connacht rugby fitness development · 2018. 9. 10. · alexandre dellal,1,2,3 karim chamari,3...
TRANSCRIPT
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Integrated Conditioning
Compiled by –
Des Ryan
IRFU Fitness Education Manager
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Question 1
The gap is closing between Tier 1 and 2– Source - IRB 2011 RWC Statistical Review
Tier 1 v Tier 2
Matches
No. Of Matches Average Points
Difference
2011 RWC 4 20
2007 RWC 6 41
2003 RWC 6 45
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Question 1
In order for the gap to continue
closeing. What are the main areas
for development ?
(a) – Fitness
(b) – Skill
(c) – Fitness & Skill
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Question 2
How have you got your
teams
fit in the past ?
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Traditional Training
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Traditional Training
Long Slow Runs
Classic Interval Training
Hill Runs
Beach Runs
Track Runs
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Traditional Training
Pros
High Intensity Possible
Volume and Intensity easy
to Measure
Easy to organise
Cons
All in a straight line (Low number of
Movement skills)
No Skills involved
No Contact involved
High incidence of injuries in comparison to
small sided games.
Can have a negative effect in Speed and
Power Levels
Not position specific
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Rugby Specific Multi Activity Training
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Rugby Specific Multi Activity Training
Multi Sprint Activity Endurance
Position Specific Training
Rugby Specific Circuit Training
Games based approach
Combat Conditioning
Integrated Approach
(Above combined with Small
sided Games)
Skills Games
Rugby Content
Rugby Session
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Rugby Specific Multi Activity Training
Pros
High number of Movement skills involved
Rugby Skills can be part of the session
Contact can be involved
Lower incidence of injuries in comparison
to traditional training
Cons
Players can hide in games if not managed
Volume and Intensities harder to measure
compared to traditional training
Sessions harder to organise than
traditional training
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Evidence for Multi Sprint Endurance
Tabata et al (1997) – 6 weeks of 20sec on 10sec recovery at 170% of VO2
Max = 13% improvement in VO2 max.
Dawson et al (1998) – 16 sessions over 6 weeks covering distances of 30m
to 80m at 90% - 100% of max speed. Resulted in improvements in 40m time,
sustained sprint performance, repeated sprint performance and VO2 max
and proportion of type II muscle fibres.
Moir et al (2007) – Two types of training performed (1) 6s sprints & (2) 30s
runs at 130% of VO2 max. (1) = High levels of Lactate and greater decrease,
Improved Sprint performance, Improved Yo-Yo. (2) High levels of Lactate
and greater decrease, Improved Yo-Yo, Decrease fatigue index. Both
methods may be needed
Bishop et al (2005) - Compared athletes to team sport players. Team sport
players performed better at during repeated sprint testing.
Little and Williams (2007) – Benefits for various methods of muti sprint
endurance.
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Evidence for Small Sided Games
Gabbet (2002). J. Strength. Cond. Res., 16:236-241.
Injuries (%)
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Evidence for Small Sided Games
Gabbett & Mulvey (2008). J. Strength. Cond. Res., 22:543-552. – Small-sided
games can simulate the overall physiological demands of international
competition.
N.B. – Games vary
Impellizzeri et al (2006). Int. J. Sports Med., 27:483-492. – Intensities of
generic training can be match with small sided games.
Hill-Haas et al (2009). Int. J. Sports. Med., 30:636-642. – Small sided games
and mixed generic training are equally effective at improving intermittent
running performance.
Buchheit et al (2009). Int. J. Sports Med., 30:251-258. Game based handball
training showed greater relative imporvments in repeated-sprint ability
compared to high intensity interval training.
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Training Principle
Individuality
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Principal of Individuality
Gabbett et al. (2008). J. Strength. Cond. Res., 22:20027-2035.
Good –
“Work Rate”
Good –
“Skill Involvements”
Poor –
“Work Rate”
Good –
“Skill Involvements”
Good – “Work Rate”
Poor –
“Skill Involvements”
Poor –
“Work Rate”
Poor –
“Skill Involvements”
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Training Principle
Variation
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What is the most fatiguing part of rugby ?
Contact
Tips for planning a Rugby Fitness Session
A percentage of the session will be based on Contact Situations
Rugby Movements must be recreated
Push the players to their limit
Keep it simple
Option 1 -Plan session like circuit training with 6 to 8 different stations
Option 2 – Integrated Conditioning Games & Drills
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Option 1 – Integrated Conditioning Circuit – Example Session 1
10min to 1 hour long
Minimum 2 maximum 30 people
Rugby Fitness Session
1. Tackle Bag Hit
2. Shield Hit
3. 40m Run With Ball
4. Zig Zag With Ball
5. Boxing / Ball Rip Drill
6. Around Ruck Sprint
7. Channel Run
Work for 30sec Rest for 30sec
1 circuit = 10min
Complete 3 circuits 3min rest between circuits
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Tackle Bag Hit
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Shield Hit
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30m Run with Ball
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Zig Zag Run
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Boxing Drill / Ball Rip
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Around Back of Ruck Sprint
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Channel Run
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Option 2 – Integrated Conditioning (Small Sided Games & MSAE)
What is the aim of this Session –
To combine core rugby skills with fitness
training and measure the intensity
Rugby Fitness
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Question 3
What would you do in this
situation ?
