosions won't hurt you. In order not to fall, you must jumpconstantly as you cross it. Sometimes soldiers will charge you as the bridge isexploding, so you might have to fire diagonally down as you jump. Aftercrossing a second bridge in the same fashion, you'll encounter the first gunturret in the game. Gun turrets can shoot up, down, left, right, and diagonal.

    At the same time, you'll encouter 2 hiding generals. You can only shoot them asthey emerge. Stop just a step or 2 past the gun turret and duck. Shoot thegenerals as they emerge, and then shoot the capsule, which contains thewonderful S. Now you can simply jump where you are and shoot down, and the Swill take out the gun turret. If you fail to get the S, you can take it out by

    jumping back and forth over it and shooting down while in the air. Just timeyour jumps so you don't hit any bullets. Or you could just keep running forwardand say to heck with the thing altogether.

    Continuing on, you'll encounter another gun turret and general. An F lies in abox, but I definitely recommend keeping the S if you have it. Otherwise, go forit. Try to stay on the top level as you work through this area. Soon after asecond gun turret, you'll happen upon a pop-up gun turret on the middle level.

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    It's disadvantage is that it can't shoot straight up, so just get right above itand shoot down. When you get about halfway along the upper ledge that's justabove the pop-up turret you just destroyed, another one pops up, but this timeit's on your level. Thankfully, you'll have ample time to duck before it fires.Just duck and blow it away. Another S is in a box right before the first pit.Be careful, though, because a general awaits just beyond the pit. Take him outbefore you cross (or as you cross if you're up to it). Get the S if needed.

    Soon you'll get to a cliff with several levels of ledges. As you jump to thelower ledge, 2 capsules will fly by. The bottom one has an L, and the top hasan R. Get whatever you want/need, and work your way up to the top. Jump acrossfrom the very top. Walk to the right half of the ledge you land on, duck andhit A to drop down, walk forward a few steps, and duck when you see the pop-upturret. Jump across the pit, and notice the gun turret across the second pit.If you have the S, just duck and take it out (you have to get close enough forit to actually appear). Otherwise jump the pit and take it out from above. Asecond turret lies just ahead on the same level as the first one; drop down toits level to take it out. Jump up to the top level. The boss is just ahead.

    LEVEL 1 BOSS

    This one shouldn't be too hard. First, kill the general who perches up top.When he emerges, he'll shoot a few bullets at you that might be hard to dodge.You can either jump them or move up a little and duck them. Next, take out the2 things that lob shells at you. To do this, stand at the very left of the nextto highest level and shoot. After they're both gone, just walk up to the targetand blow it away.

    LEVEL 2: BASE 1

    This level, along with Base 2, is different from the rest of the game's levels.

    You are positioned behind an electric barrier, and enemies run across at theother end of the room. If you press up, you'll step into the barrier, whichwon't hurt you, but you'll be rendered immobile for a second and won't be ableto shoot. And you'll be quite vulnerable to enemy fire. Ducking will protectyou from all enemy bullets. To advance to the next room, you must destroy alltargets in the current room. There are also turrets mounted on the wall in mostrooms, but taking them down is optional. And if you stay in a room for a verylong time, the targets will start to shoot at you. But this shouldn't be aproblem.

    The first room is very straight-forward, with only 1 target in the very middle.

    Wait for the brownish-red guy to hop by (I have no frickin' clue why this guywould choose to hop...). If you kill him, an R will come your way. Afterdestroying the target, the barrier will disappear. Walk forward to room two.This one has a turret on the right and a target on the left. The guy in thisroom yields an M. Take out the turret or don't, and take out the target. Thethird room has turrets on the left and right and one target down low in thecenter. Soldiers will come out that toss bombs at you if they get directly infront of you. You'll recognize them because they move and then pause. The bigproglem with the bombs is that they can kill you even if you're ducked. Soyou'll have to either jump right before they hit or move out of the way. Just

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    watch out for other bullets at the same time. No items can be gotten in thisroom. The fourth room has a target in the center, a turret up above it (whichyou must jump to hit), and slots on the ground level that roll things at you.You can destroy these things by ducking and shooting them, or you can jump overthem with a well-timed jump. Get the M in this room if needed. The fifth roomis the final one. Guys toss bombs at you on the run in here. Turrets are tothe left, right, and above. A large target is in the middle. The guy in thisroom gives an F. You'll encounter a bit more fire in this room, and the targettakes a few more shots to bring down, so be careful.

