business strategy briefing€¦ · strengthening business portfolio and view for mid to long term...
TRANSCRIPT
Copyright © DeNA Co., Ltd. All Rights Reserved.
DeNA Co., Ltd.
Business Strategy Briefing
July 19, 2017
Copyright © DeNA Co., Ltd. All Rights Reserved.
Today’s Presentation Topics and Speakers
1 Overall Company Strategy Isao MoriyasuPresident & CEO
2 GamesTakeshi Matsui
Executive Officer, Head of Game & Entertainment Business Unit
3 EC & Net Services Akinori HaradaExecutive Officer, Head of E-Commerce & Incubation Unit
4 Healthcare Jun OiExecutive Officer, Head of Healthcare Business Unit
5 Automotive Hiroshi NakajimaExecutive Officer, Head of Automotive Business Unit
6 Sports Shingo OkamuraExecutive Officer, Head of Sports Business Unit
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1. Overall Company Strategy
Isao MoriyasuPresident & CEO
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Mission:Delight and Impact the World
Vision:As an eternal venture, bring delight to the world using the internet and AI
1. Mid to Long Term Strategy
Establish a solid foundation by FY2020 to create new business pillars in addition to strengthening the game business
Become a company able to create significant and stable value over the long term
2. Strengthening Business Portfolio
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Mid to Long Term Outlook and Business Environment
2000Growth of the Internet* Expectations for AI Market
2000 2017 forecast 2017 2020 and beyond*Source: Zenith Media Services
(Unit: billion dollars)
2
1
Advertising Expenditure By Media
Rise of the Internet Rise of AI
2017
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Mid to Long Term Outlook and Business Environment
Internet➔ IoT ➔ AIAmount of Data,
Connected Devices Connection Speed Processing Speed
Max 14Mbps
Max 150Mbps
Max 10Gbps
Info
rmat
ion
Proc
essi
ng C
apab
ility
Information Processing Capability Will Leap with Advances in CPU Performance
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Reforms to Realize Society 5.0, part of Investments for the Future Strategy 2017 (Excerpt from provisional translation provided by the government of Japan)
Mid to Long Term Outlook and Business Environment
Potential to Solve Social Issues Using the Internet and AI
Extension of Healthy Lifespan• Establishment of Data Using Base• “Full-fledged Change of Individuals’ Behavior”
by Insurers and Business Operators, etc.
Realization of Mobility Revolution• Experiments Ahead of the World• Development of Systems Looking to
International Inter-system Competition, etc.
Creation of Next-Generation Supply Chains• Establish Systems for Data Coordination• Creation/Development of Advanced Precedents on Data
Coordination Ahead of the World
Building and Developing Pleasant Infrastructure and Towns FinTech
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Aim to Contribute to Society Using the Internet and AI over the Mid to Long Term
Healthcare
Automotive
Sports
Games & Entertainment
E-Commerce & Net Services
Pure Internet ServicesCollaboration with Key Industries Outside the Internet
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DeNA’s Strengths
Internet + AI
Service development, operation, infrastructure and serversEx: E-commerce, Mobage, partnership games
Partnering
Enabling Business Creation
Create businesses and services with external partners from a variety of industries and of different sizesEx: KDDI, NTT Docomo, Nintendo, Preferred Networks,
Yamato Transport, Nissan Motor Co., Ltd., etc.
Successfully created and accumulated different business models and growth drivers in e-commerce, SNS, and games
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Mission:Delight and Impact the World
Vision:As an eternal venture, bring delight to the world using the internet and AI
1. Mid to Long Term Strategy
Establish a solid foundation by FY2020 to create new business pillars in addition to strengthening the game business
Become a company able to create significant and stable value over the long term
2. Strengthening Business Portfolio
9
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Strengthening Business Portfolio and View for Mid to Long Term Growth
FY2016 Actual FY2020 Long Term Goal
Continue to strengthen the core game business Over the long term, create multiple new business pillars Use FY2020 as a checkpoint to confirm our progress towards achieving our long
term goals Proactively utilize M&A opportunities to strengthen our portfolio
Operating Profit23.2 billion yen Game
Business
Operating Profit100 billion yen level
Other Pillars
Checkpoint to Long Term Goal
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Strengthen Core Game Business
Allocate sufficient resources to our core business, and solidify our competitive advantage through our mid to long term strategy
Market Environment and Our Strengths Current Resource Allocation*
*As of March 31, 2017, regular employeesRefer to slide 14 for the breakdown of accounting segments into organization names.
