chapter ii review of related literature a. learning media
TRANSCRIPT
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CHAPTER II
REVIEW OF RELATED LITERATURE
A. Learning Media
1. Definition of Learning Media
Media in a narrow sense means material components and tool
components in the learning system. In a broad sense, media means the
maximum use of all the system components and learning resources
above to achieve certain learning objectives. In accordance with AECT
(Association of Education and Communication Technology) quoted by
Basyaruddin, states that "media are all forms used for the process of
distributing information".4
Meanwhile, Oemar Hamalik defines media as a tool that used in
order to make communication more effective between teachers and
students while learning in schools.5 In addition, Raiser and Gagne‟s
(1983) defines that “learning media are a physical means by which an
instructional message is communicated”.6
The summarized that the meaning of learning media can briefly
be stated as something (can be a tool, material, or situation) that is used
4 Talizaro Tafonao, “The Role of Instructional Media to Improving Students Interest,”
Jurnal Komunikasi Pendidikan, Vol. II, No. 2 (2018), 105. 5 Umar, “Media Pendidikan: Peran dan Fungsinya Dalam Pembelajaran,” Jurnal
Tarbawiyah, Vol. XI, No. 1, (2014), 133. 6 Robert M. Gagne, Leslie J. Briggs, Walter W. Wager, “Principles of Instructional
Design”, (America: Harcourt Brace College, 1992), 208.
10
as an intermediary for communication in learning activities. Learning
media is incredibly useful within the learning and teaching process by
reason of it will stimulate the thoughts, feelings, attention, and abilities
or the learner skills, so they will encourage their motivation to learn.
2. Kinds of Learning Media
One of the teacher‟s efforts to overcome the lack of interest and
enthusiasm of students in learning is by using media, because media is
useful for overcoming the limitations of space, time, and sensory power.
Oemar Hamalik (1986), Djamarah (2002) and Sadiman, et al
(1986), grouped this media based on its type consist of three types, they
are audio media, visual media, and audiovisual media.
a. Audio media, namely media containing messages in auditive form
(audible only), like a tape recorder.
b. Visual media, namely media that has parts of image, like flashcard,
illustration, posters, and map.
c. Audiovisual media, namely media that has sound and image parts.
This kind of media has higher capabilities, and this media is split
into 2 types:
1) Silent audiovisual, which displays silent sound and visuals, such
as a slide sound film.
11
2) Audiovisual motion, namely media which will show sound parts
and moving pictures, like films, video cassettes, and VCDs.7
In this research, the researcher only takes visual media as one of
many types of media. The researcher will use spinning wheel media
with consist of picture cards for learning English vocabulary.
3. Function of Learning Media
In relevance the function of learning media, the subsequent will
be emphasized:
a. As a means of helping to make a more effective learning situation.
b. As one of the components that are interconnected with other
components so as to make the expected learning situation.
c. Students do more activities during learning activities, not only
listening but also observing, demonstrating, directing, and acting.
d. Can foster students‟ motivation because teaching will attract their
attention more.
e. Teaching methods will be more varied, not based solely on verbal
communication through words.8
According to Sukartiwi (1996) in Ruis, Muhyidin and Waluyo
(2009) there are some the advantages of using media in teaching and
learning process, those are:
7 Umar, Media Pendidikan: Peran dan Fungsinya Dalam Pembelajaran, 135. 8 Tejo Nurseto, “Membuat Media Pembelajaran Yang Menarik,” Jurnal Ekonomi &
Pendidikan, Vol. VIII, No. 1 (2011), 21–22.
12
a. To increase the learners‟ motivation.
b. To avoid the learners bored.
c. To make the learners easy to understand the instructional material.
d. To make the teaching learning process more systematic.9
The existence of supporting media in learning can provide many
advantages, especially for students, including students more easily
understand the material presented by the teacher and students do not
feel bored when learning is taking place, so students will be motivated
to learn. With the existence of learning media, teaching and learning is
carried out more systematically.
