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Conference Guide

Contents Welcome 2

OurCodeofConduct 3

Program 4

Keynotes 7

Exhibi?on 8

Performance 9

PapersTrack 10

Presenta?onsTrack 17

Workshops 19

GeneralInforma?on 21

Partners 22

ConferenceChairs 23

AbouttheAUC 24

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Welcome WelcometoCreateWorld-nowinits11thyear,andtheproductofawonderfulandongoingpartnershipbetweentheAUCandtheQueenslandCollegeofArtatGriffithUniversity.

Thisyear,ourthemeis“CreaEvityontheMove”.TheascendancyofmobilecompuEngisadefiningcharacterisEcofcomputertechnologyoverthelastdecade.TheincreasingpoweranddecreasingsizeofmobilecompuEngplaJormshascreatednewopportuniEesforteachers,arEsts,performers,developers,gamersandpeopleinalmosteveryotherwalkoflife,allowingthemtodiscover,create,explore,andshareexperiencesinnewways.ForCreateWorld2017wewanttotakeacloserlookathowmobiledevicesempowerus,toexplorethewaysinwhichweinteractwiththem,andconsiderwhat’soverthehorizon..

Themajorconferencetracksincludepeer-reviewedpapers,presentaEons,workshops,anexhibiEon,andaperformancethatreflectsuponBillDuckworthandNoraFarrell’sengagingpresentaEononiOrpheus,theiPodorchestraproject,atCreateWorld2007.

NoAUCeventwouldbeasuccesswithoutthehardworkputinbythepaperauthors,sessionandworkshoppresenters,exhibiEoncontributors,andpartners,andwethankthemallforthemanyhoursthey’vespentpreparing,aswellastheEmethey’vegivenuptobepartoftheconference.

I’dparEcularlyliketothankmyco-chairs,DanielDella-Bosca,SethEllisandDalePa\ersonforthesubstanEalworkthatthey’vedonetobringeverythingtogether,andRaeCooperforherextensiveworkinpromoEngCreateWorldonsocialmedia.

Ihopethatyoufindthatthenext3daysinspireyou,andthattheyarearewardingandvaluableuseofyourEmethatprovidesyouwithnewperspecEvesoncreaEvity.

Iwishyouagreatconference!

TonyGray,Chair,AUC

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Our Code of Conduct Weaimtoprovidewelcomingandprofessionalenvironmentssothatpeopleregardlessofage,race,genderidenEtyorexpression,background,disability,appearance,sexuality,walkoflife,orreligioncanworktogethertoshareexperienceintheuseofAppletechnology.

PleaseberespecJulofothersandbecourteoustothosearoundyou.Wedonottolerateharassmentoroffensivebehaviour.

Complaintsaboutharassmentoroffensivebehaviourmaybemadetotheconferenceorganisers.AllcomplaintswillremainconfidenEalandbetakenseriously.

Anypersonaskedbyanorganiser,convenorormoderatortoceaseharassingoroffensivebehaviourmustcomplyimmediately.

AtthediscreEonoftheorganisers,apersonviolaEngourcodeofconductmaybeexcludedfromtheconferencewithoutrefund.

Unacceptablebehaviourincludes,butisnotlimitedto:

• offensiveverbalorwri\enremarksrelatedtogender,sexualorientaEon,disability,physicalappearance,bodysize,raceorreligion

• sexualorviolentimagesinpublicspaces(includingpresentaEonslides)

• deliberateinEmidaEon

• stalkingorfollowing

• unwantedphotographyorrecording

• sustaineddisrupEonoftalksorotherevents

• disrupEveintoxicatedbehaviour

• inappropriatephysicalcontact

• unwelcomesexuala\enEon

• sexist,racist,orotherexclusionaryjokes

Ourfullcodeofconductcanbefoundat:

h\p://auc.edu.au/policies/code-of-conduct/

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Program

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10:00 Registration, Tea & Coffee Available

12:00 LunchS02 Webb Centre, Room 4.05B

10:00

11:00

12:00

1:00

2:00

3:00

4:00

5:00

1:00 Papers TrackS02 Webb Centre, Room 4.02E

10:45 Welcome and Conference Opening - S05 QCA Lecture Theatre, Room 2.04

3:30 ExhibitionS02 Webb Centre, Room 4.02A

4:30 iOrpheus Panel, followed by iOrpheus Reflections PerformanceS02 Webb Centre, Room 4.02E, then outdoorsLeah Barclay

11:00 Keynote - Dr. Gary GrantS05 QCA Lecture Theatre, Room 2.04

3:00 Afternoon Tea - S02 4.05B (Webb Centre)

WED 29 NOVEMBER

1:00 Augmented Reality in Education ...Stephen Atherton

1:45 Using VM Apps to Build Basic … Garry Falloon

2:30 Mobile Listening: Augmenting Environ… Leah BarclayS02 Webb Centre, Room 4.02F

Program

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12:00 LunchS02 Webb Centre, Room 4.05B

9:00

10:00

11:00

12:00

1:00

2:00

3:00

4:00

5:00

6:00

7:00

8:00

9:00

9:00 Papers TrackS02 Webb Centre, Room 4.02E

11:00 Keynote - Dr. Troy InnocentS08 Griffith Film School, Room 2.14

9:00 Workshop: Unity and ARKitS02 Webb Centre, Room 3.07 Mac Lab

1:00 Papers TrackS02 Webb Centre, 4.02E

1:00 Workshop: Teaching Coding on the iPadS02 Webb Centre, 4.02F

1:00 Workshop: Adobe Draw + CaptureS02 Webb Centre, 4.02C

2:00 Workshop: Adobe Premiere ClipS02 Webb Centre, 4.02C

3:30 Workshop: Adobe XDS02 Webb Centre, Room 3.07 Mac Lab

6:30 Conference DinnerShip Inn

3:00 Afternoon Tea - S02 Webb Centre, Room 4.05B

THU 30 NOVEMBER

Program

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12:00 LunchS02 Webb Centre, Room 4.05B

9:00

10:00

11:00

12:00

1:00

2:00

3:00

4:00

9:00 Workshop: Touch DesignerJason HaggertyS02 Webb Centre, Room 4.02C

11:00 Keynote - Dr. Tim KitchenS02 Webb Centre, Room 4.02F

2:00 Papers TrackS02 Webb Centre, 4.02E

1:00 Workshop: Adobe Character AnimatorS02 Webb Centre, 3.13

1:00 Workshop: Wayfinding in Playable CitiesTroy InnocentS02 Webb Centre, 4.02D

2:00 Workshop: Adobe DimensionS02 Webb Centre, 3.13

1:00 360° Photos and Videos…Ian AndersonS02 Webb Centre, 4.02F

3:15 Conference Close - S02 Webb Centre, Room 4.02F

FRI 1 DECEMBER9:30 State of the AR

Iain Anderson 10:15Mix Your World with Holograms

Thomas VerbeekS02 Webb Centre, Room 4.02F

Keynotes 11:00 Wednesday - S05 QCA Lecture Theatre, Room 2.04

Dr. Gary GrantDr.GaryGrantistheDeputyHead(LearningandTeaching)intheSchoolofPharmacyatGriffithUniversity,teachingpharmacologyandpharmacotherapeuEcsacrosstheHealthGroup.HesuccessfullycompletedaPhDfromtheUniversityofPortElizabethSouthAfricaspecialisinginMedicinalChemistryandCellularBiologyin2003,andin2010GrantcompletedaGraduateCerEficateinHigherEducaEonthatsparkedapassionforlearningandteachinginnovaEon.

