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ConQue March 18-20, 2011 Sacrame Rancho Cordova 11211 Point East Drive Rancho Cordova, CA 95742 Phone: 1-916-638-1100 2011 Avalon Games Designed by SAGE [CONQUE Northern Californ est SAC VI ento Marriott EST SACRAMEN nia Gaming Convention presented by Avalon Games NTO] s

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ConQuest SAC VIMarch 18-20, 2011 Sacramento Marriott

Rancho Cordova

11211 Point East Drive

Rancho Cordova, CA 95742

Phone: 1-916-638-1100

2011

Avalon Games

Designed by SAGE

[CONQUEST SACRAMENTO

Northern California Gaming Convention presented by Avalon Games

ConQuest SAC VI

Sacramento Marriott

CONQUEST SACRAMENTO

Northern California Gaming Convention presented by Avalon Games

CONQUEST SACRAMENTO]

Northern California Gaming Convention presented by Avalon Games

Table of Contents

Time Block A: Fri 7:00PM .............................................................................................................................. 9

AE-215 Stone Age ......................................................................................................................................... 9

AE-265 Thurn and Taxis................................................................................................................................ 9

AE-266 Kingsburg ......................................................................................................................................... 9

AE-289 7 Wonders ....................................................................................................................................... 9

AE-298 Through the Ages ............................................................................................................................. 9

Historical Miniatures ..................................................................................................................................... 9

AH-222 Qua Viet River Patrol ....................................................................................................................... 9

AH-238 Sidi El Bab ........................................................................................................................................ 9

AH-242 Port Royal Reconnaissance ........................................................................................................... 10

Role Playing ................................................................................................................................................. 10

AR-239 The Vanishing ................................................................................................................................ 10

AR-249 ABC ................................................................................................................................................ 10

AR-253 Noir Knights: Chasing Rainbows .................................................................................................... 10

Historical Board Games ............................................................................................................................... 10

AW-232 Storm of Steel World War One .................................................................................................... 10

AW-246 Battle of Santa Cruz ...................................................................................................................... 10

Time Block B: Fri 9:30PM ............................................................................................................................ 10

Euro Style Board/Card Games .................................................................................................................... 10

BE-267 Alea Iacta Est .................................................................................................................................. 10

BE-268 China .............................................................................................................................................. 11

BE-290 Carabande ...................................................................................................................................... 11

Role Playing ................................................................................................................................................. 11

BR-228 Adios, A-MI-GO!............................................................................................................................. 11

Time Block C: Sat 12:00AM ......................................................................................................................... 11

Role Playing ................................................................................................................................................. 11

CR-241 Midnight Pathfinder ...................................................................................................................... 11

Time Block D: Sat 9:00AM ........................................................................................................................... 11

Euro Style Board/Card Games .................................................................................................................... 11

DE-213 Twilight Imperium (3rd Ed.) ........................................................................................................... 11

DE-214 Terran Games Demo Day............................................................................................................... 11

DE-216 Ra: The Dice Game ........................................................................................................................ 11

DE-270 Finca............................................................................................................................................... 11

DE-271 Dominion ....................................................................................................................................... 12

Historical Miniatures ................................................................................................................................... 12

DH-210 Guns of Liberty .............................................................................................................................. 12

DH-224 Art of War ..................................................................................................................................... 12

Role Playing ................................................................................................................................................. 12

DR-212 Secret of the Bloodhold Curse ...................................................................................................... 12

DR-219 Noir Knights: The Mission Link ...................................................................................................... 12

DR-256 Warriors of the Northern Forest I ................................................................................................. 12

DR-294 Waking Up ..................................................................................................................................... 12

Historical Board Games ............................................................................................................................... 12

DW-231 Star Fleet Battles .......................................................................................................................... 13

DW-244 Combat Commander .................................................................................................................... 13

DW-259 Aerodrome!.................................................................................................................................. 13

Time Block E: Sat 11:30AM ......................................................................................................................... 13

Euro Style Board/Card Games .................................................................................................................... 13

EE-217 Settlers Of Zarahemla .................................................................................................................... 13

EE-272 Agricola .......................................................................................................................................... 13

EE-273 Chicago Express .............................................................................................................................. 13

Fantasy/SciFi Miniatures ............................................................................................................................. 13

EF-221 Zombietown Massacre ................................................................................................................... 13

Historical Miniatures ................................................................................................................................... 13

EH-208 Broken Arrow ................................................................................................................................ 13

EH-237 Eastern Front ................................................................................................................................. 14

Historical Board Games ............................................................................................................................... 14

EW-260 Aerodrome again! ........................................................................................................................ 14

Time Block F: Sat 2:00PM ............................................................................................................................ 14

Euro Style Board/Card Games .................................................................................................................... 14

FE-218 Cleopartra and the Society of Architects ....................................................................................... 14

FE-274 Thebes ............................................................................................................................................ 14

FE-275 The BoardGameGeek Game ........................................................................................................... 14

Fantasy/SciFi Miniatures ............................................................................................................................. 14

FF-226 Mech Warrior ................................................................................................................................. 14

Historical Miniatures ................................................................................................................................... 14

FH-252 No Pasaran! ................................................................................................................................... 15

Role Playing ................................................................................................................................................. 15

FR-229 The Devil's Boys on Guadalcanal ................................................................................................... 15

FR-233 Purge the Unclean: Rejoice For You Are True ................................................................................ 15

FR-250 ABC, continued (Part II) .................................................................................................................. 15

Historical Board Games ............................................................................................................................... 15

FW-245 White Star Rising .......................................................................................................................... 15

Time Block G: Sat 4:30PM ........................................................................................................................... 15

Euro Style Board/Card Games .................................................................................................................... 15

GE-276 Railroad Tycoon/Railways of the World ........................................................................................ 15

GE-277 Pandemic ....................................................................................................................................... 15

GE-292 GIANT SETTLERS OF CATAN ........................................................................................................... 16

Historical Miniatures ................................................................................................................................... 16

GH-243 Hunting Cotton ............................................................................................................................. 16

GH-297 Shootout in Prosperity! ................................................................................................................. 16

Role Playing ................................................................................................................................................. 16

GR-295 Night of Despair ............................................................................................................................ 16

Time Block H: Sat 7:00PM ........................................................................................................................... 16

Euro Style Board/Card Games .................................................................................................................... 16

HE-278 Caylus............................................................................................................................................. 16

HE-279 Notre Dame ................................................................................................................................... 16

HE-299 Dominant Species .......................................................................................................................... 17

Historical Miniatures ................................................................................................................................... 17

