chapter 1: introduction chapter 2: advanced intersect and follow … · 2010-12-28 · google...

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Table of Contents i Chapter 1: Introduction About this Book . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 How this Book is Set Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Google SketchUp 8 Hands-On: Basic Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Google SketchUp 8 Hands-On: Advanced Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 About Bonnie Roskes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 About the Cover . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Chapter 2: Advanced Intersect and Follow Me Creating a Table Leg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Placing Skylights in a Roof . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Creating a Faucet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Rounding Sharp Corners . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Engraving: 3D Text with Intersect Faces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Creating Portholes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Creating a Log Cabin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Creating Flat-Sided Logs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Creating Notches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Building the Cabin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Door and Window Cutouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Chapter 3: Advanced Groups and Components The Outliner: Organizing Groups and Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Setting Up the Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Making Changes to the Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Window Components: Cutting Thick Walls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Cutting Walls with a Single Component. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Opening in a “Hollow” Wall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Opening in a Thick Wall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Window with Glass in a Thick Wall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Cutting Walls with a Nested Component . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 Wall of Unknown Thickness . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 Wall of Known Thickness . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Cutting Faces in a Curved Wall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Using Components for Symmetry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 Making Symmetric Buildings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 Symmetry without Seams . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 Replacing and Reloading Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 Chapter 4: Working with Digital Images Texture Positioning with Free Pins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 Using Images for Face-Camera Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 Editing Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 Using Photos to Create 3D Models . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82

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Page 1: Chapter 1: Introduction Chapter 2: Advanced Intersect and Follow … · 2010-12-28 · Google SketchUp 8 Hands-On: Advanced Exercises 6 14. The guide line and circle can now be erased

Table of Contents

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Chapter 1: IntroductionAbout this Book . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1How this Book is Set Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1

Google SketchUp 8 Hands-On: Basic Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1Google SketchUp 8 Hands-On: Advanced Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1

About Bonnie Roskes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2About the Cover . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2

Chapter 2: Advanced Intersect and Follow MeCreating a Table Leg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3Placing Skylights in a Roof . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7Creating a Faucet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Rounding Sharp Corners . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13Engraving: 3D Text with Intersect Faces. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20Creating Portholes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24Creating a Log Cabin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27

Creating Flat-Sided Logs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27Creating Notches. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28Building the Cabin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30Door and Window Cutouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33

Chapter 3: Advanced Groups and ComponentsThe Outliner: Organizing Groups and Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35

Setting Up the Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35Making Changes to the Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40

Window Components: Cutting Thick Walls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46Cutting Walls with a Single Component. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46

Opening in a “Hollow” Wall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46Opening in a Thick Wall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48Window with Glass in a Thick Wall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50

Cutting Walls with a Nested Component . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51Wall of Unknown Thickness . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51Wall of Known Thickness . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55

Cutting Faces in a Curved Wall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60Using Components for Symmetry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62

Making Symmetric Buildings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62Symmetry without Seams . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65

Replacing and Reloading Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67

Chapter 4: Working with Digital ImagesTexture Positioning with Free Pins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71Using Images for Face-Camera Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74Editing Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81Using Photos to Create 3D Models . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82

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Creating 3D Models with Free Pins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .82Creating a Painted 3D Bus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .83Creating a Painted Playhouse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .87

Match Photo. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .90Match Photo with an Unpainted Model and One Photo. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .90Match Photo with an Unpainted Model and Two Photos. . . . . . . . . . . . . . . . . . . . . . . . . . . . .96Building a Model from a Photo: Example 1 - Playhouse. . . . . . . . . . . . . . . . . . . . . . . . . . . . .98Building a Model from a Photo: Example 2 - Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .101Building a Model from Two Photos. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .106

Projecting an Image onto a Topographical Face . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .110

Chapter 5: Advanced Materials and TexturesTexture Positioning. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .113

Fixed Pins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .113Positioning a Texture around Curved Faces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .117

Example 1 - Positioning a Tiled Image . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .117Example 2 - Positioning a Single Image . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .119

Editing Textures and Unique Textures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .124Tips for Efficiency with Materials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .126