Hisscholarshipoflearningandteachingnowfocusesoncapturingavirtualwalk-throughofapaEent’sjourneythroughthehealthcaresystem.HispracEceincorporatestheuseofpanoramicimagescoupledwithmixed-reality,‘chooseyourownadventure’simulaEon,andgamificaEon.In2017hewasawardedaGroupLearningandTeachingCitaEonforinnovaEveandengagingacEviEes.DrGranthasbeenabletodeveloparangeofinnovaEvelearningandteachingresourcestosupportstudentlearninginhealthdisciplinesthrougheffecEvecrossdisciplinecollaboraEon.

11:00 Thursday - S08 Griffith Film School, Room 2.14Dr. Troy InnocentTroyInnocentisanarEst,academic,designerandeducatorwhosehybridpracEcetraversesmulEpledisciplines.HispublicartpracEceincorporatespervasivegamedesign,augmentedreality,andurbandesignsupporEngalong-terminvesEgaEonintointeracEveandspeculaEveexperiencesofthecityasanemergentprocess.

In2017InnocentwasawardedtheMelbourneKnowledgeFellowshiptoresearchanddevelopplayableciEesintheUKandEuropeleadingtoacrossdisciplinarycollaboraEonwithurbandesigners,policymakersandcreaEvefacilitatorstotransformthecitythroughplay.ThisapproachisalsocentraltohispublicartpracEcethrough‘urbancodemaking’–asystemhedevelopedforsituaEngplayinciEessuchasMelbourne,Istanbul,SydneyandHongKong.InnocentteachespervasivegamedesignatSwinburneUniversity;andisrepresentedbyAnnaPappasGallery.

11:00 Friday - S02 Webb Centre, Room 4.02FDr. Tim KitchenWithovertwentyyearsofteachingandeducaEonleadershipexperienceinMelbourne,DrTimKitcheniscurrentlyAdobe’sSeniorEducaEonSpecialistforAsiaPacific.Timregularlyliaiseswithgovernmentofficials,schools,universiEes,AdobepartnercompaniesandorganisaEonswithafocusonenhancingcreaEvityineducaEon.HealsomanagestheAdobeEducaEonleadershipandacEveuseprogramsthroughoutAustralasiaandsupportstheprofessionallearningacEviEeswithintheAdobeEducaEonExchange(h\ps://edex.adobe.com)whichnowhasover430,000members.ApassionateadvocateforcreaEvityineducaEon,andawell-recognisededucaEonthoughtleaderinAustralia,TimisaregularwriterandpresenterforawiderangeofnaEonalandinternaEonaljournalsandconferences.

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Exhibition ContemporarycreaEvepracEceacrosstheartanddesigndisciplinesareincreasinglyexploringtheintersecEonofdigitaltechnology,virtualexperience,andthephysicalworld.Thisrangesfromtheuseofhandhelddevices,toARandVR,toprojecEoninstallaEons,andbeyond.

TheCrea%vityontheMoveexhibiEonbringstogetheravarietyofworksfromBrisbane-basedpracEEoners.SomeareinstallaEons;someareperformances;somearescreen-basedworks.InaddiEons,we’repleasedtobehosEngseveralworksbypostgraduateresearchstudentsintheDigital+MediaprogramattheRhodeIslandSchoolofDesign,oneoftheUS’premierdigitalartscourses.TheseworksareshowninvideorepresentaEon.

Severalworkswillbeondisplayinonthe4thleveloftheWebbCentre,inthemidstoftheconference,throughouttheduraEonofCreateWorld.InaddiEontherewillbeaninformalrecepEonandperformanceeventWednesday29November3:30-4:30,duringwhichseveraltemporalandmobileworkswillbeonview.

InaddiEontotheconferenceexhibiEon,wewouldlikethedelegatestobeawareofPhoebeMacDonald’ssoloexhibiEon,HappyMedium,intheProjectGalleryonlevel2oftheWebbCentre.ThisshowofsculpturalworkshighlightstheuseofbothdigitalandphysicalprocessesinawaythatisdeeplyrelevanttoCreateWorld’sconcerns.

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Performance 2:30 Wednesday - S02 Webb Centre, Room 4.02F

Mobile Listening: Augmenting Environments and Connecting Communities with Sound DrLeahBarclay,QueenslandConservatoriumResearchCentre,GriffithUniversity

Soundhasaprofoundabilitytomakeusfeelpresentandconnectedtooursurroundingenvironment.RecentyearshaveseenaproliferaEonofsite-specificaudioworksexploringthepossibiliEesofmobiletechnologiesandlocaEvemediainplace.Thismeansatanygivenmomentinanurbanenvironment,wecouldbemovingthroughasoundfieldofvoices,music,memoriesandsonicartdispersedinvisiblythroughouttheplaceswithinhabit.WhilethismaterialisavailableonlytothosewithmobiledevicesandknowledgeofthelocaEveexperiences,theadvancementofnewtechnologiesandtheaccessibilityofmobiledevicesmeansthisfieldpresentsnewopportuniEesforexploringoursocial,culturalandecologicalenvironmentsthroughsound.

Inthe2007CreateWorldkeynote,pioneeringmediaarEstNoraFarrellremarkedthatthefutureofcompuEngisinthemobilephone.ShebelieveditwasthemostvaluableplaJormtofocusourenergiesascreaEvearEsts.AslocaEvemediaandaugmentedrealityaudioshissintomainstreamculture,shewasclearlycorrect.ThispresentaEontracescreaEveexploraEonswithlocaEvesoundstretchingacrossadecadeofpracEceattheQueenslandConservatoriumResearchCentre,allinspiredbytheinnovaEveworkofNoraFarrellandcomposerWilliamDuckworth.

BeginningwiththegroundbreakingworkiOrpheus–aniPodOperaconceivedbyDuckworthandFarrell–thisresearchexplorestheimpactofiPods,iPhonesandiPadsacrosssixinterconnectedprojects.RangingfromthefirstliveperformancewithiPadsinremoteAustraliatospaEalsoundwalksinTimesSquareandaugmentedrealityaudioontheEiffelTower–thesecreaEveworksdrawonsoundwalking,mobiletechnologiesandlocaEvemediatoinvesEgatetheroleofsoundinachievingpresenceandconnecEontoplaceandcommuniEes.ThispresentaEonhighlightsthelegacyofNoraFarrell’screaEveandtechnicalinnovaEonandexploresthevalueofmobiletechnologiesinunderstandingandinterrogaEngourrelaEonshipwithplacesandcommuniEesthroughsound.

4:30 Wednesday - S02 Webb Centre, Room 4.02EiOrpheus Reflections (Panel and Performance)InAugust2007,NewYorkbasedcomposerWilliamDuckworthandpioneeringmediaarEstNoraFarrellworkedwiththeQueenslandConservatoriumResearchCentreonaFulbrightSeniorSpecialistGranttocreateaworldpremiereofiOrpheus,agroundbreakingiPodOperamergingpodcastswithlivemusic,dance,installaEon,fireandamobilesoundgardenintheSouthBankParklands.Theprojectre-enactedthestoryofthemythicalmusicianOrpheusinfiveactsacrossvariouslocaEonsinSouthBankParklandswithaudiencesshisingbetweenenvironmentsastheimmersivestoryunfoldedthroughinterdisciplinaryinstallaEonsandperformance.