HH-223 Naval Battle at Constantinople: 1453 ........................................................................................... 17

HH-225 Seven Years War-Prague ............................................................................................................... 17

HH-236 Running to Catch Your Ancestor ................................................................................................... 17

HH-264 Napoleon's Triumph ...................................................................................................................... 18

Role Playing ................................................................................................................................................. 18

HR-220 Caladon Falls: The Mystery of Stone Hill ....................................................................................... 18

Time Block J: Sat 9:30PM ............................................................................................................................ 18

Euro Style Board/Card Games .................................................................................................................... 18

JE-280 Martian Rails ................................................................................................................................... 18

JE-281 Yspahan........................................................................................................................................... 18

Time Block L: Sun 9:00AM........................................................................................................................... 18

Euro Style Board/Card Games .................................................................................................................... 18

LE-209 Thunderstone ................................................................................................................................. 18

LE-269 Twilight Imperium .......................................................................................................................... 18

LE-282 Brass ............................................................................................................................................... 19

LE-283 Egizia ............................................................................................................................................... 19

Fantasy/SciFi Miniatures ............................................................................................................................. 19

LF-300 Engagement at Lambaka Waypoint ............................................................................................... 19

Historical Miniatures ................................................................................................................................... 19

LH-234 Battle at Little Bohemia ................................................................................................................. 19

LH-263 First Annual Scott Hayes Memorial 'Musical Chairs' Warhammer ................................................ 19

LH-288 Hagelsburg ..................................................................................................................................... 19

Role Playing ................................................................................................................................................. 19

LR-254 Caladon Falls: Play Ball ................................................................................................................... 19

LR-257 Warriors of the Northern Forest II ................................................................................................. 20

Time Block M: Sun 11:30AM ....................................................................................................................... 20

Euro Style Board/Card Games .................................................................................................................... 20

ME-284 Power Grid: Factory Manager ...................................................................................................... 20

ME-285 Hacienda ....................................................................................................................................... 20

ME-293 Puerto Rico ................................................................................................................................... 20

Role Playing ................................................................................................................................................. 20

MR-248 Dragon Age Demo ........................................................................................................................ 20

MR-251 ABC, concluded (Part III) ............................................................................................................... 20

Time Block N: Sun 2:00PM .......................................................................................................................... 20

Euro Style Board/Card Games .................................................................................................................... 20

NE-261 Raft Race! ...................................................................................................................................... 20

NE-286 Le Havre ......................................................................................................................................... 20

NE-287 On the Underground ..................................................................................................................... 21

Role Playing ................................................................................................................................................. 21

NR-230 The Devil's Boys on Guadalcanal ................................................................................................... 21

NR-240 Blacker than Black - A SpecOps Mission ....................................................................................... 21

NR-255 Fallout: Road Warriors of the Waste ............................................................................................ 21

Time Block P: Sun 4:30PM .......................................................................................................................... 21

Euro Style Board/Card Games .................................................................................................................... 21

PE-262 Ricochet Robots ............................................................................................................................. 21

Convention Hours Friday: 7pm - Midnight Saturday: 24 Hours Sunday: Midnight - 9pm Registration Hours Friday: 6pm - 10pm Saturday: 8am - 8pm Sunday: 8am - 4pm Dealers Room Hours Saturday: 10am - 6pm Sunday: 10am - 4pm ConQuest Canteen Hours Friday: 6pm - 10pm Saturday: 11am - 2pm, 5pm - 9pm Sunday: 11am - 5pm ConQuest Board Game Library Friday: 7pm - 11pm Saturday: 9am - 11pm Sunday: 9am - 3pm ConQuest SAC Rules Be nice to others. Don’t use other people’s stuff. Ask first. Assume there are children about. Don’t break anything. Do no one harm. Always make your saving throw.

Time Block A: Fri 7:00PM

Euro Style Board/Card Games

AE-215 Stone Age by Pamela Hendrix, 2 hrs, Table B3, 4 players, Game, Some Gaming Regular Stone Age for big fun! Take a turn as Og and visit the Love Shack! Get your ugh! on!

AE-265 Thurn and Taxis by ConQuest Staff, 2 hrs, Table B8, 4 players, Game, Newcomers In Thurn & Taxis, players build post office routes across Bavaria and the regions around, collecting bonus points in various ways. The board shows a map of all the towns, with roads leading from each one to some of its neighbors. There are various colored regions around the board, most with one or two towns, and a large region with all the Bavarian towns in the center. From a display of six city cards (or the top of the deck), you draw one or two cards each turn, add one or two to your route, and score for it if you're ready to score. The fact that you *must* add at least one city to your route each turn or lose the whole route gives the game an enjoyable planning element.

AE-266 Kingsburg by ConQuest Staff, 2 hrs, Table B7, 5 players, Game, Kids OK In Kingsburg, players are Lords sent from the King to administer frontier territories. The game takes place over five years, a total of 20 turns. In every year, there are 3 production seasons for collecting resources, building structures, and training troops. Every fourth turn is the winter, in which all the players must fight an invading army. Each player must face the invaders, so this is not a cooperative game. The resources to build structures and train troops are collected by influencing the advisers in the King's Council. Players place their influence dice on members of the Council. The player with the lowest influence dice sum will be the first one to choose where to spend his/her influence; this acts as a way of balancing poor dice rolling. Even with a very unlucky roll, a clever player can still come out

from the Council with a good number of resources and/or soldiers.

AE-289 7 Wonders by Richard Irving, 2 hrs, Table B4, 7 players, Game, Kids OK, Character/Armies Supplied Play the new hit from Essen '10 where you build a civilization in less than a hour. Each turn you build one card from your hand and pass the rest to your neighbor, trying to develop the best civilization including trade, science, military and the Wonders of the World.

AE-298 Through the Ages by Jeff Jackson, 4.5 hrs, Tables B5 & B6, 8 players, Game, Some Gaming Through the Ages is a civilization building game. The goal is to develop your civilization, not to destroy other ones. Military strength is just one aspect of your nation, as well as population, production or science. It is up to you which aspect you will concentrate on, more or less, but you should not underestimate any of them while building your civilization. Victory is achieved by the player whose nation produces the most culture during the game. However, there are many ways to produce culture: through religion, literature or drama, by building wonders, by utilizing cultural persons etc. Considerable amount of culture can be gained even via wars or aggression.

Historical Miniatures

AH-222 Qua Viet River Patrol by Alex Fabros, Force on Force (Ambush Valley Module), 4.5 hrs, 8 players, Game, Kids OK, Character/Armies Supplied Command a US Marine Corps unit in Vietnam on a Search and Destroy mission along the Cua Viet River in I Corps in April 1968.