B. Spinning Wheel
1. Definition of Spinning Wheel
The spinning wheel, which is typically stuffed with numbers for
learning media, is stuffed with pictures and terms from the theory which
will be conveyed later. 10 The spinning wheel media is a game media in
the form of a wheel or circle which is divided into several sectors or
sections in which there are questions.11
9 Nuhung Ruis, Muhyidin, and Tri Waluyo, “Instructional Media: Center for Development
and Empowerment of Language Teachers and Educational Personnel” (Jakarta: Ministry of National
Education, 2009), 4. 10
Henry Elisa, Tuti, and Umi Umayah, “Utilizing Spin Wheel to Enhance the Student‟s
Writing Ability in Writing Descriptive Text,” Pros. SemNas. Peningkatan Mutu Pendidikan, Vol. I,
No. 1 (2019), 394. 11
Moh. Fauzi Bafadal, Sitti Alimah, and M. Sibawaeh, “The Use of Spinning Wheel Game
Media To Improve The Ability Using Modal Auxiliary Verbs For Students in Class VIII SMPN 7
13
Meanwhile, Wahyuni states that the media of the fortune wheel is
a medium in the form of a wheel that can be rotated and classify into
some parts /sections in which there are question cards.12 In addition, the
wheel of fortune is a series of learning activities using a circle props
divided into several sectors. The sectors are in the form of questions that
will be drawn by the students then the students must answer the
questions.13
From those statements, it can be summarized that the wheel of
fortune medium and the spinning wheel media have similarities, namely
using a wheel or circle which is divided into several sectors or sections
in which there are questions. In addition, this media is packaged in the
form of a game (game). So that this spinning wheel game media can
attract attention, interest, and motivation to learn, and increase students'
understanding of the material.Based on the description above, it can be
concluded that the spinning wheel media is a playing media in the form
of a wheel or circle which is divided into several sectors or sections in
Mataram Academic Year 2019 - 2020,” Linguistics and English Language Teaching Journal, Vol.
VII, No. 2 (2019), 6.
12 Dwi Wahyuni, “Pengaruh Penggunaan Media Permainan Roda Keberuntungan Terhadap
Kemampuan Menulis Hanzi Pada Siswa Kelas XI Bahasa SMA Negeri 1 Cerme Tahun Ajaran
2016/2017” (2017), 2. 13
Fiki Munazar, Thamrin Kamaruddin, and Amsal Amri, “Penerapan Strategi
Pembelajaran Roda Keberuntungan Untuk Meningkatkan Hasil Belajar IPS Terpadu Siswa Kelas
VIII SMP Negeri 7 Banda Aceh,” Jurnal Ilmiah Mahasiswa Pendidikan Geografi FKIP Unsyiah,
Vol. I, No. 1 (2016), 51.
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which there are questions. In its use, this media can attract attention,
interest and
motivation to learn, make students more active interactive, improve
understanding, and the learning process can take place in a fun and optimal
manner.
2. The Advantage and Disadvantage
The spinning wheel media has the following advantages:
a. This spinning wheel media includes new media for learning
English.
b. This media is packaged with an attractive appearance (pictures,
cards, and colorful), so that it can attract students' attention.
c. Increase students' understanding of the material given.
d. Flexible because this media can be developed and modified
according to other materials and skills.
e. Make students more active, because students are directly involved
in activities.Apart from the advantages, according to Paul Ginnis in
Aulia revealed that the spinning wheel media also has the following
disadvantages:
a. Takes a lot of time to play.
b. Teachers need more manpower, space, and time. This is because
the wheel of fortune used is manual learning media.
15
c. Requires adequate support for facilities, tools, and costs so that the
learning process can run smoothly.
