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Codex
Daemons of Chaos
Warhammer 40,000
Fanmade codex
Introdoction
Angry codices are an attempt to improve internal and external balance. Check
out the Angry Codex hub for the other angry codices.
Random is fine, that is what chaos is all about. However. When you put in 5+
different tables with more than 30 different results, it will require a lot of looking
up charts and rules. This codex will attempt to get rid of the time gobbling
monster, which is the endless number of charts and tables. While this reduces the
random, I believe it will create a more smooth game experience.
Disclaimer
Games Workshop in no way endorses this codex nor any of the other Angry
Codices. No infringement is intended with this work, nor any other of the Angry
Codices. The intent of the angry codices is NOT to make GW go out of business,
but rather to improve the quality of the hobby, which leads to a happier and larger
player base.
Editing
Feel free to edit wordings to improve readability. Add anything you like to any of
the Angry Codices, except the Angry Necrons, Dark Eldar and Daemons, for these
documents you should instead first argue in the discussion page before adding or
changing anything. If someone objects to something you have written or changed,
you should civilly discuss and prove why your idea is good and how it fits with
fluff/is more balanced etc. etc. If no conclusion can be made then the Angry Pirate
has the final say, if he does not say anything remove any changes from the official
codex. If you don´t agree with an edit the Angry Pirate has made you can write in
the talk page of the relevant talk page or in my page by clicking the first blue
link. Angry Pirate (talk)
List of Changes and reasoning:
Removed random rewards. - Too time consuming, they brought very little
tactics and fun for the time they took to generate and keep track of.
Added the three bloodthirster types from the Khorne Daemonkin book and
made 2 new greater daemons for each of the other gods. - While they are not
individually customizable the fact that there is 3 for each god should provide
a fair bit of customizability. This is to make up for the loss of rewards.
Heralds can be bought as unit upgrades, allows you to take heralds without
using up the slots for greater daemons.
Skarbrand +100 points + stat increase. - Skarbrand should be the king of
bloodthirsters, now he is.
Removed the 2+ re-roll-able Tzeentch exploit. - Broken, fixed it.
Daemons of opposite alignment don´t like each other. - Fluff, immersion,
fun.
Heavily buffed all the daemonic disciplines. - Don´t even remember what
they did, nobody took them, they were not fun, fixed it.
Horrors are a ranged unit. - too many psychic dice to handle. You can get
almost as many dice, you just have to work for each dice. Horrors were
basically power dice generators which is fairly boring. Their role was
inactive, Tzeentch should be active, always seeking to change the
battlefield.
Blood Letters are anti light-medium infantry. - It fits that blood letters shed
a lot of blood.
This also further fleshes out the Daemonettes as an anti-armour unit.
Screamers of Tzeentch are not as good against infantry, Initiative 1. - They
were a bit too good, was not sure if the removal of 2+ re-roll-able was
enough.
Nerfed Soul Grinder.
Skull cannon of khorne has shorter range. - It should not be hiding in the
back, blood for the blood god!
Allie Matrixes:
Note this has a major game impact. Daemons of Slaanesh count as having the mark of Slaanesh, this works the
same way for the three other Daemon archetypes.
For the purpose of allies treat heretic armies such as the one presented in
Forge World as chaos space marines without marks.
Unaligned Daemons:
Battle Brothers:
Chaos Daemons of any kind
Chaos Space Marines
Allies of Convenience:
None.
Desperate Allies:
Orks
Come the Apocalypse
Everyone else
Daemons of Khorne:
Battle Brothers:
Models with the mark of Khorne and unaligned daemons
Chaos Space Marines without marks
Allies of Convenience:
Models with mark of Nurgle and mark of Tzeentch
Orks
Desperate Allies:
Models with the mark of Slaanesh
Come the Apocalypse
Everyone else
Daemons of Slaanesh:
Battle Brothers:
Chaos Daemons with mark of Slaanesh and unaligned daemons
Chaos Space Marines without Marks or with mark of Slaanesh
Allies of Convenience:
Chaos Daemons and Chaos Space Marines with mark of Nurgle and mark of
Tzeentch
Desperate Allies:
Models with the mark of Khorne
Orks
Come the Apocalypse:
Everyone else
Daemons of Nurgle:
Battle Brothers:
Models with the mark of Nurgle and unaligned daemons
Chaos Space Marines without marks or with mark of Nurgle
Allies of Convenience:
Chaos Daemons and Chaos Space Marines with mark of Khorne and mark
of Slaanesh
Desperate Allies:
Models with the mark of Tzeentch
Orks
Come the Apocalypse:
Everyone else
Daemons of Tzeentch:
Battle Brothers:
Models with the mark of Tzeentch and unaligned daemons
Chaos Space Marines without marks or with mark of Tzeentch
Allies of Convenience:
Chaos Daemons and Chaos Space Marines with mark of Khorne and mark
of Slaanesh
Desperate Allies:
Models with the mark of Nurgle
Orks
Come the Apocalypse:
Everyone else
Daemonic Psychic Powers
Dicipline of Change
0. Flickering Fire of Tzeeentch…. Warp Charge 1-3
Flickering Fire of Tzeentch is a Witchfire power with the profile given below.
Choose the Warp Charge level before rolling.
Warpflame: After removing casualties, roll a D6 on a 5+ the target unit
loses one point of toughness for the rest of the battle, on a 1-2 the unit gains
one point of toughness for the rest of the battle. This cannot take a unit´s
Toughness below 1 or above 10.
1-2. Arcane Transmutation…. Warp Charge 1
Arcane Transmutation is a Blessing that targets a single friendly unit within 12”
roll a D6 and apply the result below.
1-2 Daemonic Strength: Roll 2D6 to determine the unit´s strength, if an 11
or 12 is rolled the unit becomes Strength 1. A model equipped with Blue
Fire counts it´s strength as 2d6 (1 if an 11 or 12 is rolled) while affected by
this result.
3-4 Daemonic Durability: Roll 1D6+1 to determine the unit´s toughness.
5-6 Daemonic Speed: The unit gains Fleet and can run twice in your
movement phase or run once and then shoot.
3-4. Bolt of Change…. Warp Charge 2
Bolt of Change is a Focussed Witchfire power with the profile given below
Warp Touch: If a model is hit by this power and survives roll a D6; If the
model is a vehicle it´s new armour value is equal to 9+ the D6 roll,
otherwise the models toughness becomes equal to the D6 roll.
5-6. Infernal Gateway…. Warp Charge 3
Infernal Gateway is a Witchfire power with the profile given below
Range S AP Type
Warp Charge 1 18 D6 D6 Assault 2D6, Soul Blaze, Warpflame
Warp Charge 2 18 D6 D6 Assault 5D6, Soul Blaze, Warpflame
Warp Charge 3 18 D6 D6 Assault 9D6, Soul Blaze, Warpflame
Range S AP Type
Bolt of Change 18 D6+4 1 Assault 1, Soul Blaze, Warp Touch, Armour Bane
Range S AP Type
Infernal Drag: Roll 2d6, after rolling to hit, to determine the strength of
this weapon, if 11 or 12 is rolled then the strength is D.
Raging Warpflame: After removing casualties, roll a number of D6 equal
to the result of the 2D6 rolled for the strength of this weapon. For each a 5+
the target unit loses one point of toughness for the rest of the battle, for each
1 and 2 rolled the unit gains one point of toughness for the rest of the battle.
This cannot take a unit´s Toughness below 1 or above 10.
Dicipline of Plague
0. Stream of Corruption…. Warp Charge 1
Stream of Corruption is a Witchfire power with the profile given below
1-2. Plague Wind…. Warp Charge 1
Plague Wind is a Witchfire power with the profile given below
3-4. Gift of Contagion…. Warp Charge 1
Gift of Contagion is a Malediction, ehh I mean Gift, that affects a single enemy
non-vehicle unit within 12”. Roll on the table below to see what effect it has on
every model in the unit whilst the power is in effect.