AH-238 Sidi El Bab by Manny Granillo, Reckless Daring, 4.5 hrs, 6 players, Game, Some Gaming, Character/Armies Supplied Alarm! 1898--25mm--The Mahdi's forces have surprised the Anglo-Egyptian force with an attack at dawn! Can you stand!

AH-242 Port Royal Reconnaissance by Dave Brandon, Sail and Steam Navies, 4.5 hrs, 8 players, Game, Kids OK, Character/Armies Supplied The first step for the Union expedition sent to seize Port Royal sound was a reconnaissance by several gunboats to determine the depth of the waters. Opposing them were the light gunboats of the Confederate fleet and the long distance cannonade from both forts. 1/600 scale Civil War naval battle using the newly released Sail and Steam Navies system

Role Playing

AR-239 The Vanishing by Richard Spas, Witch Hunter : The Invisible World, 14 hrs, RPG2, 6 players, Game, Some Gaming, Character/Armies Supplied The year is 1689. As a group of Witch Hunters from The Old World, you are commissioned to stopping the Adversary by any means possible. You have heard rumors of a town in the Delaware colony plagued by mysterious mutilations of sheep and cattle. Now an entire family has disappeared off the face of the map. The Council of Whispers has beseeched you to go to The Grave New World and investigate the disappearances and determine if this is the work of the Devil. Witch Hunter: The Invisible World is an American ENnies-nominated, swashbuckling, colonial, horror role-playing game. You will play as Witch Hunters, otherwise-normal men and women who have left their past behind in order to seek and destroy supernatural evil. Bring d10s. I can provide your characters, or bring your own. (This is an 8-9 hour event.)

AR-249 ABC by Andy Flores, D&D 4.0, 4.5 hrs, RPG3, 6 players, Game, Newcomers Adventurer Building Campaign returns to ConQuest! We'll create characters and run a mini-campaign over the course of the convention.

AR-253 Noir Knights: Chasing Rainbows by Sarah M Lyon, Savage Worlds/Suzerain, 4.5 hrs, RPG4, 5 players, Demo, Newcomers, Character/Armies Supplied

Savage Mojo™ writers Curtis and Sarah Lyon will demo the recently-released Noir Knights, a depression-era setting where Federal Agents investigate bizarre occurences. Pregenerated characters will be provided.

Historical Board Games

AW-232 Storm of Steel World War One by Mark Ruggiero, Storm of Steel, 47.5 hrs, Tables B11, B12, and B15, 4 players, Game, Some Gaming Hex and counter wargame covering all of World War One. Will your boys be home before the leaves fall? Corps level with many strategic options open. Technology and Morale play key roles. Will use the latest rules dated July 2010; go to www.consimworld.com, go to Forums, then Boardgames, then click on Individual Games, then click on World War One, and scroll down to Storm of Steel, latest rules, etc. are in the header.

AW-246 Battle of Santa Cruz by Rick Billings, SWWAS, 4.5 hrs, Table B2, 4 players, Game, Newcomers, Character/Armies Supplied Carrier Warfare in the south pacific in 1942. Each player controls a task force (or more). Double-blind with Fog of War.

Time Block B: Fri 9:30PM

Euro Style Board/Card Games

BE-267 Alea Iacta Est by ConQuest Staff, 2 hrs, Table B8, 5 players, Game, Kids OK Players take on the role of Caesar and compete for the most prestige points. This happens by clever placement of his/her eight dice, which are placed on five different buildings. At the Castrum (barracks), new provinces can be conquered, while patricians can be recruited at the Forum Romanum to be sent to those provinces. At the Senatus, cards can be won for bonuses that will be kept secret until the end of the game. The Templum awards prestige points directly from the Goddess Fortuna. Each die that does not win any of these ends the round at the

Latrina, where it provides its owner with a “repete!” chip, which can be used to re-roll dice or can be traded in two-to-one for prestige points at the end of the game. Each building has special rules as to how the dice can be placed, allowing many tactical possibilities with any roll of the dice. Each round ends when one player has placed his/her last die, and after 5 rounds (6 rounds with 2-3 players), the patricians are organized in their provinces, the senate cards are revealed, and the scores are totaled. The player with the most prestige points wins!

BE-268 China by ConQuest Staff, 2 hrs, Table B7, 5 players, Game, Newcomers, Character/Armies Supplied This fascinating game of domination combines multiple tactical possibilities with simple-to-learn rules and a short playing time! Even today in China, the unmistakable evidence of a fascinating story is everywhere. Hundreds of years ago, the country teetered on the brink of a change in power. Regional rulers fought continuously with each other with only one goal in mind: to become the new Emperor. They erected imposing houses and sent their emissaries to the regional courts. China is an abstracted game of political influence in China. Players use cards to place pieces (Houses or Emissaries) into the nine regions on the board. When all house spaces in a region are filled (or at the end of the game), players score for majorities of houses in that region. At game end, players then score for having majorities of emissaries in two adjacent regions. Players also score for having four or more houses in an uninterrupted sequence along one of the roads on the board.

BE-290 Carabande by Richard Irving, 2 hrs, Tables B3 and B4, 10 players, Game, Kids OK, Character/Armies Supplied Win this crazy race where you flick your car (OK, it's a disk really) around treacherous curves, over perilous ramps and over the terrifying jump!

Role Playing

BR-228 Adios, A-MI-GO!

by Dave Nix, Deadlands, 2 hrs, RPG1, 6 players, Game, Some Gaming, Character/Armies Supplied This is Deadlands meets Cthulhu. This is a fun yet challenging game. So bring your A game and have Fun.

Time Block C: Sat 12:00AM

Role Playing

CR-241 Midnight Pathfinder by Dave Nix, Pathfinder, 9 hrs, RPG1, 6 players, Game, Some Gaming, Bring Character/Armies Night owls: stay up all night playing Pathfinder! We'll go from one adventure to the next until morning.

Time Block D: Sat 9:00AM

Euro Style Board/Card Games

DE-213 Twilight Imperium (3rd Ed.) by Joseph Hendrix, 9.5 hrs, Table B1, 6 players, Game, Some Gaming, Character/Armies Supplied Find yourself, meet new and interesting people. Make agreements with them, and then kill them when they are not looking.

DE-214 Terran Games Demo Day by Chester Hendrix, Various, 9.5 hrs, Tables B7 and B8, 10 players, Demo, Kids OK Terran Games returns with Gods Along the Nile, Combat Lines, Express Line, Orbis, Comboe!, Depot Match and more. Pick up games available all day long with games for 2 players up to 10 players. No experience necessary.