1) Access to IP, 2) operating capability, and 3) large-scale operation able to continuously deliver new titles are all becoming key factors to build an advantage in the market
Continue to draw on our experience collaborating with partners with strong IP
Accumulate development and operation capabilities in our organization, and further strengthen initiatives to create new IP
Sports
E-Commerce & Incubation
Healthcare
Other Businesses & Corporate
Automotive Game & Entertainment
11
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DeNA’s Business Portfolio
Internet+ AI
Games & Entertainment
Healthcare Automotive
Sports E-Commerce & Net Services
12
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Overall Company Structure (As of July 1, 2017)
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Reference: Accounting Segment Breakdown into Organization Names
Game Business
E-Commerce Business
Sports Business
New Businesses and Others
IP-Generating Platform
Healthcare
Automotive
Segments Organization Name
Game & Entertainment Business Unit
E-Commerce & Incubation Unit
Sports Business Unit
Healthcare Business Unit
Automotive Business Unit
Mobile Social Incubation
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2. Games
Takeshi MatsuiExecutive Officer, Head of Game & Entertainment Business Unit
Creating Excitement that Leaves a Mark on People, and History
Aim to Strengthen Core Advantage in Entertainment Businesses
15
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Initiatives in the Games and Entertainment Space
Game Business
IP-Generating Platform Business,
Other Content Businesses
1st & 2nd party game app development for Japan and overseas
Partnership with Nintendo Browser games Mobage platform AndApp (PC platform)
Manga Box (manga comic app) Everystar (UGC novel site) MyAnimeList (anime fan site for English-speakers) Hacka Doll (news app)
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FY2016FY2015
Current Status
Steadily pursue existing strategy, aim to achieve further success in game apps
Apps• Proactively allocate resources toward the
Nintendo partnership • Enhancing operations for key existing titles in
Japan• New game apps currently in development in
Japan and China, outside the Nintendo partnership
BrowserContinue live operations to generate ongoing profit and cash long term
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Mission & Vision
Entertainment’s true value is in making life richer A massive amount of diverse content is created and then vanishes, but we
aspire to provide content that leaves a mark on people Through our initiatives, we aim to grow along with our customers and
partners, and to further expand the market and the industry
To pursue our mission, increasing business stability is key Our strategy is to continue focusing on game development and operations,
while pursuing collaboration and expansion opportunities in the broader digital entertainment space
Strengthen ability to create and grow our own IP Increase the possibility for expansion into a variety of services, business
arrangements, and regional approaches
MissionCreating excitement that leaves a mark on people, and history
VisionAim to strengthen core advantage in entertainment businesses
*Content shown on screens in photos is ©1985 NINTENDO 18
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Long Term View
Present Mid Term Long Term
Buildup from Existing Strategy
Continue developing IP titles with major partners, such as Nintendo Long term operations for 1st and 2nd party browser games and our platform Enhance game development and operation abilities as a base for game business
Form Core Advantage
Enhance development of original games Invest in creation of, involvement in, and use of IP, to promote the expansion of our own assets
and media mix Increase diversity in regional strategy and device strategy
Strengthen core advantage in the entertainment space, with games at the core
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Key Factors for Long Term Perspective (Entire Space)
Other Company IP
Existing Major IP New IP
DeNA IP
IP from GamesIP from Manga & Novels
Harvest
Grow
Sow Seeds
Continuous game development with
major partners
• Enhance game development and operation abilities as a base for game business• Increase diversity in regional strategy and device strategy
Greater diversity of partnership styles in game development
Strengthen involvement from
early stage(Ex: involvement in
anime creation)
Strengthen editing capability
(Ex: Manga Box, Everystar)
Strengthen development of original games
Strengthen expansion of media mix(Ex: novels, manga, anime, games, live-action, etc.)