Chapter 6: Google Context Modeling ToolsUsing Building Maker for a Simple Structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .127

Choosing Your Building . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .127Modeling in Building Maker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .129Saving and Fixing the Building Maker Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .135

Using Building Maker for a Complex Structure. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .140Painting with Photo Textures (Street View). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .146

Using Street View images for Partial Painting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .151

Chapter 7: SectioningSectioning Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .153Using Sections for Interior Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .157Using Section Planes to Create Floor Plans . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .162Using Section Planes for Repeating Patterns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .164

Creating a Striped Vase . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .164Creating a Striated Pyramid. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .167

Simultaneous Section Cuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .171Using Inferences to Create Sections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .173

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Chapter 8: Styles and Sketchy EdgesStyles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175

Pre-Defined Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175Editing and Creating Styles. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177Mixing Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183Watermarks and Backgrounds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188

Exploring an Existing Watermark Style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188Creating a Watermark Style. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190Logos and Markings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194

Sketchy Edges . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198Exploring Sketchy Edges . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198Creating Sketchy Edges . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201

Sketchy Edge with One Graphic (Manual) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202Sketchy Edge with One Graphic (Style Builder) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205Sketchy Edge with One Graphic for Each Length (Manual) . . . . . . . . . . . . . . . . . . . . . . . . . 208Sketchy Edge with One Graphic for Each Length (Style Builder) . . . . . . . . . . . . . . . . . . . . 210Sketchy Edge with Two Graphics for Each Length (Manual). . . . . . . . . . . . . . . . . . . . . . . . 211Sketchy Edge with Two Graphics for Each Length (Style Builder) . . . . . . . . . . . . . . . . . . . 213

Tips for Creating Your Own Sketchy Edges . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214

Chapter 9: Presentation and AnimationScenes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215Layers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220

Using Layers to Hide Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220Using Layers for Labelled Presentations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223Using Layers to Explore Design Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 226Using Layers to Simulate Animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229Layers of Groups and Components. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 232

Walk-Throughs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234Creating Walk-Through Scenes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234Adding and Updating Scenes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241

Shadows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242Fog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247Using Sections and Styles in an Animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249Animation in Stages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 257

Dividing the Model into Parts (Groups and Components) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 257Sectioning Each Model Part . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 260

Chapter 10: Sandbox ToolsCreating a Sandbox (TIN) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265

Sandbox from Scratch. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265Smoove . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266Sandbox from Contours . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269

Drape and Stamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270Drape. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272Stamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273

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Drape with Groups. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .275Stamp in 3D. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .277

Adding Detail to a Sandbox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .278Organic Shapes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .280

Organic Shapes from Contours . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .280Organic Shapes from TIN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .281

Chapter 11: Solid ToolsWhat is a SketchUp Solid? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .283Overview of Solid Tools. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .284Outer Shell and Union . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .286Trim and Subtract . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .289Intersect. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .292

Chapter 12: Miscellaneous Advanced ExercisesCreating a Steel Frame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .295

Downloading the Structural Sections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .295Creating the Column - Beam Connection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .296Adding Floor Joists and Connectors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .298Completing the Frame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .302

Creating a Spiral Staircase . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .304Aligning Any Two Faces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3083D Geometric Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .310

Starting from a Cube . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .310Starting from a Golden Section . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .312

Creating a Model from 2D Plans . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .313Creating the Walls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .314Adding Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .317

Chapter 13: Dynamic ComponentsWhere to Find Dynamic Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .323Using Dynamic Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .325

Furnishing a Dynamic Room. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .325Dynamically Decorating a House . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .333

Dynamic Door . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .333Dynamic Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .335Dynamic Trees . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .341Dynamic Fencing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .342

Generating Reports . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .345Creating a Dynamic Component . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .348

Preparing the Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .348Creating Material Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .349Creating Ball Position and Animation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .351Creating Material Behavior . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .354Adding User Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .355Finishing the Dynamic Component. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .357Sharing a Dynamic Component. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .357

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Chapter 14: Additional ResourcesHelp Forums / Training . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 359

SketchUp Online Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 359SketchUp Video Tutorials. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 360YouTube Tutorials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3603D Warehouse Tutorials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 360SketchUcation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361SketchUp Sage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361Concept 3D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361School . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361SketchUp Artists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361