DE-216 Ra: The Dice Game by Pamela Hendrix, 2 hrs, Table B3, 4 players, Game, Some Gaming This new version of Ra moves fast - but keeps all the tension of the original. Highly recommended!

DE-270 Finca by ConQuest Staff, 2 hrs, Table B5, 4 players, Game, Kids OK

The gameboard of Finca shows the mediterranean island of Mallorca. Players try to crop and deliver the fruits of Mallorca (such as oranges, lemons, almonds, grapes etc.) by means of moving workers on a traditional windmill. Object of the game is to distribute your crop as effectively as possible in order to deliver faster than your opponents.

DE-271 Dominion by ConQuest Staff, 2 hrs, Table B6, 4 players, Game, Kids OK In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end. All published expansions will be available.

Historical Miniatures

DH-210 Guns of Liberty by Mike O'Brien, 7 hrs, 6 players, Game, Some Gaming, Character/Armies Supplied American War of Independence. What more can you ask for? British and Tories vs Continental Line and militia.

DH-224 Art of War by Charles Gomez, Ambush Alley, 7 hrs, 6 players, Game, Some Gaming, Character/Armies Supplied Art of War is an ambush alley campaign. In the fictional country of Dawala civil war has provided the oppurtunity for unscrupulous art collectors from taking priceless artifacts from the wartorn country. Players will command a coalition force tasked with taking the art pieces back or play cartel gunmen who are attempting to remove it out of the country. This is a fast play system with of three linked scenarios.

Role Playing

DR-212 Secret of the Bloodhold Curse

by James Cook, Hero Sixth Edition Basic Rulebook, 4.5 hrs, RPG3, 5 players, Game, Newcomers, Character/Armies Supplied An introductory adventure for the HERO System Sixth Edition. Characters and a 2-Page Summary of the HERO System 6E provided. Some experience with role-playing games would be helpful but not required.

DR-219 Noir Knights: The Mission Link by Curtis Lyon, Savage Worlds/Suzerain, 4.5 hrs, RPG4, 5 players, Demo, Newcomers, Character/Armies Supplied Savage Mojo™ writers Curtis and Sarah Lyon will demo the recently-released Noir Knights, a depression-era setting where Federal Agents investigate bizarre occurences. Pregenerated characters will be provided. The Special Projects Administration sends a team of agents to Riverside, California, to look into reports of 'odd occurances' and 'strange robed figures'. What is the strange truth surrounding the eccentric millionaire who built the Mission Inn and the many unique structures on Mount Rubidoux?

DR-256 Warriors of the Northern Forest I by Rian McMurtry, Hackmaster 4th Edition, 4.5 hrs, RPG1, 8 players, Game, Kids OK, Character/Armies Supplied Wild elves have struck repeatedly at small villages in the boreal forests! What (or who) is causing it? Players may bring their own 1st level characters if desired.

DR-294 Waking Up by Eon Contreras, d20 Modern (plus homebrew), 7 hrs, RPG2, 6 players, Game, Newcomers, Character/Armies Supplied Waking up from a toxic exposure hungry and dirty has made for a bad day; it gets worse, though, the entire world has been overrun by a zombie apocalypse. Character art provided as well as secondary on-line content for the players to review and play at home.

Historical Board Games

DW-231 Star Fleet Battles by Daniel McGillis, 9.5 hrs, Table B2, 6 players, Game, Some Gaming, Character/Armies Supplied Star Fleet Battles the classic space combat game. In a engagement that can be fit to the scale of the players.

DW-244 Combat Commander by David Lanphear, Combat Commander:Europe/Med, 9.5 hrs, Tables B9 and B10, 4 players, No signup needed, Game, Some Gaming, Character/Armies Supplied Veteran of many campaigns or raw recruit getting your Baptism of Fire. All are welcome to join us as we command our troops through the Normandy landings or fight in the rubble of Stalingrad. Instruction will be provided as needed. Game materials provided, although you can bring a copy as well.

DW-259 Aerodrome! by Joel Clark, Aerodrome 1.1, 2 hrs, Tables B13 and B14, 10 players, Game, Newcomers, Character/Armies Supplied Dogfight in the skies over Western Europe during WWI. Take down the terrible ace who terrorizes the skies!

Time Block E: Sat 11:30AM

Euro Style Board/Card Games

EE-217 Settlers Of Zarahemla by Pamela Hendrix, Settlers of Catan, 2 hrs, Table B3, 4 players, Game, Some Gaming This re-theming of Settlers of Catan [set in the Mayan jungle] is a wonderful change of pace and offers an extra path to victory - build the Temple!

EE-272 Agricola by ConQuest Staff, 2 hrs, Table B5, 5 players, Game, Some Gaming, Character/Armies Supplied In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building

fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats? The Farmer of the Moor expansion will be available if players wish to use it.

EE-273 Chicago Express by ConQuest Staff, 2 hrs, Table B6, 6 players, Game, Newcomers In the game the B&O, C&O, Pennsylvania and New York Central railroads drive from the East Coast across the growing eastern US to Chicago. Smaller, more aggressive railroads like the Wabash spring up to further expand America's extensive railroads. The sharpest railroad executives vie for the maximum return on their investment in this business game lasting about one hour. This game can be played by 2-6 players, but it is best with 3 or 4 players.

Fantasy/SciFi Miniatures

EF-221 Zombietown Massacre by Marcus Reynolds, Home grown fast-play rules, 7 hrs, 15 players, Game, Some Gaming, Character/Armies Supplied You've seen all the cheesy movies, now it's your turn to live it, at least in miniature. Band together to fight the ravening horde, or betray each other in order to survive. Blood, guts, and fun Fun FUN!!!!!

Historical Miniatures

EH-208 Broken Arrow by Alex Fabros, Vietnam, 7 hrs, four 2.5X6 tables, 10 players, Game, Some Gaming, Character/Armies Supplied Take command of a Special Forces A Team deep inside Vietcong territory in late 1967. Your mission is to seek out and destroy the enemy base of operations. A 30 minute pre-brief intorduces plyers to the Ambush Valley rules and the proper deployment of your assigned unit as it conducts various missions that include Long Range Recon Patrols, Air Mobile and Riverine Operatons and the defense of a Forward Operating Base.