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Broad-scale enhancement of development capability
Key Factors for Long Term Perspective (Game Development)
Server Side
Analytics & Planning
Client SideUI & Gameplay Vision
Art DesignScenario Writing
Proactively built up the following strengths:・Handling of more complex and diverse game systems・Improve efficiency and expand service coverage
Utilize major IP Utilize new IP Strengthen originals
+ + +
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Roadmap: Accumulate software and knowledge from all titles, and create a deep library of assets and resources
Subsidiary use: Accumulate user-oriented operations knowhow, and utilize effectively to ensure availability of resources for new development
Hiring: Share information about the variety of development and expansion achievements to attract engineers and creative personnel to form the core of our game development team
Broad-Scale Enhancement of
Development Capability
Strengthen Originals
Studio system: Set vision in each development unit, and aim to develop and brand games with unique characteristics, creating dedicated fans and high expectations for each in the long term
Improve Efficiency and Expand
Service Coverage
Expand partnership methods: Create more diverse portfolio by increasing capability and handling a variety of partnerships more efficiently
Handling more regions and devices: Increase efficiency by expanding service coverage
Key Factors for Long Term Perspective (Game Development)
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3. E-Commerce and Net Services
Akinori HaradaExecutive Officer, Head of E-Commerce and Incubation Unit
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E-Commerce & Incubation Unit
1. E-Commerce
Present Mid Term Long Term
Stable profit generation
Initiatives in social live streaming services
2. Incubation
Continuous initiatives in new services
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Major Services in the E-Commerce Business
Good transaction volumes for international airfare tickets
Making progress on initiatives to expand the business internationally
Solid growth driven by usage outside DeNA services Focus on coordination with major players to increase
presence in growth markets
Pace of decline in the number of paid members is softening
Pursuing transformation into smartphone-optimized service
*Mobaoku
*
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Paradigm Shift for Internet Services
2009
Social games
2012
Growth of dating
services in West
2013
Rise of sharing economy around the world
(Challenges for passenger &
accommodation services in Japan)
VR, AR, AI, IoT…
(More time possibly needed to bring
true added value)
2014
Smartphones x Video
(Clear demand,
but multiple possible
approaches)
2017Live Streaming x Social
Already ascendant in China, Asia, and the West
Promising signs of growth in Japan
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Incubation Business
Live streaming platform that enables performers and users to interact
App that makes individual smartphone experiences social
App that allows anyone to live stream or tune in easily
Live C2C market app
Keep up with recent internet trends and create new services to continuously explore those possibilities• Aim to create products utilizing new technology, environments, or paradigm shifts• Build services from the bottom up, and use an MVP (minimum viable product) approach• Invest more resources (personnel and budget) as the product grows
Allocate additional resources to new services showing promise
Social Live Streaming Services
*Service image is provided for illustrative purposes only. Source: KaptureHouse/Shutterstock.com 27
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4. Healthcare
Jun OiExecutive Officer, Head of Healthcare Business Unit
Making the shift from “sick care” to “healthcare”and lengthening healthy lifespans
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• Information asymmetry(Information gap between patients and medical experts)
• Informed decision-making(Empowering individuals, self health management)
• “Sick care”(Care only given after illness)
• Rising medical and caregiving costs • Sustainable social security
Mission & Vision
Sick care HealthcareCare given only after illness Managing health and preventing sickness
Lengthen Healthy Lifespan (Keeping you healthy and active)
GoalsChallenges
• “Healthcare”(Manage health and prevent sickness)
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Self Health Management
Personal Information
・・・
Lifelog &daily habits
Medical history
Expert Information
Information from various
tests
Medication history
Genetic information
Nutrition management
Exercise methods
Disease information
Recent research
Medical checkup
information
・・・
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Initiatives in the Healthcare Space
Lifelog
Genetic information
Insurance claiminformation
Medication history
Medical checkup information
Daily steps taken converted to “d points” Jointly developed with docomo Healthcare 1.5 million downloads (as of March 2017)
Data health service for health insurance societies Centralized management of medical checkup data,
health information relevant to that data Joint venture with Sumitomo Corp. Works with about 80 health insurance societies,
with 2.2 million members (as of March 2017)
Direct-to-consumer genetic testing service, derived from joint research by DeNA and IMSUT
About 90% of users agree to participate in research platform
Personal Health/Medical DataHealthcare Services
April 2015
April 2016
Present
August 2014
*Aruite Otoku
*
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Shift from “Sick Care” to “Healthcare”
Shift Major Industries to “Healthcare”
Pharmaceuticals and R&D Market Size:
10 trillion yen
Life InsuranceMarket Size:
40 trillion yen
Present Future
Refine & Expand Services(drive changes in awareness
and behavior)
Utilize Health and Medical Data
(evidence)
IT x Data x AI
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Trends in the Insurance Market
Up to now
Going forward
Standardized by age/gender
Personalized to match health activities, etc.