3. The Procedure of Spinning Wheel
In this study, the researcher developed a spinning wheel which is the
development of the wheel of fortune. According to Paul Ginnis in Aulia
the steps in carrying out learning through the media of the spinning
wheel as follows:
a. Make a card set with a question on the front side and a number on
the back. Cards are made as many as the number of students in the
class.
b. Make the "Wheel of Fortune" media out of cardboard and divide the
wheel into sectors or parts according to the number of cards that
have been made then give the numbers to the sectors. Next, make an
arrow out of cardboard and a pin that acts as a player on the media.
c. Students sit in a large circle. The cards are scattered with the
number side up.
d. One of the student representatives comes to the front of the class to
spin the wheel. After the arrow points to a number, the student takes
the card according to the number obtained from the wheel. Then the
students answered the questions on the card.
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e. The teacher discusses with all students in the class. If the student
answers the question correctly, the card is considered forfeited.
Otherwise, the card is returned so that other students can try to
answer the questions on the card.
f. Students rotate the wheel in turn. Students who have rotated and
answered the questions appoint other students to play them. If the
next student gets a scorched number, then that student must play it
back until he gets a score that has not been burnt.14
The steps for using the media in this study are different from the
steps for using the wheel of fortune as proposed by Ginnis. So that the
steps for using the play the spinning wheel media as follows:
a. The teacher gives a briefing on the playing spinning wheel media.
b. The teacher read the game instructions before playing.
c. Students play the media, the working of this spinning wheel is
rotated in a clockwise direction, then when the rotation stops there
will be a number as clue like clockwork on one side to determine
what clue will be obtained.
d. On the wheel will be several clues. If you have got the clue, then the
students choose one of the cards contained in several cards from the
number of clues.
14
Aulia, “Penerapan Metode Pembelajaran Tanya-Jawab dalam Bentuk Roda
Keberuntungan Untuk Meningkatkan Hasil Belajar Siswa Pada Mata Pelajaran PAI di SMP
Tanjung Kabupaten Ogan Ilir” (UIN Raden Fatah Palembang, 2016).
17
e. The next step is to read and answer the question or instruction on the
card.
f. If the student answers the question correctly, the students will get a
score.
C. Flashcard
1. Definition of flashcard
Flashcard is a practical tool that in its application has various
variations and sizes. It is one of kind media in teaching English
especially teaching vocabulary. According to Halimi states that
flashcard is a piece of paper or card stock that contains of image, it can
be using to introduce and/or review vocabulary.15 In addition, Apria,
Rumiri and Syarfi states that flashcard is one of instructional media in
the form of picture that can be used for teaching learning English
vocabulary.16 Meanwhile, Colbran and Gilding states that flashcard can
be defined as cards with words etc., shown briefly to the learners by a
teacher as a learning aid.17
From the definitions above, it can be summarized that flashcards are
teaching aids used in the learning process which are made of cardboard
15 Sisilia S. Halimi, “Becoming a Creative Teacher,” (2009), 95.
16
Tita Apria, Rumiri, and Syarfi, “An Analysis of the Effectiveness of Card Games on
Vocabulary Mastery,” JOM FKIP, Vol. VIII, No. 1 (2021), 3.
17
Stephen Colbran, Anthony Gilding, and Samuel Colbran, “The Role of Digital
Flashcards in Legal Education: Theory and Potential,” European Journal of Law and Technology,
Vol. V, No. 1, (2014), 2.
18
and paper containing pictures so that they can enable learners to be
interested in understanding the material presented by the teacher.
2. Kinds of flashcard
Haycraft classifies the kinds of cards into three groups, they are
word cards, picture cards, and combining word and picture cards.18
a. Word cards, namely a card containing only words. It can be to
complete a word into a correct sentence. Games with word cards are
also effective.
b. Picture cards, namely a card containing only picture or image.
Picture cards are also useful for identifying the objects, verbs of
action, preposition, and it can also be used with pronunciation
teaching.
c. Combining word and picture cards, namely a card containing words
and also picture or image.
In this research, the researcher uses a flashcard that is combined
card with picture and word, where students are able to understand the
vocabulary according to the image given and then students are also able to
pronounce the vocabulary contained on the card.
D. Vocabulary
1. Definition of Vocabulary
18 John Haycraft, “An Introduction to English Language Teaching” (London: Longman,
1978), 102–106.