EH-237 Eastern Front by Manny Granillo, PANZER KORPS, 7 hrs, 4 players, Game, Some Gaming, Character/Armies Supplied Operation Bagration 1944--20mm WWII--Several Soviet Divisions are smashing through and the Germans have to find a way to survive and escape the cauldron at Semarfalu! The Author of the PANZER KORPS system will host the game. Prizes will be awarded.

Historical Board Games

EW-260 Aerodrome again! by Joel Clark, Aerodrome 1.1, 2 hrs, Tables B13 and B14, 10 players, Game, Newcomers, Character/Armies Supplied Dogfight in the skies over Western Europe during WWI. Take down the terrible ace who terrorizes the skies!

Time Block F: Sat 2:00PM

Euro Style Board/Card Games

FE-218 Cleopartra and the Society of Architects by Pamela Hendrix, 2 hrs, Table B3, 4 players, Game, Some Gaming So - how corrupt can you be is usually the question. But the more you play, the question changes to - how corrupt can you make your opponents?

FE-274 Thebes by ConQuest Staff, 2 hrs, Table B5, 4 players, Game, Newcomers Thebes is a game of competitive archeology. Players are archaeologists who must travel around Europe, northern Africa, and the Middle East to acquire knowledge about five ancient civilizations -- the Greeks, the Cretans, the Egyptians, the Palestinians, and the Mesopotamians -- and then must use this knowledge to excavate historical sites in the areas of these civilizations. Through the course of the game, expositions are revealed, and an archaeologist who has treasures from the requisite

civilizations may claim the prize (this is a change from the first edition's handling of exhibitions). The archaeologist who learns the most about the civilizations, claims the greatest-valued artifacts, and collects the most exhibitions will win out over his or her colleagues.

FE-275 The BoardGameGeek Game by ConQuest Staff, 2 hrs, Table B6, 6 players, Game, Some Gaming Firstly, players represent one of the six game publishers: Eggertspiele, Hans im Glück, Queen, R&D, Treefrog or Ystari, supplying their company’s games to the games shops of Boardway. Geek Gold (GG) is earned for each game they sell. Secondly, each player has a team of three ‘dicey’ geeks who are trying to collect sets of games to meet their gaming group’s requirements. At the end of the game GG is awarded to record the player’s success in acquiring these games. The player accumulating the most GG is the winner.

Fantasy/SciFi Miniatures

FF-226 Mech Warrior by Bryan Morgan, Home grown Mech Warrior, 2 hrs, 6 players, Game, Newcomers, Character/Armies Supplied This is a highly successful gaming system that allows the game "Mech Warrior" to support and resolve large battles. Each player will easily command 2000-3000 points of a Mech Warrior army and resolve the battle. This game "feels" like the way you wanted Mech Warrior to play when you first saw it. The rules used are modified from the Mech Warrior system to support more troops, and Mechs will deal out death like you think the should, and combined arms are a must when using infantry and armor. Come and give this game a view. The rules are also available on line, but don't worry, an experienced game master will guide you through them.

Historical Miniatures

FH-227 WWII Skirmish 28mm Squad on Squad

by Robert Knestrick, Disposable Heroes, 4.5 hrs, 8 players, Game, Newcomers, Character/Armies Supplied You are encouraged to bring your own favorite 28mm WWII squad for some fast squad on squad matchups. Figures need to be individually based. Each squad will consist of 5 riflemen, 1 NCO with SMG, 1 Corporal with SMG, and a two man LMG team. I will have several loner squads for use as well. I will have two nice 4x4 terrain boards. One board is a European farm village with wheat fields etc. and the other is a Normandy hedgerow board. We will be using a slightly modified set of Iron Ivan’s Disposable Heroes skirmish level rules. Once the rules are gone over the actual individual games should only last 30 to 45 minutes. It will be first come first serve.

FH-252 No Pasaran! by Keith Sullivan, Blitzkrieg Commander, 9.5 hrs, 6 players, Game, Some Gaming, Character/Armies Supplied Early War Spanish Civil War game in the Madrid. Republican forces are defending the city against Fascist (Nationalist) forces. The cry goes out No Pasaran! They shall not pass!!! Familiarity with BKC is a plus but not required.

Role Playing

FR-229 The Devil's Boys on Guadalcanal by Ralph Montano, Godlike:Superhero RPG in WW2, 4.5 hrs, RPG4, 6 players, Game, Some Gaming, Character/Armies Supplied The players are members of the first US Marine superhero squad to see action in WW2. They take part in the capture of Guadalcanal in August and September 1942. Characters provided along with quick start rules for this easy-to-learn system.

FR-233 Purge the Unclean: Rejoice For You Are True by Chad Nichols, Dark Heresy, 9.5 hrs, RPG1, 4 players, Game, Some Gaming, Character/Armies Supplied The noted Inquisitor Rastus Axebearer, of the Ordo Xenos, has a mission for his newest group of recruits: Investigate suspicious similarities between

Xeno-tech devices found on widely separated worlds.

FR-250 ABC, continued (Part II) by Andy Flores, D&D 4.0, 9.5 hrs, RPG3, 6 players, Game, Newcomers, Character/Armies Supplied Adventurer Building Campaign continues where it left off on Friday! New players are welcome, but players returning from the previous day will have priority.

Historical Board Games

FW-245 White Star Rising by Rick Billings, Nations at War, 4.5 hrs, Tables B13 and B14, 6 players, Game, Newcomers, Character/Armies Supplied Platoon Level combat, Western Front WW2. Rules Taught.

Time Block G: Sat 4:30PM

Euro Style Board/Card Games

GE-276 Railroad Tycoon/Railways of the World by ConQuest Staff, Railways of the World, 2 hrs, Table B5, 6 players, Game, Some Gaming Revisit the early days of the Age of Steam as you begin with a locomotive (the venerable John Bull, the first locomotive to run in North America) and a vision (your Tycoon "mission" card). From there, build your budding railroad network into a vast empire. Connect New York to Chicago, earn the most money, develop bigger and faster locomotives and maybe even span North America and build the Transcontinental Railway! In addition to the original Railroad Tycoon, the Railways of Europe and the Railways of England and Wales maps will be available to play.

GE-277 Pandemic by ConQuest Staff, 2 hrs, Table B6, 5 players, Game, Newcomers, Character/Armies Supplied You are specialists at the CDC/Atlanta where you watch several virulent diseases break out

simultaneously all over the world. The team mission is to prevent a worldwide pandemic outbreak, treating hot spots while researching cures for each of the four plagues before they get out of hand. Players must plan their strategy to mesh their specialists' strengths before the diseases overwhelm the world. For example, the Operations Expert can build research stations which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5. But the diseases are breaking out fast and time is running out: the team must try to stem the tide of infection in diseased areas while developing cures. If disease spreads uncontrolled, the players all lose. If they can cure all four diseases, they win. The On the Brink expansion will be available for use.