CharacteristicsInsurance Products
Occurrence rates byage/gender
Medical checkup and lifelog(checkup results,
pedometer steps, etc.)
Necessary Data
InsurTech
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Join Benefit
Only useful when sickGuarantee (payment)
only when sick
Join Benefit
Use healthcare services tominimize the risk of getting sick
> > > > > > >
Guarantee+ Healthcare
Service
Shift from “Sick Care” to “Healthcare” in the Insurance Market
Up to now(“Sick care”)
Going forward(“Healthcare”)
InsurTech
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Realizing “Healthcare”
Up to now
Going forward
Creating foundation to realize “Healthcare” Support for driving positive changes in behavior
(Ex: MYCODE, Aruite Otoku, KenCoM) Engagement science Begin accumulating data (genetic, medical checkup, and
lifelogs)
Creating businesses that utilize services & data Create “Healthcare” insurance market (combining
insurance and services), and engage in related initiatives 1) Build unique user base, 2) utilize AI for R&D and
broader initiatives, and 3) contribute to scientific advancement
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Making the Shift from “Sick Care” to “Healthcare”And Lengthening Healthy Lifespans
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5. Automotive
Hiroshi NakajimaExecutive Officer, Head of Automotive Business Unit
Anything, AnywhereCreating a world where people and things get where they need to go
in safety and comfort
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7 million people with limited access to transportation,
about 30% of population expected to be 65 and over by 2020
Partial reduction of provided home delivery services
Personal vehicles only used about 5% of the time
Driver shortage in taxi industry
500,000 traffic accidents every year
Transportation is a key issue for the economy of Japan
Reform transportation from its foundation, using the internet & AI
Source: METI survey results regarding those with limited access to transportation (Japanese only), Cabinet Office’s 2016 Annual Report on the Aging Society (Japanese only), Institute for Traffic Accident Research and Data Analysis, MLIT 2010 survey regarding Japan’s urban transportation characteristics (Japanese only)
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Auto Tech will boom in 2020 and beyond Define areas where we expect a cross-industry shift to Auto Tech, and establish
solid position by expanding businesses in multiple layers
Existing non-self-driving services x internet & AI
Establish next generation self-driving
services
1. Build base system and data• Platform = foundation for
transportation service• Monetization system for surrounding
areas
2. Build user assets• Build user base through early
promotion of service beneficial to users
3. Build alliance assets• Relationships with key alliance
partners
Transportation Space Structure and the Shift to Auto Tech
Parking lots, traffic lights, highways
Maintenance, leasing, used car circulation
General insurance
Vehicle manufacturing and sale
Passenger TransportRental Sharing
Self-driving passenger
service
Self-driving transport
service
Approach
DeNA’s Structural Approach to the Transportation Space
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Mobility Industry Structure for the Auto Tech Age
ServicePlatform
Base Platform
Mobility Service Provider
Embedded Systems(self-driving system, etc.)
Vehicles
Infrastructure
Taxis
Buses
Logistics
Companies in each layer must coordinate closely to ensure success
The Mobility Service Provider will be a key space in the Auto Tech era
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DeNA’s Initiatives
Surrounding Area Transportation
Service
Bus Car Sharing B2C Logistics B2B Logistics
BasePlatform
Taxi
ThingsPeople
Service Platform
Transportation Support Systems & Services
Trucks
Government, telecom companies, road system providers, etc.
Nissan, EasyMile, Ligier, etc.
Next Generation Transportation Service
Next Gen ServiceMobility
Service Provider
Vehicles
Infrastructure
Embedded Systems(self-driving system, etc.)
Next Gen Service
Next Gen Service
Next Gen Service
*This logo is a registered trademark of Yamato Holdings Co., Ltd.
Next Gen Service
*
Next Gen Service
Next Gen Service
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Taxi Demand Forecasting &Efficient Dispatch
Field Tests Aiming to Reduce Traffic Accidents
Plan to run field tests this summer using an AI-driven taxi dispatch app, in cooperation with the City
of Yokohama and the Kanagawa Taxi Association
Driver’s Dedicated
Device
Dispatch
App
Taxi User
System
Increase revenue for taxi
companies through
matching and AI-driven
demand forecasting
Support safer driving by utilizing AI-supported, sophisticated driving diagnosis technology that analyzes the driving environment and driving
behavior
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Existing Non-Self-Driving Services x Internet & AI
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Becoming a Key Regional Transportation Method
Status of Each Service and Initiative
Mobility Service Provider in the Next Generation Transportation Service Area, Making Life More Convenient and Enjoyable
Making Car Life Easier and More Enjoyable
Making Car Life Easier and More Enjoyable
Solving Logistics Problems
*This logo is a registered trademark of Yamato Holdings Co., Ltd.