19
In accordance with Ibrahim Mohamed Alfaki states that
vocabulary can be interpreted as the words in a language, including
single words and phrases or pieces of a several words that give specific
meaning, as does each word.19 Vocabulary is a core component of
language proficiency and provides much of the basis for how well
learners talk, hear, read, and write.20 In addition, vocabulary refers to
the words we must know to communicate effectively: words in
speaking (expressive vocabulary) and words in listening (receptive
vocabulary).21
In line with Richard cited on Puspitasari stated that vocabulary
is the one of the most crucial components of language also one a
particular things could be observed by the linguists.22
From the definition above, it can be concluded that vocabulary is
words of a language which one way of communicating with other
people. The more vocabulary students understand, the easier it is for
students to master English.
19 Ibrahim Mohamed Alfaki, “Vocabulary Input in English Language Teaching: Assessing
the Vocabulary Load in Spine Five,” International Journal Of English Language And Linguistics
Research, Vol. III, No. 1, (2015), 1. 20
Jack C. Richard, “Methodology in Language Teaching: An Anthology of Current
Practice” (New York: Cambridge University Press, 2002), 255. 21
Susan B. Neuman and Julie Dwyer, “Missing in Action: Vocabulary Instruction in Pre-
K,” International Reading Association (2009), 385. 22
Nining Puspitasari, “Enhancing Students‟ Vocabulary Mastery by Using Quizlet Media
at the Seventh Grade of MTs Ma‟arif Al -Ishlah Bungkal Ponorogo” (The State Institute of Islamic
Studies of Ponorogo, 2019).
20
Mastery of vocabulary is needed by someone to understand and
use collection of word they have to express thoughts and feelings in
various spheres of life such as in language activities.
2. Kinds of Vocabulary
Haycraft, quoted by Hatch and Brown, there are two kinds of
vocabulary, namely receptive vocabulary and productive vocabulary.23
a. Receptive Vocabulary
According to Hatch & Brown stated that receptive
vocabulary is words that learners recognize and understand when
they are utilized in context, but which they cannot to produce.
Receptive vocabulary is words that are understood the definition by
students when reading text or listening to the text. It is vocabulary
that learners recognize when they see or meet in reading text and
listening but do not use it in speaking and writing.
Learning the receptive vocabulary usually in the form in
which the teacher will usually give the meaning of the word, using
the word in a sentence, but just ask the students to spell and
pronounce only.
b. Productive Vocabulary
According to Hatch & Brown stated that productive
vocabulary is that the words that the learners understand and able
23
Mofareh Alqahtani, “The Importance of Vocabulary in Language Learning and How to
be Taught,” International Journal of Teaching and Education, Vol. III, No. 3, (2015), 25.
21
to pronounce correctly and use constructively in speaking and
writing. It involves what is needed for receptive vocabulary plus
the ability to speak or write at the acceptable time. Productive
vocabulary is words that are understood and can be pronounced by
the students.
Therefore, productive vocabulary are often addressed as an
active process, because the learners can produce the words to show
their thoughts to others. Thus, productive vocabulary can be
regarded as a process of active word because students can generate
words to express their thoughts and feelings which understood by
others.
3. Strategies in Teaching Vocabulary
Strategy is a way to be done media implementation by someone
more effective and efficient. Strategy is presented by the teacher to give
motivation and facilitation for the students in the process of teaching
and learning.
The teacher has different strategies to give the material to the
students. The teacher be able to choose the strategy which is suitable
with their material and situation of the class. In the learning process,
they will appropriate the strategies that arise on students‟ motivation.
So, the students could be active and interested in learning. If the
teachers did not have the strategy for teaching, it can be difficult to
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teach the students. There are many kinds of teacher‟s strategies in their
teaching, depending on what information or skill the teacher is trying to
convey.
According to Mothe stated that the teachers can use innovative
strategies to present vocabulary in the classroom including:
a. Showing picture
Charts, pictures and maps can be used to develop students‟
understanding of a particular concept or word. There are some
good picture and teacher should make use of such dictionaries.