GE-292 GIANT SETTLERS OF CATAN by Richard Irving, Settlers of Catan (Seafarers), 2 hrs, Tables B3 and B4, 6 players, Game, Kids OK, Character/Armies Supplied Play this German classic on a truly GIANT set. Roll dice to produce resources, trade them to other players to build roads, ships, settlements & cities. Scenario will be selected at event.

Historical Miniatures

GH-243 Hunting Cotton by Dave Brandon, Sail and Steam Navies, 4.5 hrs, 6 players, Game, Some Gaming, Character/Armies Supplied Union forces were often directed to hunt for caches of cotton bales along southern rivers and inlets. A gunboat flotilla on such a mission encounters some Rebs not so willing to give their cotton. 1/600 scale naval miniatures.

GH-297 Shootout in Prosperity! by Mark Havener, Legends of the Old West, 7 hrs, 10 players, Game, Kids OK, Character/Armies Supplied The town of Properity is booming, and unfortunately that brings out all kinds of villainous scum trying to prey on hard-working folk. Things are a-brewin' in the town, and the citizens have taken up a collection to bring in some out-of-town

law to help keep the peace. A small troop of U.S. Cavalry is passing through town as well, so they should help quell any disturbances, right...? Players will run a small number of figures representing outlaws, lawmen, upstanding citizens, U.S. Cavalry, and potentially other elements the GM has in his bag of tricks. Come on out for some shoot-em-up fun!

Role Playing

GR-295 Night of Despair by Katheryn Contreras, D&D 3.5 Forgotten Realms (plus homebrew), 7 hrs, RPG2, 6 players, Game, Newcomers, Character/Armies Supplied A city of light now turned dark with despair and only you as its hope. Will you run or stand as your friends fall victim to the terror of the night? Evil threatens your peace as retired heroes, so it's time to become unretired. The only ones with the power to stop this corruption are you and your friends. How long do you have before it's too late? Character art provided as well as secondary on-line content for the players to review and play at home.

Time Block H: Sat 7:00PM

Euro Style Board/Card Games

HE-278 Caylus by ConQuest Staff, 2 hrs, Table B6, 5 players, Game, Some Gaming Once upon a time ... 1289. To strengthen the borders of the Kingdom of France, King Philip the Fair decided to have a new castle built. For the time being, Caylus is but a humble village, but soon, workers and craftsmen will be flocking by the cartload, attracted by the great prospects. Around the building site, a city is slowly rising up. The players embody master builders. By building the King's castle and developing the city around it, they earn prestige points and gain the King's favor. When the castle is finished, the player who has earned the most prestige wins the game.

HE-279 Notre Dame

by ConQuest Staff, 2 hrs, Table B5, 5 players, Game, Newcomers The players take on the roles of the heads of influential families in Paris at the end of the 14th century. In the shadow of the Notre Dame cathedral, the players compete for prosperity and reputation. Each family controls one of the 3 -5 boroughs that surround the site of Notre Dame. As head of his family, each player tries, through clever use of his action cards, to advance the power and prestige of his family, but penalties are assessed those who do not take care of the health of the people who live in their borough. The player with the most prestige at the end is the winner.

HE-299 Dominant Species by Jeff Jackson, 4.5 hrs, Table B3, 6 players, Game, Some Gaming 90,000 B.C. -- A great ice age is fast approaching. Another titanic struggle for global supremacy has unwittingly commenced between the varying animal species. Dominant Species is a game that abstractly recreates a tiny portion of ancient history: the ponderous encroachment of an ice age and what that entails for the living creatures trying to adapt to the slowly-changing earth. Each player will assume the role of one of six major animal classes -- mammal, reptile, bird, amphibian, arachnid or insect. Each begins the game more or less in a state of natural balance in relation to one another. But that won’t last: It is indeed "survival of the fittest." Through wily action pawn placement, players will strive to become dominant on as many different terrain tiles as possible in order to claim powerful card effects. Players will also want to propagate their individual species in order to earn victory points for their particular animal. Players will be aided in these endeavors via speciation, migration and adaptation actions, among others. All of this eventually leads to the end game -- the final ascent of the ice age -- where the player having accumulated the most victory points will have his animal crowned the Dominant Species. But somebody better become dominant quickly, because it’s getting mighty cold....

Historical Miniatures

HH-223 Naval Battle at Constantinople: 1453 by Michael Werner, Capitana (with a few tweeks), 4.5 hrs, 9 players, Game, Some Gaming, Character/Armies Supplied Constantinople, capital of the aging Byzantine Empire and head of Orthodox Christianity, is under siege by the Ottoman Empire and Islamic Allies. A large fleet surrounds the city. Can the combined fleets of a Papal Christian Alliance defeat the Islamic fleet and preserve Orthodox Christianity?

HH-225 Seven Years War-Prague by Bryan Morgan, Home grwon- loosely based on Command and Colors, 2 hrs, 8 players, Game, Some Gaming, Character/Armies Supplied This is a fast play home grown game system based loosely upon the Command and Colors gaming system. The game will be a "might have been" scenario in which the Austrians under Browne and Prince Charles are attepting to fend off Frederick in front of Prague. The Prussian General Kieth lurks nearby as well. The game is good for all age groups and has received great reviews from the Little Generals Club. All figures and terrain will be supplied. Come and see hundreds of Seven Years War figures used to resolve a major battle in just a few hours.

HH-236 Running to Catch Your Ancestor by Alex Fabros, Katana, 4.5 hrs, 6 players, Game, Newcomers, Character/Armies Supplied The Todatsu and Hidatsu clans are at it again, and this time the overlords are getting involved. The Hidatsu Clan has marched to the village of Ai-Hachkyu on the River Hia, to await the army of their overlord. The Todatsu and the reinforcements of their overlord have stolen a march and have come to the river before the Hidatsu reinforcements have arrived. Can the Hidatsu hang on until reinforcements arrive, or will this clan feud end here and how? There are 2 major clan armies and 4 minor clan armies. All clan armies configured differently but all are equal in ability. The random factor is your skill as a commander. Use your forces wisely and you will be the rule the valley. If not, then there is always the Tanto you can use to erase the shame of losing.