    LEVEL 2 BOSS

    Your view is slightly different for fighting the boss... like the normal sideview, but your gun is aimed up. This boss is laid out as follows:

    _ _ _|G||T||G| G - 3-directional gun turret- - -_ _ _|T||T||T| T - target- - -

    Move to the left and stand just to the right of the center of the gun above.This way, you'll be inbetween the gun's central and right bullets. But jump up

    when shots come, because the right gun still could possibly hit you with it'sleft bullet. Take out the target first, and then blast the gun when it's open.

    Note that you don't have to be directly under the center of it to hit it, evenwith the rifle. Take out the second gun in a similar fashion, and then take outthe central targets. Now for the second part: an orb will move back and forthup at the top and drop large bubbles at you. Just make sure you destroy thebubbles and don't worry too much about aiming right at the orb. Enough of yourshots should hit it anyway. It'll explode soon enough.

    STAGE 3: WATERFALL

    Stage 3 is unlike any other stage in that you go from bottom to top. Controlsare back to normal now, as opposed to the controls in the bases. In this stageyou hop from ledge to ledge, and the screen scrolls up once you get high enoughup on the screen.

    *** Multiplayer Note *** If you make the screen scroll up while your partner isat the very bottom of the screen, he'll die. Of course, if you don't like yourpartner, this could be fun...

    When you're ready, head to the right and then start jumping upwards. You'llsoon encounter a new problem: falling rocks. These are pretty much easilyavoided. You can shoot them several times and destroy them, but I don't reallythink it's worth it (unless you're going for a high score). An F is in a boxbetween 2 rock outlets. An L is just a few levels above the F. Right above theL, you'll find a general. Watch out for his low-angled fire as you take himout. Now you'll notice someone hiding in the waterfall. When you jump up high

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    enough that this guy is at the bottom of the screen, he'll fire a shell straightup in the air. When this shell gets to the top of the screen, it splits into 3shells, which fall back down and explode. This scuba guy can be shot when heemerges, or you can just keep jumping so he'll be below the bottom of thescreen. At any rate, use care. Take out the gun turret that's on the rightside of the screen right after the scuba guy.

    Now you'll see a bridge above you that has 2 flames moving back and forth acrossit. You'll approach it from the left side. As you jump to the bridge's ledge,2 capsules will fly upward from the bottom of the screen. The one on the left(which should come right below you) yields a very much appreciated B, while theone on the right has an R. Be sure to get the B, then cross the bridge. Jumpup and then back over to the left side. You can duck directly in front of thegun turret and destroy it without being killed.

    At this point, you must jump to a moving platform. Carefully do this, and thenjump straight up, remaining on the left side. Almost immediately you get tojump to another moving platform, but this time you jump over to the right side

    of the screen. Destroy the gun turret to the left, being very careful as your Bwill probably be running out now. After jumping up, you'll see 2 scuba guys anda box. It's a good idea to take out the lower scuba guy before moving up anyfurther. Shooting the box reveals the S. Jump up and get it, and immediatelyblast the gun turret to the right. Be aware the whole time that soldiers areconstantly appearing at the edges of the screen. Jump up in the air and shootdown and right to take out the second scuba guy, then quickly jump up 2 ledgesin the center of the screen, since a gun turret appears on the left while youare shooting at the scuba guy. You should have plenty of time to get up to itslevel before it turns enough to shoot at you. After destroying it, jump to theright side of the screen. A pop-up turret will appear above you... very easy to

    kill. But a gun turret appears on the left at the same time, so watch out forits fire. If you still have the spread, you can easily blast it from yourcurrent ledge; otherwise, jump up a ledge, but watch your back for soldiersappearing on the right.

