comp 7970 playtesting cheryl seals [email protected]
Post on 22-Dec-2015
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TRANSCRIPT
COMP 7970
Assignment
Read Chapter 8 Game Design Workshop: Designing,
Prototyping, and Playtesting Games By Tracy Fullerton, Chris Swain, Steve
Hoffman http://www.tar.hu/gamedesign/
gamedesign0057.html
COMP 7970
Playtest & Final report
Select playtesters: friends/classmates, not on team 5+ required; plan the playtest (see rest of slides) Observe playing your game
– What is harder/easier than expected Interview them after
– What was fun about the game– What could be improved: short & long term
Improve the game based on comments! Read and follow directions on:
http://www.eng.auburn.edu/~sealscd/COMP7970/project/Group_Project_Specs.doc
COMP 7970
What is Playtesting? The “most important” activity in game design It is NOT:
– Casual weekend gaming• Just “play the game and gather feedback”• might not reveal real issues with the game
– Internal Design Review with team• Designer & team play the game and talk about the features• Need real players
– Bug Testing by QA team for debugging• QA team goes through and rigorously test each element of software for
flaws– Focus Group Testing
• Marketing exec sit behind two way mirror watching sample group play and discuss the game with a moderator asking them how much $$$ they would pay for game
– Usability Testing• Systematically analyze how user interacts with your software by recording
their mouse movements, eye movements, navigation patterns, etc.
COMP 7970
What is Playtesting?
It is– Something the designer performs through the
entire design process – Getting insight into how players experience game– Informal/qualitative structured/quantitative
• Somewhere along this continuum
– Answers questions• Is the game functioning the way you want?• Internally complete?• Balanced?• Fun?
COMP 7970
When do we Playtest?
Iterative Less fundamental changes as process
progresses “Let’s wait till we have a beta product…
Players will get the best experience”– NO!
COMP 7970
Recruiting and Selection
Self testing– Reveal glaring problems
Then testing with friends– Not objective
Then test with strangers– Selection is important– Target demographics– …but widest selection possible (AOE II case study)
COMP 7970
Running a playtest session
Don’t talk too much– Use a script
Let the user make mistakes/figure things out “It’s the game that’s broken, not you” Think Aloud
– This practice has players talking constantly while playing– Can be distracting, but can give some good insight
Interview/survey– Beware of leading questions
COMP 7970
Running a playtest session
Don’t be defensive– Beware…testers will want to please you]– Really!
Groups generate ideas Individuals evaluate Can use groups, individuals, or combination
COMP 7970
The Play Matrix
Core aspects of all interactive experiences Stimulates discussion Have tester analyze gameplay using matrix Should your game be moved in the matrix?
COMP 7970
Running a playtest session
Note taking critical– Video or audio recording
Interview– Game specific questions needed– Don’t wear out your participant