AstheQueenslandConservatoriumResearchCentreembarksonadocumentaEonprojecttomaptheimpactofthisinnovaEveworkoverthelastdecade,thispanelandperformancereflectsonthelegacyofiOrpheuswithaparEcipatorysoundwalkonmobilephonesandsite-specificperformanceinSouthBankParklands.

iOrpheusReflecEonscelebratesthelifeandworkNoraFarrell,whosadlypassedawayin2017.

Topar%cipateinthesoundwalkandperformance,pleasedownloadthefreeappAURALITYtoyourdevice(iOSandAndroid).

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Papers Track Eachsessionrunsfor20minutes,with5minutesbreaksbetweensessions.

1:00 Wednesday - S02 Webb Centre, Room 4.02E1:00Combining Cooperative Design Patterns to Improve Player Experience LachlanBunker&RezaRyan

PreviousresearchhasidenEfiedseveralcooperaEvedesignpa\ernsusedtofacilitatecooperaEoningames.Theeffectthatthesepa\ernshaveonplayerexperienceindividuallyhadbeenresearched,andithasbeenfoundthatclosely-coupledcooperaEvedesignpa\ernshavethegreatesteffectonplayerexperience.However,noresearchhasyetbeendoneintotheeffectthatcombiningthesepa\ernscanhaveonplayerexperience.Therefore,thisresearchinvesEgatesifcombiningclosely-coupleddesignpa\ernscanimproveplayerexperience.Threepa\ernswerechosentocombine:limitedresources,interacEonwiththesameobject,andcomplementarity.AprototypegamewasmadeforeachcombinaEonandparEcipantswereaskedtoplaythegames,andprovidefeedbackontheirexperience.ThecombinaEonswerecomplementarityandinteracEon,complementarityandlimitedresources,interacEonandlimitedresources.Basedonthegamesusedintheexperiment,theresultsofcombiningpa\ernshasshownnoeffectonplayerexperience.

1:25A Generic Architecture for an Ecosystem of AutonomousArtificial Animals using Dynamic Considerations

ChristopherOsmond&RezaRyan

UsingArEficialIntelligenceandNon-PlayerCharactersingameshasbeguntoincreaserapidly.ThisisduetobothplayerexpectaEonsandavailabilityofnewhardwareandsoswaretechnology(Dragertetal,2012).ArEficialIntelligencecanincreaseaplayer’simmersionandexperiencewithagameastheplayerseerealisEcanddynamicallyreactstooccurrences.However,thereisalackofgenericdesignandimplementaEonofArEficialIntelligencesystemsthatemploymorecomplexalgorithmsthatcanbeeasilyintegratedandscaled.AcommonexampleofascenariothatneedsagenericArEficialIntelligencesystemisanecosystemofautonomousarEficialanimals.Thisresearchaimstodesignandimplementthissystemforasimulatedvirtualforestenvironmentthatresemblesforestwildlife.ThissystemwillemploytheUElityAItheoryanddynamicconsideraEonstocreateanecosystemofautonomousarEficialanimals.Thegenericstructuremakesusenabletoscaleupoursystemeasilybyaddingmorespeciesintheforestwithminimumchanges.ThisdesignforthissystemwillbeshownaswellasawalkthroughoftheimplementaEonofthesysteminUnity3D.

1:50Repurposing Augmented Reality Browsers for Acts of Creative Subversion on the Move

DavidSargent

ConsumerfacingAugmentedReality(AR)technologyoffersinnovaEvenewwaysforconsumerstoengageandinteractwithbrandsandproductsviainteracEveadverEsingandexperiences.Conversely,thistechnologyalsocreatesnewchannelsthatcanbeexploitedandsubvertedbythosewhowishtogeneratecriEcalreflecEonofconsumeristculture.ThispaperaimstohighlightthatconsumerARtechnologypresentsnewanduniqueopportuniEesforacEvistsinterestedinsubversivecommunicaEon.

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2:15Complete Cinematic-style Immersion: Improving InteractiveMusic Soundtrack Design for the Dungeons and Dragons Table-top Roleplaying Game

MichaelDrew&RossMcLennan

TradiEonaltable-toproleplayinggamesofferamoreagile,imaginaEveandphysicalexperiencethanvideogames.Thetable-toproleplayinggame,DungeonsandDragons,hasbeenpopularsinceitscreaEonin1974byAmericangamedesigners,GaryGygaxandDaveArneson.ThegameinvolvesplayersroleplayingcharacterswhiletheDungeonMaster(orDM)describesthegame’sworld,itsnarraEveandcontrolsdesEnywithasetofmany-sideddi.Inrecentyears,DM’shavebeena\empEngtoseamlesslyintegratesoundeffectsandmusicintothegameplaytocreateamorecinemaEcexperienceforthecharacterplayers.Thispaperexplorestheefficacyofthesea\emptsandsuggestsanimprovedmethodforthecreaEonandcontrolofinteracEvemusictoenhancecinemaEc-styleimmersionduringgameplay.UElisingApple’sLogicPrososwaretoexploreconvenEonsoffilmandgamemusiccomposiEonandAudiokineEc’sWWiseaudiomiddlewareforintegraEonintogameengineslikeUnityandUnreal,afinalprototypeiPhoneappwillbedemonstrated.ThisprototypehasthepotenEaltogreatlyenhancetheDungeonsandDragonsgameexperience,butalsohasthecapacitytobeincorporatedintomyriadothertable-toproleplayinggamesthatexistonthemarket.

2:40 Millennials, Politics & Visual Communication RaeCooper

ThereisagrowingdeclineinpoliEcalengagementamongstyoungAustralianvoters.Simultaneously,wehaveagrowingnumberofdigitalplaJormsdesignedtoassistvotersinmakingchoices,understandingtheirpreferencesandulEmately–whotovotefor.ThispaperexploresashisinresponsetotheissueofpoliEcalapathy,throughthedesignofanewonlineplaJorm.BymovingthefocusfrompoliEcalsciencetovisualcommunicaEondesign,thisnewconceptaimstoengageacontemporaryunderstandingofdesignacEvismasamechanismofpoliEcalempowerment.

9:00 Thursday - S02 Webb Centre, Room 4.02E9:00Island Healing: A Global Exploration of Sound Healing Ideas

and Practices and the Implementation of These Into MusicIntended To Make Peace With Place

ClaraDurbridge&RossMcLennan

SoundandmusichavebeenlinkedtohealingsinceearlycivilisaEon.Likewise,inmodernEmesstudiesdemonstratesoundandmusicaseffecEvemethodsindecreasinganxiety,acceleratedheartratesandbloodpressure.Theaimofthispaperisnottoproveordisprovetheefficacyofsoundasahealingagent,buttodefineandexploresoundhealingasarelaEvelynewfieldofstudy,andthentoincorporateitsideas,techniquesandinstrumentsintoanoriginalmusiccomposiEonintendedtoheal,throughsonicmetaphor,thedamagednaturalworld.ThepaperdocumentsajourneyfromonesideoftheEarthtotheother–withnothingbutaniPhone–tocaptureandrecordtheconceptsandpracEcesofmodernandancientsoundhealing.ThepaperculminatesintheincorporaEonoftheseideasandpracEcesintooriginalmusiccreatedwithinApple’sflagshipmusicsosware,LogicProX.ItisanEcipatedthatthisstudyanditsresulEngmusicwillinspireothercomposersandarEstswhoareseekingtoexperimentwiththeirowncreaEvepracEceandpossiblyincorporateaspectsofsoundhealingintotheirownwork.