Some words work well with pictures, particularly nouns. This can
also be a good way to introduce blocks of related words, which is
often utilized in foreign language classes, such as nouns and verbs
related to the classroom or the house.
b. Associated vocabulary
The teacher can be easy to teach these entire words
altogether. For example, it is easier to teach words like orange,
banana, grapes, lemon, pineapple, mango, and watermelon together
in the context of “fruits” than to teach anyone of these words in
isolation.
c. Dictionary
The teacher should encourage students to search words in
dictionary. Dictionary work was laborious but necessary, and that
23
ESL college students need to be taught practical use of the
dictionary.
d. Crossword puzzles
It offers an entertaining way of reviewing vocabulary.
Students can do the puzzles in class in pairs, as a race with other
students, or at home as homework. The teacher can also design a
“Word Puzzle,” which is also called a “Word Cross”, asking the
students to cooperate in groups to find and circle the words that the
puzzle contains. The teacher might also place several versions of
the word in the puzzle, with only one of them being the correct
spelling. The students must circle only the word with the correct
spelling.
e. Reading words aloudReading words aloud is also very beneficial
for the students to build up their vocabulary mastery.24
Other strategies in teaching English vocabulary include:
a. Using a picture or a real objectThis way is drawing a picture on the
board, use a picture from the textbook or cut out a picture from a
magazine or newspaper.
24 Prashant Subhash Mothe, “Innovative Techniques of Teaching Vocabulary at the
Intermediate Level in the Second Language Classroom” (India: Adarsh Senior College, Omerga
Dist. Osmanadab (MS), 2000), 379.
24
b. Using mime or gesture
The mime a person propelling themselves in a wheelchair and
ask students to say what the word is in their home language to check
that they understand.
c. Giving examples of the words in a different context and asking
students to guess
For example, it could say: “The boat was propelled across the
water by the wind”.
d. Explaining what the word means in English
Ask questions to make sure that your students understand the
meaning.25
However, learning a new word or phrase once does not mean that
the student will remember it and be able to use it. That is why students
also need support in learning how to record new vocabulary and
repeatedly review it. If students improve their knowledge of vocabulary,
they can understand their lessons more easily and will write and speak
better in English.
E. The Material of English Vocabulary
25
The Open University UK, “Strategies for Teaching Vocabulary” (India: Teacher
Education through School-based Support), 6.
25
The material used in the development of the Spinning wheel Media is in
accordance with the material in the eighth grade MTs/SMP lesson plans
using the 2013 curriculum, there are materials that will be used in
developing the media spinning wheel in learning English vocabulary,
namely the existence of things and people, and what are you doing or daily
activity.
No. Vocabulary Phonetic Meaning
1. Vehicle ˈviːəkl Kendaraan
2. Bus bəs Bis
3. Ambulance ˈæmbjələns Ambulan
4. Bike bɑɪk Sepeda
5. Truck trək Truk
6. Pedicab ˈpedikab Beca
7. Car kɑː(r) Mobil
8. Public transportation ˈpʌblɪk trænspɔːˈteɪʃn Angkot
9. Motorcycle ˈməʊtə(r)sīkəl Motor
10. Taxi ˈtæksi Taksi
11. Traffic sign ˈtrafik sīn Tanda lalu lintas
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12. Power pole ˈpou(ə)r pōl Tiang listrik
13. Sidewalk ˈsīdˌwôk Trotoar
14. Road repair Rōd rəˈper Perbaikan jalan
15. Bus stop bəs stäp Halte bus
16. Bridge Brij Jembatan
17. Three-way Junction THrē wā
ˈjəNG(k)SH(ə)n
Simpang tiga
18. Traffic jam ˈtrafik ˌjam Macet
19. Light street līt strēt Lampu jalan
20. Traffic light ˈtrafik ˌlīt Lampu lalulintas
21. Headmaster ˌhedˈmastər Kepala sekolah
22. Carpenter ˈkärpən(t)ər Tukang kayu
23. Cleaning service ˈklēniNG ˈsərvəs Tukang bersih-
bersih
24. Dentist ˈden(t)əst Dokter gigi
25. Gardener ˈɡärdnər Tukang kebun