HH-264 Napoleon's Triumph by David Reed, Old School Napoleonic Rules, 4.5 hrs, 6 players, Game, Some Gaming, Character/Armies Supplied Napoleon's triumph? Not if the British and Prussian armies have anything to say about it. British and Prussian forces are separated from each other by a dangerously inviting gap with the French poised to exploit it and attempt to defeat their enemies in detail. Can the Allies close the gap in time and prevent disaster? This is a tactical level infantry battalion, cavalry squadron affair with a few pages of rules...which, of course, will be taught.

Role Playing

HR-220 Caladon Falls: The Mystery of Stone Hill by Sarah Lyon, Savage Worlds/Suzerain, 4.5 hrs, RPG4, 6 players, Demo, Newcomers, Character/Armies Supplied Savage Mojo™ has authorized Curtis and Sarah Lyon to demo Caladon Falls, a fantasy setting due for imminent release and set in the Relic Realm of Suzerain. Pregenerated characters will be provided. When a foreign merchant arrives in the settlement of Milltown, he creates quite a stir - but it's nothing compared to what gets stirred up when he hires a group of adventurers to scavenge for Relics in what he believes are the First Age Ruins sitting atop Stone Hill.

Time Block J: Sat 9:30PM

Euro Style Board/Card Games

JE-280 Martian Rails by ConQuest Staff, Empire Builder Crayon Rails, 2 hrs, Table B5, 4 players, Game, Some Gaming Martian Rails is a railroad building game set on a fictional planet Mars. Simultaneously, the game allows a world of canals and noble savages, a cold high altitude desert globe, a nearly airless planet, terraforming, nanotech cyberpunk and everything in between from 100+ years of science fiction stories set on Mars. The game further captures the mood of those stories and the feel of the planet. The game

uses a further refinement of the wrap-around mechanism used in Lunar Rails to simulate travel across a 3D opposed to a 2D map. Having to think in 3D wraparound mode adds additional "brain-burn" to the Empire Builder franchise... sometimes the shortest distance between two points isn't the obvious straight line.

JE-281 Yspahan by ConQuest Staff, 2 hrs, Table B6, 4 players, Game, Kids OK 1598. Yspahan the fair becomes the capitol of the Persian empire. Thus, being placed at the center of the world, the city enjoys a period of cultural and economic blossoming. The cities and villages of the region intend to take advantage of this expansion. Caravans loaded with goods and jewels set out for the desert, bearing the promises of a radiant future.... The players embody merchants trading with Yspahan. Meaning to take advantage of the coming of the Shah’s supervisor, they score points by placing their merchandise in the right shops, by sending them to the caravan, and by constructing buildings.

Time Block L: Sun 9:00AM

Euro Style Board/Card Games

LE-209 Thunderstone by Dave Schwartz, 2 hrs, Table B3, 4 players, Game, Some Gaming, Character/Armies Supplied Thunderstone is a fantasy deck-building game. Fight the evils of the dungeon to prove your worth. Gain powerful weaponry and level into new and mighty hero classes. Claim the best cards and survive to take the Thunderstone.

LE-269 Twilight Imperium by Clay Tevebaugh, TI 3rd Edition with Shattered Empires, 9.5 hrs, Table B1, 6 players, Game, Some Gaming, Character/Armies Supplied Twilight Imperium Third Edition is an epic empire-building game of interstellar conflict, trade, and struggle for power. Players take the roles of ancient galactic civilizations, each seeking to seize the imperial throne via warfare, diplomacy, and technological progression. With geomorphic board

tiles, exquisite plastic miniatures, hundreds of cards, and introducing a rich set of strategic dimensions that allows each player to refocus their game-plan

LE-282 Brass by ConQuest Staff, 2 hrs, Table B5, 4 players, Game, Some Gaming Your goal in Brass is to build cotton mills, coal mines, iron works, canals, railways, ports, and shipyards, and to have them be used so that they score points. Your choices will be limited by the cards you draw, but not as much as by the plans you make. Lots of interesting detail in the historical Lancashire setting.

LE-283 Egizia by ConQuest Staff, 2 hrs, Table B6, 4 players, Game, Newcomers I this game you represent builders in ancient Egypt. You place boats, working downstream, to gather improve your ability to build by gaining workers, grain, and bricks, and to choose sites to build on.

Fantasy/SciFi Miniatures

LF-300 Engagement at Lambaka Waypoint by george gardea, Full Thrust, 9.5 hrs, 8 players, Game, Some Gaming, Character/Armies Supplied In the ninth year of the Xeno war the Kra'Vak attacked the Lambaka Waypoint Stations. Will the human coalition be able to hold them? Play to find out...

Historical Miniatures

LH-234 Battle at Little Bohemia by Joseph Bianchi, 25mm Warrior/ Gangster Era, 9.5 hrs, 8 players, Game, Newcomers, Character/Armies Supplied Mel Purvis and his FBI agents have caught John Dillinger and his gang including Baby Face Nelson at a lodge outside of Manitowish, WI. Can you eliminate Public enemy #1 or can you as Dillinger escape the trap. 25mm Figures are 1:1 with all the historical figures and events as they occurred represented.

LH-263 First Annual Scott Hayes Memorial 'Musical Chairs' Warhammer by Mark Cuomo, Warhammer Ancient Battles, 9.5 hrs, 12 players, Tourn, Knows It, Character/Armies Supplied First Annual Scott Hayes Memorial 'Musical Chairs' Warhammer Ancient Battles 2.0 Tournament At Sacramento Conquest, Sunday March 20, 2011 * No Army required, all 28mm armies will be provided at 2000 points * 3 rounds, with players alternating armies each round * Up to 12 players * You only need to bring your rules, a measuring tape, and 6 or so D6s. Specialty dice supplied if needed * Warhammer Ancient Battles 2.0 with all current errata * Game master and umpire is Mark Cuomo * Armies include Assyrians, Norman, Macedonians, Pyrrhic, Byzantines, Vikings, Chinese, Romans, etc. * Prizes will be awarded (You must play 3 rounds to possibly get a prize) Note: This is not designed to be a beginner's or WAB teaching/learning event. It is expected that players are familiar with WAB 2.0 or experienced with WAB 1.x. For WAB 1.x players a general list of changes from 1.x to 2.0 can be found here. Remember, it is a WAB 2.0 tournament, so if you get caught by differences between rules, you will have to live with the result. If you do want to learn WAB 2.0, we will probably have extra armies and can find someone to play a demo game so you can learn the rules.

LH-288 Hagelsburg by David Reed, Old School Napoleonics, 7 hrs, 6 players, Game, Some Gaming, Character/Armies Supplied Prussian forces suprise Reynier's VI Corps near Hagelsburg and attempt to cut their line of retreat while the French fight desperately to avoid encirclement and annihilation!

