collaborative visualization current systemes and future trends christophe mouton edf r&d, paris,...
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![Page 1: Collaborative Visualization Current Systemes and Future Trends Christophe Mouton EDF R&D, Paris, France Kristian Sons DFKI, Saarbrücken, Germany Ian Grimsteadz](https://reader035.vdocuments.us/reader035/viewer/2022081516/56649dea5503460f94ae5189/html5/thumbnails/1.jpg)
Collaborative VisualizationCurrent Systemes and Future Trends
Christophe MoutonEDF R&D, Paris, France
Kristian SonsDFKI, Saarbrücken, Germany
Ian GrimsteadzCardiff University, Cardiff, UK
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Agenda
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The tale to be (virtually) here without being there (really) ...
F2F meeting with foreign collaborators Domestic constraints
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Is a reality ... Almost…
F2F meeting with foreign collaborators Domestic constraints
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Telepresence and Videoconferencing are great!
• But collaborative tools and visualization are still the key for remote collaboration
• A question of usages and needs :– Sharing Office tools : Excel, Word, PowerPoint
• WebConferencing!
– What is feasable for CAE?• Especialy for 3D realtime and interactive software?
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Let’s get deeper inside collaborative tools
(1) Take your favorite CAE software(2) Try to answer the question : What do I need to share?
Answer 1 : sharing a point of view on a CAD modelwith an engineer?
Answer 2 : working together with an other team member on the same software
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2000 : peer to peer collaboration
• NetMeeting – T120 standards– Based on local resources and performances
• OK for Office apps
– Poor network• Not enough bandwith -> not enough Images per second
– Forget for Collaborative CAE and videos
have led to the nowadays and successful Webconferencing systems : Webex…
• Around 1-2 images per second for desktop sharing• Fit perfectly for remote presentation
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The collaborative viz challenges
• Remote shared and realtime interactions for CAE software – How to acheive 17 fps for Realtime 3D
interaction?
• First steps towards collaborative Viz :
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Resource Aware Visualization Environment (“RAVE”) : P2P and HPC
A 2005 Cloud Project: Test Web Services for collaborative viz.
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RAVE: Issues / Lessons Learnt
• Incompatibility with existing applications– RAVE “imported” many “standard” data formats– But there are many standards…
• People wish to use their existing application– Familiarity of use– Domain specific controls
• Ideally: want remote resource access / collaboration all through existing application
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2005-2011 : Lets get the power to meet reel business models
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Collab Vis for (Optimising) Business As usual 1/3
• HPC : visualizing simulations– 100k-x M users
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Collab Vis for (Optimising) Business As usual 2/3
• CAE : sharing and optimising hardware– 100k - x M users
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Collab Vis for (Optimising) Business As usual 3/3
• Gaming : your remote gaming console– 100 M - x B users
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but remote collab viz doesn’t mean always « copying » the screen!
• Huge needs of adapting GUI and tasks to acheive for remote collaborative work– Dedicated tools depending on the case– Various user devices even lightweight ones :
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Dedicated tools : towards Web3D services?
• Since VRML :– Lots of projects and… not so much success
• Still a good idea : – I just want to publish the right level of data!– But :
• « my data » : engineering, GIS, medical…
– Standards to the rescue : X3D, U3D, KML…– But : each vendor or consortium have their
own format
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Common issues and challenges for Collab Viz
• Image/Video streaming vs 3D data streaming
• Computing costs for preparing/reducing data• Data compression
– Dedicated compression – Standard compression as EXI ?
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Technology trends
• No more supercomputer at home needed– Let’s go to the Grid -> CLOUD!
• On demand and ready!
• HPC : x86 and GPGPU platforms available
• You have one in your pocket (or your hand…)– Your smartphone is as powerfull as an 80’s HPC supercomputer
• New user experiences :– Difficult to type pr write with a stylus with only one hand or two
thumbs• Touch, multitouch
• Responsivness for interactions!
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Collab Viz : Web apps or Web browsers?
• Web browsers tends to become a « virtual » OS– WebGL :
• Exposing hardware (OpenGL instructions) to web-based technologies
– No more needs for third-part software
– But could give access to hardware through malicious piece of code
– « limitated » to 2007 OpenGL ES 2.0 specifications
– XMLHttpRequest : refresh of data on the server– CSS3 : allowing to manage 3D objects in DOM
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NextGen Collab Viz tools
• Highly specialised Apps with HTML5 and standardized frameworks for Cloud Computing
• Hybrid Rendering :– Local resources for Interactivity– Remote resources for massive data
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Conclusion
• Collaborative Viz is no more a myth– Even Console Gaming is remote now!
• As Webconferencing, collaborative Viz as a service is now feasable in the Grid
• Mashups could now be produced from multiple services/sources.