Materials and Textures. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362SketchUp Bonus Packs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3623D Warehouse. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362Image Search. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362Form Fonts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363cadyou . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363SketchUp Texture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363

Models (Components) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363SketchUp Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363Form Fonts, cadyou. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364Entourage Arts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364Other 3D Model Websites. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364

Plugins / Scripts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3643DVinci Blog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365Smustard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365SketchUcation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365Plugin Blogs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 366

Rendering Applications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 366Photoshop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 366Shaderlight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367Kerkythea . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367IDX Renditioner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367Twilight Render . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367SU Podium . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368Thea Render . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368IRender nXt, nXt Render . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368Render[in] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 369Indigo Renderer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 369Artlantis. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370Piranesi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370

Additional Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370

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14. The guide line and circle can now be erased.15. Use Intersect Faces to get the intersection edges

between the two parts of the leg. Switch to X-Ray view to trim the portions of the leg inside the box.

Here is the final, trimmed table leg.

16. To complete the table, make the entire leg into a component, and make three copies of it.

17. Use Rectangle to make the table top above the legs. Because the legs are components, the rectangle is not affected by the legs, and remains whole.

18. Offset the rectangle outward, trim interior edges, and pull up the table top.

19. To make your table top match the legs below, add a curvy face perpendicular to one of the table top faces, and use Follow Me to extrude it around the table top.

NOTE: The corners of the table top above are sharp. A technique for producing round corners around sharp edges is shown in “Rounding Sharp Corners” on page 13.

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26. Use Scale to turn the copy inside-out (using a scale value of -1) and move the corner into place.

TIP: To flip the copied corner, you also could have right-clicked on the copied component and chosen Flip Along / Group’s Red.

27. Now we can work on the rail. Pull the yellow circle to the end of the straight part of the border.

28. We need to rotate-copy the vertical circular face, but there is no obvious corner we can use for placing the protractor. So we’ll create a point manually. Activate Tape Measure, and click the center of the circle.

29. Move the cursor in the red direction and click when you meet the circle’s endpoint.

This creates a horizontal guide line.

30. Select the vertical circle and activate Rotate. Shift-lock the protractor to the red-green plane, and place the protractor where the guide line meets the circle.

31. Make a 90-degree rotated copy of this face.

32. Pull this new face to the end of the straight border, then perform the same steps to make the third straight portion. (To help rotate-copy this face, you can use the guide line you already created.)

33. Make a component from the vertical circular face at the corner.

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15. To make the larger frame, activate Offset and click the grill face, somewhere near its outer edges.

16. Create the offset outward.

17. Paint the frame and grill, and pull them up so that the grill is slightly lower than the frame.

18. Make a component for the window front, again gluing it to Any face and checking Cut opening. The component’s cutting plane should be along the back of the frame.

19. Use the guide lines as a reference to move the front component atop the back component.

20. Erase the guides. Then move the front component up, using the same distance as the thickness of the back frame (6 inches, in my case).

21. Make a component of these two components, gluing it to Any face. Do not check Cut opening, and set the component axes and cutting plane along the back of the front frame.

22. Erase the window.

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Chapter 4: Working with Digital Images

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9. Use this method to place the four pins at the four rectangular corners of the door photo. When one pin is directly above/below/left/right from another pin, a dotted line appears, which is very helpful for accurate positioning.

10. Now drag one of the pins to the closest corner of the door rectangle on the model.

11. Do the same for the other three pins, to fit the rectangular part of the door into the model doorway.

If the your image isn’t perfectly aligned, you can continue to lift, move, and drag pins until the alignment looks right.

12. To keep this image “distortion” (you distort the image to make it look right), right-click and choose Done. (Or click anywhere in the blank space.)The door fills the rectangle, but the arch portion is missing.

13. Use Arc to place an arc of any size at the top of the doorway. Erase the line between the rectangle and arc, and the image extends into the arc.