    After clearing out all the guns, jump to the left side. An M resides in a box,which will be very helpful if you've lost your S. Hop to the final movingplatform and ride it over to the right side. Jump to the ledge and then up 2more ledges and then head to the left side of the screen. Jump up again, and as

    you do, shoot upwards to hit a general. Even if you miss, it takes him a fewseconds to shoot at you. Now work your way up to the very top, shootingsoldiers and dodging their bullets. When you get to the very top, jump up againto make the screen scroll all the way up.

    LEVEL 3 BOSS

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    Run over to the left as this boss materializes and begin firing upward.Tentacles come out of sockets. They're vulnerable at their ends, which arereddish. A few seconds after they emerge, they'll shoot red bubbles at you.The mouth will also open every now and then and shoot 3 bubbles at you. Makeyour main objective dodging the bubbles. Several of your shots will hit thetentacles as they move around. Once one is gone, go after the other. You canfocus your fire on the tips when the tentacles slow down, but don't stand stillfor long, as it will soon fire a bubble. Once both tentacles are gone, you havenothing to worry about. Just stand slightly to the left or right of the centerbubble from the mouth and fire upwards. Shots will connect when the mouthopens, and this bad boy will go down quite easily.

    STAGE 4: BASE 2

    Back into the base again. This time, you'll notice something a bit different.Most targets are covered by glowing squares, which you must take out beforeblasting the actual targets. But somehow, you can shoot the squares with any

    gun but L from a ducking position. You still have to shoot the targets normallywhen the squares are gone. Also, you now have guys who roll things at you (thesame things that came from the slots) as they run by.

    The first room has 2 guns on the left and right and a target in the center. Noguy appears with an item in this room. The second room has 4 non-coveredtargets at ground level and a guy with an F. In the third room, a gun turret isup above 2 covered targets. Go ahead and jump up and take out the turret tomake things easier. Then work off the covers as you wait for a reddish-brown

    guy with a much-needed L. The fourth room has a gun just high enough to whereyou have to jump and shoot as you're coming back down. 2 targets are on theground, but wait for the guy with a B to hop by. Start out in the fifth room bytaking out the central turret. You can get an R in this room, but if you haveL, it won't help. Targets are on each side of the room. The sixth room has theslots on the floor that roll things, so keep that in mind. There's only 1target in the center, but if you wait long enough, you can get an S. Room 7 hasa gun right in front of you and a target above it that you must jump to shoot.An F is in here if you really need it. The last room is just like the last room

    of Base 1, but this time you can get an M.

    LEVEL 4 BOSS

    This boss is very similar to Base 1's boss:

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    _

    |G| G - 3-directional gun turret

    -

    _ _ _|T||T||T| T - target

    - - -

    This time around, things are a little bit more difficult. Guys will walk out upabove you from the sides and fire at you. After you kill all of them (or theyleave), more guys will come out, this time with wings. They will jump at you.As soon as you destroy all the targets, no new guys will come out. Also, 4mechanical creatures will appear at the very top. Like the boss of Base 1, theyshoot bubbles at you, but this time they're smaller and faster. They only takedamage when 2 of them come together. If the gun turret is still around, destroy

    it ASAP. Then just move around and fire upwards while dodging (or shooting) thelittle bubbles. Things get a bit easier once one set is gone, and the S helpsimmensely.

    STAGE 5: SNOWFIELD

    Move forward in this icy stage until you get close to the first patch of trees.

    You'll soon come upon a soldier seated on a gun (which I'll just call seatedsoldiers from now on). His weapon fires fast-moving machine gun-sized bulletsat you, but they only come out one at a time and with a decent amount of time inbetween shots. Fortunately, they are easily destroyed by simply ducking andshooting. At the same time you encounter this first seated soldier, you'll alsosee and hear something like pipe bombs flying out of the trees. They can't hurtyou while they're in the air, but the explosion when they hit the ground willkill you.