26. Teacher ˈtēCHər Guru
27. Midwife ˈmidˌwīf Bidan
27
28. Painter ˈpān(t)ər Pelukis
29. Tour guide to or ɡīd Pemandu wisata
30. Security səˈkyo orədē Satpam
31. Work wərk Bekerja
32. Study ˈstədē Belajar
33. Shopping ˈShäpiNG Belanja
34. Pray prā Berdo‟a
35. Swimming ˈswimiNG Berenang
36. Playing basketball plāiiNG ˈbaskətˌbôl Bermain bola basket
37. Playing volleyball plāiiNG ˈvälēˌbôl Bermain bola voli
38. Playing badminton plāiiNG ˈbadmin(t)n Bermain bulu
tangkis
39. Playing football plāiiNG ˈfo otˌbôl Bermain sepak bola
40. Take a bath tāk ā baTH Mandi
41. Wearing clothes ˈweriNG klō(T H)z Memakai pakaian
42. Wearing shoes ˈweriNG SHo os Memakai sepatu
43. Fishing ˈfiSHiNG Memancing
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44. Throw the rubbish THrō T Hē rabiSH Membuang sampah
45. Washing clothes wäSHiNG klō(T H)z Mencuci pakaian
46. Washing face wäSHiNG fās Mencuci muka
47. Washing plate wäSHiNG plāt Mencuci piring
48. Listening to the
music
ˈlis(ə)niNG to o T Hē
ˈmyo ozik
Mendengarkan
music
49. Watching television wäCHiNG
ˈteləˌviZHən
Menonton televisi
50. Sweeping swēpiNG Menyapu
The material above was taken from material related to the Eighth grades
learning by racing on textbook, lesson plan, and syllabus.
F. Conceptual Framework
Development research is the process of developing and validating a
product. To be more effective in developing the spinning wheel media, a
conceptual framework is needed.
There are several steps used in the research and development of this
spinning wheel media. These steps are preliminary research, research
planning, and product development. In order to make it easier to see the flow
29
of thinking of this spinning wheel media development, it can be seen as
follows:
Figure 2. 1 Conceptual Framework
Language ability is one of the important aspects in child
development. Language skills include aspects of language development
which include three things, namely aspects of the ability to express
language, aspects of receiving language and literacy as basic components in
communicating. Vocabulary is very important to be mastered by students as
Problems found:
There is no use of learning media in English lessons.
Lack of understanding of English vocabulary in students.
Students are still passive when learning
process
Development spinning wheel learning media at eighth
grade junior high school
The media spinning wheel was developed
Validation test by material
experts and media experts Media is feasible
30
the main capital in developing language and communication skills,
expressing thoughts, and verbalizing an idea or ideas. Communication is
very important in a learning that occurs in the classroom. Language is
something that cannot be separated in human life.
The students have problems in mastering vocabulary. The students
have difficulty in understanding vocabulary so that students are lacking in
understanding English vocabulary. In addition, there is no learning media
that supports learning English so that learning in the classroom is
monotonous. There is no use of learning media in English lessons and a
lack of understanding of English vocabulary for eighth grade students at
MTs Ashabul Maimanah Sidayu is the main problem faced in this research
and development. These two factors cause students to be less active in
participating in the learning process in the class. Therefore, researchers
developed English learning media in the form of a spinning wheel with
vocabulary material to help students understand and mastering vocabulary
and assist teachers in providing spinning wheel learning media. Media
spinning wheel is a circular tool that can move and can rotate. The spinning
wheel media made it supplied with picture cards. While the picture is a
form that describes a certain object that can be understood visually.The
spinning wheel media will be developed and tested for validation by
material expert, media expert and educational practitioner expert. After
being tested, the spinning wheel-based learning media will be improved
31
according to suggestions and input, until the spinning wheel media is ready
for use at MTs Ashabul Maimanah Sidayu.