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9:25Using Technology-based Devices to Boost Motivation when Lettering by Hand

ElizabethReed&DominiqueFalla

Anauto-ethnographicperspecEveonusingtechnology-baseddevicestoboostmoEvaEonwhenle\eringbyhand.TolearnortoimproveskillssurroundingcursivehandwriEng,oneneedstopracEcethele\erforms.Toproducethesele\erformsweneedtobuildmusclememory,andthebestwaytodothisisusingrepeEEon.ThestandardmethodofrepeEEonistorepeatthesamele\erformoverandoveragain—forexamplerepeaEngapageofA’sandB’sandsoon.Thismethodoflearning,althoughuseful,hasthepotenEaltolosetheinterestofthelearner.ByusingmulEplesensoryacEviEesandproject-basedlearning,onecanbemoEvatedtocomplete,theotherwisemundaneactofrepeEEon.PracEceandrepeEEonarenecessaryifoneisseekingtoimproveskillswhenwriEngbyhand.Therearemanyareas,bothdigitalandnon-digital,thatcanbeexploredtoimprovetheprocessofhandwriEngpracEce.Noma\erwhattheacEvity,ifthefocusisonlearningthemovementandthestrokesofthele\erforms,wecanstarttoplayandexperimentwitharangeofdifferenttechniques.EmergingtechnologiesusingcreaEveappsinvirtualrealityareanexciEngdevelopment.ThereissomethingengagingaboutwriEngwithink-fillednibsacrosspaperfibres,thenswitchingovertovirtualrealityandwriEngthesamele\ersonamuchlargerscale.

9:50The Real Thing: An Aesthetic Comparison of Modelled Versus Traditional Guitar Amplification Technology in the Studio

RobKeko&RossMcLennan

Sincetherisingpopularityandwidespreadcommercialuseoftheelectricguitarinthe1950’s,advancesinguitaramplifierdesignandtechnologyhaveplayedakeyroleinshapingthesoundscape,tonalcharacterisEcs,recordingmethodsandproducEonstylesofcontemporarymusic.Inrecentyears,digitalmodellingtechniqueshavecreated

newwaysofproducingsoughtaserguitaramplifiersounds,whichhavechangedthewayproducers,arEstsandguitarplayersusethistechnologybothintherecordingstudioandinliveperformance.Thisinturnhasimpactedonhowlisteners,concerta\endeesandmusicconsumershearandexperiencerecordingsandlivemusic.ExtensivecomparisonsbetweenauthenEcandmodelledamplificaEonhavebeenconductedinindustrymagazines.

However,thesetendtobesimplisEcorovertlycommercialinnaturewithtypicalyes/nostyleresponses.Amorerigorousapproachisrequiredwhichascertainsbothgutfeeling,aswellasamoreconsideredaestheEcresponsetothetwotechnologies.Thispaper,therefore,presentsacomparaEvestudybetweentradiEonalandmodelledguitartechnologythatcontextualisestheseamplifiersoundswithinfullyproducedmusic.Itpresentsanon-biasedquanEtaEveandqualitaEvestudyofaudiencereacEontomusic–recordedusingApple’sLogicProXsosware–whichincludesbothamplificaEonstyles:authenEcandmodelled.ThepaperconcludeswiththeresultsofthestudyandreflectsuponthefutureofguitaramplificaEon.

10:15 Conceptualising Game Design – A Tangible approach to Level Design HenrySun&Jus?nCarter

ConceptualisingandcommunicaEnggamedesignideasamongstteamsofgamedeveloperscanbeanenigmaEcprocess.DesignersofvideogamesosenrelyonrapidprototypinganditeraEveapproachestocreaEnggameplayexperiences.Deepandmeaningfulexperiencesarenotalwayseasilyexpressedintheformofwordsandasaresult,iniEaldesignintenEonsareosenmisinterpretedandorpoorlycommunicated.ThisosenleadstodesignersofgamesrelyingonaserendipitousapproachesastheyintrinsicallymovetowarddesignintenEons.TheseapproachesarelargelyderivedfromtradiEonalmodelsofagilesoswaredevelopmentplacingli\leemphasisonthecogniEveprocessofindividualsinthedevelopmentteam.Therefore,approachesbasedintheoriesofcogniEonarerarelyconsideredfordesignersofgames.Onesuchareaofthisfieldistangibledesignwhicha\emptstoinvesEgatelinksbetweencogniEvescienceandthephysicaltacEleworld.TheimpactthattangibleapproacheshaveoncollaboraEvegamedesignisyettobethoroughlyinvesEgated.

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ThispaperdescribesapracEce-ledstudythataimstotesttheinfluenceoftacEle3DprintedvideogameassetsoncogniEveprocessesanddesigncommunicaEonforteamswhenconceptualisinggamedesigns.ThisisachievedthroughareviewofexisEngliteratureinthefield,followedbyanindepthanalysesofatangibleapproachtogameleveldesign.ThroughthisprocessthestudypresentsadeeperunderstandingoftheimplicaEonsthattangibledesignstrategieshaveonconceptualisingandcommunicaEnggamedesigns.

10:40 Performance Capture: Split between the Fictitious and Physical World JoelBenne\&ChrisCarter

PerformanceCapture(PCap)istheprocessofcapturingaconEnuousrecordingofanactor’smovementsandemoEonsusingmoEoncapturetechnology,typicallyina3Dvirtualworld.ThispresentsasomewhatuniquesituaEonfortheactorinthattheyarechallengedtoimaginetheirvirtualcounterpartsandacompletelyabstract,computer-generatedworldwhilstdeliveringtheirperformance.CentraltothispaperistheidenEficaEonofthevariousimplicaEonsthataffecttheactor’sabiliEesduringaperformancebyinvesEgaEngprofessionals’experienceswhenusingperformancecaptureandthroughtheexploraEonoftheimplicaEonsofperformancecaptureinthecreaEonofashortexperimentalanimaEon.

1:00 Thursday - S02 Webb Centre, Room 4.02E1:00Early Development of a Flexible Procedural Approach to

Automatic Jazz Improvisation DanielField

ThispaperdescribesearlyworkonanapproachtoautomaEcimprovisaEoninthejazzidiom,derivedfromanalysisofhumanpracEce,withalgorithmdevelopmentintheJythonEnvironmentforMusic(JEM).FromtheoutsetthisprojectsoughttobeinspiredbythehumanprocessofjazzimprovisaEonandtoapplyasdirectlyaspossiblethelogicandprocessesofahumanengagedintheacEvityofjazzimprovisaEon–withoutnecessarilyusinganyspecificcompuEngtechniqueoralgorithmclass.ThispaperdescribesthethinkingandearlyexperimentaEon

leadingtothecurrentprototypeversionwhichimprovisesessenEallyinreal-Emeanddemonstrateshowtheuseofvariableparameterscangreatlyincreasetheflexibilityofproceduralprogramming.