1-2 Flyblown Palsy: The units attack characteristic is reduced to 1 per
model, the unit can only fire Snap Shots and gains the Shrouded special rule.
3-4 Muscular Atrophy: The unit becomes WS and S 1 and gains Feel No
Pain (5+).
5-6 Liquifying Ooze: The unit´s close combat attacks become Poison (4+)
and the unit has -D3 Toughness, roll when the power takes effect. Any
24 2D6 1 Assault 1, Soul Blaze, Raging Warpflame, Pinning, No Cover Saves
Allowed, Large Blast, Infernal Drag
Range S AP Type
Stream of Corruption Template - 3 Assault 1, Fleshbane
Range S AP Type
Plague Wind 36" 1 - Assault 20, Poisoned (4+)
model whose Toughness would be reduced to 0 or less by this power is
removed from play.
5-6. Nurgle´s Rot…. Warp Charge 3
Nurgle´s Rot is a Nova with the profile below.
Dicipline of Decadence
0. Lash of Slaanesh…. Warp Charge 1
Lash of Slaanesh is a Focussed Witchfire with the profile below.
Unrefusable Offer: If a unit is hit by this weapon it is immediately moved
2D6 toward the psyker, moving as if it were running toward the psyker. This
cannot take the models closer than 1” away from enemy models (your
models).
1-2. Hysterical Frenzy…. Warp Charge 1
Hysterical Frenzy is a Blessing that targets all friendly non-vehicle units with the
mark of Slaanesh within 12”. Roll once on the table below for each unit to see
what effect it has on every model in the unit whilst the power is in effect.
1-2 Swollen Sensorium: Iniative 10.
3-4 Lunatic Strength: +1 Strength
5-6 Hysterical Fit: +1 Attack
3-4. Pandemonium…. Warp Charge 2
Pandemonium is a Malediction that targets a single enemy unit within 18”. The
target unit´s leadership becomes seven, unless it would normally be lower, this
cannot increased in any way. The unit loses the following rules (if it has them):
Fearless, Stubborn, And They Shall Know No Fear, Daemonic Instability.
5-6. Cacaphonic Choir…. Warp Charge 3
Range S AP Type
Nurgle´s Rot 18” 2 2 Assault 2D6, Ignores Cover
Range S AP Type
Lash of Slaanesh 18” 6 1 Assault 1, Rending, Unrefusable Offer
While the psyker insists that it is music, it is nought but pain for anyone with but a
shred of sanity. Cacaphonic Choir is a Nova with the profile below.
Warp Storm Table
If your primary detachment is chosen from this codex, roll 1D6 at the start of each
of your Psychic phases. Compare the result to the Warp Storm Table Below, and
resolve the effect immediately.
1 Warp Ebb
Your opponent must choose one of your Daemon units reduce the unit´s
invulnerable saves by 1 point until the start of your next Psychic phase.
2 Khorne´s Wrath
Both players must choose one unit on the battlefield, each unit chosen is targeted
with a S 8 AP 2 Blast, Barrage, which may be placed anywhere directly on top of a
model from the chosen unit. Your opponent must choose one of your units with the
mark of Slaanesh if possible.
3 Storm of Fire
Both players must choose one unit on the battlefield, each unit chosen suffers 2D6
S D6 AP D6 hits with the Ignores Cover rule. Your opponent must choose one of
your units with the mark of Nurgle if possible.
4 Rot, Glorious Rot
Both players must choose one non-vehicle unit on the battlefield, each unit loses
one point of toughness until the start of your next psychic phase. Your opponent
must choose one of your units with the mark of Tzeentch if possible.
5 The Dark Prince Thirsts
Both players must choose one unit on the battlefield, each unit chosen suffers D6 S
6 AP 6 hits with the Ignores Cover and Rending rules. If a vehicle is hit, it is hit on
its side armour. Your opponent must choose one of your units with the mark of
Khorne if possible.
Range S AP Type
Cacaphonic Choir 12 1 5 Assault 6D6, Shred, Ignores Cover
6 Warp Surge
You must choose one friendly Daemon unit increase the unit´s invulnerable saves
by 1 point until the start of your next Psychic phase.
Daemonic Special Rules
Daemonic Alignment
Note models with different allignments are allies of convenience and models with
opposite allignment are desperate allies, refer to the ally matrix section.
Daemon of Khorne
Daemons of Khorne have the Fearless, Daemon, Daemonic Instability, Counter-
attack, Rage, Preferred Enemy (Daemons of Slaanesh) and Blood Tithe special
rules. Chariots with this rule inflict S 7 Hammer of Wrath hits.
Blood Tithe
Each time a unit with the Daemon of Khorne special rule is destroyed or destroys
an enemy unit you gain one Blood Tithe. You may expend Blood Tithes once per
turn during your psychic phase on one of the following rewards.
Blood
Tithe
Cost
Reward
1
Infernal Contempt: All friendly units with the Daemon of Khorne special rule
have the Adamantium Will and Stubborn special rules until the start of your
next turn. Note that Stubborn Daemon units do not subtract from their
leadership when taking instability tests.
2
Insatiable Bloodlust: All friendly units with the Daemon of Khorne special
rule have the Crusader and Furious Charge special rules until the start of your
next turn.
3
Unstoppable Ferocity: All friendly units with the Daemon of Khorne special
rule have the Feel No Pain special rule, but can only use this special rule against
ranged attacks.
4 Apocalyptic Fury: All friendly units with the Daemon of Khorne special rule
add 1 to their Attacks characteristic until the start of your next turn.
5
Daemontide: A unit consisting of either 7 Bloodletters, with a Blood Fiend, or 5
Flesh Hounds (controlling player’s choice) is summoned (see below) within 12”
of any friendly unit with the Daemon of Khorne special rule.
Note Models are summoned following the rules for the summoning powers
in the Daemonology (Malefic) discipline.
Daemon of Tzeentch
Daemons of Tzeentch have the Fearless, Daemon, Daemonic Instability and
Preferred Enemy (Daemons of Nurgle) rules and may never summon units with the
Daemon of Nurgle special rule. Models with the mark of Tzeentch may re-roll
failed saving throws of 2.
Daemon of Nurgle
Daemons of Nurgle have the Fearless, Daemon, Daemonic Instability, Shrouded,
Slow and Purposeful and Preferred Enemy (Daemons of Tzeentch) rules and may
never summon units with the Daemon of Tzeentch special rule. Models with the
mark of Nurgle are armed with defensive grenades.
Daemon of Slaanesh
Daemons of Slaanesh have the Fearless, Daemon, Daemonic Instability, Jink,
Rending, Fleet, Swiftstride and Preferred Enemy (Daemons of Khorne) rules and
may never summon units with the Daemon of Khorne special rule.
6
Daemontide: A unit consisting of either 8 Bloodletters or 5 Flesh Hounds
(controlling player’s choice) is summoned (see below) within 12” of any friendly
unit with the Daemon of Khorne special rule.
7
Dark Apotheosis: Choose a friendly Chaos Space Marine character with the
Mark of Khorne, the chosen character must take a leadership test, if failed,
replace the model with a spawn, if passed, replace the model with a Daemon
Prince of Khorne with a 3+ Sv. Either way the model must be placed at least 1"
away from enemy models and within 6" of the where the chosen Chaos Space
Marine character was standing. The model counts as having been summoned
using theDaemonology (Malefic) discipline. The chosen character counts as
having been destroyed for all intents and purposes, if an independent character
was chosen, you gain 1 Blood Tithe. If the chosen character was your warlord,
the Daemon Prince now counts as having been your Warlord all along and has
the same warlord trait.
8
Unbound Fury: Choose a single Exalted Herald of Khorne remove the model
from play and replace it with a Blood Thirster. The Blood Thirster must be
placed anywhere within 6" of the Exalted Herald which is being removed and at
least 1" away from enemy models. If the chosen character was your warlord, the
Blood Thirster now counts as having been your Warlord all along and has the
same warlord trait.
Swiftstride:
Units with one or more models with this rule may run twice during the shooting
phase. Vehicles, which are not walkers, gain the Fast vehicle type.