    Carefully move forward, dodging the pipe bomb explosions, and you'll come acrossanother seated soldier near the end of the patch of trees. Watch your back forregular soldiers while firing. Up ahead take the top ledge and shoot the boxthat contains an M. Jump to the next ledge and quickly duck, as you'll find yetanother seated soldier. At the end of the ledge, you can drop down betweenshots to take out the next seated soldier. Then jump up and destroy the next

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    seated soldier with ease, as he is on a ledge above you. An R is in a capsulethat flies across from the left.

    Continue on past another patch of pipe bomb-emitting trees and drop down tobypass another patch of trees. During this whole stage, you should keep acareful watch for soldier's bullets; they blend in quite well with thebackground sometimes. Another seated soldier is on the current ledge. Falldown and keep moving right. You'll find an F in a box. When you get to whereyou can jump up, don't go too far right. Three capsules are about to fly by,and you want to be ready for them. Go ahead and get the F if you wish.

    Now head to the right and watch for the 3 capsules. The top one contains an R,the middle one contains a falcon (the only one in the game -- it destroyseverything on the screen), and the bottom one contains an S. Collect thegoodies and carefully jump over the water twice to the second ledge. It's agood idea to shoot the scuba guy in the water below the third ledge. Now jumpto the ledge and fire as you jump over the final water pit, since a generalawaits you.

    Now continue forward and you'll approach what appears to be a floor of pipes.Walk forward here until you encounter a tank with spikes on the front. As soonas you do, run back to the very left hand side of the screen and turn yourselfback around. Just barely tap right on your controller. If you do this right,the tank's bullets will just miss hitting your feet. Now simply shoot as fastas you can. If you have the S (especially if it's combined with an R), this'llbe a piece of cake. If you have just a plain rifle, however, you might end uplosing a life here. A rapid-fire controller really helps here. If you destroythe tank, you can be proud of yourself. If you die, you can move on anyway.

    Walk forward until you get back to normal ground, and soon you'll encounteranother seated soldier. Dispose of him in the normal fashion and then continueon. You'll find more pipe ground and (unfortunately) another tank. Use theexact same strategy here. Continue on after it's destroyed or moved past you,and you'll eventually happen upon yet another seated soldier. After returningto normal ground, go on through another patch of trees with pipe bombs. You cantry to jump to the high ledge at the end -- you'll have to be careful of a pipebomb though. Either way, though, you can get an L in a block, which you'llprobably need at this point. After this, you'll come to a ledge with no trees,but with pipe bombs flying out. Walk just past where the first one explodes andduck and destroy the seated soldier. Continue on (with care) and you'll reach

    one more area with pipe floor. The good news: no tank. The bad news: levelboss.

    LEVEL 5 BOSS

    This one can be a pain. It's some sort of floating craft that drops shells

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    straight down from its center and lets out smaller things from its sides. Itappears soon after you get to the closed door. After dropping shells andreleasing things for a few seconds, it disappears and then reappears somewhereelse. If you're playing solo, you have your work cut out for you. Positionyourself directly under the craft's center and shoot straight up as long as it'sdropping shells. Your shots will destroy the shells and damage the craft at thesame time. When it finishes dropping shells, it'll disappear and leave you withthe little things it released. They move outward from the main craft, drop downto ground level, and then move towards you. You can jump over them and/or shootthem; they're destroyed with one shot of any weapon. After all the things aregone or destroyed, it'll be about time for the floating craft to show up again.

    If you have the S, you might be able to kill it in one round. If not, count onat least 2. Probably more if it's your first time. If you have a secondplayer, this boss is a whole, whole lot easier! One person shoots at the centerwhile the other worries about the smaller things the craft releases.