14. To fit the arc to the photo, activate Move. Hover to pick up a moveable endpoint . . .

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12. The idea behind placing the red and green bars is to use known axis lines or points, make them as long as possible, and spaced as far apart as possible. This helps maximize accuracy. Drag the ends of one of the red bars so that it spans the bottom of the building. It often helps to zoom in and out while adjusting the axes.

13. Place the other red bar parallel to the first, along the roof ridge.

14. Place one green bar along this line:

15. And place the other green bar between these points on the gutters:

When the red and green bars are placed correctly, the blue axis should be vertical.

16. Turn the model display back on - the origins and axes match, but the scale relative to the model is incorrect.

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8. To complete the main part of the table, we need to remove what’s not included. To make tracing easier, change the edge color (Styles window, Edit tab, Edge settings), and trace the rectangle below the table top and between the vertical supports.

9. Pull this rectangle through.

10. The faces that were not painted, or are painted incorrectly, will be painted a solid color. This color should be red, but I’m using white so that other objects will be easier to see. To paint the outer faces on the other side and back, sample the correctly painted faces first.

11. Make this part of the table into a group. This will prevent other objects from sticking to it, and will make it easier to select later.

12. Now we will create one table leg. Draw a rectangle to create this vertical face.

13. Go back to the photo’s scene tab, right-click on the new face, and choose Project Photo. This applies the photo only to the new face.

14. Trace around the front face of this leg:

15. Remove the rest of the vertical face, leaving only the front face of the table leg.

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The gable shape appears on the photo, not anchored to anything yet.

16. Here’s an important step: click Toggle Snapping (or press S), so that you can snap to corners and edges of the box you just finished.

17. Like you did with the box, drag corners of the gable roof. Because snapping is on, the corners highlight with a double circle when they meet other corners or edges.

NOTE: If you want to scrap a building shape and start over, just select the shape and press the Delete key. The Undo / Redo arrows are also extremely useful!

TIP: If your roof isn’t oriented such that it’s easy to see, you can drag it into blank space and move corners in order to rotate the shape. Then drag corners where they need to go.

18. Adjust the roof in all other views. This should require less tweaking than the box did.

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22. Let’s do one more building- create its basic model here, including the sloped roof.

23. Find the Street View image for the front face.The default view that appears in the Photo Textures window is not exactly a head-on view.

24. As you may have noticed, your position on the map can be moved if you want to get a better view. If you move a little bit to the east . . .

. . . you get a head-on view of this building.

25. This time when you use Select Region, the shape you’re matching is not rectangular - it matches the front face of the house, including its roof.

26. As before, drag the pins so that the face matches the photo . . .

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Chapter 7: Sectioning

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Now you can see into the room on the second floor, and all of the other planes have returned to the display.

TIP: If you want to keep certain section planes from being displayed, you can hide them like any other SketchUp object. Hidden section planes will not return to the display when you toggle section plane display; you will need to manually unhide them.

19. Toggle off the section plane display, and add some furniture. (The easiest way to find furniture is to do a quick search in the Components window for the piece you want, such as “queen bed author:google.”)

20. Toggle section planes back on. Then make a copy of the horizontal plane you just made, placing it just below the second floor.

21. This section plane is not automatically active, so right-click on it and choose Active Cut. (You can also activate a section plane by activating Select and double-clicking the plane.)

22. Toggle off planes again, and add some more furniture and a car.

23. When you’re finished, toggle off the section cuts. If you were to keep going and add more furniture, or divide the house into more rooms, you could display all planes and activate the one you need.

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2. On the 3D Warehouse page that opens, click the “Download Model” button.

3. Click No when asked if you want to open this model directly in your SketchUp file. Windows: You will then be asked if you want to open or save the model - click Open. This will open the model in a new instance of SketchUp. Mac: Save the file and open it in a new instance of SketchUp.

NOTE: The reason not to open this model directly into your SketchUp model is that it contains styles, and styles are not included when a model is imported directly into the current SketchUp file.

The current style has a blue ground plane, no profile edges, and axes are displayed. The face front color is white, the back color is blue.

4. Open the In Model folder of the Styles window. There are four styles here; “Base Style” is the one currently active. We will create a new style that takes certain properties from each of these four styles.