Daemonic Instability
Roll 2D6 when this unit loses combat. Subtract the units Leadership value and add
the number by which the unit lost combat, the unit loses this many wounds with no
saves of any kind allowed. If you roll a double 1 the unit is immediately returned to
its starting number of models, place all returned models into unit coherency with a
model which was there at the before you rolled the double 1. The returned models
must be 1” away from enemy models which their unit is not in close combat with.
If you roll a double 6, all models in the unit are removed from the game.
Warlord Traits, Detachments and Formations
Daemons only have access to the Strategic-, Command-, Personal- and Tactical
Warlord Traits from the main rulebook, not the warlord traits table from the
official codex. Daemons do not have access to any formations and deatchments
beside Combined Arms Detachment and Allied Detachment in non-apocalypse
games.
Wargear of the Daemonic Legions
Icons and Instruments
Icon of Chaos
Models in a unit including a model armed with an icon of chaos gain +1
Leadership.
Friendly daemons of the same archetype as the model with the icon
attempting to Deep Strike within 12" do not scatter. This has no effect on the
turn the model armed with the Icon arrived from reserves.
Daemons of any archetype scatter 1d6 less while attempting to Deep Strike
within 12" of a model armed with an icon of chaos. This has no effect on the
turn the model armed with the Icon arrived from reserves.
Instrument of Chaos
When a unit with an Instrument of Chaos in Deep Strike reserve
successfully passes its Reserve Roll, you can also choose another unit that is
still in Deep Strike reserve and has yet to make its reserve roll this turn. The
chosen unit may immediately arrive from Deep Strike reserve.
If you control one or more daemons of Khorne armed with an Instrument of
chaos you may choose both targets for the Khorne´s Wrath result on the
Warpstorm table, meaning one of your units, Slaanesh if possible, and one
of your enemy´s units.
If you control one or more daemons of Tzeentch armed with an Instrument
of chaos you may choose both targets for the Storm of Fire result on the
Warpstorm table, meaning one of your units, Nurgle if possible, and one of
your enemy´s units.
If you control one or more daemons of Nurgle armed with an Instrument of
chaos you may choose both targets for the Rot Glorious Rot result on the
Warpstorm table, meaning one of your units, Tzeentch if possible, and one
of your enemy´s units.
If you control one or more daemons of Slaanesh armed with an Instrument
of chaos you may choose both targets for the The Dark Prince
Thirsts result on the Warpstorm table, meaning one of your units, Khorne if
possible, and one of your enemy´s units.
Minions of Chaos
Notes
Daemonology Discipline
Unless otherwise noted psykers may not generate their powers from the
Daemonology discipline.
Summoning Greater Daemons
When you succesfully manifest the Possesion psychic power you may choose
between any of the 4 Greater Daemons worth 250 pts:
Bloodthirster
Supreme Mutator
Maggot Lord
Keeper of Secrets
Summoning Heralds
Change the effect of Sacrifice to the following: Sacrifice is a blessing which
targets a single lesser daemon of the same mark as the psyker within 12". Replace
the chosen lesser daemon with the respective Herald, not Exalted Herald, of the
same mark.
Random Strength, AP etc. etc.
Whenever a weapon details a random element this is rolled after the target has
been chosen but before rolling any dice. For example if a unit of Pink Horrors wish
to shoot. First you choose your target, this could be a unit of Terminators, then you
roll for the Strength and AP-value of the attack. Then finally you roll to hit and to
wound, finally rolling saves if applicable. Or another example a unit Plaguebearers
is engaged against two units, first you direct how many attacks go against each
enemy unit, next you randomise the Poison value, then you roll to hit, to wound
and saves if applicable.
Cannot Trust Anyone in the Warp
When a Daemon of Slaanesh says "all friendly models gain x" it only affects
Daemons of Slaanesh, Chaos Space Marines without marks or with the mark of
Slaanesh. This works the same for all four archetypes of daemon.
HQ
Greater Daemons of Khorne
Skarbrand 325 pts.
Wargear:
Carnage
Slaughter
Bellow of Endless Fury (Heavy Flamer)
Special Rules:
WS BS S T W I A Ld Sv Unit Type Composition
Skarbrand 10 10 8 6 8 10 8 9 3+/5+ Monstrous Creature
(C) 1 (Unique)
Range S AP Type
- User 2 Melee, Armourbane, Master-crafted
Range S AP Type
- User 2 Melee, Fleshbane, Master-crafted, Specialist Weapon
Adamantium Will
Daemon of Khorne
Deep Strike Hatred Embodied: Skarbrand, and all units (friend or foe) within 12" of
Skarbrand have the Hatred and Preferred Enemy special rules.
Wrathspawn 300 pts.
Wargear:
Bloodflail
Axe of Khorne
Special Rules:
Adamantium Will
Daemon of Khorne
Deep Strike
Lord of Insensate Rage 275 pts.
Wargear:
WS BS S T W I A Ld Sv Unit Type Composition
Wrathspawn 10 10 6 6 5 9 6 9 2+/5+ Monstrous
Creature (C)
1
Wrathspawn
Range S AP Type
12 7 2 Assault D3
- +1 2 Melee, Concussive, Specialist Weapon
Range S AP Type
- User 2 Melee, Fleshbane, Specialist Weapon
WS BS S T W I A Ld Sv Unit Type Composition
Lord of
Insensate
Rage
10 10 6 8 4 1 6 9 3+/5+
Flying
Monstrous
Creature (C)
1 Lord of
Insensate Rage
Great axe of Khorne
Warpforged Armour
All Strength D hits that hit a model wearing a warpforged armour counts as
Strength 10 hits.
Special Rules:
Adamantium Will
Daemon of Khorne
Deep Strike
Bloodthirster 250 pts.
Wargear:
Lash of Khorne
Axe of Khorne
Special Rules:
Adamantium Will
Daemon of Khorne
Deep Strike
Range S AP Type
- D 2 Melee, Two-handed
WS BS S T W I A Ld Sv Unit Type Composition
Bloodthirster 10 10 6 6 5 9 6 9 3+/5+ Flying Monstrous
Creature (C)
1
Bloodthirster
Range S AP Type
12 6 - Assault 6
Range S AP Type
- User 2 Melee, Fleshbane, Specialist Weapon
Greater Daemons of Tzeentch
Kairos Fateweaver 325 pts.
Wargear:
Staff of Tomorrow
Once per game you may re-roll a single D6 of your choice - declare you wish to re-
roll before doing so. You can re-roll a single dice from among a batch of 2D6, 3D6
etc, however the other dice are not re-rolled. Remember that a re-rolled dice cannot
be re-rolled.
Special Rules:
Daemon of Tzeentch
Deep Strike Oracle of Fate: Models with this special rule may re-roll failed
Invulnerable saves.
The Two Heads of Fate: Kairos is a mastery level 5 psyker. At the start of
each of your psychic phases roll a D6. On a 4+ Kairos knows all the psychic
powers from the disciplines of Change, Pyromancy and Divination. On a
roll of 3 or less Kairos knows all psychic powers from the disciplines
of Change, Telepathy and Biomancy. He knows all the powers listed untill
the start of your next magic phase.
Psyker: Kairos generates his power as per The Two Heads of Fate special rule.
Master Summoner 300 pts.
Special Rules:
Daemon of Tzeentch
Deep Strike
Psyker (Mastery Level 4)
WS BS S T W I A Ld Sv Unit Type Composition
Kairos 1 6 5 5 5 2 1 9 -
/4+
Flying Monstrous
Creature (C)
1 Kairos
(Unique)
WS BS S T W I A Ld Sv Unit Type Composition
Master
Summoner 6 6 6 6 5 6 5 9
-
/5+
Flying Monstrous
Creature (C)
1 Master
Summoner
Conduit of Chaos: When a unit with the Daemon of Tzeentch special rule
attemtps to Deep Strike within 12" of a model with this rule they do not
scatter. Friendly infantry models, with the Daemon of Tzeentch special
rule, within 12" gain +1 Invulnerable save.