    LEVEL 6: ENERGY ZONE

    Just start out moving to the right until you get to a general and an M. Walk tothe very end of the ledge and take out the seated soldier. Soldiers willprobably come in from behind, so be careful. Jump the gap and take out 2 moreseated soldiers... 1 on your level and 1 down below. Either stay on the currentledge or drop down one and walk to the end of the ledge. A general and anotherseated soldier will appear... do the usual. Move right until you see a box,

    which contains an L. A flame will come down from the ceiling when you get closeto the gap. The flame comes out and then recedes for a moment. Unfortunately,there are plenty of these in this level.

    Time your jump to cross while the flame is up. Look out for 2 more seatedsoldiers -- 1 on your level and 1 up a level. After destroying them, you canget the L if needed. If you stay down on the bottom level, you won't get hit bythe flame that comes down at the end of the ledges.

    Up ahead is a section that can be a little tricky. Walk up until you see flameswaiting to shoot from a wall. You'll have a short amount of time from when theycome into view until they shoot out. So just run up a little bit and duck.After the flame recedes, go up a little more and then duck again. Keep this upuntil you are able to jump up a ledge, which you'll do right after the flamerecedes. When you hit the next ledge, immediately duck, and then repeat the

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    process. Be careful that you aren't holding down when you try to jump...otherwise, you'll drop down.

    Once you get to the top, drop down and repeat the whole bit for the next flamesand ledges. This time, when you get to the top, a general will be waiting foryou. Shoot him and dodge any bullets coming your way. Walk to the edge. Nowfor another tricky part: wait until both flames (the one shooting down and theone shooting left) recede, then drop straight down and stay up against the leftwall. As soon as the box above you opens, jump up and shoot it (aimingdownwards). You'll receive a much needed B... time for a well deserved break!(Unfortunately, if you're playing with a friend, only 1 will be able to get thisitem. The invincible player will have to wait on the other one to navigate allof the following obstacles.)

    Climb up the ledges and drop down. Jump up to the top of the next group ofledges and just walk to the right, instantly destroying whatever you hit. Justkeep holding right, and you'll fall off of that ledge. You can then jump up tothe middle ledge and continue right. If you haven't wasted any time, you'll beable to walk through the last seated soldier before the B wears off. Otherwise,

    you'll have some seated soldiers, soldiers, and flames to deal with.

    You should end up facing a wall with a flame coming at you from above. Wait forit to recede and jump up. Then continue to the right. Soon after the floorcolor changes, you'll get to fight another boss.

    STAGE 6 BOSS

    This boss is probably the most difficult of the remaining bosses. It's a robotabout twice your size that can jump up and down and walk from one side of thescreen to the other. It also stops occasionally to throw little blue things atyou. These things drop to the ground and slide towards you. You must carefullyjump them. Just keep shooting in the general direction of the robot. Don'tworry too much about aiming; you'll hit it enough. When it comes at you, jumpover it with a carefully timed jump. You can also shoot downward at it whileyou jump over it. Keep on shooting it -- you'll know it's about gone when itturns yellow.

    STAGE 7: HANGAR

    Go forward and take the top route when you have the choice. You'll notice 4spiked arms reaching down from the ceiling. The far left one will go, then thenext one to it, the next one after that, and finally the far right one. This

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    isn't too hard... just time it and walk on through. As you get partway through,an F flies by left to right. After continuing to the right a little, you'll seesomething like a mine cart on tracks. You can jump on top of these carts andthey'll move forward. You can also shoot and destroy them for some points.Jump on this one and ride it under 2 arms. As soon as you're to the right ofthem, jump straight up to the ledge. On a platform above and to the right ofyou is a seated soldier. If you don't have the S or F, you'll have to jump upbetween his shots to shoot him. Just use careful timing.

    After he's destroyed, jump up to his platform and then fall down to the leftedge of the floor below you. An R will come from the left. At this point, aspiked wall will pop up in front of you. Just hit it enough times and it'llblow up. After destroying it, another one will pop up. Next you'll come to 3more spiked walls that are already in place. Watch out for soldiers while youshoot the walls. Sometimes you'll get to be humored by a soldier running into awall and killing himself.

