completed unit 5 project
DESCRIPTION
Class project for Research DesignTRANSCRIPT
The Relationship between Situated Learning Theory and ABCMouse.com
By: Cassandra Mobley8/31/2013
SIGNIFICANCE OF THE PROBLEM
The impact of learning theories have become effective with online learning programs.
Instructional designer must be “willing to accept that game developers have somehow stumbled on new learning and instructional theory, it stand to reason that the things we do know about effective instruction and learning are present these games, if it modified forms.” (Ferdig, 2009, pg. 180)
If the program meets designers
goal and produces advances
math and reading skills it
may be the prototype for future
k-12 online learning platforms.
PURPOSE STATEMENT
The two phases sequential mixed method will support the
combination of Situated Learning with learning program
ABCMouse.com. The qualitative method supports Situated
Learning Theory based in James Jerome Gibson’s Theory of
Affordances, Lev Vygotsky’ s Social Development Theory
and Alan Schoenfeld’s Mathematical Problem Solving while
the quantitative experimental design will illustrates the
effectiveness of applying Situated Learning Theory with
learning programs such as ABCMouse. (Culatta, 2013)
RESEARCHHYPOTHESIS
To what extent does Situated Learning Theories assist with the instructional goals of having “web-based software providing a visual representation of the learning cycle and facilitates student’s action and reflection, as well as their interaction with others” in learning program ABCMouse? (Dempsey, Reiser, 2012, pg. 39)
ResearchMethodology
Strategy SEQUENTIAL EXPLORATORY which will allow “quantitative data and results assist in the interpretation of qualitative findings.” (Creswell, 2009, pg. 211)
QUALITATIVESITUATED LEARNING THEORIES
SITUATED LEARNING THEORY
James Jerome GibsonTheory of
Affordances,
Lev Vygotsky Social Development
Theory
Alan SchoenfeldMathematical
Problem Solving
QUANITATIVEEXPERIMENTAL DATA
PRE-TESTPOST-TEST
CONTROL GROUP DESIGN
ResearchTheoretical Approach
QUANTITATIVE Rank-Order Scale 95 Rank-Order Scale 87 Rank-Order Scale 97
LETTER RECOGNITION QUALITATIVE Q Scores
Pre-test/Post-test 2 75
W Scores Pre-test/Post-test 3 85
R Scores Pre-test/Post-test 4 100
SITUATED LEARNING THEORIES
“Theoretical review in which the researcherfocuses on extant theory
that relates to the problem under study”
(Creswell, 2009, pg.28)
QuantitativeQualitative
SUMMARYEthical Concerns
Experimental ValidityFalsified findingsUnbiased LanguageMisrepresentation of data Inability to Reproduce ExperimentBiases of Focus Group
To overcome these possibilities researcher need to insure the research can be retested with other
learning software as well as other core subjects.
SummaryLegitimation Validity
• A validity strategy with mixed method is referred as “validity legitimation” which define by “sample selection, sample size, follow-up on contradictory results, bias in data collection, inadequate procedures or the use of conflicting research questions” as it relates to the “research process, philosophical issues and the inferences from the study.”
(Creswell, 2009, pg. 220)
SUMMARY
Using the pragmatic worldview, concurrent mixed method and theoretical review the concepts of situated learning theory will be
investigated with learning platform ABCMouse.com. The qualitative research will be developed through rank order survey
from a homeschool focus group and supported by learning theorist Vygotsky, Gibson and Schoenfeld; while the quantitative
research will provide evidence from a true experiment of student’s progress using the program. The sequential exploratory strategy will interpret the qualitative research of situated learning
with quantitative research of knowledge acquisition from ABCMouse to determine the effectiveness of the program.
(Creswell, 2009)
References
Creswell, J.W. (2009) Research design: qualitative, quantitative and mixed methods approaches, 3rd edition. Saga,
Thousand Oaks, CA.
Culatta, R (2013). Instructional design: situated learning, Lava R. InnovatedLearning.com. Retrieved from
http://www.instructionaldesign.org/theories/situated-learning.html.
Dempsey J.V. & Reiser R.A. (2012) Trends and issues in instructional design and technology 3rd edition. Allyn &
Bacon, Boston, MA.
Ferdig, R. E. (2009). Handbook of research on effective electronic gaming in education. Hershey, PA: Information
Science Reference.
Picture TakenABCMouse Early Learning Academy (2007-2013) Age of Learning, Inc. Retrieved from http://www.abcmouse.com.