1:25Crafting Environment Narrative: Investigating Environmental Storytelling use in Video Game Narrative

BlairFindlay&Jus?nCarter

Environmentalstorytellinghasbecomeausefultoolingamedesignasitcanbeemployedindifferentwaysdependingonthedesigner’sneeds.Theuseofthesetechniqueswhiledocumentedaren’tdescribedclearlyforadesignertoeasilyincorporateintotheirgamedesigns.ThispaperexploresenvironmentalstorytellinganditsuElisaEoningameswiththeknowledgetranslatedintothedesignandcreaEonofprinciplestoserveasthemeansofansweringtheneedsofbeginningdesigners.

1:50 An Autonomous Music Composer based on Affective Principles JacobOlander

Overthepast60years,therehasbeenmuchresearchintothefieldofalgorithmiccomposiEon.Techniqueshavebeenrefined,andprocessesdevelopedtosuitavarietyofneeds.Recentlyhowever,focushasbeenturnedtoalgorithmiccomposiEonformoreemoEvepurposes.AffecEveAlgorithmicComposiEon(AAC),theproductofthisresearchisarapidlydevelopingfield,withmanypotenEalapplicaEons.InparEcular,AAChasthepotenEaltosolveoneofthemostprevalentissuesingameaudio.ThisresearchdescribedinthispapercoverstheimplementaEonofanAffecEveAlgorithmicComposiEonsystemintoacomputergame.ThemethodologyusedisbaseduponDesignSciencePrinciplesandishasapragmaEsttheoreEcalperspecEve.UsingLindenmayerSystemsandMarkovchaintheory,afullyfuncEonalsystemwillbedeveloped.

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2:15Visual Representation – Examining Level of Abstraction andGame Play Sensation

StevieMills&Jus?nCarter

VisualrepresentaEonforvideogamesdescribesthewayinwhichobjectsaredisplayedinordertoconveymeaningandrecogniEonfortheplayer.Asacomponentofthegamesmetaphor,visualrepresentaEonofferscontextforinteracEonandprovidesplayerswithmeaningfortheiracEons.AkeycomponentofvisualrepresentaEonishowcloselytherepresentaEonresemblesrealobjects.IftherepresentaEonestablishesfullresemblanceitisconsideredrealisEc.However,ifitdoesnota\empttoresembleorprovidemeaningfortheobjectitisconsideredabstract.EarlygeneraEongamesystemsprovidedlowfidelitygraphicalcapabiliEesandthereforedesignerswererestrictedinthelevelofrealismthatcouldbeachieved.WiththeintroducEonofeachnewgeneraEonofgamesystems,capabilitytoachievemorerealisEcfidelityinrepresentaEonshasincreasedexpandingthespectrumofpossibilitybetweenrealandabstract.ThisnoEonofvaryinglevelsofabstracEonlinkedtointeracEonhasimplicaEonsfordesignersofvideogamesa\empEngtoachievespecificgameplaysensaEons.TensionsariseforplayersensaEonwhenthelevelofabstracEonfailstothematchtheplayer’sexpectedpreconcepEonofthegame’splaymechanics,creaEngadissonancebetweenplayerandthegameplayexperience.

ThispaperoutlinestheresultsofapracEce-ledstudyexaminingvisualrepresentaEonasacomponentofgamedesign.ThisisachievedthroughthedevelopmentofaprototypethatprovidesopportunitytoexplorevaryinglevelsofabstracEonwithinspecificrulebasedcontexts.ThestudyilluminateslinksbetweenhowmeaningisconveyedvisuallytoaplayerandtheimplicaEonsthishasforgameplaysensaEon.

2:40Plugins, Presets and Practice: The Impact of Digital Technologies on Contemporary Music Production Processes and the Music Industry

AndyAubun&RossMcLennan

Mobiledeviceshavenotonlychangedthewaywepurchaseandlistentomusic,butarechangingthewaysongwriters,composersandproducerscreate.MobileapplicaEonsandlaptopcomputersallowcomposersthefreedomtomakemusicanywhere,implemenEngamyriadofmusicmakingapps,soswareprogramsandplug-insdesignedtosimplifyand,therefore,democraEsemusiccreaEon.ThepreviouslyvastandcomplexartsofmusiccomposiEonandproducEonarenowaccessibletoeveryoneandaccordingly,tradiEonalmethodsofmusiccomposiEonandproducEonarenolongerstandardpracEce.ThispaperexploresthesenewstandardmethodsofcomposiEonandproducEonthroughthecreaEonofacommercialsong.UsingiPhoneapplicaEonsforconceptualisingandrefiningthesong,computer-basedmethodsforrecordingandproducEonusingaMacbookProlaptop,andtheInternetforautomatedmastering,thispaperilluminatesandcataloguesanewstandardincreaEvepracEce,andredefinestradiEonalrolessuchasmusiccomposer,musicproducerandsoundengineer.

3:30 Thursday - S02 Webb Centre, Room 4.02E3:30 Generating a Virtual Forest Environment Using Procedural Content Generation LiamPo\er&RezaRyan

Videogameworldsaregrowingrapidly,creaEngalargeamountofcontentthatdigitalarEstsneedtoproduce.Tocopewiththisamountofcontent,gamedevelopmentcompanieswouldhavetohiremorearEstsandcontentcreators,whichisnoteconomical.Therefore,ProceduralcontentgeneraEon(PCG)techniqueshavequicklybecomeakeyareainthedevelopmentofvideogameworlds.Thesetechniquescanbeappliedtogenerateawidevarietyofthings,fromenEreforeststotheindividualleavesonatree.Simulatedreal-Emevirtualforestsareoneofthemorecommonandcomplexvirtualenvironmentsincontemporaryvideogamesthathavetobegeneratedprocedurally.

Inthisresearch,wedevelopedasystemthatintegratesdifferentPCGtechniquestoautomaEcallygenerateandsimulateavirtualforestinreal-Eme.ThesetechniquesincludeHeightGeneraEon,TerrainTextureGeneraEon,DetailGeneraEon,PointGeneraEon,ShadowMapGeneraEon,LifeCycleSimulaEonandDay/NightSimulaEon.Theimplementedday/nightsystemaccuratelycalculateangleofthesunthroughtheEmeofdaytosimulatelifecycles

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ofallfloraintheenvironmentinreal-Eme.TheopEmizeddevelopedsystemcanbeeasilyintegratedwithanyreal-Emegamethatrequiresaforestenvironment.

3:55 Exploring the Craft of Immersion in Virtual Reality ShaniceHayes&Jus?nCarter

Virtualreality(VR)systemsareincreasinglyuElisedasamediuminwhichtoexperiencevideogames.Thesesystemsincorporatetechnologythatisdesignedtooffertheuseranexperienceofasimulatedphysicalpresencewithinavirtualenvironment.TheacceptanceofVRasaplaJormforgaminghasgivenrisetomanynewchallengesfordesignersofgames.ThesenewchallengesrepresentadisrupEoninthecrasofgamedesignonascalenotexperiencedsincethetransiEonfrom2Dto3Dgraphics.ThispaperoffersinsightintothechallengesfordesignersofVRgamesthroughtheexaminaEonofexisEngstrategiesanddesignprinciples.TheseprinciplesarethenappliedintheconstrucEonofacreaEveworkthatfurtherexpoundstechniquesforpracEEonerscreaEngVRgames.