5. To see what these styles look like, activate them one by one. “Company Watermark” has a logo overlay in the lower right corner, and a grainy overlay throughout.

NOTE: Watermark styles are covered in “Watermarks and Backgrounds” on page 188.

6. “Marker with Depth Cue” has marker-like sketchy edges that become less thick the farther they are from the camera. No axes are displayed, there is no sky or ground, and the view is Hidden Line.

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23. Create the “top of stairs” scene.

24. Then next scene will be a view from the top of the stairs into the bedroom. Activate Position Camera and stand right next to the dog.

Notice that the Eye Height is now 16’-6”. This is because the second floor is 11’ off the ground, and your eye is 5’-6” above that.

25. Look around until you see the bedroom.

26. Create the “bedroom” scene.

27. Activate Position Camera and stand between the bed and bookcase.

28. Look around until you see the desk in the corner, and create the “office” scene.

29. We’ve completed all of the upstairs scenes, so we can go back down. Activate Walk, hold Shift, and drag the mouse straight down. Stop when you hit the ground floor (if you go under the house, move back up).

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Chapter 11: Solid Tools

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Outer Shell won’t affect anything that’s not a solid, so the fireplace and table remain inside. Turns out that dresser happens to be a solid model so it’s included in the “Outer Shell” group, but it doesn’t get physically eliminated like the walls did.

Trim and SubtractOne of the markets that will be best served by the Solid tools is woodworkers, simplifying the design of joints and connections. (Same goes for mechanical design.) This example shows how to make a dovetail joint by using a cutting tool.1. In the Components window, search for “dovetail

joinery roskes.” Click the thumbnail to bring the model into your file.

2. Explode the model, which consists of a dovetail cutter and a 2” x 4” board.

3. Select the entire cutter object and make it a component. (If you were to make the same joints repeatedly, you would save this cutter as its own file, to be imported as a component as needed.) It’s not a solid component, but it needs to be solid to work with Trim or Subtract.

4. To “solidify” this component, open it for editing and place a section plane along this face:

Here’s the problem: four small vertical faces including the one indicated below, which divide the cutter into five separate volumes.

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13. Unhide the windows once again - here is your completed wall.

You can continue with this method to add the rest of the windows and doors around the house, but let’s move on to the kitchen.This is where the first cabinet will go. It is a 12” wide broom closet.

14. Find and insert the 1’ Cabinet.

15. Rotate and Move it into the corner, and apply some color if you want.

16. The next cabinet is supposed to be 2’ wide so copy the 1’ cabinet, make it unique, edit it, and move its entire right side one foot to the right. Next to that, insert two copies of the washer, and one range.

17. Next, insert a 2’6” cabinet.

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Chapter 14: Additional Resources

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There is no single, centralized location to read about and download plugins, but I’ve listed a few good places to start. Once you poke around in the plugins community, you’ll quickly learn where to find the good stuff.

3DVinci BlogAbout once a month, schedule permitting, I do a blog write-up on a plugin I’ve tried out. A typical post shows where to find the plugin, how to install it, and present a few examples of how you can use the plugin.My blog is http://3dvinci.blogspot.com, and the plugins and features are listed along the top right. (Write-ups about SketchUp features are also listed here.)

I always appreciate suggestions and recommendations for future plugin write-ups, so feel free to send me a message or comment via the blog, or by email: [email protected].

SmustardThe go-to website for SketchUp experts is Smustard: http://www.smustard.com. (Get it? S-ketchup, S-mustard?) Smustard is staffed by very talented programmers who have been part of the SketchUp community for years, so their plugins are quite relevant for designers, architects, engineers, etc. They offer many free plugins, and the rest are very reasonably priced.

On Smustard’s home page, you can search for a specific script if you know its name, or click “Products” if you want to browse around. (You can also click “Store” if you want a Smustard T-shirt.)

Each script is listed with its price and short description. Click “More Info” for more detail, and in some cases, to see a graphic example of what the script does.

SketchUcationMentioned above as a great resource for tutorials, SketchUcation (http://sketchucation.com) also provides a wealth of information about plugins.On the “Forums” main page, there is a link to a plugins index: