chapter 10 orthogonal projection and multiview representation

40
Chapter 10 Orthogonal Projection and Multiview Representation

Post on 19-Dec-2015

238 views

Category:

Documents


6 download

TRANSCRIPT

Page 1: Chapter 10 Orthogonal Projection and Multiview Representation

Chapter 10

Orthogonal Projection andMultiview Representation

Page 2: Chapter 10 Orthogonal Projection and Multiview Representation

Objectives• Discuss the principles of orthogonal

projection• Show how orthogonal projection is used to

create multiple views of an object for formal engineering drawing

Page 3: Chapter 10 Orthogonal Projection and Multiview Representation

Objectives (cont’d.)• Explain why orthogonal projection is

necessary to represent objects in formal engineering drawing

• Create a multiview drawing from a 3-D object

Page 4: Chapter 10 Orthogonal Projection and Multiview Representation

Introduction• Best way to communicate appearance of

an object is to show its image• Images in engineering drawings must be

interpreted the same way• Enough views must be provided so that all

features can be clearly seen and accurately measured

Page 5: Chapter 10 Orthogonal Projection and Multiview Representation

A More Precise Way to Communicate Your Ideas

• Products must be represented so that there is no misinterpretation

• How would you communicate what you want built to those who build it?

• How would you ensure that different people interpret and build the product the same way every time?

Page 6: Chapter 10 Orthogonal Projection and Multiview Representation

Problems with Pictorials

FIGURE 10.02. Distortion of true lengths and angles in pictorial presentations.

FIGURE 10.03. Distortion of internal lengths in pictorials. These different lengths on the same object represent the same length, which is the diameter of the holes in the cube.

Page 7: Chapter 10 Orthogonal Projection and Multiview Representation

Viewing Planes• When you visualize an object, its

appearance changes based on viewing direction

• Viewing plane is transparent plane fixed in space between you and the object– 2-D image of 3-D object

• Depends on viewing angle

Page 8: Chapter 10 Orthogonal Projection and Multiview Representation

Orthogonal Projection

FIGURE 10.04. Using orthogonal projection to create an image of an object on a viewing plane. The object in (a) is in front of the viewing plane. The object in (b) is behind the viewing plane. In either case, the projection lines are perpendicular to the viewing plane, as shown in (c).

Page 9: Chapter 10 Orthogonal Projection and Multiview Representation

A Distorted Reality

FIGURE 10.06. The top photograph was taken from up close. The bottom photo was taken from a long distance andenlarged so feature sizes couldbe compared. Can you see thelack of perspective in the long-distance photo?

Page 10: Chapter 10 Orthogonal Projection and Multiview Representation

Choice of Viewing Planes

FIGURE 10.08. A single view of a part may have many different Interpretations.

Page 11: Chapter 10 Orthogonal Projection and Multiview Representation

FIGURE 10.09. Two viewingplanes that are orthogonal tothe first (front) viewing plane(a) can be unfolded (b) to presentthe images on a single plane(c). The imaginary hinges forthe two viewing planes are at theintersections of these planeswith the front viewing plane.

Choice of Viewing Planes (cont’d.)

Page 12: Chapter 10 Orthogonal Projection and Multiview Representation

Size and Alignment

FIGURE 10.10. Viewing planes completely unfolded showing proper size, location, and orientation of the images on a single plane.

Page 13: Chapter 10 Orthogonal Projection and Multiview Representation

The Glass Box

FIGURE 10.11. Viewing an engineered part through a glass box (a) that opens (b) to present the images on a single plane (c).

Page 14: Chapter 10 Orthogonal Projection and Multiview Representation

Standard Views• Six standard views (six principal views)

– Front– Top– Left side– Right side– Rear– Bottom

Page 15: Chapter 10 Orthogonal Projection and Multiview Representation

The Preferred Configuration

FIGURE 10.13. The preferredpresentation configurationshowing the front, top, andright-side views of an object.Other views are added onlywhen necessary to show features that cannot be defined in the preferred configuration.

Page 16: Chapter 10 Orthogonal Projection and Multiview Representation

The Necessary Details• Hidden lines and centerlines

– Hidden lines are obscured features or edges• Denoted as equally spaced dashed lines

– Centerlines identify centers of circular holes– Centermarks are end views of centerlines

• Identified by right-angle cross

Page 17: Chapter 10 Orthogonal Projection and Multiview Representation

The Necessary Views

FIGURE 10.16. For a part with a constant but significant thickness,including a second view is a good idea to emphasize the 3-D nature of the part.

Page 18: Chapter 10 Orthogonal Projection and Multiview Representation

The Necessary Views (cont’d.)

FIGURE 10.17. Different interpretations of a drawing with two views. A third view is necessary.

Page 19: Chapter 10 Orthogonal Projection and Multiview Representation

Hidden Lines versus More Views

FIGURE 10.20. Hidden and internal features on a part. Using hidden lines makes the left side and bottom views optional.

Page 20: Chapter 10 Orthogonal Projection and Multiview Representation

Hidden Lines versus More Views (cont’d.)

FIGURE 10.22. Overuse of hidden lines causes confusion. Exercise judgment. It might be better to create another view, such as a rear view in this case.

Page 21: Chapter 10 Orthogonal Projection and Multiview Representation

First-Angle Projection versus Third-Angle Projection

FIGURE 10.23. Viewing anobject in front of opaque panelsfor first-angle projection. Theimages are projected onto thepanels (a), which open (b) topresent the images on a singleplane (c).

Page 22: Chapter 10 Orthogonal Projection and Multiview Representation

First-Angle Projection versus Third-Angle Projection (cont’d.)

FIGURE 10.24. The six standard views, using first-angle projection, presented on a single sheet.

Page 23: Chapter 10 Orthogonal Projection and Multiview Representation

First-Angle Projection versus Third-Angle Projection (cont’d.)

FIGURE 10.25. Drawing interpretation using first-angle or third-angle projection may lead to different parts.

Page 24: Chapter 10 Orthogonal Projection and Multiview Representation

Strategies for Creating Multiviews from Pictorials

• Step 1: On pictorial, specify viewing directions and create a sheet with areas reserved for appropriate orthogonal views

• Step 2: Find the maximum size of the object in each of the three directions and in each view, sketch the limits of a rectilinear box

Page 25: Chapter 10 Orthogonal Projection and Multiview Representation

Point Tracking• Step 3: Define an anchor point• Step 4: Locate a vertex adjacent to the

anchor point and draw that edge• Step 5: Successively locate other vertices

and draw the edges between those vertices

• Step 6: Convert hidden lines

Page 26: Chapter 10 Orthogonal Projection and Multiview Representation

Point Tracking (cont’d.)• Step 7: Add internal features• Step 8: Check model validity

Page 27: Chapter 10 Orthogonal Projection and Multiview Representation

Edge Tracking• Step 3: Define an anchor edge• Step 4: Locate an edge adjacent to the

anchor point, and draw that edge• Step 5: Successively locate other adjacent

edges• Steps 1, 2, 6, 7, 8 same as point tracking

Page 28: Chapter 10 Orthogonal Projection and Multiview Representation

Surface Tracking• Step 3: Define an anchor surface• Step 4: Locate a surface adjacent to the

anchor surface and draw its boundary• Step 5: Successively locate other adjacent

surfaces and draw those boundaries• Steps 1, 2, 6, 7, 8 same as point and edge

tracking

Page 29: Chapter 10 Orthogonal Projection and Multiview Representation

Surface Tracking (cont’d.)

FIGURE 10.54. Considering the existence of oblique surfaces, how would you create a multiview drawing of this object?

Page 30: Chapter 10 Orthogonal Projection and Multiview Representation

Surface Tracking (cont’d.)

FIGURE 10.55. Define the foundation space, viewing directions, and anchor surface.

Page 31: Chapter 10 Orthogonal Projection and Multiview Representation

Surface Tracking (cont’d.)

FIGURE 10.56. Continue the process of surface location for the noninclined surfaces. Since the oblique surfaces do not intersect, their boundaries are automatically formed by the normal surfaces.

Page 32: Chapter 10 Orthogonal Projection and Multiview Representation

Breaking the Rules—and Why It Is Good to Break Them Sometimes• Threaded parts

FIGURE 10.66. The schematic representation of an externally threaded part. The note specifies the metric size of the thread.

Page 33: Chapter 10 Orthogonal Projection and Multiview Representation

Features with Small Radii

FIGURE 10.68. The representation of small radii on a part.

Page 34: Chapter 10 Orthogonal Projection and Multiview Representation

Small Cutouts on Curved Surfaces

FIGURE 10.69. The true projection and an acceptable shortcut for small holes and slots on a curved surface. The shortcuts should not be used for large holes and slots because the geometric inaccuracies would be too obvious.

Page 35: Chapter 10 Orthogonal Projection and Multiview Representation

Small Intersections with Curved Surfaces

FIGURE 10.70. The true projection and an acceptable shortcut for small protrusions from a curved surface. The shortcuts should not be used for large protrusions because the geometric inaccuracies would be too obvious.

Page 36: Chapter 10 Orthogonal Projection and Multiview Representation

Symmetrical Features

FIGURE 10.71. The true projection and an acceptable shortcut for an object with prominent symmetry. This property is emphasized by the use of a projected view that is modified to appear symmetrical.

Page 37: Chapter 10 Orthogonal Projection and Multiview Representation

Representation of Welds

FIGURE 10.72. The acceptable presentation of two parts that are welded together to make a single part. The note specifies the size and location of the welds.

Page 38: Chapter 10 Orthogonal Projection and Multiview Representation

When Six Views Are Not Enough• Features at odd angles

• Internal features

FIGURE 10.98. An object such as this one cannot be fully described by the six standard views.

FIGURE 10.99. An object with internal features such as this one cannot be fully described by the six standard views.

Page 39: Chapter 10 Orthogonal Projection and Multiview Representation

Considerations for 3-D Modeling• Pictorials and multiview drawings easily

created from solids model– Advantage: speed and accuracy in creating

orthogonal views– Disadvantage: dependence on software

Page 40: Chapter 10 Orthogonal Projection and Multiview Representation

Summary• Introduced orthogonal projection and the

use of the standard views of an object • Discussed the rules for view creation,

orientation, scale, and alignment • Used hidden lines for additional emphasis

of certain features on the object• Used extra views as necessary for

completing description of features