    When you have the choice, I recommend once again taking the high route. Shootthe spiked wall that pops up and move carefully to the right, dodging the arms.

    Just before you get to the last arm, another wall pops up. After getting pastthe arms and walls, you'll notice a stationary cart below you. Don't blow itup! Instead, position yourself directly above it and drop down. Ride it to theright, jump to the platform, and get the B. Drop straight down to the tracks.You'll probably run right through the cart after it rebounds off the wall.Continue forwards without worrying with the arms and fall down on the next cart.Duck down and ride it, shooting and soldiers that show up (for some reason theywon't blow up if you bump into them). When you see another cart coming at you

    from the right, either blow it up or jump in the air as it passes. Otherwiseyou might end up on the platform heading to the right.

    Jump up as soon as you get to a ledge, then jump and shoot the general. An Mwill fly across from the left. You can take a little rest here if you need it.

    When ready, jump across to the top ledge with the spike walls. An S will flyacross from the left on the bottom half of the screen. If you shoot it whileit's at the top of its arch, it should land up on your platform. If it landsbelow you, you can drop down and get it... however, the bottom can be much moredifficult. If you're still on the top level, you have it easy. Just shoot the

    walls and move on. If you end up on the bottom, you'll have to walk underseveral arms (don't ride on the cart!). The first 4 aren't bad... just go undereach one right after it drops down and goes back up (but you must be fairlyquick). The last one drops down 9 times in rapid succession before taking abreak. Then you'll have ample time to go past.

    Continue onward past 3 walls that pop up. Drop down carefully, watching for

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    soldiers. Now you'll come to 6 arms, lined up like this:

    A B A B A B

    All of the A's will come down and go back up at the same time, and then all ofthe B's will do the same thing. The best thing to do here is not to panic.Just take them one at a time. Move under the first A when it recedes, then moveto the first B when it goes up. Once you get to the second B, a wall pops upahead, so start shooting. Keep hitting the fire button but pay attention toyour movements. If you don't have it destroyed before you get under the finalB, you can move back a step and then turn around and keep shooting. But youprobably won't have to do this.

    After getting past this obstacle, move onward towards a little doorway. Whenyou get up to it, a seated soldier will appear to the right, so duck anddestroy. Just a few steps later another one shows up. After dealing with him,jump up to the ledge and immediately duck for yet another seated soldier. A few

    steps after him is one more. Continue to the right, being mindful of soldiers.

    STAGE 7 BOSS

    This boss can be extremely simple if you have the S. Just walk all the way tothe right and shoot diagonally up and right at the target. This boss should behistory in just a few seconds. If you don't have the S, it'll take a little bit

    longer. Turrets below ground level will shoot shells in the air that split into3 as they fall. Soldiers will come from the left and sometimes out of the dooron the right when it opens. You can destroy the turrets, but it's just a wasteof time and, very likely, lives, in my opinion. Just jump in the air to dodgethe shells fired from the right turret when they fall. Shoot soldiers asnecessary, and keep concentrating on the target.

    STAGE 8 ALIEN'S LAIR

    Jump up to the top ledge and look for two flying capsules from the left. Thetop yields an M, while the bottom yields a B. If you can get them both, you'repretty set for the moment. Anyway, continue to the right, taking the top routeif possible. Before you get to the end of the ledge, alien larvae will come atyou from the right. Shoot or dodge them. Continuing to the right, you'll comeup to a wall and a rather large alien mouth. You find that the mouth is thesource of the larvae. Since the mouth itself can't hurt you, your main concernshould be watching the larvae that it emits. If you jump up repeatedly, yourshots should kill many of the larvae that come out of the mouth. Also, if you

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    got the B, you shouldn't have any problems.