G. The Hypothesis of the Product
There is the feasibility of using spinning wheel learning media for students
in learning English vocabulary.
H. Previous Study
The researchers used four previous studies as references in conducting
research. There are several summaries of previous research:
1. The research was done by Indriyatul Munawaroh and Lies Amin Lestari
entitled “Developing WIND (Wheel Instruction and Cards) Media to
Facilitate Students in Writing Short Descriptive Text (2018)”. This
research and development aim to develop media and facilitate students
in writing descriptive text for seventh junior high school. This research
use research and development method which is modified model from
Dick and Carey. This study has similarities with the researcher related
with this research, they were used spinning wheel as a media in learning
English. However, there is a difference in the cards. The previous
research only used clue cards, but in this research use question cards
and picture cards. For other differences are the location of the study, the
topic chosen, and the data collection. In previous research, the data
collection used observation, questionnaire, and interviews. While in this
32
study, the collecting data the researcher use a questionnaire, checklist
validation expert, observation, interview and documentation. The topic
chosen is writing descriptive text, while in this study is vocabulary as
the topic material.
2. The research was done by Moch. Bahak Udin, Nurdyansyah, Ida
Rindaningsih and Siti Kalimah entitled “Development of Smart Play
Wheel Learning Media to Improve Students Learning Outcomes in
Islamic Elementary School (2020)”. This research and development aim
to produce learning media for the spinning of the smart wheel in
learning the morality of Aqidah‟s material religion in the angels of God.
This research use research and development method. Data collection in
this research used tests, questionnaires, and interviews. This study has
similarities with the researcher related with this research, they were
used spinning wheel as a media. The difference is the location of the
study, the topic chosen, the data collection. In previous research, the
data collection used tests, questionnaire, and interviews. While in this
study, the collecting data the researcher use a questionnaire, checklist
validation expert, observation, interview and documentation. The
previous research only used question, but in this research use question
cards equipped with picture cards.The research was done by Nike Dwi
Nurfadilah, Anik Nunuk Wulyani, and Francisca Maria Ivone, entitled
“Developing Mnemonic Pocket Dictionary as A Media for Improving
33
Vocabulary Mastery of Young Language Learners (2020)”. This
research aimed to know of using a
mnemonic pocket dictionary in improving vocabulary mastery of young
learners. The subjects of this research were the accessible participants at
Selok Awar-Awar, Lumajang, East Java. This research was used the
Research and Development method which steps were adopted from
Latief. The steps are; needs analysis, planning, product development,
expert validation, and revision, try-out, and publishing the product. This
study has similarities with the researcher are both researchers use
English language material, namely vocabulary as the main focus. The
difference is the location of the study and the development carried out,
previous researcher choose to use a pocket dictionary as a media. While
in this study, the researcher use a spinning wheel as a media.
3. The research was done by Triana Wulandari Admanegara and
Mohammad Hanafi entitled “Developing Row-Vocabpoly as A Media
of Teaching Vocabulary for Junior High School Students (2019)”. This
research aims to develop vocabulary teaching media for junior high
school students in SMPN 1 Tranggelek. The media was developed for
them to make interest in vocabulary learning. The method used in this
research is the R and D method. The data collection is used
questionnaires and observation field notes. The similarity of this study
34
with the researcher are both researchers use English language material
namely vocabulary as the main focus for the teaching and learning
process, and development board-based media. The difference of this
study is the location of study, data collection technique, the previous
researchers use observation and questionnaire as a data collection.
While in this research, the writer use observation, interview,
questionnaires, validation experts, and documentation as a data
collection.
From the relevant studies above, the researcher takes vocabulary
as a variable of the research, due the fact that vocabulary as an
important in language on education and some students are still difficult
in understanding the text. For now, the researcher uses a research for
development of spinning wheel media in learning English vocabulary
and expects there is the feasibility of spinning wheel media in learning
English vocabulary.