Open Warp Gate: Smash attacks performed by a model with this special
rule are resolved at strength D. Note that this models normal attacks are still
carried out at strength 6.
Psyker: A Master Summoner knows all powers from the Daemonology
Malefic discipline.
Lord of Change 275 pts.
Wargear:
Grimoire of True Names
At the start of each of your turns nominate one unit within 12" of the Lord of
Change. Roll a D6 on a 3+ the unit´s Invulnerable save is improved by two points,
if a 1 or a 2 is rolled their Invulnerable save is decreased by one point instead.
Special Rules:
Daemon of Tzeentch
Deep Strike
Psyker (Mastery Level 3) Cloak of Change: Whenever an enemy units targets this model for a
shooting attack or melee attack roll 2d6, for the purposes of to wound rolls
treat this model´s Toughness as the result.
Psyker: A Lord of Change generates his power from the Change discipline. Note
that Lords of Change do not have access to the Daemonology discipline.
Supreme Mutator 250 pts.
WS BS S T W I A Ld Sv Unit Type Composition
Lord of
Change 4 6 6 6 5 4 4 9
-
/5+
Flying Monstrous
Creature (C)
1 Lord of
Change
WS BS S T W I A Ld Sv Unit Type Composition
Supreme
Mutator 6 6 6 6 5 6 5 9 3+/5+
Flying Monstrous
Creature (C)
1 Supreme
Mutator
Wargear:
Staff of Change
Essence of Mutation: If a unit suffers one or more unsaved wounds from a
weapon with this rule roll 2d6, the unit´s Toughness is the lowest of the two rolls
while it´s armour save is the higher of the two rolls this effect lasts until the end of
the shooting phase. Warpdoom: If you roll 11 or 12 for the Strength of this
weapon the Strength for this attack is D.
Special Rules:
Daemon of Tzeentch
Deep Strike
Psyker (Mastery Level 2) Uncontrollable Mutations: Once per turn during your shooting phase you
may choose a single friendly unit, roll a d6 the unit´s Toughness is changed
to the result of the roll.
Psyker: A Supreme Mutator generates his power from the Divination discipline.
Note that Supreme Mutators do not have access to the Daemonology discipline.
Greater Daemons of Nurgle
Ku´Gath Plaguefather 325 pts.
Equipment:
Necrotic Cannon
Range S AP Type
8 D6 - Assault 2d6, Essence of Mutation
- 2D6 1 Melee, Lance, Warpdoom
WS BS S T W I A Ld Sv Unit Type Composition
Ku'Gath
Plaguefather 6 3 6 7 7 4 5 9 3+/5+
Monstrous
Creature (C)
1 Ku'Gath
Plaguefather
Range S AP Type
Special Rules:
Daemon of Nurgle Deep Strike Fleshbane Nurgling Infestation: Whenever a model with this rule suffers an unsaved
wound, even if it is negated by Feel No Pain, you may summon a new unit of D3 Plaguelings, the new unit must remain entirely within 6" of this model and may not be within 1" of enemy models.
Psyker (Mastery Level 4)
Psyker: Ku´gath Plaguefather generates his power from
the Plague Plague discipline. Note that Ku'Gath Plaguefather does not have access
to the Daemonology discipline.
Grand Maledictor 300 pts.
Acidic Missile
Special Rules:
Armourbane Daemon of Nurgle Deep Strike Poisoned (2+) Feel No Pain
24" - 3 Assault 1, Large Blast, Poisoned
WS BS S T W I A Ld Sv Unit Type Composition
Grand
Maledictor 7 7 7 7 7 7 7 9 3+/5+
Monstrous Creature
(C)
1 Grand
Maledictor
Range S AP Type
24" 6 1 Assault 1, Poisoned (2+), Armourbane
Let the Infliction Spread: Models with the Daemon of Nurgle special rule within 12" of this model add 1 to the Poison value of all their weapons with Poison and to their own special rule if they have it. Poison D6 becomes Poison D6+1. Poisoned becomes Poison (3+).
Psyker (Mastery Level 3)
Psyker: A Grand Maledictor generates his power from the Plague discipline. Note
that Grand Maledictors do not have access to the Daemonology discipline.
Great Unclean One 275 pts.
Toxic Puke
Special Rules:
Daemon of Nurgle Deep Strike Poisoned (4+) Psyker (Mastery Level 2) Toxic Ooze: At the start of each round of close combat all models in base
contact with a model with this rule must take a toughness test or suffer a wound with AP 2. When an enemy unit charges a model with this special rule each model in the unit must take a dangerous terrain test.
Psyker: A Great Unclean One knows all powers from the Daemonology
Malefic discipline.
Maggot Lord 250 pts.
WS BS S T W I A Ld Sv Unit Type Composition
Great Unclean
One 6 3 6 8 5 4 5 9 2+/5+
Monstrous
Creature (C)
1 Great Unclean
One
Range S AP Type
- - 4 Assault 1, Template, Poisoned
Special Rules:
Daemon of Nurgle Deep Strike Poisoned (4+) Psyker (Mastery Level 1) Lord of Maggots: During each of your movement phases you may
nominate a unit of Plaguelings within 3" of this model, then this model suffers a wound with no saves of any kind allowed. Roll a D3 and add that many Plaguelings to the chosen unit, all plaguelings must be within unit coherency of the chosen unit and entirely within 3" of this model.
Nurgling Catapult: During the shooting phase you may nominate a friendly unit of nurglings in base contact with this model, immediately remove the plagueling unit and Deepstrike anywhere within 24" of this model.
Psyker (Mastery Level 1)
Psyker: A Maggot Lord generates his power from the Biomancy discipline. Note
that Maggot Lords do not have access to the Daemonology discipline.
Greater Daemons of Slaanesh
Bringer of Temptation 300 pts.
Special Rules:
Daemon of Slaanesh Deep Strike Malevolent Charge: All friendly units with the Daemon of Slaanesh special
rule within 6" may run and charge in the same turn, although they may not run more than once and charge in the same turn.
Skilled Rider Psyker (Mastery Level 3)
WS BS S T W I A Ld Sv Unit Type Composition
Maggot Lord 6 3 6 6 10 4 5 9 3+/5+ Monstrous Creature (C) 1 Wrathspawn
WS BS S T W I A Ld Sv Unit Type Composition
Bringer of
Temptation 9 6 6 6 6 10 6 9
-
/5+
Monstrous
Creature (C)
1 Bringer of
Temptation
Psyker: Bringers of Temptation generate their powers from
the Decadence discipline. Note that Bringers of Temptation do not have access to
the Daemonology discipline.
Queen of Excess 275 pts.
Special Rules:
Daemon of Slaanesh Deep Strike Assault Summon: Units, with Daemon of Slaanesh special rule, summoned
by this model may charge the turn they are summoned. If the Queen of Excess arrived from deep strike herself this turn, this rule does not apply.
Unnatural Speed: All friendly models within 12" may run once more than normal each shooting phase.
Initiative 11: Initiative 11 happens just before Initiative 10. Initiative 11 is what Initiative 10 is to Initiative 9.
Psyker (Mastery Level 2)
Psyker: A Lord of Excess knows all powers from the Daemonology
Malefic discipline.
Keeper of Secrets 250 pts.
Special Rules:
Daemon of Slaanesh Deep Strike Daemonic Surge: During the first game turn all friendly Daemons of
Slaanesh automatically run 6" each time they run.
WS BS S T W I A Ld Sv Unit Type Composition
Queen of
Excess 9 6 6 6 6 11 6 9
-
/5+
Monstrous Creature
(C)
1 Queen of
Excess
WS BS S T W I A Ld Sv Unit Type Composition
Keeper of
Secrets 9 6 6 6 6 10 10 9
-
/5+
Monstrous Creature
(C)
1 Keeper of
Secrets
Forbidden Secrets: Once per turn during your shooting phase you may nominate an enemy unit within 12" the chosen unit must take a Morale test.
Telepathic Overlord: Fear tests taken against a model with this rule must be taken at 3D6.