Role Playing

LR-254 Caladon Falls: Play Ball by Curtis D Lyon, Savage Worlds/Suzerain, 4.5 hrs, RPG4, 6 players, Demo, Newcomers, Character/Armies Supplied Savage Mojo™ has authorized Curtis and Sarah Lyon to demo Caladon Falls, a fantasy setting due

for imminent release and set in the Relic Realm of Suzerain. Pregenerated characters will be provided.

LR-257 Warriors of the Northern Forest II by Rian McMurtry, Hackmaster 4th Edition, 4.5 hrs, RPG1, 6 players, Game, Kids OK, Character/Armies Supplied The mastermind of the wild elven attacks has been identified! It is now up to your intrepid band to end the attacks! Players may bring their own 1st level HackMaster characters.

Time Block M: Sun 11:30AM

Euro Style Board/Card Games

ME-284 Power Grid: Factory Manager by ConQuest Staff, 2 hrs, Table B5, 5 players, Game, Some Gaming Each player owns a factory and tries to earn the most money during the game. To be successful, each player must use his workers to buy the best machines and robots at the market and to run the machines most effectively in his factory. Because of increasing energy prices, the players must be careful to check the energy consumption of their factories and to avoid using only energy-consuming machines. Otherwise, their profit will suddenly vanish, the worst fear of a good businessman.

ME-285 Hacienda by ConQuest Staff, 2 hrs, Table B6, 5 players, Game, Some Gaming, Character/Armies Supplied Hacienda has players competing for space on the South American pampas, aiming to bring their livestock to the most markets. You get three actions a turn to buy cards which then let you lay tiles to control land and herds, or you may buy extras, such as waterholes or the haciendas of the title to get bonus points.

ME-293 Puerto Rico by Richard Irving, 2 hrs, Table B3, 5 players, Game, Kids OK, Character/Armies Supplied Play this classic German game on building colonies in the Caribbean. Build the best buildings, Settle

plantations, invoke the Mayor to man the plantations & buildings, send the Captain to goods back to Spain or Prospect or Trade to earn needed cash.

Role Playing

MR-248 Dragon Age Demo by Darrell Salaun, Dragon Age, 2 hrs, RPG 2, 6 players, Demo, Kids OK, Character/Armies Supplied A quick adventure using the new Dragon Age RPG system. This is a good fantasy system that not too many people have played.

MR-251 ABC, concluded (Part III) by Andy Flores, D&D 4.0, 7 hrs, RPG3, 6 players, Game, Newcomers, Character/Armies Supplied Adventurer Building Campaign concludes! New players are welcome, but continuing players from Saturday's game will get priority.

Time Block N: Sun 2:00PM

Euro Style Board/Card Games

NE-261 Raft Race! by Joel Clark, 2 hrs, Table B3, 6 players, Game, Newcomers, Character/Armies Supplied Raft down the American River with your college buddies in an attempt to be the first to the finish! Fights, tricks, and Animal House style shenanigans will ensue!

NE-286 Le Havre by ConQuest Staff, 2 hrs, Table B5, 5 players, Game, Some Gaming In Le Havre, a player’s turn consists of two parts: First, distribute newly supplied goods onto the offer spaces; then take an action. As an action, players may choose either to take all goods of one type from an offer space or to use one of the available buildings. Building actions allow players to upgrade goods, sell them or use them to build their own buildings and ships. Buildings are both an investment opportunity and a revenue stream, as

players must pay an entry fee to use buildings that they do not own. Ships, on the other hand, are primarily used to provide the food that is needed to feed the workers. After every seven turns, the round ends: players’ cattle and grain may multiply through a Harvest, and players must feed their workers. After a fixed number of rounds, each player may carry out one final action, and then the game ends. Players add the value of their buildings and ships to their cash reserves. The player who has amassed the largest fortune is the winner.

NE-287 On the Underground by ConQuest Staff, 2 hrs, Table B6, 5 players, Game, Newcomers The goal of the game is to build the most successful Underground lines and in doing so gain the most points. You can gain points by connecting your lines to various destinations on the board, and by having the passenger use your lines to travel from station to station. The player who has best balanced the demands by the time that the deck of destinations is exhausted will be declared the winner.

Role Playing

NR-230 The Devil's Boys on Guadalcanal by Ralph Montano, Godlike:Superhero RPG in WW2, 4.5 hrs, RPG4, 6 players, Game, Kids OK, Character/Armies Supplied The players are a squad of US Marines with superpower that are tasked with taking and holding Guadalcanal in August and September of 1942.

NR-240 Blacker than Black - A SpecOps Mission by Louis Contreras, D20 Modern, Triumphant System, 4.5 hrs, RPG2, 6 players, Game, Some Gaming, Character/Armies Supplied Hunting down your arch-nemesis Arch Angel. You have located him and he is cornered. No escape this time. He dies or we do. (This is a 6-7 hour event.)

NR-255 Fallout: Road Warriors of the Waste by Bryan Hitchcock, Savage Worlds, 4.5 hrs, RPG 1, 6 players, Game, Some Gaming, Character/Armies Supplied As NCR troopers, it‚s your duty to protect a settlement with a powerful secret from the wasteland warlord Humungus. Fallout, with a dash of v8 Interceptor and an armored bus.

Time Block P: Sun 4:30PM

Euro Style Board/Card Games

PE-262 Ricochet Robots by Joel Clark, 2 hrs, Table B3, 4 players, Game, Newcomers, Character/Armies Supplied Guess how many moves it takes to move the robot from point A to point B. Guess right and you could win!

Avalon Game Conventions Gabriel Vega - Executive Director of Convention Development Michael Zbella - Executive Director of Convention Operations Keisha Patterson - Director of Northwest Operations John Wootress - Consigliere Aldo Ghiozzi - Vendor Sales

ConQuest SAC 2011 Staff

Michael Zbella - Show Producer Kevin Ellingson - Program Manager Jackie Epner - Registration Manager Don Delis - Miniatures Coordinator Jeffrey Skidmore - Organized Play RP

Coordinator Tracy Pinkleton - Board Gaming Coordinator Bob Linehan - RPG Coordinator Mark Ruggiero - Monster War Gaming Commander

For questions regarding purchasing vendor space contact Aldo at [email protected] For questions regarding running events or playing in events contact Kevin E at [email protected] For questions regarding your hotel reservations contact Mondo at [email protected] For questions regarding registration for the convention contact Jackie at [email protected] For all other questions not covered even a little bit by the above contact Guido at [email protected]

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