    Once the mouth is destroyed, head on to the right. Jump over the pit, andyou'll notice some mouths above you in the ceiling. These things spit outlittle white things that move slowly at first, then stop, and then fly at you.Killing the white things should be your primary concern. They take one shoteach, so not much of a worry. Try to deal with these mouths one or two at atime whenever possible; otherwise, you might end up with a whole lot of thewhite things flying at you.

    After destroying the first 4 mouths, jump to the platform in the middle of thegap. An S will fly by from the left -- shoot it so that it lands on the groundto your right. Also, jump up and shoot the mouth that you should be able tosee. After killing it, you can kill another one before you have to jump. Getthe S, and you can actually take either the top or bottom route for now. Killthe mouths in the floor and keep moving. Jump up to the next ledge and kill the2 mouths on your level before jumping up to the top ledge. Jump over the gapand destroy the 2 mouths down below. Then move right and take out 2 more mouths

    right below you.

    Jump (or fall) to the right and kill the mouths below you. If you can, destroythe next 2 mouths before you get under them. A little alien will come at you assoon as you get under the first mouth (or where it was, if you've killed it).Shoot it or jump over it. Another one appears when you get under the secondmouth. Keep going forward and shooting or jumping aliens. When you see thefinal mouth, try to kill it before you get to it.

    STAGE 8 BOSS

    You've finally made it to the last boss of the game... this time it's thealien's heart. The heart itself won't do a thing to you, but it has 2 podsabove and 2 pods below it that dispense the little aliens that you've beenseeing. You can destroy any or all of the pods. I suggest just taking out thebottom 2. Unless you have the S or F, you're best bet will be crouching andshooting them from the left side of the screen. Just keep an eye on the littlealiens that pop out. Some of the ones that come out of the top pods will crawlalong the ceiling; others will drop down to the floor. Once you take out the

    bottom 2 pods, stand right up next to the heart and shoot it diagonally up andright. Whenever you see an alien pop out up top, focus your attention away fromthe heart and shoot or avoid the alien. The more you shoot it, the faster theheart gets, and soon enough, it'll explode.

    I won't tell exactly what the ending is, but don't expect much. Of course, nottoo many games had very detailed endings back then.

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    __________________VII. Secrets/Codes------------------

    The only code that I know of in this game is one that Konami used frequently intheir games. It lets you start the game with 30 lives, instead of the normal 3,which makes the game very much easier. To activate it, enter the followingsequence when the title screen is coming up:

    Up, up, down, down, left, right, left, right, B, A

    Then just press Start, or Select and Start if you're playing 2 player.

    There is also a little trick you can do in the base levels that might help youout. You must be playing single player, and you must have 2 controllers. Justhold down on controller one and up on controller two, and you'll be crouched butshoot as if you weren't (e.g. your shots will shoot higher). This little trickallows you to shoot targets while you're crouching, but it might be tricky to do

    if you're by yourself. Also, you'll have to let off of up on controller two ifyou actually want to shoot at ground level. It's kinda neat, but I neverseriously use it.

    The only other secret I know of is stealing lives in a 2-player game. If you'reout of lives but your partner still has at least one in reserve, you canborrow/steal one from him. Just press A, and you'll drop on down. Keep in mindthat this takes a life away from your partner, so try not to tick anybody offtoo badly.

    ______________________

    VIII. Acknowledgements----------------------

    First off I'd like to thank God for giving me the ability to play games well andwrite decently.

    Thanks to Konami and Nintendo for providing this great game and many others.

    Thanks to my cousin Scott, who played this game with me many hours many yearsago.

    Finally, very special thanks to my girlfriend Kelly for all the love and

    motivation she constantly gives me.

    _____________IX. Copyright-------------

    This FAQ may be freely distributed wherever you'd like as long as it's in itsoriginal form which can be found at www.gamefaqs.com. This FAQ is not intendedto be sold.

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    Contra: FAQ/Walkthrough by RobGVersion: 1.0 | Last Updated: 2001-03-26 | View/Download Original File Hosted byReturn to Contra (NES) FAQs & Guides