coderetreat - practice to master your crafts
Post on 19-Oct-2014
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DESCRIPTION
Coderetreat is a one day intense workshop for software developers for imporving their development skills by practicing. This is the material I presented at the beginning of coderetreat I facilitated on May 2014.TRANSCRIPT
Code RetreatLemi Orhan Ergin
Agile Software Craftsman
practice to master your crafts
Agile Software Craftsman Passionate Developer and Coach Sony & GittiGidiyor/eBay
LEMİ ORHAN ERGİN
@lemiorhan
lemiorhanergin.com
@lemiorhan
like to work alone feel safe to work on confort zone
have to focus on daily work skip writing tests
cannot find time to experiment not willing to learn new practices
do not think about design focus on gettings things done
over-engineer do not refactor
Developers
have to improve their craft
Developers
is the best way how we improve our craftPracticing
How to PracticeChallenge
Repeat Feedback
again and again and again and again
How to Practice
No Pressuredo not complete the task
but master it
practicing !
mastering
Code Retreat is about
and
writing the perfect code
Code Retreat is about
learning through pairing extending your confort zone
no pressure of daily work experimenting
learning new practices thinking deeply about design
building structures simple developing whenever required
refactoring
Code Retreat is about
1 day coding 45 minutes sessions
Pair programming Test first development
Different partners on each session Different constraints
Format
Schedule
Retrospective Break
Closing Ceramony
Coding 45
105 5 5 5 5
10 10 10 10 15
45 45 45 45 45
Lunc
h
HistoryThe idea was spawned at CodeMash Conference’09 !The owners of the idea Gary Bernhardt Patrick Welsh Nayan Hajratwala Corey Haines !First was held on January 24, 2009
Corey Haineshttps://www.flickr.com/photos/charliekilo/7717370426
Global Day of Code Retreat
2000+ developers 150+ locations 20 timezones 16 hours of coding 6 continents
coderetreat.orgCoderetreat Community Network
14th of December
https://www.flickr.com/photos/stef3d/4560661663
Code generation is not important Generate code by thinking the design
Focus on naming test cases Focus on Red/Green/Refactor cycle
Why Repeating?
You are not your code Learn to go slower
Focus on being better Do not think about finishing
It’s all about practicing
Why Deleting?
Language agnostic Do not try to complete
Focus on practicing Write code than open to accept change
Follow 4 rules of simple design Delete code after each session
Have fun
Principles
SOLID Principles Law of Demeter Design Patterns
4 Rules of Simple Design
Design Guidelines
Simple DesignSimple design in one that is easy to change.We don’t know exactly what is going to need to change We’ll never be more ignorant than we are at this moment
Simple DesignTests pass
4 Rules of
“Tests pass” can be a significant factor in making changes. If you have to ask how fast your test suite should be, it should be faster
1
Simple DesignExpress Intent
4 Rules of
Paying attention to the names and how your code expresses itself is the key.
2
Simple DesignNo Duplication (DRY)
4 Rules of
It’s not about code duplication, it’s about knowledge duplication. Don’t repeat yourself. Every piece of knowledge should have one and only one representation.
3
Simple DesignSmall
4 Rules of
Has fewer classes, modules, packages. Any not-used code should be deleted. You should also check missing or duplicate abstractions. Over-extraction should also be not allowed.
4
http://blog.thecodewhisperer.com/2013/12/07/putting-an-age-old-battle-to-rest“Putting an Age-Old Battle to Rest” by Joe Rainsberger
The Simple Design Dynamo
TDDWrite exactly one new test1
2 Run the test to make sure it fails
3 Write least amount of code to make the test pass
4 Refactor to remove duplication
5 Repeat the process
Test Driven Development Test Driven Design Test First Development
Zero-player game Cellular automation system
Devised by John Horton Conway Evolution is determined by initial state
Each cell can be alive or dead
Conway’s Game of LifeProblem to solve:
Each cell has 8 neighbours and follows 3 rules
1 2 3
4
567
8
Any live cell with fewer than 2 live neighbours dies of loneliness
Rule 1
Any live cell with more than 3 live neighbours dies of overcrowding
Rule 2
Any dead cell with exactly 3 live neighbours comes to life of warmth
Rule 3
Avoid to use primitives Avoid to use conditional conditions (if, ?:, switch) Avoid to use loops (while, for) All methods return void Max 5 lines of code per method Verbs instead of nouns Ping pong programming Mute ping pong programming Swap computers Do not use mouse
Variations
ENJOYremember whatever you do do not forget to
https://www.flickr.com/photos/fraserspeirs/3394902061Joe O'Brien and Jim Weirich while doing ruby code review
sessionslet the
beginWe select 6 activities amoung the activities list after checking
TDD and pair programming experiences of the attendees. Every coderetreat has its own set of activities.
No constraints Do your best
session 1
Ping-pong pair programming
session 2
No primitives Use only immutable objects
session 3
No primitives No conditionals
Max 5 lines of code
session 4
No way to return any value Verbs instead of Nouns
session 5
Mute ping-pong
session 6
What, if anything, did you learn today? What, if anything, surprised you today?
What, if anything, will you do differently?
closing
https://leanpub.com/4rulesofsimpledesign
The only thing we truly know about software development is that we can expect changes to our system. Through concrete examples, let's explore ways to build flexible, adaptable software systems by better understanding Kent Beck's 4 Rules of Simple Design.
Book from Corey HainesPublished at LeanPub on 2014
thanks
http://www.coderetreat.orgCoderetreat Community Network
http://blog.zilverline.com/2013/12/20/facilitating-the-global-day-of-coderetreat-2013-in-amsterdamFacilitating the Global Day of Coderetreat 2013 in Amsterdam
http://www.alexbolboaca.ro/wordpress/articles/how-to-organize-a-code-retreatHow to organize a code retreat
Coderetreat Facilitator Traininghttps://vimeo.com/54519386
https://leanpub.com/4rulesofsimpledesignUnderstanding the 4 Rules of Simple Design
Lemİ orhan ergİn
Founder & Author @ [email protected]
@lemiorhanhttps://www.linkedin.com/in/lemiorhan
@lemiorhanhttps://twitter.com/lemiorhan
@lemiorhanhttps://github.com/lemiorhan
@lemiorhanhttp://www.slideshare.net/lemiorhan
agile software craftsmanagilistanbul.comTurkish blog about agile development
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