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Computer Games Copyright © 2010, Ólafur Andri Ragnarsson Part II

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Computer and video games were mostly single player games played using computers or consoles. With the emergence of the Internet, things are changing. The Internet is becoming a practical platform for the games. The growth is in both on-line games and connectivity of games. A new genre of games has appeared – casual games. These are simple and short games that people can play for short sessions.In this lecture we look at the trends in computer games and look at casual games.

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Page 1: Computer Games

Computer Games

Copyright © 2010, Ólafur Andri Ragnarsson

Part II

Page 2: Computer Games

Copyright © 2010, Ólafur Andri Ragnarsson

Games are universal

Page 3: Computer Games

Copyright © 2010, Ólafur Andri Ragnarsson

Games are everywhere

Page 4: Computer Games

The on-line world is part of growing up

Page 5: Computer Games

Digital natives are game natives

Page 6: Computer Games

Copyright © 2010, Ólafur Andri Ragnarsson

The Net Gen wants entertainment and play in their work, education and social life

Page 7: Computer Games

Copyright © 2010, Ólafur Andri Ragnarsson

The Net Gen has need for speed – not just in video games

Page 8: Computer Games

Copyright © 2010, Ólafur Andri Ragnarsson

On-line digital world is also changing older generations

Page 9: Computer Games

Copyright © 2010, Ólafur Andri Ragnarsson

Are Games Bad for you?

Page 10: Computer Games

Copyright © 2010, Ólafur Andri Ragnarsson

“ ... people who play action games far outperform the people who don’t”- Green and Bavelier’s experiment

Page 11: Computer Games

Copyright © 2010, Ólafur Andri Ragnarsson

Track more objects

Page 12: Computer Games

Copyright © 2010, Ólafur Andri Ragnarsson

Better in monitoring

cluttered world

Page 13: Computer Games

Copyright © 2010, Ólafur Andri Ragnarsson

Better at processing

visual stream ofinformation

Page 14: Computer Games

Copyright © 2010, Ólafur Andri Ragnarsson

Games Drive Technology

Page 15: Computer Games

Copyright © 2010, Ólafur Andri Ragnarsson

Source: Economist: Play to Win

Graphics

Page 16: Computer Games

Copyright © 2010, Ólafur Andri RagnarssonBjarni Þór Árnason: Evolution of Physics in Video Games

Physics Processor

Page 17: Computer Games

Copyright © 2010, Ólafur Andri RagnarssonSource: When looks are no longer enough, Play to winHannes Högni Vilhjálmsson

Artificial

IntelligenceVirtual WorldsCharacters that behave human

Page 18: Computer Games

Copyright © 2010, Ólafur Andri Ragnarsson

Casual Games

Page 19: Computer Games

Copyright © 2010, Ólafur Andri Ragnarsson

Page 20: Computer Games

9 billion hours / year

(or so they say)

Page 21: Computer Games

Copyright © 2010, Ólafur Andri Ragnarsson

9 billion hours / year

Page 22: Computer Games

Copyright © 2010, Ólafur Andri Ragnarsson

Page 23: Computer Games

Copyright © 2010, Ólafur Andri Ragnarsson

Pictures from PopCap

Source: IGDA 2006 Casual Games White Paper

Simple

EasyAddictive

50+ hoursShort

Page 24: Computer Games

Copyright © 2010, Ólafur Andri Ragnarsson

Page 25: Computer Games

Copyright © 2010, Ólafur Andri Ragnarsson

Pictures from www.certusgames.com

Source: IGDA 2006 Casual Games White Paper

revenues are

increasing

new players

broad

appeal

Page 26: Computer Games

Copyright © 2010, Ólafur Andri Ragnarsson

Pictures from www.certusgames.com

Source: IGDA 2006 Casual Games White Paper

broadband

access

entertainment

40% prefer

games to TV

Page 27: Computer Games

Copyright © 2010, Ólafur Andri Ragnarsson Source: Casual games get serious

market size

is estimated

at $2.25 billion

growing 20%

Page 28: Computer Games

Copyright © 2010, Ólafur Andri Ragnarsson

Page 29: Computer Games

Downloads(Revenue Per Download - $19.95)

Free Online (Ad Revenue)

Subscription(Annual / Monthly Fees)

High B

arrier

High B

arrierLow

Barrier

Low B

arrier

Skill(Fees)

Aud

ienc

e S

ize

Slide from Jónas Antonsson

Copyright © 2010, Ólafur Andri Ragnarsson

revenue

models

Page 30: Computer Games

Copyright © 2010, Ólafur Andri Ragnarsson

Multiplayer Games

Page 31: Computer Games

Copyright © 2010, Ólafur Andri Ragnarsson

Pictures from www.certusgames.com

Source: IGDA 2006 Casual Games White Paper

players compete

withother playersrole playing

MMORPG

Page 32: Computer Games

Copyright © 2010, Ólafur Andri Ragnarsson

Source: The online computer and video game industry (OECD Report) The MMORPG Top List

MMORPG

Thousands of playersRoles and responsibilityContinuity and progress

Page 33: Computer Games

Copyright © 2010, Ólafur Andri Ragnarsson

Page 34: Computer Games

Copyright © 2010, Ólafur Andri Ragnarsson

Page 35: Computer Games

Copyright © 2010, Ólafur Andri Ragnarsson

80+ million

monthly

active users

Page 36: Computer Games

Copyright © 2010, Ólafur Andri Ragnarsson Source: www.danskespil.dk

casual and

multiplayer

games

age of participation

Page 37: Computer Games

Copyright © 2010, Ólafur Andri Ragnarsson

Page 38: Computer Games

Copyright © 2010, Ólafur Andri Ragnarsson

Presence

Communications

Relationship

Page 39: Computer Games

Can games make the world better?

Page 40: Computer Games

Computer Games

Copyright © 2010, Ólafur Andri Ragnarsson

Part II