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Integrated Conditioning
Game
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Monitoring
A critical element of Periodisation
Record every minute of training, practice and playing
This will give ‘VOLUME’
Record the intensity with RPE (scale of 1-10) during practice and training – Intensity of practice index, HR Monitor
This will give ‘INTENSITY’
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Intensity
‘’The effort applied’’10 Match
9
8
7 Very Hard
6
5 Hard
4 Somewhat Hard
3 Moderate
2 Easy
1 Very Easy
0 Rest
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Task
Players – 16/20
Session – 87min
Plan a full session and run 10min of the
session
Group 1&2 – Warm Up (12min)
Group 3&4 – Session 1 – (10 min)
(5min)
Group 5&6 – Session 2 – (10min)
(5min)
Group 7&8 – Session 3 – (10min)
(5min)
Group 9&10 – Session 4 – (10min)
(5min)
Group 11&12 – Session 5 – (10min)
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Literature on Integrated Conditioning
Journal of Strength and Conditioning Research, 2004, 18(3), 491–497
q 2004 National Strength & Conditioning Association
A SKILL-BASED CONDITIONING GAMES APPROACH TO
METABOLIC CONDITIONING FOR ELITE RUGBY
FOOTBALL PLAYERS
PAUL GAMBLELondon Irish Rugby Football Club, Sunbury-on-Thames, Middlesex, United Kingdom.
Journal of Strength and Conditioning Research, 2006, 20(2), 309–315
q 2006 National Strength & Conditioning Association
SKILL-BASED CONDITIONING GAMES AS AN
ALTERNATIVE TO TRADITIONAL CONDITIONING FOR
RUGBY LEAGUE PLAYERS
TIM J. GABBETTAthlete and Coach Support Services, Queensland Academy of Sport, Queensland, Australia.
HEART RATE RESPONSES DURING SMALL-SIDED
GAMES AND SHORT INTERMITTENT RUNNING
TRAINING IN ELITE SOCCER PLAYERS:
A COMPARATIVE STUDYALEXANDRE DELLAL,1,2,3 KARIM CHAMARI,3 ANTONIO PINTUS,4 OLIVIER GIRARD,5 KELLER
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If all else falls
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Questions
../../CCC 09/CCC Course 09 Content/NFL-1.wmv
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Integrated Conditioning
Fitness
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Mesuring Intensity
Multi Sprint Traning –
RPE 9 (90% Av HR)
Conditionined Games –
RPE 7 (80% Av HR)
Integrated Training –
RPE 8 (85% Av HR)
10 Match
9
8
7 Very Hard
6
5 Hard
4 Somewhat Hard
3 Moderate
2 Easy
1 Very Easy
0 Rest
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Intensity assessed by heart rate monitors
Integrated Session- Max Heart rate 97.5% of Max
Average Heart rate 82% of Max
30 min over 80% of Max heart Rate
Fitness Section Max Heart Rate 97.5% of Max
Average Heart Rate 86% of Max
22min over 80% of Max Heart rate
Rugby Section Max Heart Rate 91% of Max
Average Heart Rate 78% of Max
8min over 80% of max HR
Team Run (Selected)- Max Heart rate 82% of Max
Average Heart Rate 70% of Max
0 min over 80% of Max HR
Team Run (Non Selected)- Max Heart Rate 68% of Max
Average Heart rate 62% of Max
0 min over 80% of Max HR
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Data on measuring Intensity
Ire v Bar 08
Rugby Union Match International (2 Players)
Player A – 40min above 80% of Max HR
Player B – 27min above 80% of Max HR ( 12min in sin bin )
Taylor & Francis 98
Rugby Union Match elite colts U19 (24 Players)
Forwards – 48min above 85% of Max HR
Backs – 29min above 85% of Max HR
Coutts & Reaburn 2003
Rugby League Match Professional Level (17 Players)
Rugby League – 37min above 85% of Max HR
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Assessment of Average Heart Rate in Sessions
0
50
100
150
200
250
50% 60% 70% 80% 90% 100%
Max HR 211 bpm
Inta. Session 82%
Team Sess. Sel 70%
Team Sess. Non sel 62%
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Most common fitness sessions
Full Squad Session
Non Selected Session ( 4 to 9 players )
Individual Session
Unit Session ( 3 to 9 players )
Our Goals are to include core skills and reach high
intensity levels
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Example Session 2
Number = 24 players
Time = 80min
Coaches = 3
Facility = 1 rugby pitch
Equipment = Ball’s & shields
Session Plan
15min – Warm up
12min – Game 1 & Fitness Section 1
12min – Games 2 & Fitness Section 2
12min – Games 3 & Fitness Section 3
12min – Games 4 & Fitness Section 4
12min – Game 5 & Fitness Section 5
3min – Warm Down
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Example Session 3
Number = 24 players
Time = 70min
Coaches = 3 ( 1 Fitness & 2 Rugby )
Facility = 1 rugby pitch
Equipment = Ball’s & shields
Session Plan
10min – Warm up
7min – Rugby Fitness Section 1
7min – Team Patterns / Games
7min – Rugby Fitness Section 2
7min – Team Patterns / Games
7min – Rugby Fitness Section 3
7min – Team Patterns / Games
3min – Warm Down
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Example Session 2 Drills
Rugby Fitness Section 1, 2 & 3
Drill Name Core skill / skills
Drill 1 – Hit & Long arm Placement ( Leg Drive & Ball Retention )
Drill 2 – 2 Man Pass ( Lateral Passing )
Drill 3 – Defence hit & reset ( Defensive Line )
Drill 4 – Hit & Quick feet ( Power Drive & Piller Position Reset Reaction )
Drill 5 – X Run ( Side step & Pop )
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Questions
../../CCC 09/CCC Course 09 Content/NFL-1.wmv