Psyker (Mastery Level 1)
Psyker: A Keeper of Secrets generates his power from the Telepathy discipline.
Note that Keepers of Secrets do not have access to the Daemonology discipline.
Exalted Herald of Khorne
80 pts.
Wargear:
Bloodfire Blade (Power Sword)
Special Rules:
Daemon of Khorne Deep Strike Rampage Bloodshield of Khorne: This unit has a 4+ Invulnerable against all ranged
attacks.
Options: May take one of the following:
- Black Cleaver - 25 pts.
- Darkfire Reaper - 35 pts
WS BS S T W I A Ld Sv Unit Type Composition
Exalted Herald of Khorne 8 8 4 4 3 6 4 8 -/5+ Infantry (C)
Range S AP Type
- User 5 Melee, Shred, Fleshbane, Specialist Weapon
Range S AP Type
- User 2 Melee, Haywire, Specialist Weapon
You must choose one of the following upgrades:
- Locus of Total Rejection - 15 pts.
Psychic powers cannot be targeted at a model with this upgrade, his unit and any
unit which is in combat with this model or his unit.
- Locus of Boundless Fury - 30 pts.
All Daemons of Khorne in the same unit as the model with this upgrade gain
the Rampage special rule.
- Locus of Undying Wrath - 30 pts.
The model with this upgrade as well as any models in the same unit as the model
gain the Feel No Pain special rule.
Skulltaker the Champion of Khorne
160 pts.
Wargear:
Flaming Fury
Special Rules:
WS BS S T W I A Ld Sv Unit
Type Composition
Skulltaker 9 9 5 4 3 9 4 8 2+/5+ Infantry
(C) 1 Skulltaker (Unique)
Skulltaker on
Juggernaut 9 9 5 5 4 9 5 8 2+/5+
Cavalry
(C)
1 Skulltaker on
Juggernaut (Unique)
Range S AP Type
- User 2 Melee, Concussive, Soul Blaze
Adamantium Will Daemon of Khorne Deep Strike Independent Character Eternal Warrior Cruel Duelist: At the end of each round of close combat in which Skulltaker
has been in a challenge he generates a single Blood Tithe Counter. Blooddrinker: During your movement phase you may spend one Blood
Tithe Counter to restore a wound Skulltaker lost earlier in the battle.
Options:
May be upgraded to Skulltaker on Juggernaut - 80 pts
Exalted Herald of Tzeentch
100 pts.
Wargear:
Pink Fire
Warpflame: After removing casualties, roll a D6 on a 5+ the target unit
loses one point of toughness for the rest of the battle, on a 1-2 the unit
gains one point of toughness for the rest of the battle. This cannot take a
unit´s Toughness below 1 or above 10.
Blue Fire
WS BS S T W I A Ld Sv Unit Type Composition
Exalted Herald of
Tzeentch 3 3 3 3 3 3 2 8
-
/5+
Infantry
(C)
1 Exalted Herald of
Tzeentch
Range S AP Type
18 D6 D6 Assault 2, Warpflame
Range S AP Type
Warpflame: After removing casualties, roll a D6 on a 5+ the target unit
loses one point of toughness for the rest of the battle, on a 1-2 the unit
gains one point of toughness for the rest of the battle. This cannot take a
unit´s Toughness below 1 or above 10.
Special Rules:
Daemon of Tzeentch Deep Strike Independent Character Psyker (Mastery Level 2)
Psyker: Exalted Heralds of Tzeentch generate powers
from Divination, Daemonology Malefic and Change disciplines.
Options:
Mastery Level 3 - 25 pts. You must choose one of the following upgrades:
- Locus of Transmogrification - 30 pts.
All Daemons of Tzeentch in a unit with a model with this upgrade can re-roll failed
Invulnerable saves.
- Locus of Change - 40 pts.
Change the AP, of all the Blue Fire and Pink Fire of all Daemons of Tzeentch in
the same unit as the model with this upgrade by, to 4 and it´s strength to d6+1.
- Locus of Conjuration - 60 pts.
The SUMMONING psychic power can summon 8 Horrors and 1 Herald of
Tzeentch instead of 10 Horrors as long as the model with this upgrade is alive.
Note that this means they gain the Favour of Tzeentch.
Exalted Herald of Nurgle
100 pts.
- D6 D6 Melee, Warpflame
Wargear:
Plaguesword
Special Rules:
Daemon of Nurgle Deep Strike Independent Character Psyker (Mastery Level 1)
Psyker: Exalted Heralds of Nurgle generate their power from
the Plague, Biomancy and Daemonology (Malefic) disciplines.
Options:
Mastery Level 2 - 25 pts. You must choose one of the following upgrades:
- Locus of Virulence - 30 pts.
All Daemons of Nurgle in a unit with a model with this upgrade gain
the Fleshbane type on their close combat attacks.
- Locus of Contagion - 30 pts.
All Daemons of Nurgle in a unit with a model with this upgrade and the model
with this upgrade may make three additional attacks each time they cause an
unsaved wound in close combat, these attacks do not generate further attacks.
- Locus of Sloth - 50 pts.
All Daemons of Nurgle in a unit with a model with this upgrade gain Sv 2+ if they
do not move in both the movement- and the shooting phase of your turn, this effect
lasts until the start of your next turn.
WS BS S T W I A Ld Sv Unit Type Composition
Exalted Herald of Nurgle 4 4 4 4 3 3 3 8 2+/5+ Infantry (C)
Range S AP Type
- User - Melee, Poison (D6)
Epidemius the Tallyman of Nurgle
150 pts.
Wargear:
Plaguesword
Special Rules:
Daemon of Nurgle Deep Strike Locus of Infection: Friendly models with the Daemon of Nurgle special rule
attempting to Deep Strike within 12" of this model do not scatter. Psyker (Mastery Level 1) Tally of Pestilence: Each time you inflict an unsaved wound with a model
with the Daemon of Nurgle special rule you get a plague counter. You may expend a plague counter to re-roll any single to wound roll with a model with the Daemon of Nurgle special rule.
Psyker: Epidemius generate his power from
the Biomancy, Plague and Daemonology Malefic disciplines.
Exalted Herald of Slaanesh
90 pts.
Special Rules:
Daemon of Slaanesh
WS BS S T W I A Ld Sv Unit Type Composition
Epidemius 5 5 5 4 4 4 4 8 3+/5+ Infantry (C) 1 Epidemius
Range S AP Type
- User - Melee, Poison (D6)
WS BS S T W I A Ld Sv Unit Type Composition
Herald of Slaanesh 7 5 5 3 3 9 4 7 -/5+ Infantry (C)
Deep Strike Psyker (Mastery Level 1) Smash
Psyker: Exalted Heralds of Slaanesh generate their power from
the Decadence, Telepathy and Daemonology (Malefic) disciplines.
Options:
Mastery Level 2 - 25 pts. You must choose one of the following upgrades:
- Locus of Beguilement - 20 pts.
Enemy units must re-roll succesful fear tests taken against models with this
upgrade. Models with this upgrade can re-roll failed Sweeping Advance rolls.
- Locus of Swiftness - 30 pts.
All Daemons of Slaanesh in a unit with a model with this upgrade gain the Hit and
Run and Crusader special rules.
- Locus of Lethality - 50 pts.
All Daemons of Slaanesh in a unit with a model with this upgrade, as well as the
model itself, gain the Shred special rule.
The Masque of Slaanesh
100 pts.
Special Rules:
Daemon of Slaanesh Deep Strike Smash Skilled Rider Hit and Run Forbidden Dances: Once per turn during your shooting phase choose one
enemy unit within 12" and line of sight of The Masque then choose one of the following dances:
WS BS S T W I A Ld Sv Unit Type Composition
The Masque 7 5 4 3 3 9 6 7 -/5+ Infantry (C) 1 (Unique)
- Dance of Petrification: Target unit suffers a -5
penalty to WS (to a minimum of 1) and can only
move,run, charge and fall back D3, the effects last
until the start of your next shooting phase.
