computer graphics & architecture barb cutler. toy story [ pixar 1995 ] first fully...

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Computer Graphics & Architecture Barb Cutler

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Page 1: Computer Graphics & Architecture Barb Cutler. Toy Story [ Pixar 1995 ] First fully computer-generated full-length feature film

Computer Graphics & Architecture

Barb Cutler

Page 2: Computer Graphics & Architecture Barb Cutler. Toy Story [ Pixar 1995 ] First fully computer-generated full-length feature film

Toy Story [ Pixar 1995 ]

First fully computer-generated full-length feature film

Page 3: Computer Graphics & Architecture Barb Cutler. Toy Story [ Pixar 1995 ] First fully computer-generated full-length feature film

Motivation

• Effects of time

• Material properties

• Internal structure

• Artistic control

Page 4: Computer Graphics & Architecture Barb Cutler. Toy Story [ Pixar 1995 ] First fully computer-generated full-length feature film
Page 5: Computer Graphics & Architecture Barb Cutler. Toy Story [ Pixar 1995 ] First fully computer-generated full-length feature film

Tetrahedral mesh(volume)

Triangle mesh(surface only)

Page 6: Computer Graphics & Architecture Barb Cutler. Toy Story [ Pixar 1995 ] First fully computer-generated full-length feature film

Eiffel TowerGustave Eiffel

Salginatobel Bridge Robert Maillart

gas station on the Bern-Zurich Highway

Heinz Isler

Page 7: Computer Graphics & Architecture Barb Cutler. Toy Story [ Pixar 1995 ] First fully computer-generated full-length feature film

Colonia GuellAntonio Gaudi

Page 8: Computer Graphics & Architecture Barb Cutler. Toy Story [ Pixar 1995 ] First fully computer-generated full-length feature film

IL (ILEK) Das Modelreconstructed Gaudi model

University of Stuttgart

Page 9: Computer Graphics & Architecture Barb Cutler. Toy Story [ Pixar 1995 ] First fully computer-generated full-length feature film

Improving Structural Form

Kresge Auditorium, MIT Eero Saarinen

1/8 of a sphere (but NOT structurally efficient)

Page 10: Computer Graphics & Architecture Barb Cutler. Toy Story [ Pixar 1995 ] First fully computer-generated full-length feature film

Improving Structural Form

Desired Shape Compression Compression & Tension

Page 11: Computer Graphics & Architecture Barb Cutler. Toy Story [ Pixar 1995 ] First fully computer-generated full-length feature film

Original Shape

Efficient Form (using tension & compression)

Page 12: Computer Graphics & Architecture Barb Cutler. Toy Story [ Pixar 1995 ] First fully computer-generated full-length feature film

Daylighting Design

Page 13: Computer Graphics & Architecture Barb Cutler. Toy Story [ Pixar 1995 ] First fully computer-generated full-length feature film

Image from Henrik Wann Jensen

Traditional Ray Tracing

Page 14: Computer Graphics & Architecture Barb Cutler. Toy Story [ Pixar 1995 ] First fully computer-generated full-length feature film

Image from Henrik Wann Jensen

Global Illumination

Page 15: Computer Graphics & Architecture Barb Cutler. Toy Story [ Pixar 1995 ] First fully computer-generated full-length feature film

standard opening splayed opening

Skylight Shape

This Old House Magazine, June 2005

Page 16: Computer Graphics & Architecture Barb Cutler. Toy Story [ Pixar 1995 ] First fully computer-generated full-length feature film

standard opening splayed opening

Skylight Shape

Page 17: Computer Graphics & Architecture Barb Cutler. Toy Story [ Pixar 1995 ] First fully computer-generated full-length feature film

Skylight Material

matte white paint reflective metal

Page 18: Computer Graphics & Architecture Barb Cutler. Toy Story [ Pixar 1995 ] First fully computer-generated full-length feature film

Fall 06: Daylighting Design Tools

• Interdisciplinary Workshop w/ Professor Dan Glaser (HCI)

• Computer graphics, architectural design, user studies, communication, etc.

Page 19: Computer Graphics & Architecture Barb Cutler. Toy Story [ Pixar 1995 ] First fully computer-generated full-length feature film

Spring 07: Advanced Computer Graphics

• advanced ray tracing: global illumination, photon mapping, subsurface scattering

• mesh generation and simplification

• subdivision surfaces• appearance models

• volumetric modeling• procedural modeling• weathering• simulation: particle

systems, FEM, cloth• texture synthesis • & more …