New Transportation Service
DeNAx
Nissan
Anything, Anywhere.Creating a world where people and things gets where they
need to go in safety and comfort
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Focus on preparations to create next generation self-driving service
Business Establishment Roadmap
Next Generation Self-Driving Services
Accumulation of technology Promote maintenance of social
systems Develop cooperative relationships
with other companies Invest to solidify businesses, including
establishing next generation services
Commercialize and mass produce self-driving vehicles, utilizing new technology such as AI
Long TermMid Term (FY2020 onward)Short Term
Non-Self-Driving Services x Internet & AI
Prof
it Ge
nera
tion
Inve
stm
ent
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End Users
Vehicles
Embedded Systems(self-driving system, etc.)
Infrastructure
DeNA’s Core Competencies Applicable for the Automotive Space
Mobility Service Provider
Service development, operation, infrastructure & servers(Apps, cloud systems, etc.)
Partnering(business expansion involving multiple stakeholders)
Enabling Business Creation
45
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6. Sports
Shingo OkamuraExecutive Officer, Head of Sports Business Unit
Delighting People and the Community through Sports
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DeNA’s Sports Business
1. Appealing, strong team x support by solid business structure
2. Community Ballpark Concept
3. Baseball and more
©YDB 47
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DeNA’s Sports Business
Stadium Attendance* Sports Business Operating Results**
New Team Record
1.94 million1.1 billion yen
profit
*Total stadium attendance for home games each regular season (end of March – end of September) **DeNA has disclosed the performance of its Sports Business in a dedicated financial accounting segment from FY2014. The results for FY2014 onward shown above reflect the performance of this accounting segment. The results shown for FY2013 and earlier are reference numbers adjusted from the baseball team’s fiscal year results.
2012 2013 2014 2015 2016 FY2012 FY2013 FY2014 FY2015 FY2016
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Future of the Sports Business
Events
Merchandise SalesConcessions Services
EducationTourist Resorts
Sports Facilities Operation
Sports Equipment
Health and Wellness
Sports Promotion
Apps & Web Services
Broad Connection Possibilities in the Sports Business
DeNA’s Sports Initiatives
©YDB
49
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Future of the Sports Business
Maximize Business × Smart Venue* Business
Improve operating results of the baseball team• Pro baseball business
Joint operation of Yokohama Stadium and the Yokohama DeNA Baystars• Synergies from joint operations, initiatives outside stadium• Pursuing Smart Stadium Concept for the mid to long term
Smart Venue* Business• Bring together Sports, IT, and the greater
community in the operation of sports facilities
FY2017 FY2020 Long Term
*Term promoted by the Development Bank of Japan Inc. to refer to multifunction complexes to promote regional exchange 50
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Future of the Sports Business
Comprehensive Agreement to Promote Sports and Energize Regional Economy with the City of YokohamaI☆YOKOHAMA Agreement
Expansion of Yokohama Stadium for 2020
• Agreement among the City of Yokohama, DeNA, Yokohama DeNA Baystars, and Yokohama Stadium
• Involved in initiatives to promote enjoyment of both competitive and cooperative sports using DeNA Sports Business assets, working to energize the regional economy using DeNA’s insights and technology, creating new industries, and working to solve regional and governmental issues
City-level expansion of the Community Ballpark Concept
Yokohama Sports Town Concept
©YDB
51
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Future OpportunitiesThe Japanese government has identified “Changing sports to a growth industry” as a key
policy measure for the Japan Revitalization Strategy 2016. Aim to be a catalyst for energizing the region.
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DeNA Co., Ltd.
The information and data contained within this presentation and thesepresentation materials have been determined based on information available as ofJuly 19, 2017. The company disclaims any obligation to update or revise suchinformation and data, whether as a result of new information, future events orotherwise.In addition, any forward-looking statements contained in this presentation orthese presentation materials are based on our opinions and information availableas of July 19, 2017, and involve uncertainty. Please be aware that the actualperformance data and similar information are subject to influence from diversefactors and may differ from the forecasts presented herein.
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