- Dance of Death: Target unit suffers 1 strength 3 AP2
hit per model in the unit, no roll to hit is made, hits
are distributed as for a shooting attack.
- Dance of Dreaming: Target unit suffers a -5 penalty
to BS and cannot fire Overwatch, the effects last until
the start of your next shooting phase.
Troops
Bloodletters
40 pts.
Wargear:
Infernal blade (Bloodletters and Bloodreaper only)
Bloodfire Blade (Power Sword) (Herald of Khorne only)
Special Rules:
Daemon of Khorne Deep Strike
WS BS S T W I A Ld Sv Unit Type Composition
Bloodletter 5 4 4 3 1 4 1 7 -
/5+ Infantry
4 Bloodletters, 1
Bloodreaper
Bloodreaper 5 4 4 3 1 4 2 7 -
/5+
Infantry
(C)
Herald of
Khorne 7 5 4 4 2 6 3 8
-
/5+
Infantry
(C)
Range S AP Type
- User 4 Melee
Rampage (Herald of Khorne only) Bloodshield of Khorne: Whenever a model with this special rule saves a
wound caused by a ranged attack, the unit which fired the weapon immediately suffers a singe wound with AP - distributed as a shooting attack coming from this unit.
Favour of Khorne: If the number of Bloodletters (excluding characters) in this squad is 7 then you may re-roll the scatter dice when this unit Deep Strikes.
Options:
The Bloodreaper may be upgraded to a Herald of Khorne - 50 pts. May add up to 10 additional Bloodletters - 8 pts/model One Bloodletter may take an Instrument of Chaos - 15 pts A different Bloodletter may take an Icon of Chaos - 15 pts
Pink Horrors
40 pts.
Wargear:
Close combat weapon (The Changeling only) Pink Fire
WS BS S T W I A Ld Sv Unit Type Composition
Pink Horror 1 2 3 3 1 3 1 7 -
/5+ Infantry
4 Pink Horrors, 1 Purple
Horror
Purple Horror 1 2 3 3 1 3 1 7 -
/5+
Infantry
(C)
Herald of
Tzeentch 3 3 3 3 2 3 1 8
-
/5+
Infantry
(C)
The Changeling 3 4 3 3 2 3 1 8 -
/5+
Infantry
(C)
Range S AP Type
18 D6 D6 Assault 2, Warpflame
Warpflame: After removing casualties, roll a D6 on a 5+ the target unit
loses one point of toughness for the rest of the battle, on a 1-2 the unit
gains one point of toughness for the rest of the battle. This cannot take a
unit´s Toughness below 1 or above 10.
Blue Fire
Warpflame: After removing casualties, roll a D6 on a 5+ the target unit
loses one point of toughness for the rest of the battle, on a 1-2 the unit
gains one point of toughness for the rest of the battle. This cannot take a
unit´s Toughness below 1 or above 10.
Special Rules:
Daemon of Tzeentch Deep Strike Formless Horror: (The Changeling only) At the start of any round of close
combat The Changeling may increase his S, T and A to be equal to that of an enemy model in base contact with The Changeling.
Psyker (Mastery Level 1) (The Changeling only) Psyker (Mastery Level 2) (Herald only) Favour of Tzeentch: If the number of Pink Horrors (excluding characters) in
this squad is 8 then you may re-roll the scatter dice when this unit Deep Strikes.
Psyker: Heralds of Tzeentch and The Changeling generate their power from
the Change discipline.
Options:
The Purple Horror may be upgraded to a Herald of Tzeentch - 50 pts. One Purpole Horror in your army may be upgraded to The Changeling - 50
pts May add up to 10 additional Horrors - 8 pts/model
Range S AP Type
- D6 D6 Melee, Warpflame, Specialist Weapon
One Pink Horror may take an Instrument of Chaos - 15 pts A different Pink Horror may take an Icon of Chaos - 15 pts
Plaguebearers
40 pts.
Wargear:
Plaguesword
Special Rules:
Daemon of Nurgle Deep Strike Psyker (Mastery Level 1) (Herald only) Favour of Nurgle: If the number of Plaguebearers (excluding characters) in
this squad is 6 then you may re-roll the scatter dice when this unit Deep Strikes.
Psyker: Heralds of Nurgle generate their power from the Plague discipline.
Options:
The Plagueridden may be upgraded to a Herald of Nurgle - 60 pts. May add up to 10 additional Plaguebearers - 8 pts/model
WS BS S T W I A Ld Sv Unit Type Composition
Plaguebearer 2 0 3 3 1 2 1 7 3+/5+ Infantry 4 Plaguebearers, 1
Plagueridden
Plagueridden 2 0 3 3 1 2 2 7 3+/5+ Infantry
(C)
Herald of
Nurgle 3 3 5 4 2 3 3 8 2+/5+
Infantry
(C)
Range S AP Type
- User - Melee, Poison (D6)
One Plaguebearer may take an Instrument of Chaos - 15 pts A different Plaguebearer may take an Icon of Chaos - 15 pts
Daemonettes
40 pts.
Special Rules:
Daemon of Slaanesh Deep Strike Psyker (Mastery Level 1) (Herald only) Smash (Herald only) Favour of Slaanesh: If the number of Daemonettes (excluding characters)
in this squad is 5 then you may re-roll the scatter dice when this unit Deep Strikes.
Psyker: Heralds of Slaanesh generate their power from the Decadence discipline.
Options:
The Alluress may be upgraded to a Herald of Slaanesh - 60 pts. May add up to ten additional Daemonettes - 8 pts/model One Daemonette may take an Instrument of Chaos - 15 pts A different Daemonette may take an Icon of Chaos - 15 pts
Plaguelings
30 pts.
Wargear:
WS BS S T W I A Ld Sv Unit Type Composition
Daemonette 5 4 3 3 1 6 2 7 -/5+ Infantry 4 Daemonettes, 1 Alluress
Alluress 5 4 3 3 1 6 3 7 -/5+ Infantry (C)
Herald of Slaanesh 7 5 4 3 2 9 4 7 -/5+ Infantry (C)
WS BS S T W I A Ld Sv Unit Type Composition
Nurgling swarm 2 1 2 3 4 3 4 7 -/5+ Infantry 3 Plaguelings
Pestilent Claws (Plaguesword)
Special Rules:
Daemon of Nurgle Deep Strike Infiltrate Scout Swarms Eternal Warrior
Options:
May add up to 7 additional Plaguelings - 10 pts/model
Elites
Blood Throne of Khorne
120
Wargear:
Power weapon (Herald only)
Special Rules:
Daemon of Khorne Deep Strike Horsepowered: When a vehicle with this special rule suffers
an Explodes result on the vehicle damage table, remove the model without resolving the explosion.
WS BS S T W I A Ld Sv Unit Type Composition
Herald of Khorne 9 7 5 - - 4 3 8 - Infantry (C)
BS FA SA RA HP Unit Type Composition
Skull Throne 0 12 12 10 3 Vehicle (Chariot, Open-topped) 1 Blood Throne of Khorne
Soul Tether: The rider of this chariot cannot be attacked and you cannot make the rider take any shooting hits.
Blood Armour When this models Hammer of Wrath causes an unsaved wound(s) , this model regains a number of HP lost earlier in the battle equal to the number of unsaved wounds caused.
Aura of Hate All friendly units within 6” gain Hatred.
Skullcrushers of Khorne
135 pts.
Wargear:
Bloodfire Blade (Power Sword)
Special Rules:
Daemon of Khorne Deep Strike Rampage (Herald of Khorne only)
Options:
You may include up to two additional Skull Crushers - 45 pts/model The Bloodreaper may be upgraded to a Herald of Khorne - 35 pts. One Skull Crusher may take an Instrument of Chaos - 15 pts A different Skull Crusher may take an Icon of Chaos - 15 pts
Flamers of Tzeentch
72 pts.
WS BS S T W I A Ld Sv Unit Type Composition
Skullcrusher 7 5 5 4 3 4 3 7 4+/5+ Cavalry 2 Skullcrusherss, 1
Skullhunter
Skullhunter 7 5 5 4 3 4 4 7 4+/5+ Cavalry
(C)
Herald of
Khorne 9 7 5 5 4 4 5 8 4+/5+
Cavalry
(C)
Wargear:
Blue Warpfire
Warpflame: After removing casualties, roll a D6 on a 5+ the target unit
loses one point of toughness for the rest of the battle, on a 1-2 the unit
gains one point of toughness for the rest of the battle. This cannot take a
unit´s Toughness below 1 or above 10.
Blue Fire
Warpflame: After removing casualties, roll a D6 on a 5+ the target unit
loses one point of toughness for the rest of the battle, on a 1-2 the unit
gains one point of toughness for the rest of the battle. This cannot take a
unit´s Toughness below 1 or above 10.
Special Rules:
Daemon of Tzeentch Deep Strike
Options:
May add up to six additional Flamers of Tzeentch - 24 pts/model.
WS BS S T W I A Ld Sv Unit Type Composition
Flamers of Tzeentch 2 4 4 4 2 4 2 7 -/5+ Jump Infantry 3 Flamers of Tzeentch
Range S AP Type
Template D6 5 Heavy 1, Torrent, Warpflame
Template D6 5 Assault 1, Warpflame
Range S AP Type
- D6 D6 Melee, Warpflame
Beasts of Nurgle
52 pts.
Special Rules:
Daemon of Nurgle Deep Strike Fleshbane Feel No Pain
Options:
May add up to six additional Beasts of Nurgle - 52 pts/model.
Fiends of Slaanesh
105 pts.
Special Rules:
Daemon of Slaanesh Deep Strike Soporific Musk: Enemy units assaulted by Fiends of Slaanesh are not
allowed to make an Overwatch reaction during the turn in which they are assaulted by Fiends of Slaanesh.
Daemonic Hooves: Fiends of Slaanesh may assault during a turn in which they made a run move, however they cannot assault during a turn in which they made two run moves.
Options:
May add up to five additional Fiends of Slaanesh - 35 pts/model.
Fast Attack
WS BS S T W I A Ld Sv Unit Type Composition
Beast of Nurgle 3 0 4 6 2 2 D6+1 7 3+/5+ Beast 1 Beast of Nurgle
WS BS S T W I A Ld Sv Unit Type Composition
Fiend of Slaanesh 4 0 4 4 3 6 3 7 -/5+ Beast 3 Fiends of Slaanesh
Chaos Furies
25 pts.
Special Rules:
Daemon Daemonic Instability Deep Strike
Options:
May add up to five additional Chaos Furies - 5 pts/model.
Flesh Hounds of Khorne
80 pts.
Special Rules:
Adamantium Will Daemon of Khorne Deep Strike Scout Precision Strikes Brass Collar of Bloody Vengeance: (Karanak only) Psychic tests taken
within 12" of Karanak suffers a Perils of the Warp on any roll that includes a double.
Prey of the Blood God: (Karanak only) Before the roll to seize the initiative is made, nominate one enemy character, Karanak´s unit has Preffered Enemy (chosen character and any unit the character is inside).
Unrelenting Jaws: (Karanak only) Karanak´s challenges must be accepted if possible and Karanak´s player decides which applicable character accepts
WS BS S T W I A Ld Sv Unit Type Composition
Chaos Fury 3 0 4 3 1 4 1 2 -/5+ Jump Infantry 5 Chaos Furies
WS BS S T W I A Ld Sv Unit Type Composition
Flesh Hound 5 0 4 4 2 4 2 7 -/5+ Beast 5 Flesh Hounds
Karanak 5 0 5 5 3 8 4 8 -/5+ Beast (C)
the challenge. While Karanak is in a challenge with the character chosen for his Prey of the Blood God special rule his WS and S are increased to 8.
Options:
May add up to three additional Flesh Hounds - 16 pts/model. One unit may upgrade one Flesh Hound to Karanak, Hound of Vengeance,
Talon of the Skull Throne - 100 pts.
Screamers of Tzeentch
75 pts.
Wargear:
Scrolls of Sorcery (The Blue Scribes only)
At the start of each of your psychic phases choose one of the following Psychic
Disciplines
- Biomancy
- Divination
- Pyromancy
- Telekinesis
- Telepathy
and roll a d6 - this turn The Blue Scribes may cast the either the Psychic power
corresponding to the d6 roll, the primaris power of the chosen discipline or any of
the powers your opponent succesfully manifested during the course of the game,
the power is automatically manifested with the minimum required number of warp
charges, no roll required, the power can be denied as per the normal rules for Deny
the Witch.
Lampreys bite
WS BS S T W I A Ld Sv Unit Type Composition
Screamer 3 0 4 4 2 4 2 7 -/5+ Jetbike 3 Screamers
Herald of Tzeentch 3 3 4 4 2 4 2 8 -/5+ Jetbike (C)
The Blue Scribes 3 3 4 4 2 4 2 7 -/5+ Jetbike (C)
Range S AP Type
Special Rules:
Daemon of Tzeentch Deep Strike Psyker (Mastery Level 2) (Herald only) Spell Syphon: (The Blue Scribes only) Whenever your opponent succesfully
manifests a psychic power gain 1 spell token. During your turn you may expend any number of spell tokens in order to roll a d6 per token expended and gain a single warp charge for each 6 rolled.
Psyker: Heralds of Tzeentch generate their power from the Change discipline.
Options:
May add up to six additional Screamers - 25 pts/model. One Screamer may be upgraded to a Herald of Tzeentch on a disc of
Tzeentch - 50 pts. One Screamer per army may be upgraded to The Blue Scribes - 81 pts
Plague Drones of Nurgle
126 pts.
Wargear:
Death´s heads (frag grenades) Venom sting
- User 1 Melee, Armourbane, Lance, Unwieldy
WS BS S T W I A Ld Sv Unit Type Composition
Plague Drone 3 3 4 5 2 2 3 7 3+/5+ Jet Pack
Cavalry (C)
2 Plague Drones, 1
Plaguebringer
Plaguebringer 3 3 4 5 2 2 3 7 3+/5+ Jet Pack
Cavalry (C)
Range S AP Type
Special Rules:
Daemon of Nurgle Deep Strike Attention Seekers: When an enemy unit attempts to assault a friendly unit
of Daemons of Nurgle or a friendly with the mark of Nurgle, a unit with this rule may attempt to assault the unit if the enemy´s unit succeeds its assault. This is done exactly as if it were your assault phase.
Rot Proboscis: If a unit is assaulted by a unit of Plague Drones, it loses any charge
bonusses it might have had.
Options:
May add up to six Plague Drones - 42 pts/model. One Plague Drone may take an Instrument of Chaos - 15 pts A different Plague Drone may take an Icon of Chaos - 15 pts
Seekers of Slaanesh
70 pts.
Special Rules:
Daemon of Slaanesh Deep Strike Skilled Rider
- User - Melee, Poison (2+)
WS BS S T W I A Ld Sv Unit
Type Composition
Seeker 5 4 3 3 1 6 3 7 -
/5+ Cavalry
4 Seekers of Slaanesh, 1
Heartseeker
Heartseeker 5 4 3 3 1 6 4 7 -
/5+
Cavalry
(C)
Herald of
Slaanesh 7 5 4 3 2 9 5 7
-
/5+
Cavalry
(C)
Psyker (Mastery Level 1) (Herald only) Smash (Herald only) Taste of Fear: Models with this rule have the Outflank rule, when a unit
with this rule arrives from reserves, you may choose whether they come in from the left hand side or the right hand side, no dice roll is necessary.
Psyker: Heralds of Slaanesh generate their power from the Decadence discipline.
Options:
You may include up to 5 additional Seekers - 14 pts/model The Alluress may be upgraded to a Herald of Slaanesh on a Steed of
Slaanesh - 60 pts. One Seeker may take an Instrument of Chaos - 15 pts A different Seeker may take an Icon of Chaos - 15 pts
Hellflayer Chariot of Slaanesh
80 pts.
Special Rules:
Daemon of Slaanesh Deep Strike Horsepowered: When a vehicle with this special rule suffers
an Explodes result on the vehicle damage table, remove the model without resolving the explosion.
Soul Tether: The rider of this chariot cannot be attacked and you cannot make the rider take any shooting hits.
WS BS S T W I A Ld Sv Unit Type Composition
Exalted Alluress 5 4 3 - - 6 4 7 -/5+ Infantry (C)
BS FA SA RA HP Unit Type Composition
Hellflayer
Chariot 4 11 11 10 2
Vehicle (Chariot, Fast, Open-
topped)
1 Hellflayer
Chariot
Fleshshredder: (Chariot only) This model causes D6 S 4 AP - Rending Hammer of Wrath hits for each remaining HP it has, rather than the normal Hammer of Wrath attack.
Soul Scent: (Alluress only) The rider of this chariot gains 1 additional attack for each unsaved wound inflicted by the Hammer of Wrath hits made by this model.
Heavy Support
Daemon Prince
65 pts.
Special Rules:
Deep Strike
Options:
Must take one of the following special rules:
- Daemon of Khorne - 15 pts.
- Daemon of Tzeentch - 5 pts.
- Daemon of Nurgle - 0 pts.
- Daemon of Slaanesh - 5 pts.
Unless Daemon of Khorne is picked may take one of the following
- Mastery Level 1 Psyker - 25 pts.
- Mastery Level 2 Psyker - 50 pts.
- Mastery Level 3 Psyker - 75 pts.
- Mastery Level 4 Psyker (Daemon of Tzeentch only) -
100 pts.
May be upgraded to a Flying Monstrous Creature (C) - 40 pts - 60 pts (if Daemon of Nurgle).
May take a 3+ Armour Save - 35 pts - 60 pts (if Daemon of Tzeentch).
Psyker:
WS BS S T W I A Ld Sv Unit Type Composition
Daemon Prince 9 5 6 5 4 8 5 9 -/5+ Monstrous Creature (C) 1 Daemon Prince
- A Daemon Prince of Tzeentch generate powers from
Divination, Daemonology Malefic and Change disciplines.
- A Daemon Prince of Nurgle generate powers from
Biomancy, Daemonology Malefic and Plague disciplines.
- A Daemon Prince of Slaanesh generate powers from
Telepathy, Daemonology Malefic and Decadence
disciplines.
Soul Grinder
190
Equipment:
Close combat weapon Harvester Cannon
Special Rules:
Deep Strike Smash
Rampant Destruction: This model may target a different unit with each of it´s
ranged weapons. This model may not assault a unit which it has not fired upon
during a turn in which it has fired a weapon.
Options:
Must take one of the following special rules:
- Daemon of Khorne - 0 pts.
- Daemon of Tzeentch - 5 pts.
- Daemon of Slaanesh - 10 pts.
WS BS S FA SA RA I A HP Unit Type Composition
Soul Grinder 3 3 10 13 13 11 3 4 4 Vehicle (Walker) 1 Soul Grinder
Range S AP Type
48 7 4 Assault 3
48 7 4 Assault 3, Skyfire
- Daemon of Nurgle - 0 pts.
May take one of the following:
- Baleful torrent - 25 pts
- Warp gaze - 30 pts
- Phlegm bombardment - 30 pts
May take a warpsword - 25 pts
Plague Hulk of Nurgle
Wargear:
Rancid vomit
Range S AP Type
Template 6 4 Assault 1, Torrent
Range S AP Type
12 D 1 Assault 1, Destroyer
Range S AP Type
36 8 3 Assault 3, Blast, Barrage
Range S AP Type
- User 1 Melee, Armourbane
WS BS S FA SA RA I A HP Unit Type Composition
Plague Hulk 170 pts 3 2 6 13 13 11 2 4 4 Vehicle (Walker) 1 Plague Hulk
Rot cannon
Power fist
Special Rules:
Daemon Daemon of Nurgle: Models with this special rule have the Shrouded, Slow
and Purposeful and Preferred Enemy (Daemons of Tzeentch) Rampant Destruction: This model may target a different unit with each of
it´s ranged weapons. This model may not assault a unit which it has not fired upon during a turn in which it has fired a weapon.
Skull Cannon of Khorne
115 pts
Wargear:
Skull cannon
Range S AP Type
Template 5 3 Assault 1, Poisoned (3+)
Range S AP Type
36" 6 3 Ordnance 1, Rending, Large Blast
BS FA SA RA HP Unit Type Composition
Skull Throne 5 12 12 10 3 Vehicle (Chariot, Open-topped) 1 Blood Throne of Khorne
Range S AP Type
18 8 5 Assault 1, Large Blast, Ignores Cover, Dreadskulls
Dreadskulls If a unit with the Daemon rule assaults a unit that has been hit
by a weapon with this type this round, it does not suffer penalties for
assaulting through terrain, although it must still deduct 2 from its charging
distance as normal.
Special Rules:
Daemon of Khorne Deep Strike Horsepowered: When a vehicle with this special rule suffers
an Explodes result on the vehicle damage table, remove the model without resolving the explosion.
Riderless: This chariot has no rider. Blood Armour When this models Hammer of Wrath causes an unsaved
wound(s) , this model regains a number of HP lost earlier in the battle equal to the number of unsaved wounds caused.
Burning Chariot of Tzeentch
100 pts.
Wargear:
Purple Fire
WS BS S T W I A Ld Sv Unit Type Composition
Exalted Flamer 4 4 4 - - 4 3 7 -/5+ Infantry (C)
BS FA SA RA HP Unit Type Composition
Burning
Chariot 3 10 10 10 3
Vehicle (Chariot, Fast, Open-topped,
Skimmer)
1 Burning
Chariot
Range S AP Type
12 D6 D6 Assault 1, Large Blast, Warpflame
18 9 D3 Assault 1, Blast, Warpflame
Warpflame: After removing casualties, roll a D6 on a 5+ the target unit
loses one point of toughness for the rest of the battle, on a 1-2 the unit
gains one point of toughness for the rest of the battle. This cannot take a
unit´s Toughness below 1 or above 10.
Blue Fire
Warpflame: After removing casualties, roll a D6 on a 5+ the target unit
loses one point of toughness for the rest of the battle, on a 1-2 the unit
gains one point of toughness for the rest of the battle. This cannot take a
unit´s Toughness below 1 or above 10.
Special Rules:
Daemon of Tzeentch Deep Strike Horsepowered: When a vehicle with this special rule suffers
an Explodes result on the vehicle damage table, remove the model without resolving the explosion.
Soul Tether: The rider of this chariot cannot be attacked and you cannot make the rider take any shooting hits.
Aura of Change: When a unit with a Toughness value is assaulted by a Burning Chariot of Tzeentch roll a D6, the enemy unit charged by the chariot has its Toughness changed to the result.
Exalted Seeker Chariot of Slaanesh
75 pts.
Range S AP Type
- D6 D6 Melee, Warpflame
WS BS S T W I A Ld Sv Unit Type Composition
Exalted Alluress 5 4 3 - - 6 4 7 -/5+ Infantry (C)
Special Rules:
Daemon of Slaanesh Deep Strike Horsepowered: When a vehicle with this special rule suffers
an Explodes result on the vehicle damage table, remove the model without resolving the explosion.
Soul Tether: The rider of this chariot cannot be attacked and you cannot make the rider take any shooting hits.
Fleshshredder: (Chariot only) This model causes D6 S 4 AP - Rending Hammer of Wrath hits for each remaining HP it has, rather than the normal Hammer of Wrath attack.
Lords of War
Khorne Lord of Skulls
Daemon Lord of Khorne
Daemon Lord of Tzeentch
Daemon Lord of Nurgle
Daemon Lord of Slaanesh
BS FA SA RA HP Unit Type Composition
Hellflayer
Chariot 4 11 11 10 4
Vehicle (Chariot, Fast, Open-
topped)
1 Hellflayer
Chariot