4:20 Approaches to Modular Construction for Real-Time Game Environments BraidenFenech&Jus?nCarter

VideoGamedesignanddevelopmenthasevolvedintoaprofitableandwidelyacceptedcreaEvefieldthatoperateswithinever-increasingtechnicalcapability.Thisimprovedcapabilityhasfacilitatedanincreaseinthevisualfidelityachievablewithinreal-Emeenvironments.GamearEstsfacedwithcreaEngtheseenvironmentsaretaskedwith

maximisingbothsystemresourceallocaEonandefficiencyinproducEonEme.OnestrategythathasbeenadoptedbyarEstsistoimplementamodulardesignandconstrucEonapproachwhendevelopingenvironmentalelements.AlthoughthisapproachoffersmanybenefitsforarEsts,theassociatedskillsandtechniquesarenotwelldefined.

ThroughanexploraEonofexisEngliteratureandreflecEononcurrentpracEce,thisstudyidenEfiesandevaluatesarangeofcontemporaryapproachestomodularconstrucEonforreal-EmeenvironmentsandintheprocessoffersvaluableinsightforpracEEoners.

2:00 Friday - S02 Webb Centre, Room 4.02E2:00Capturing Willandra – Challenges & Experiences Bringing a

Hidden Historical Site to Interactive Digital Life ChrisLi\le&DalePa\erson

TheWillandratrackwaysareoneofAustralia’smostimportanthistoricalsites.TheyincludethefootprintsofourearliestAustralians,some20,000yearsold,andallcapturedintheclay-pansoftheWillandralakesregion.UnfortunatelythesenaEonaltreasuresarehidden,fortheirownprotecEon,beneathalayerofsandandthusarecompletelyunavailabletothebroaderpublic.ThispaperdiscussesthechallengesinusingdigitalcapturetechniquestocaptureandconvertthisdataintointeracEveexperience.

2:25 Unreal Realities: Non-Photorealistic Rendering in Virtual Reality PeterMills&Jus?nCarter

VirtualReality(VR)isarapidlygrowingfield,disrupEngmanyindustries,suchasvideogames,engineering,architecture,andmedicalvisualizaEon.DesigningVRexperiencesinvolvestheuseofdigitaltechnologyandrendered3Dgraphicstocreateimmersivevirtualenvironments.WhiletradiEonaluserinterfacesrequireuserstoviewandinteractwithascreen,VRplacestheuserinsideavirtualenvironmentthroughtheuseofaheadmounteddisplay(HMD).ThisformofuserinterfacehasimplicaEonsonhowrenderedgraphicsareperceivedandinterpreted.OnerenderingtechniqueusedextensivelyindesignandconstrucEonofvirtualenvironmentsisNon-PhotorealisEcRendering(NPR).NPRisprimarilyconcernedwithprovidingopportunityforawidevarietyofexpressiverenderingstylessuchastoon,hatchingandoutlineshaders.

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ThispaperexaminesNon-PhotorealisEcRenderingtechniquesforvirtualrealityexperiences,specificallyfocusingonstrategiesappliedtoachievecharacterisEcsoftoon,hatchingandoutlineshaders,invirtualrealitycontexts.ThroughfirstidenEfyingthecommonfeaturestradiEonallyusedforNPRandthenreconstrucEngthesefeaturesinavirtualrealitycontexttheprojectilluminatesuniqueconsideraEonsforpracEEonersimplemenEngNPReffectsinVR.

2:50 Design and Production of a Customisable 3D Character Pipeline Ma\McRae&RezaRyan

OneofthemajorbarriersincreaEngacustomisable3DcharacteristhelackofknowledgeintothecreaEveandtechnicalpipelinerequired.Mostgamesthathavethesekindsofsystemsarehighbudgetgames,withthearEstsandprogrammershavinglifeEmesworthofexperience.Thesesystemsarealsohighlyvalued,andassuchareosenproprietaryinnature,whichmeansveryli\leinformaEonontheactualconstrucEonisreadilyavailable.ThisresearchprojectaimstodesignapipelineforcreaEngabasecharactermeshtorsinglemeshtobeusedinacharactercreaEonsystem.

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Presentations Track 1:00 Wednesday - S02 Webb Centre, Room 4.02F

Augmented Reality in Education – A Brief History StephenAtherton,BondUniversity

In2016“PokemonGo”notonlygrabbedthea\enEonofthepublicandthepress–itinjectedanewlifeintoamatureyetquicklyevolvingtechnology.InJunethisyearApple’sARkitwasreleasedandithashittheresetbutonbyempowereddeveloperstoheadinnewdirecEonsanddosowithaminimumofdevelopmenteffort.

ThissessionwilllookattheevoluEonofARbyshowingexamplesofworkthathasbeendoneinmulEpledisciplinesfromvariousuniversiEes.ThetalkwillreviewthescholarlyliteratureandexaminetheefficacyofARasateachingtoolandshouldofferabasicbackgroundforthemoreindepthandtechnicalARpresentaEonsandworkshopsattheconference.

1:45 Wednesday - S02 Webb Centre, Room 4.02FUsing Virtual Manipulative (VM) Apps to Build Basic Circuit-building Procedural and Conceptual Knowledge in Young Children GarryFalloon,MacquarieUniversity

TheuseofvirtualmanipulaEves(VMs)hasbeenrelaEvelycommonplaceinmathemaEcseducaEonformanyyears,yettheiruseforsciencelearninghasbeenlessfrequent,andgenerallylimitedtovirtuallaboratoriesorsimulaEonsusedtosupportspecificinvesEgaEonsorexperiments,or‘makevisible’tostudentsdifficulttograsporexperiencescienEficphenomena.However,withtheadventoflowcostmobiledevicesandanarrayofscience-focusedapps,thereisanopportunitytoleveragethepotenEalofVMstointroducestudentstoabstractandpracEcalscienceideasatayoungerage.

ThispresentaEonoutlinesstage1ofastudyundertakenwithnewentrantchildren(5yearolds)inNewZealand,wherearangeofVMappswereusedtointroducesimpleelectricalcircuit-buildingproceduresandelectricityconcepts.Stage2oftheprojectinvesEgatedwhetherornotthechildrencouldtransferanyknowledgedevelopedusingtheVMsintopracEcalcircuitbuildingtasksusingrealequipment.

TheteachingcomponentofthestudyfollowedaguideddiscoveryapproachthatprovidedminimaliniEalteacherdirecEon.‘CanYou?’circuit-buildingchallengeswereusedtointroducedifferentcircuittypesandconcepts,andengagethechildrenineachofthefive,40-minuteteachingandresearchsessions.EmpiricaldatawerecollectedusinganiPaddisplayrecorderapp,andanalysedforevidenceofprocedureandconceptknowledge-buildingrelatedtocircuitconstrucEon,thefuncEonofcircuitcomponents,and‘whathappens’inacircuit(ie.,currentflow,resistanceetc.).

ThispresentaEonwillshareoutcomesfromstage1ofthestudy,thatsuggestsVMappsmayprovideteacherswithausefulresourcetobuildbasicelectricityconceptsinearlyyearseducaEon.ItwillpresentanddiscussillustraEvedatahighlighEnghowthestudentsusedtheVMstobuildunderstandingofdifferentcircuitdesignsandcomponents,andhowcurrentwascontrolled.

2:30 Wednesday - S02 Webb Centre, Room 4.02F

Mobile Listening: Augmenting Environments and Connecting Communities with Sound DrLeahBarclay,QueenslandConservatoriumResearchCentre,GriffithUniversity

SeethePerformancenotesonpage9.

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9:30 Friday - S02 Webb Centre, Room 4.02FState of the AR IainAnderson,TrainingBrisbane

Apple’snewARKithaslaunchedtosomefanfarewithiOS11,andsomeflashydemosarealreadyavailable.ButisAugmentedRealityjustanotherfad?InthispresentaEon,gainabroadoverviewofwhatARis,ofwhatdevelopershavedonesofarwithARingaming,educaEonandart,andwhatit’slikelytobeusedfornext.

A\endifyou’veheardofARbutnotreallyseenitinperson,orifyou’reonthehuntforhowyoucouldpotenEallyuseARinyourownclassrooms.

10:15 Friday - S02 Webb Centre, Room 4.02FMix Your World with Holograms ThomasVerbeek,8iLimited

HoloisanaugmentedrealityappthatbringsrealisEc,3Dhologramstothemasses.Itallowsuserstomanipulatevolumetricmediaontheirmobiledevicesusingstate-of-the-artrenderingtechnologyby8i.Enablingthisexperiencenaturallycomeswithalotofchallenges,rangingfrommobiledeviceresourcerestricEonstoexploraEonsinuserexperiencetobeingreadyontheAppStorefortheworldwidereleaseofARKit.

ThispresentaEonexploressomeofthechallengesweencounteredandovercameduringthedevelopmentandreleaseofHoloforiOS.WediscusssomeoftheearlyassumpEonsandopportuniEesthatguidedtheproducttoitsiniEalrelease;evaluatedesignchallengesregardingdiscoverabilityandinteracEon;provideanunder-the-hoodlookathowweincorporatedARKitintoHolo;andshedinsightintothefutureof8i’stechnology.

1:00 Friday - S02 Webb Centre, Room 4.02F

360° Photos and Videos – Fad or Future? IainAnderson,TrainingBrisbane

Today’s360°photoandvideotechniquesletyoucapturethewholeworldaroundyou,andtoday’sVRgogglesandsmartphonesletyouseewhateverpartoftheworldyouwanttolookat.ThispresentaEonwillshowyousomebasictechniquesonhowtocaptureandeditphotosandvideosin360°formats,andhowtodistributethemtoawideaudience.We’llusecheapcamerasandwidelyavailablesosware,andyoucanmakeyourowncallonwhetherthisisthewayofthefutureoranotherfad.

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Workshops 9:00 Thursday - S02 Webb Centre, Room 3.07 Mac Lab

Unity and ARKit Sco\Roberts

ARKitissettobeavailablefor400millioniOSdevicesthisyear,makingitthelargestimmersivetechnologyplaJormintheworld.We’veseenamulEtudeofexamplesdemonstraEnghowARKitishelpingdeveloperscreatesomeimpressiveaugmentedrealityapps,fromvirtualtapemeasuresandnavigaEontofunthingslikegames.It’snowEmeweseecreaEvesfromalldisciplinesemployingthetechnologytoblendvirtualenvironmentswithrealones.ThisworkshopwillexplorethepathwaytogetyousetupwithARKitinUnity,includingplanedetecEon,raycasEng,andhittesEng.BeginyourimmersiveexploraEonswithatasteofARinUnity.

1:00 Thursday - S02 Webb Centre, 4.02ETeaching Coding on the iPad JonathanSagorin

AreyoufacingthechoiceofhowtoteachorsupportcodingontheiPad,anddon’tknowwheretogetstarted?Orareyoujustinterestedyourself,andwanttolearnmore?Thisworkshopisforyou!We’llcoverthreepopularofferings:SwisPlaygrounds(fromApple),Codea(fromAdelaide-basedTwoLivesLes),andPythonista(fromOMZSosware).

We’llevaluateeachappusingthesameselecEonframework,whichyoucanusetochooseanyeducEonappappropriatetoyourneeds.We’lllookintomainfeaturesofeach,ge|ngstartedwithsimplecoding,howtogetaddiEonalcontentandsharecodewithothers,andwheretofindthebestsupportresources.

Note:thisisahands-onthree-hourworkshopwhichrequiresthatyoubringaniPadalongwithyou,runningiOS10.3oriOS11.AllappsareavailablefromtheiOSAppStore,andweencourageyoutoinstallthemaheadoftheconferencetosaveEme.Notethatthecombinedsizeofallthreedownloadsisaround900megabytes.

1:00 Thursday - S02 Webb Centre, 4.02CAdobe Draw + Capture AdobeStaff

Drawputsyourfavoritevectordrawingtoolsandfeaturesintoasimple,moderninterfacesoit’seasytoturnanyideaorinspiraEonintoagorgeousdesign.YoucanevenlaunchAdobeCaptureCCfromwithintheapp,createanewshape,andhaveitimmediatelyappearonyourDrawcanvas.

2:00 Thursday - S02 Webb Centre, 4.02CAdobe Premiere Clip AdobeStaff

TurntheclipsyoushootwithyourAndroidoriOSdeviceintovideosthatlookandsoundincredible.Thensharethemonyourfavoritesocialchannels,orsyncthemtoAdobeCreaEveCloudtotakethemfurtherinPremiereProCC.

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3:30 Thursday - S02 Webb Centre, Room 3.07 Mac LabAdobe XD AdobeStaff

GofromconcepttoprototypefasterwithAdobeXD,theall-in-oneUX/UIsoluEonfordesigningwebsites,mobileapps,andmore.Withsmooth,powerfulperformance,it’seasytodeliverexperiencesthatworkandfeelasgoodastheylookonanyscreen.

9:00 Friday - S02 Webb Centre, Room 4.02C

TouchDesigner; Audio-reactive Visuals for Performance JasonHaggerty

JoinJasonincreaEngaudio-reacEvevisualsandacustommadecontrol-panelintheproceduralprogrammingplaJorm,TouchDesigner.PerfectforarEsts,developers,andallkindsofEnkerers,TouchDesignerallowsforveryflexibleprogrammingfromuser-interfacesandcomplexreal-Emegeometry,todatavisualisaEonandinteracEveenvironments.

1:00 Friday - S02 Webb Centre, 4.02EWayfinding in Playable Cities TroyInnocent,SwinburneUniversityofTechnology

CiEescanbesitesforself-discoveryandtransformaEon;theyarealsoconstantlyintheprocessofbecoming.UrbancodemakingisaframeworkfordecodingandreimaginingciEes,aprogramminglanguageforurbanspacethatmarkslocaEonsinthecityusingcodesenablingmulEplealternatereadingsofthatcity–bymachines,humans,andotherenEEes.

ThisworkshopwillinvitefeedbackonthecurrentiteraEonofthissystemfollowingaseriesofintervenEonsintopublicspacesituatedaroundexperimentalandplayfulapproachestowayfindingusingurbancodes.

Forthebestexperiencewiththisworkshop,youshouldbringalonganiPadrunningiOS11.

1:00 Friday - S02 Webb Centre, Room 3.13 PC LabAdobe Character Animator AdobeStaff

Createa2Dcharacterandmakeitcomealive.CharacterAnimatorCCcopiesyourfacialmovementssoyourcharactersact—andreact—realisEcally.

2:00 Friday - S02 Webb Centre, Room 3.13 PC LabAdobe Dimension AdobeStaff

AdobeDimensionCC(formerlyProjectFelix)makesiteasyforgraphicdesignerstocreatehigh-quality,photorealisEc3Dimages.Composite2Dand3Dassetstobuildproductshots,scenevisualizaEons,andabstractart.

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General Information Registration Desk

TheregistraEondeskwillbebasedneartheentrancetoS05QCALectureTheatreontheopeningmorningoftheconference,andwillrelocatetoS02WebbCentre,Room4.05Afortheremainderoftheconference.

Meals & Refreshments Start-of-dayrefreshments,lunchanda`ernoonteaeachdaywillbeservedinS03(WebbCentre)onlevel4,inroom4.05B.

TheconferencedinnerwillbeheldonThursdaynightattheShipInn,ashortwalkfromtheS07(TheGraduateCentre).Spacesarelimitedtopeoplewhoindicatedtheywouldbea\endingattheEmeofregistraEon.

CaterershavebeenprovidedwithspecialdietaryrequirementsasspecifiedbydelegatesatregistraEonEme.PleaseunderstandthatitmaybeimpossibleforcatererstoaddressanyspecialrequirementsnotnoEfiedatleast7daysinadvanceoftheevent.

PleasenotethatQCaféintheGreySt.Studiosbuildingisprivatelyownedandoperated,andnotpartofthecateringforCreateWorld.Youarewelcometopurchasefoodandbeveragesatyourowncost.

Internet Access WirelessinternetaccessisavailableandaccessdetailswillbeprovidedatregistraEonEme.IfyouarefromaninsEtuEonthatsupportsEduroam,youcanuseyouroriginaEnginsEtuEoncredenEalstoconnect.

Emergency Contacts QCACampusSecurity-dial7777(frominternaltelephones)orcall37356226.

Forallemergencies,calltriplezero,000or112.Mostmobilephoneswillcall000(forEmergencyServices)evenwhennocreditisontheSIMcard.

Conference Contacts TonyGray-0432018441 DanielDella-Bosca-0419735095 SethEllis-0490220740

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Partners Wecouldn’thostCreateWorldwithoutthegeneroussupportofanumberofpeopleandbusinesses.

WeextendourthankstoDr.TimKitchenandtheteamfromAdobefortheirsupportandforrunningworkshopsonAdobe’slatestCreaEveCloudproducts.

ThankstotheextraordinaryteamfromTheQueenslandCollegeofArt(QCA),aspecialistartsanddesigncollegefoundedin1881,andtheoldestartsinsEtuEoninAustralia.TheSouthBankfacilitycomprisespublicexhibiEonspaces,acinema,conferencerooms,amulEmediaartgalleryandthemostmodernandversaElestudiofaciliEesinAustralia.

AndthankstoGriffithUniversity,ourlongtermeventpartner.GriffithUniversitywascreatedtobeadifferentkindofuniversity—challengingconvenEons,respondingtotrendsandpioneeringsoluEons.RankinginthetopthreepercentofuniversiEesworldwide,itsfuture-focuseddegreesaredevelopedinconsultaEonwithindustry,basedoncu|ng-edgeresearch,andtaughtbyAustralia’smostawardedteachers.

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Conference Chairs DanielDella-Boscaisalecturerinfineart,designandinteracEvemediaattheQueenslandCollegeofArt,GriffithUniversity.HehasworkedandexhibitednaEonallyandinternaEonallyasadesignerandarEstandiscommi\edtotheadvancementofartanddesigneducaEon.Daniel’sprimaryresearchfocusistheapplicaEonoffractalmathemaEcstothefieldofaestheEcs,andhisspecificskillsetsaretheinterdisciplinarybridgesbetweenart,design,CADsoswareandalgorithmicgeneraEonofimageandform.DanielhasaporJoliothatspanspublicsculpture,exhibitdesign,jewelleryandanimaEon,allforthepurposeofengaginginvisualandhapEcdiscourse.

SethEllisisseniorlecturerininteracEvemediaprogramattheQueenslandCollegeofArt,GriffithUniversity,whereheisprogramdirectoroftheBachelorinCreaEveandInteracEveMedia.HeisanarraEvearEstandinterfacedesigner;hisworkdrawsuponlocalhistory,allegoricalnarraEve,andexperiencedesigntocreatestoriesbothhistoricalandficEonalinnew,experienEalforms.SethasworkedwithlocalmuseumsandgalleriesontheircollecEonsandexhibiEons;hisownprojectshaveshowningalleries,streets,symposiaandfesEvalsthroughouttheU.S.andEurope,andatafewplacesintheAtlanEcOcean.

Dr.DalePa\ersonisacomputerscienEstandlecturerinDigitalDesign,VisualizaEonandInteracEon.Dalehasworkedinthefieldofcomputersciencebothcommercially,ineducaEonandresearchformorethan20years(focusingon3DcomputergraphicsanditsapplicaEons).Dale’sprimaryareasofinterestincludehumancomputerinterfacedesign,VR&AR,3DcomputeranimaEon,visualeffectsandgames.DalealsohasstrongresearchinterestsincompuEngasappliedinbio-medicalapplicaEons(e.g.,scienEficvisualizaEon,appliedgames&learning,arEficialintelligence).

TonyGrayhasbeenChairoftheAUCsincelate2010.Heisasoswaredeveloperandeducatorwithover25yearsofexperienceprovidingITsupportintheUniversitysector,andisco-chairoftheAUC'sothertwoconferences–/dev/worldforsoswaredevelopersandXWorldforsystemadministrators.TonyalsowritesforO'ReillyMediaontheSwisprogramminglanguage.

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About the AUC TheAUCwasestablishedtowardstheendof1984asapartnershipbetweenAppleComputerandnineAustralianuniversiEes.

AttheheartoftherelaEonshipwastheabilityfordepartments,staffandstudentstoobtainAppletechnologyatreducedpricesandtoenablethedevelopmentofinnovaEvesoluEonsusingtheMacintosh.TheAUCgrewtoformanetworkofeducaEonaltechnologistsacrosstheuniversiEesofAustraliaandNewZealand,growingto37memberuniversiEesby2012.

ThehistoryoftheAUCisoneofadapEngtochange,andin2013wereinventedourselvesasanot-for-profitassociaEonwithnoformalrelaEonshipwithApple.OurmissionistosupportandbuildcommuniEesaroundtheuseofAppletechnologiesbysharingexperience,insightsandknow-howamongstmembers,developingpeopleasleaders,andinspiringandfosteringinnovaEveuseoftechnology.

Eachyear,weholdthreeconferenceeventsforspecificsubsetsofourcommunity.XWorldisforsystemadministratorsandsupportstaff,CreateWorldisforperformancearEsts,teachers,andthoseworkinginthecreaEvespaces,and/dev/worldisforsoswaredevelopers.Ourconferencesareopentoall.

Learnmore,includinghowtobecomeamember,atwww.auc.edu.au.

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